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Looking to Upgrade? Galaxy S24 Ultra Specs vs. S23 Ultra vs. iPhone 15 Pro Max

Samsung’s premium Galaxy S24 Ultra phone has arrived. Here’s how it stacks up against last year’s S23 Ultra and Apple’s flagship iPhone 15 Pro Max.

Samsung unveiled the brand new Galaxy S24 Ultra at its Unpacked event. If you’re a Galaxy owner thinking of upgrading, you may wonder how this new flagship phone compares to last year’s Galaxy S23 Ultra (especially since you can find the S23 Ultra for less now that the S24 Ultra is available). Or, if you’re trying to decide between Samsung and Apple, you may be curious how the top-of-the-line S24 Ultra compares to the premium iPhone 15 Pro Max. Let’s break down the specs so you can get a better idea of which phone is right for you.

Last year’s S23 Ultra had a starting price of $1,200 after its release in the US and now starts at $875, while the new S24 Ultra starts at $1,300. The iPhone 15 Pro Max, on the other hand, starts at $1,200. So the base S24 Ultra is $100 more than the base 15 Pro Max, and $100 more than its predecessor was upon its release. (See the chart below for UK and Australian pricing.)

Read more: Best Galaxy S24 Preorder Deals: Take $1,000 Off Samsung’s New Flagship With Early Savings

The S24 Ultra has Qualcomm’s latest Snapdragon 8 Gen 3 chip, which is designed to support on-device AI processing. More specifically, the S24 Ultra has a suite of generative artificial intelligence features, which the company calls «Galaxy AI.» You can, for example, live-translate calls, turn videos shot at normal speed into slow-motion videos or remove unwanted shadows from your photos. CNET’s experts will evaluate all of these AI features in our testing. 

We also saw AI photo editing tools in Google’s Pixel 8 series. There’s a Best Take feature, for example, that allows you to swap your favorite facial expression from a sequence of pictures into another photo from the same sequence where you perhaps don’t like your expression as much.

Read more: Google Pixel 8’s ‘Best Take’ Levels Up AI-Enhanced Photos

The S23 Ultra uses last year’s Snapdragon 8 Gen 2 processor. It doesn’t have Galaxy AI yet, but is expected to get it eventually. The iPhone 15 Pro Max has Apple’s latest A17 Pro chip but doesn’t currently have any generative AI photo editing tools like the Galaxy S24 Ultra or the Google Pixel 8 line. I’m interested to see if the iPhone will ever get features like these, especially because AI is such a buzzword right now. 

Samsung’s Galaxy S24 Ultra Now Has a Titanium Design

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The S23 Ultra runs on Android 13 which will get four years of software and security updates. The S24 Ultra runs on Android 14 which will support 7 years of these updates. The 15 Pro Max runs on iOS 17, and while Apple doesn’t disclose how long it will support its phones with software updates, iOS 17 currently works on models dating back to the 2018 iPhone XS and XR. 

Read more: Best Phone to Buy for 2024

The base S23 Ultra comes with 256GB of storage and either 8 or 12GB of RAM. You can also upgrade to 512GB or 1TB storage options, both with 12GB of RAM. The S24 Ultra comes with the same storage options, but all of them have 12GB of RAM. So Samsung has eliminated the 8GB RAM option on its base S24 Ultra model. While Apple doesn’t disclose the RAM on its iPhones, the 15 Pro Max comes with the same storage options as the S23 and S24 Ultra: 256GB, 512GB and 1TB. 

iPhone 15 Pro Max

All three of these phones have a USB-C port, which is a big deal because all iPhones before the iPhone 15 series either had Lightning ports or 30-pin connectors. The S23 and S24 Ultra support 45-watt fast charging, while the 15 Pro Max supports 27W fast charging. All three phones offer wireless charging, but the Ultras also support reverse wireless charging so you can juice up other devices from the back of these phones. All three phones come with charging cables, but none of them include a charger brick in the box.

The S23 and S24 Ultra have a 5,000-mAh battery. In her S23 Ultra review, CNET’s Lisa Eadicicco found that after 12 hours of use (using the phone to take photos and videos, check her email and socials and stream music), her battery was at 66%. The new model is supposed to have a stronger battery because of its new chip, so we look forward to putting the S24 Ultra’s battery to the test. Apple doesn’t disclose battery capacity, but says the 15 Pro Max has an «all-day battery life» with «up to 29 hours of video playback.» In his 15 Pro Max review, CNET’s Patrick Holland found that after 15 hours of use, the phone usually had 20% to 25% battery left. 

The S23 and S24 Ultra both come with the S Pen stylus that you can store inside the phone. I’d love to see something like this for the iPhone, but it doesn’t exist at the moment. Maybe one day. (Tim Cook, I hope you’re reading this.)

Samsung Galaxy S24 Ultra

The S23 and S24 Ultra both have a 6.8-inch AMOLED display and a 1 to 120Hz variable refresh rate that changes based on how you’re using your phone. So if you’re doing something with lots of screen movement, like playing a video game, the refresh rate will increase. But if you switch to an activity that doesn’t take a lot of movement, like reading an article, the refresh rate will go down. The 15 Pro Max has a 6.7-inch OLED display and also has a variable refresh rate of 1 to 120Hz. 

The S23 and S24 Ultra phones don’t have a notch. They just have a hole-punch camera at the top of the screen. The 15 Pro Max does have a notch in the form of the Dynamic Island, a shape-shifting cutout that allows you to view updates from apps like Maps without needing to have them open.

As for how these phones will feel in-hand, the S23 Ultra is 8.9 millimeters thick, the S24 Ultra is 8.6 millimeters thick and the 15 Pro Max is 8.25-millimeters thick. The S23 Ultra has an aluminum frame and weighs 234 grams. The S24 Ultra and 15 Pro Max have titanium frames and weigh 233 grams and 221 grams, respectively. So the 23 Ultra is slightly thicker and heavier than the S24 Ultra and 15 Pro Max, and it has an aluminum frame (rather than titanium).

The S23 and S24 Ultra cameras are similar. Both phones have a four-camera system with identical selfie, ultrawide, wide and 3x telephoto cameras. Each phone also has another telephoto camera for extreme distance shots. The one on the S23 Ultra is 10 megapixels with a 10x optical zoom, while the one on the S24 Ultra is 50 megapixels with a 5x optical zoom. So the S23 and S24 Ultra cameras are basically the same except for that new 50-megapixel, 5x telephoto camera, which is supposed to take sharper zoom photos.

The iPhone 15 Pro Max, on the other hand, has a three camera system. There’s a 48-megapixel main camera, a 12-megapixel ultrawide camera and a 12-megapixel telephoto camera with a 5x optical zoom. And for your selfies, there’s a 12-megapixel front camera. So both the S24 Ultra and the 15 Pro Max have a 5x optical zoom, but the sensor on the S24 Ultra has a higher resolution. Stay tuned for our camera tests to see how the S24 Ultra camera performs in real life, especially against the 15 Pro Max. 

For more on how the Galaxy S23 and S24 Ultra and the iPhone 15 Pro Max compare, check out our specs chart below.

Samsung Galaxy S24 Ultra specs vs. Samsung Galaxy S23 Ultra, Apple iPhone 15 Pro Max

Samsung Galaxy S24 Ultra Samsung Galaxy S23 Ultra Apple iPhone 15 Pro Max
Display size, tech, resolution, refresh rate, brightness 6.8-inch AMOLED; QHD+ resolution; 1-120Hz adaptive refresh rate 6.8-inch AMOLED; 3,088×1,440 pixels; 120Hz adaptive refresh rate 6.7-inch OLED; 2,796×1,290 pixels; 120Hz adaptive refresh rate
Pixel density 501ppi 500 ppi 460 ppi
Dimensions (inches) 6.40 x 3.11 x 0.34 in 6.43 x 3.07 x 0.35 in 6.29 x 3.02 x 0.32 in
Dimensions (millimeters) 163 x 79 x 8.6 mm 163.3 x 78 x 8.9 mm 159.9 x 76.7 x 8.25 mm
Weight (grams, ounces) 233 g (8.22 oz) 234 g (8.25 oz) 221 g (7.81 oz)
Mobile software Android 14 Android 13 iOS 17
Camera 200-megapixel (wide), 12-megapixel (ultrawide) 10-megapixel (3x telephoto) 50-megapixel (5x telephoto) 200-megapixel (wide), 12-megapixel (ultrawide) 10-megapixel (3x telephoto) 10-megapixel (10x telephoto) 48-megapixel (wide), 12-megapixel (ultrawide), 12-megapixel (5x telephoto)
Front-facing camera 12-megapixel 12-megapixel 12-megapixel
Video capture 8K 8K 4K
Processor Qualcomm Snapdragon 8 Gen 3 Qualcomm Snapdragon 8 Gen 2 for Galaxy Apple A17 Pro
Storage and RAM 12GB RAM + 256GB, 512GB, 1TB 8GB RAM + 256GB; 12GB RAM + 256GB, 512GB, 1TB 256GB, 512GB, 1TB (RAM undisclosed)
Expandable storage None None None
Battery 5,000 mAh 5,000 mAh Undisclosed; Apple claims up to 29 hours of video playback (25 hours streamed)
Fingerprint sensor Under display Under display None (Face ID)
Connector USB-C USB-C USB-C
Headphone jack None None None
Special features Titanium frame, 2,600-nit screen; 7 years of OS and security updates; 5G (mmWave); IP68 water resistance; wireless PowerShare to charge other devices; integrated S Pen; UWB for finding other devices; 45W wired charging (charger not included); Galaxy AI; Wi-Fi 7 5G (Sub6, mmWave); IP68 water resistance; wireless PowerShare to charge other devices; integrated S Pen; 100x Space Zoom; 10x optical zoom; UWB for finding other devices; 45W wired charging 5G (Sub6, mmWave); Action Button, Always-On display, IP68 water resistance, MagSafe, Dynamic Island, 5x optical zoom (120mm equivalent), satellite connectivity, eSIM, thread networking technology
US price starts at $1,300 (256GB) $1,200 (256GB) $1,199 (256GB)
UK price starts at £1,249 (256GB) £1,249 (256GB) £1,199 (256GB)
Australia price starts at AU$2,199 (256GB) AU$1,949 (256GB) AU$2,199 (256GB)

Editors’ note: CNET is using an AI engine to help create some stories. For more, see this post.

Technologies

Yes, an Elden Ring Live-Action Movie Directed by Alex Garland Is Coming

No details or release date, but boy will it be cool to see Malenia wipe the floor with someone else for a change.

Unbelievably, the rumors were true: Alex Garland is indeed set to write and direct a live-action film adaptation of Elden Ring, FromSoftware’s phenomenally successful and difficult video game. Award-winning producer and distributor A24 will work with Garland on the movie.

The dark fantasy Elden Ring is one of the best-selling games of all time, wowing players with its tight gameplay, expansive world and compelling yet cryptic lore, so it’s no surprise that it’s headed for the silver screen. Its epic storyline, written in part by A Game of Thrones author George R. R. Martin, could work well for a film — but it’s also a safe bet that many owners of the 30 million Elden Ring sales would go to see it, too. 

Rumors had swirled that Alex Garland was adapting the game to film weeks ago, per Comic Book Resources, which seemed like an odd choice. But the director’s prior adaptations of nerd properties, from the gritty pulp dystopia of Dredd to the gnostic science fiction of Annihilation, could suit him to take on Elden Ring’s dark fantasy world.

Better still is Garland’s experience with A24, which has led to several of the director’s most compelling visions on celluloid. They first paired up for 2015’s Ex Machina, followed by 2022’s gender parable Men and the bleakly topical Civil War last year, and finally the Iraq War drama Warfare released last month.

There’s no release date or other details for Garland’s Elden Ring. But fans of the game won’t have to wait long to get another fix of their favorite game — its multiplayer spinoff, Elden Ring Nightreign, is coming out on May 30. 

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Technologies

Marvel Rivals’ Sharknado Team-Up Ability Cements the Game’s Fun Direction

This is a wacky, wild superhero game at its core — and superheroes aren’t perfectly balanced.

In Marvel Rivals Season 2.5, team-up abilities are going full camp. Keep your head down, because the sharknado is coming to gobble you up — and resistance is futile.

The Season 2 balance patch was the first one to make wide-reaching changes to the game’s iconic team-up abilities, and the midseason patch is about to arrive with a similar shakeup. Gone are the days of the Punisher’s infinite ammo and Spider-Man’s symbiote one-shot combo. 

Now, Jeff the Shark can combine his ultimate ability with Storm’s tornado as a nod to one of the worst movies I’ve ever seen — and the little land shark can also team up with Venom to heal nearby teammates through symbiotic tendrils. Yes, that evil shark is getting two new team-up abilities in a single patch. It’s the type of lopsided favoritism that keeps me up at night.

These team-ups are fun ideas, but based on the team compositions I see in Diamond and above, I’d venture to guess they won’t get much playtime in highly competitive matches — even with these cooperative boosts, Jeff just doesn’t compete with more effective strategists. Instead, I think these gimmicks are here because what seems like publisher NetEase’s real No. 1 priority is providing different outlets for players to let loose as their favorite superheroes.

Maintaining the Marvel power fantasy

Marvel Rivals is first and foremost a game about stepping into the shoes of some of the most popular superheroes in the world. Comic books are a great storytelling medium — but they’re also a visual spectacle that will just as often fall back on the «rule of cool

It wouldn’t feel right playing as Wolverine if you didn’t have access to the iconic Fastball Special, where he’s picked up and tossed like a football by Colossus (or in Rivals, by Hulk or Thing). Giving up your autonomy to another player rarely goes well, and it’s not like the ability is all that useful — unless you’re one of the best players in the world with Rocket Raccoon’s rocket boots — but it’s an integral part of Wolverine’s combat style.

The same principle applies to Captain America and the Winter Soldier. These characters have known each other for nearly a century. They grew up together in Brooklyn. They’re going to combine their combat styles in a special move.

Is the reverberating slam between Bucky’s metal arm and Steve’s vibranium shield all that great? Not really, because Bucky likely has to be out of position to make use of it. But it’s extremely cool to use and makes players feel like they’re more fully embodying these characters.

That brings us to what will surely be the game’s most infamous combo. The Jeff-nado started out as a Marvel Rivals community joke, and now it’s going to be a real team-up. How often will Storm and Jeff realistically combine their ultimate abilities? I can’t imagine seeing it in many games, but the interaction exists for Jeff players that want to ride the lightning, and that is quite simply cool.

NetEase has designed a game where not every team-up ability should be expected to reshape the entire meta, and I think that’s a great thing. What matters to the developers is that you’re able to enjoy experiencing gameplay for Marvel heroes that isn’t replicated elsewhere.

Each update provides clarity on Marvel Rivals’ competitive mode

If imaginative power fantasy is NetEase’s No. 1 priority, that means the competitive balance of Marvel Rivals takes a backseat. And that’s OK — there are folks who argue that the incessant changes, nerfs and reworks to Overwatch characters have made them less fun over the years, especially oddballs like Sombra and Mercy that are very different from their original incarnations.

Counter to what a game community’s sweatiest players might say, a game is fine when it’s unbalanced. It’s fun to have abilities that aren’t as useful as others, but are super bombastic and flashy. It’s OK to have characters that just won’t make the cut in higher levels of play. There have long been signs that Marvel Rivals is not being designed as a hyper-competitive game — there don’t seem to be Overwatch League-level ambitions at work here.

Marvel Rivals’ competitive system has been criticized since launch, with many players reaching ranks as high as grandmaster with a sub-50% win rate. The rank distribution is extremely generous compared with other games (like Overwatch), and many players who actively play competitive matches will gravitate toward the top.

The recent introduction of Chrono Shield Cards has made it even easier to escape the lower skill brackets, and games in the middle ranks like Platinum and Diamond sometimes feel like a coin flip depending on how skilled the players that queue into the game are. The skill gap between players in each rank is far too wide, and that seems to be how the system is intended to function.

But that relaxed vision for the game may not last, as it seems like NetEase wants to have its cake and eat it too. The Marvel Rivals Ignite 2025 tournament is being backed with a smooth $3 million prize pool. Funky team-ups and a more casual ranked ladder are one thing, but that’s serious money, and it signals that NetEase wants players to get serious about winning.

Marvel Rivals is moving in two distinct directions at once. The actual patches lead me to believe that the developers want this game to be fun first, balancing it around unique hero ability interactions and lower-ranked casual play that the presumed majority of players will experience. The tournament money and the player culture are heavier stuff, and there are a lot of people who want to compete to be the best in Marvel Rivals.

Trying to split the difference will lead the game down a path that ends in an identity crisis. It happened to Overwatch before, and Marvel Rivals isn’t immune to falling into the same traps. If the Jeff-nado is any indication of things to come, I hope the devs at NetEase stick to their guns and keep balancing the game around the Marvel power fantasy rather than prioritize competitive balance for high-tier tournament players and One Above All-ranked streamers.

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Technologies

Anthropic Launched New Claude 4 Gen AI Models. Here’s What They Do

The models can now use tools like web searches during extended reasoning tasks.

The latest versions of Anthropic’s Claude generative AI models made their debut Thursday, including a heavier-duty model built specifically for coding and complex tasks.

Anthropic launched the new Claude 4 Opus and Claude 4 Sonnet models during its Code with Claude developer conference, and executives said the new tools mark a significant step forward in terms of reasoning and deep thinking skills.

The company launched the prior model, Claude 3.7 Sonnet, in February. Since then, competing AI developers have also upped their game. OpenAI released GPT-4.1 in April, with an emphasis on an expanded context window, along with the new o3 reasoning model family. Google followed in early May with an updated version of Gemini 2.5 Pro that it said is better at coding.

Claude 4 Opus is a larger, more resource-intensive model built to handle particularly difficult challenges. Anthropic CEO Dario Amodei said test users have seen it quickly handle tasks that might have taken a person several hours to complete. 

«In many ways, as we’re often finding with large models, the benchmarks don’t fully do justice to it,» he said during the keynote event.

Claude 4 Sonnet is a leaner model, with improvements built on Anthropic’s Claude 3.7 Sonnet model. The 3.7 model often had problems with overeagerness and sometimes did more than the person asked it to do, Amodei said. While it’s a less resource-intensive model, it still performs well, he said. 

«It actually does just as well as Opus on some of the coding benchmarks, but I think it’s leaner and more narrowly focused,» Amodei said.

Anthropic said the models have a new capability, still being beta tested, in which they can use tools like web searches while engaged in extended reasoning. The models can alternate between reasoning and using tools to get better responses to complex queries.

The models both offer near-instant response modes and extended thinking modes. 

All of the paid plans offer both Opus and Sonnet models, while the free plan just has the Sonnet model.

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