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Marvel Rivals Season 2: Here Are Emma Frost’s Abilities

Emma Frost is joining the Rivals roster in season 2 as a vanguard with a set of abilities that change depending on her form.

Marvel Rivals players are getting invited to the shores of Krakoa for the start of season 2 on April 11. The game dropped the first trailer for the new season, giving us our first official look at the new heroes, and a developer vision video dropped major news about the future of hero releases. 

The trailer features Emma Frost, wearing slightly more clothes than usual, inviting people from across Rivals’ various timelines to the mutant nation of Krakoa, where everyone gets dressed up for a fancy gala — even Wolverine puts on a white tux. The event, however, is unceremoniously interrupted when Ultron shows up preaching extermination. 

Emma Frost abilities revealed

Emma Frost joins the roster as a vanguard who can project a shield forward, give herself damage reduction by going into her diamond form and also choke-slam people while insulting them. We got a glimpse at her abilities in her hero trailer and a streamer event on Friday confirmed her full kit. 

In Frost’s default form, her primary fire is a beam with damage that ramps up over time and her alternate fire projects a barrier forward. In her normal form, Frost has a Psychic Spear ability that pulls an enemy’s sentience into a crystal form, damaging them by attacking and shattering the crystal. 

However, all of these abilities change when Frost transforms into her diamond form, which gives her damage reduction and makes her unstoppable. In diamond form, her primary fire turns into a punch and her alt fire kicks enemies back, dealing extra damage if they hit a wall. Diamond-form Frost can no longer attack people’s sentience but she can lunge forward to grab enemies and slam them into the ground. 

Her Psyonic Seduction ultimate has different effects. It damages and stuns enemies in range and locks them out of activating ultimate abilities. Additionally, enemies who are caught in the blast for long enough will be psychically compelled to move toward Frost, making it easier for her to grab them, kick them, slam them, etc. Rivals devs have seen the players’ thirst and seem to be leaning heavily into it. 

Ultron is coming in the season 2.5 update, which should be in late May. 

Team-up changes and other season 2 balance adjustments

Some team-ups are changing in season 2, including three new team-up abilities that were previewed in the newest developer vision video. 

  • Emma Frost allows Magneto and Psylocke to create illusions of themselves.
  • Doctor Strange teams up with Scarlet Witch allowing her to use small portals to seemingly increase her damage output via a rapid-shooting alternate fire.  
  • Cap finally teams up with Bucky, allowing the Winter Soldier to leap to allies.

A few existing team-ups are getting adjustments, with Psylocke, Winter Soldier and Doctor Strange being removed from older team-ups in favor of new ones, and Namor is moving from working with Luna’s anchor to Hulk’s to empower his squids with gamma energy. Two team-ups are being removed entirely: Magneto can no longer team up with Scarlet Witch, and Thor is no longer anchoring Cap and Storm.

Rivals announced the full list of season 2 balance changes, including buffs to Peni, Mister Fantastic and Moon Knight, with Strange losing some damage for more survivability (via his new anchor buff) and Rocket getting several adjustments, while Loki and Adam Warlock receive nerfs to their Regeneration Domain and Soul Bond abilities.

Future seasons will be shorter, which means more new heroes

One of the most surprising moments in the developer video was the announcement that, beginning with season 3, seasons will be two months long instead of roughly three. There has been a lot of discussion online about whether Rivals’ pace of new heroes (about eight per year based on three-month seasons) was sustainable. Well, apparently the Rivals devs took that personally and are cranking up that pace to a new hero every month, meaning 12 new heroes per year. 

This feels borderline ludicrous compared with other hero shooters that average about three new heroes per year, or even MOBAs like League of Legends, which has averaged about four new champions per year in the past five years. Rivals benefits from having an overflowing stable of Marvel characters to pull from rather than inventing their own hero concepts, and compared with Overwatch, the developers seem less worried about mechanical overlap in their heroes, as seen with many support ultimates. Still, a new hero every month feels unheard of for a hero shooter.

New Krakoa map and competitive changes

Season 2 is adding two new maps, including a Krakoa-themed domination map at the season’s start. Yggsgard: Royal Palace (domination) and Tokyo 2099: Shin-Shibuya (convergence) will rotate out of the map pool for ranked modes, though they’ll still be available in quick play and custom games.

The threshold for competitive picks and bans, which currently only happen in diamond-ranked lobbies, will be lowered to gold 3. Players in Eternity or One Above All ranks will only be able to duo queue, instead of queuing with larger groups — a measure that’s likely intended to keep high-level teams from stomping lobbies. 

Speaking of ranks, season 2 will drop everyone by 9 divisions, which is equal to 3 ranks. That means players in Eternity will drop to diamond, and any players at platinum 3 or below will start their climb from bronze 3 again. (AGAIN… AGAIN.)

Rivals developers also announced that individual player performance will be weighted higher when determining competitive progress after a match, meaning if your stats outperform your team’s, you’ll earn more for winning and drop less for losing. This change can help elevate smurfs and other high-skill players in lower-ranked lobbies by getting them into their appropriate ranks faster. However, it can also lead to players stat-farming, instead of playing in a way that is most effective for winning games. Overall, given that Rivals doesn’t use any sort of competitive placement matches, this should be a net positive for the game.

Other announcements

Rivals is adding new skin recolors to certain hero skins and (finally) giving players the option to gift costumes to their friends so they can surprise someone for their birthday, which you definitely did not forget about.  

Missions are changing a bit, with the addition of weekly missions and a redistribution of where battle-pass-progressing chrono tokens are earned. The devs framed this as creating a «smoother expectation» of how to earn chrono tokens, but the surface-level description sounds like they’re just making it harder to earn battle pass progress over the season by tucking away more progress under missions with shorter time limits.

The developer vision update also gave us our first look at the competitive distribution, showing how many Rivals players are in each tier as of season 1.5. 

The Hellfire Gala trailer says season 2 will start on April 11 UTC. While it doesn’t give a specific start time, expect the between-seasons maintenance to finish sometime in the middle of the night in the US.

For more on Marvel Rivals, check out which heroes and roles you should play and how to get free skins.

Technologies

How to Share Games on Nintendo Switch 2 (Spoiler: It’s Easier Than You Think)

There are two methods to share your games between multiple Switch 2 consoles using Virtual Game Cards. And neither one is called GameShare.

If your household has more than one Nintendo Switch 2, you don’t have to purchase the same game again and again for every console. Instead, Nintendo offers two ways to share a single copy of a game you’ve purchased between multiple Switch 2s, using a new feature called Virtual Game Cards. I’ll walk you through both.

Before we get started however, you may have heard of a feature called GameShare, which is also found on the bottom row of the home screen. I’m not talking about GameShare here. 

Confusingly, GameShare doesn’t mean sharing or lending full games with other systems. It’s for when you want to play a multiplayer game using more than one Switch 2 to play. You could use it to play Mario Kart with additional Switch 2s all racing one another on the same track, for example, all from one copy of the game. If you had a Nintendo DS, it is very similar to DS Download Play. 

The two sharing features I’m walking you through below, and in the video above, are different. They’re both ways to share games between more than one Switch 2 without having to purchase multiple copies of the game. Let’s get started.

Method 1: Load the game on another Switch 2

The first method we’ll go through is loading a game on a second, separate Switch 2 system. Both consoles will be able to play the game on their own, but not at the same time. Also, save files will transfer between the two as long as each system is able to connect to the internet. That way, each system will stay up-to-date with progress made on the other.

To start, you’ll need to have your Nintendo account signed in on both Switch 2 systems. On the secondary device (the one without the game) go to Virtual Game Cards, and select your account. Here you’ll be able to see all the games tied to that account, and any game with an empty cartridge icon is currently not loaded onto this system. Select the game you want to share and then Load on This System.

You’ll then be prompted to link the two Switch 2s together if you haven’t already done so. If this is the first time doing this, you may need to unlink your account from an original Switch, like I had to with my old Switch OLED (pictured above). 

Select «Link on the Primary» console and wait for them to connect. Make sure both are on the same Wi-Fi network.

Over on the secondary console, you’ll see that they’re now successfully linked together. You can then proceed to Load on This System. Once loaded, the game will automatically begin to download. 

To stop sharing, go to Virtual Game Cards on the Primary system, select the game, and Load on This System. This will remove access to it on the secondary system.

Method 2: Lending to a family member

Now let’s look at the second way to share your game library. This is called Lending to a Family Group Member and it works kind of like lending a library book. But don’t be confused by the wording – we’re not talking about Nintendo Switch Online family. This is a method to use if you don’t want your personal Nintendo Account connected to multiple Switch 2 consoles. 

The first thing you’ll need to do is add the other member, in this case my SeanTest account, to your Family Group using accounts.nintendo.com/family. After following the instructions and adding the new member, return to the primary Switch 2. Go to Virtual Game Cards, select the game, then Lend to Family Group Member. 

The Switch 2 will mention here that these lent games can only go out for up to 14 days at a time, before they automatically come back (just like a library book). Choose Select a User to Lend To, you’ll then need to bring both Switch 2s near each other. 

On the secondary device, hit continue. Go to Virtual Game Cards and select Borrow. Once transferred, the game will begin to download. 

On the Primary Switch 2, you won’t be able to play that game while it’s lent out. You’ll also be able to see which of your Family Group Members have which games. 

It’s also worth noting that each member can only borrow one game at a time. If you want your game back, select the game and then choose Collect from Family Group Member. The secondary device won’t get a warning. Once it’s loaded, the Secondary Switch 2 will automatically be unable to play the game anymore.

There you have both ways to share games across multiple Switch 2s. Hopefully this helps you figure out which option will work best for your gaming setup.

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Technologies

iPhone Battery Draining Fast? You Might Need to Undo These 3 Settings

If battery life is your priority, consider turning off features like haptic vibration.

It’s not just your imagination: Your iPhone’s battery doesn’t last as long as it used to. That’s because every phone’s battery gradually loses its ability to hold a charge. But even if your iPhone is a few years old, you shouldn’t have to keep it in Low Power Mode all day. By making a few small changes, you can give your battery life a big boost.

Whether you’re using your phone to get directions, stream music or send that one last text, the last thing you want is for it to shut down at the worst possible moment. Instead of scrambling for a charger or switching on Low Power Mode every few hours, take a minute to check your iPhone settings. Turning off a few power-draining features could be the fix your battery desperately needs-and it only takes seconds to do.

You can also keep an eye on your Battery Health menu — it’ll tell you your battery health percentage (80% or higher is considered good), as well as show you how many times you’ve cycled your battery and whether or not your battery is «normal.»

We’ll explain three iOS features that put a strain on your iPhone’s battery to varying degrees, and show how you can turn them off to help preserve battery life. Here’s what you need to know.

Turn off widgets on your iPhone lock screen

All the widgets on your lock screen force your apps to automatically run in the background, constantly fetching data to update the information the widgets display, like sports scores or the weather. Because these apps are constantly running in the background due to your widgets, that means they continuously drain power.

If you want to help preserve some battery on iOS 18, the best thing to do is simply avoid widgets on your lock screen (and home screen). The easiest way to do this is to switch to another lock screen profile: Press your finger down on your existing lock screen and then swipe around to choose one that doesn’t have any widgets.

If you want to just remove the widgets from your existing lock screen, press down on your lock screen, hit Customize, choose the Lock Screen option, tap on the widget box and then hit the «« button on each widget to remove them.

Reduce the motion of your iPhone UI

Your iPhone user interface has some fun, sleek animations. There’s the fluid motion of opening and closing apps, and the burst of color that appears when you activate Siri with Apple Intelligence, just to name a couple. These visual tricks help bring the slab of metal and glass in your hand to life. Unfortunately, they can also reduce your phone’s battery life.

If you want subtler animations across iOS, you can enable the Reduce Motion setting. To do this, go to Settings > Accessibility > Motion and toggle on Reduce Motion.

Switch off your iPhone’s keyboard vibration

Surprisingly, the keyboard on the iPhone has never had the ability to vibrate as you type, an addition called «haptic feedback» that was added to iPhones with iOS 16. Instead of just hearing click-clack sounds, haptic feedback gives each key a vibration, providing a more immersive experience as you type. According to Apple, the very same feature may also affect battery life.

According to this Apple support page about the keyboard, haptic feedback «might affect the battery life of your iPhone.» No specifics are given as to how much battery life the keyboard feature drains, but if you want to conserve battery, it’s best to keep this feature disabled.

Fortunately, it is not enabled by default. If you’ve enabled it yourself, go to SettingsSounds & Haptics > Keyboard Feedback and toggle off Haptic to turn off haptic feedback for your keyboard.

For more tips on iOS, read about how to access your Control Center more easily and why you might want to only charge your iPhone to 95%.

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Technologies

Dyson’s OnTrac Headphones Are Certainly Unique, and They’re a Massive $200 Off This July 4th Weekend

Dyson’s OnTrac headphones are stylish and block up to 40 decibels of exterior sounds. They’re now just $300.

Summer is in full swing and that means there are major shopping events to celebrate the Fourth of July holiday that can help you save on essentials, tech and even high-end headphones. We’ve spotted these Dyson OnTrac headphones for just $300 at Amazon. This saves you a massive 40% and amounts to $200 off for some of the most unique noise-canceling headphones on the market.

Dyson’s OnTrac headphones are comfortable, stylish and include simple touch and voice controls. If you enjoy changing your aesthetic once in a while, you can switch the colors of your earphone caps and cushions for a custom look. Keep in mind that different caps and cushions are sold separately.

The OnTrac’s battery lasts up to 55 hours so you can get through the week without having to worry about frequent charging. They also include noise cancellation, transparency and an off mode so you can also let sound in during walks and other situations where you need to be a bit more alert.

To customize your sound EQ levels, simply download the MyDyson app and tinker around until your audio sounds just right. Sound tracking also protects you from harmful volume levels so you can protect your hearing health. Your purchase includes a USB-C charging cable and a protective case. If you want to be able to switch out your cap colors from the jump, you can find this bundle including different colors for just $390.

Looking for a new pair of headphones but aren’t sure if these are for you? We’ve got a list of the the best headphone deals you can check out. Our shopping team is also tracking early and upcoming Prime Day deals so you can save on essentials, tech and more.

Why this deal matters

Dyson is no stranger to making quality products, and these headphones are no exception. They’re comfortable, have a long battery life and both touch and voice controls. Not only do they have three modes you can use for noise-canceling or transparency, you can also buy separate cap or cushion attachments to create custom looks. While still looking a bit cyberpunk, they’re not a weird headphone-facemask combo like the last headphone effort from the vacuum brand. At a massive $200 off, this is an excellent Fourth of July and early Prime Day deal.

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