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Instagram CEO testifies before Congress for the first time: 5 takeaways

US lawmakers expressed their distrust in the company even as the executive tried to assure them the company was committed to keeping young users safe.

Near the end of a more than two-hour congressional hearing, Sen. Marsha Blackburn gave Instagram CEO Adam Mosseri a chance to speak directly to parents whose children have been harmed by the platform.

«We’re not talking to people that have ever had any kind of response from Instagram and you have broken these children’s lives and you have broken these parents’ hearts,» Blackburn, a Tennessee Republican, told Mosseri on Wednesday.

«To any parent who’s lost a child or even had a child hurt themselves, I can’t begin to imagine what that would be like for one of my three boys. As the head of Instagram, it’s my responsibility to do all I can to keep people safe. I’ve been committed to that for years. I’m going to continue to do so,» Mosseri responded.

US lawmakers weren’t satisfied with Mosseri’s reply. The executive was testifying during a Senate hearing, titled «Protecting Kids Online: Instagram and Reforms for Young Users,» that focused on what Instagram, which is owned by Meta, knows about the impact of its service on young people. Mosseri’s testimony comes at an uncomfortable moment for Instagram and Facebook, which rebranded itself as Meta. Frances Haugen, a former Facebook product manager turned whistleblower, leaked a trove of internal research to Congress and the US Securities and Exchange Commission before leaving the company in May.

Lawmakers still don’t trust Instagram to self-regulate

Lawmakers kicked off the hearing by expressing their frustration that not much has changed to safeguard children online. In September, Antigone Davis, who runs Facebook’s global safety operations, appeared before the same subcommittee. The Senate panel also held a hearing in October about online child safety with executives from Snapchat, TikTok and Google-owned YouTube.

Sen. Richard Blumenthal, a Connecticut Democrat, said his office created a fake Instagram account on a Monday for a teenager and the user was still shown recommendations for eating disorder content. The example was one of several anecdotes lawmakers brought up to illustrate how enforcement of Instagram’s rules falls short.

«The resounding bipartisan message from this committee is legislation is coming. We can’t rely on trust anymore. We can’t rely on self policing. It’s what parents and our children are demanding,» he said.

Ahead of the hearing, Instagram also announced new tools, including a feature that reminds people to take a break from the platform, to demonstrate that the company is serious about the mental health of its users.

Blumenthal said the new safety tools Instagram released «fall way short of what we need» — and should have been released earlier.

Instagram pushes for the creation of an industry body

Mosseri told US lawmakers that keeping young people safe online is «not just about one company.» One idea he pushed during the hearing is the creation of an industry body to determine best practices for protecting young people online such as how to verify a user’s age and to build parental controls.

Citing a survey from Forrester, Mosseri also noted it appears that more teens are using short-form video app TikTok and Google-owned YouTube more than Instagram.

Companies like Instagram «should have to adhere to these standards» to earn protections under Section 230, a federal law that shields online platforms from liability for user-generated content, he said.

Sen. Ed Markey, a Massachusetts Democrat, and other lawmakers didn’t appear to support that idea.

«Your idea of regulation is an industry group creating standards that your company follows. That’s self regulation, that status quo and that just won’t cut it,» Markey said.

Instagram Kids isn’t permanently off the table

In September, Instagram said it was pausing the development of a version of the photo-sharing app for children under 13-years-old known as Instagram Kids. Instagram says the project is meant to give parents more control over the social media usage of kids between the ages of 10 to 12 years old who may already be on the app.

But the project raised concerns from child advocacy groups who say kids aren’t developmentally equipped to deal with the social comparison and mental health risks that come with being on Instagram.

During the hearing, Blumenthal asked if Mosseri would commit to permanently pause Instagram Kids. Mosseri said what he could commit to is that no child between the ages of 10 to 12 if the company ever managed to build Instagram Kids would have access to the «without their explicit parental consent.»

Teen accounts created on the web don’t default to private

Instagram said in July that users under the age of 16, or 18 in some countries, will have their accounts set to private by default.

Blackburn, though, pointed out her staff created a fake Instagram account for a 15-year-old girl but it defaulted as public not private.

«While Instagram is touting all these safety measures, they aren’t even making sure the safety measures are in effect,» she said.

Mosseri said accounts for teenagers created on a mobile device do default to private but that’s not the case when accounts are created on the web.

«We will correct that quickly,» he said.

Instagram could bring back the chronological feed next year

Mosseri said during the hearing he thinks users should have more control over their experience on Instagram, including the ability to view their feed chronologically. The company got rid of the chronological feed in 2016 and shows posts that users are more likely to be interested in based on activity such as what users «liked.»

Instagram is working on a way to pick the people users want to see at the top of their feed and a chronological version of Instagram.

«I wish I had a specific month to tell you right now, but right now we’re targeting the first quarter of next year,» Mosseri said.

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Elon Musk Says Starlink Could Replace Your Cellphone Carrier

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WWE 2K25 Jumps From the Top Rope Onto PlayStation Plus in September

Subscribers will also be able to play a turn-based strategy Persona game.

«The American Nightmare» Cody Rhodes, son of one of the greatest pro wrestlers of all time, «The American Dream» Dusty Rhodes, is the current undisputed WWE champion. And PlayStation Plus subscribers can bring Rhodes down a peg or help establish a new wrestling dynasty with the champion beginning on Sept. 16 in WWE 2K25.

PlayStation Plus is Sony’s version of Xbox Game Pass, and it offers subscribers a large and constantly expanding library of games. There are three PlayStation Plus tiers — Essential ($10 a month), Extra ($15 a month) and Premium ($18 a month) — and each gives subscribers access to games. However, only Extra and Premium tier subscribers can access the PlayStation Plus Game Catalog. 

Here are all the games PS Plus Extra and Premium subscribers can access starting on Sept. 16. You can also check out the games all PS Plus subscribers can play in September, including Psychonauts 2.


Don’t miss any of our unbiased tech content and lab-based reviews. Add CNET as a preferred Google source.


WWE 2K25

Take control of your favorite superstar from the men’s and women’s divisions in this knockdown, dragout wrestling game. Become one of over 300 wrestlers from today and years past, like Rhea Ripley and Andre the Giant. This entry in the series also introduces intergender wrestling matches, barricade diving and new brawl environments where you can get over or turn heel.

Persona 5 Tactica

Join the Phantom Thieves in this real-time strategy game set in the Persona universe. You and the group wander into a bizarre realm where people are living under tyrannical oppression, and you cross paths with a revolutionary named Erina. Now you’re in cahoots with the rebels as you try to free an oppressed people and find your way back home.

Other games on PS Plus

Those are a few of the games Sony is bringing to PlayStation Plus, and subscribers can play these games as well starting on Sept. 16.

*Premium subscribers only.

For more on PlayStation Plus, here’s what to know about the service and a rundown of PS Plus Extra and Premium games added in August. You can also check out the latest and upcoming games on Xbox Game Pass and Apple Arcade.

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Little Nightmares 3 Hands-On: a Creepy Co-Op Game Arriving Just in Time for Halloween

The sequel adds cooperative play with all the haunting hallmarks of the earlier games.

After about an hour playing Little Nightmares 3, I’d used a person’s bisected halves to solve a puzzle, gotten a high score in a carnival shooting game and escaped the murderous claws of a deranged baby. As a 2-foot-tall youth trying to survive the morbid dangers of one demented area after another with my co-player, I was terrified and delighted.

I’ve only sampled the first two Little Nightmares games, but in my brief preview of Little Nightmares 3, it felt like a refined version of the series’ premise: small protagonists endangered by a large, grim world filled with traps to evade, puzzles to solve and horrid, lethal enemies to outwit. Take the scale of the animated horror movie 9, mix it with the darkest of stop-motion director Henry Selick’s maudlin settings and let players enjoy the haunting ride, room by perilous room.

This time, players aren’t alone. In Little Nightmares 3, developed by Supermassive Games, two players (or one and an AI companion) choose between characters Low (a bird-masked boy with a bow) and Alone (a girl with a jumpsuit and a wrench), who rely on each other and get out of rooms using their unique tools or just good ol’ fashioned teamwork. Sometimes this means pushing a box for the other to jump on, but other obstacles require rather complex puzzle-solving. 

In the game, Low and Alone seek to escape the bleak Nowhere and its roulette of dystopian lands. My preview was limited to one of these areas — Carnevale, a demented circus where our small characters had to sneak under the feet of grotesque, ambling workers (or their corpses, tied up or swinging for the sport of their fellows). When we thought we were safe, possessed puppets sprinted after us until we could team up to knock their wooden heads off and crush them. Being noticed by anyone meant our demise, requiring frantic cooperation amid the anxious stakes of rather gruesome deaths. 

It’s this tension and the dour setting that sets Little Nightmares 3 apart from other co-op games like the more excitable and dynamic Split Fiction released earlier this year, a rollercoaster flipbook of game genres that made for a breathless if not terribly coherent experience. In contrast, the section of Little Nightmares 3 I played unfolded like a series of grim vignettes that rely on its pleasingly goth trappings as much as working together with your friend (or computer teammate) to progress. 

Surviving your little nightmares

While I got only an hour with the game, Little Nightmares 3 seems to iterate on rather than innovate away from its predecessors: Expect more of the same in new, grotesque settings, just with the welcome addition of tightly designed teamwork dynamics. For fans of the series, this is likely a good thing. There’s not much else like Little Nightmares.

The Carnevale stage I played through opened up with rain pelting red-and-white circus tent tops, which I as the masked Low (and someone from Bandai Namco who kindly played as the jumpsuit-wearing Alone) skittered between. Lumbering above us were brutish factory workers seeking escape at the funfair, which very quickly turned sinister as we very shortly saw some hanging tied-up as others took turns beating them like a piñata. We entered one room to find one worker in connected boxes as the subject of a magician’s saw-in-half trick…which was no trick, as we had to separate the halves to climb out of a window. I tried, and failed, to ignore the viscera slopping out of the boxes.

While we hid from the human-size enemies, we had to fight the wooden puppets. Like Geppeto’s most horrid creations, they ambushed us in several rooms, requiring me to knock their heads off with Low’s bow and run away from their decapitated bodies while my teammate rushed forward to crush their heads with Alone’s wrench. 

But most of the rooms are about solving puzzles, which could be as simple as moving a box for my teammate to jump up and pull a switch or figure out how a radio plays into a complex solution. While these quiet moments are a nice break from the tense combat or pursuit, they also give time to appreciate the macabre backgrounds: I ran past one room with a circle of empty tall chairs only to come back a few seconds later to find them filled with puppets, unmoving but watching.

And then there are the really, really tense moments. We moved from the carnival to the adjoining candy factory (apparently where all those brutes work) and up to the offices where the boss works, to find him asleep with the TV droning on in the darkness…and his frankly hideous baby nestled next to him. Naturally, we had to make noise, cranking open a grate, awakening the terrifying spawn who ran after us. After many, many failed escapes, my teammate and I discovered we had to scramble for a hiding place after making it past the grate. 

This was perhaps the most frustrating part of the preview as we panicked looking for a solution to our deadly woes (as opposed to the slow, methodical gameplay earlier) — but that’s part of the tension, especially when adding a teammate to the mix. Ultimately, it was a hard-won lesson in patience. In the next room, a kitchen, the nightmarish baby banged a bowl on the table until the father walked over to a corpse (presumably his worker) and cut out some meat for his ghoulish child to eat.

In my short time with it, Little Nightmares 3 seems like a cooperative spooky storybook for players and their friends (but not couch buddies, sadly — it’s online co-op only) to experience. How much it lives up to previous games in the series, especially as developer Supermassive Games takes more of the reins from the franchise’s original creators Tarsier Games, is anyone’s guess. (Tarsier’s similar spiritual sequel to Little Nightmares, Reanimal, is coming in 2026.) 

But as the air turns crisp and Halloween beckons, it’s the best time of the year for a creepy co-op game like Little Nightmares 3 to land.

Little Nightmares 3 comes out Oct.10, 2025, for PC, PS4, PS5, Xbox One, Xbox Series X/S, Nintendo Switch and Nintendo Switch 2.

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