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2025 Is a Year Full of Meteor Showers: A Big One Arrives Next Week

You don’t need to pay for a streaming service to watch a sky full of shooting stars.

2025 includes a full schedule of meteor showers. They come around every year like clockwork and that means planning shooting star trips can be done months in advance. Here’s a look at what’s happening when, and how you can watch.

Tips for watching

To have the best odds of seeing the most meteors during any given shower, the first advice is to get as far away from the big city as logistically possible — and that also applies to suburbanites. Light pollution is the enemy of space viewing and most meteor showers are barely visible in the suburbs, let alone a big city. From there, you’ll want to find the radiant — also known as the point from which the meteor shower appears to originate — and then keep your eyes pointed in that direction. The moon’s light can also be a negative factor, but since meteor showers occur on specific days, it’s up to nature as to whether or not moonlight will affect viewing. 

Lyrids

When: Apr. 15 to Apr. 30
Peak date: Apr. 21 to 22
Maximum meteor rate: 18 meteors per hour
Radiant: Lyra

Things pick up again in April with the Lyrids meteor shower. Its radiant is Lyra, which will rise out of the eastern sky every night during its run. This one is a little bigger than most, having up to 18 meteors per hour. Earth runs through the C/1861 G1 Thatcher comet every April to bring this shower to its citizens. Interestingly, meteors from Lyrids tend to not have trails but can produce some pretty bright fireballs. 

Eta Aquariids

When: Apr. 20 to May 21
Peak date: May 3 to 4
Maximum meteor rate: 50 meteors per hour
Radiant: Aquarius

The 1P/Halley, famously known as Halley’s Comet, is responsible for the Eta Aquariids, and it’s the biggest meteor shower to occur during spring with up to 50 meteors per hour. The only downside is that its radiant, Aquarius, doesn’t rise out of the southeastern sky until around 4 a.m. local time, meaning you’ll have to wake up very early or stay up super late to catch it. On the plus side, the moon will have set by then, meaning the moon won’t obstruct the view for this meteor shower. 

Alpha Capricornids

When: July 12 to Aug. 12
Peak date: July 29 to 30
Maximum meteor rate: 5 meteors per hour
Radiant: Capricornus

Alpha Capricornids is a minor meteor shower that comes from the 169P/NEAT comet. It’s not a strong shower, but it is notable for producing some rather large fireballs. It’s also equally visible in the Southern and Northern Hemispheres. The radiant for this one is Capricornus, which streaks through the south sky and will be visible all night during its peak. Fortunately, the moon won’t be too full, so it won’t obstruct the view too much.

Southern delta Aquariids

When: July 28 to Aug. 12
Peak date: July 29 to 30
Maximum meteor rate: 25 meteors per hour
Radiant: Aquarius

Southern delta Aquariids often overshadows the Alpha Capricornids. This meteor shower peaks early, just a day or two after it officially starts, and then tails off through mid-August. Its early peak puts it on the same day as Alpha Capricornids, so if you see a shooting star on July 29 or 30, it might have come from either one. The radiant for this one is Aquarius, which is right next to Capricornus, making the two showers a fine pairing. Researchers aren’t 100% certain which comet gives us the Southern delta Aquariids, although the best guess right now is 96P/Machholz.

Perseids

When: July 17 to Aug. 23
Peak date: Aug. 12 to 13
Maximum meteor rate: 100 meteors per hour
Radiant: Perseus

Perseids is one of the premier space events that takes place during the summer. It comes from the 109P/Swift-Tuttle comet and is one of the most consistently busy meteor showers of the year. Plus, it takes place over the summer, which is perfect meteor shower weather. The radiant is Perseus, which rises out of the northeastern sky relatively early in the evening and stays up all night. The only downside is that the moon will be almost full during Perseids’ peak in 2025, making it more difficult to see the smaller meteors. 

Southern Taurids

When: Sept. 23 to Nov. 4
Peak date: Oct. 10 to 11
Maximum meteor rate: 5 meteors per hour
Radiant: Taurus

Southern Taurids is one of the longest-lasting meteor showers of the year lasting well over a month. It’s not a particularly active meteor shower, but since it takes place during several other meteor showers, you may spot one of these while looking for another one. The 2P/Encke comet fuels this one and it peaks a couple of weeks away from Halloween. This one is paired with the Northern Taurids to make the Taurids meteor shower. However, they peak on different days so they’re often listed as separate meteor showers. 

Orionids

When: Oct. 2 to Nov. 12
Peak date: Oct. 22 to 23
Maximum meteor rate: 20 meteors per hour
Radiant: Orion

Orionids is a reasonably active meteor shower that happens mostly during October. It also has the distinction of coming from the famous Halley’s Comet just like the Eta Aquariids shower. Unlike Eta Aquariids, the Orionids come out of the Orion constellation, which rises out of the eastern sky in October. Also, the moon will be virtually new, so it’ll have one of the darkest skies of any meteor shower this year. 

Draconids

When: Oct. 6 to Oct. 10
Peak date: Oct. 8
Maximum meteor rate: 10 meteors per hour
Radiant: Draco

Draconids is a minor meteor shower and the shortest one on the list, lasting for all of four days. It hails from the 21/P Giacobini-Zimmer comet and has a fairly decent peak at around 10 meteors per hour. The peak occurs just two days after it starts and then the meteor shower ends two days later. The radiant for Draconids is Draco, which is between the Big Dipper and Little Dipper, making it relatively easy to find in the night sky. 

Northern Taurids

When: Oct. 13 to Dec. 1
Peak date: Nov. 8 to 9
Maximum meteor rate: 5 meteors per hour
Radiant: Taurus

Northern Taurids is the other half of the Taurids meteor shower and this one lasts even longer, going from the middle of October all the way until December. It peaks about halfway through its run on Nov. 8, which is a few weeks later than its southern counterpart. Otherwise, the two are virtually identical. They are both fueled by the 2P/Encke comet and at their best produce around five meteors per hour. For now, researchers believe that this shower comes from a different segment of the Encke comet trail, which is why it’s often listed separately from its southern cousin. 

Leonids

When: Nov. 3 to Dec. 2
Peak date: Nov. 16 to 17
Maximum meteor rate: 15 meteors per hour
Radiant: Leo

Just a few days after the Northern Taurids peaks, the Leonids shower will also peak. Created by the 55P/Tempel-Tuttle comet, Leonids will come from the Leo constellation, which rises in the eastern sky right around 2 a.m. local time for most of its run. This is a bigger meteor shower than the Taurids but a smaller shower than the Orionids. Since all four of them intersect during the first week of November, it may be tough to tell which meteor shower a shooting star comes from. This is especially true since Taurus, Leo, and Orion are all in the eastern sky at this time of year. Leonids often has fast, bright meteors that leave a trail, which may be the only way to differentiate a Leonids meteor from the other three showers. 

Geminids

When: Dec. 4 to Dec. 20
Peak date: Dec. 14 to 15
Maximum meteor rate: 120 meteors per hour
Radiant: Gemini

Geminids is one of the biggest meteor showers of the year, and it peaks less than two weeks away from Christmas. It’s generated by the 3200 Phaethon comet and can show as many as 120 meteors per hour in the right conditions. Geminids is best known for its brighter, slower-moving meteors, making them easier to see in brighter areas like cities or suburbs. It takes place during the cold season, but it can put on quite a show if viewed from outside the big city. 

Ursids

When: Dec. 17 to Dec. 26
Peak date: Dec. 22 to 23
Maximum meteor rate: 10 meteors per hour
Radiant: The Little Dipper

Ursids begins right after the peak of Geminids and continues until the day after Christmas. Since Geminids ends before Christmas, it is statistically likely that if you’ve ever watched a Christmas movie that has a shooting star, it likely came from Ursids. The shower peaks on the evening of Dec. 22 from the Little Dipper, which is readily visible in the night sky for most of the evening. Much like Draconids, it disappears almost as fast as it shows up, lasting only nine days in total. 

Quadrantids

When:: Dec. 12, 2025 to Jan. 12, 2026
Peak date: Jan. 3 to 4, 2026
Maximum meteor rate: 120 meteors per hour
Radiant: The Big Dipper

The year ends the same way it begins with the Quandrantids meteor shower. It starts in early December and wraps around to the New Year. Thus, while it does have the distinction of being the only meteor shower that occurs twice a year, the peak is always in the first few days of January. Otherwise, it’s the same meteor shower as the Quadrantids listed above. So, we’ll use this space to deliver a fun fact. Most meteor showers are fueled by comets, chunks of ice floating through the universe that leave long trails that, as Earth moves through them, create meteors. However, Quadrantids is fueled by 2003 EH, which is an asteroid and not a comet. Researchers believe that 2003 EH is potentially a comet that died out and became an asteroid. 

Technologies

Trump to Sign Bill Banning Deepfakes, Nonconsensual Images: What to Know

The bipartisan ‘Take It Down’ Act passed swiftly in both the Senate and the House, and has been championed by First Lady Melania Trump.

President Donald Trump is expected to sign the bipartisan Take It Down Act into law on Monday, a significant step in regulating the nonconsensual sharing of intimate images, including AI-generated deepfakes. The legislation aims to protect individuals from the harmful effects of such content, which has been increasingly prevalent in the digital age with the expansion of artificial intelligence.

Read more: Jamie Lee Curtis Celebrates Meta’s Removal of Fake AI Ad

What are deepfakes?

Deepfakes are realistic but fake images, videos or audio created using artificial intelligence to mimic someone’s appearance, voice or actions.  

One widely reported example was a 2022 viral video of Ukraine’s President Volodymyr Zelenskyy. In the altered clip, Zelenskyy appeared to urge Ukrainian soldiers to surrender to Russian forces, a message he never actually delivered. The video was quickly debunked, but it raised serious concerns about the use of deepfakes in disinformation campaigns, especially during wartime. 

Deepfakes have also been used to spread sexually explicit content or revenge porn.

Read more: Election Deepfakes Are Here and Better Than Ever

What are the key aspects of the Take It Down Act?

The Take It Down Act prohibits knowingly sharing or threatening to share intimate images of someone without their permission, including digitally altered or AI-generated deepfakes. Here is a breakdown of the bill and what it targets:

  • Criminalization of nonconsensual sharing: The act makes it a federal offense to distribute intimate images without the subject’s consent. The bill applies to both real and AI-generated content. 
  • Mandatory removal: Online platforms, such as tech and social media sites, are required to remove flagged content, including any copies of the material, within 48 hours of notification by the victim.
  • Mandatory restitution: Violators will face mandatory restitution and criminal penalties such as prison time, fines or both.
  • Protection of minors: The legislation imposes stricter penalties for offenses involving minors, aiming to provide enhanced safeguards for vulnerable individuals.
  • Enforcement by the Federal Trade Commission: The FTC is designated as the primary agency responsible for enforcing the provisions of the act.

Who supports the Take It Down Act?

First Lady Melania Trump has been a vocal advocate for the legislation over the last several months, emphasizing the need to protect children and teenagers from the damaging effects of online exploitation. Her efforts included public appearances and discussions with lawmakers to garner support for the bill. 

The bill, introduced by Sen. Ted Cruz (R-Texas), gained bipartisan backing, with cosponsors including Sen. Amy Klobuchar (D-Minn.) and Sen. Cory Booker (D-N.J.). It passed the Senate unanimously in February, followed by House approval in April with a 409-2 vote.

What are the criticisms and concerns about the bill?

While the act has been praised for addressing a growing issue, it has also faced criticism from various groups. Some digital rights organizations express concerns that the law could infringe on privacy and free speech, particularly regarding the potential for false reports and the impact on encrypted communications. There are also apprehensions about the enforcement of the law and its potential misuse for political purposes. 

For instance, representatives of The Cyber Civil Rights Initiative, a nonprofit that supports victims of online abuse, voiced strong concerns about the bill, according to PBS News. The group criticized the takedown provision as overly broad, vaguely written and lacking clear protections to prevent misuse.

What are the next steps?

Trump is expected to sign the bill Monday at 3 p.m. ET. This act will mark Trump’s sixth bill signed into law so far in his second term. By his 100th day back in office, he had enacted only five, marking the lowest number of new laws signed by a president in the first 100 days of a term since the Eisenhower administration in the 1950s, based on an analysis of congressional records by NBC News.

The signing of the Take It Down Act represents a significant move towards regulating nonconsensual intimate imagery in the digital realm. While it aims to provide greater protection for individuals, ongoing discussions will be essential to address the concerns and ensure the law’s effective and fair implementation. 

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Technologies

Anno 117 Pax Romana Preview: A Beautiful Simulation of a Prosperous Time

Diplomats and traders rejoice. The year 117 is a perfect setting for the Anno series.

Over three decades, the Anno series has plunged gamers into deep real-time strategy experiences set within some of the most massive empires that humans have ever built. From the Renaissance to the Industrial Revolution, Anno tasks players with balancing ravenous economic growth with conflicts of ideological revolution — and coming out the other side with a strong, unified state.

The next game in the series, Anno 117: Pax Romana, has the earliest historical setting for the Anno series to date, and it’s an incredibly ambitious shift (nearly as much as the brief stint in futuristic settings with Anno 2070 and Anno 2205). As the dates suggest, Anno 117 takes place during a time of immense economic and cultural prosperity in antiquity — and I got an early peek at how that looks during a three-hour hands-on virtual preview session moderated by an Ubisoft employee.

While Anno 117: Pax Romana is a game where you’ll still be focusing on your economy and fostering positive relations first and foremost, you’ll also need to consider building fortifications and training units for land and sea combat.

As the game is centered on growing your own Roman empire, you’ll have to choose which end to colonize first, either beginning in Latium (in modern-day western Italy, around Rome) as a Roman governor or expanding Celtic influence by starting in Albion (in modern-day England). My hands-on preview was limited to Roman gameplay, but I was able to see how much depth the Celts add to the game. Starting in Albion doesn’t just change the map geography and resource nodes you can build around, it changes the research trees, religions and construction projects you’re able to access as well.

Many contemporary 4X strategy games (it stands for explore, expand, exploit and exterminate) such as Sid Meier’s Civilization 7 and Age of Mythology: Retold focus heavily on outmaneuvering and destroying your opponents. In Anno 117, there isn’t really the same type of «win condition» — and there’s far less extermination to revel in overall.

The interwoven construction systems of Anno 117 are easy to pick up but difficult to master, especially if you want your empire to span multiple islands across the map. Here’s what I picked up about the game during my three-hour preview.

When building a civilization, the devil is in the details

If you’re choosing to set a game in the golden age of Roman civilization, it definitely makes sense to focus on graphical fidelity — I’m sitting down here to engage with the beauty and culture of Pax Romana.

Anno 117 doesn’t disappoint in this regard. Toward the tail end of my hands-on preview, I frequently found myself straying away from my self-imposed objectives to simply watch my citizens barter in the marketplace or work away on the wheat or hemp farms that stretched across the countryside.

Each dwelling you build adds three new citizens to your island, and these nonplayable characters are fully simulated as they go about their day-to-day business.

I watched the plebeians master their crafts, making silks and baking bread before they retired to cultural centers to find an education. The lower class libertini mined ore, chopped wood and delivered goods on handcarts, creating a constant stream of foot traffic that was mesmerizing to keep an eye on.

The complexity of these real-time interactions is a real treat. If too many workers gather at a warehouse with goods and raw materials, the roadways jam up and productivity drastically drops. It felt incredibly natural to manage these blockages and make necessary adjustments because I was already so involved with the little lives carrying on in the game.

Once you build something you feel truly proud of, Anno 117 has features that let you toggle the heads-up display off — I used this photo mode to capture some of my favorite pictures for this section of my preview. The images can’t capture the simple joy of watching fields of golden wheat swaying in the wind, but I think they convey the splendor of a budding city-state in Latium.

You might need an urban planning degree to run a well-oiled machine

If I could go back in time and restart my Anno 117 preview play session, I’d choose to take a beat before beginning construction on my starting island.

That’s no joke — every resource node, production center and citizen dwelling will affect how future supply chains are built, and that’s before factoring in the increasingly complex web of roads you’ll have to build to connect everything to the docks.

I shrugged and placed my first houses and farms randomly in the middle of the map, and it started causing problems for me hours later when I needed to build out unhygienic pigsties and hazardous kilns to broaden my civilization’s economic prospects.

There’s almost an overwhelming number of variables to juggle. Resources can only be extracted from certain nodes (and some fisheries and farms can only be built where the soil or water is suitably fertile for them), warehouses need to be located close enough for storage and production facilities will need speedy access to requisite materials.

More complex goods require multiple resources to make, which means your supply chains will become even more complicated as ore, grain and animal products move further and further around your budding city.

As settlements become cities, problems emerge. Certain structures can spread disease and others are fire hazards, and you’ll need to invest in Pax Romana’s version of hospitals and firemen to mitigate these risks. I didn’t have to worry about invading forces in the demo — my Pax Romana was a true time of peace — but you’ll have to secure your borders in the full release, ensuring that there is enough military manpower spread around that your citizens are safe. It’s been some time since land combat was featured in an Anno game, but you can train warriors and scouts that patrol your land for different quest objectives.

The speed of your city’s growth and expansion is largely dependent on the caliber of citizens you’re drawing to your island: In order to upgrade your citizens, you must cater to their basic needs and their luxury wants by building them into the city-state’s supply chain.

This can be confusing to a new player — I was left momentarily scratching my head about being limited to construction of logging camps, wheat farms and basic food and clothing production — but the real construction possibilities open up once you begin diversifying your population with more worker types. I unlocked the plebeians in the latter half of my first hour with Anno 117, and that’s when the game truly picked up and more construction options became available.

Even so, I’d caution against rushing the citizen class upgrades. Expanding too quickly is a huge strain on your purse, and I found that I needed to spend a lot of denarii in order to establish a decent income.

This is one of the cases where slow and steady improvements to your supply lines are extremely important. I quickly learned the lesson that private equity seemingly hasn’t: Don’t sacrifice long-term growth on the altar of short-term profits. That’s a good way to get hosed down with a net negative denarii drain, which will slow your expansion indefinitely.

If you’re willing to take the time to do some very basic planning before clearing out trees and establishing your first builds, I expect players will find Anno 117 to be a very rewarding (if occasionally confusing) city builder spanning a rich territorial tapestry of different island factions.

Hidden at the periphery: Trade routes, disputes and random events

During my three-hour play session, I was largely relegated to a single island, building out the basic necessities and cultural landmarks that serve to kickstart a burgeoning Roman province. Even still, I was able to get a glimpse at some of the game’s deeper systems — and there’s a lot going on in the wider world while the player is getting themselves situated.

There are many other nonplayable characters governing their own states on neighboring islands, and I would occasionally get notifications informing me of their achievements in research, development and trade.

These pop-ups created a sense of urgency — my civilization was not being built within a vacuum, and I couldn’t be sure if these other peoples had a tendency to build mutually beneficial relationships or if they stood only to conquer their nearby foes. I mostly enjoy building trade routes and forging alliances with others, but I would be lying if I said that these infrequent updates didn’t have me contemplating an investment in a bigger military presence.

I imagine that starting with the Romans in Latium or the Celts in Albion won’t just affect the nodes you can unlock in your research tree, but will change the way different neighbors interact with you as you make contact with them throughout the wider world.

Not every interaction with outsiders is a promise to paint the streets or oceans red — and outside of trade, there are other ways that NPC factions help you build a better future.

Provinces that adopt the same faith as you cement the belief in your gods, and both societies will reap greater buffs as the religion spreads among a larger population. These boons can increase research speed, military might or economic production. A rising tide raises all ships, and spreading religious fervor benefits all governors who worship the same gods.

Players will exert influence on the wider world, but it will also exert an influence on their own city-state: The society they’ll build is only one piece of a much grander, ever-shifting puzzle.

On a more granular level, a player’s civilization will undergo random events and disputes that keep it in a state of perpetual motion. Their people are never at a standstill (unless one uses their omnipotent powers to literally pause time) and as such, they’ll have trade disagreements, spread rumors and even riot.

Some of these events are simple decisions: In a moment of economic turmoil, I took a bribe from a wealthy businessman, but ended up enraging workers throughout the city; another time, I chose a personal advisor who increased my passive income instead of one who would optimize the storage of my warehouses.

Other events start up more involved questlines — when citizens live in fear of a nearby shipwreck that is said to be haunted, I’d have to train up a scouting party and send them into the depths to report on what was truly happening. These secondary objectives make your territories feel alive and engage the player outside of the usual city-building activities.

There’s a complex world hidden behind the curtain of Anno 117, but the game is approachable for new real-time strategy players, continuing the series’ usual throughline of placing an emphasis on solving conflict through economic and diplomatic means.

Combat is certainly present, but I was able to completely avoid it during my preview session, leading me to wonder how much fighting there will truly be for the more military-minded players. Either way, Anno 117: Pax Romana sold me on its premise — and I wanted to continue building my empire during this historically unprecedented time of peace.

Anno 117: Pax Romana is set to be released in 2025, but we don’t have an exact date as of yet. The game will be available on PC, PS5 and Xbox Series X and S.

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Technologies

Google I/O 2025: How to Watch Google’s Biggest Event (and What to Expect)

Google’s biggest event of the year will almost certainly be about all the ways AI will help you get stuff done.

Google’s main I/O 2025 keynote takes place on May 20, with I/O continuing over May 21 for developers to get hands-on with Google’s latest products. At its keynote, we expect Big G to talk about its various innovations across its constantly expanding suite of products and tools — no doubt with a huge focus on AI throughout. If we collectively cross our fingers, promise to be good and eat all our vegetables, then we may even be treated to a sneak peek at upcoming hardware. 

Read more: Android 16: Everything Google Announced at the Android Show

Google also hosted a totally separate event that focused solely on Android. The Android Show: I/O Edition saw the wrappers come off Android 16, with insights into the new Material 3 Expressive interface, updates to security and a focus on Gemini and how it’ll work on a variety of other devices. 

By breaking out Android news into its own virtual event, Google frees itself to spend more time during the I/O keynote to talk about Gemini, Deep Mind, Android XR and Project Astra. It’s going to be a jam-packed event, so here’s how you can watch I/O 2025 as it happens and what you can look forward to.

Google I/O: Where to watch

Google I/O proper kicks off with a keynote taking place on May 20, 10 a.m. PDT (1 p.m. EDT, 6 p.m. BST). It’ll be available to stream online on Google’s own YouTube channel. There’s no live link on the I/O website yet, though you can use the handy links to add the event to your calendar of choice and register your details if you want more info from Google. Which maybe you do. 

What to expect from Google I/O 2025

Not much chat about Android 16: As Google gave Android 16 its own outing already, it’s likely that it won’t be mentioned all that much during I/O. In fact at last year’s event, Android was barely mentioned, while uses of the term «AI» went well over a hundred. 

Android XR: Google didn’t talk much about Android XR during the Android show, focusing instead on the purely phone-based updates to the platform. We expected to hear more about the company’s latest foray into mixed-reality headsets in partnership with Samsung and its Project Moohan headset, so it’s possible that this is being saved for I/O proper. 

Gemini: With Android being spun out into its own separate event, Google is evidently clearing the way for I/O to focus on everything else the company does. AI will continue to dominate the conversation at I/O, just as it did last year (though hopefully Google can make it more understandable) with updates to many of its AI platforms expected to be announced. 

Gemini is expected to receive a variety of update announcements, including more information on its latest 2.5 Pro update which boasts various improvements to its reasoning abilities, and in particular to its helpfulness for coding applications. Expect lots of mentions of Google’s other AI-based products, too, including DeepMind, LearnLM and Project Astra. Let’s just hope Google has figured out how to make this information make any kind of sense.

Beyond AI, Google may talk about updates to its other products including GMail, Chrome and the Play Store, although whether these updates are big enough to be discussed during the keynote rather than as part of the developer-focused sessions following I/O’s opening remains to be seen.

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