Technologies
Skullcandy’s New Method 360 ANC Are $100 Bose Earbuds in Disguise
Skullcandy and Bose team up to create an affordable pair of impressive-sounding earbuds. Here are my early hands-on impressions of the Method 360 ANC after using them for a day.
Ahead of the launch of its new $100 Method 360 ANC earbuds in NewYork City, Skullcandy hyped the new buds as «the boldest audio product of 2025, featuring a partnership you didn’t see coming.» Whether the Method 360 ANC are the boldest audio product of the year is debatable, but I was certainly surprised to learn that Skullcandy had joined forces with Bose to create what’s essentially the budget version of Bose’s $299 QuietComfort Ultra Earbuds.
Read more: Best wireless earbuds of 2025
I’ve been using the Method 360 ANC for only a day — they’re available now in five color options — but I’ve been mostly impressed with the new buds, which sound better than most of the earbuds in this price class. From a design standpoint, they share many of the traits of the QuietComfort Ultra Earbuds, with a similar shape and stabilizing «fit» fins, but they’re lighter and lack the more premium finish and overall feel of those pricey buds. That said, they offer a similar fit — and by that, I mean they’re quite comfortable and stay in your ears very securely once you get the buds set up with the right combo of ear tips and fins (three sizes of each are included).
Method 360 ANC’s jumbo case has plusses and minuses
The one glaring difference between the Method 360 ANC and Bose’s QuietComfort Ultra Earbuds, as well as the step-down Quiet Comfort Earbuds ($179), is the Method 360 ANC’s charging case. It’s big — perhaps too big for some people — and it’s a little awkward to get the buds in the case. Yes, the case still fits in a pocket or can be clipped onto a backpack or your jacket. But compared with the charging cases of most true-wireless earbuds, it’s pretty jumbo. It also has no wireless charging.
On the plus side, the case does have a distinct Skullycandy-ish vibe, and I like how it slides open/shuts and how the o-ring clip is integrated into the case. It also houses an ample-size battery that stores an extra 23 hours of battery life when the case is fully charged. The buds are rated for 9 hours of battery life with noise canceling on, or 32 hours total (with the juice in the case), and 11 hours with ANC off, or 40 hours total. I haven’t fully tested the buds yet to confirm those numbers, but if accurate, they’re good.
Sound by Bose
Skullcandy describes the buds as having «Sound by Bose,» which involves hardware (a chipset and presumably drivers) and acoustic digital tuning. I don’t know exactly what components the buds use, but they sound similar to Bose’s QuietComfort Earbuds and have similar specs, including four-mic hybrid active noise canceling.
Like the QC Earbuds, they’re equipped with ear-detection sensors that pause your music when you take the buds out of your ears and resume playback when you put the buds back in your ears. I also thought the touch controls were well-implemented. They’re customizable via the Skullcandy-iQ app for iOS and Android, where you can also play around with EQ settings to tweak the sound profile.
Bose’s earbuds and headphones are designed to work well with a variety of music and offer generally smooth, punchy sound that’s very pleasant for listening. While some premium buds offer a little more detail and clarity, like Bose’s QC Earbuds, the bass on these Skullcandy buds has good kick to it without sounding boomy.
I don’t think the Method 360 ANC buds sound as good as the QC Ultras, which have a tad more depth and extension (they offer slightly richer, more detailed sound), but the contest was much closer than I thought it would be. It’s also worth mentioning that the Method 360 ANC buds play pretty loud and sound better than any Skullcandy earbuds I’ve tested over the years. I still have to listen to them a little longer and compare them with some other earbuds in this price range before delivering a final verdict, but as far as sound goes, there really isn’t much to complain about for the price.
Skullcandy’s best noise canceling in a pair of earbuds
Noise canceling also seems pretty good, and you can adjust its «intensity» in the app along with the level of ambient sound you let into the buds when you’re in the «stay-aware» mode. While noise canceling isn’t part of the Sound By Bose program, a PR rep told me it was validated by Bose as meeting its standards. As with the sound quality, it isn’t quite up to the level of what you get with the QC Ultra Earbuds or even the QC Earbuds, but it’s respectable and more effective than the middling ANC on earlier Skullcandy noise-canceling earbuds I’ve tried.
I found the voice-calling performance to be something of a mixed bag. In my tests in the noisy streets of New York, one caller said they could hear me clearly with little background noise, while two other callers said my voice warbled and cut in and out (I was hard to hear). I still have some testing to do in this area, but there are some question marks about call quality — at least when it comes to what callers are hearing (I had no issues on my end hearing callers).
An excellent value for the moment
I’ll have my full review of the Skullcandy Method 360 ANC earbuds in the coming days. But aside from a few caveats, it’s safe to say these buds appear to be a very good value. Note that Skullcandy refers to their $100 price tag as an «introductory price,» and that it could change in time as the situation with tariffs remains fluid. But a Skullcandy rep informed me that the earbuds went into production in January, so the company was able to get plenty of units to the US before the tariffs went into effect. While there are currently exemptions in place for smartphones, laptops and some other electronics, there are no tariff carve-outs for headphones and earbuds.
Skullcandy Method 360 ANC key specs
- Sound By Bose technology
- Battery Life: Up to 40 hours ANC off (11 in buds, 29 in case); up to 32 hours with ANC on (9 in buds, 23 in case)
- Noise-isolating, ergonomic fit: 3 different size pairs of fit fins and three sets of ear gels, leveraging licensed technology from Bose
- Adjustable 4-mic hybrid active noise canceling with customizable Stay-Aware mode
- Low latency audio
- Wear detection sensors
- IPX4 sweat and water-resistant (splash-proof)
- Skull-iQ App compatible: Choose one of 3 preset EQ settings or customize your own, reconfigure the button functions, adjust your Stay-Aware or ANC modes and more
- Rapid charge: A 10-minute charge provides 2 hours of playtime
- Clear Voice smart mic helps isolate your voice and reduce background noise during calls
- Spotify Tap compatible
- Google Fast Pair
- Multipoint Bluetooth Pairing: Pair two devices simultaneously for easy switching
- Voice sidetone for calls (hear your voice in the earbuds during calls)
- Bluetooth 5.3 with LE Audio
- Five color options: Black, bone, primer, plasma and leopard
- Price: $100
Technologies
How to Get Verizon’s New Internet Plan for Just $25 Per Month
Technologies
This $20K Humanoid Robot Promises to Tidy Your Home. But There Are Strings Attached
The new Neo robot from 1X is designed to do chores. It’ll need help from you — and from folks behind the curtain.
It stands 5 feet, 6 inches tall, weighs about as much as a golden retriever and costs near the price of a brand-new budget car.
This is Neo, the humanoid robot. It’s billed as a personal assistant you can talk to and eventually rely on to take care of everyday tasks, such as loading the dishwasher and folding laundry.
Neo doesn’t work cheap. It’ll cost you $20,000. And even then, you’ll still have to train this new home bot, and possibly need a remote assist as well.
If that sounds enticing, preorders are now open (for a mere $200 down). You’ll be signing up as an early adopter for what Neo’s maker, a California-based company called 1X, is calling a «consumer-ready humanoid.» That’s opposed to other humanoids under development from the likes of Tesla and Figure, which are, for the moment at least, more focused on factory environments.
Neo is a whole order of magnitude different from robot vacuums like those from Roomba, Eufy and Ecovacs, and embodies a long-running sci-fi fantasy of robot maids and butlers doing chores and picking up after us. If this is the future, read on for more of what’s in store.
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What the Neo robot can do around the house
The pitch from 1X is that Neo can do all manner of household chores: fold laundry, run a vacuum, tidy shelves, bring in the groceries. It can open doors, climb stairs and even act as a home entertainment system.
Neo appears to move smoothly, with a soft, almost human-like gait, thanks to 1X’s tendon-driven motor system that gives it gentle motion and impressive strength. The company says it can lift up to 154 pounds and carry 55 pounds, but it is quieter than a refrigerator. It’s covered in soft materials and neutral colors, making it look less intimidating than metallic prototypes from other companies.
The company says Neo has a 4-hour runtime. Its hands are IP68-rated, meaning they’re submersible in water. It can connect via Wi-Fi, Bluetooth and 5G. For conversation, it has a built-in LLM, the same sort of AI technology that powers ChatGPT and Gemini.
The primary way to control the Neo robot will be by speaking to it, just as if it were a person in your home.
Still, Neo’s usefulness today depends heavily on how you define useful. The Wall Street Journal’s Joanna Stern got an up-close look at Neo at 1X’s headquarters and found that, at least for now, it’s largely teleoperated, meaning a human often operates it remotely using a virtual-reality headset and controllers.
«I didn’t see Neo do anything autonomously, although the company did share a video of Neo opening a door on its own,» Stern wrote last week.
1X CEO Bernt Børnich told her that Neo will do most things autonomously in 2026, though he also acknowledged that the quality «may lag at first.»
The company’s FAQ says that for any chore request Neo doesn’t know how to accomplish, «you can schedule a 1X Expert to guide it» to help the robot «learn while getting the job done.»
What you need to know about Neo and privacy
Part of what early adopters are signing up for is to let Neo learn from their environment so that future versions can operate more independently.
That learning process raises privacy and trust questions. The robot uses a mix of visual, audio and contextual intelligence — meaning it can see, hear and remember interactions with users throughout their homes.
«If you buy this product, it is because you’re OK with that social contract,» Børnich told the Journal. «It’s less about Neo instantly doing your chores and more about you helping Neo learn to do them safely and effectively.»
Neo’s reliance on human operation behind the scenes prompted a response from John Carmack, a computer industry luminary known for his work with VR systems and the lead programmer of classic video games including Doom and Quake.
«Companies selling the dream of autonomous household humanoid robots today would be better off embracing reality and selling ‘remote operated household help’,» he wrote in a post on the X social network (formerly Twitter) on Monday.
1X says it’s taking steps to protect your privacy: Neo listens only when it recognizes it’s being addressed, and its cameras will blur out humans. You can restrict Neo from entering or viewing specific areas of your home, and the robot will never be teleoperated without owner approval, the company says.
But inviting an AI-equipped humanoid to observe your home life isn’t a small step.
The first units will ship to customers in the US in 2026. There is a $499 monthly subscription alternative to the $20,000 full-purchase price, though that will be available at an unspecified later date. A broader international rollout is promised for 2027.
Neo’s got a long road ahead of it to live up to the expectations set by Rosie the Robot in The Jetsons way back when. But this is no Hanna-Barbera cartoon. What we’re seeing now is a much more tangible harbinger of change.
Technologies
I Wish Nintendo’s New Switch 2 Zelda Game Was an Actual Zelda Game
Hyrule Warriors: Age of Imprisonment has great graphics, a great story and Zelda is actually in it. But the gameplay makes me wish for another true Zelda title instead.
I’ve never been a Hyrule Warriors fan. Keep that in mind when I say that Nintendo’s new Switch 2-exclusive Zelda-universe game has impressed me in several ways, but the gameplay isn’t one of them. Still, this Zelda spinoff has succeeded in showing off the Switch 2’s graphics power. Now can we have a true Switch 2 exclusive Zelda game next?
The upgraded graphics in Tears of the Kingdom and Breath of the Wild has made the Switch 2 a great way to play recent Zelda games, which had stretched the Switch’s capabilities to the limit before. And they’re both well worth revisiting, because they’re engrossing, enchanting, weird, epic wonders. Hyrule Warriors: Age of Imprisonment, another in the Koei-Tecmo developed spinoff series of Zelda-themed games, is a prequel to Tears of the Kingdom. It’s the story of Zelda traveling back in time to ancient Hyrule, and the origins of Ganondorf’s evil. I’m here for that, but a lot of hack and slash battles are in my way.
A handful of hours in, I can say that the production values are wonderful. The voices and characters and worlds feel authentically Zelda. I feel like I’m getting a new chapter in the story I’d already been following. The Switch 2’s graphics show off smooth animation, too, even when battles can span hundreds of enemies.
But the game’s central style, which is endless slashing fights through hordes of enemies, gets boring for me. That’s what Hyrule Warriors is about, but the game so far feels more repetitive than strategic. And I just keep button-mashing to get to the next story chapter. For anyone who’s played Hyrule Warriors: Age of Calamity, expect more of the same, for the most part.
I do like that the big map includes parts in the depths and in the sky, mirroring the tri-level appeal of Tears of the Kingdom. But Age of Calamity isn’t a free-wandering game. Missions open up around the map, each one opening a contained map to battle through. Along the way, you unlock an impressive roster of Hyrule characters you can control.
As a Switch 2 exclusive to tempt Nintendo fans to make the console upgrade, it feels like a half success. I admire the production values, and I want to keep playing just to see where the story goes. But as a purchase, it’s a distant third to Donkey Kong Bananza and Mario Kart World.
Hyrule Warriors fans, you probably know what you’re probably in for, and will likely get this game regardless. Serious Zelda fans, you may enjoy it just for the story elements alone.
As for me? I think I’ll play some more, but I’m already sort of tuning the game out a bit. I want more exploration, more puzzles, more curiosity. This game’s not about that. But it does show me how good a true next-gen Zelda could be on the Switch 2, whenever Nintendo decides to make that happen.
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