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New Foldable Phones Convinced Me Two Screens Are Better Than One

Commentary: With the Galaxy Z Flip 5, Motorola Razr Plus and Google Pixel Fold, tech giants are closer to proving that foldable phones can be truly useful.

Foldable phones have been around for almost half a decade, but they still account for only a small portion of the mobile phone market. There are a few good reasons why: Such phones are expensive, less durable than standard mobile devices and have a visible crease running across their displays. 

But most importantly, foldable phones still lack a so-called «killer app:» An app or feature that defines their purpose and is compelling enough to convince people to buy them. With new foldables like the Samsung Galaxy Z Flip 5, Motorola Razr Plus and Google Pixel Fold, tech giants are taking a step toward changing that. And the «killer app» may not be an app at all, but rather a secondary screen.

All three phones share a common theme that stretches beyond their foldable shape. Samsung, Google and Motorola are all exploring the usefulness of having two screens on your phone instead of just one. Each phone has an external cover screen that’s large enough to comfortably use apps without opening the phone. Google, Samsung and Motorola also take that idea a step further by experimenting with how those two screens can be used in tandem to enhance photography and other features. 

While phones like the Z Flip 5, Razr Plus and Pixel Fold are still new, I’m already starting to see the promise behind having a phone with two screens that can serve different purposes.

The Galaxy Z Flip 5 and Motorola Razr Plus may be the best examples of this so far. Both devices have external screens that are roughly the same size as the display on an iPhone 4. That’s considered tiny by today’s standards, but these screens are large enough to send text messages, browse directions on Google Maps, take selfies and scroll through news headlines without opening the phone. 

Flip phones with cover screens like these are a great middle ground between a smartwatch and a smartphone. After years of using phones with giant screens that measure 6 inches or larger, I appreciate having a screen that fits in the palm of my hand. And unlike a smartwatch, I don’t have to twist my wrist to read an email or check my calendar. 

The Razr Plus' cover screen showing a keyboard.

The Pixel Fold’s cover screen didn’t leave as strong of an impression on me as the Razr Plus’ or Z Flip 5’s, but it’s still one of the few advantages it has over Samsung’s Galaxy Z Fold line. The outer display on the Pixel Fold has a wider shape, more closely resembling a regular phone when closed. That goes a long way in making the Pixel Fold feel more natural, enabling it to strike a better balance between tablet and phone. While the main internal display on the Z Fold looks better than the Pixel Fold’s in terms of brightness and boldness, Samsung’s external display feels elongated and skinny compared with the Pixel Fold. As a result, it’s less enjoyable to use in phone form.

Google's Pixel Fold phone

However, there’s more potential behind these dual-screen designs that companies like Samsung, Google and Motorola are just starting to tap into. What I’m most excited about is the way these cover displays and internal screens may work together in the future. Motorola and Samsung are starting with the camera. Both phones can show a preview of a photo before you hit the shutter button, letting friends and family see how they look before the image is captured. 

Google is launching a language translation feature in Android 14 that incorporates both the external and internal displays. In practice, the external display facing the other person would show your speech translated into text in the other participant’s native language. The internal screen facing you would show the other person’s speech translated into your native language. I haven’t tried this yet, but the idea feels like a fresh departure from other software features we’ve seen arrive on foldables in recent years.

The Oppo Find N2 Flip's cover screen showing notifications

Samsung and Motorola aren’t the first to put larger cover screens on flip phones. Nor was Google the first to put a wider front display on a book-style foldable. (Chinese tech giant Oppo actually beat them on both counts.) But the fact that companies like Samsung, Motorola and Google are adopting these approaches indicates the broader foldables market may move in this direction.

And that’s good news, because previous foldables simply didn’t feel radically different enough to justify their high cost compared with cheaper, non-folding phones. These dual-display phones represent a step toward changing that, showing that foldable devices have more to offer than just a big screen that fits in your pocket. 

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War for Westeros, Coming in 2026, Will Let Fans Make Their Own Game of Thrones Ending

The director of the upcoming strategy game chats about how players can forge a different path from the books and show.

For a moment in time, fantasy fans were split between whether Peter Jackson’s Lord of the Rings movies or HBO’s Game of Thrones prestige TV show was the best adaptation of a classic book series. But the Oliphaunt in the room is that the last seasons of the latter plummeted so far in quality that it soured opinions on the show as a whole, especially with its divisive ending. But an upcoming GoT video game adaptation due out in 2026 will give players a chance to set the record straight and make their own new ending to the saga of noble houses, loyalty, betrayal and dragons.

Game of Thrones: War for Westeros, from Australian developer and publisher PlaySide Studios, is a real-time strategy game for PC in which players take on their faction of choice and veer away from the storyline of the books and TV show. Back in June at Summer Game Fest, I descended the stairs below the media lounge into a dimly lit interview spot (the most fantasy dungeon-adjacent spot at the event) to chat with Ryan McMahon, the game’s director.

McMahon explained PlaySide’s vision for the game alongside his own deep affection for the Song of Ice and Fire books and Game of Thrones TV show. In the latter years of the show, he’d hold watch parties with other PlaySide developers to see the latest episodes the night they aired. 

PlaySide’s history of RTS games, like its own property Age of Darkness: Final Stand, and work on Warcraft 3: Reforged and Civilization 7 VR, made the strategy genre seem appropriate for its adaptation of the franchise. 

«Game of Thrones really felt like a natural fit for that because it’s a show about mass conquest and fighting for territory and leading these armies, as well as the political layers within it,» McMahon said. «There’s a lot of complexity to it that really can shine in a strategy genre.»

That includes representing the warring factions in Game of Thrones as different forces in War for Westeros, each with their own distinct units and strategies. The game will have four playable factions at launch: House Stark with all its minor houses representing the North of the continent of Westeros; House Lannister representing those in the southern half; House Targaryen with the forces she’s collected in the Free Cities, along with her dragons; and finally the Night King with his army of the dead and White Walkers. 

While War for Westeros primarily references the Game of Thrones world built in the TV show, PlaySide used lore from the books to fill in the gaps, including among the minor houses and the forces of the Night King, McMahon explained. PlaySide didn’t consult directly with series creator George R.R. Martin, but the studio has consulted the author’s team through rights holder Warner Bros. during development when exploring new territory, McMahon said, «especially when it comes to the White Walkers.»

And while War for Westeros focuses on strategy gameplay over character building and world lore, there are still nods to the source material.

«We definitely are trying to sprinkle as many little Easter eggs and lore mentions where we can to really bring that flavor,» McMahon said. «If you’re a book reader, there will definitely be stuff for you.»

A clash of player-kings

PlaySide is designing War for Westeros’ four factions to be balanced but distinct. In the game, cavalry, siege engines, giants and dragons are among the units unique to each faction, though McMahon declined to elaborate further about how each force will differ from the other, saying PlaySide would share additional details when it was ready to reveal more gameplay. 

But even the reveal trailer unveiled during SGF hints at the mechanics and asymmetric units fielded by each faction. The accompanying developer diary showed prealpha gameplay footage that includes columns of foot soldiers arranged to march into battle — some of which were completely incinerated by a massive dragon belching flames.

Though the armies will each have their different units, mechanics, heroes and play styles, PlaySide is striving to keep them balanced against each other — and most importantly, make each side interesting to play. 

«We want to make dragons feel powerful, but we want to make sure that the Lannisters, the Starks and the White Walkers all have something that feels like a powerful equivalent that can potentially contest the dragons in some way,» McMahon said.

The developer diary also touches on the political aspect of War for Westeros, though this is less like the systems-heavy diplomacy of strategy games like Civilization 7 and more like the jockeying that happens whenever multiple players are gunning for the win in a tabletop game like Risk or Settlers of Catan. Each playthrough of War for Westeros only ends when one player sits the Iron Throne, so McMahon expects them to naturally form and break alliances at strategic moments — just like in Game of Thrones.

«If I know this person over here [controlling] House Stark is pushing in on the Lannisters, and I’m playing as the Targaryens, that could be my opportunity to push in if they’re ahead,» McMahon said. 

Single-player mode will have its own specific layers of political interaction, he added, but the game design’s focus is on how players pit themselves against each other. There will be a game mode where players can set custom modifiers to vary their playthrough and set their own rules. The geography has its own conditions: In the developer diary, there’s footage of an overworld map of Westeros featuring famous locations like Winterfell and King’s Landing. Players won’t be fighting within the iconic castles of the show, but they will clash against enemy armies in handcrafted maps tailored to the various biomes of the continent.

A storm of strategy swords

PlaySide has leaned on its previous strategy experience, making its own RTS, Age of Darkness, and strategy games from other IPs to ensure War for Westeros has a satisfying core gameplay loop. With all that experience, the studio can incorporate layers of complexity while also making it approachable, McMahon said. Given Game of Thrones’ popularity, the game is probably going to be a lot of players’ first RTS (or first in a very long time).

As a game in development, things can always change before War for Westeros comes out in 2026, and McMahon couldn’t say a lot about the game. But I had to ask: What’s the faction McMahon himself likes playing most right now? While his favorite character from the books is Tyrion Lannister, and he really enjoys how the Targaryen hero Daenerys functions, and the faction’s dragons, his sympathies lie with the undead Night King and his White Walkers.

«I’m naturally a very aggressive player in video games, wanting to push forward, take territory, put a lot of pressure on my opponent,» McMahon said. «The White Walkers, as they stand right now, lean heavily into that type of play.»

Much of our conversation centered around the state of the game at launch, with the implication that more could be coming later, though that all depends on how the game is received. Still, McMahon emphasized that the team has a lot of ideas. 

«Actually, there’s so much you can do with the world of the Song of Ice and Fire — outside of Westeros, within Westeros — that we can tap into,» McMahon said. «But right now, our focus is on the launch itself. And then, [if] things go well there, there’s a lot we’d love to do.»

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The Best Co-op Games for Every Situation

Whether you’re hitting a couch co-op sesh or logging in with three other people, try picking up one of these co-op titles.

Cooperative play is intrinsic to gaming. Some of my earliest (and best) gaming memories are of hours-long gaming sessions with friends. There’s a reason why Hazelight Studios’ Split Fiction and It Takes Two were so well received — people love playing games with others. Bonus points if you don’t need two copies of the game, or can do so from the same couch.

Whether you’re looking for a couch co-op or logging in with others across the internet, these are the best games to jump into with your friends.

Best co-op games right now

  • Split Fiction
  • It Takes Two
  • Helldivers 2
  • Elden Ring Nightreign
  • Baldur’s Gate 3

Best co-op games for two players

These games are best experienced with one other person, so grab a friend and get to work. A few in this section, like Split Fiction, It Takes Two and Cuphead, only require one copy of the game, which makes it even easier to play.

Best co-op games for four players

These games are better experienced with a crew at your back. Squad up with three friends and get ready to squash alien bugs, hunt monsters or battle waves of demons.

Best single-player games with co-op

These games are primarily single-player adventures, but they do support bringing along a friend or three. Whether you’re passing the controller back and forth or dropping in and out, try these games solo or with friends.

Best free co-op games

You don’t always have to shell out to play with friends. Here are a few free options.

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