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iPhone 15 Pro Max Camera vs. Galaxy S23 Ultra: Smartphone Shootout

We put Samsung’s and Apple’s best phones up against each other to see which can take better photos.

The iPhone 15 Pro Max packs one of the most capable cameras seen on any phone. Its main, 48-megapixel image sensor takes stunning photos, while its telephoto lens has been bumped up to 5x, making it great for taking more zoomed-in shots of distant subjects. But it isn’t the only great camera phone to buy. Samsung’s Galaxy S23 Ultra has remained one of our top picks for photographers since it launched earlier this year. It can take great images under any conditions, and its 10x zoom offers even more creative options. 

But how do these two phones compare when it comes to photo-shooting prowess? To find out, I put both devices through their paces in a series of tests in London and Edinburgh, including night mode imagery, zoom tests and portrait mode challenges. 

Read more: Best camera phone to buy in 2023

The long story short is that both phones are incredibly capable when it comes to taking photos that’ll wow your Instagram followers, but read on to see how each phone fares under different conditions.

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Both phones have captured this bright, vibrant scene well with their main cameras. But the iPhone 15 Pro Max has produced more realistic colors in both the sky and in the main building to the left of the scene. The S23 Ultra’s sky looks particularly oversaturated , with a yellow tinge to the scene that I’m less keen on.

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It’s the same story when switching to each phone’s wide-angle lens. The S23 Ultra’s shot is more vibrant, but it looks almost unnaturally saturated as a result. The iPhone 15 Pro Max’s shot looks almost a little drab by comparison, but I prefer its more faithful reproduction of colors. 

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Beyond a slight shift in white balance, there’s very little to choose between either shot here. 

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I focused closer-up on these pretty pink flowers using the main cameras on each phone, and the iPhone is the clear winner. It’s provided an attractive out-of-focus bokeh to the background, while keeping the subject looking nice and sharp, which helps the foreground flflowers stand out. The S23 Ultra doesn’t have the same depth effect and its colors are extremely saturated. The green leaves to the bottom left of the image in particular look almost toxic against the iPhone’s much more realistic tones. 

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Color balance isn’t an issue here, with both phones producing well-exposed shots and the vibrant artwork on this bridge looking well-produced in both images. 

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There’s not a lot of immediate difference here, so I really have to nitpick to draw any conclusion. On the one hand, I slightly prefer the brighter, higher-contrast exposure the S23 Ultra has managed. However, the iPhone 15 Pro Max has a more attractive shallow depth of field, with softer bokeh noticeable on the chairs and light sources in the background. As a result, we can call this one a tie. 

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Switching to the ultrawide cameras on both phones, the big difference is the shift in white balance on the S23 Ultra. Samsung’s phone has opted for an image with a strong magenta color cast that I’m not particularly keen on. While the iPhone’s shot is a little darker, its color tone is much more accurate. 

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Both phones have portrait modes that can be used with different lenses but still capture that attractive bokeh effect around your subject. Taken with the standard 1x lenses, the S23’s shot is wider than the iPhone’s, while also producing richer contrast and stronger colors. The iPhone’s looks quite washed out, either due to lens flare or simply through software processing, and the result is disappointing. 

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Things change when we look at the zoomed-in shots. The iPhone Pro Max’s 5x zoom lens has captured a lovely portrait here, with great exposure and a really natural-looking bokeh around the subject that could easily have been taken on a DSLR with a telephoto zoom. The S23 Ultra’s shot still looks good though, with rich contrast and deep colors. 

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The iPhone 15 Pro Max’s 5x zoom has delivered a much better-looking shot than the S23 Ultra’s 3x lens, with more natural-looking colors and exposure. Things improve for the S23 Ultra at 10x zoom though, with a far nicer color tone overall, not to mention being able to see more detail on the sign, thanks to the longer zoom range. 

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The S23 Ultra’s extended zoom range can be beneficial, especially for those occasions where you really want to fill your frame with a distant subject. However, I personally find 5x to be a real sweet spot. It allows me to find more interesting compositions than I could with a wide-angle lens, but without being too restrictive. 

That’s why I prefer the iPhone 15 Pro Max in this scenario rather than the Galaxy S23 Ultra’s closer 10x zoom. This largely comes down to personal preference, of course, but I find the iPhone’s zoom (as I did with the Pixel 7 Pro’s 5x zoom) much more useful on a day-to-day basis. 

Night mode

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Both the iPhone 15 Pro Max and Galaxy S23 Ultra can take excellent shots after dark, and these images from the main camera are fine examples. That said, the S23 Ultra’s image has a more yellow color cast to the image, while the iPhone 15 Pro Max maintains slightly finer details, especially in some of the brickwork on the buildings. The S23 Ultra’s image noise processing has smoothed out some of those details.

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That detail smoothing is especially noticeable in this nighttime image of the front of a building. While the iPhone has clearly reproduced the details in the brickwork, with noticeable texture on the sandstone blocks, the S23 Ultra has recognized that texture as image noise and so has attempted to smooth it out. The result is an odd-looking smoothed appearance that lacks any of the realism of the iPhone’s image. 

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This scene is more of a mixed bag. The S23 Ultra has kept some of the bright highlights under better control, while the iPhone has achieved a brighter sky that gives better separation to the tops of the buildings. I don’t really feel either one is especially better than the other here.

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Switching to the ultrawide lenses on both phones, it’s immediately obvious that the iPhone’s image is brighter, both in the sky and in the river below. However, it’s a less detailed image, with the S23 Ultra achieving sharper details on the buildings, better control of highlights and less image noise in the river. 

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However, I much prefer the iPhone’s 5x zoom shot at night to either the 3x or 10x zoom shots from the S23 Ultra. The iPhone has achieved a pin-sharp image here, with great colors and exposure, with even the bright clock face on the left being clearly visible. At 3x, the S23 Ultra is already losing some detail, and at 10x the image is disappointingly mushy and lacking in detail. 

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The S23 Ultra’s familiar magenta color cast is visible again in this night mode shot, with the iPhone generally producing more natural tones. Both shots are almost equally bright however, with almost nothing to choose between them in terms of clarity and detail. 

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While the iPhone’s ultrawide night mode shot isn’t quite as sharp as the S23 Ultra’s, Samsung’s phone suffers from some unpleasant noise artifacts in the sky — green-looking blobs where the digital processing clearly hasn’t performed as it should. It’s a disappointing result for the S23 Ultra here, as its shot is otherwise the better of the two.

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The night mode zoom results here are the same as I found in the other test. The iPhone 15 Pro Max’s 5x zoom has produced a sharp and clear image with a good handle on image noise. The 3x shot from the S23 Ultra suffers from unpleasant noise artifacts, and the 10x is extremely muddy and lacking in detail. 

iPhone 15 Pro Max vs. Galaxy S23 Ultra: Which takes better photos?

It’s been a very close-fought battle between these two powerhouse phones, and the reality is that either phone is superb for photographers wanting to take beautiful images under any conditions. It’s only when you really study the details of each shot side-by-side that you can you tell much difference. And even then, a lot of those perceived differences are subjective. Still, with both phones costing well into four figures, it’s important to nitpick at these details to make sure your money is well spent. 

Overall I prefer the images from the iPhone 15 Pro Max. It delivered more-accurate colors in almost all my tests, with the S23 Ultra frequently producing unrealistic color casts from the auto white balance. Samsung’s phone also produces oversaturated images — something that’s been common on Samsung phones for generations — while the iPhone keeps its colors more true to life. 

I also prefer the 5x zoom on the Pro Max, which produces better-looking images than the S23 Ultra’s 3x lens and is generally more useful than the Ultra’s 10x lens. And in night mode, I found the iPhone to deliver overall better-looking shots, especially when using the zoom. 

But bear in mind that I’m a professional photographer, so what I value in images is accurate color tone and a more neutral-looking image that I could boost manually with contrast or other adjustments in editing apps. If you prefer more vibrant, contrasty images to share with family and friends straight from your phone, then Samsung’s phone may be the better option. 

Technologies

Dreaming of a Touchscreen MacBook? You’d Better Be a Fan of Apple’s Dynamic Island

Apple’s first touchscreen MacBook Pros will reportedly include the iPhone’s Dynamic Island feature on their OLED screens.

Apple’s long-awaited first entries into the touchscreen laptop market could be here as early as the fall, according to a new report from Bloomberg. And they could arrive with a feature familiar to iPhone owners: Dynamic Island.

The pill-shaped cutout and alert interface sits at the top of the screen and would presumably offer to people using new touchscreen MacBook Pro models the same kind of conveniences Dynamic Island brings to iPhones — system alerts, app controls, and tracking live activities, among other features — at the top of the screen, using a small amount of real estate.

The Dynamic Island is an evolution of Apple’s much-maligned «notch» from 2017. In 2021, Apple brought the notch over to laptop models around the hardware’s camera.

Dynamic Island aside, the new laptops will not involve a massive redesign, according to Bloomberg’s report. The first touchscreen versions will reportedly be iterations of its 14- and 16-inch MacBook Pros with OLED screens. They’ll retain the keyboard and large trackpad, but will add a context-sensitive touch menu when someone puts their finger the the screen. Scrolling or pinching to zoom would be part of the touch interface.

Given that it’s Apple, you can expect other enhancements that make the most of to the touchscreen. Bloomberg suggests there may be touch-optimized features for choosing emojis, for instance. But since they’ll also have a physical keyboard, owners likely won’t use the screen to type as they would on an iPhone.

The report also suggests that Apple plans to redesign its Dynamic Island feature to make it smaller on its iPhone 18 Pro and Pro Max models.

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Resident Evil Requiem Review: Classic Survival Horror With Modern Action

Capcom finally found the right formula to give fans the scares they’ve wanted with the fan service they’ve been demanding.

The Resident Evil series is on a triumphant comeback. While Resident Evil 6 was critically panned, the series roared back with the horror-focused Resident Evil 7 in 2017. Since then, the series has seen another mainline entry (Resident Evil Village) and three remakes (Resident Evil 2, 3 and 4), with a majority of the games being highly praised by both fans and critics, which is a far cry from when the series was just a stumbling corpse of itself.

Resident Evil Requiem is the ninth game in the mainline series, and Capcom mixes some of the old with the new in this one. Experimentation with the formula was sorely needed as newer entries reminded fans of the delight of being scared, while the remakes had the fanbase pining for their favorite heroes, who had been hardly mentioned since Resident Evil 6. The result is a game that hits the right notes for fans while remaining approachable to nondiehard players who haven’t consumed every scrap of RE content ever made. 

Requiem, like some previous Resident Evil games, has two protagonists: newcomer Grace Ashford and series mainstay Leon Kennedy. Grace is an FBI analyst sent to investigate mysterious murders at a hotel where her mother was killed a decade ago. Leon, meanwhile, goes where the bioweapons are, arriving just in time to meet Grace when all hell breaks loose.

Throughout the game, players switch between controlling Grace and Leon — you’ll spend roughly the same amount of time as each character by the end of the game. Grace is the primary character for the first chunk of the game, with Leon initially playable only briefly. But that changes in the second half, when Leon becomes the primary character.

Requiem in two parts

Playing as two different characters isn’t new in RE games, but in Requiem, Grace and Leon don’t play remotely the same, whereas in previous games, the two characters are relatively similar, aside from access to a couple of weapons and affinity for certain guns. Grace has access to a few weapons, while Leon has a full arsenal at his disposal. In Grace’s sections, the focus is more on stealth, and to preserve the horror tone of Resident Evil 7 and Village, Capcom sets the default camera to first-person. This ramps up the tension and adds plenty of jump scares while controlling Grace, though it can be switched to third-person if it’s too much.

Leon’s default view is third-person, and his sections largely serve as stress relief. You’re not constantly dealing with that same intense horror pressure. Instead, Leon is a full-on badass. He gets access to multiple handguns, a shotgun, a machine gun, grenades and his own special hand cannon, the Requiem. If that wasn’t enough, he also carries a hatchet to pull off melee combos and chop off heads, ensuring that even without ammo, he’s far from helpless.

That dichotomy between Grace and Leon is what the series needed. The previous two mainline games featured a protagonist with seemingly no combat experience who just happened to be resilient, while earlier entries starred highly trained professionals, members of the S.T.A.R.S. team. Feeling helpless as Grace, then exacting revenge in brutal fashion during Leon’s sections, creates an experience that delivers both the horror and the power fantasy the series is known for. 

It makes sense, because you can’t bring back some of the series’ mainstays — like Leon — and have them be completely out of their depth. On the other hand, introducing new characters with minimal combat training risks sidelining the fan-favorite cast established across games, films and shows. Having both Grace and Leon keeps some segments scary while others deliver the Resident Evil joy fans crave, which helps explain the remakes’ popularity.

Take me back to Raccoon City

One of the big selling points for Requiem is its return to where the series started, Raccoon City. While time in the now-destroyed city is limited, Requiem is the first time we’re seeing what the city is like since it was destroyed in an attempt to contain the G-virus outbreak.

As a longtime RE fan, this new lore is exactly what many of us have been wanting. It provides more backstory on the events that led to the original outbreak in Resident Evil and more details about the destruction of Raccoon City in Resident Evil 2. While it doesn’t answer everything and may raise additional questions, it’s refreshing to play a new RE game that acknowledges the events of the first three games rather than ignoring them. It’s also hard to express the nostalgia I felt upon entering the remnants of the Raccoon City Police Department. There’s a strange fondness that contrasts with the obvious trauma Leon experiences as he returns to the place where his career as a monster fighter began. 

Requiem’s gameplay is essentially the same as other modern RE games. There’s a lot of shooting and slashing at enemies, and it will feel familiar to anyone who has played any of the previous games. The new twist comes with Grace’s sections, where stealth is vital. She will have to routinely sneak around zombies and other monsters to avoid being attacked, as she can’t take as many hits as Leon. Grace does have a few tools at her disposal to go with her gun, including a glass to distract enemies when thrown and chemical concoctions that can cause zombies to explode. 

The game’s visual presentation continues the high quality seen in recent games, including the remakes, which all use the RE Engine to power the graphics. The characters are detailed; the monsters are grotesque. Some vast landscapes are visible, but there’s only so much to explore, maintaining the tighter, more enclosed spaces typical of a survival horror game.

Not enough evil 

If there is one glaring flaw with Requiem, it’s the lack of replay value. I finished the game in about 12 hours on my first playthrough, which could stretch to 15 if you explore every nook and cranny. That’s on par with other RE games, but that’s about it. 

There are two endings available: one good and one bad. The good ending seemingly teases new modes or scenarios to play through, but once the credits roll, the only content unlocked is some new costumes and the highest possible difficulty, Insanity Mode. The game autosaves right before the big decision on determining which ending you’ll see, so seeing the other takes just a few minutes of play after loading the previous save before you have to make the important choice. Capcom confirmed that no new modes unlock after beating Insanity Mode, leaving only the self-satisfaction of completing the game at its toughest level, where just two or three zombie attacks can kill you, and every monster reacts to the slightest sound.

It’s a shame, as the game has so much potential for extra content, like the Mercenaries mode found in previous REs, which is like an arcade game where you try to achieve a high score by killing the most enemies possible. Capcom is rumored to be working on DLC for Requiem, but it won’t be released until later in the year. The good ending teases many possibilities to add to the RE lore via the extra content, which will make the DLC a must-play for diehard fans whenever it comes out.

Resident Evil Requiem is the perfect blend of the two sides of survival horror that Resident Evil established. There’s the genuinely scary survival horror, where you have to manage your items, and then the badass action side, where you can vent your aggression built up from being scared. Requiem nails everything except for providing a bit more content to justify the $70 price tag. Still, it’s one of the best Resident Evil games that both hard-core and casual fans will enjoy.

Resident Evil Requiem will be released on Feb. 27 for $70 on the PS5, PC, Nintendo Switch 2 and Xbox Series X and S.  

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Technologies

TextNow Adds eSIM Option for Immediate Unlimited Phone Data Access

The company’s new eSIM option should allow for a faster sign-up experience.

TextNow has built a business on free calling and texting, as long as you’re fine with using its app over Wi-Fi, viewing ads and letting TextNow determine which data is free and which you’ll need to pay for. 

If you want to communicate away from Wi-Fi, you can sign up for a free or paid data plan, but that requires purchasing a physical SIM card and waiting for it to be delivered.

Now, customers can circumvent the wait and the cost (just $4 for the card, but still) with TextNow’s new eSIM option, which is set up from within the TextNow app. eSIM is currently available on iOS and will be coming soon for Android, according to the company.

Once people decide to sign up for cellular data, they want it right away, said TextNow CEO and founder Derek Ting, noting that eSIM reduces the friction of a physical SIM. «They can download a fully functioning phone plan on their phone without spending a nickel,» he said.

Upon activation, the eSIM defaults to the Free Essential Data plan, which offers unlimited talk, texting and data «for apps like email, maps, rideshare and finance,» according to TextNow. Or, customers can sign up for one of the following unlimited data plans that open up wireless data to any app: Day Pass ($3 a month), Week Pass ($9 a month) or Month Pass ($36 a month).

During setup, FaceTime and Messages can be enabled. However, phone calls still need to be made using the TextNow app. Ting also said that support for using a phone as a mobile hotspot is not yet available, but the company is working on it.

While this eSIM option should provide a fast way to activate service on most modern phones, TextNow will still offer a physical SIM option.

TextNow also said its 5G network infrastructure has been improved, but didn’t point to specific improvements. Ting declined to disclose which network provider TextNow relies on, whether that’s T-Mobile, Verizon, AT&T or a mix, such as the way US Mobile straddles all three. 

«It’s not just eSIM. There’s a lot of stuff we did underneath the hood,» he said, noting that customers will see improvements in coverage and connectivity.

While TextNow’s free service could get customers in the door, ramping up to its $36 monthly pass to use it for all purposes puts it squarely into the same price range as other prepaid carriers like Verizon’s Visible and US Mobile.

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