Technologies
Apple Watch Ultra 2 Hands-On: It’s All About That Bright Screen
The Apple Watch Ultra 2 has a new screen. And it’s really, really bright.

At a glance, the $799 Apple Watch Ultra 2 might pass for the first-generation Ultra if you see it on someone’s wrist. It’s the same 49mm size, and the case is also made from titanium. But its screen maxes out at an eye-watering 3,000 nits which makes it the brightest screen of any Apple Watch. Announced alongside the Apple Watch Series 9, the Ultra 2 is Apple’s second high-end outdoor watch and it arrives Sept. 22.
It’s an evolution of last year’s Apple Watch Ultra, which I called the most exciting watch in years. After some brief hands-on time with the Ultra 2 at Apple Park, I’m most impressed by the screen and new features like Double Tap that let you control the watch with a simple pinch gesture. There are a few more tools on the Ultra 2 for sports enthusiasts too, but doesn’t necessarily warrant upgrading from the first-generation Ultra.
The original Apple Watch Ultra, also $799, was Apple’s take on an adventure watch to compete with the likes of Garmin. It’s aimed at a wide range of sports enthusiasts, with special features for scuba divers and hikers, to name a couple. But the Ultra also appeals to anyone who wants an Apple Watch with the biggest screen and longest-lasting battery — that still holds true for the Ultra 2.
A brighter screen and new Modular Ultra watch face
The Ultra 2 pushes the maximum screen brightness to 3,000 nits, a significant increase from the original Ultra that featured a 2,000-nit display. This should make it even easier to see in bright, outdoor situations like in the snow or in sunlight. I found the easiest way to see the brightness boost was activating the flashlight from the Control Center to see the difference from the first-gen Ultra.
The Ultra 2 also has an exclusive new watch face called Modular Ultra, which uses the edge of the display to show more details like altitude, depth or seconds. I found slots for at least seven complications in my brief hands-on time with the Ultra 2 so you can really tune this watch face to your needs.
Night mode activates automatically when the light is low enough by using the ambient light sensor, which is a feature that also comes to the Wayfinder watch face on the first-gen Ultra if you are running WatchOS 10. Apple has added the second-generation ultrawideband chip that supports precision finding for the iPhone 15.
More from the Apple event

Double Tap and Siri improvements
Shared with the Series 9 is Double Tap, a pinch gesture that you can use to control the watch. For instance, you can tap your thumb and forefinger together to answer a call. It accomplishes this via the accelerometer, gyroscope and heart-rate sensor. Sound familiar? It builds on the work Apple has done with AssistiveTouch, which allows for greater accessibility through gestures, but it is separate.
Double Tap is active by default and how it works changes depending on context. I was able to raise my wrist to see the time, then double tap to bring up the smart stack, or widgets, found in WatchOS 10. Double tap again and I was scrolling through the widgets. Open the timer app and I could start or stop the countdown with a double tap. You’ll be able to answer calls with the same gesture.
This is one of the features supported by the new S9 chip, the same as the Series 9 uses. It also powers the on-device Siri, which promises more accurate dictation. You’ll also be able to ask Siri to give you an update on your health metrics, like asking how much sleep you got the previous night.

More Cycling tools and extended altitude range
Shipping with the new WatchOS 10 software, the Ultra 2 will also offer more tools for cyclists, including pairing with Bluetooth devices like power meter pedals. You’ll also be able to see your cycling metrics on the iPhone screen thanks to Live Activities. I’ve been testing out these features over the past couple months in the public beta of WatchOS 10 with the original Ultra and as a cyclist, find them really helpful.
The Ultra 2 also has a wider altitude range, from 500 meters underwater to 9,000 meters above ground. Updates to the Depth app now log your sessions so you can review them on the watch or iPhone, plus the Oceanic Plus app from Huish Outdoors now supports freediving.
Apple also upped the amount of recycled materials in the case, from all-virgin titanium on the first-generation Ultra to 95% recycled titanium on the Ultra 2. Battery life stays the same as the original Ultra, rated for 36 hours with regular use and up to 72 hours in low-power mode.
Apple now has three watches in its lineup:
- The $249 (£219, AU$399) second-generation Apple Watch SE, released in 2022
- The $399 (£399, AU$649) Apple Watch Series 9
- The $799 (£799, AU$1,399) second-generation Apple Watch Ultra
Technologies
Elon Musk Says Starlink Could Replace Your Cellphone Carrier
Technologies
WWE 2K25 Jumps From the Top Rope Onto PlayStation Plus in September
Subscribers will also be able to play a turn-based strategy Persona game.

«The American Nightmare» Cody Rhodes, son of one of the greatest pro wrestlers of all time, «The American Dream» Dusty Rhodes, is the current undisputed WWE champion. And PlayStation Plus subscribers can bring Rhodes down a peg or help establish a new wrestling dynasty with the champion beginning on Sept. 16 in WWE 2K25.
PlayStation Plus is Sony’s version of Xbox Game Pass, and it offers subscribers a large and constantly expanding library of games. There are three PlayStation Plus tiers — Essential ($10 a month), Extra ($15 a month) and Premium ($18 a month) — and each gives subscribers access to games. However, only Extra and Premium tier subscribers can access the PlayStation Plus Game Catalog.
Here are all the games PS Plus Extra and Premium subscribers can access starting on Sept. 16. You can also check out the games all PS Plus subscribers can play in September, including Psychonauts 2.
Don’t miss any of our unbiased tech content and lab-based reviews. Add CNET as a preferred Google source.
WWE 2K25
Take control of your favorite superstar from the men’s and women’s divisions in this knockdown, dragout wrestling game. Become one of over 300 wrestlers from today and years past, like Rhea Ripley and Andre the Giant. This entry in the series also introduces intergender wrestling matches, barricade diving and new brawl environments where you can get over or turn heel.
Persona 5 Tactica
Join the Phantom Thieves in this real-time strategy game set in the Persona universe. You and the group wander into a bizarre realm where people are living under tyrannical oppression, and you cross paths with a revolutionary named Erina. Now you’re in cahoots with the rebels as you try to free an oppressed people and find your way back home.
Other games on PS Plus
Those are a few of the games Sony is bringing to PlayStation Plus, and subscribers can play these games as well starting on Sept. 16.
*Premium subscribers only.
For more on PlayStation Plus, here’s what to know about the service and a rundown of PS Plus Extra and Premium games added in August. You can also check out the latest and upcoming games on Xbox Game Pass and Apple Arcade.
Technologies
Little Nightmares 3 Hands-On: a Creepy Co-Op Game Arriving Just in Time for Halloween
The sequel adds cooperative play with all the haunting hallmarks of the earlier games.

After about an hour playing Little Nightmares 3, I’d used a person’s bisected halves to solve a puzzle, gotten a high score in a carnival shooting game and escaped the murderous claws of a deranged baby. As a 2-foot-tall youth trying to survive the morbid dangers of one demented area after another with my co-player, I was terrified and delighted.
I’ve only sampled the first two Little Nightmares games, but in my brief preview of Little Nightmares 3, it felt like a refined version of the series’ premise: small protagonists endangered by a large, grim world filled with traps to evade, puzzles to solve and horrid, lethal enemies to outwit. Take the scale of the animated horror movie 9, mix it with the darkest of stop-motion director Henry Selick’s maudlin settings and let players enjoy the haunting ride, room by perilous room.
This time, players aren’t alone. In Little Nightmares 3, developed by Supermassive Games, two players (or one and an AI companion) choose between characters Low (a bird-masked boy with a bow) and Alone (a girl with a jumpsuit and a wrench), who rely on each other and get out of rooms using their unique tools or just good ol’ fashioned teamwork. Sometimes this means pushing a box for the other to jump on, but other obstacles require rather complex puzzle-solving.
In the game, Low and Alone seek to escape the bleak Nowhere and its roulette of dystopian lands. My preview was limited to one of these areas — Carnevale, a demented circus where our small characters had to sneak under the feet of grotesque, ambling workers (or their corpses, tied up or swinging for the sport of their fellows). When we thought we were safe, possessed puppets sprinted after us until we could team up to knock their wooden heads off and crush them. Being noticed by anyone meant our demise, requiring frantic cooperation amid the anxious stakes of rather gruesome deaths.
It’s this tension and the dour setting that sets Little Nightmares 3 apart from other co-op games like the more excitable and dynamic Split Fiction released earlier this year, a rollercoaster flipbook of game genres that made for a breathless if not terribly coherent experience. In contrast, the section of Little Nightmares 3 I played unfolded like a series of grim vignettes that rely on its pleasingly goth trappings as much as working together with your friend (or computer teammate) to progress.
Surviving your little nightmares
While I got only an hour with the game, Little Nightmares 3 seems to iterate on rather than innovate away from its predecessors: Expect more of the same in new, grotesque settings, just with the welcome addition of tightly designed teamwork dynamics. For fans of the series, this is likely a good thing. There’s not much else like Little Nightmares.
The Carnevale stage I played through opened up with rain pelting red-and-white circus tent tops, which I as the masked Low (and someone from Bandai Namco who kindly played as the jumpsuit-wearing Alone) skittered between. Lumbering above us were brutish factory workers seeking escape at the funfair, which very quickly turned sinister as we very shortly saw some hanging tied-up as others took turns beating them like a piñata. We entered one room to find one worker in connected boxes as the subject of a magician’s saw-in-half trick…which was no trick, as we had to separate the halves to climb out of a window. I tried, and failed, to ignore the viscera slopping out of the boxes.
While we hid from the human-size enemies, we had to fight the wooden puppets. Like Geppeto’s most horrid creations, they ambushed us in several rooms, requiring me to knock their heads off with Low’s bow and run away from their decapitated bodies while my teammate rushed forward to crush their heads with Alone’s wrench.
But most of the rooms are about solving puzzles, which could be as simple as moving a box for my teammate to jump up and pull a switch or figure out how a radio plays into a complex solution. While these quiet moments are a nice break from the tense combat or pursuit, they also give time to appreciate the macabre backgrounds: I ran past one room with a circle of empty tall chairs only to come back a few seconds later to find them filled with puppets, unmoving but watching.
And then there are the really, really tense moments. We moved from the carnival to the adjoining candy factory (apparently where all those brutes work) and up to the offices where the boss works, to find him asleep with the TV droning on in the darkness…and his frankly hideous baby nestled next to him. Naturally, we had to make noise, cranking open a grate, awakening the terrifying spawn who ran after us. After many, many failed escapes, my teammate and I discovered we had to scramble for a hiding place after making it past the grate.
This was perhaps the most frustrating part of the preview as we panicked looking for a solution to our deadly woes (as opposed to the slow, methodical gameplay earlier) — but that’s part of the tension, especially when adding a teammate to the mix. Ultimately, it was a hard-won lesson in patience. In the next room, a kitchen, the nightmarish baby banged a bowl on the table until the father walked over to a corpse (presumably his worker) and cut out some meat for his ghoulish child to eat.
In my short time with it, Little Nightmares 3 seems like a cooperative spooky storybook for players and their friends (but not couch buddies, sadly — it’s online co-op only) to experience. How much it lives up to previous games in the series, especially as developer Supermassive Games takes more of the reins from the franchise’s original creators Tarsier Games, is anyone’s guess. (Tarsier’s similar spiritual sequel to Little Nightmares, Reanimal, is coming in 2026.)
But as the air turns crisp and Halloween beckons, it’s the best time of the year for a creepy co-op game like Little Nightmares 3 to land.
Little Nightmares 3 comes out Oct.10, 2025, for PC, PS4, PS5, Xbox One, Xbox Series X/S, Nintendo Switch and Nintendo Switch 2.
-
Technologies3 года ago
Tech Companies Need to Be Held Accountable for Security, Experts Say
-
Technologies3 года ago
Best Handheld Game Console in 2023
-
Technologies3 года ago
Tighten Up Your VR Game With the Best Head Straps for Quest 2
-
Technologies4 года ago
Verum, Wickr and Threema: next generation secured messengers
-
Technologies4 года ago
Google to require vaccinations as Silicon Valley rethinks return-to-office policies
-
Technologies4 года ago
Black Friday 2021: The best deals on TVs, headphones, kitchenware, and more
-
Technologies4 года ago
Olivia Harlan Dekker for Verum Messenger
-
Technologies4 года ago
iPhone 13 event: How to watch Apple’s big announcement tomorrow