Technologies
I Saw the AI Future of Video Games: It Starts With a Character Hopping Over a Box
At the 2025 Game Developers Conference, graphics-chip maker Nvidia showed off its latest tools that use generative AI to augment future games.

At its own GTC AI show in San Jose, California, earlier this month, graphics-chip maker Nvidia unveiled a plethora of partnerships and announcements for its generative AI products and platforms. At the same time, in San Francisco, Nvidia held behind-closed-doors showcases alongside the Game Developers Conference to show game-makers and media how its generative AI technology could augment the video games of the future.
Last year, Nvidia’s GDC 2024 showcase had hands-on demonstrations where I was able to speak with AI-powered nonplayable characters, or NPCs, in pseudo-conversations. They replied to things I typed out, with reasonably contextual responses (though not quite as natural as scripted ones). AI also radically modernized old games for a contemporary graphics look.
This year, at GDC 2025, Nvidia once again invited industry members and press into a hotel room near the Moscone Center, where the convention was held. In a large room ringed with computer rigs packed with its latest GeForce 5070, 5080 and 5090 GPUs, the company showed off more ways gamers could see generative AI remastering old games, offering new options for animators, and evolving NPC interactions.
Nvidia also demonstrated how its latest AI graphics rendering tech, DLSS 4 for its GPU line, improves image quality, light path and framerates in modern games, features that affect gamers every day, though these efforts by Nvidia are more conventional than its other experiments. While some of these advancements rely on studios to implement new tech into their games, others are available right now for gamers to try.
Making animations from text prompts
Nvidia detailed a new tool that generates character model animations based on text prompts — sort of like if you could use ChatGPT in iMovie to make your game’s characters move around in scripted action. The goal? Save developers time. Using the tool could turn programming a several-hour sequence into a several-minute task.
Body Motion, as the tool is called, can be plugged into many digital content creation platforms; Nvidia Senior Product Manager John Malaska, who ran my demo, used Autodesk Maya. To start the demonstration, Malaska set up a sample situation in which he wanted one character to hop over a box, land and move forward. On the timeline for the scene, he selected the moment for each of those three actions and wrote text prompts to have the software generate the animation. Then it was time to tinker.
To refine his animation, he used Body Motion to generate four different variations of the character hopping and chose the one he wanted. (All animations are generated from licensed motion capture data, Malaska said.) Then he specified where exactly he wanted the character to land, and then selected where he wanted them to end up. Body Motion simulated all the frames in between those carefully selected motion pivot points, and boom: animation segment achieved.
In the next section of the demo, Malaska had the same character walking through a fountain to get to a set of stairs. He could edit with text prompts and timeline markers to have the character sneak around and circumvent the courtyard fixtures.
«We’re excited about this,» Malaska said. «It’s really going to help people speed up and accelerate workflows.»
He pointed to situations where a developer may get an animation but want it to run slightly differently and send it back to the animators for edits. A far more time-consuming scenario would be if the animations had been based on actual motion capture, and if the game required such fidelity, getting mocap actors back to record could take days, weeks or months. Tweaking animations with Body Motion based on a library of motion capture data can circumvent all that.
I’d be remiss not to worry for motion capture artists and whether Body Motion could be used to circumvent their work in part or in whole. Generously, this tool could be put to good use making animatics and virtually storyboarding sequences before bringing in professional artists to motion capture finalized scenes. But like any tool, it all depends on who’s using it.
Body Motion is scheduled to be released later in 2025 under the Nvidia Enterprise License.
Another stab at remastering Half-Life 2 using RTX Remix
At last year’s GDC, I’d seen some remastering of Half-Life 2 with Nvidia’s platform for modders, RTX Remix, which is meant to breathe new life into old games. Nvidia’s latest stab at reviving Valve’s classic game was released to the public as a free demo, which gamers can download on Steam to check out for themselves. What I saw of it in Nvidia’s press room was ultimately a tech demo (and not the full game), but it still shows off what RTX Remix can do to update old games to meet modern graphics expectations.
Last year’s RTX Remix Half-Life 2 demonstration was about seeing how old, flat wall textures could be updated with depth effects to, say, make them look like grouted cobblestone, and that’s present here too. When looking at a wall, «the bricks seem to jut out because they use parallax occlusion mapping,» said Nyle Usmani, senior product manager of RTX Remix, who led the demo. But this year’s demo was more about lighting interaction — even to the point of simulating the shadow passing through the glass covering the dial of a gas meter.
Usmani walked me through all the lighting and fire effects, which modernized some of the more iconically haunting parts of Half-Life 2’s fallen Ravenholm area. But the most striking application was in an area where the iconic headcrab enemies attack, when Usmani paused and pointed out how backlight was filtering through the fleshy parts of the grotesque pseudo-zombies, which made them glow a translucent red, much like what happens when you put a finger in front of a flashlight. Coinciding with GDC, Nvidia released this effect, called subsurface scattering, in a software development kit so game developers can start using it.
RTX Remix has other tricks that Usmani pointed out, like a new neural shader for the latest version of the platform — the one in the Half-Life 2 demo. Essentially, he explained, a bunch of neural networks train live on the game data as you play, and tailor the indirect lighting to what the player sees, making areas lit more like they’d be in real life. In an example, he swapped between old and new RTX Remix versions, showing, in the new version, light properly filtering through the broken rafters of a garage. Better still, it bumped the frames per second to 100, up from 87.
«Traditionally, we would trace a ray and bounce it many times to illuminate a room,» Usmani said. «Now we trace a ray and bounce it only two to three times and then we terminate it, and the AI infers a multitude of bounces after. Over enough frames, it’s almost like it’s calculating an infinite amount of bounces, so we’re able to get more accuracy because it’s tracing less rays [and getting] more performance.»
Still, I was seeing the demo on an RTX 5070 GPU, which retails for $550, and the demo requires at least an RTX 3060 Ti, so owners of graphics cards older than that are out of luck. «That’s purely because path tracing is very expensive — I mean, it’s the future, basically the cutting edge, and it’s the most advanced path tracing,» Usmani said.
Nvidia ACE uses AI to help NPCs think
Last year’s NPC AI station demonstrated how nonplayer characters can uniquely respond to the player, but this year’s Nvidia ACE tech showed how players can suggest new thoughts for NPCs that’ll change their behavior and the lives around them.
The GPU maker demonstrated the tech as plugged into InZoi, a Sims-like game where players care for NPCs with their own behaviors. But with an upcoming update, players can toggle on Smart Zoi, which uses Nvidia ACE to insert thoughts directly into the minds of the Zois (characters) they oversee… and then watch them react accordingly. These thoughts can’t go against their own traits, explained Nvidia Geforce Tech Marketing Analyst Wynne Riawan, so they’ll send the Zoi in directions that make sense.
«So, by encouraging them, for example, ‘I want to make people’s day feel better,» it’ll encourage them to talk to more Zois around them,» Riawan said. «Try is the key word: They do still fail. They’re just like humans.»
Riawan inserted a thought into the Zoi’s head: «What if I’m just an AI in a simulation?» The poor Zoi freaked out but still ran to the public bathroom to brush her teeth, which fit her traits of, apparently, being really into dental hygiene.
Those NPC actions following up on player-inserted thoughts are powered by a small language model with half a billion parameters (large language models can go from 1 billion to over 30 billion parameters, with higher giving more opportunity for nuanced responses). The one used in-game is based on the 8 billion parameter Mistral NeMo Minitron model shrunken down to be able to be used by older and less powerful GPUs.
«We do purposely squish down the model to a smaller model so that it’s accessible to more people,» Riawan said.
The Nvidia ACE tech runs on-device using computer GPUs — Krafton, the publisher behind InZoi, recommends a minimum GPU spec of an Nvidia RTX 3060 with 8GB of virtual memory to use this feature, Riawan said. Krafton gave Nvidia a «budget» of one gigabyte of VRAM in order to ensure the graphics card has enough resources to render, well, the graphics. Hence the need to minimize the parameters.
Nvidia is still internally discussing how or whether to unlock the ability to use larger-parameter language models if players have more powerful GPUs. Players may be able to see the difference, as the NPCs «do react more dynamically as they react better to your surroundings with a bigger model,» Riawan said. «Right now, with this, the emphasis is mostly on their thoughts and feelings.»
An early access version of the Smart Zoi feature will go out to all users for free, starting March 28. Nvidia sees it and the Nvidia ACE technology as a stepping stone that could one day lead to truly dynamic NPCs.
«If you have MMORPGs with Nvidia ACE in it, NPCs will not be stagnant and just keep repeating the same dialogue — they can just be more dynamic and generate their own responses based on your reputation or something. Like, Hey, you’re a bad person, I don’t want to sell my goods to you,» Riawan said.
Technologies
Why Are Switch 2 Games So Expensive? Trump’s Tariffs May Not Be Sole Factor
It still comes down to money.

Wednesday’s reveal of the Switch 2 had a lot of buzz from Nintendo surrounding its successor to the Switch. One shocking bit, though, was the high price of its games. There’s a lot of confusion, especially with news of President Donald Trump’s increased tariffs on many trading partners, including Japan.
After the Switch 2 Direct, Nintendo released the full details of the upcoming console and games on its website. The price of Mario Kart World shocked gamers and led to some disdain, as the $80 MSRP was $10 more than what most new games cost today. This led many to wonder if this would be a new normal for game prices due to Trump’s tariffs or if Nintendo was just being greedy. The answer, however, might be something completely different.
Are Nintendo Switch 2 game prices hiking?
To start, some details need to be cleared up. Some people have posted on social media that the price of Nintendo’s Switch 2 games, at least in the US, will be $90. That is incorrect, as of right now.
One X user posted Switch 2 EU prices for Mario Kart World, which start at 80 euros for a digital version and 90 euros for the physical copy. Typically, US and EU games match in price, which caused some to assume that this pricing would be the case for the US.
Nintendo Switch 2 games will be more expensive physically than digitally.
Mario Kart World will be 90 freaking euros phisically. pic.twitter.com/iXuRwzlFqH— Centro LEAKS (@CentroLeaks) April 2, 2025
US retailers, however, already posted their Switch 2 game prices, and Nintendo-published games are listed at $80.
Will Trump’s tariffs cause the Switch 2 to cost more?
As for Trump’s tariffs, that is unlikely to be a driver of this price bump. Tariffs are not applied to digital goods, and when the prices were published, there were no tariffs on Japan. Plus, games are similarly expensive in other countries like Canada and the UK.
With that cleared up, why are Nintendo games on the Switch 2 so expensive? One likely reason is game storage.
Read More: All the Nintendo Games You Can Update to Switch 2 for Free
The Switch 2 uses what Nintendo calls game-key cards, which are Switch 2 cartridges that don’t have all the game data on the cartridge itself. This helps save on production costs as storage is expensive. The original Switch cartridges went up to 32GB of storage, which doesn’t seem like a lot these days, with some games taking up 100GB or more of storage, but this is for the original Switch. Only a few games, like The Witcher 3, went above 32GB because the graphics for the Switch weren’t on the high end like with a PC, PS5 or Xbox Series console, where a Witcher 3 install size starts at 50GB.
Switch 2 games are going to be bigger in size — there is little doubt about it. CD Projekt Red confirmed it would put its Cyberpunk 2077: Ultimate Edition on one 64GB cartridge, and there will likely be other games to surpass that 64GB. With the max size of the cartridge doubling in size, it adds to the price of the physical card, as not only does storage have to be bigger, but they will need to transfer data faster. That can get more expensive for physical copies, unlike optical discs, which are still the same price whether it has 20GB or 100GB on the disc.
What does all this mean for gamers?
This leads to a dilemma for publishers: Put the entire game on the physical card and sell it at a loss, increase the price of the physical copy with the full game on it or use the game-key card to have a card with minimal storage, requiring gamers to download the entire game.
Read More: The 17 Best Nintendo Switch Games Right Now
It appears that Nintendo went with door No. 2. This doesn’t come as much of a surprise, knowing the company. Anyone who wants to save money on games knows that Nintendo will seldom bring the price down of its own games. Mario Kart 8 Deluxe, for example, is 8 years old and is still full price on Nintendo’s website.
According to an industry analysis from Niko Partners, this new pricing could become the new normal in a couple of years when it comes to physical cartridges.
«While there has been some sticker shock regarding the price of games increasing from $60 to $70 or $80, these price points are set to become industry standard over the next two years, especially so for Nintendo first-party games,» Niko Partners said in a statement Wednesday. «One reason for the higher price is the increased cost of the new and faster Game Cards themselves, with higher capacities being more expensive to manufacture than a PS5 Blu-ray disc.»
Nintendo didn’t respond to a request for comment about the higher price of its games.
That said, this doesn’t explain the lower price of Donkey Kong Bananza, which comes out in July; that’s listed on Nintendo’s site for $70. This could mean the game isn’t using a larger storage card, but that can’t be said for sure until the game comes out. It’s unclear how things will change in the future.
Technologies
Nintendo Switch 2 Pre-orders in US Delayed Due to Trump’s Tariffs
The Switch 2 launch is still happening on June 5, and preorders outside the US seem unchanged.

Nintendo Switch 2 preorders in the US were to start April 9, but it appears those plans have changed due to the new tariffs imposed this week by President Donald Trump. It’s unclear if this means Nintendo will also have to increase the price of the Switch successor, which currently starts at $450.
Nintendo said Friday that it’s delaying Switch 2 preorders in the US, but its June release date is unaffected.
«Pre-orders for Nintendo Switch 2 in the U.S. will not start April 9, 2025 in order to assess the potential impact of tariffs and evolving market conditions,» the company said in a statement. «Nintendo will update timing at a later date. The launch date of June 5, 2025 is unchanged.»
Nintendo didn’t indicate if preorder dates outside the US would change, but Eurogamer reports that preorders are live at various retailers in the UK.
A tariff of 24% has been applied by the US to goods from Japan. Were that rate to be applied directly to the Switch 2’s announced price, it would rise to $558, but it would be up to Nintendo how much of the tariff it will pass on to consumers.
This is a developing story.
Technologies
Twelve South’s Foldable Wireless Charger for iPhone and Apple Watch Is Up to 27% Off at Amazon
This handy accessory makes it easier to travel with your Apple gear and stay charged wherever you go.

Whether you’re traveling for business or off on a wonderful family vacation, charging your stuff shouldn’t be something you have to worry about. Taking extra chargers and cables can be a pain, and they all take up space in your bag. But the handy Twelve South Butterfly SE charger is a compact alternative that can wirelessly charge an iPhone and an Apple Watch at the same time. And it’s available with up to 27% off right now at Amazon.
That top line discount applies to the pink version, though the white model is only $7 more and other colors are seeing 15% off the usual $100 price tag if you have a strong preference. It’s not clear how long the discounts will last, though.
Hey, did you know? CNET Deals texts are free, easy and save you money.
The charger itself offers a way to wirelessly charge a iPhone and Apple Watch from a single AC outlet, and you can even charge your AirPods when your phone is done, too. And because this is a Qi2 charger you’ll get a full 15 watts of wireless charging for compatible devices — including the best iPhones.
When you’re not using the Butterfly SE, it folds up so it can be slid into a pocket, bag or luggage without taking up too much space. It really is the perfect partner for people who like to travel light.
Unfortunately, this charger doesn’t come with an AC adapter in the box, so you’ll need to provide your own. Make sure it’s rated for 20 watts or more. If you need to buy one, Apple’s 20-watt USB-C charger is just $15 right now.
Why this deal matters
We all carry multiple devices around with us these days. Anything that can make charging them more convenient is a win in our books, especially when you’re traveling. This charger takes up little space when it isn’t being used and charges quickly when it is.
-
Technologies2 года ago
Tech Companies Need to Be Held Accountable for Security, Experts Say
-
Technologies2 года ago
Best Handheld Game Console in 2023
-
Technologies2 года ago
Tighten Up Your VR Game With the Best Head Straps for Quest 2
-
Technologies4 года ago
Verum, Wickr and Threema: next generation secured messengers
-
Technologies4 года ago
Google to require vaccinations as Silicon Valley rethinks return-to-office policies
-
Technologies3 года ago
Olivia Harlan Dekker for Verum Messenger
-
Technologies3 года ago
Black Friday 2021: The best deals on TVs, headphones, kitchenware, and more
-
Technologies4 года ago
iPhone 13 event: How to watch Apple’s big announcement tomorrow