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Marvel Rivals Cross-Play: How PlayStation, Xbox and PC Players Can Queue Together

Your friends can join you in a heroic battle, no matter which platform you’re playing on.

Marvel Rivals pulls some of the most popular comic book heroes through time and space, creating situations where unlikely allies band together in epic battles. Just like these characters, gamers are able to nurture bonds across platforms as they jump into the fight.

The hit hero shooter is available on the PlayStation 5, Xbox Series X and S, and on PC through Steam and the Epic Games Store, letting most of today’s gamers enjoy the Marvel power fantasy. Some content is exclusive to specific platforms — the Spider-Man PlayStation costumes come to mind — but the game doesn’t have any major differences from platform to platform otherwise.

Cross-play is enabled by default in Marvel Rivals, which means you can queue with your friends even if they’re on a different platform. The catch is that limits are imposed on the matches you can queue for in a cross-play enabled lobby.

Here’s everything you need to know about Marvel Rivals cross-play, including when you can and can’t play with your friends on other platforms and whether you can carry over your Marvel Rivals account progress from one platform to another.

When is cross-play enabled in Marvel Rivals?

Though cross-play is enabled by default for noncompetitive modes, the feature is turned off for certain platforms in competitive modes to provide the fairest experience for all players. Xbox and PlayStation players can be matched together in competitive lobbies, but PC players have their own competitive queues.

These are all of the Marvel Rivals modes you can play with friends on different platforms:

  • Quick Match
  • Doom Match
  • Practice vs. AI
  • Practice Range
  • Limited-time events (like Clone Rumble)

Though Marvel Rivals won’t allow cross-playing gamers to access competitive modes, quick play matches still have a behind-the-scenes skill calculation to try and make the fairest possible matches for all players, at least according to NetEase.

Is there cross-progression in Marvel Rivals?

Whether you’re interested in climbing the ranked ladder across different platforms or you just want to make sure your costume closet remains intact, cross-progression is a big deal for Marvel Rivals players.

Despite creating an in-game username unique to your Marvel Rivals account, it’s not currently possible to enable cross-progression from one platform to another. This means you’ll have to advance any PC and console accounts separately — neither your rank nor your cosmetics will carry over. Be careful which account you spend your real money on, especially as the game adds more costume-altering options.

While console and PC ranked lobbies look completely different, it’s not completely out of the question that some form of cross-progression is added to Marvel Rivals in the future, allowing players to consolidate their skin collection, character and battle pass progression under one account.

NetEase Games is aware that cross-progression is an oft-requested feature from Marvel Rivals fans. Thaddeus Sasser, then a game director for Marvel Rivals, shared that the feature could be on the docket for development post-launch in an interview with WCCF Tech last year.

«As you can imagine, [cross-progression is] extremely complicated to pull off, so we’re still looking into it,» Sasser said. «We’ve heard that the audience has already suggested this several times, so we’re looking into it.»

It’s unclear if this feature is still being considered for Marvel Rivals in 2025.

Technologies

How Much Energy Do Your AI Prompts Consume? Google Just Shared Its Gemini Numbers

Current measurements of AI’s impact aren’t telling the full story. Google has offered a new method it hopes to standardize.

The explosion of AI tools worldwide is increasing exponentially, but the companies that make these tools often don’t express their environmental impact in detail. 

Google has just released a technical paper detailing measurements for energy, emissions and water use of its Gemini AI prompts. The impact of a single prompt is, it says, minuscule. According to its methodology for measuring AI’s impact, a single prompt’s energy consumption is about the equivalent of watching TV for less than 9 seconds. 

That’s quite in a single serving, except when you consider the variety of chatbots being used, with billions of prompts easily sent every day. 

On the more positive side of progress, the technology behind these prompts has become more efficient. Over the past 12 months, the energy of a single Gemini text prompt has been reduced by 33x, and the total carbon footprint has been reduced by 44x, Google says. According to the tech giant, that’s not unsubstantial, and it’s a momentum that will need to be maintained going forward.

Google did not immediately respond to CNET’s request for further comment.

Google’s calculation method considers much more

The typical calculation for the energy cost of an AI prompt ends at the active machine it’s been run on, which shows a much smaller per-prompt footprint. But Google’s method for measuring the impact of a prompt purportedly spans a much wider range of factors that paint a clearer picture, including full-system dynamic power, idle machines, data center overhead, water consumption and more.

For comparison, it’s estimated that only using the active TPU and GPU consumption, a single Gemini prompt uses 0.10 watt-hours of energy, 0.12 milliliters of water and emits 0.02 grams of carbon dioxide equivalent. This is a promising number, but Google’s wider methodology tells a different story. With more considerations in place, a Gemini text prompt uses 0.24Wh of energy, 0.26mL of water and emits 0.03 gCO2e — around double across the board. 

Will new efficiencies keep up with AI use?

Through a multilayered series of efficiencies, Google is continually working on ways to make AI’s impact less burdensome, from more efficient model architectures and data centers to custom hardware. 

With smarter models, use cases and tools emerging daily, those efficiencies will be critical as we immerse ourselves deeper in this AI reality. 

For more, you should stop using ChatGPT for these things.

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Technologies

Vivo Launches Mixed-Reality Headset, an Apple Vision Pro Competitor

Vivo Vision has many of the same design elements as Apple’s VR/AR, but is only available in China, for now.

Look-alikes of Apple products often pop up in China, and mixed-reality headsets have now joined the party. Chinese smartphone maker Vivo has introduced the Vivo Vision, a headset mixing both AR and VR, and it bears many similarities to the Apple Vision Pro.

The company announced the Vivo Vision Discovery Edition at its 30th anniversary celebration in Dongguan, China, saying it’s «the first MR product developed by a smartphone manufacturer in China, positioning Vivo as the first Chinese company to operate within both the smartphone and MR product sectors.»

The Vivo Vision, currently only an in-store experience in mainland China, has a curved glass visor, an aluminum external battery pack and downward-pointing cameras like the Vision Pro. But it also has some differences — an 180-degree panoramic field of view and a much lighter weight at 398 grams (versus the Vision Pro’s 650 grams).

CNET asked Vivo if it plans to sell the Vivo Vision to non-China markets, but the company did not immediately respond.

The Vivo Vision runs on OriginOS Vision, Vivo’s mixed-reality operating system. It supports 3D video recording, spatial photos and audio, and a 120-foot cinematic screen experience. 

The starting cost in China will be $1,395 (converted to US dollars), compared to the Vision Pro at $3,500.

Even if the Vivo Vision came to the consumer market in the US, it might not matter much to Apple’s bottom line. The Vision Pro hasn’t been a big seller, likely because of the price tag. Still, the headset market is expected to grow quickly over the next several years, and Apple is already working on new versions of the Vision Pro, including one that’s more affordable than the original. 

Jon Rettinger, a tech influencer with more than 1.65 million YouTube subscribers, says he’s not overly enthusiastic about VR/AR just yet. «It’s heavy, invasive and without a must-have use case,» Rettinger told CNET. «If the technology can go from goggles to glasses, I think we’ll see a significant rise. But if the current form factors stay, it will always be niche.

The YouTuber loves that the technology exists, but still doesn’t use it. «The honeymoon wore off. Aside from some gaming and content viewing, it’s still cumbersome, and I tend to go back to my laptop,» he said. 

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Technologies

Today’s NYT Strands Hints, Answers and Help for Aug. 22 #537

Here are hints and answers for the NYT Strands puzzle for Aug. 22, No. 537.

Looking for the most recent Strands answer? Click here for our daily Strands hints, as well as our daily answers and hints for The New York Times Mini Crossword, Wordle, Connections and Connections: Sports Edition puzzles.


Today’s NYT Strands puzzle has a fun theme, especially if you have ever read Agatha Christie books or played a few rounds of the board game Clue. If you need hints and answers, read on.

I go into depth about the rules for Strands in this story. 

If you’re looking for today’s Wordle, Connections and Mini Crossword answers, you can visit CNET’s NYT puzzle hints page.

Read more: NYT Connections Turns 1: These Are the 5 Toughest Puzzles So Far

Hint for today’s Strands puzzle

Today’s Strands theme is: Whodunit?

If that doesn’t help you, here’s a clue: Solve the crime

Clue words to unlock in-game hints

Your goal is to find hidden words that fit the puzzle’s theme. If you’re stuck, find any words you can. Every time you find three words of four letters or more, Strands will reveal one of the theme words. These are the words I used to get those hints but any words of four or more letters that you find will work:

  • REST, POEM, SOUR, SOURS, DIAL, HOLE, VOLE, ROLE, ROLES, VOLES, HOLES, DEEM, GAIT, SAME

Answers for today’s Strands puzzle

These are the answers that tie into the theme. The goal of the puzzle is to find them all, including the spangram, a theme word that reaches from one side of the puzzle to the other. When you have all of them (I originally thought there were always eight but learned that the number can vary), every letter on the board will be used. Here are the nonspangram answers:

  • HEIR, LOVER, RIVAL, SPOUSE, STRANGER, DETECTIVE

Today’s Strands spangram

Today’s Strands spangram is ITSAMYSTERY, with all the answers being characters common to mystery novels. To find it, look for the I that’s the farthest left letter on the top row, and wind down.

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