Technologies
Backbone Pro Review: A Smart Mobile Game Controller That’ll Cost You
It’s slick, comfortable and clever, but you pay the premium for it.
Pros
- Bluetooth plus some in-controller processing means you don’t have to play with your phone inserted
- Software now provides access to emulators for retro games
- Much better, ergonomic grip than Backbone One and other «flat» controllers
- Rear buttons
Cons
- Expensive, especially if you need the subscription
- Can still only use USB for charging (now both controller and phone), not audio
- A lot of features, including the unified game hub and launcher, emulators, live streaming and more require a $40 annual subscription
One game controller to rule them all? Not yet, but the Backbone Pro sets out on that path and covers a fair bit of ground — for a nontrivial $170 price tag (thank you tariffs) plus an optional subscription at $40 a year to bring the necessary features into play.
I tested the iPhone version of the app; Android is forthcoming.
The original — and still available — Backbone is designed to run only with a phone snapped into it, which obviates the need for built-in wireless or batteries; the Pro has its own Bluetooth radio and batteries, so it can operate independently like a typical Bluetooth controller. For the Pro, Backbone retronyms the original function as «handheld mode,» differentiating the Bluetooth as «wireless mode.»
That’s the functional difference between the two controllers. The Pro was redesigned significantly from the original as well, both to accommodate the new capabilities and to make it feel more upscale; sorry, old iPhone owners, it will only come with USB-C, not Lightning connectors (so iPhone 15 or later). And underpinning it all is the software, notably its subscription upgrade, Backbone Plus.
During my preannouncement briefing, Backbone’s CEO, Maneet Khaira, explained his philosophy about where his corner of gaming was heading. «Our view is that in the future … all you have to do is buy just one device and you can play games on any screen. And maybe you could be a kid who doesn’t own a console, and you could be able to play Fortnite on a TV, because that’s just the TV you can buy at Best Buy, right, and you can play games on it. So our goal is to make one device that works at every single screen, so you can move from can move from screen to screen, and that way we can bring gaming to a lot more people and expand like the addressable market of gaming. And that really is what we try to accomplish with Backbone Pro in a nutshell.»
But it’s the subscription software that enables what he’s describing — the hardware is nice, but there are a lot of competing controllers — and the most difficult part to pull off thanks to all the game launcher and service fragmentation.
A more traditional, organic design
One problem with the initial generation of on-phone controllers, like the Backbone One, was that they were designed to be as small as possible. That meant feel and features were frequently sacrificed. With the Pro, Backbone tried to keep it small, but reinstated a lot of the design characteristics that players want, such as grips that you can actually grip, full size thumbsticks, rear buttons and Hall Effect triggers.
Backbone also changed the switch type on the ABXY buttons (to carbon pill) to make them quieter rather than the crisp clickiness of those on the older controller. They’ve got deeper travel, which to me registers as slightly less responsive, but I’m a button masher so after a while I got used to them. I didn’t feel a lot of latency in local games — actioners like Carrion and Hades on the phone — but over wireless I do think I experienced occasional lag (in Lies of P on a Mac, Dead Cells on an iPad and more). Bluetooth has gotten a lot better, but it’s still not perfect. You can still connect wired if it becomes an issue.
The grips offer a solid handhold, and they have a little more texture than the Backbone One, but less than the Xbox Wireless controller, and they feel a little softer than the other parts of the controller. Pretty comfy for long hours of gameplay.
I’m not crazy about the left and right buttons — because of the controller and button sizing I have trouble using them without having to think about it — which makes the rear buttons so useful for me. Those are a little bit harder to press to prevent accidental activation, but not so hard that I can’t operate them with weaker fingers (my ring fingers) so I remapped them as default in the software.
That said, they’re still a little bigger than those on the Backbone One, as are the triggers, and still relatively clicky. I have mixed feelings about the triggers, though. They’ve got a relatively deep pull, which can be great for aiming but not as responsive as I like for shooting. The software lets you set virtual trigger stops and deadzones (as well as joystick deadzones), but without the physical stop it’s only partially effective for me. But you’ve got the control if you want to try it.
There’s a dedicated Bluetooth pairing button and analog jack for audio on the left grip and USB-C charging on the right. In addition to charging the batteries in the controller it can charge your phone, and when it’s charging your phone it trickle charges the controller battery. (Backbone rates the battery at 40 hours, but I somehow drained it a lot faster on the first charge. Now it’s draining more slowly.) But as with the Backbone One, you can’t use the USB-C port for audio, video or data.
When you pair the controller with another device but the phone is connected, it gives you a choice as to which device you want to control. But once you’ve set the profile via the phone — I wish it were possible to cycle through profiles in hardware so the phone wasn’t necessary — you probably want to remove it. I found that it disconnected Bluetooth when I went to the Backbone app using the touch screen, for example.
Software and $oftware
The free Backbone software delivers some basic capabilities that you get with most mobile controllers, although that includes more-basic-than-basic stuff like «you can use it» and button mappings (for the iPhone it refers you to system settings, anyway). Everything else requires the $40 annual subscription, which means for the Pro you can end up spending $210. There’s a month free trial.
The Backbone Plus subscription does offer a lot. In addition to what you’ve previously gotten for the Backbone One — such as support for streaming, chat, a unified game launcher, perks and discounts — Backbone’s added retro games and emulators to the hub, and specific to the Pro, game profiles with button remappings and deadzone/trigger stop settings on a per-game basis.
It also lets you save different device connections in the app for easy switching (which Backbone calls «FlowState»), which is one of the slickest aspects of the software specific to the Pro. For instance, once I’d paired to my iPad, I subsequently simply had to go to the list of paired devices and select it to connect and control. You can also select the profile you want to use. After that, remove the phone from the controller.
It’s as seamless as I’ve ever seen, and when it’s not it’s because of the Byzantine ways you have to set up things on Apple devices or how the services work — web app shortcuts to play Xbox Cloud gaming and GeForce Now’s painful login process spring to mind.
I generally like the software, but I wish there was an option to turn off the audio while scrolling through the game thumbnails, which autoplay. If you’re sensitive to sound (in a neurodivergent way), it’s like a cat walking across your brain, gripping with its claws. I had to mute my phone just to browse. I find it ironic that the company redesigned the buttons to operate more quietly but the software is still noisy.
Compatibility claims can get confusing as well. For instance, Backbone claims it can work as an Xbox controller, but there’s no Bluetooth support in the console: You have to use Remote Play or cloud gaming, which aren’t always feasible. In my case, Remote Play isn’t supported by my network configuration — a double NAT setup — and cloud is hit or miss (even an Xbox Cloud Gaming lightweight game like Blue Prince ran fine for a while and then started to degrade and Expedition 33 barely ran). Neither of those is within Backbone’s control, but can affect the Backbone Pro experience.
The hardware is compelling if you like the on-phone controller concept or want something a little smaller to tote for your Bluetooth gaming — you don’t need to subscribe for that — but it’s certainly not for the budget minded given you can find tons of alternatives for a fraction of the price. If you play on a lot of different Bluetooth-equipped devices, though, and are willing to shell out for yet another subscription, the Backbone Pro’s probably the slickest option out there.
Technologies
A Humanoid Robot Visits the White House to Push AI for Teaching Kids
First lady Melania Trump shares the spotlight with a Figure 03 robot to promote the use of artificial intelligence in education.
An unexpected guest escorted Melania Trump at the Fostering the Future Together Global Coalition Summit on Wednesday: a walking, talking Figure 03 humanoid robot.
During the event, the first lady pitched a future where AI-powered humanoid robots — presented as an idealized educator named «Plato» — provide students with personalized and instant access to human knowledge, including philosophy and art.
The Figure 03 robot is made by Silicon Valley-based robotics company Figure AI, which introduced its third-generation humanoid robot in October last year. The Figure 03 robot costs around $25,000, according to Forbes.
Figure 03 was designed for people to use in their homes, with demo videos showing it folding laundry, lifting eggs from a carton, using a washing machine and delivering drinks to its owners lounging by the pool. It was also shown in corporate use cases as a receptionist and a package deliverer. Using a proprietary AI engine called Helix, it can autonomously perform these tasks and respond to your voice commands.
At the White House, the humanoid robot walked slowly down the red carpet to deliver opening remarks for the tech summit.
«I’m grateful to be part of this historic movement to empower children with technology and education,» the Figure 03 robot said. It then said «welcome» in various languages.
The first lady later said that AI-powered humanoid robots could be placed in children’s homes as an aid to their education to «boost analytic skills and problem solving and adapt in real time to a student’s pace, prior knowledge and even emotional state.»
Promoting AI in education
The two-day summit is hosting leaders from 45 nations and 28 technology organizations, and is intended to «empower children through education and technology,» according to a White House statement. Guests included representatives from tech giants such as Google, OpenAI, and Microsoft and the AI data analytics company Palantir.
The summit is part of the first lady’s Be Best: Fostering the Future initiative, which aims to help children learn using advanced technology. It was introduced in 2018 as an awareness campaign aimed at combating cyberbullying and helping children affected by the opioid crisis.
US Education Secretary Linda McMahon spoke about AI being one of the Department of Education’s main priorities on the first day of the summit.
«If we’re able to scale these resources effectively by investing in AI infrastructure and training, we can offer expert instructions across countless fields, to hire volumes of people at a fraction of the cost,» McMahon said Tuesday at a roundtable meeting.
According to McMahon, the Department of Education has already dedicated millions of dollars in grants to support the use of AI in schools.
The event follows criticism of the Trump administration’s 2025 executive order to dismantle the Department of Education. While the Department of Education hasn’t been officially abolished, it has undergone significant policy changes, funding cuts and workforce reductions.
The introduction of a humanoid robot at the summit sparked significant backlash among many who are wary of the technology’s role in the classroom. Critics took to social media to voice concerns that these machines could eventually replace teachers, stripping the education system of essential human connection, and leading to increased layoffs and cost-cutting.
On one Huffington Post Instagram post featuring the robot, commenters expressed deep skepticism, with one user sarcastically noting, «Nice, getting rid of educators in favor of a robot,» while another flatly rejected the concept, stating, «No, I don’t want to imagine a world with emotionless robots educating our children.»
The White House did not immediately respond to a request for comment.
Technologies
Nintendo’s $20 Switch 2 Upgrade for Super Mario Wonder Is Worth It for the Extras
Commentary: Super Mario Bros. Wonder’s Bellabel Park DLC is here this week, but it’s more about lots of chaotic multiplayer minigames than new courses.
I want a new Super Mario Bros. Switch 2 game as much as anyone, but almost a year into the console’s first year, it hasn’t happened yet. Mario Kart? Mario Tennis? Mario Party? Yes. New Yoshi game? That’s happening soon, too. And now, we have the next closest thing: The wonderful 2023 Super Mario Bros. Wonder has a Switch 2 downloadable-content pack for $20 that’s, well, sort of a new Mario game, just a week before the Super Mario Galaxy movie arrives in theaters.
I’ve been playing it for the past week, and it’s worth the upgrade if you like multiplayer Mario. If not, well, you might consider it anyway.
The awkwardly named «Super Mario Bros. Wonder — Nintendo Switch 2 Edition + Meetup in Bellabel Park» is an add-on to Wonder, but it’s really just focused on building out a whole bunch of multiplayer party modes. The new course variants and minigame challenges, while welcome, require online multiplayer or local multiplayer play to work. For most of this new Switch 2 update, you can’t play offline on your own.
The multiplayer games cover dozens of challenges and themes — some turning everyone into bouncy balls, others making everyone rush to collect the most coins. You can throw up to four players locally on the Switch 2 at home or up to 12 players online at once, and it gets busy fast. I can see screaming breaking out with kids.
I played an hour or so of multiplayer sessions, and it was fun. But I haven’t gotten to play with lots of others online yet other than that. Still, it does feel sort of like Mario Party Super Mario Style, as opposed to Super Mario Bros. game extensions.
The DLC does have some extras you can still enjoy on your own. Seven new miniboss stages have been added into the game, featuring all of the Koopalings to take on. They’re the extended universe of Mario enemies, and each of the levels has the miniboss use a strange new power to melt the world in clever ways.
A new Toad Brigade Training Camp mode also offers up dozens of little challenge stages to beat, all remixes of existing Wonder levels. Some involve surviving without touching enemies or coins; some you have to defeat all enemies or collect all coins before time runs out. They’re addictive and hard, and I’m glad for them existing.
Nintendo also tried to add some fun extras: Bellabel park has lots of flowers you can collect by watering plants with «Bellabel water» you collect by completing tasks. And you can decorate parts of the park. It’s sort of neither here nor there for me, though, because I come to Mario platformer games to play fun levels, not decorate gardens. Pokemon Pokopia is the place for that.
Rosalina and a Luma Star are extra characters you can play with, but Rosalina doesn’t do anything truly new and the Luma Star is a co-op option. There’s also a weird Flower power-up now that turns you into a walking flowerpot, throwing flowers upward to attack enemies or hit blocks. It was OK. It’s not my favorite new extra.
Maybe that’s what feels missing here: Wonder threw all sorts of wildcards out into the game, from new enemies to strange Wonder Seeds that transformed levels. Bellabel Park feels more like a multiplayer-focused remix than a bunch of new single-player whimsy.
I like the multiplayer games on tap more than I liked the Switch 2 add-on for Mario Party Jamboree. They’re probably worth it if you’re a Switch 2 owner with a big family or lots of friends who want to play.
And even though I appreciate the resolution boost to the graphics, the Switch 2 graphics upgrade is hard to spot since the game’s «older» graphics have a retro look that still looked great before the upgrade (to me, at least).
What I really want, of course, is a truly new Mario game. Who doesn’t? That’s not on the table yet. But maybe, just maybe, Wonder’s Switch 2 pack is a little appetizer before that news eventually comes. But as revamped Switch 2 game editions go, Wonder’s extras are the best yet and turn this game into a truly multiplayer-rich bunch of fun.
Technologies
Verum Finance — the future of digital payments
Verum Finance — the future of digital payments
Virtual Verum Finance cards can be linked to Apple Pay and Google Pay, giving users seamless access to in-store payments, online shopping, hotel bookings, flight purchases, and more worldwide.
The cards work globally, enabling payments without geographic limitations while providing a high level of security and full control directly within the app.
Issuing a card takes just a few minutes and does not require switching to third-party services — the entire process is handled within Verum Messenger.
Users get a unified solution for communication and finance: from messaging to managing payments and digital assets in one application.
Download Verum Messenger, get your Verum Finance card, and start using it today.
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