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The Switch 2’s Mouse Controls Could Make it an FPS-Friendly Console

Nintendo consoles have never had the strongest suite of shooters. The Switch 2 has the power to change that.

The last time Nintendo truly broke ground in the first-person shooter (FPS) genre was with GoldenEye 007 on the Nintendo 64 — and that was in 1997. Since then, other consoles took the lead with better controllers for shooters, with Nintendo’s trailing. Now, the reveal of the Switch 2’s Joy-Cons are giving the publisher a real chance to compete in the shooter market once again.

Nintendo hasn’t strayed from porting major FPS games to the Switch. Classic games Doom and Quake are available alongside contemporary titles like Superhot and Dusk. The hybrid console even runs Overwatch 2 (albeit poorly), allowing gamers to take player-vs-player hero shooter action on-the-go.

But many other major FPS series didn’t make it onto the Switch. Perhaps this is because the family-friendly perception of the console or the hardware limitations compared to more powerful Xbox and PlayStation consoles. What’s equally likely is that the Joy-Con design just doesn’t support an FPS control scheme for long play sessions, making these shooters less desirable on the console.

The Switch 2’s Joy-Cons introduce a mouse control feature that could elevate FPS games past usual console limitations. If these new Joy-Cons can match the aiming precision of a keyboard and mouse — or at the very least, surpass that of joystick-packing controllers like those on rival Xbox and PlayStation consoles — then there’s a chance for the next Nintendo console to become a fan-favorite handheld for shooter aficionados.

We’ll soon see how the mouse controls perform in action. The feature will have an early trial by fire with a returning first-party series that might make or break the hardware’s adoption by third-party developers.

Metroid Prime 4 Beyond could be the FPS trendsetter for the Switch 2

One of the Switch 2 Nintendo Treehouse streams showcased some hands-on gameplay with the newest entry in the Metroid Prime series, which has been dormant since Metroid Prime 3 launched on the Wii in 2007.

Metroid Prime 4 Beyond still uses the series’ signature lock-on aim feature with an outsized focus on other mechanics like Samus’ visor scanner and morph ball modes but now on the Switch 2, players also will have the ability to seamlessly switch to Joy-Con mouse controls as they play the game.

The swap from the gamepad to the mouse controls looks quick and easy — the Treehouse presenter didn’t even have to root around in the game’s menus to transition from controller aim to mouse aim. Whether players will have a desk nearby when playing on their couch is another question.

The accuracy on display afterward certainly wasn’t great but it remains to be seen whether this is because the Joy-Con mouse controls are cumbersome to use or if there’s a higher skill ceiling than what we saw on stream.

If it’s really this easy and intuitive to swap between the different Switch 2 Joy-Con control schemes, this might be a rare Nintendo hardware feature that third-party developers opt to build their ports around.

The performance of Metroid Prime 4 Beyond could be one of the key proverbial battlegrounds that dictate whether mouse controls for FPS games will make the console a serious home for shooters — but it won’t be the true deciding factor.

Mouse controls adoption is in the hands of third-party developers — and players

Nintendo has already made a strong statement about their support for third-party development for their new console. We know the Switch 2 will have ports for some of the biggest AAA games published in the past few years, including Hogwarts Legacy, Split Fiction and even Cyberpunk 2077: Ultimate Edition.

That doesn’t mean that every third-party developer is going to want to port their game to Switch 2. Overwatch and Apex Legends are already here but that doesn’t guarantee that other developers will want to expend time and resources creating a Switch 2 port for their shooter.

How audiences choose to engage with the first batch of FPS games on the new console could also change how third-party developers approach the Switch 2 and whether they choose to account for the Joy-Con mouse control scheme.

It’s not a guarantee that the Switch 2’s mouse controls will be a hit for FPS players at this point, because few people have hands-on experience with them. It’s hard to say whether dragging the Joy-Con across the table will truly approximate the fine-motor control of aiming with a mouse. In games that require precision accuracy, the console’s mouse mode has a lot to live up to for shooter enthusiasts.

Do the new Joy-Con sensors smoothly track your physical movements? That’s between Scott Stein and God. We don’t even know if there’s a way to change the dots per inch (DPI) of these controllers to account for different people’s look sensitivity preferences.

Frankly, it’s unclear whether it’ll even be comfortable to use the Joy-Con mouse controls for a prolonged period of time. These are pretty small pieces of equipment, and it looks like it could be uncomfortable to curl your finger up around the trigger to fire weapons — which would be a win for claw grip users, and everyone else will just have to cope.

There are just too many variables at work to say for certain whether the Switch 2’s new hardware feature will revitalize FPS gaming on Nintendo consoles, or if it’ll just be another underused gimmick.

But one thing is certain: The usually family-friendly publisher is primed to take shooters seriously on the console and I’m embracing their experiment with open arms.

Technologies

Gemini AI Lands in Android Auto. Here’s How It Could Change Your Drive

Those who have upgraded from Google Assistant to Gemini will have access to Gemini AI in their cars.

Google is bringing AI conversations to drivers in 45 countries with an update to Android Auto that adds Gemini software as a passenger. The ambitious global rollout of the AI chatbot technology to a potential 250 million Android Auto customers will be available to those who have upgraded Google Assistant to Gemini AI on their phone.

Once enabled, Google Gemini will be able to engage in hands-free conversations with drivers who want to do things like get recommendations for activities at their destination, sort through emails, or compose and edit texts while driving.


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In a blog post, the company offered five ways to use the new features. These include asking for recommended stops while on a route, composing or editing messages (including translations for 40 languages), looking for things in your Gmail inbox or Google Calendar, creating music playlists, or rehearsing a speech on the way to, say, a wedding rehearsal dinner.

Whether it is a good idea to do those things at highway speeds is a separate debate. While the features are hands-free, Google does not address the distraction factor of, for example, verbally building a playlist while driving down the highway.

A representative for Google did not immediately respond to a request for comment.

How Gemini works in Android Auto

Google says that accessing Gemini happens when you say «Hey Google,» hit the mic button in Android Auto, or do a long press on the voice control button if your steering wheel has one.

Google says it will add more features and capabilities in the future. For now, the Gemini update can access information from Google Calendar, Google Tasks, Google Keep, Samsung Calendar, Samsung Reminder, and Samsung Notes, with additional third-party app support expected in the future.

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Score 6 Months of Apple TV for $36, Plus More Prime Video Add-On Bargains

Ready to binge shows and movies this winter? This deal could be for you.

You can nab a Black Friday deal on Apple TV right now, but you need to take a slightly unconventional route to sign up.

The streaming service formerly known as Apple TV Plus is one of the add-on subscriptions that Prime Video offers, and now you can sign up for a subscription for only $6 per month for six months. You need a Prime membership, which costs $15 per month or $139 per year, to get Apple TV through Prime Video (and snag the deal). The offer ends Dec. 1.

Apple TV typically costs $13 per month and is ad-free. This Apple TV discount is just one of many deals you can score as Amazon enters Black Friday mode. Here are some more Prime Video offers to consider right now.


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Prime Video subscription deals

Apple TV: $6 per month for six months. Typically $13 per month.

Starz: $2.75 per month for two months. Typically $11 per month.

MGM Plus: $2 per month for two months. Typically $8 per month.

BritBox: $2.75 per month for two months. Typically $11 per month.

BET Plus: $1.50 per month for two months. Typically $6 per month.

Crunchyroll: $3 per month for two months. Typically $12 per month.

PBS Kids: $1.25 per month for two months. Typically $5 per month.

AMC Plus: $1.75 per month for two months. Typically $7 per month.

Acorn TV: $2.25 per month for two months. Typically $9 per month.

Hallmark Plus: $2 per month for two months. Typically $8 per month.

BBC Select: $1.50 per month for two months. Typically $6 per month.

PBS Masterpiece: $1.75 per month for two months. Typically $7 per month.

Moviesphere Plus: $1.25 per month for two months. Typically $5 per month.

UP Faith & Family: $1.50 per month for two months. Typically $6 per month.

Ryan and Friends Plus:  $1 per month for two months. Typically $4 per month.

PBS Documentaries: $1.25 per month for two months. Typically $5 per month.

Great American Pure Flix: $2.50 per month for two months. Typically $10 per month.

The Great Courses Signature Collection: $2 per month for two months. Typically $8 per month.

You can also save on streaming service bundles. Browse all of the options right now at Amazon.

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Technologies

‘High-Risk, High-Reward Personified’: Overwatch Devs Talk Upcoming DPS Hero, Vendetta

Overwatch’s new sword-wielding gladiator should appeal to players who want the tension of feasting on enemy backlines or dying in the process.

Next weekend, you can try out Overwatch 2’s next hero ahead of her official release with season 20 of Blizzard’s online multiplayer hero shooter in December. Or, at least, you can race the other DPS player for the honor. 

Vendetta is a sword-wielder in a game where almost everyone else has guns. She’s not the first melee-ranged hero in Overwatch: We’ve always had Reinhardt bonking enemies with his hammer, and Brigitte’s rocket flail is similarly close-range. And before Doomfist was moved over to the tank role for Overwatch 2, he was the first melee-focused damage hero. But it’s still an ambitious thing to put a hero with very limited range into a game focused on shooting firearms.

In group interviews with the media, Associate Game Director Alec Dawson said one of the goals behind Vendetta was to «make sure there’s a play style … that players haven’t seen before and one that might be really attractive for a whole new subset of players.»

She’s also a fascinating addition from the narrative side of things. Vendetta’s father, Antonio, was killed by Reaper as part of Overwatch’s black ops branch, Blackwatch, in the playable Retribution mission. Her story trailer and hero name make it clear she’s out for revenge, and it seems like both Overwatch and their enemies, Talon, might be on her hit list. 


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Vendetta’s trial weekend comes two years after Activision Blizzard was acquired by Xbox-maker Microsoft. Since the acquisition, Overwatch 2 has ramped up bold experiments such as changes to health and projectile sizes, and the addition of perks as part of the core gameplay loop. Meanwhile, Xbox continues to balance its hardware ambitions, like the Xbox ROG Ally, against its general push to expand Xbox Game Pass (including a hefty price hike). We’ve also seen the gates between Xbox and PlayStation lower, as Xbox brought longtime Xbox exclusive Gears of War to PS5.

Ahead of Vendetta’s hero trial, I spoke with Dawson and Bryan Bedford, a senior character artist for the game, about the new hero, her abilities and what it’s like designing such a distinct hero.

Vendetta abilities

Dawson and Bedford described Vendetta as a «high-octane» character who’s highly mobile but also very dependent on her abilities. Here’s a quick rundown of what those abilities do.

Passive: Onslaught

If you played the Haunted Masquerade mode, you may have gotten a taste of this ability already. When her attacks connect, Onslaught gives Vendetta boosts to movement and attack speed, allowing her to stay on top of and quickly dispatch targets. One of her minor perks, Relentless, allows her to stack those bonuses up to three more times.

Primary fire: Palatine Fang

Look, it’s a sword. You swing your sword. But there is a small combo element to Vendetta’s primary: two horizontal swipes followed by an overhead slash that’s narrower but hits for critical damage. 

Alternate fire: Warding Stance

Vendetta draws her sword across her body, reducing incoming damage, including melee damage. The block is tied to a resource meter that drains as you negate damage. You can also trade some of that resource to send out a projectile, giving you a potential finisher for enemies who escape your reach. It can also be used to trigger Onslaught and start gaining stacks before enemies are in range of your sword.

Ability 1: Whirlwind Dash

This ability, bound to Shift on PC, causes Vendetta to lunge forward and swing her sword in a circle, potentially hitting multiple enemies simultaneously. I imagine this to be a good way to build Onslaught stacks against groups of enemies. 

Ability 2: Soaring Slice

This ability, bound to E on PC, lets Vendetta throw her sword into the air and dash to it. In the gameplay trailer, we see her use it to dodge Junker Queen’s ultimate. Soaring Slice also skips her primary fire to the overhead swing part of the combo, allowing you to drop down and immediately deal critical damage to an enemy.

Ultimate: Sundering Blade

Vendetta’s ultimate doesn’t care about your defenses. «It’ll go right through armor. It’ll eliminate overhealth. You can’t block it with a barrier,» Dawson said. On paper, that makes it an effective counter against support ultimates like Lucio’s Sound Barrier and Lifeweaver’s Tree of Life, which provide significant overhealth to their team.

Here are all of Vendetta’s abilities and perks laid out together.

How Vendetta fits into Overwatch’s roster

The devs said Vendetta is designed for dive compositions, which aim to use their abilities to quickly close the distance on their opponents and burst them down. But the team also gave her some perks to help her function in other compositions, especially up-close brawl compositions. One of Vendetta’s minor perks, Siphoning Strike, gives her lifesteal on overhead swings, allowing her to stay in a fight longer, and one of her major perks, Raging Storm, doubles up her Whirlwind Dash ability.

I asked Dawson and Bedford about the challenge of balancing melee-based DPS in a hero shooter, where it can feel like a razor’s edge separates them from feeling useless versus overpowered, and asked what the team’s «safe side of strong» philosophy looks like for a hero like Vendetta.

«It’s a tricky problem, especially for her,» Dawson admitted, saying the team spent a lot of time figuring out how to tune her Warding Stance, mobility and lethality. But he also pointed to the hero’s ability-focused nature as an area for counterplay. «You have to be very, very cognizant of your cooldown management…While there’s a lot of mobility, there’s gaps in that mobility as well.» 

If a team can turn on Vendetta, she’s easy to shut down, Bedford said, but a smart Vendetta can also gauge that overcommitment to get back out. He pointed out that an enemy Zenyatta is an enticing target for Vendetta, but his Orb of Discord, which increases incoming damage, is particularly threatening to her.

The tension of either getting a kill or dying in the attempt is «exactly what she’s there for,» said Dawson. «If you enjoy that type of frenetic gameplay, I think she’s for you.» 

Vendetta will be available to play from Nov. 26 to Dec. 1 before joining the roster in season 20.

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