Connect with us

Technologies

You Need to Clean Your Dirty Phone More Often Than You Think

Using the wrong products can damage the screen and protective coatings. Here’s the safest way to clean your phone.

Americans spend more than 5 hours a day on their phones, according to a December 2024 survey. With that much handling, it’s no surprise your phone becomes a hotspot for bacteria — in fact, it’s often dirtier than a toilet seat. Since you hold it constantly and press it to your face, making regular phone cleaning part of your routine is more than just smart, it’s necessary for your health.

The FCC suggests disinfecting your phone daily, but not all cleaning methods are safe. Harsh chemicals and abrasive materials can damage protective coatings and potentially harm your screen. To keep your phone both clean and intact, it’s crucial to use the right cleaning techniques.

Luckily, there are safe and effective ways to sanitize your phone without causing any damage. We’ll guide you through the best methods and products for keeping your device germ-free, no matter if you have an iPhone or a Samsung or whatever its level of water resistance.

For more cleaning tips, here’s how to clean wireless earbuds and AirPods. 

What are the best products for daily cleaning?

After touching surfaces that see a lot of action from the public — such as door handles, seats on public transportation, grocery carts and gas pumps — you might think you need a heavy-duty cleaning agent to use on your phone. However, you should avoid rubbing alcohol or products made of straight alcohol, since they can damage the protective coatings that prevent oil and water from harming your screen.

Some suggest making your own alcohol-water mix, but getting the concentration wrong can damage your phone. The safest option is using disinfectant wipes with 70% isopropyl alcohol. For daily cleaning, consider a UV light product like PhoneSoap, which kills 99.99% of germs and bacteria. We can also turn to phone manufacturers and cell service companies for guidance, too. 

Apple now approves using Clorox Wipes and similar disinfectants, which was not recommended before the pandemic since they were thought to be too abrasive on the screen’s coating. AT&T advises spraying a 70% isopropyl alcohol solution on a soft, lint-free cloth and wiping your device down. Samsung also recommends using a 70% alcohol solution with a microfiber cloth. Always make sure your phone is powered off before cleaning it. 

What are the best methods for removing fingerprints, sand and makeup?

Sometimes your phone needs a more specific treatment when washing up. The recommended process for daily cleaning may not be enough to remove pesky grains of sand after a beach vacation or tough foundation stains. 

Get rid of fingerprints

Fingerprint smudges are inevitable since your skin produces oils. Every time you pick up your phone, your screen will get fingerprints. The safest way to make your screen print-free is with a microfiber cloth. For a deeper clean, dampen the cloth with distilled water (never apply water directly to the screen) and wipe down the surface. This works for the back and sides of your phone as well.

Alternatively, try a microfiber screen cleaner sticker that sticks to the back of your phone for easy wiping.

Remove sand and small particles

Grains of sand and lint can easily get stuck in your phone’s ports and crevices. To remove it, we recommend you use Scotch tape. Press it along the creases and speaker, then roll it up and gently insert it into the ports. The tape will pull out any debris. You can then just simply throw away the tape for easy cleanup. 

For smaller speaker holes, use a toothpick gently or a small vacuum crevice tool to suck out the debris. These tools work well for other small appliances or hard-to-reach areas in your car too.

Cleanse makeup off your phone screen

When you wear makeup and skin care products, such as foundation and moisturizers, you’ll leave residue on your phone screen. While makeup remover works for your face, it’s not safe for screens due to potentially harmful chemicals. Instead, try a screen-safe makeup remover like Whoosh, which is alcohol-free and gentle on all screens.

Alternatively, use a damp microfiber cloth to clean your phone, then wash the cloth afterward. Make sure your cloth is only slightly wet to avoid soaking your phone in water. 

What if my phone is waterproof?

For waterproof phones (IP67 and above), it’s best to clean the device with a damp cloth instead of submerging or running it under water — even if the phone advertises that it can withstand submersion for a certain amount of time. 

Afterward, dry your phone with a soft cloth, ensuring all ports and speakers are patted dry. While your phone can withstand water, submerging it can lead to water in the ports, delaying charging. Remember, water resistance is meant for accidents, not swimming or regular cleaning.

Things to avoid when cleaning your phone

We’ve already covered why you should avoid makeup remover and rubbing alcohol, but those aren’t a comprehensive list of harmful cleaning agents. Here are a few other items and products you should never use to clean your phone: 

  • Hand sanitizer: Fragrances and ethyl alcohol found in many sanitizers can harm your phone. 
  • Window or kitchen cleaners: Harsh cleaners can strip the protective coating on your phone and leave it more vulnerable to scratches.
  • Paper towels: Paper can shred, making the debris on your phone much worse, and the rough texture can leave scratches on your screen. 
  • Dish and hand soap: Most soaps require you to combine them with water, and since you should keep water away from your phone, it’s best to stick to a damp cloth.
  • Vinegar: Like cleaners and alcohols, vinegar will strip your phone screen’s coating.
  • Compressed air: Blowing intense and direct air into your phone’s portals can cause damage, especially to your mic. Apple specifically warns iPhone owners not to use compressed air.

For more cleaning tips, explore how to clean your Apple Watch. 

Technologies

I’m Dying to Touch the New iPhone Air, and I Bet You Are, Too

Commentary: «Is that the new iPhone?» The iPhone Air’s ultra-thin design will make you the envy of all.

Even if you’re an Android user, you know very well what a standard iPhone looks like. Sure, there are slight variations but for the past few generations, Apple hasn’t exactly done anything radical to the design of its phones — so much so that most people wouldn’t necessarily be able to tell whether you have the latest version of its flagship or not.

But at Tuesday’s Apple event, which brought us the iPhone 17 lineup along with the AirPods Pro 3 and the Apple Watch 11, the company has shaken things up. 

The long-rumored iPhone Air is real and it’s not just shockingly thin, but shiny too, making it a real target for the magpies among us. I don’t know about you, but my first thought when I clapped eyes on the new device was, «I want to touch it.» I’ve been writing about iPhones for more than a decade and I can’t remember the last time that was the case.

For most of its length, the Air is just 5.6mm thick. This tantalizingly svelte profile is only further enhanced by the gloss-mirror finish. If you’re among the first to get your hands on this phone, you can guarantee it will draw the eye of everyone in your vicinity, in a way that tends not to happen with tech in 2025.

It hasn’t always been this way. When I was growing up I often couldn’t afford the most advanced or expensive phone — so instead I’d search out the weirdos. Some favorites included the navy blue Sony Ericsson Z200, which had a little circular orange screen on the front, as well as the teeny tiny Sagem MW 3020. These phones were conversation starters — often when I whipped them out of the inside pocket of my school jacket, it was the first time people had ever seen them.

Unless you have a foldable phone, that’s a rare occurrence these days. But I predict the iPhone Air is likely to be a real scene stealer — at least at first. Be warned that people are going to want to hold it, touch it and pretend jokingly to bend it or drop it, so keep it in your pocket if you’re precious about others laying their grubby paws on your tech. If you do unveil it in front of your friends, though, you are likely to be the envy of them all.

«It has been a few years since Apple has had new iPhones that you could put on the table in a coffee shop, meeting room or pub, and people would ask, ‘Is that the new iPhone?'» says Ben Wood, chief analyst at CCS Insight. He adds that the iPhone Air «feels differentiated enough that people would consider visiting a store to see it in person.» 

These looky-loos will be great for Apple and other phone retailers, even if people don’t end up buying an Air, Wood says. Every time someone walks through the Apple Store door it’s an opportunity to sell them an accessory or an upgrade, so the ripple effect of increased foot traffic inspired by the Air could be felt across Apple’s portfolio. «This is very valuable at a time when people are holding onto their smartphones for longer than ever,» he says.

The iPhone Air isn’t necessarily the new iPhone that will be at the top of everyone’s wish list, but it’s perhaps the one that’s likely to carry the most social cachet for the next year — until of course Apple unveils the long-awaited foldable iPhone, which will no doubt cast this year’s triumph of minimalist design and engineering into the shade.

Continue Reading

Technologies

Apple Unveils Its Super-Slim iPhone Air, at Just 5.6mm Thick

A titanium frame helps to keep the phone lightweight and durable at 165 grams. It starts at $999.

Apple on Tuesday unveiled its highly anticipated iPhone Air, which starts at $999 (£999, AU$1,799). The company debuted the 5.6mm-thick phone at its fall keynote at Apple Park in Cupertino, California. It has a titanium frame for a durable, lightweight build, clocking in at 165 grams. The company’s Ceramic Shield covers the front and back.

The Air has a big 6.5-inch display. Like the baseline iPhone 17, it has a 120Hz variable refresh rate, meaning it supports an always-on display, so you can see your notifications without waking the screen. It also has 3,000 nits peak brightness. 

The phone packs an A19 Pro chip. It also has Apple’s N1 chip for Wi-Fi 7 and Bluetooth 6, as well as a faster and more efficient version of its in-house 5G modem, the C1X, which is an update to the C1 modem it debuted on the iPhone 16E earlier this year.

Apple on Tuesday called the Air the «most power-efficient iPhone we have ever made,» and says it has all-day battery life — though you can buy a MagSafe battery that Apple is already touting to extend that life. Adaptive Power in iOS 26 can also help conserve battery life by automatically adjusting your iPhone’s performance based on how you’re using it at that moment, according to Apple.

On the back, the iPhone Air has a 48-megapixel fusion camera, which also allows for 2x telephoto pictures. On the front, you’ll find Apple’s new 18-megapixel Center Stage selfie camera that works in both a landscape and portrait orientation. 

Preorders for the iPhone Air and the entire iPhone 17 lineup begin on Friday, with the new device hitting stores the following Friday, Sept. 19.

Continue Reading

Technologies

A Star Wars AR Game Got Me Playing With Virtual Action Figures Like I Was 6 Years Old

It’s not every day that an AR game has me reliving childhood, but the upcoming Star Wars: Beyond Victory is a nostalgic experience.

It took less than a minute after donning a Meta Quest 3 headset before I was reliving some of my best memories from childhood in augmented reality, sitting on the floor with my digital Star Wars action figures creating fantastical scenes from a galaxy far, far away.

Last week, I visited Meta’s Los Angeles offices a mile from the city’s sunny beaches to try out an upcoming game, Star Wars: Beyond Victory, due out October 7 only for the Meta Quest 3 and Meta Quest 3S headsets. The game is developed by Industrial Light and Magic, the special effects wizards that brought the Star Wars galaxy to life with starships and lasers, lightsabers and space battles. 

Star Wars: Beyond Victory was first revealed at Star Wars Celebration earlier this year, where ILM teased the game’s central story mode. In it, players take on the role of an up-and-coming podracer guided by the legendary Sebulba, racing rival of Anakin Skywalker in Episode I: The Phantom Menace. In Meta’s offices, I donned a Meta Quest 3 headset and played an early section of the story, including a podrace.

While I was expecting immersive full-screen podracing much like in the Nintendo 64 classic game Episode 1: Racer, Star Wars: Beyond Victory is very different, leaning into the Meta Quest’s augmented reality capabilities to portray racing on, functionally, a digital game table hovering above the real world room I was in. ILM’s developers told me that given concerns over making players nauseous when racing in high-speed VR, they opted to make the game’s action play out on a table in AR that gamers can resize to their liking, while still controlling their racer from a bird’s eye view. 

«The original podracing prototypes were based on slot car races because that was like thinking about racing cars in your room,» said David Palumbo, senior experience designer at ILM and for Star Wars: Beyond Victory. «Eventually we hit on that holo-table prototype, and that sort of shifted the way we thought about mixed reality gameplay in a really fun way.»

In my four-person race I finished a distant third, but there’s a delightful novelty in reaching out with my Meta Quest controllers and — this will be important later — digitally grabbing the gameplay board to move it around or resize it to my liking. It felt tactile and responsive, letting me place it in the perfect spot to survey the action as I stood up. The ILM developers described their different approaches: one placed it before them while they were sitting, while another got down on the ground to play, much like they did with toy cars as a kid.

«I also think it plays really well with the nostalgia of what we’re doing with action figures and playing with these little toys,» said Harvey Whitney, senior producer at ILM and for Star Wars: Beyond Victory. «I remember as a kid every Christmas either getting a slot car or RC car, and so now being able to do that with Star Wars toys and flying them around and driving around, it just works so well.»

I only spent around 20 minutes with the Adventure mode, so it’s impossible to comment on how the storyline or podracing gameplay will be in its full release, though it does have an interesting voice cast including Lewis MacLeod (returning to voice Sebulba as he did in The Phantom Menace) and Saturday Night Live’s Bobby Moynihan. Set in the period between the third and fourth Star Wars movies with the Galactic Empire in power but before the Rebel Alliance gets organized, Beyond Victory will tell a story about racing life on the fringes of the galaxy — an aspect of the franchise that’s surprisingly rarely explored given how important hot-rodding was to creator George Lucas and how much it influenced the original films.

Throughout Beyond Victory’s story mode, your podracing rookie will run into some characters from ILM’s previous AR game, Star Wars: Tales From The Galaxy’s Edge, along with a few iconic figures from the movies. But you won’t just be meeting them: many of the cast in the Adventure mode can be unlocked to play with in the Playset mode, which is where I spent most of my time in my preview assembling my own Star Wars scene, bringing my childhood play to the augmented reality future.

Star Wars: Beyond Victory is for reliving your childhood

Adventure mode plays through a story with cinematics and climactic races, while Arcade mode allows you to play quick podracing matches, including taking your story rivals’ speedsters for a spin. The aptly named Playset mode lets players make their own dioramas using the characters, scene elements and special effects from Adventure and Arcade.

I clicked on Playset mode from the game’s menu…and immediately felt like I’d popped open a toybox. I used my Meta Quest controllers to sort through an in-game menu and pluck out aliens, droids, vehicles and objects to populate my scene. While I couldn’t physically pick them up, using the grabber functionality on my controllers (which looked like a pair of robot claw arms) was very intuitive. I carefully hovered over specific parts of each character, tweaking limbs and joints to pose them just so. 

Regrettably, I wasn’t allowed to take photos of my creation, which was less a film-accurate recreation and more a hodgepodge of oddball characters scattered around a metal causeway — exactly how it felt to upend my toy chest and cobble together a scene from whatever random action figures I had on hand. I sat bounty hunters and podracers around a table, lorded over by a giant slug-like Hutt walking on spider legs (Graccus, a crime boss from Adventure mode) and stood C-3PO up on the side wielding a lightsaber, because why not. 

While I couldn’t physically touch everything, there are several advantages to the digital nature of augmented reality. I could grab a character and make them bigger to more precisely move their limbs around and then shrink them back to the size I wanted (or leave them huge, Attack of the 50-Foot Woman-style). There were also digital effects to add, like explosions, smoke and laser bolts. It was while angling one of the Empire’s iconic TIE Fighter vehicles up above my diorama and placing green laser blasts as if they’d just been shot from the fighter that I felt a sort of technical glee from staging a scene — a frozen moment of tension and adventure that felt, well, Star Wars.

Playset mode and the «action figure»-esque technology behind it are inspired by a pre-visulization tool ILM built for filmmakers to stage their own scenes, albeit one far more technically complex that’s full of «menus within menus,» as Palumbo described it. The game’s developers made Beyond Victory’s version far more simplified for gamers, he continued, citing a mantra I heard repeated multiple times during my preview:  «The main driving philosophical difference was toys, not tools.» 

Palumbo has been working in virtual reality since the Oculus Rift’s second developer kit was released back in 2014 and emphasized how much playtesting went into developing Beyond Victory. He called out the game’s accessibility options like having both seated and standing modes to play as well as completely mirrored controls for players to be able to use either hand. It should be no surprise that ILM is filled with Star Wars fans who offered feedback on how things should feel in the game, with Whitney shouting out quality assurance manager Marissa Martinez-Hoadley’s specific corrections about how things like a lightsaber should feel and operate.

That attention to detail has been what’s made Star Wars toys the implements of magic for decades of kids (and kids at heart). Beyond Victory brings that joy to augmented reality with some novel perks using its visualization tech: during my preview upon the ILM developer’s suggestion, I took the lightsaber out of my toy-sized C-3PO’s hands and scaled it up fill my hand. With the press of a button, I ignited the lightsaber and waved it around, looking and sounding straight from the films — digital, perhaps, but real enough to thrill the kid inside me.

Star Wars: Beyond Victory will be released on Oct. 7 exclusively for the Meta Quest 3 and Meta Quest 3S.

Continue Reading

Trending

Copyright © Verum World Media