Technologies
Apple’s Journal App for the iPhone Truly Surprised Me After a Month
Commentary: I don’t use Journal every night, but even opening the app and looking back helps put time into perspective.

Have you noticed that our iPhones have been trying to fix us? This little gadget in our pocket keeps track of so many aspects of our life, like our schedules, communications, money and health. It’s smart enough to suggest how to optimize our time spent using the device, remind us of when our music is too loud, or point out how much time we spend looking at its pretty screen while scrolling through TikTok.
Now Apple has another major selling point: Your iPhone can help you be a better you. There’s a new Journal app designed to help you reflect and practice gratitude by writing about moments in your day. I’ve been using it for the past month, and there are aspects of this app that aren’t what I expected.
Apple announced Journal back in June at WWDC. It’s part of iOS 17, but unlike other features, this app needed more time to bake and wasn’t included in the September release of the new iPhone software.
I’ve been testing it for a month, with the public beta version of iOS 17.2, and the Journal app is far more than just a place to jot down thoughts on blank pages. I have plenty of blank journals that I never write in (but for some reason I keep buying them). Obviously, when I’m burnt out after a long day, I don’t grab my paisley covered Moleskine.
Instead I do what any sane person does: scroll through my iPhone while in bed. Suddenly it makes sense to journal at night on my phone. I open the Journal app and click to make a post. There are personalized suggestions, called Moments, that give me something to write about. And when I say personalized, these suggestions from my iPhone get real detailed.
Reflections, suggestions, and that time I went to Wendy’s
Journal pulls from my recent activity, showing photos I took, people I texted with, a map of places I visited, music I’ve listened to, and, if I ever actually logged a workout on my Apple Watch, it would show me that too. It also weaves in photo memories from several years back. There are Reflections that present prompts, ideas and questions to reflect on. The prompts aren’t cheesy, and I find them interesting, which is, of course, the idea. These thought exercises help me zoom out to see the bigger picture a bit.

Scrolling through my suggestions, there’s one of a Friday night hangout with friends, a photo of my son when he was little from three years ago, a question prompt and a photo of my family picking out a Christmas tree from this past weekend. I see photos of my dad visiting New York in 2018 and I get a reminder that I ate at a Wendy’s last week. Not every Moment is worthy of a post, but the suggestions give you this little flashback that jolts your brain into replaying memories.
Some suggestions can be strange. It knows that I went to a specific Wendy’s location and wants me to write about it. So clearly your iPhone knows a lot about your life and your burger consumption habits. Apple says all of this is being done while protecting your privacy. The suggested posts from your activities stay inside your iPhone, and Apple can’t see them. The same limits apply to any third-party journal apps that use Apple’s journal suggestion tool API in their software.
Apple says no one but you can access your Journal. Even if your phone is unlocked and you hand it to someone, they can’t get into the app, because you can lock your Journal. I set it to unlock with Face ID. If you sync it to iCloud, it’s stored with end-to-end encryption.
My Journal always hits me with photo memories of my kids, trying to give me a dopamine hit with nostalgia. Like, «Hey, remember this cute moment?» I guess my problems today aren’t so big if I think about the nice stuff that happened in the past. It’s like having a therapist guide you to reset your perspectives.

Imperfect memories and limits
There are some imperfections. For example, once I got my nails done early in the morning and the app assumed I was having breakfast at a restaurant next door. I suppose it’s OK if it’s not perfect, since it’s meant to be a starting point for your little dear diary moment. You don’t have to write a post for every suggestion.
The Journal app lets you add photos, audio or videos to your entries, but there are limits. For instance, video files need to be under 500 megabytes. So I couldn’t add a two-minute video that I shot in 4K. Since your entries are stored locally on your iPhone, limiting the size of your media files in Journal entries helps save space.
On the surface all this makes sense: «Yeah, you got a fancy digital diary!» So what I’m about to share next may sound weird. There’s no way to share any of these posts. And it isn’t just no sharing, it’s no searching. I can’t go, «Oh yeah, I remember that nice Halloween post I made, let me pull that photo up and share it.» No: Nothing is shareable. You’re crafting what look like classic Facebook posts, but it’s just for you. No one will know about this post.
Too many years with an iPhone and being on social media has messed me up so I can’t fathom making content that no one else will see. I realize I have to rethink a few things about the value of writing about my memories.
The lack of a search tool in the Journal app is a bummer. Searching is just scrolling back. The best you can do is bookmark some of your favorite posts, because then you can narrow down entries by filtering what’s bookmarked, or having it show you just photos, audio posts or locations. I guess scrolling is kind of like flipping through the pages of an actual handwritten journal. But then what’s the point of journaling digitally?
There’s another wrinkle to the Journal app, which took me a while to realize. Journal is just another way to lock you into iOS and the Apple ecosystem. Imagine a year goes by and you made hundreds of posts, all of which are stored on your iPhone. Would you just throw away that diary and switch to Android?
I’m not the only CNETter who’s been testing out Journal in beta. CNET Managing Editor and iPhone reviewer Patrick Holland has also been playing with it. Here are his first impressions:
Journal’s secret sauce is triggering your emotions
Like Bridget, I’ve enjoyed the Journal app so far. But sadly, I haven’t had any prompts to relive that great frosty-and-fries experience I had at Wendy’s. What surprises me about Journal is how un-Apple it is. The star of the app is the suggestions feature, and how easily a suggestion can trigger a memory or make me relive a moment that at the time seemed mundane and now resonates with a bunch of feelings.
The experience of using Journal reminds me of the analog experiences I’ve had doing creative writing exercises or following the book The Artist’s Way.
What Journal does best is give me a space for my feelings and a way to organize my thoughts. The suggestions are very personal and private. One made me exit the app and call my family. While another prompt made me wish I still could talk to someone in my family who had died.
Final thoughts on Journal
I agree with Patrick and think the Journal app is worth trying out. Sure, there are things that could be tweaked, like adding a way to search for a post. But if the job of the Journal app is to help one’s mental health and fix some of the busy brain problems we have in this day and age, it does just that. It made me think about what really matters in my life and offered me a way to quickly switch my mindset. I don’t use Journal every night, but even opening the app and looking back helps put time into perspective.
CNET’s Patrick Holland contributed to this report.
Technologies
Google Fiber Partners With Nokia. Here’s What It Could Mean for Your Home Internet
Technologies
War for Westeros, Coming in 2026, Will Let Fans Make Their Own Game of Thrones Ending
The director of the upcoming strategy game chats about how players can forge a different path from the books and show.

For a moment in time, fantasy fans were split between whether Peter Jackson’s Lord of the Rings movies or HBO’s Game of Thrones prestige TV show was the best adaptation of a classic book series. But the Oliphaunt in the room is that the last seasons of the latter plummeted so far in quality that it soured opinions on the show as a whole, especially with its divisive ending. But an upcoming GoT video game adaptation due out in 2026 will give players a chance to set the record straight and make their own new ending to the saga of noble houses, loyalty, betrayal and dragons.
Game of Thrones: War for Westeros, from Australian developer and publisher PlaySide Studios, is a real-time strategy game for PC in which players take on their faction of choice and veer away from the storyline of the books and TV show. Back in June at Summer Game Fest, I descended the stairs below the media lounge into a dimly lit interview spot (the most fantasy dungeon-adjacent spot at the event) to chat with Ryan McMahon, the game’s director.
McMahon explained PlaySide’s vision for the game alongside his own deep affection for the Song of Ice and Fire books and Game of Thrones TV show. In the latter years of the show, he’d hold watch parties with other PlaySide developers to see the latest episodes the night they aired.
PlaySide’s history of RTS games, like its own property Age of Darkness: Final Stand, and work on Warcraft 3: Reforged and Civilization 7 VR, made the strategy genre seem appropriate for its adaptation of the franchise.
«Game of Thrones really felt like a natural fit for that because it’s a show about mass conquest and fighting for territory and leading these armies, as well as the political layers within it,» McMahon said. «There’s a lot of complexity to it that really can shine in a strategy genre.»
That includes representing the warring factions in Game of Thrones as different forces in War for Westeros, each with their own distinct units and strategies. The game will have four playable factions at launch: House Stark with all its minor houses representing the North of the continent of Westeros; House Lannister representing those in the southern half; House Targaryen with the forces she’s collected in the Free Cities, along with her dragons; and finally the Night King with his army of the dead and White Walkers.
While War for Westeros primarily references the Game of Thrones world built in the TV show, PlaySide used lore from the books to fill in the gaps, including among the minor houses and the forces of the Night King, McMahon explained. PlaySide didn’t consult directly with series creator George R.R. Martin, but the studio has consulted the author’s team through rights holder Warner Bros. during development when exploring new territory, McMahon said, «especially when it comes to the White Walkers.»
And while War for Westeros focuses on strategy gameplay over character building and world lore, there are still nods to the source material.
«We definitely are trying to sprinkle as many little Easter eggs and lore mentions where we can to really bring that flavor,» McMahon said. «If you’re a book reader, there will definitely be stuff for you.»
A clash of player-kings
PlaySide is designing War for Westeros’ four factions to be balanced but distinct. In the game, cavalry, siege engines, giants and dragons are among the units unique to each faction, though McMahon declined to elaborate further about how each force will differ from the other, saying PlaySide would share additional details when it was ready to reveal more gameplay.
But even the reveal trailer unveiled during SGF hints at the mechanics and asymmetric units fielded by each faction. The accompanying developer diary showed prealpha gameplay footage that includes columns of foot soldiers arranged to march into battle — some of which were completely incinerated by a massive dragon belching flames.
Though the armies will each have their different units, mechanics, heroes and play styles, PlaySide is striving to keep them balanced against each other — and most importantly, make each side interesting to play.
«We want to make dragons feel powerful, but we want to make sure that the Lannisters, the Starks and the White Walkers all have something that feels like a powerful equivalent that can potentially contest the dragons in some way,» McMahon said.
The developer diary also touches on the political aspect of War for Westeros, though this is less like the systems-heavy diplomacy of strategy games like Civilization 7 and more like the jockeying that happens whenever multiple players are gunning for the win in a tabletop game like Risk or Settlers of Catan. Each playthrough of War for Westeros only ends when one player sits the Iron Throne, so McMahon expects them to naturally form and break alliances at strategic moments — just like in Game of Thrones.
«If I know this person over here [controlling] House Stark is pushing in on the Lannisters, and I’m playing as the Targaryens, that could be my opportunity to push in if they’re ahead,» McMahon said.
Single-player mode will have its own specific layers of political interaction, he added, but the game design’s focus is on how players pit themselves against each other. There will be a game mode where players can set custom modifiers to vary their playthrough and set their own rules. The geography has its own conditions: In the developer diary, there’s footage of an overworld map of Westeros featuring famous locations like Winterfell and King’s Landing. Players won’t be fighting within the iconic castles of the show, but they will clash against enemy armies in handcrafted maps tailored to the various biomes of the continent.
A storm of strategy swords
PlaySide has leaned on its previous strategy experience, making its own RTS, Age of Darkness, and strategy games from other IPs to ensure War for Westeros has a satisfying core gameplay loop. With all that experience, the studio can incorporate layers of complexity while also making it approachable, McMahon said. Given Game of Thrones’ popularity, the game is probably going to be a lot of players’ first RTS (or first in a very long time).
As a game in development, things can always change before War for Westeros comes out in 2026, and McMahon couldn’t say a lot about the game. But I had to ask: What’s the faction McMahon himself likes playing most right now? While his favorite character from the books is Tyrion Lannister, and he really enjoys how the Targaryen hero Daenerys functions, and the faction’s dragons, his sympathies lie with the undead Night King and his White Walkers.
«I’m naturally a very aggressive player in video games, wanting to push forward, take territory, put a lot of pressure on my opponent,» McMahon said. «The White Walkers, as they stand right now, lean heavily into that type of play.»
Much of our conversation centered around the state of the game at launch, with the implication that more could be coming later, though that all depends on how the game is received. Still, McMahon emphasized that the team has a lot of ideas.
«Actually, there’s so much you can do with the world of the Song of Ice and Fire — outside of Westeros, within Westeros — that we can tap into,» McMahon said. «But right now, our focus is on the launch itself. And then, [if] things go well there, there’s a lot we’d love to do.»
Technologies
The Best Co-op Games for Every Situation
Whether you’re hitting a couch co-op sesh or logging in with three other people, try picking up one of these co-op titles.

Cooperative play is intrinsic to gaming. Some of my earliest (and best) gaming memories are of hours-long gaming sessions with friends. There’s a reason why Hazelight Studios’ Split Fiction and It Takes Two were so well received — people love playing games with others. Bonus points if you don’t need two copies of the game, or can do so from the same couch.
Whether you’re looking for a couch co-op or logging in with others across the internet, these are the best games to jump into with your friends.
Best co-op games right now
- Split Fiction
- It Takes Two
- Helldivers 2
- Elden Ring Nightreign
- Baldur’s Gate 3
Best co-op games for two players
These games are best experienced with one other person, so grab a friend and get to work. A few in this section, like Split Fiction, It Takes Two and Cuphead, only require one copy of the game, which makes it even easier to play.
Best co-op games for four players
These games are better experienced with a crew at your back. Squad up with three friends and get ready to squash alien bugs, hunt monsters or battle waves of demons.
Best single-player games with co-op
These games are primarily single-player adventures, but they do support bringing along a friend or three. Whether you’re passing the controller back and forth or dropping in and out, try these games solo or with friends.
Best free co-op games
You don’t always have to shell out to play with friends. Here are a few free options.
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