Technologies
Skullcandy’s New Method 360 ANC Are $100 Bose Earbuds in Disguise
Skullcandy and Bose team up to create an affordable pair of impressive-sounding earbuds. Here are my early hands-on impressions of the Method 360 ANC after using them for a day.

Ahead of the launch of its new $100 Method 360 ANC earbuds in NewYork City, Skullcandy hyped the new buds as «the boldest audio product of 2025, featuring a partnership you didn’t see coming.» Whether the Method 360 ANC are the boldest audio product of the year is debatable, but I was certainly surprised to learn that Skullcandy had joined forces with Bose to create what’s essentially the budget version of Bose’s $299 QuietComfort Ultra Earbuds.
Read more: Best wireless earbuds of 2025
I’ve been using the Method 360 ANC for only a day — they’re available now in five color options — but I’ve been mostly impressed with the new buds, which sound better than most of the earbuds in this price class. From a design standpoint, they share many of the traits of the QuietComfort Ultra Earbuds, with a similar shape and stabilizing «fit» fins, but they’re lighter and lack the more premium finish and overall feel of those pricey buds. That said, they offer a similar fit — and by that, I mean they’re quite comfortable and stay in your ears very securely once you get the buds set up with the right combo of ear tips and fins (three sizes of each are included).
Method 360 ANC’s jumbo case has plusses and minuses
The one glaring difference between the Method 360 ANC and Bose’s QuietComfort Ultra Earbuds, as well as the step-down Quiet Comfort Earbuds ($179), is the Method 360 ANC’s charging case. It’s big — perhaps too big for some people — and it’s a little awkward to get the buds in the case. Yes, the case still fits in a pocket or can be clipped onto a backpack or your jacket. But compared with the charging cases of most true-wireless earbuds, it’s pretty jumbo. It also has no wireless charging.
On the plus side, the case does have a distinct Skullycandy-ish vibe, and I like how it slides open/shuts and how the o-ring clip is integrated into the case. It also houses an ample-size battery that stores an extra 23 hours of battery life when the case is fully charged. The buds are rated for 9 hours of battery life with noise canceling on, or 32 hours total (with the juice in the case), and 11 hours with ANC off, or 40 hours total. I haven’t fully tested the buds yet to confirm those numbers, but if accurate, they’re good.
Sound by Bose
Skullcandy describes the buds as having «Sound by Bose,» which involves hardware (a chipset and presumably drivers) and acoustic digital tuning. I don’t know exactly what components the buds use, but they sound similar to Bose’s QuietComfort Earbuds and have similar specs, including four-mic hybrid active noise canceling.
Like the QC Earbuds, they’re equipped with ear-detection sensors that pause your music when you take the buds out of your ears and resume playback when you put the buds back in your ears. I also thought the touch controls were well-implemented. They’re customizable via the Skullcandy-iQ app for iOS and Android, where you can also play around with EQ settings to tweak the sound profile.
Bose’s earbuds and headphones are designed to work well with a variety of music and offer generally smooth, punchy sound that’s very pleasant for listening. While some premium buds offer a little more detail and clarity, like Bose’s QC Earbuds, the bass on these Skullcandy buds has good kick to it without sounding boomy.
I don’t think the Method 360 ANC buds sound as good as the QC Ultras, which have a tad more depth and extension (they offer slightly richer, more detailed sound), but the contest was much closer than I thought it would be. It’s also worth mentioning that the Method 360 ANC buds play pretty loud and sound better than any Skullcandy earbuds I’ve tested over the years. I still have to listen to them a little longer and compare them with some other earbuds in this price range before delivering a final verdict, but as far as sound goes, there really isn’t much to complain about for the price.
Skullcandy’s best noise canceling in a pair of earbuds
Noise canceling also seems pretty good, and you can adjust its «intensity» in the app along with the level of ambient sound you let into the buds when you’re in the «stay-aware» mode. While noise canceling isn’t part of the Sound By Bose program, a PR rep told me it was validated by Bose as meeting its standards. As with the sound quality, it isn’t quite up to the level of what you get with the QC Ultra Earbuds or even the QC Earbuds, but it’s respectable and more effective than the middling ANC on earlier Skullcandy noise-canceling earbuds I’ve tried.
I found the voice-calling performance to be something of a mixed bag. In my tests in the noisy streets of New York, one caller said they could hear me clearly with little background noise, while two other callers said my voice warbled and cut in and out (I was hard to hear). I still have some testing to do in this area, but there are some question marks about call quality — at least when it comes to what callers are hearing (I had no issues on my end hearing callers).
An excellent value for the moment
I’ll have my full review of the Skullcandy Method 360 ANC earbuds in the coming days. But aside from a few caveats, it’s safe to say these buds appear to be a very good value. Note that Skullcandy refers to their $100 price tag as an «introductory price,» and that it could change in time as the situation with tariffs remains fluid. But a Skullcandy rep informed me that the earbuds went into production in January, so the company was able to get plenty of units to the US before the tariffs went into effect. While there are currently exemptions in place for smartphones, laptops and some other electronics, there are no tariff carve-outs for headphones and earbuds.
Skullcandy Method 360 ANC key specs
- Sound By Bose technology
- Battery Life: Up to 40 hours ANC off (11 in buds, 29 in case); up to 32 hours with ANC on (9 in buds, 23 in case)
- Noise-isolating, ergonomic fit: 3 different size pairs of fit fins and three sets of ear gels, leveraging licensed technology from Bose
- Adjustable 4-mic hybrid active noise canceling with customizable Stay-Aware mode
- Low latency audio
- Wear detection sensors
- IPX4 sweat and water-resistant (splash-proof)
- Skull-iQ App compatible: Choose one of 3 preset EQ settings or customize your own, reconfigure the button functions, adjust your Stay-Aware or ANC modes and more
- Rapid charge: A 10-minute charge provides 2 hours of playtime
- Clear Voice smart mic helps isolate your voice and reduce background noise during calls
- Spotify Tap compatible
- Google Fast Pair
- Multipoint Bluetooth Pairing: Pair two devices simultaneously for easy switching
- Voice sidetone for calls (hear your voice in the earbuds during calls)
- Bluetooth 5.3 with LE Audio
- Five color options: Black, bone, primer, plasma and leopard
- Price: $100
Technologies
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Technologies
WWE 2K25 Jumps From the Top Rope Onto PlayStation Plus in September
Subscribers will also be able to play a turn-based strategy Persona game.

«The American Nightmare» Cody Rhodes, son of one of the greatest pro wrestlers of all time, «The American Dream» Dusty Rhodes, is the current undisputed WWE champion. And PlayStation Plus subscribers can bring Rhodes down a peg or help establish a new wrestling dynasty with the champion beginning on Sept. 16 in WWE 2K25.
PlayStation Plus is Sony’s version of Xbox Game Pass, and it offers subscribers a large and constantly expanding library of games. There are three PlayStation Plus tiers — Essential ($10 a month), Extra ($15 a month) and Premium ($18 a month) — and each gives subscribers access to games. However, only Extra and Premium tier subscribers can access the PlayStation Plus Game Catalog.
Here are all the games PS Plus Extra and Premium subscribers can access starting on Sept. 16. You can also check out the games all PS Plus subscribers can play in September, including Psychonauts 2.
Don’t miss any of our unbiased tech content and lab-based reviews. Add CNET as a preferred Google source.
WWE 2K25
Take control of your favorite superstar from the men’s and women’s divisions in this knockdown, dragout wrestling game. Become one of over 300 wrestlers from today and years past, like Rhea Ripley and Andre the Giant. This entry in the series also introduces intergender wrestling matches, barricade diving and new brawl environments where you can get over or turn heel.
Persona 5 Tactica
Join the Phantom Thieves in this real-time strategy game set in the Persona universe. You and the group wander into a bizarre realm where people are living under tyrannical oppression, and you cross paths with a revolutionary named Erina. Now you’re in cahoots with the rebels as you try to free an oppressed people and find your way back home.
Other games on PS Plus
Those are a few of the games Sony is bringing to PlayStation Plus, and subscribers can play these games as well starting on Sept. 16.
*Premium subscribers only.
For more on PlayStation Plus, here’s what to know about the service and a rundown of PS Plus Extra and Premium games added in August. You can also check out the latest and upcoming games on Xbox Game Pass and Apple Arcade.
Technologies
Little Nightmares 3 Hands-On: a Creepy Co-Op Game Arriving Just in Time for Halloween
The sequel adds cooperative play with all the haunting hallmarks of the earlier games.

After about an hour playing Little Nightmares 3, I’d used a person’s bisected halves to solve a puzzle, gotten a high score in a carnival shooting game and escaped the murderous claws of a deranged baby. As a 2-foot-tall youth trying to survive the morbid dangers of one demented area after another with my co-player, I was terrified and delighted.
I’ve only sampled the first two Little Nightmares games, but in my brief preview of Little Nightmares 3, it felt like a refined version of the series’ premise: small protagonists endangered by a large, grim world filled with traps to evade, puzzles to solve and horrid, lethal enemies to outwit. Take the scale of the animated horror movie 9, mix it with the darkest of stop-motion director Henry Selick’s maudlin settings and let players enjoy the haunting ride, room by perilous room.
This time, players aren’t alone. In Little Nightmares 3, developed by Supermassive Games, two players (or one and an AI companion) choose between characters Low (a bird-masked boy with a bow) and Alone (a girl with a jumpsuit and a wrench), who rely on each other and get out of rooms using their unique tools or just good ol’ fashioned teamwork. Sometimes this means pushing a box for the other to jump on, but other obstacles require rather complex puzzle-solving.
In the game, Low and Alone seek to escape the bleak Nowhere and its roulette of dystopian lands. My preview was limited to one of these areas — Carnevale, a demented circus where our small characters had to sneak under the feet of grotesque, ambling workers (or their corpses, tied up or swinging for the sport of their fellows). When we thought we were safe, possessed puppets sprinted after us until we could team up to knock their wooden heads off and crush them. Being noticed by anyone meant our demise, requiring frantic cooperation amid the anxious stakes of rather gruesome deaths.
It’s this tension and the dour setting that sets Little Nightmares 3 apart from other co-op games like the more excitable and dynamic Split Fiction released earlier this year, a rollercoaster flipbook of game genres that made for a breathless if not terribly coherent experience. In contrast, the section of Little Nightmares 3 I played unfolded like a series of grim vignettes that rely on its pleasingly goth trappings as much as working together with your friend (or computer teammate) to progress.
Surviving your little nightmares
While I got only an hour with the game, Little Nightmares 3 seems to iterate on rather than innovate away from its predecessors: Expect more of the same in new, grotesque settings, just with the welcome addition of tightly designed teamwork dynamics. For fans of the series, this is likely a good thing. There’s not much else like Little Nightmares.
The Carnevale stage I played through opened up with rain pelting red-and-white circus tent tops, which I as the masked Low (and someone from Bandai Namco who kindly played as the jumpsuit-wearing Alone) skittered between. Lumbering above us were brutish factory workers seeking escape at the funfair, which very quickly turned sinister as we very shortly saw some hanging tied-up as others took turns beating them like a piñata. We entered one room to find one worker in connected boxes as the subject of a magician’s saw-in-half trick…which was no trick, as we had to separate the halves to climb out of a window. I tried, and failed, to ignore the viscera slopping out of the boxes.
While we hid from the human-size enemies, we had to fight the wooden puppets. Like Geppeto’s most horrid creations, they ambushed us in several rooms, requiring me to knock their heads off with Low’s bow and run away from their decapitated bodies while my teammate rushed forward to crush their heads with Alone’s wrench.
But most of the rooms are about solving puzzles, which could be as simple as moving a box for my teammate to jump up and pull a switch or figure out how a radio plays into a complex solution. While these quiet moments are a nice break from the tense combat or pursuit, they also give time to appreciate the macabre backgrounds: I ran past one room with a circle of empty tall chairs only to come back a few seconds later to find them filled with puppets, unmoving but watching.
And then there are the really, really tense moments. We moved from the carnival to the adjoining candy factory (apparently where all those brutes work) and up to the offices where the boss works, to find him asleep with the TV droning on in the darkness…and his frankly hideous baby nestled next to him. Naturally, we had to make noise, cranking open a grate, awakening the terrifying spawn who ran after us. After many, many failed escapes, my teammate and I discovered we had to scramble for a hiding place after making it past the grate.
This was perhaps the most frustrating part of the preview as we panicked looking for a solution to our deadly woes (as opposed to the slow, methodical gameplay earlier) — but that’s part of the tension, especially when adding a teammate to the mix. Ultimately, it was a hard-won lesson in patience. In the next room, a kitchen, the nightmarish baby banged a bowl on the table until the father walked over to a corpse (presumably his worker) and cut out some meat for his ghoulish child to eat.
In my short time with it, Little Nightmares 3 seems like a cooperative spooky storybook for players and their friends (but not couch buddies, sadly — it’s online co-op only) to experience. How much it lives up to previous games in the series, especially as developer Supermassive Games takes more of the reins from the franchise’s original creators Tarsier Games, is anyone’s guess. (Tarsier’s similar spiritual sequel to Little Nightmares, Reanimal, is coming in 2026.)
But as the air turns crisp and Halloween beckons, it’s the best time of the year for a creepy co-op game like Little Nightmares 3 to land.
Little Nightmares 3 comes out Oct.10, 2025, for PC, PS4, PS5, Xbox One, Xbox Series X/S, Nintendo Switch and Nintendo Switch 2.
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