Technologies
Galaxy Watch 6 and 6 Classic Review: Small Updates, Big Screens
It’s more like the Samsung Galaxy Watch 5.5, but screen size and that bezel make all the difference.

The Galaxy Watch 6 proves that what’s old can become new again. Samsung brought back the fan-favorite bezel on the Galaxy Watch 6 Classic, while the regular Galaxy Watch 6 is an incremental update to last year’s model. These Android smartwatches are not exciting, but they can do almost everything you need.
I’ve been wearing both versions for a week to track everything from workouts to sleep. Inside, they’re practically the same watch with the same internal specs, sensors and sizing options. I tested the small version of both: the 40mm Watch 6 and the 43mm Classic. (My wrist measures 152mm.) You can see how they fit in the video on this page.
The main differences between the Galaxy Watch 6 versions?
- Material: The Galaxy Watch 6 has an aluminum frame while the Galaxy Watch 6 Classic is stainless steel
- Rotating bezel: Only on the Galaxy Watch 6 Classic. The Galaxy Watch 6 has a haptic touch bezel around the screen
- Price: Starts at $300 for the 40mm Galaxy Watch 6 or $330 for the 44mm. The Galaxy Watch 6 Classic is $400 for the 43mm and $430 for the 47mm.
All the sensors on both are the same as the ones found on the Galaxy Watch 5: heart rate, body composition and skin temperature. Both the Watch 6 and 6 Classic have LTE options to stay connected when you’re away from your phone. They cost $50 more than the base price and you may need to pay an additional fee to your wireless provider to get service on your watch.
So, what’s different from last year? It’s as simple as software, screens and a slightly longer-lasting battery.
Better, brighter displays help you see more

It seems like a small upgrade on paper, but the larger 1.3-inch and 1.5-inch displays make a significant difference to the overall experience. When I compare the Galaxy Watch 6 Classic directly with the Galaxy Watch 4 Classic (the last Samsung watch to have the bezel) the difference in usable display is night and day.
The screens are also twice as bright as the Galaxy Watch 5 and Pro, reaching a maximum 2,000 nits. I found them so much easier to see in sunlight. The always-on display is brighter too.
Galaxy Watch 6 Classic bezel makes the watch fun again
I love that Samsung listened to feedback and brought back the rotating bezel. Not only does it make navigation more fun, it’s a practical way to control the watch if you wear gloves, or have sweaty or wet fingers.
The bezel is also slimmer than the version we last saw on the Galaxy Watch 4 Classic. But it doesn’t do anything new and it should never have left. The regular Galaxy Watch 6 has a touch bezel around the edge of the screen. Move your finger around to get the same effect as the physical bezel.

I wonder what Samsung will do about the next Pro watch. I speculated the Galaxy Watch 5 Pro could have had a slimmer rotating bezel around the raised edge of the watch. Now Samsung makes a slimmer version, I hope we’ll see it on the Galaxy Watch 6 Pro.
One design perk I wasn’t expecting is the new one-click watch band design. No more fiddling with spring pin toggles! The new bands are also backwards and forwards-compatible and I appreciate that they sit closer to the watch frame. The hybrid leather band on the Classic is particularly comfortable for all-day wear.
Galaxy Watch 6 battery life: Only slightly better than the Watch 5
Samsung is more conservative with its battery life estimates this year, claiming the Galaxy Watch 6 can last up to 30 hours with the always-on display, or 40 hours with it turned off. That’s for both sizes of both watches, even though the larger case sizes have a higher-capacity battery at 425 mAh compared to 300 mAh on the smaller version.
I wasn’t quite able to reach those numbers. With the always-on, getting a handful of phone notifications, one 30-minute workout using GPS and sleep tracking, I hit 27 hours on the 43mm Galaxy Watch 6 Classic before it went flat.
With slightly heavier use, like streaming music over Bluetooth headphones and a longer outdoor workout using GPS, that runtime is closer to 24 hours. I suspect LTE use will drain the battery even faster and will update this review once I’ve been able to test. It takes over an hour to charge the watch from flat to full using the provided USB-C charger, or you can use reverse wireless charging on a Galaxy phone for a top-up.
If you want the longest-lasting battery, that’s still the $450 Galaxy Watch 5 Pro that lasts two-and-a-half to three days with similar use.

WearOS 4 and One UI 5 Watch: A good combo, but not complete
These are the first watches to run Wear OS 4. Some of the key updates promise better battery life and cloud backups. Apps like Gmail and Google Calendar will also come to the watch, but at the time of writing they aren’t available yet. Other Google apps like the Assistant and YouTube Music are there and WhatsApp now has a native Wear OS app.
They also run Samsung’s One UI 5 Watch on top of Wear OS 4 that brings Galaxy Watch-exclusive features including:
- Sleep insights and sleep coaching
- Personalized heart rate zones
- Emergency SOS can send your location when it detects a fall
- Fall detection active automatically for users over 55

Know that the Galaxy Watch 4 and 5 will get the One UI 5 update later in the year. Other interface tweaks include a bigger keyboard, so typing is a little easier than the Galaxy Watch 5. Voice to text dictation works as well as it did before. But my favorite feature so far is that you don’t need to reset your watch when you switch to a new phone.
If you have a Flip 5 or Fold 5, you can control the camera in Flex mode from your wrist, but I found it was a bit laggy. Don’t feel left out if you have an older Galaxy phone: The camera controller still works. I tested it with the Galaxy S22 Ultra and got camera controls like zooming with the bezel, without the lag.
Universal gestures is a lesser-known accessibility feature that should get more attention because it works really well. Just like the Assistive Touch on the Apple Watch, you can control the Galaxy Watch 6 with gestures if you can’t touch the screen or press buttons.

Health, fitness and sleep is pretty much the same
The Galaxy Watch 6 has a few new fitness tools like a new track run workout type and the option to create custom workouts. Samsung quietly added back automatic cycling detection after it disappeared from the Galaxy Watch 4 and 5. The Galaxy Watch 6 still auto-detects activities like walks, runs, rowing machine and elliptical after about 10 minutes.
New to Samsung watches are personalized heart rate zones. They can help you train more effectively by helping you stay within a range based on your aerobic capabilities. To calculate custom heart rate zones, do a minimum 10-minute outdoor run at 4 kilometers per hour or faster. Then go into Settings > HR Zone Guide > Target HR zone. This feature also exists on the Apple Watch and Fitbit.
Sleep tracking features bring the watch up to speed with what other watches on the market offer, specifically the Pixel Watch and Fitbit. You can now see your sleep score on the watch and the corresponding sleep animals are cute. But they’ve been available on the Galaxy Watch 4 since early 2022. It will take more time to see if the Galaxy Watch 6 sleep coaching tips are helpful in the long term and if they’re any different from previous watches. I’ll update this review after several weeks with the final verdict.
Like other wearables, the Galaxy Watch 6 can check your blood oxygen readings while you sleep, but it’s the only smartwatch I’ve worn for sleep tracking that gives me very low blood oxygen readings overnight, sometimes as low as 87%. Low blood oxygen readings can indicate medical conditions like sleep apnea. Activating sleep mode is also supposed to turn on an invisible infrared sensor instead of using the green LED for heart rate, though I noticed when I woke up during the night, the green light was visible. I’ve reached out to Samsung for clarification on this feature.
The Galaxy Watch 6 has an ECG and now supports irregular heart rhythm notifications, like the Apple Watch and Fitbit, but only if you have a Galaxy phone. You can sideload the Samsung Health Monitor app on other Android phones by installing an APK, but technically it’s not supported.
I tested the heart rate monitor against a chest strap for accuracy and found that my resting heart rate matched up. During a cardio workout, the sensor was within a few bpm of the strap. Like last year’s watch, the GPS locked on to a signal within seconds of starting an outdoor workout and route accuracy is good.
Finally, the skin temperature sensor tracks during overnight sleep and can also be used to predict upcoming menstrual cycles.
Should you upgrade to the Galaxy Watch 6?
That depends. If you have a Galaxy Watch 4 or 5 it doesn’t make much sense unless you get a fantastic trade-in deal, or you really want that bigger screen. You get all the main software updates with One UI 5 Watch later in the year anyway.
If you have an earlier Galaxy or Gear watch that runs Tizen, the upgrade is more tempting as you’re getting access to Wear OS and the option to keep the beloved bezel.
But the Galaxy Watch 6 has a lot more competition than last year, thanks to the likes of the Pixel Watch and Mobvoi’s TicWatch 5 Pro. The Galaxy Watch 6 is one of the most refined Android smartwatches, but it could be a lot more exciting, especially when it comes to battery life.
Galaxy Watch 6 vs. 6 Classic
Samsung Galaxy Watch 6 | Samsung Galaxy Watch 6 Classic | |
Shape | Round | Round |
Watch size | 40mm, 44mm | 43mm, 47mm |
Materials/Finishes | Aluminum | Stainless Steel |
Display size, resolution | 40mm: 1.3 inch, 432×432 pixels, Super AMOLED; 44mm: 1.5 inch, 480×480 pixels, Super AMOLED | 43mm: 1.3 inch, 432×432 pixels, Super AMOLED; 47mm: 1.5 inch, 480×480 pixels, Super AMOLED |
Dimensions | 40mm: 38.8×40.4×9.0 mm; 44mm: 42.8×44.4×9.0 mm | 43mm: 42.5×42.5×10.9 mm; 47mm: 46.5×46.5×10.9 mm |
Weight | 40mm: 28.7g; 44mm: 33.3g | 43mm: 52g; 47mm: 59g |
Colors | 40mm: graphite, gold ;44mm: graphite, silver | 43mm: black, silver; 47mm: black, silver |
Always On | Yes | Yes |
Interchangeable bands | Yes | Yes |
GPS | Yes | Yes |
Automatic workout detection | Yes | Yes |
Compass | Yes | Yes |
Altimeter | Yes | Yes |
Water resistance | 5ATM, IP68 | 5ATM, IP68 |
Calls | Yes | Yes |
Microphone | Yes | Yes |
Speaker | Yes | Yes |
Voice assistant | Yes (Google Assistant, Bixby) | Yes (Google Assistant, Bixby) |
Mobile Payments | Yes (Samsung Wallet) | Yes (Samsung Wallet) |
Sleep tracking | Yes | Yes |
Period tracking | Yes | Yes |
Sensors | Optical heart rate + electrical heart signal + bioelectrical impedance analysis, temperature sensor, accelerometer, barometer, gyro sensor, geomagnetic sensor, light sensor | Optical heart rate + electrical heart signal + bioelectrical impedance analysis, temperature sensor, accelerometer, barometer, gyro sensor, geomagnetic sensor, light sensor |
Emergency features | Emergency SOS, fall detection | Emergency SOS, fall detection |
Compatibility | Android 10 and above | Android 10 and above |
Software | WearOS 4 | WearOS 4 |
Processor | Exynos W930 dual-core 1.4GHz | Exynos W930 dual-core 1.4GHz |
Connectivity | LTE6, Bluetooth 5.3, Wi-Fi 2.4+5GHz, NFC, GPS/Glonass/Beidou/Galileo | LTE6, Bluetooth 5.3, Wi-Fi 2.4+5GHz, NFC, GPS/Glonass/Beidou/Galileo |
Memory and storage | 2GB memory + 16GB storage | 2GB memory + 16GB storage |
Charging | Fast charging (WPC-based wireless charging) | Fast charging (WPC-based wireless charging) |
Battery life | Up to 40 hours (Always On Display off); up to 30 hours (Always On Display on) | Up to 40 hours (Always On Display off); up to 30 hours (Always On Display on) |
Battery capacity | 40mm: 300 mAh; 44mm: 425 mAh | 43mm: 300 mAh; 47mm: 425 mAh |
Price (USD) | 40mm: $300 (Wi-Fi, Bluetooth); 44mm: $330 (Wi-Fi, Bluetooth) | 43mm: $400 (Wi-Fi, Bluetooth); 47mm: $430 (Wi-Fi, Bluetooth) |
Technologies
Zelle App Is Gone. Use These Alternatives to Send Money Digitally
You still have lots of free ways to send money to friends and family electronically.

If Zelle has been your go-to app for sending money digitally, it’s time to find a new method. The digital payment app shut down on April 1.
That doesn’t mean you can’t use Zelle altogether, however. Zelle has only discontinued its standalone app. You can still send money using Zelle if your bank belongs to the Zelle network. You’ll just need to do it through your bank’s app or website. You also have other services to choose from. Here’s what you need to know about this change and your options moving forward.
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Why the Zelle app is shutting down
When Zelle launched in 2017, only about 60 US financial institutions offered the service by the end of that year. Today, that number exceeds 2,200. As a result, less than 2% of Zelle transactions occur through the standalone app. Zelle has been phasing out the ability to make transactions on its mobile app since October 2024.
«Today, the vast majority of people using Zelle to send money use it through their financial institution’s mobile app or online banking experience, and we believe this is the best place for Zelle transactions to occur,» Zelle said in an October 2024 press release.
In December, Zelle was in the spotlight when the Consumer Financial Protected Bureau sued the company and three of the largest US banks for failing to protect consumers from widespread fraud on the peer-to-peer payment network. The lawsuit has since been dropped.
Other ways to send money digitally
You can still use Zelle through your bank’s app or website if it belongs to the Zelle network. You can also switch to another digital payment app, such as:
- Apple Wallet
- Cash App
- PayPal
- Venmo
Take some basic precautions when using Zelle or any other digital payment service. These apps are a frequent target for scammers, and Chase Bank has started blocking some Zelle payments it believes could be fraudulent. Only send money to people you know and trust, and watch for red flags like an urgent message claiming to be from your bank or an online ad for concert tickets that seem impossibly cheap.
Technologies
Marvel Rivals Season 2 Starts Next Week, Devs Drop Big News
Emma Frost and Ultron are joining the Rivals roster in season 2, and developers are upping the pace to one new hero per month starting with season 3.

After surviving the endless night in New York City with the Fantastic Four, Marvel Rivals players are getting invited to the shores of Krakoa for the start of season 2 on April 11. The game dropped the first trailer for the new season, giving us our first official look at the new heroes, and a developer vision video dropped major news about the future of hero releases.
The trailer features the former foe and sometimes-leader of the X-Men, Emma Frost, inviting people from across Rivals’ various timelines to the mutant nation of Krakoa, where everyone gets dressed up for a fancy gala — even Wolverine puts on a white tux. The event, however, is unceremoniously interrupted when Ultron shows up preaching extermination.
We also got a look at some of the cosmetics in season 2, though it’s unclear which are from the shop and which might be in the battle pass. In addition to the dressed-up Wolverine, we also got looks at Magik and Psylocke in the traditional X-Men blue and yellow. Nonmutant guests are also getting in on the fun, with fancy attire for heroes like Cap, Widow and Luna Snow.
New Heroes and balance changes in Marvel Rivals Season 2
Emma Frost joins the roster as a Vanguard. We don’t have detailed information about her abilities yet but expect that information to drop ahead of next week’s season launch. Ultron is coming in the season 2.5 update, which should be in late May.
Some team-ups are changing in season 2, including three new team-up abilities that were previewed in the newest developer vision video.
- Emma Frost allows Magneto and Psylocke to create illusions of themselves.
- Doctor Strange teams up with Scarlet Witch allowing her to use small portals to seemingly increase her damage output via a rapid-shooting alternate fire.
- Cap finally teams up with Bucky, allowing the Winter Soldier to leap to allies.
A few existing team-ups are getting adjustments, with Psylocke, Winter Soldier and Doctor Strange being removed from older team-ups in favor of new ones, and Namor moving from working with Luna’s anchor to Hulk’s to empower his ultimate with gamma energy. Two team-ups are being removed entirely: Magneto can no longer team up with Scarlet Witch, and Thor is no longer anchoring Cap and Storm.
The developers vaguely teased other balance changes, including buffs to Peni, Mister Fantastic and Moon Knight, with Strange trading offensive pressure for more survivability and Rocket getting more utility while Loki and Adam Warlock receive nerfs to their Regeneration Domain and Soul Bond abilities.
Future seasons will be shorter, which means more new heroes
One of the most surprising moments in the developer video was the announcement that, beginning with season 3, seasons will be two months long instead of roughly three. There has been a lot of discussion online about whether Rivals’ pace of new heroes (about eight per year based on three-month seasons) was sustainable. Well, apparently the Rivals devs took that personally and are cranking up that pace to a new hero every month, meaning 12 new heroes per year.
This feels borderline ludicrous compared with other hero shooters that average about three new heroes per year, or even MOBAs like League of Legends, which has averaged about four new champions per year over the past five years. Rivals benefits from having an overflowing stable of Marvel characters to pull from rather than inventing their own hero concepts, and compared with Overwatch, the developers seem less worried about mechanical overlap in their heroes, as seen with many support ultimates. Still, a new hero every month feels unheard of for a hero shooter.
New Krakoa map and competitive changes
A new Krakoa-themed domination map is being added in season 2, and Yggsgard: Royal Palace (domination) and Tokyo 2099: Shin-Shibuya (convergence) will rotate out of the map pool for ranked modes, though they’ll still be available in quick play and custom games.
The threshold for competitive picks and bans, which currently only happen in diamond-ranked lobbies, will be lowered to gold 3. Players in Eternity or One Above All ranks will only be able to duo queue, instead of queuing with larger groups — a measure that’s likely intended to keep high-level teams from stomping lobbies.
Speaking of ranks, season 2 will drop everyone by 9 divisions, which is equal to 3 ranks. That means players in Eternity will drop to diamond, and any players at platinum 3 or below will start their climb from bronze 3 again. (AGAIN… AGAIN.)
Rivals developers also announced that individual player performance will be weighted higher when determining competitive progress after a match, meaning if your stats outperform your team’s, you’ll earn more for winning and drop less for losing. This change can help elevate smurfs and other high-skill players in lower-ranked lobbies by getting them into their appropriate ranks faster. However, it can also lead to players stat-farming, instead of playing in a way that is most effective for winning games. Overall, given that Rivals doesn’t use any sort of competitive placement matches, this should be a net positive for the game.
Other announcements
Rivals is adding new skin recolors to certain hero skins and (finally) giving players the option to gift costumes to their friends so they can surprise someone for their birthday, which you definitely did not forget about.
Missions are changing a bit, with the addition of weekly missions and a redistribution of where battle-pass-progressing chrono tokens are earned. The devs framed this as creating a «smoother expectation» of how to earn chrono tokens, but the surface-level description sounds like they’re just making it harder to earn battle pass progress over the season by tucking away more progress under missions with shorter time limits.
The developer vision update also gave us our first look at the competitive distribution, showing how many Rivals players are in each tier as of season 1.5.
The Hellfire Gala trailer says season 2 will start on April 11. While it doesn’t give a specific start time, expect the between-seasons maintenance to finish sometime in the middle of the night in the US.
For more on Marvel Rivals, check out which heroes and roles you should play and how to get free skins.
Technologies
Nintendo Switch 2 vs. Switch 1: Every Detail Compared
The Nintendo Switch 2’s official specs aren’t too different, but the new console has a lot of upgrades on the original Switch.

The Nintendo Switch 2 may look like its predecessor, but there’s been a lot of changes to its features and under the hood. The new console has «10x the graphics performance» compared to the original Switch, says Nvidia, which built the custom processor powering the Switch 2.
The Switch 2, with a release date on June 5, is priced at $450 alone or $500 in a bundle with Mario Kart World, the headliner of the console’s launch games. Here’s all the info on how to preorder the Switch 2.
Note that we’re mostly comparing the Switch 2 to the original Switch 1 released in March 2017, because looping in the Switch Lite and Switch OLED gets complicated.
Design
Broadly, the Switch 2 is a larger version of its predecessor, with everything looking slightly inflated: bigger footprint, bigger screen, bigger Joy-Cons.
Original Switch: The original Switch, with Joy-Cons slotted into the side rails, is a little over 9.4 inches wide, 4 inches tall, a little over half an inch thick and weighs about 10.5 ounces (297 grams). The Joy-Cons slide into place from the top of the device’s sides, while a thin wedge of plastic pops out of the back of the console to serve as a kickstand.
The Switch also came with a dock, which the console could slot into to for recharging and outputting to a TV or large display via HDMI port.
Switch 2: The new Switch 2 is bigger in every way, but it has the same overall shape and layout as the original. The new Joy-Cons will indeed be held in place on the console magnetically, and connect to the console via pins. The new console also sports a wide U-shaped kickstand that spans almost its entire rear width, which can be moved around to prop up the Switch 2 at a variety of angles. Nintendo says the console has more powerful speakers, which we’re looking forward to testing.
The Switch 2’s dock is largely similar in function though it has rounded edges and an internal fan to cool down the console during long game sessions. More importantly, it can output games in 4K to TVs, but only for select games.
Joy-Cons
The Joy-Cons were a marvel when they arrived on the first Switch, and while they’re functionally similar in its successor, there have been upgrades in the Switch 2’s controllers.
Original Switch: The Switch Joy-Cons are simple but powerful controllers that slid on and off the console via plastic rails, connecting and recharging via pins on the side. Detach and they become their own micro-controllers, with little shoulder buttons to boot.
Switch 2: The new console’s Joy-Cons are larger to fit the Switch 2, and lock into the side of the console via powerful magnets — there are small inward-facing buttons to the side of ZR and ZL to detach the controllers from the console. The larger-size Joy-Cons have longer L and R outside shoulder buttons, as well as much wider SL and SR internal shoulder buttons, which are accessible when detached from the console.
And yes, you can use the Switch 2 Joy-Cons as mice by placing their inner edges flat on a surface. During the Nintendo Direct, we saw it being used to control active action games like the wheelchair basketball-simulating DragXDrive and strategy games like Civilization VII.
Display size
Original Switch: The original Switch has a 6.2-inch LCD screen with 1,280×720-pixel resolution, which was reasonably impressive at launch in 2017 but has been outclassed by newer handhelds with sharper displays. The Switch OLED upgraded this with a larger 7-inch display showing deeper blacks and colors, but no upgrade in resolution. The Switch Lite has a 5.5-inch LCD screen.
Switch 2: Unsurprisingly, the Switch 2’s larger size means a larger display. The new console has a 7.9-inch 1080p LCD screen that can get up to 120Hz refresh rate in handheld mode, or up to 4K when docked and outputting to a TV.
Why no OLED display? Possibly to save on costs… or possibly to give Nintendo room to release a Switch 2 OLED version down the line.
CPU/GPU
Original Switch: The original Switch runs on an Nvidia custom Tegra X1 processor split into four ARM Cortex A57 CPU cores, and according to Hackaday, there are four extra A53 cores that aren’t used.
Switch 2: Once again, Nintendo hasn’t released any official info on the Switch 2’s specs, even after the Nintendo Direct reveal stream — and they most the company reveals is that it has a «custom processor made by Nvidia» on the Switch 2’s official specs page. Nvidia confirmed it also has a custom GPU, claiming that the new console has «10x the graphics performance» of the Switch 1, and the custom processor’s AI-powered features include Deep Learning Super Sampling (DLSS), face tracking and background removal for video chat and real-time ray tracing.
We do still have more supposed details from previous leaks. Months ago on X (formerly Twitter), leaker Zuby_Tech posted that the Switch 2’s CPU will be an eight-core Arm Cortex A78C. They also suggested that the GPU will be an Nvidia T239 Ampere, aligning with years of similar rumors reported on by Eurogamer and others about the custom chip, which derives from Nvidia’s Tegra line of chips for smartphones and mobile devices.
RAM and storage
Original Switch. The Switch has 4GB of LPDDR4 RAM and 32GB of onboard storage, expandable up to 2TB via microSD cards in the slot beneath the kickstand.
Switch 2: Even after the reveal stream, Nintendo didn’t release official specs for RAM. Leaker Zuby_Tech posted on X back in September suggesting the Switch 2 will have 12GB of LPDDR5 RAM and 256GB of onboard storage. That leak also suggested the new console will have two internal fans, up from the single one in the original Switch.
Nintendo did confirm that the new console will have 256GB of onboard storage, which can be expanded with special microSD Express cards — sorry, your old Switch-compatible microSD cards won’t work on the Switch 2.
Battery life
Original Switch: The original Switch packs a 4,310-mAh battery, which gives between 4.5 and 9 hours of battery life depending on screen brightness and other factors.
Switch 2: Though Nintendo didn’t release details on the Switch 2’s capacity in the reveal stream, the company does list specs on its website, showing it packs a 5,220mAh battery. While that’s notably larger than the one in its predecessor, Nintendo estimates this will only get players between an estimated 2 and 6.5 hours, depending on games played.
Ports
Original Switch: The first Switch sports a single USB-C port out the bottom, a 3.5mm headphone jack on the top and Wi-Fi 5 plus Bluetooth 4.1 connectivity. On the top is a slot at the top for Switch game cartridges as well as the microSD slot beneath the kickstand on the rear of the console.
Switch 2: The Switch 2 retains the original’s USB-C port on the bottom and 3.5mm jack on the top while adding another USB-C port topside, and now we know what it’s for: to connect with accessories like the Nintendo Switch Camera, a webcam-like camera on a stand to let you do Nintendo’s version of FaceTiming while you play games with your friends.
Nintendo hasn’t clarified the console’s connectivity options, and rumors are scarce on the subject.
As for cartridges, Switch 2 will play some original Switch games in physical versions. The cartridge slot is to the right of the headphone jack in the above image, which is where the slot is on the original Switch. You can tell game cartridges from the two console generations apart by color: ones for the new Switch 2 are red, while older Switch 1 games are black.
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