Technologies
Google Pixel 7A: 3 Months Later, It’s Still a Great Affordable Pick
The Pixel 7A still shines for its design and camera. But if you can wait, it’s worth seeing what the Pixel 8 has to offer.

When I reviewed the Pixel 7A back in May, I praised it for its sleek design, great cameras and resemblance to the pricier Pixel 7. Revisiting the phone three months later has only reinforced those impressions — along with reiterating other pros and cons about the device.
Google has a strong track record for updating the software on its Pixel phones years after their release with new features and functionality, which keeps its devices feeling fresh. And the same should hold true for the Pixel 7A. But since we’re likely just a couple of months away from Google announcing its Pixel 8 lineup, the big question is whether it’s worth buying the Pixel 7A now or whether you should wait for the Pixel 8.
Read more: Pixel 8: All the Major Rumors About Google’s Next Phone
While we don’t know what to expect from Google’s next-generation phone, the answer will largely depend on the Pixel 8’s price, and whether it comes with any compelling new features. Google typically announces its next Pixel line in October, and may drastically markdown the Pixel 7 series in the lead up which could make it a better buy than the 7A.
I generally recommend waiting until Google holds its next major product launch before making a purchasing decision. But if you need a new Android phone now and are eyeballing the Pixel 7A, rest assured that you’ll get a great camera and useful software features in a package that feels just right: Not too big and not too small.
Screen is just the right size, but too dim

The Pixel 7A’s 6.1-inch size feels like the perfect balance between portability and spaciousness. It’s big enough to comfortably read news stories, make video calls and scroll through social media, but doesn’t feel like a burden when I hold it.
Samsung does a better job at cramming a giant screen into a compact design. Take the Galaxy S23 as an example which has the same-sized screen but feels smaller to hold — although at $800 it’s significantly more expensive than the Pixel 7A.
While I appreciate the Pixel 7A’s size, the screen looks too dim outdoors. When I used the Pixel 7A outside, even on an overcast day, I had to boost the screen’s brightness all the way up to comfortably view it. The $449 Galaxy A54 5G has a 6.4-inch display that can get brighter than the Pixel 7A’s, but it’s worth noting that my colleague Andrew Lanxon found the Samsung phone compared less favorably to Google’s Pixel phones in most other respects.
Three months later, I still enjoy the Pixel 7A’s sharp design. I’ve courageously been using it without a case, and the «snow» white model has stayed surprisingly clean. After years of experimenting with the Pixel’s design language, I think Google finally found the right look for its phones. Google introduced the Pixel’s current aesthetic, which is sleek and minimalist but draws attention to the camera, with the Pixel 6, and I hope it sticks with this direction.
Battery life is OK

The Pixel 7A’s battery life is adequate but not noteworthy, although it’s about on par with the more expensive Galaxy S23 series. On a full charge, the Pixel 7A was able to get me through a full day with some breathing room in the evening. On a typical work day, which for me involves taking my phone off its charger at around 8 or 8:30 a.m. and going to bed between 11 and 11:30 p.m., the Pixel 7A had 46 to 56% of its battery left by the time I turned out the lights.
That’s enough to make me feel at ease if I was going out after work and didn’t have time to plug in my phone at my desk. But like most phones, you wouldn’t want to forget to charge it overnight.
The Pixel 7A also performed better than the entire Galaxy S23 lineup on CNET’s three-hour battery test, which involves streaming the same video on YouTube continuously and measuring the battery level at each hour. The Pixel 7A had 85% of its battery left after the third hour, while the Galaxy S23 had 81%, the S23 Plus had 84% and the S23 Ultra had 82%.
That may sound impressive for a phone that’s so much cheaper than Samsung’s flagship lineup. But there are a few important caveats to consider. Samsung’s phones have brighter displays with higher refresh rates compared to the Pixel 7A.
Google’s phone also performed slightly worse than the Galaxy S23 Plus and Ultra, and about the same as the Galaxy S23, on a separate battery test meant to simulate real-world usage. After this 45-minute test, which involves playing games, streaming video, browsing social media and making a video call for 10 minutes, the Pixel 7A had 92% of its battery left. The Galaxy S23 had 91%, while the Plus model had 95% and the Ultra had 94%.
All told, the Pixel 7A has about average battery life, which more or less lines up with my findings when I reviewed it in May.
The camera takes great photos for the price

The Pixel 7A’s 64-megapixel main camera takes sharp and colorful photos, as I noted in my original review. There’s also a 13-megapixel ultrawide camera for capturing shots from a broader field of view.
It doesn’t compare to the camera you’d get on a high-end phone like the Pixel 7 Pro or Galaxy S23 Ultra, and it shouldn’t since those phones are significantly more expensive. But the Pixel 7A’s photos still included an impressive amount of detail and contrast. In the photo below, you can even spot grains of salt on the shishito peppers.

And in the photo below, the shadows visible in the flower petals really makes the image pop.

Still, the Pixel 7A struggled with sharpness and clarity when photographing groups of people in a dim indoor setting. Take a look at the photo below, which was taken in Barcade in New York. The glowing neon sign and Ninja Turtles logo on the screen of an arcade cabinet are impressively sharp, but all the people in the scene look blurry.

Software updates bring new features

I’ve come to appreciate Google’s tendency to release new features for its Pixel phones over time. Google calls these updates Feature Drops, and the Pixel 7A (along with Google’s other phones) received one in June, about a month after its launch. The update brought new cinematic and emoji-themed wallpapers, the ability to use safety features through the Google Assistant, real-time location sharing with emergency contacts, and a new timer feature for the camera app that lets you start a countdown by raising your palm. The Recorder app also received some updates, including support for exporting transcripts to Google Drive and the ability to create speaker-labeled video clips.
Thankfully, I haven’t had to use any of the safety features, although it’s nice to see Google expanding those capabilities. The new cinematic wallpaper option, which applies an effect to your photos that emphasizes the subject in the foreground, is fun to play around with. However, I noticed it sometimes crops in on subjects too closely. It turned a selfie of my husband and I in Seoul into a close-up photo of just his face.
These features aren’t as impactful as what you might expect from a full Android update, or even Samsung’s One UI upgrades for its Galaxy phones. But it shows that Google is thinking about how to keep its phones feeling fresh and relevant over time. I’m hoping to see even more in this regard as Google’s in-house Tensor processors grow more advanced.
When Google announced its Tensor chip in 2021 with the Pixel 6 series, it talked about how the processor would improve features that rely on machine learning. That includes tasks such as photo editing and voice-powered features like language translation and dictation. Continuing to add new features like this over time would be another way for Google to make good on that pledge.
Is it worth buying the Pixel 7A right now?
That answer depends on a few things. First, it might be worth waiting to see what Google has in store for the Pixel 8. That answer all depends on the Pixel 8. Google usually announces new Pixel phones in the fall, and the new model will likely have a new Tensor processor, some camera upgrades and a larger screen than the Pixel 7A.
However, the gap between Google’s A-series phones and standard flagships is getting slimmer, as the Pixel 7A proved. It feels like Google is targeting the same audience with its Pixel 7A and its standard non-Pro Pixels: Shoppers who want an affordable Android phone with a great camera. If the Pixel 8 ends up being an iterative update to the Pixel 7, the cheaper Pixel 7A could end up being the better choice.
If you need a phone right now, the Pixel 7 is also currently on sale for $449 making it roughly the same price as the Pixel 7A which is discounted to $444. The Pixel 7 has a larger screen and a more advanced camera (although truthfully I couldn’t see much of a difference between photos taken on the Pixel 7 and 7A). There’s a chance Google could be clearing out inventory of the Pixel 7 in advance of the Pixel 8, but we’ll have to wait to know for sure.
Technologies
Zelle App Shuts Down. Here’s How to Still Digitally Send Money for Free
Zelle killed off its free mobile app, but many banks still support its digital money transfers.

There are tons of digital payment apps for sending money to friends, family or for paying for services, but if you’ve been using the Zelle mobile app, you’ll need to find something new. The service decided to shutter its free app on April 1.
That doesn’t mean you can’t use Zelle altogether. Zelle has only discontinued its standalone app, so you can still send money using Zelle if your bank belongs to the Zelle network. You’ll just need to do it through your bank’s app or website. You also have other services to choose from. Here’s what you need to know about this change and your options moving forward.
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Why the Zelle app is shutting down
When Zelle launched in 2017, only about 60 US financial institutions offered the service by the end of that year. Today, that number exceeds 2,200. As a result, less than 2% of Zelle transactions occur through the standalone app. Zelle has been phasing out the ability to make transactions on its mobile app since October 2024.
«Today, the vast majority of people using Zelle to send money use it through their financial institution’s mobile app or online banking experience, and we believe this is the best place for Zelle transactions to occur,» Zelle said in an October 2024 press release.
In December, Zelle was in the spotlight when the Consumer Financial Protected Bureau sued the company and three of the largest US banks for failing to protect consumers from widespread fraud on the peer-to-peer payment network. The lawsuit has since been dropped.
Other ways to send money digitally
You can still use Zelle through your bank’s app or website if it belongs to the Zelle network, which includes Bank of America, Chase, Wells Fargo, TD Bank, PNC Bank and Citi.
You can also switch to another digital payment app, such as:
- Apple Wallet
- Cash App
- PayPal
- Venmo
Take some basic precautions when using Zelle or any other digital payment service. These apps are a frequent target for scammers, and Chase Bank has started blocking some Zelle payments it believes could be fraudulent. Only send money to people you know and trust, and watch for red flags like an urgent message claiming to be from your bank or an online ad for concert tickets that seem impossibly cheap.
Technologies
Today’s NYT Mini Crossword Answers for Tuesday, April 8
Here are the answers for The New York Times Mini Crossword for April 8.

Looking for the most recent Mini Crossword answer? Click here for today’s Mini Crossword hints, as well as our daily answers and hints for The New York Times Wordle, Strands, Connections and Connections: Sports Edition puzzles.
Today’s NYT Mini Crossword was a tough one for me. I guess I need to brush up on my edible rocks and 10-legged sea creatures. Need some help with today’s Mini Crossword? Read on. And if you could use some hints and guidance for daily solving, check out our Mini Crossword tips.
The Mini Crossword is just one of many games in the Times’ games collection. If you’re looking for today’s Wordle, Connections, Connections: Sports Edition and Strands answers, you can visit CNET’s NYT puzzle hints page.
Read more: Tips and Tricks for Solving The New York Times Mini Crossword
Let’s get at those Mini Crossword clues and answers.
Mini across clues and answers
1A clue: Only rock that humans regularly eat
Answer: SALT
5A clue: Ten-legged sea creature
Answer: CRAB
6A clue: Ones who might be «cheesed off» (annoyed) or «chuffed to bits» (happy)
Answer: BRITS
7A clue: Right-E?
Answer: EAST
8A clue: Fencing sword
Answer: EPEE
Mini down clues and answers
1D clue: Throw in the trash
Answer: SCRAP
2D clue: Come up
Answer: ARISE
3D clue: Caffè ___ (espresso drink)
Answer: LATTE
4D clue: Cable channel that airs March Madness games
Answer: TBS
6D clue: Busy buzzer
Answer: BEE
How to play more Mini Crosswords
The New York Times Games section offers a large number of online games, but only some of them are free for all to play. You can play the current day’s Mini Crossword for free, but you’ll need a subscription to the Times Games section to play older puzzles from the archives.
Technologies
Hands On With Nintendo Switch 2: I Played All the Games and Wonder if It’s Worth It
Nintendo’s $450 Switch 2 is almost here, and I spent a day playing the new games. Here’s what I think about the second-gen console.

When I say I got plenty of hands-on time with the new Nintendo Switch 2, I don’t mean that I got to just check out the slightly-larger unit and play demos of a few games. I worked gaming muscles I didn’t know I had.
Pushing my hands around a fabric-covered table while holding two mouse controllers is surprisingly tiring. I was playing Drag x Drive, a new wheelchair sports game coming for the Nintendo Switch 2 that uses one of the console’s new features: Joy-Cons that work like computer mice. I felt vibrations under my hands as though I was spinning my wheels. But I wondered: Who will play the Switch 2 while seated at a table? I realized later that you can also rub them on your pants legs to make them work. So I did that, too. It was a little less tiring.
This was just one weird part of a long day playing the Nintendo Switch 2, the $450 sequel to one of Nintendo’s most popular game consoles ever, arriving June 5, with preorders opening soon. I’ve loved playing games on the Switch, just like many people. However, the Switch 2, while being a new console, feels a lot like an updated version of a system many people already own.
Much like the PlayStation 5 or the Xbox Series X, it’s betting that playing games that look a little better matters enough to upgrade. But Nintendo’s also laying down some side bets on new features that could make a difference: in-game voice chat with friends at the press of a button, a plug-in camera that can work with wacky party games and, yeah, new controllers that double as mice.
So here’s the question: Is this more fun than the existing Switch and its games? I’d say the Switch 2 is a better piece of hardware, no doubt, but the upgrade proposition feels pretty uncertain until Nintendo shows many more games that make it worth it.
That being said, the Switch 2, as a bigger, better version of the existing Switch, could make a lot of sense for those who can afford it, especially since there’s still nothing quite like it out there. At $450 (£395, AU$699), plus $70 or $80 for its two biggest launch-window games, Mario Kart World and Donkey Kong Bananza, this is an expensive proposition for any family right now. A CNET survey recently found that affordability is the top concern for US gamers considering making the purchase. Then again, as a handheld game console with its own included dock that can also play games in 4K on a TV, it’s actually competitively priced versus the Steam Deck and Windows gaming handhelds.
I played Mario Kart World. I played Donkey Kong Bananza. I played remastered versions of Zelda: Breath of the Wild and Tears of the Kingdom, and Kirby and the Forgotten Land. I played Cyberpunk 2077 and Split Fiction. And I played Mario Party Jamboree with new mouse-Joy-Con and camera-optional modes that projected me onto the TV. It was all fun, and the Switch 2 is the handheld I’d prefer to play my library of Switch games on. But I don’t think it’s a necessary upgrade for anyone right now. That said, your kids will probably ask for Mario Kart World and a Switch 2.
Hands-on with the handheld: Nice screen, larger feel, similar buttons
The Switch 2 is big, and feels dense. It’s not that much bigger than the Switch OLED, to me, but that larger 7.9-inch screen feels welcome. I play on a large Steam Deck a lot lately, and the Switch 2 feels sort of like that, but actually thinner. It’s about the same thickness as the Switch in casual holding-and-looking comparisons.
The Switch 2 has an LCD, not OLED, like the last iteration of the Switch, which went on sale in 2021. But honestly, it looked great to me in the hours I tried it. The 1080p resolution, HDR capabilities and refresh rate that can go up to 120Hz, depending on the game, stood out while playing. I’d take this over the Switch OLED display right now.
The larger Joy-Cons now magnetically snap in and out but have little release buttons on the back. They snap in smoothly, and then you eject them with the trigger release and remove them. It’s a smooth action and a lot easier than pressing that small button on the current Switch Joy-Cons. The controllers, though sturdy-feeling, have a surprisingly similar feel. The analog sticks felt like existing Joy-Cons, and the buttons clicked similarly. I’m bummed that there’s no analog rear trigger.
Instead, these triggers click just like the older Switch — something that the Switch 2’s producers and directors, in a round table chat during my New York demo day, said was decided upon because they offer a more immediate response in games. I think it’s a miss since every other console I’ve played has analog triggers, and they work well. Putting analog triggers on a Switch 2 would have made previous Switch games feel different on the Switch 2, though, and maybe that’s where the challenge lay.
The C button on the right Joy-Con launches Game Chat, a new mode that allows four-player audio chats with trusted Switch friends (that can be parent-approved). These chats can also become grainy video chats with an optional plug-in camera that can be used with the Switch when docked. Nintendo sells its own stand-like camera for $50, but you could also use a third-party camera (mileage may vary, according to Nintendo).
I didn’t get to try Game Chat during the demo day, but I’m curious about how good the audio quality and noise cancellation are. Nintendo says it’s good enough to filter around room noise while talking from across the room. The Switch 2 has a microphone, but the Joy-Cons don’t. A new $80 Switch 2 Pro Controller, which feels similar to the previous Switch Pro Controller with two added rear paddle buttons, does have a headphone jack that can be used to connect a microphone-enabled headset, though.
The new Switch 2 dock has its own fan system and looks chunky. It’ll sit near a TV, so you probably won’t mind, but it’s a bigger unit than before and, like several accessories, won’t work with the first-gen Switch. It enables 4K gaming modes on TVs, though, so that’s the reason.
There’s a new Switch 2 kickstand, which tilts at a wider range of angles. But it’s made of plastic and feels a bit flimsier than I expected, although it holds its position well. And there are two USB-C ports now — one on top, one on bottom — but it turns out the top port won’t do video-out. Nintendo’s creative team told me at a developer round table that there are no plans to support plug-in display glasses such as the Xreal One, a trick the Steam Deck and Windows handhelds can pull off.
I like the way the Switch 2 feels, though. It seems like it’ll be easier to travel with than Windows handhelds and the Steam Deck, which have bulky side grips that add to the system’s case size needs. The Switch 2 rides somewhat flat, although it’s bigger and longer.
OK, at this point, you’re probably saying, «Scott, please, just talk about the games.» So, I played each game in roughly 20-minute sessions as we were shuttled around different stations in the New York exhibition space that will host the public Switch 2 Experience. It’ll work similarly at other Switch 2 Experience locations, too.
Mario Kart World: Open-world Mario Kart madness
I have no idea how big Mario Kart World is. I drove around freely for a few minutes before a race mode started, and I madly rambled from a town to a farm to an arena to mountain roads, jumped on train tracks, hopped on a power line and rode it up in the air, knocked down a lot of fences and found some sinister Bowser-ish castle. The newest Mario Kart game, a Switch 2 exclusive and launch title, is clearly the «game to get.» What I love is the sense that this racing game could be as full of surprises as an open-world Mario game.
It’s Grand Theft Mario, or Mario Horizon, or whatever you want to call it: This open expanse game’s real estate makes it far vaster than existing Mario Karts. But I played two races, mostly. I don’t even remember exactly what the course looked like because I was so busy navigating against 23 other players. The 24-player gameplay is new, and combined with wider, more expansive-feeling tracks, it’s a lot to take in. There are lots of new characters to choose from — I picked Luigi with a gondolier outfit and later a hamburger-hatted Toad and Donkey Kong with battle armor. There are bikes, cars and all sorts of other familiar vehicles.
A new knockout tournament mode has players racing across multiple tracks in a world-spanning rally to win. You’re eliminated if you’re in the bottom four. I thought I came in first and got way too excited, but I was one lap short of the actual end. I came in 16th. Competitiveness in a field full of this many cars reaches total absurdity.
I want to play more. The game looks great and handles like classic Mario Kart, but it’s the extras that make me curious.
Donkey Kong Bananza: Showcase for smashing stuff
Nintendo doesn’t have a new 3D Mario game for the Switch 2 yet, but Donkey Kong Bananza looks like a solid replacement. It’s the first open-world (sensing a theme here?) Donkey Kong game in years. It’s also a Switch 2 exclusive, coming July 17. Nobody saw this game coming (well, almost nobody), and I liked what I tried.
The game’s biggest mechanic is digging and destroying nearly everything. Donkey Kong can burrow through walls or the ground, and, depending on the level, you can burrow far. I started digging into a wall in my first cave-like level, got lost in my tunneling, then burst out again. Some areas have you digging all the way down to new depths, almost like Tears of the Kingdom (but not really). Where does the madness end?
Donkey Kong is full of goofy expressions, and enemies look dynamic in a way that feels almost like Sony’s Ratchet and Clank games. It’s a loud and fun action adventure, but I have no idea how long the game actually is. It did showcase a lot more particles of stuff flying around than the older Switch has pulled off, and the graphics kept a crisp frame rate.
Metroid Prime 4 Beyond: A technical showcase for graphics (and the mouse mode)
My 20 minutes or so with Metroid Prime 4 made me realize how good Switch 2 games could look. Running at 1080p and 120Hz on a big TV, it moved extremely smoothly and was as impressive a shooter as I’ve ever seen on a Nintendo console. From landing on a barren planet to firing through waves of creatures, rolling around in ball mode and losing a tough battle against a big ugly boss, it won me over.
I played on TV mode only, using the Joy-Cons in standard controller mode and then a mouse-and-controller mode. You can put one Joy-Con down at any time and make it a mouse for controlling movement, just like on a PC. I loved the fast reaction feel of it, and I also liked that I could just lift my hand up and go back to analog stick controls if I changed my mind midstream.
Switch 2 Welcome Tour: Why isn’t this free?
I was expecting a dose of the weird at Nintendo’s Switch 2 event, but this wasn’t it. Still, the idea of Welcome Tour isn’t bad. Much like Valve’s Aperture Desk Job and the PlayStation 5’s Astro’s Playroom (or several tutorial apps for the Meta Quest), this looks like a guided tour of the Switch 2’s features, complete with insights from Nintendo and minigames. I played a few, some of which were more like glorified demos at best.
I dodged asteroids using a Joy-Con in mouse mode, played the first level of Super Mario Bros. in pixel-accurate mode on a 4K TV setting to show how much screen real estate is available and played a guessing game for what frame rate a bouncing ball was moving at. One «game» showed me HDR on and off while launching fireworks. The problem is, this is a paid digital game, instead of the freebie it clearly should have been. I can’t understand why this probably helpful system tutorial isn’t just included on the Switch 2, and I never will.
Drag x Drive: Nintendo’s wild-card game
Somewhere between Arms and Rocket League, Drag x Drive is a Switch 2 exclusive that uses the Joy-Cons in mouse mode to control wheelchair-using players in an intense hoop-shooting sports game. Moving each wheel requires pushing one Joy-Con forward and backward. It gets intense fast.
The feeling ends up being a bit like rowing, and my arms tired out; you have to keep wheeling around and moving your arms rapidly, pretty much nonstop. One neat thing is you can feel rumbling haptic clicks beneath your controllers as you «wheel,» making it feel more convincing. Racing to the ball, hitting other players, and shooting baskets felt as chaotic as a game of Rocket League. I’m not sure if I’ll ever find this game fun to play because of its seemingly high exertion requirements, but I enjoyed trying it for a while.
Mario Party Jamboree flexes camera, mouse modes
The most wacky stuff I tried were probably the new mini-games for the Switch 2 update of Mario Party Jamboree, which add mini-games that work with the Joy-Cons’ new mouse features and a game mode that uses the optional plug-in camera.
Bridget Carey and I revved little wind-up cars by pulling back on the Joy-Con mouse and releasing it to launch forward, with vibrating haptics to add clicking feedback. We played air hockey by pushing our Mouse-Cons around the table to hit the Koopa shells flying back and forth. And then we screamed and danced and balanced shells on our heads in camera mini-games that made us look like we were transported into Mario Party, popping out of warp pipes.
The camera-based games were flashbacks to the days when the PlayStation had a TV camera, and the Xbox had the Kinect, which both did similar things. It was definitely fun, and it makes Mario Party Jamboree even better, but I don’t know how much I’d feel compelled to play the new modes long-term.
Updated Switch games look better — for a price
I played a handful of games optimized for the Switch 2, which will be sold in Switch 2 Editions at a higher price or existing game owners can buy a digital upgrade. The upgrades can come for free in some cases if you have the Nintendo Switch Online Plus membership, while others will cost you extra, regardless.
Zelda: Breath of the Wild and Tears of the Kingdom, the Switch’s two epic Zeldas, both have Switch 2 upgrades I briefly played. For sure, they look better, with better frame rates. I’d prefer to play them this way, but the difference wasn’t massive. The Switch 2 versions also gain compatibility with a new phone app companion called Zelda Notes that we didn’t get to demo.
Kirby and the Forgotten Land has a new story mode and better-looking graphics on Switch 2. I had fun playing a bit of the new storyline, which involved a lot of freezing-up landscapes. Is it worth the upgrade price? Maybe, since it also has some DLC extras.
GameCube Mode… activated!
Nintendo is adding another bonus to the Switch 2 equation with a Nintendo GameCube virtual console library. It’s part of the Switch Online Plus Expansion Pack subscription, but Switch owners cannot play those GameCube games.
There are only a few GameCube games expected at the Switch 2 launch, but I gave a few a quick play to remind myself of when I played them back in my own GameCube days: Wind Waker and F-Zero GX. Wind Waker is a classic Zelda, and I loved F-Zero GX, which was co-developed by Sega. It still feels ridiculously fast. Nintendo’s selling a GameCube wireless controller, which I also tried out. The buttons and sticks feel just like they used to.
Ports of new third-party games: Are they good enough?
Part of the Switch 2’s appeal to other non-Nintendo gamers is its ability to play games that PC, Xbox and PlayStation folks could play but Switch owners couldn’t. Elden Ring, Madden, Cyberpunk 2077 and Split Fiction are some of the biggest newcomers. The performance, from my quick early plays, was a mixed bag. Split Fiction is a hit co-op game that debuted earlier this year, and I love it on the Switch, but the split-screen gameplay I tried had less than stellar frame rates and graphics quality. It was fun, but didn’t look beautiful.
Cyberpunk 2077 shows off sprawling cityscapes, but again, on a big TV, it was clearly not as good as what you could get from a PS5 or Xbox. Madden and Elden Ring weren’t there.
I know what playing games like these feels like on handhelds, though. The Steam Deck already has Elden Ring, Split Fiction and Cyberpunk 2077 support. The Switch 2 looks like a strong competitor to the Steam Deck and current Windows gaming handhelds for a wave of third-party games that’ll finally play decently. Still, I’m not sure how much it’ll convince Steam Deck owners or Windows handheld owners since the whole appeal of those systems is they’ll play PC games you already own.
It shows some promise for the Switch 2 being a step up for playing current-gen games, but Nintendo didn’t share any details on how powerful the Nvidia processor onboard is. It’s capable of ray tracing and can upscale game graphics, but what are the limits?
Verdict for now: The best Switch, but not yet a necessary one
I wanted more from the Switch 2. More surprises, more wow factor. That being said, it looks like easily the best Switch upgrade since 2017. And yet why do I feel like it’s not a must-buy yet? Because the games, as fun as they were, weren’t doing anything totally new. Because Nintendo raised prices for a lot of things, including more expensive games, Switch 2 Edition modes and even that tutorial game. And because, well, the world’s not in a great economic place right now.
I still want one and want to play Nintendo’s new games, though. Nintendo brings joy and unique experiences. In 2025, it’s the biggest thing gaming has. And the improved Steam Deck-ishness of this Switch 2 is slotting right into my recent handheld gaming habits. I can’t wait to try more when it arrives June 5.
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