Technologies
How I Learned to Hate Cars, and What I’m Doing About It
Commentary: My journey down the anti-car rabbit hole.

I hit a moving car the other day. Not with my own car – with my hand. More of a reproachful slap, really.
I was on my bike, squeezed perilously among traffic-stalled cars. A zombie driver, briefly reanimated by the thrill of a green light, nearly drove me off the road. I swerved into a parked car, wondering as I caught my balance and my breath – did anyone in this rush hour hellscape even care if I was, ya know, fatally injured?
At the next red light, I caught up with the car and, in a decisive moment of self-righteous rage, enacted a bit of corporal punishment on its right bumper. It felt amazing.
Read more: High Gas Prices Are Revving Up This Online Anti-Car Movement
This feels like an opportune time for a record scratch freeze-frame and an «I bet you’re wondering how I got into this situation» voiceover.
This wasn’t the first time a car had given me a life-flashing-before-my-eyes moment of panic, and it certainly won’t be the last. Motor vehicle crashes are a leading cause of death for Americans ages 5 to 24, making cars a menace not just to cyclists but also pedestrians and even other drivers.
When you combine the grim safety stats with the motor vehicle’s myriad other sins –one-third of US greenhouse gas emissions, the utter depravity of paving paradise to put up a parking lot and so on –a portrait emerges of the car as not an achievement of human ingenuity, but a pretty good scapegoat for… just about everything. And, as I learned by going down a vibrant and inspiring online anti-car rabbit hole, it turns out I’m not the only one coming to this particular conclusion.
Two wheels good, four wheels bad
About a year ago, I moved to a very bike-friendly neighborhood in bike-friendly(ish) Sacramento –decent infrastructure, flat roads, temperate climate, good building density –and almost overnight became a smug cycling evangelist. «We are within biking distance of three grocery stores,» I tell everyone back home, «and Target.» I notice things now like well-placed bollards and accessible bike parking, and I often indulge in delicious indignation when someone blocks a bike lane with their trash can. My local farmer’s market has a free bike valet. I’ve even realized a latent yet lifelong dream of biking my son to school every day.
Speaking of my son, my little sponge-brained 3-year-old now regularly asks why people are driving when they ought to be biking, and I couldn’t be more proud. The two of us stumbled upon a vintage car show one morning and he turned to me and said, in his earnest toddler lilt, «We don’t like cars, right, Mama? We like bikes and walking.» And I was just like, yes, child, yeeeeessss.
But it wasn’t just my new two-wheeled lifestyle that stoked my dormant disgust for car dependence. The story of my radicalization really begins, as these stories often do, on Twitter.
Back when my Twitter feed actually showed tweets from people I have elected to follow, I noticed that two of my IRL acquaintances from past lives had begun to post often about their own bike commutes, advocating for better infrastructure and occasionally complaining about entitled drivers. I was intrigued by their car-free existences and fancy e-bikes with endless permutations of cargo racks and child seats.

Over time, I began seeing their posts more frequently, alongside similar tweets from accounts like American Fietser and Cars Destroyed Our Cities and even the World Bollard Association. I clicked. I followed. I engaged. Then these two IRL acquaintances started tweeting at each other. I was witnessing the almighty algo at work in real time, and for the first time it felt more invigorating than bleak.
Soon, I found myself consuming memes on r/fuckcars, bingeing the Not Just Bikes YouTube channel, following Strong Towns on Instagram, signing up for the Our Built Environment Substack, subscribing to The War on Cars podcast and more. I started explaining to anyone who would listen why parking requirements are to blame for most societal ills. I developed strong opinions about bike rack design. I dropped the word «stroad» into casual conversation.
In the span of only a few weeks, I went from proverbial Prius Lover to Car Destroyer on the pro/anti-car political compass I found on the Fuck Cars feed. And I started to wonder… had I been radicalized?
80% of americans are «Traffic Burnout» pic.twitter.com/JPKkMSQBTs
— FuckCars (@FuckCarsReddit) February 14, 2023
I’m not the only one asking that question. A sampling of other tweets to cross my algorithmically programmed feed: «can’t believe i’m finally being radicalized online and it’s by the @FuckCarsReddit,» and «NotJustBikes had radicalized me more then [sic] anything else in recent times,» or my favorite, «You watch one video on zoning laws in Japan and then suddenly it was 2am and I’m all like ‘it’s so true bestie, the suburban experiment *is* an anti-human ponzi scheme.'»
can’t believe i’m finally being radicalized online and it’s by the @FuckCarsReddit
— Tori Hoover (@torihoover) February 2, 2023
NotJustBikes had radicalized me more then anything else in recent timeshttps://t.co/fRtgVBZ08A
— Jazz (@JazzToTheTwo) December 22, 2022
You watch one video on zoning laws in Japan and then suddenly it was 2am and I’m all like “it’s so true bestie, the suburban experiment *is* an anti-human ponzi scheme”
— steveklabnik (@steveklabnik) March 25, 2022
So what’s going on here?
Help, I’m orange-pilled
«These days it sometimes feels difficult to have your mind blown by a small observation,» the anonymous moderators of the Fuck Cars Twitter account told me. (Anonymity allows them to facilitate conversation, rather than making them spokespeople for the cause, they say.) «But r/fuckcars is full of mind-blowing realizations.»
It’s true. Did you know the average cost to operate a new car is almost $11,000 every year? Or that an urban resident who swaps the car for a bike for just one trip a day would save the equivalent emissions of a flight between London and New York every year? (And no, EVs won’t save us.)
And did you know (I’m shaking you by the collar here) the concept of «jaywalking» was invented by the auto industry as one part of a coordinated effort to use the very fabric of our city design to maximize profits? European cities like Amsterdam represent both a bygone dream and an idyllic vision of the future; after all, we didn’t design US cities for the car –we bulldozed them to accommodate it.
Cars turned our cities into desolate places pic.twitter.com/W3D9979AZ0
— Metro Atlanta Against Sprawl 🌳🚲🚉🚌🙏🏾 (@walkabilityfan) July 30, 2022
Car dependency is bad on so many levels: It excludes the old, the young and the disabled from moving freely in ways public transit doesn’t, and it disproportionately taxes the poor. Car infrastructure is incredibly expensive. Being stuck in traffic is no one’s idea of a good time. And car-centered city design is isolating and just plain ugly. (Two words: Urban. Sprawl.)
«Like everyone else in suburbia, you were born into bondage,» proclaims Jason Slaughter in the Not Just Bikes YouTube channel’s foundational text on car dependency, «born into a prison you cannot escape without a motor vehicle.» It is tongue-in-cheek, a self-proclaimed «shitpost» of a video that introduces the «orange pill,» playing off that much-referenced Matrix monologue, but there’s something to it. Orange-pilling (not to be confused with the Bitcoin version of the orange pill, which I can only assume has worse side effects) might share the aesthetics of a conspiracy theory, but –and yes, I know this is something a conspiracy theorist would also say –it’s all true.
«Many of the mods were ‘radicalized’ by NJB’s [Not Just Bikes] Jason Slaughter,» a Fuck Cars moderator told me. «One of our mods actually remembers coming home from a trip to the low-car parts of Europe, and being disgusted and depressed by the frankly ugly car infrastructure, but not being able to explain why it was so bad. Then NJB came along, and suddenly we not only know how to explain what makes it bad, we can’t stop seeing it everywhere.»
The causes of our car-dependent hell are complex and diverse. It’s a real We Didn’t Start the Fire situation: oil shocks, white flight, assembly line automation, tax subsidies, «urban renewal,» the Federal-Aid Highway Act of 1956… I’m still in perpetual Math Lady meme mode with this stuff. My mind is newly blown every time I engage with the podcasts, newsletters and tweets the algorithms have hand-curated for me in my cozy little filter bubble. Everything makes sense now: The anti-car movement was the missing piece all along.
Fuck cars, amirite?
The Fuck Cars subreddit, founded in 2016, is a virtual utopia of its own, filled with «infrastructure porn» and likeminded urbanists who toss around references to the Jevons paradox and believe «Cars should be a last resort, not a first option.» In Fuck Cars world, car crashes are not «accidents» and people are categorized as YIMBYs and NIMBYs, not Democrats and Republicans.
Despite its name, the community’s end game is decidedly not to ban all cars. Instead, they advocate for a world where driving a car is a choice, not the only option. It’s the kind of freedom I discovered when I moved to Sacramento, not the kind of freedom many drivers falsely convince themselves they can access behind the wheel of an oversized pickup truck.
There’s no real «us versus them» in the anti-car movement, because –paradoxically, poetically –even drivers would benefit from people-first infrastructure. «Would you rather drive to work on a lean, free flowing road or a huge, congested freeway?» the subreddit FAQ asks. «It turns out expanding highways and building more roads actually makes traffic worse due to induced demand.»
In other words, those who have to drive would have a better time of it if the rest of us could get out of their way. That means investing in bike-friendly infrastructure, public transit and overall walkability.
One way of doing this, according to Debra Banks, executive director of Sacramento Area Bicycle Advocates (the organization behind my farmer’s market’s bike valet), is by lowering speed limits. Another is a «road diet,» or decreasing a road’s width or number of lanes.

«We’ve advocated for closing streets to cars and have worked with our city and county electees to complete a low-stress bicycle network, which would allow people to safely trade their car keys for a bike to make short trips around town,» Banks said. «But implementation has been very slow. Actions lag far behind plans and discussion.»
The anti-car movement may be exploiting the tools of online radicalization. It’s got the memes, the Matrix riffs, the provocative subreddit titles. (One Fuck Cars moderator points out an issue with milder options: «‘r/urbandesignshouldbeforpeople’ or ‘r/carsusespaceinefficiently’ would be harder to remember.») But if you ask me, the ends justify the means.
For perspective, the Sacramento Mayors’ Commission on Climate Change recommends 40% of trips be via «active transportation» (walking, cycling and so on) by 2045, and another 50% by public transit. Those numbers today are closer to 10% and 4%, respectively. That leaves 86% of car trips, which need to go down to a seemingly impossible 10%. If some snarky tweets can nudge the needle in the right direction, send in the shitposts. Come for the outrage, stay for the political action.
Are you with me? We ride (the bus) at dawn
Still not convinced? «Go to a store in a manner that is not a car,» the mods recommend. «See how lovely it is outside, but also what challenges you face by taking the simple act of avoiding a car for one trip. How did this make you feel? The more you utilize what a city offers, the more you will want to change.»
It was at this point I realized that maybe I was giving Twitter too much credit. I’d tried biking and taking public transit to the grocery store in other cities I’ve lived in, and it wasn’t easy. It’s not just that the infrastructure wasn’t there, but the trip was so inconvenient that I felt I had to really stock up, which meant lugging enough groceries home to fill the cab of an F-150. Perhaps a lifetime of frustration without an obvious cause («car blindness,» the phenomenon is called) was my camel, and the anti-car movement was merely the straw that broke its back.
I asked the Fuck Cars folks how to channel all the rage their memes have galvanized. Their subreddit FAQ has a ton of resources on how to make your community less car-centric and how to be less car-dependent in your daily life. You can spread the word on your own Twitter feed. You can make the maps of your neighborhood more conducive to non-car travel. You can even skirt the law and fashion your own protected bike lanes.
But their No. 1 piece of advice is to work at the local level.
«Talking to your city council has a much bigger impact than you would think,» the mods told me. «They usually hear from so few of the populace that whatever you say can have a big impact on their mode of thought.»
Banks agrees: «It is easy to be a critic, but that doesn’t help unless you take action,» she said. «The democratic process means you need to take the long view and stick with the things you want to advocate for.»
Situations like this have us directing short term anger at the driver, but let’s not forget that design directs behavior.
Channel your frustrations with city hall.
They enable this through design. https://t.co/IOl7evsvZ3— American Fietser (@AmericanFietser) June 29, 2023
A few weeks ago, I caught another mom at school pickup ogling my child bike seat. It was the closest I’ve ever come to understanding the thrill of being a gearhead showing off their car. «I love your bike seat!» she said.
At first I felt pleased with myself for having such a sweet setup, like I’d joined the ranks of those Twitter acquaintances with their fancy e-bikes. But then she added «I’m just too nervous to bike with my kid in traffic,» and my pleasure was eclipsed by the understanding that we have so much work left to do. There’s a long road ahead –a stroad, if you will –paved with two generations of infrastructure and political inertia.
But there is relief in giving the problem a name, and coming together online with others who share the same frustrations and the same urbanist utopia dream. I know now that it’s not an individual problem but a systemic one, and though I still get a thrill from yelling «this is a bike lane, asshole!» to delivery trucks with their four-ways a-flashing, I understand now that there are better ways to cope than by slapping a car.
Correction, 2:55 p.m. PT: This story originally misstated the age range for deaths caused by motor vehicles. Motor vehicles are a leading cause of death for those ages 5-24.
Technologies
I Accidentally Learned Just How Durable the Galaxy Z Flip 7 Is
Commentary: Samsung’s Galaxy Z Flip 7 comes with a welcome overhaul to its design. And I can definitely vouch for the new phone’s sturdiness.

If you’re concerned about how durable Samsung’s foldable phones can be, I’m here to tell you not to worry. And that’s especially true when it comes to the new Galaxy Z Flip 7.
After less than six hours with the Galaxy Z Flip 7, I accidentally performed my own informal drop test. At a catered affair in Brooklyn, I walked outside to get a view of the waterfront, and when I pulled the Z Flip 7 out of my pocket, I fumbled it. I watched helplessly as Samsung’s newest foldable phone fell to the ground. The noise it made when it clacked against the concrete caused everyone around to look at me with a knowing, sympathetic expression that said, «Aw, that’s a shame. Your phone is toast.»
Have you ever dropped your phone? There’s that Schrödinger’s cat-like moment before you pick it up when you’re anxious to see if the phone survived.
Fortunately, the Galaxy Z Flip 7 was fine. The 4.1-inch cover screen didn’t have any cracks or scuffs. The 6.9-inch inner display was unharmed because the phone was shut. The only tell that it kissed the ground was a tiny scuff on the bottom of the phone near the microphones. Samsung’s claim that its new «Armour Flex Hinge» is built to withstand impact is indeed true.
In the early days of foldable phones, one of the biggest unknowns was their durability. It’s amazing that about six years later, the Galaxy Z Flip 7 can handle being dropped on concrete like it had landed on a velvet pillow. Now, I still wouldn’t take the Flip 7 (or any foldable phone) to the beach, as it can only withstand particles that are 1mm or larger. So going to a confetti factory would be fine, but a salt factory is a definite no-no.
The Galaxy Z Flip 7’s thin design
The star of Samsung’s Galaxy Unpacked event was the Galaxy Z Fold 7. At 8.9mm thick when closed, the Fold 7 is ridiculously thin. The Galaxy Z Flip 7 looks like it also went on Ozempic, but it’s 13.7mm thick when closed. That’s slim, but not Fold 7 slim. Why couldn’t the Flip 7 be super slim like the Fold 7? I just keep imagining a Galaxy Z Flip 8 with the same thinness as the Fold 7.
For some perspective, here’s how the Flip 7 compares to its clamshell kinfolk:
Galaxy Z Flip 7 thickness vs. other flip phones
Phone | Closed | Open |
---|---|---|
Samsung Galaxy Z Flip 7 | 13.7mm | 6.5mm |
Samsung Galaxy Z Flip 6 | 14.9mm | 6.9mm |
Motorola Razr Plus | 15.32mm | 7.09mm |
Motorola Razr Ultra | 15.69mm | 7.19mm |
Motorola Razr (2025) | 15.85mm | 7.25mm |
The Galaxy Z Flip 7’s big cover screen
The original Galaxy Z Flip had a tiny, 1.1-inch pill-shaped cover display. It was perfect for showing the time but pretty much useless for anything else. The defining feature on the Galaxy Z Flip 7 is its 4.1-inch cover display. The screen looks incredible. I was checking my notifications on the screen under direct sunlight and was able to read everything. One of the hang-ups I had reviewing the Galaxy Z Flip 6 was switching from the inner screen to the cover display outdoors. There would be times on sunny days where I could barely make out what was on the cover display, despite having no issues with the main screen.
Samsung has increased the maximum brightness of the Flip 7’s cover screen to 2,600 nits, which is the same as the inner display. Both screens now top out at 120Hz, too, which should make for a much more consistent experience by having system animations, gameplay and scrolling through a social feed look super smooth.
The 6.9-inch inner screen is big, but it doesn’t feel unwieldy when I use it. The Flip 6 had a 6.7-inch display, but that extra 0.2 inches on the Flip 7’s screen makes it feel much bigger, which my middle-aged eyes are grateful for.
In terms of functionality, the cover screen’s natural state is widgets. And some, like Spotify’s widget, are all I need in lieu of using full apps. But I want apps on the home screen, so I need to enable this functionality in the Labs section of Settings and download the MultiStar app. It takes a couple of minutes to set up, but I do wish the interface supported apps by default.
The Galaxy Z Flip 7’s cameras
The Flip 7 has three cameras: a 50-megapixel wide-angle, a 12-megapixel ultrawide and a 10-megapixel selfie camera (in the main 6.9-inch screen). The cameras are the same as those on the Flip 6 and Flip 7 FE. But the phones run on different processors, so differences or improvements in photos and videos (if any) will come from Samsung’s processing and machine learning.
Here are some of my favorite photos from the Galaxy Z Flip 7 so far:
Galaxy Z Flip 7 final thoughts for now
Samsung gave its foldable line a major overhaul. And while the Galaxy Z Fold 7 feels like an entirely different phone from previous Folds, the Galaxy Z Flip 7 seems like a nice refinement. I will say that I’ve had only two days with the phone. And as enamored as I am with the larger cover screen, I’m excited to see how the battery life measures up.
Samsung gave the Flip 7 a 4,300-mAh battery (compared with the Galaxy Z Flip 6’s 4,000-mAh battery), but I wonder if the increased capacity will be offset by the power needed for its Snapdragon 8 Elite chip and those larger, brighter displays.
I have a lot more testing to do. But as I work my way toward a full review, I’ll try not to drop the Flip 7 anymore.
Samsung Galaxy Z Flip 7 specs vs. Motorola Razr Ultra, Samsung Galaxy Z Flip 6
Samsung Galaxy Z Flip 7 | Motorola Razr Ultra (2025) | Samsung Galaxy Z Flip 6 | |
Cover display size, tech, resolution, refresh rate | 4.1-inch AMOLED, 948×1,048p, 120Hz refresh rate | 4-inch pOLED, 2,992×1,224p, up to 165Hz variable refresh rate | 3.4-inch AMOLED; 720×748 pixels; 60Hz refresh rate |
Internal display size, tech, resolution, refresh rate | 6.9-inch AMOLED, 2,520×1,080p, 1-120Hz refresh rate | 7-inch AMOLED; 1,272×1,080p, up to 165Hz variable refresh rate | 6.7-inch AMOLED; 2,640×1,080 pixels; 1-120Hz refresh rate |
Pixel density | Cover: 342ppi. Internal: 397ppi | Cover: 417 ppi. Internal: 464 ppi | Cover: 306 ppi. Internal: 425 ppi |
Dimensions (inches) | Open: 2.96×6.56×0.26 Closed: 2.96×3.37×0.26 | Open: 2.91×6.75×0.28 Closed: 2.91×3.47×0.62 | Open: 6.5 x 2.83 x 0.27 Closed: 3.35 x 2.83 x 0.59 |
Dimensions (millimeters) | Open: 75.2×166.7×6.5 Closed: 75.2×85.5×13.7 | Open: 73.99×171.48×7.19 Closed: 73.99×88.12×15.69 | Open: 165.1×71.9×6.9 Closed: 85.1×71.9×14.9 |
Weight (grams, ounces) | 188 g (6.63 oz) | 199 g (7 oz) | 187 g (6.6 oz) |
Mobile software | Android 16 | Android 15 | Android 14 |
Cameras | 50 megapixel (main), 12 megapixel (ultrawide) | 50 megapixel (wide), 50 megapixel (ultrawide) | 50 megapixel (wide), 12 megapixel (ultrawide) |
Internal screen camera | 10 megapixel | 50 megapixel | 10 megapixel |
Video capture | 4K at 60fps | 4K | TBD |
Processor | Samsung Exynos 2500 | Snapdragon 8 Elite | Snapdragon 8 Gen 3 |
RAM/storage | 12GB + 256GB, 12GB + 512GB | 16GB + 512GB, 1TB | 12GB + 256GB, 512GB |
Expandable storage | No | None | None |
Battery | 4,300 mAh | 4,700 mAh | 4,000 mAh |
Fingerprint sensor | Yes | Side | Side |
Connector | USB-C | USB-C | USB-C |
Headphone jack | None | None | None |
Special features | One UI 8, IP48 water resistance, 25-watt wired charging, Qi wireless charging, Wi-Fi 7, Bluetooth 5.4, Galaxy AI | IP48 rating, 68-watt wired charging, 30-watt wireless charging, 5-watt reverse charging, dual stereo speakers, Corning Gorilla Glass Ceramic cover display, 3,000 nits peak brightness on cover display, 4,500 nits peak brightness on main display, 5G. | IP48 rating, 25-watt wired charging, wireless charging + powershare, 3x optical zoom (up to 10x digital and 30x Space Zoom with AI Super Resolution tech) |
US price starts at | $1,100 | $1,300 | $1,100 |
Technologies
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Technologies
War for Westeros, Coming in 2026, Will Let Fans Make Their Own Game of Thrones Ending
The director of the upcoming strategy game chats about how players can forge a different path from the books and show.

For a moment in time, fantasy fans were split between whether Peter Jackson’s Lord of the Rings movies or HBO’s Game of Thrones prestige TV show was the best adaptation of a classic book series. But the Oliphaunt in the room is that the last seasons of the latter plummeted so far in quality that it soured opinions on the show as a whole, especially with its divisive ending. But an upcoming GoT video game adaptation due out in 2026 will give players a chance to set the record straight and make their own new ending to the saga of noble houses, loyalty, betrayal and dragons.
Game of Thrones: War for Westeros, from Australian developer and publisher PlaySide Studios, is a real-time strategy game for PC in which players take on their faction of choice and veer away from the storyline of the books and TV show. Back in June at Summer Game Fest, I descended the stairs below the media lounge into a dimly lit interview spot (the most fantasy dungeon-adjacent spot at the event) to chat with Ryan McMahon, the game’s director.
McMahon explained PlaySide’s vision for the game alongside his own deep affection for the Song of Ice and Fire books and Game of Thrones TV show. In the latter years of the show, he’d hold watch parties with other PlaySide developers to see the latest episodes the night they aired.
PlaySide’s history of RTS games, like its own property Age of Darkness: Final Stand, and work on Warcraft 3: Reforged and Civilization 7 VR, made the strategy genre seem appropriate for its adaptation of the franchise.
«Game of Thrones really felt like a natural fit for that because it’s a show about mass conquest and fighting for territory and leading these armies, as well as the political layers within it,» McMahon said. «There’s a lot of complexity to it that really can shine in a strategy genre.»
That includes representing the warring factions in Game of Thrones as different forces in War for Westeros, each with their own distinct units and strategies. The game will have four playable factions at launch: House Stark with all its minor houses representing the North of the continent of Westeros; House Lannister representing those in the southern half; House Targaryen with the forces she’s collected in the Free Cities, along with her dragons; and finally the Night King with his army of the dead and White Walkers.
While War for Westeros primarily references the Game of Thrones world built in the TV show, PlaySide used lore from the books to fill in the gaps, including among the minor houses and the forces of the Night King, McMahon explained. PlaySide didn’t consult directly with series creator George R.R. Martin, but the studio has consulted the author’s team through rights holder Warner Bros. during development when exploring new territory, McMahon said, «especially when it comes to the White Walkers.»
And while War for Westeros focuses on strategy gameplay over character building and world lore, there are still nods to the source material.
«We definitely are trying to sprinkle as many little Easter eggs and lore mentions where we can to really bring that flavor,» McMahon said. «If you’re a book reader, there will definitely be stuff for you.»
A clash of player-kings
PlaySide is designing War for Westeros’ four factions to be balanced but distinct. In the game, cavalry, siege engines, giants and dragons are among the units unique to each faction, though McMahon declined to elaborate further about how each force will differ from the other, saying PlaySide would share additional details when it was ready to reveal more gameplay.
But even the reveal trailer unveiled during SGF hints at the mechanics and asymmetric units fielded by each faction. The accompanying developer diary showed prealpha gameplay footage that includes columns of foot soldiers arranged to march into battle — some of which were completely incinerated by a massive dragon belching flames.
Though the armies will each have their different units, mechanics, heroes and play styles, PlaySide is striving to keep them balanced against each other — and most importantly, make each side interesting to play.
«We want to make dragons feel powerful, but we want to make sure that the Lannisters, the Starks and the White Walkers all have something that feels like a powerful equivalent that can potentially contest the dragons in some way,» McMahon said.
The developer diary also touches on the political aspect of War for Westeros, though this is less like the systems-heavy diplomacy of strategy games like Civilization 7 and more like the jockeying that happens whenever multiple players are gunning for the win in a tabletop game like Risk or Settlers of Catan. Each playthrough of War for Westeros only ends when one player sits the Iron Throne, so McMahon expects them to naturally form and break alliances at strategic moments — just like in Game of Thrones.
«If I know this person over here [controlling] House Stark is pushing in on the Lannisters, and I’m playing as the Targaryens, that could be my opportunity to push in if they’re ahead,» McMahon said.
Single-player mode will have its own specific layers of political interaction, he added, but the game design’s focus is on how players pit themselves against each other. There will be a game mode where players can set custom modifiers to vary their playthrough and set their own rules. The geography has its own conditions: In the developer diary, there’s footage of an overworld map of Westeros featuring famous locations like Winterfell and King’s Landing. Players won’t be fighting within the iconic castles of the show, but they will clash against enemy armies in handcrafted maps tailored to the various biomes of the continent.
A storm of strategy swords
PlaySide has leaned on its previous strategy experience, making its own RTS, Age of Darkness, and strategy games from other IPs to ensure War for Westeros has a satisfying core gameplay loop. With all that experience, the studio can incorporate layers of complexity while also making it approachable, McMahon said. Given Game of Thrones’ popularity, the game is probably going to be a lot of players’ first RTS (or first in a very long time).
As a game in development, things can always change before War for Westeros comes out in 2026, and McMahon couldn’t say a lot about the game. But I had to ask: What’s the faction McMahon himself likes playing most right now? While his favorite character from the books is Tyrion Lannister, and he really enjoys how the Targaryen hero Daenerys functions, and the faction’s dragons, his sympathies lie with the undead Night King and his White Walkers.
«I’m naturally a very aggressive player in video games, wanting to push forward, take territory, put a lot of pressure on my opponent,» McMahon said. «The White Walkers, as they stand right now, lean heavily into that type of play.»
Much of our conversation centered around the state of the game at launch, with the implication that more could be coming later, though that all depends on how the game is received. Still, McMahon emphasized that the team has a lot of ideas.
«Actually, there’s so much you can do with the world of the Song of Ice and Fire — outside of Westeros, within Westeros — that we can tap into,» McMahon said. «But right now, our focus is on the launch itself. And then, [if] things go well there, there’s a lot we’d love to do.»
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