Technologies
Doom The Dark Ages Review: Blood, Steel and Burnout
Guns and heavy metal weren’t enough this time around.
 
																								
												
												
											Doom: The Dark Ages is the third game of the new «Doom» era since the franchise was rebooted in 2016 and was followed up with a second game, Doom Eternal, in 2020. While this newest title makes some big changes to the game, and I do mean «big,» it does feel like it’s lost a bit of that Doom charm that made me giddy whenever I saw the phrase «rip and tear.»
For this latest go-around, developer id Software tweaked the Doom formula to go beyond just shooting enemies and is far away from the platforming that was found in Doom Eternal. The result is a blend of action that really sings when everything is timed right but also falls flat outside of the action. There’s just a lack of areas where my adrenaline starts pumping compared to the previous Doom games.
To lay the groundwork for Doom: The Dark Ages, the game takes place before the events of the 2016 reboot. Doomguy, referred to as the Slayer throughout, was transported to Hell following the events of Doom 64 in order to fight the hordes of monsters. Some point after battling demons for billions of years, he’s transported to Argent D’Nur, a different realm inhabited by humans who fight against the hordes of Hell in this epic war with futuristic weapons with a medieval motif. As the Slayer, he’s there to help the humans win and what follows is a very dramatic, almost Game of Thrones-type story but it feels shallow.
And I get it. Doom wasn’t ever really about the story but it has been since the reboot. What I love about the reboot is that I’m playing as the same character as I was 20 years earlier in my high school computer lab. A character who had returned from the depths of Hell and was being used as a living weapon to defeat the army from Hell once again. Then, in Doom Eternal, we learn how Doomguy was a mythical hero in that other realm and traveling to that realm was this satisfying experience that felt like the equivalent of a heavy metal album cover.
In Doom: The Dark Ages, I didn’t feel that same excitement to learn more about Doomguy’s past. The attempt at intrigue just didn’t work, so making my way through the chapters was a slog at times. Don’t get me wrong: The action was exciting, most of the time, but it takes a while to get to that pinnacle of where all the new elements of the game fit into place.
Doomguy’s New Toys (and Tricks)
Of those new elements, the most significant is the addition of a shield. It’s weird playing a Doom game with a shield but it’s part of id’s attempt to redefine the gameplay by adding some depth. The shield provides four kinds of actions that are important while playing, including the most obvious one, defense.
Some of the enemies have particularly big guns that can tear you apart if you don’t use your shield. As you might expect, there’s a shield throw, a la Captain America, so you can use it as a weapon. This throw can be an instakill for weaker enemies or a stun for tougher ones as it tears into their bodies.
Doomguy also has a shield bash that does some damage but acts as a way to quickly dash at enemies as well as break open barriers throughout the levels. Lastly, there’s the shield parry. Some enemies shoot out green projectiles that can be parried back at them, which is required to defeat some enemies. I appreciated that there’s an option to make the parry window more generous or tighter, depending on what works for you.
Another change is the arsenal available to Doomguy. Doom Eternal introduced a few new weapons along with the franchise mainstays like the Chaingun and BFG 9000. But in Doom: The Dark Ages, it’s all new weapons with the exception of the shotgun that you start with. The new guns are pretty intense but they do have a similar feel to other weapons like the Accelerator in comparison to the Plasma Rifle.
Each gun has an alternate fire that makes it act like a new weapon. For example, the Shredders feel like a standard machine gun that shoots bolts into enemies. Later in the game, you can unlock the alternate version, called the Impaler, that fires big spikes and acts almost like a non-scoping sniper rifle because it deals huge damage with headshots. Another weapon, the Pulverizer, is most notable for its design, which crushes skulls and shoots out bone pieces in a spread to take out multiple enemies at once. Guns weren’t the only new weapons for Doomguy, as there are also new melee weapons, the most notable being the Flail.
The shield and every weapon can be upgraded via gold, rubies and wraithstones found throughout the levels. This is where the action can get fun because upgrading weapons in a certain way can have different effects on enemies, from dealing damage to nearby enemies to having a longer stun or making enemies drop more ammo or armor. There’s a combination of upgrades that creates this fantastic harmony between the shield and the weapons. There’s a lot of experimentation available for players to make their favorite weapon even more fun to use.
Big Maps, Bigger Fights
Arguably, the most noteworthy change in Doom: The Dark Ages is the open levels. Previous games were more constrained, with players having to clear out rooms. In this game, there are big maps with multiple areas that need to be cleared to complete the chapter. This allows for a lot of exploration as there are plenty of secrets to find. Enemies are scattered throughout, but there are areas where a barrier will pop up and you’ll have to deal with hordes of demons in a closed-off space similar to the previous Doom games. Like the rest of Doom: The Dark Ages, these levels have a medieval look with some futuristic accents here and there. This style, which is also shown in Doom Eternal, creates a remarkable presentation on the Xbox Series X when combined with the heavy metal music.
Speaking of presentation, the two «big» additions to the Doom franchise are the dragon and the Atlan mech, which are available on certain levels. The action changes similarly when riding either one. Whether you’re on the dragon or the mech, you progress through the levels and do a combination of attacking and dodging enemies’ attacks. Traveling on both is fun but where the dragon flies throughout the levels and can chase down certain enemies, the Atlan smashes buildings as it fights giant demons. While enjoyable, I have to admit, I didn’t mind them being limited to certain levels; there wasn’t a lot to do with them.
All the new additions id Software introduced in Doom: The Dark Ages are welcome changes to keep a franchise that’s been around for more than three decades feeling fresh. I still can’t shake the feeling that something’s missing, though. It just doesn’t have the same pull as the last two Doom games. Because of that, it never gave me the same rush while playing. There were stretches where it honestly felt boring, which is wild to say about a Doom game. It definitely picks up in places and delivers some great moments, but I kept wishing there was more meat on the bones — just something that made me care more about this adventure.
Doom: The Dark Ages comes out on May 15 for Xbox, PlayStation and PC, and it’ll be available on Game Pass at launch. Players who purchase the Premium Edition of Doom: The Dark Ages will gain access to the game on May 13.
Technologies
Live-Action ‘Call of Duty’ Movie Reportedly Being Co-Written by Taylor Sheridan
The Yellowstone co-creator will reportedly team up with Peter Berg on the Paramount film.
 
														Yellowstone, Landman and, now, Call of Duty. Taylor Sheridan, co-creator of the aforementioned hit shows, will co-write Paramount and Activision’s upcoming live-action video game adaptation, according to a report from Variety on Thursday.
Peter Berg will also co-write and direct the movie, which was announced last month. Berg previously directed films including 2018’s Mile 22, 2012’s Battleship and 2013’s Lone Survivor, while Sheridan’s movie credits include 2016’s Hell or High Water and 2017’s Wind River. Berg, Sheridan and David Glasser will produce the Call of Duty film.
Don’t miss any of our unbiased tech content and lab-based reviews. Add CNET as a preferred Google source.
Call of Duty is a first-person shooter military video game series that debuted in 2003. CNET senior writer David Lumb calls it «arguably the biggest shooter franchise in gaming, with millions of players picking up every year’s new entry to the series.»
Lumb said the franchise is known for its bombastic single-player campaigns, which feature globe-spanning plots that rival those of the Mission Impossible films. «A Call of Duty movie has a lot of material to draw from,» Lumb said.
He also noted that Berg’s direction of Lone Survivor would fit the grim military heroism of Call of Duty, while Taylor Sheridan’s spate of neo-Western films and shows could lend a frontier adventurism to the film.
«Their collective works seemingly harmonize with the jingoistic pro-military tune of Activision’s shooter franchise — which is probably a good thing for Call of Duty fans,» Lumb concluded.
A release announcing Paramount and Activision’s film deal teased that it’ll be «designed to thrill its massive global fan base by delivering on the hallmarks of what fans love about the iconic series, while boldly expanding the franchise to entirely new audiences.» It didn’t include cast or plot information.
The update follows recent news that Sheridan is leaving Paramount for NBCUniversal. Paramount did not immediately respond to a request for comment.
Technologies
US Government Urges Total Ban of Our Most Popular Wi-Fi Router
Technologies
Animal Crossing Update Adds Lego Furniture, With a Switch 2 Version Arriving the Same Day
Fans of Animal Crossing will have a reason to go back to their island.
 
														Animal Crossing fans just received a big surprise, and it’s not just a new content update. A Switch 2 version is on its way.
Animal Crossing: New Horizons will receive its first big update in three years, according to a post from Nintendo on Thursday. The update, labeled 3.0, will roll out on Jan. 15, the same day the Switch 2 version of the game will be available for purchase.
Released for the original Switch back in 2020, New Horizons was the first Animal Crossing game to come to a Nintendo console since 2008’s Animal Crossing: City Folk for the Nintendo Wii.
Nintendo regularly updated New Horizons for two years after its release, but stopped at update 2.0.6 released in November 2022. Two updates were added earlier in the year to prepare the game for playability on the Switch 2.
Animal Crossing 3.0 Update
In the 3.0 update coming on Jan. 15, a new hotel is opening. Players can help bring in guests to stay at the hotel by decorating guest rooms and dressing up mannequins to sell resort clothing.
For those who haven’t touched New Horizons in years, a Reset Service will be available. Players can have their island cleaned up, and items can be stored away or trashed for those who want a clean slate.
Players with a Nintendo Switch Online membership will have access to up to three islands, where they can explore and do as they please. These new areas are available on Slumber Island. It’s up to the player to decide how the island will look, what items or plants are on it and even which characters will be found on the island. Players can also invite friends to build it together.
New Horizons will feature special collaborations and Nintendo retro gear. Lego items will be available in the update for players to decorate their homes with or clothing to dress up their villagers with. Retro Nintendo consoles, such as the NES and Game Boy, can also be used as decorative items.
If the player has a Switch Online subscription, some classic titles such as Ice Climbers and Dr. Mario can be played via these in-game devices. There are also special items based on The Legend of Zelda and Splatoon series when players tap their amiibo from those games onto the Switch while playing.
Animal Crossing: New Horizons on Switch 2
Switch 2 owners can get in on the digital life game with Animal Crossing: New Horizons — Nintendo Switch 2 Edition. Not only will this new version come with updated graphics, including 4K resolution in TV mode, but it will also add special features that can only be done on the newest console.
One of the features is mouse controls for the Joy-Con 2. Players will be able to use the controller as a mouse to decorate indoors, create custom designs and write handwritten messages for the bulletin board.
Residents in the game can now be found by saying their name into the Switch 2’s built-in microphone while using the megaphone in the game. Multiplayer has also improved dramatically, with 12-player sessions available for those playing on the new edition, and CameraPlay is supported to allow players to see one another.
Animal Crossing: New Horizons for the Nintendo Switch 2 will be available for purchase on Jan. 15 for $65. Owners of the original Switch version of New Horizons can upgrade to the Switch 2 version for $5.
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