Technologies
Skullcandy’s New Method 360 ANC Are $100 Bose Earbuds in Disguise
Skullcandy and Bose team up to create an affordable pair of impressive-sounding earbuds. Here are my early hands-on impressions of the Method 360 ANC after using them for a day.

Ahead of the launch of its new $100 Method 360 ANC earbuds in NewYork City, Skullcandy hyped the new buds as «the boldest audio product of 2025, featuring a partnership you didn’t see coming.» Whether the Method 360 ANC are the boldest audio product of the year is debatable, but I was certainly surprised to learn that Skullcandy had joined forces with Bose to create what’s essentially the budget version of Bose’s $299 QuietComfort Ultra Earbuds.
Read more: Best wireless earbuds of 2025
I’ve been using the Method 360 ANC for only a day — they’re available now in five color options — but I’ve been mostly impressed with the new buds, which sound better than most of the earbuds in this price class. From a design standpoint, they share many of the traits of the QuietComfort Ultra Earbuds, with a similar shape and stabilizing «fit» fins, but they’re lighter and lack the more premium finish and overall feel of those pricey buds. That said, they offer a similar fit — and by that, I mean they’re quite comfortable and stay in your ears very securely once you get the buds set up with the right combo of ear tips and fins (three sizes of each are included).
Method 360 ANC’s jumbo case has plusses and minuses
The one glaring difference between the Method 360 ANC and Bose’s QuietComfort Ultra Earbuds, as well as the step-down Quiet Comfort Earbuds ($179), is the Method 360 ANC’s charging case. It’s big — perhaps too big for some people — and it’s a little awkward to get the buds in the case. Yes, the case still fits in a pocket or can be clipped onto a backpack or your jacket. But compared with the charging cases of most true-wireless earbuds, it’s pretty jumbo. It also has no wireless charging.
On the plus side, the case does have a distinct Skullycandy-ish vibe, and I like how it slides open/shuts and how the o-ring clip is integrated into the case. It also houses an ample-size battery that stores an extra 23 hours of battery life when the case is fully charged. The buds are rated for 9 hours of battery life with noise canceling on, or 32 hours total (with the juice in the case), and 11 hours with ANC off, or 40 hours total. I haven’t fully tested the buds yet to confirm those numbers, but if accurate, they’re good.
Sound by Bose
Skullcandy describes the buds as having «Sound by Bose,» which involves hardware (a chipset and presumably drivers) and acoustic digital tuning. I don’t know exactly what components the buds use, but they sound similar to Bose’s QuietComfort Earbuds and have similar specs, including four-mic hybrid active noise canceling.
Like the QC Earbuds, they’re equipped with ear-detection sensors that pause your music when you take the buds out of your ears and resume playback when you put the buds back in your ears. I also thought the touch controls were well-implemented. They’re customizable via the Skullcandy-iQ app for iOS and Android, where you can also play around with EQ settings to tweak the sound profile.
Bose’s earbuds and headphones are designed to work well with a variety of music and offer generally smooth, punchy sound that’s very pleasant for listening. While some premium buds offer a little more detail and clarity, like Bose’s QC Earbuds, the bass on these Skullcandy buds has good kick to it without sounding boomy.
I don’t think the Method 360 ANC buds sound as good as the QC Ultras, which have a tad more depth and extension (they offer slightly richer, more detailed sound), but the contest was much closer than I thought it would be. It’s also worth mentioning that the Method 360 ANC buds play pretty loud and sound better than any Skullcandy earbuds I’ve tested over the years. I still have to listen to them a little longer and compare them with some other earbuds in this price range before delivering a final verdict, but as far as sound goes, there really isn’t much to complain about for the price.
Skullcandy’s best noise canceling in a pair of earbuds
Noise canceling also seems pretty good, and you can adjust its «intensity» in the app along with the level of ambient sound you let into the buds when you’re in the «stay-aware» mode. While noise canceling isn’t part of the Sound By Bose program, a PR rep told me it was validated by Bose as meeting its standards. As with the sound quality, it isn’t quite up to the level of what you get with the QC Ultra Earbuds or even the QC Earbuds, but it’s respectable and more effective than the middling ANC on earlier Skullcandy noise-canceling earbuds I’ve tried.
I found the voice-calling performance to be something of a mixed bag. In my tests in the noisy streets of New York, one caller said they could hear me clearly with little background noise, while two other callers said my voice warbled and cut in and out (I was hard to hear). I still have some testing to do in this area, but there are some question marks about call quality — at least when it comes to what callers are hearing (I had no issues on my end hearing callers).
An excellent value for the moment
I’ll have my full review of the Skullcandy Method 360 ANC earbuds in the coming days. But aside from a few caveats, it’s safe to say these buds appear to be a very good value. Note that Skullcandy refers to their $100 price tag as an «introductory price,» and that it could change in time as the situation with tariffs remains fluid. But a Skullcandy rep informed me that the earbuds went into production in January, so the company was able to get plenty of units to the US before the tariffs went into effect. While there are currently exemptions in place for smartphones, laptops and some other electronics, there are no tariff carve-outs for headphones and earbuds.
Skullcandy Method 360 ANC key specs
- Sound By Bose technology
- Battery Life: Up to 40 hours ANC off (11 in buds, 29 in case); up to 32 hours with ANC on (9 in buds, 23 in case)
- Noise-isolating, ergonomic fit: 3 different size pairs of fit fins and three sets of ear gels, leveraging licensed technology from Bose
- Adjustable 4-mic hybrid active noise canceling with customizable Stay-Aware mode
- Low latency audio
- Wear detection sensors
- IPX4 sweat and water-resistant (splash-proof)
- Skull-iQ App compatible: Choose one of 3 preset EQ settings or customize your own, reconfigure the button functions, adjust your Stay-Aware or ANC modes and more
- Rapid charge: A 10-minute charge provides 2 hours of playtime
- Clear Voice smart mic helps isolate your voice and reduce background noise during calls
- Spotify Tap compatible
- Google Fast Pair
- Multipoint Bluetooth Pairing: Pair two devices simultaneously for easy switching
- Voice sidetone for calls (hear your voice in the earbuds during calls)
- Bluetooth 5.3 with LE Audio
- Five color options: Black, bone, primer, plasma and leopard
- Price: $100
Technologies
Rideable Horse Robot Viral Video: The Real Story Behind It
Kawasaki’s Corleo robot horse is just a concept right now, but a thrilling hype video makes it look like a blast to ride.

If you’ve ever watched a video featuring a Boston Dynamics Spot robot dog and wanted to saddle it up and ride it, then Kawasaki has a concept robot that’ll make your heart flutter — and it’s part horse, part leopard, part robot and all wild. Too bad you can’t actually buy one.
The Kawasaki Corleo is a four-legged rideable robot, the answer to the question: «What if we put legs on an all-terrain vehicle instead of wheels?» Kawasaki released a video showing what the concept would look like if it were fully realized.
The trippy video features the Corleo and riders galloping through a forest, running across a field, leaping over rocky terrain and trotting across a snowy landscape. The video appears to be primarily computer generated with Lord of the Rings-worthy scenery.
Kawasaki is known for its motorcycles and ATVs, but the international company has its hands in everything from railcars to industrial equipment and robotics.
Kawasaki unveiled the forward-thinking Corleo for the Osaka Expo 2025 in Japan. It’s a 2050 concept model for a future mode of transportation. The expo’s theme is «designing future society for our lives.» The event officially opens on April 13.
Corleo incorporates some nifty design ideas, including independent legs, a hydrogen engine and steering through weight shifting.
«While preserving the joy of riding, the vehicle continually monitors the rider’s movements to achieve a reassuring sense of unity between human and machine,» Kawasaki said.
Kawasaki didn’t immediately respond to a request for comment on its plans for Corleo.
For now, Corleo is just a model capable of limited movement, so your sci-fi dreams of riding across rugged mountains on a kick-butt robo-steed will have to be put on hold. Perhaps 2050 will bring us a world full of leggy, rideable robots. Somehow, that feels more achievable than a bunch of flying cars.
Technologies
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Technologies
Marvel Rivals Season 2: The 6 Best Heroes to Start Learning Now
Every balance patch shakes up a hero shooter’s meta compositions. These are the best heroes you can learn to be flexible in your matches.

Everyone’s favorite heroes are attending the Hellfire Gala in Marvel Rivals Season 2. As Ultron attacks Krakoa, the sentient island and sanctuary for all mutants, it’s time to take up arms and leave the dancing for the afterparty.
But not every hero is built the same way. As a competitive live service game, Marvel Rivals’ seasonal patches change how heroes function, shifting stats around health pools, damage output and ability cooldowns. Some heroes lose abilities and other heroes gain more, fundamentally changing their base kits — which could shift the balance through the whole season, empowering some characters and limiting others.
Any character is viable in the right hands and the most important variable for success in a hero shooter is the ability to play around your team. If you make character picks that synergize with your teammates and work together, you can even overcome players with more mechanical skill than you.
If you’re serious about ranking up, it’s important to find a character or two that fits your playstyle in each role so that you can remain flexible enough to fill in your team’s needs. While certain characters have undeniably gained key strengths in the Season 2 patch, you should play who you feel comfortable with.
That said, you have a whole season to adapt to the current power balance and grow your roster of playable picks. If you’re looking to learn a new hero, these characters are some of the best ones you can invest time into this season.
The biggest winners in Marvel Rivals Season 2
The Marvel Rivals Season 2 patch introduced some critical buffs for struggling characters, making them better all-rounders that bring more utility to the table for their team.
Players who have put in the time to master these characters will benefit the most from their increased competitive viability this season. Ranking up requires just as much flexibility as it does mechanical skill in a hero shooter like Marvel Rivals, so you’d do well to add these characters to your roster this season.
Peni Parker
While Peni Parker has always been a very strong pick on defense for certain maps, she has struggled to find success in other situations. Her slow movement and massive hitbox led her to get shredded by characters like Punisher and Hela, who can keep up constant pressure with hitscan firepower.
Recognizing that Peni could lock down an area but wasn’t great at defending herself, the Marvel Rivals devs gave the character a series of buffs increasing her firepower, mobility and survivability in one patch. Peni is now able to shoot her primary fire Cyber-Web Clusters with a 20% movement penalty, rather than the extremely punishing 40% movement penalty that she shipped with. She also gained a 100 health point increase up to 750 to help her stay in fights longer. This is massive for a character that can generate a small amount of passive healing for themselves.
Perhaps most important, Peni is now able to land critical hits with her primary fire, drastically increasing an accurate player’s damage potential — which will be especially helpful if you’re able to web up one of the flying heroes zooming around. If you want to lock down defensive zones and provide utility for your team, Peni Parker has always been a solid pick — and now her poking capabilities are a whole lot stronger, too.
Scarlet Witch
Wanda was always a decent anti-dive duelist pick but she lacked the firepower to play around enemy strategists and her ultimate ability requires a lot of dedicated support from the team to be truly effective. In Season 2, the Scarlet Witch is able to put out some more consistent damage, making her a more effective all-rounder — and she becomes truly dangerous in her new team up with Doctor Strange.
Scarlet Witch’s primary fire now does 80 damage per second (up from 60), which means she can delete squishy targets in just three seconds if they’re not getting any healing. Her small area-of-effect alternate fire, Chthonian Burst, now does 80 damage on direct impact as well, which means she has a strong burst damage option for beginning and ending engagements. These simple number tweaks go a long way in helping Scarlet Witch players challenge opponents in one-versus-one situations, where they’d previously be forced to retreat from battle.
The real lynchpin of Wanda’s kit this season is her team up ability: Sorcery Surge transforms Chthonian Burst into a field of magic missiles capable of shredding even the bulkiest vanguards and it can be used in tandem with primary fire.
As long as a Doctor Strange player is on the team, I expect to see Scarlet Witch rotating her presence throughout the battlefield much more in Season 2, using Sorcery Surge to shred the frontlines before retreating to peel for the strategist backline in a pinch.
Psylocke
While Psylocke didn’t receive any direct changes to her damage output or cooldowns for this patch, she was part of the first team up ability mix ups. While the mutant assassin definitely benefited from Magik’s stepping discs, she already has impressive survivability from the escape tools in her base kit.
Now Psylocke is part of Emma Frost’s team up, which lets players create an AI-controlled copy of the character that can use her primary fire as well as the Psi-blade Dash and Wing Shuriken abilities when the player activates them.
Unlike a Loki clone, Psylocke’s copy stays mobile, diving on any enemies the player does. This effectively doubles Psylocke’s damage output — and the cloned projection will stay and fight enemies even if players activate Psylocke’s ultimate.
The new team up ability makes Psylocke an even deadlier assassin, and if you believe you can time your assaults from the shadows to catch the enemy team off guard, you’ll be able to make crucial picks before anyone is able to react. There are very few characters that can so quickly skew a fight in their team’s favor, making Psylocke an important duelist to learn in Season 2.
Hawkeye
The Avengers’ crackshot bowman was built with intentional weaknesses to balance out his ability to one-shot enemy duelists and strategists. He moves slowly, charges his primary fire up by aiming at enemies and doesn’t have much mobility. The Season 2 patch removes some of these restraints, letting Hawkeye move slightly quicker while drawing his bow and building his ultimate even faster than before.
Hunter’s Sight, Hawkeye’s ultimate ability, now only takes 3,100 ultimate charge to build up instead of 3,700 charge, and it’s gotten a pretty massive buff this season. The sharpshooter now draws his bow 1.5x as quickly while his ultimate is active, letting him fire additional volleys of high-damage arrows into his enemies and their afterimages.
Hawkeye’s Hypersonic Arrow ability also got buffed: Each hit now does 55 damage. This is another indirect buff for Hawkeye’s ultimate, as the arrow can pierce through enemies and their afterimages to reach crucial KO breakpoints for duelists and strategists alike. Skilled Hawkeye players will once again be able to pluck off members of the enemy team before anyone can react, creating a version of this character that is somewhat reminiscent of the Season 0 balance patch.
Rocket Raccoon
This rascally weapons specialist was a controversial pick in Season 1 — his team up and revive offered some of the best utility to a coordinated team but his lack of burst healing and mediocre ultimate ability compared to other strategist heroes made Rocket a tough pick against certain team compositions. In Season 2, Rocket Raccoon’s healing and ultimate have been completely revamped, making him perhaps the biggest winner of the patch.
The wily trash panda now puts out a whopping 55 burst healing when his healing orbs make initial contact with teammates, and they still provide 50 healing per second afterwards as well. Rocket’s ultimate also received big changes — teammates in the Cosmic Yarn Amplifier’s area of effect will now receive a lessened 25% damage boost but they’ll also gain 100 bonus health points per second while they maintain the link. This is a huge buff that brings Rocket’s ultimate ability more in-line with the healing power of other strategists.
In exchange, the raccoon’s escape ability got nerfed: Each dash takes longer to regenerate and doesn’t take Rocket as far away from the action as it previously did. But Rocket is one of the only strategists with the ability to heal himself. A small constriction of his mobility doesn’t damper his immense survivability, which means this character will have some of the most consistent healing and utility this season.
If you want to support your teammates with healing and utility and never get caught without an escape route, Rocket is one of the best characters you can pick up in Season 2.
Mantis
Rocket isn’t the only member of the Guardians of the Galaxy that got a massive buff this season. Mantis lost 25 base health this season, bringing her down to 250, so she’s squishier than ever before — but her sleep is still an effective anti-dive tool that should allow skilled players to offset this survivability nerf.
What makes Mantis a winner in the Season 2 patch are the changes to her Healing Flower and Allied Inspiration buffs. Casting these abilities on allies gives them 20 health points per second and a powerful 12% damage boost, respectively, for eight seconds. That damage boost is a crucial bit of utility that isn’t usually available outside of Rocket Raccoon and Luna Snow ultimates.
Before Season 2, recasting the ability on the same target would refresh the eight second timer but now Mantis can stack these buffs on her teammates until they have 16 seconds of healing and damage boosts.
If you’re a strategist player who often plays with dive DPS teammates, the change to these boosts helps you enable these players to disrupt the enemy backline and return alive much more frequently. You just might not want to force this character into single or double strategist team compositions — she works much better as a third, flexible strategist.
Heroes who took a hit in Marvel Rivals Season 2
While most of the Season 2 patch notes detailed buffs for characters across the Marvel Rivals roster, some heroes received a mixed bag of adjustments or outright nerfs. These characters aren’t unplayable — in fact, some of them will still be able to outperform the rest of the lobby in a skilled player’s hands — but they won’t be operating in top form like they were in Season 1.
Doctor Strange
The Sorcerer Supreme has been hit with another nerf — and while previous adjustments have focused on decreasing the magician’s health pool, the Season 2 stat changes affect the character’s damage output. Each dagger in Strange’s primary fire now does two less damage, which means the good doctor loses 10 damage total from a full volley. This is a devastating blow to the combo-reliant vanguard, preventing him from reaching elimination breakpoints with his fully-charged Maelstrom of Madness, which could leave enemies alive with very low health where they’d previously be reliably taken down.
Doctor Strange was also removed from Hulk’s Gamma Charge team up, which means the Gamma Maelstrom ability no longer exists. Strange’s dark magic is still a real threat but the extra damage that this team up afforded him helped him hit important breakpoints to eliminate key enemy threats, especially when paired with his group stun ultimate ability, the Eye of Agamotto. There’s also no way to negate Doctor Strange’s self-imposed anti-heal now, which means players will need to remain ever mindful of dark magic accumulation.
As one of the only main tanks in the game, Doctor Strange will still be incredibly useful to pick up and learn in Season 2 — in fact, Groot, Magneto and Strange are all pretty evergreen picks in different Marvel Rivals metas. But if you’re used to playing this mystical vanguard, you’ll probably find you have less individual agency when it comes to securing key eliminations this season.
Bucky
Bucky got hit with a one-two punch at the beginning of Season 2, receiving a handful of direct nerfs to his most powerful abilities and losing his infinite ammo team up with Rocket Raccoon. The Winter Soldier is still capable of some very scary burst damage but he won’t be able to take as much space this season.
The Bionic Hook cooldown has been increased to 12 seconds so vanguards won’t have to worry about getting yanked into the middle of Bucky’s team as often. The Winter Soldier’s Kraken Impact ability also does less damage this season, and now players will have to drop enemies to 15% of their health pool to instantly eliminate them after they’ve been hit with the ultimate.
Bucky gained a new team up that allows him to leap toward Captain America to slam his shield to attack nearby enemies, dealing 80 damage to and slowing enemies in a 10 meter radius while temporarily giving Bucky 30 bonus health points. I can’t imagine this will be useful outside of niche situations, as Winter Soldier just doesn’t have the dive capabilities that Cap does, and this ability could get players into a dire situation very quickly
The previous iteration of the infinite ammo team up was much more useful for Winter Soldier players, but the character is by no means terrible in Season 2 — he has just gone from being absurdly strong to being more in line with other duelists.
Namor
There’s no doubt in my mind that Namor will still see play this season. He might even remain one of the best characters in the duelist roster. But the king of the sea still lost one of his most important abilities as his team up anchor moved from Luna Snow to the Hulk, marking him out as one of the losers in this patch.
While Namor’s new Gamma Monstro team up ability is incredibly strong if you can keep an enemy pinned down, it takes five seconds of continuous fire for the damage to ramp up. The 20 meter range on the gamma beam is useful but a good diver will play around the ability before it can really start taking a substantial chunk out of their health pool.
The Ice Monstros that Namor lost this season were the easiest way to shut down divers in Marvel Rivals, functioning as auto-aim turrets that slowed down the escape of some of the most movement-dependent characters in the game.
Namor’s stats and base kit were left untouched, though, so he’s one of the characters that got hurt the least by an unfavorable change to his team up. This character will still be one of the most important picks against a dive team composition — and one of the most important bans for any Spider-Man, Black Panther, Psylocke or Magik mains looking to prey on strategists in the backline.
Adam Warlock
The golden boy is rolling with the punches this season. Adam Warlock got a small buff to his ultimate ability — he’ll now resurrect teammates with 30% of their maximum health pool, which should stop Winter Soldier players from clip farming their ultimate ability on poor strategist mains. But that’s all the good news there is for players in pursuit of embodying the perfect human.
With no real mobility options, Adam Warlock depends on careful cooldown management to be consistently effective during battle. The Season 2 patch introduces a 10 second increase on the cooldown of his health-sharing and heal-over-time ability Soul Bond, raising it up to 40 seconds, interrupting the flow of this character’s resource management. Dive team compositions will have a much easier time jumping on and eliminating Adam Warlock in this balance patch.
Players with impeccable aim and careful positioning will still be able to wring a lot of value out of an Adam Warlock pick, especially if they’re able to consistently land the entire Cosmic Cluster charged volley (his secondary fire). It’s just going to be much harder — and far more resource intensive — to stay alive against certain teams.
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