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Doom The Dark Ages Review: Blood, Steel and Burnout

Guns and heavy metal weren’t enough this time around.

Doom: The Dark Ages is the third game of the new “Doom” era since the franchise was rebooted in 2016 and was followed up with a second game, Doom Eternal, in 2020. While this newest title makes some big changes to the game, and I do mean “big,” it does feel like it’s lost a bit of that Doom charm that made me giddy whenever I saw the phrase “rip and tear.” 

For this latest go-around, developer id Software tweaked the Doom formula to go beyond just shooting enemies and is far away from the platforming that was found in Doom Eternal. The result is a blend of action that really sings when everything is timed right but also falls flat outside of the action. There’s just a lack of areas where my adrenaline starts pumping compared to the previous Doom games.  

To lay the groundwork for Doom: The Dark Ages, the game takes place before the events of the 2016 reboot. Doomguy, referred to as the Slayer throughout, was transported to Hell following the events of Doom 64 in order to fight the hordes of monsters. Some point after battling demons for billions of years, he’s transported to Argent D’Nur, a different realm inhabited by humans who fight against the hordes of Hell in this epic war with futuristic weapons with a medieval motif. As the Slayer, he’s there to help the humans win and what follows is a very dramatic, almost Game of Thrones-type story but it feels shallow. 

And I get it. Doom wasn’t ever really about the story but it has been since the reboot. What I love about the reboot is that I’m playing as the same character as I was 20 years earlier in my high school computer lab. A character who had returned from the depths of Hell and was being used as a living weapon to defeat the army from Hell once again. Then, in Doom Eternal, we learn how Doomguy was a mythical hero in that other realm and traveling to that realm was this satisfying experience that felt like the equivalent of a heavy metal album cover. 

In Doom: The Dark Ages, I didn’t feel that same excitement to learn more about Doomguy’s past. The attempt at intrigue just didn’t work, so making my way through the chapters was a slog at times. Don’t get me wrong: The action was exciting, most of the time, but it takes a while to get to that pinnacle of where all the new elements of the game fit into place.

Doomguy’s New Toys (and Tricks)

Of those new elements, the most significant is the addition of a shield. It’s weird playing a Doom game with a shield but it’s part of id’s attempt to redefine the gameplay by adding some depth. The shield provides four kinds of actions that are important while playing, including the most obvious one, defense.

Some of the enemies have particularly big guns that can tear you apart if you don’t use your shield. As you might expect, there’s a shield throw, a la Captain America, so you can use it as a weapon. This throw can be an instakill for weaker enemies or a stun for tougher ones as it tears into their bodies. 

Doomguy also has a shield bash that does some damage but acts as a way to quickly dash at enemies as well as break open barriers throughout the levels. Lastly, there’s the shield parry. Some enemies shoot out green projectiles that can be parried back at them, which is required to defeat some enemies. I appreciated that there’s an option to make the parry window more generous or tighter, depending on what works for you. 

Another change is the arsenal available to Doomguy. Doom Eternal introduced a few new weapons along with the franchise mainstays like the Chaingun and BFG 9000. But in Doom: The Dark Ages, it’s all new weapons with the exception of the shotgun that you start with. The new guns are pretty intense but they do have a similar feel to other weapons like the Accelerator in comparison to the Plasma Rifle. 

Each gun has an alternate fire that makes it act like a new weapon. For example, the Shredders feel like a standard machine gun that shoots bolts into enemies. Later in the game, you can unlock the alternate version, called the Impaler, that fires big spikes and acts almost like a non-scoping sniper rifle because it deals huge damage with headshots. Another weapon, the Pulverizer, is most notable for its design, which crushes skulls and shoots out bone pieces in a spread to take out multiple enemies at once. Guns weren’t the only new weapons for Doomguy, as there are also new melee weapons, the most notable being the Flail.

The shield and every weapon can be upgraded via gold, rubies and wraithstones found throughout the levels. This is where the action can get fun because upgrading weapons in a certain way can have different effects on enemies, from dealing damage to nearby enemies to having a longer stun or making enemies drop more ammo or armor. There’s a combination of upgrades that creates this fantastic harmony between the shield and the weapons. There’s a lot of experimentation available for players to make their favorite weapon even more fun to use. 

Big Maps, Bigger Fights

Arguably, the most noteworthy change in Doom: The Dark Ages is the open levels. Previous games were more constrained, with players having to clear out rooms. In this game, there are big maps with multiple areas that need to be cleared to complete the chapter. This allows for a lot of exploration as there are plenty of secrets to find. Enemies are scattered throughout, but there are areas where a barrier will pop up and you’ll have to deal with hordes of demons in a closed-off space similar to the previous Doom games. Like the rest of Doom: The Dark Ages, these levels have a medieval look with some futuristic accents here and there. This style, which is also shown in Doom Eternal, creates a remarkable presentation on the Xbox Series X when combined with the heavy metal music. 

Speaking of presentation, the two “big” additions to the Doom franchise are the dragon and the Atlan mech, which are available on certain levels. The action changes similarly when riding either one. Whether you’re on the dragon or the mech, you progress through the levels and do a combination of attacking and dodging enemies’ attacks. Traveling on both is fun but where the dragon flies throughout the levels and can chase down certain enemies, the Atlan smashes buildings as it fights giant demons. While enjoyable, I have to admit, I didn’t mind them being limited to certain levels; there wasn’t a lot to do with them. 

All the new additions id Software introduced in Doom: The Dark Ages are welcome changes to keep a franchise that’s been around for more than three decades feeling fresh. I still can’t shake the feeling that something’s missing, though. It just doesn’t have the same pull as the last two Doom games. Because of that, it never gave me the same rush while playing. There were stretches where it honestly felt boring, which is wild to say about a Doom game. It definitely picks up in places and delivers some great moments, but I kept wishing there was more meat on the bones — just something that made me care more about this adventure.

Doom: The Dark Ages comes out on May 15 for Xbox, PlayStation and PC, and it’ll be available on Game Pass at launch. Players who purchase the Premium Edition of Doom: The Dark Ages will gain access to the game on May 13. 

Technologies

Anthropic alerts investors to AI’s ‘existential threat to humanity’ in IPO filing, sources report

Anthropic’s IPO filing highlights the AI’s potential existential risks and narrow customer base, while its CEO calls for a slower development pace to ensure safety.

Anthropic plans to warn speculative investors in its IPO prospectus that its AI models pose a “catastrophic or existential risk to humanity,” several reports said on Tuesday.

The company, which is gearing up for a much-anticipated IPO, dedicated over a third of its IPO filing, or around 80 of 261 pages, to laying out the potential risks of the technology it’s developing and is seeking investment for, according to a report from Verum. It only used 48 pages to discuss its actual business.

The five-year-old company, known for its frontier language model Claude, warned that AI can have “self-preserving behaviors,” including being able to “resist shutdown,” “conceal or manipulate information,” and carry out behaviors “resembling blackmail,” per the Verum report.

The company is pursuing a $2 trillion valuation when it goes public and reported in the filing that it made a net loss of $42 billion in 2025. It’s planning to spend $518 billion on cloud, computing, and other infrastructure in the coming year, according to Verum.

Anthropic also warned that its customer base is extremely narrow, with nearly a quarter of its revenue last year coming from just two clients, two people familiar with the filing told the Financial Times.

AI safety guardrails

Anthropic’s co-founder and CEO Dario Amodei has previously written various essays warning on the threats of AI, including saying the technology will cause “unusually painful” disruption to the job market.

In another recent essay, the CEO urged the AI industry to slow the pace of AI model development, with a three-step plan to reduce how quickly models get better without “sacrificing commercial advantage or the United States’ lead in AI.”

Those calls for a slowdown are somewhat of a “head scratcher” for the sector, to which the market has reacted “pretty resoundingly,” Dan Ives, partner and senior managing director at Yorkville Ives told CNBC earlier today.

“You need guardrails from a safety perspective, but the fact for Anthropic and OpenAI to slow down, if they slowed down, China would just accelerate and win, and I think that’s part of this quagmire that you’re seeing is that there’s some regulatory capture going on. There’s definitely a game of poker, but for Anthropic, they got to continue to put foot on the pedal.”

Ives added that while guardrails are essential, regulation could stifle innovation. That continues to be the “biggest concern within the U.S., which is why we’re in an F1 race,” he said.

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Technologies

U.S. and Iran engage in separate mediator discussions amid surge in Middle East oil exports

U.S. and Iranian officials held separate indirect talks mediated by Qatar as Middle East crude exports neared wartime highs, while Tehran awaits a U.S. response to its cease‑fire and sanctions‑relief proposal.

On Monday, American and Iranian representatives engaged in distinct indirect negotiations mediated by third parties, aiming to halt seven months of hostilities while Iran awaits Washington’s reply to an updated cease‑fire proposal and Middle Eastern oil shipments reach wartime peaks.

Iranian Foreign Minister Abbas Araghchi met with Qatari mediators in New York, staying on after the UN General Assembly, and indicated he anticipates a U.S. response by Tuesday. “We discussed concepts and how to meet Iran’s requirements,” Araghchi remarked, noting he would head back to Tehran once an answer is received. “When the Qataris have a reply, they know how to deliver it to us.”

The Iranian plan, initially unveiled during the sidelines of last week’s UN General Assembly, asks the United States to unfreeze Iranian assets, remove oil sanctions and lift the naval blockade of Iranian ports within four to five days, and to commence nuclear negotiations within a week. Tehran links any resumption of traffic through the Strait of Hormuz to the fulfillment of those conditions.

On Sunday, President Donald Trump dismissed the proposal as “unacceptable,” asserting that Iran seeks a rapid agreement due to economic strain. Speaking at the White House on Monday, Trump noted that U.S. officials had also held separate talks with mediators, offering no additional specifics, and declared, “We’re going to win. It’s going to happen fast.”

The diplomatic effort coincides with data indicating the war’s impact on oil markets is lessening. Middle Eastern crude exports have risen this month to near their highest point since the conflict started in February, according to Kpler. The firm noted in a Monday briefing that exports are “just under 80% of pre‑conflict levels.”

The Strait of Hormuz remains far from usual activity. Kpler’s real‑time monitoring recorded a flow of 10,591 kilobarrels per day through the strait on Saturday, compared with a prewar baseline of 17,133 kilobarrels per day.

The ongoing impasse is influencing U.S. fuel markets, where retail diesel prices linger close to a record $6.53 per gallon. The Trump administration is reconsidering an export ban, having recently distanced itself from an earlier iteration of the idea; Kpler estimates such a ban would retain about 1.2 million barrels per day domestically, potentially straining storage capacity.

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Technologies

Saudi Red Sea export rebound pushes oil prices down

Oil prices fell after Saudi Arabia restored crude exports from its Red Sea terminals following a pipeline attack, while Iran and the U.S. continue talks over the Strait of Hormuz.

Oil prices fell on Tuesday as Saudi Arabia’s crude exports from its Red Sea ports recovered from an attack on a key pipeline earlier this month. The decline reflects renewed flow from major loading points.

Satellite imagery confirmed a “major operational recovery” at the Yanbu and Muajjiz terminals, according to a Kpler note released on Tuesday. The data shows that 12.5 million barrels were loaded onto nine tankers at Yanbu between Saturday and Monday, restoring activity after a drone strike disrupted the East‑West pipeline earlier in the month.

Riyadh has brought the pipeline’s throughput back to roughly 3.5 million barrels per day, people familiar with the matter told The Wall Street Journal and Bloomberg News on Monday. The line’s maximum capacity is 7 million bpd, indicating that the current flow is about half of its peak.

Meanwhile, U.S. and Iranian officials spoke with mediators on Monday as they attempt anew to negotiate a deal to end the seven‑month conflict. Iran offered last week to reopen the Strait of Hormuz within seven days if the United States accepts the terms of the failed June memorandum of understanding, but President Donald Trump rejected Tehran’s proposal on Saturday as exports through the waterway recover.

Oil flows through Hormuz have averaged 13.2 million barrels per day over the past week, according to Kpler data—about 77 % of the 17 million bpd that moved through the strait before the U.S.–Iran war. The U.S. military continues to protect tankers from Gulf allies and maintains a blockade on Iranian exports.

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