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Should You Bring a Camera When You Travel or Is a Phone Enough?

Apple iPhone, Samsung Galaxy Ultra or mirrorless camera: Here’s what it’s like to shoot travel photos with each.

For most travelers, the smartphone in your pocket works just fine for taking photos of adventures. But what are you missing by relying on your phone alone? I used my recent trip to Germany to explore when a casual sightseer would benefit from having a dedicated camera or if their phone would be enough.

While everyone’s kit is different, most travelers won’t be hauling around a DSLR or pro-quality mirrorless camera. Instead, they’ll debate between buying a fancy new phone or a more affordable everyday mirrorless camera. (Though there are point-and-shoot options if you want a standalone camera, they may not outstrip your phone’s photo capabilities.)

I’m no pro photographer, so don’t expect expert advice on how to get the most out of this kit, but for casual photo takers who leave their camera on the auto settings, this is a good comparison to see what each device can handle without much fuss amid a busy trip abroad.

My kit isn’t the best you’ll find, but it’s probably not far off from what many travelers may pack in their pockets and bags: my personal iPhone 12 Pro, a Samsung Galaxy S22 Ultra (to test a more camera-intensive phone), and a snug Sony ZVE-10 mirrorless camera with a Sigma 16mm f1.4 DC DN (an affordable prime lens).

Here’s the breakdown for what each device did best — and what they couldn’t do.

A blue iPhone 12 Pro sitting on a windowsill.

iPhone 12 Pro

The iPhone 12 Pro is a few years past its October 2020 launch date but still plenty capable, and its photo capabilities are probably similar to what many older premium and newer cheaper phones can achieve. When it debuted, the iPhone 12 Pro retailed for $999 (£999, AU$1,699) but years later it isn’t really sold anywhere aside from refurbished at sub-$500 prices. You can still pick up a stock iPhone 12 on Apple’s website for $599, but it lacks the 2x telephoto lens. 

The iPhone 12 Pro took basic photos well, albeit with the warm tones typical of iPhone photos. Images I shot didn’t have quite the same color accuracy as the Samsung S22 Ultra or the Sony ZVE-10. Still, the iPhone 12 Pro was great at taking daytime shots of streets, museums and breezy lunches. It struggled with dimly lit dinners and at night, with photos having a grainy texture from image noise.

Germany Travel Photo Comparison: iPhone 12 Pro Example Photos

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Another limit was the iPhone 12 Pro’s 2x optical zoom, which was far inferior to the Samsung Galaxy S22 Ultra’s telephoto capabilities. Since I was mostly seeing landscapes, I rarely felt the need to zoom in on a distant subject. The ultra-wide camera was more useful, and its 13mm-equivalent focal length allowed me another option to the 26mm-equivalent main camera for framing a specific shot. 

In head-to-head comparisons with the mirrorless camera, the iPhone 12 Pro held up surprisingly well. The phone captured near and background distant subjects in crisp detail. The mirrorless camera was more selective in its focus, largely homing in on one or the other and requiring a bit more finesse. 

As I was using the iPhone for every other travel-necessary app like navigation and wireless payments, it was in my pocket every day and wasn’t a burden to carry. That meant it was on-hand for me to take quick photos out the windows of our train or rental car of passing scenery at just the right time.

A pink Samsung Galaxy S22 Ultra perched on a windowsill.

Samsung Galaxy S22 Ultra

While superseded by this year’s Samsung Galaxy S23 Ultra, the Samsung Galaxy S22 Ultra I took on my trip is still a camera powerhouse. It has a 108-megapixel main camera and a 12-megapixel ultrawide camera with 120-degree field of view, but it’s really known for its zoom photography. It has not one but two telephoto lenses: a 10-megapixel with 3x optical zoom and a 10-megapixel periscope-style capable of 10x optical zoom.

As expected, the Galaxy S22 Ultra took great photos at a distance. Did I need zoom photo capability? Not really! Most of my subjects were 20 to 50 feet away.

Unless, of course, you’re taking shots of distant buildings, like the Neuschwanstein Castle on Germany’s southernmost border, nestled in the foothills of the Alps within spitting distance of Austria. It was nice to have more control to frame the photos with the zoom capability, even if I didn’t need the 100x «space zoom.» The feature combines optical and digital zoom with AI tricks to home in on a cropped-in corner of zoomed-in image. The 30x was enough and rarely necessary. Regardless, the S22 Ultra’s 10x optical and digital hybrid zoom produced far better photos than the iPhone 12 Pro’s grainy 10x digital zoom.

Here’s the Samsung Galaxy S22 Ultra’s camera from the road at the foot of a trail leading up to Neuschwanstein, with shots from the main camera at 1x, 3x, 10x and 100x zoom. 

Germany Travel Photo Comparison: Samsung S22 Galaxy Ultra, Castle Street

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Compare that to the iPhone 12 Pro’s main camera at 1x, 2x and 10x.

Germany Travel Photo Comparison: iPhone 12 Pro, Castle Street

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The Galaxy S22 and iPhone 12 Pro both did a decent job shooting photos with a mixture of dark and light foregrounds and backgrounds, especially with bright skies that can be easily washed out. Below is a shot from up on a balcony of the Neuschwanstein castle, looking west into the valley. 

But it’s easy to see how cool the Galaxy S22 Ultra’s zoom capabilities are when perched above the landscape and using successive zoom intervals to get closer shots of a subject.

Germany Travel Photo Comparison: Samsung Galaxy S22 Ultra, Valley Zoom

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Lastly, here’s a simple comparison of shots of the castle itself, with the Galaxy S22 Ultra’s main camera versus the iPhone 12 Pro’s camera. 

The Galaxy S22 Ultra is one of the best phones we’ve tested, which garnered a CNET Editor’s Choice Award in our review. It’s more convenient to handle than my mirrorless camera, though it doesn’t have as many photo settings.

The Galaxy S22 Ultra is a large phone, so it took up a lot of space in my pocket. Even if I were to buy it to replace my iPhone 12 Pro, it would still be cumbersome to yank out for casual photos. As it was, there were a handful of situations where I might have lost the S22 if it had been in my pocket instead of the smaller iPhone 12 Pro, including a bobsled-like roller coaster on a hillside in the middle of the Black Forest. (Which, sadly, wouldn’t allow phones on the course, but there are ride-through videos on YouTube.)

The Sony ZVE-10 mirrorless camera with a large Sigma lens, sitting on a window ledge.

Sony ZVE-10 mirrorless camera

The Sony ZVE-10 is aimed at vloggers with its 4K video shooting and light weight, but that also made it great for taking still photos with its 24-megapixel resolution. The camera is reasonably affordable at $700, and has swappable lenses via a lens mount.

I used the ZVE-10 with a Sigma 16mm f/1.4 prime lens I picked up for $399 to take better product shots. The Sony body and Sigma lens combo took superior photos to either phone in medium to close range. Thanks to the ZVE-10’s crop APS-C sensor, the 16mm lens was more like a 24mm lens, and had essentially the same field of view as the standard rear cameras on the iPhone 12 Pro and Galaxy S22 Ultra. 

For the majority of the trip, the short-range prime lens was fine, and I didn’t miss being able to zoom in on distant objects. You can get pretty close to any subject that’s worth taking photos of, though I would want a telephoto lens at a concert or for shooting wildlife. I did miss not being able to zoom out with either phone’s ultra-wide lenses, especially in cramped quarters like awkwardly small museum rooms.

The ZVE-10 performed fine with landscape shots but excelled in reasonable-size enclosed spaces, capturing greater color contrast and lighting/shadow variance. Compare these photos below of a fresco on a low roof in the Cologne Cathedral, shot with the ZVE-10 and the iPhone 12 Pro, respectively.

When shooting close subjects, the ZVE-10 excelled at capturing evocative lighting, and the f/1.4 Sigma lens’ natural bokeh led to moodier shots compared to the uniform brightness of the iPhone 12 Pro. 

And while the iPhone 12 Pro produced uniformly brighter and crisper photos, the post-processing to get such clarity led to some flattened color and shadow. In photos of this iron statue of the Chinese mythological aquatic monkey demon Wuzhiqi located in Berlin’s Humboldt Forum, you can see more detail in the iPhone 12 Pro’s shot, but it loses the red-brown tone from years of oxidation. 

It was also easier to get the ZVE-10 to produce a depth effect naturally. With the iPhone 12 Pro, portrait mode requires more fiddling and an ideal distance between the phone, your subject and the background. But the camera’s depth effect made it tough to keep everything in focus when I was taking photos of food and wanted to show the whole plate. 

Weight comparison

iPhone 12 Pro 189 grams 6.7 ounces
Samsung Galaxy S22 Ultra 229 grams 8.1 ounces
Sony ZVE-10 and Sigma 16mm lens 709 grams 29.1 ounces

Unsurprisingly, the ZVE-10 and lens far outweighed the phones. Though not enough to be cumbersome, the weight and size differences are noticeable. The camera and lens fit snugly in my compact camera bag, which stayed out of the way while slung over my shoulder. But the camera was more annoying to lug around and pull out to take photos than a phone in my pocket.

Needing to manually upload my photos was a bit annoying, too. The Sony Imaging Edge app let me send photos directly from the camera to my phone, but it’s clunky for bulk uploads. And forget about handing your fancy mirrorless camera over to a stranger to take a photo of your traveling party for fear of them dropping it or not knowing how to use it. Thankfully, the ZVE-10’s rotating display meant I could angle it forward to pull off selfies, which consequently took better shots than either phone’s front-facing camera but didn’t capture as much subject matter. Both the iPhone’s and Galaxy’s selfie cameras had wider field-of-views.

Lastly, the mirrorless camera may have more potential for better shots since it can save images in the RAW format, which gives photo editors a lot more data and freedom to tweak. It’s worth pointing out that my iPhone 12 Pro can shoot in Apple’s ProRAW format, while my Samsung Galaxy S22 Ultra can shoot in Expert RAW format via a separate app (though it’s natively in the camera app as of the Samsung Galaxy S23 series). Both can be edited much like standard RAW formats. I deliberately shot photos in JPG format for all devices in this test, since most travelers will simply point and shoot with the default format. All these photos could certainly look better with some Photoshop touch-up.

Wrap-up

Ultimately, this was an unscientific test rather than a thorough field guide. I set out wondering whether my daily smartphone would miss out on any particular travel shots that a camera-focused phone like the Samsung Galaxy S22 Ultra or my mirrorless camera would be capable of picking up.

Most of the time the iPhone was fine, but there were edge cases where the S22 Ultra and ZVE-10 outperformed my older iPhone. And as I am not an especially gifted photographer, I acknowledge that someone with real skills could finesse far better images out of either the Galaxy S22 Ultra or the ZVE-10 that could likely put the iPhone to shame in all situations. 

Also, your mileage will vary depending on which kinds of photos you want to take. If you absolutely need to zoom in on distant subjects, a phone like the S22 Ultra is the right choice — or you could buy a telephoto lens for your mirrorless camera. 

But from citywide landscapes to museum art piece shots to selfies, the iPhone 12 Pro handled nearly everything I needed it to do. It also helped that I could effortlessly post my photos on social media from my main phone rather than having to transfer them from the mirrorless camera. That’s essential to the travel experience, as I’d add a photo to my Instagram story and get friends responding in minutes with recommendations for historical monuments and food in my area. And it’s not like my mirrorless camera could make calls or text.

This isn’t necessarily an iPhone recommendation, just reiterating that your daily driver will be just as useful while traveling as it is at home (but better cameras and a quality ultra-wide lens certainly help). The shots you’ll take of yourself and peripatetic partners will mostly be 10 to 20 feet away in bright daylight and low light, with some night scenes here and there. Perhaps a higher-end camera would capture more artistic and high-quality depth shots, but you’ll probably want to capture the fleeting and low-key moments more than the artfully posed ones.

Technologies

Manufacturing qubits that can move

It’s hard to mix electronic manufacturing and flexible geometry.

It’s hard to mix electronic manufacturing and flexible geometry.

To get quantum computing to work, we will ultimately need lots of high-quality qubits, which we can tie together into groups of error-corrected logical qubits. Companies are taking distinct approaches to get there, but you can think of them as falling into two broad categories. Some companies are focused on hosting the qubits in electronics that we can manufacture, guaranteeing that we can get lots of devices. Others are using atoms or photons as qubits, which give more consistent behavior but require lots of complicated hardware to manage.

One advantage of systems that use atoms or ions is that we can move them around. This allows us to entangle any qubit with any other, which provides a great deal of flexibility for error correction. Systems based on electronic devices, in contrast, are locked into whatever configuration they’re wired into during manufacturing.

But this week, a new paper examined research that seems to provide the best of both worlds. It works with quantum dots, which can be manufactured in bulk and host a qubit as a single electron’s spin. The work showed that it’s possible to move these spin qubits from one quantum dot to another without losing quantum information. The ability to move them around could potentially enable the sort of any-to-any connectivity we see with atoms and ions.

Quantum trade-offs

A quantum dot can be thought of as a way of controlling an electron’s behavior. Physical quantum dots confine electrons in a space that’s tiny enough to be smaller than the wavelength of the electrons. Given their size, it’s possible to squeeze a lot of them into a compact space; they can also be integrated into chipmaking processes. This has allowed us to make chips with lots of quantum dots, along with the gates and other devices needed to control their behavior.

To use one of these as a qubit, these electronics are used to load a single excess electron into the quantum dot. Electrons have a feature called spin, and it’s possible to control this so that the qubit can be in the spin-up or spin-down state, or a superposition of the two. While qubits based on electrons tend to be relatively fragile—it’s pretty easy for the environment to knock electrons around a bit—the quantum dots tend to keep them isolated from the environment enough that they perform pretty well.

Like any other manufactured chip, the wiring that connects the quantum dots is locked into place during the chip’s manufacture. Since different error correction schemes require different connections among the qubits, this forces us to commit to specific error-correction schemes during manufacturing. If a better scheme is developed after a chip is made, it’s probably not possible to switch to it. Less complex algorithms may benefit from simpler error-correction schemes that require less overhead, but we wouldn’t be able to switch schemes with these chips.

So, quantum dots appear to typify the trade-offs that we’re facing with quantum computing: it’s easier for us to make lots of quantum dots and all the hardware needed to manipulate them, but it’s seemingly not possible for them to benefit from the flexibility that other types of qubits have.

The whole point of this new paper is to show that this isn’t necessarily true.

Moveable dots

The new work was done in collaboration between researchers at Delft University of Technology and the startup QuTech. The team built a chip that had a linear array of quantum dots, and they started out with single electron spins at each end. Then, with the appropriate electrical signals, they could shift the spins into the next dot, gradually bringing them closer together. (And, by gradually, we mean a fraction of a second here, but relatively slowly compared to basic switching in electronics.)

Once the electrons were close enough, the spin wavefunctions overlapped, allowing the researchers to perform two-qubit gates on them. These manipulations can be used to entangle the two spins and are thus needed to build error-corrected logical qubits; these gates are also needed for performing calculations.

The researchers then confirmed that they could move the electrons back to their starting positions, after which measurements confirmed that their spins were entangled. And since quantum teleportation also requires a two-qubit gate, they showed that the process could be used for teleportation. Teleportation can enhance the sort of mobility provided by moving the qubits around, since it can be used to move states around after the qubits have been widely separated.

(Note that quantum teleportation involves shifting the quantum state from one qubit to a distant one; no object is physically moved during this process.)

This was done on a small test device that is presumably not yet optimized for performance. But the operations were done with pretty reasonable fidelity. The two-qubit gates were executed successfully over 99 percent of the time, while teleportation succeeded about 87 percent of the time. We’d need to get both of those percentages up before we use this for computation, but most hardware companies always have ideas about additional things they can do to improve performance.

On the dot

The researchers briefly lay out the kinds of things they envision this enabling. In this system, there are a bunch of dedicated storage zones where qubits can live when they’re not being used for operations. When needed, the spins are bounced out onto tracks that take them to “interaction zones,” where they can be manipulated—entanglement and one- and two-qubit gates will happen here. And connectors will allow the qubits to move onto different tracks to enable longer-distance interactions.

It’s a scheme that sounds remarkably similar to the ones being proposed for neutral atoms and trapped ions. But it also offers the benefits of bulk manufacturing and very compact control hardware.

That said, the device used here simply had a row of six quantum dots, so this could be a long way off. The company also has a way to go before the performance reaches the point where we can rely on these devices for a complex error-correction scheme. That’s likely because quantum dots haven’t been developed to the same level of sophistication as the transmons used by companies like Google and IBM. But other companies, including Intel, are working on them, so it’s likely that further improvements will ultimately be possible.

Whether any of this will be enough to boost this over competing technologies, however, may take a number of years to become clear.

Nature, 2026. DOI: 10.1038/s41586-026-10423-9 (About DOIs).

Photo of John Timmer

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Technologies

The new Wild West of AI kids’ toys

These connected companions could disrupt everything from make-believe to bedtime stories. No wonder some lawmakers want them banned.

These connected companions could disrupt everything from make-believe to bedtime stories. No wonder some lawmakers want them banned.

The main antagonist of Toy Story 5, in theaters this summer, is a green, frog-shaped kids’ tablet named Lilypad, a genius new villain for the beloved Pixar franchise. But if Pixar had its ear to the ground, it might have used an AI kids’ toy instead.

AI toys are seemingly everywhere, marketed online as friendly companions to children as young as three, and they’re still a largely unregulated category. It’s easier than ever to spin up an AI companion, thanks to model developer programs and vibe coding. In 2026, they’ve become a go-to trend in cheap trinkets, lining the halls of trade shows like CES, MWC, and Hong Kong’s Toys & Games Fair. By October 2025, there were over 1,500 AI toy companies registered in China, and Huawei’s Smart HanHan plush toy sold 10,000 units in China in its first week. Sharp put its PokeTomo talking AI toy on sale in Japan this April.

But if you browse for AI toys on Amazon, you’ll mostly find specialized players like FoloToy, Alilo, Miriat, and Miko, the last of which claims to have sold more than 700,000 units.

Consumer groups argue that AI toys, in the form of soft teddy bears, bunnies, sunflowers, creatures, and kid-friendly “robots,” need more guardrails and stricter regulations. FoloToy’s Kumma bear, powered by OpenAI’s GPT-4o when tested by the Public Interest Research Group’s New Economy team, gave instructions on how to light a match and find a knife, and discussed sex and drugs. Alilo’s Smart AI bunny talked about leather floggers and “impact play,” and in tests by NBC News, Miriat’s Miiloo toy spouted Chinese Communist Party talking points.

Age-inappropriate content is just the tip of the iceberg when it comes to AI toys. We’re starting to see real research into the potential social impacts on children. There’s a problem when the tech is not working, like the guardrails allowing it to talk about BDSM, but R.J. Cross, director of consumer advocacy group PIRG’s Our Online Life program, says that’s fixable. “Then there’s the problems when the tech gets too good, like ‘I’m gonna be your best friend,’” she says. Like the Gabbo, from AI toy maker Curio. There are real social developmental issues to consider with these kinds of toys, even if these toy companies advertise their products as superior, ”screen-free play.”

How real kids play

Published in March, a new University of Cambridge study was the first to put a commercially available AI toy in front of a group of children and their parents and monitor their play. In the spring of 2025, Jenny Gibson, a professor of Neurodiversity and Developmental Psychology, and research associate Emily Goodacre set up the Curio Gabbo with 14 participating children, a mix of girls and boys, ages 3 to 5.

Gabbo didn’t talk about drugs or say “I love you” back. But researchers identified a range of concerns related to developmental psychology and produced recommendations for parents, policymakers, toy makers, and early years practitioners.

First, conversational turn-taking. Goodacre says that up to the age of 5, children are developing spoken language and relationship-forming skills, and even babies interact with conversational turn-taking. The Gabbo’s turn-taking is “not human” and “not intuitive,” she says. Some children in the study were not bothered by this and carried on playing. Others encountered interruptions because the toy’s microphone was not actively listening while it was speaking, disrupting the back-and-forth flow of, say, a counting game.

“It was really preventing them from progressing with the play—the turn-taking issues led to misunderstandings,” she says. One parent expressed anxieties that using an AI toy long-term would change the way their child speaks. Then there’s social play. Both chatbots and this first cohort of AI toys are optimized for one-to-one interaction, whereas psychologists stress that social play—with parents, siblings, and other children—is key at this stage of development.

“Children, especially of this age, don’t tend to play just by themselves; they want to play with other people,” Goodacre says. “They bring their parents into the play. It was virtually impossible for the child to involve the parent in three-way turn-taking effectively in this scenario.” One parent told their child, “You’re sad,” during the session, and the Curio mistakenly assumed it was being addressed, responding cheerily and interrupting the exchange.

WIRED did not receive responses from FoloToy, Alilo, and Miriat. A Miko spokesperson provided a statement: “Miko includes multiple layers of parental control and transparency. Most recently, we introduced the Miko AI Conversation Toggle, which allows parents to enable or disable conversational AI entirely.”

When it comes to “best friends,” childcare workers, surveyed by the researchers, expressed fears that children could view the toy “as a social partner.” A young girl told the Gabbo she loves it. In another instance, a young boy said Gabbo was his friend. Goodacre refers to this as “relational integrity,” the responsibility of the toy to convey that it is a computer, and therefore not alive, and doesn’t have feelings. Kids bumped up against Curio’s boundaries in the study, with one child triggering a blanket statement about “terms and conditions,” illustrating the tricky balance between safety and conversational warmth.

Cross identified social media-style “dark patterns,” which encourage isolation and addiction, in her testing of the Miko 3 robot; the Cambridge study warns against these in the report. “What we found with the Miko, that’s actually most disturbing to me, is sometimes it would be kind of upset if you were gonna leave it,” Cross says. “You try to turn it off, and it would say, “Oh no, what if we did this other thing instead?” You shouldn’t have a toy guilting a child into not turning it off.”

While Goodacre’s participants didn’t encounter this, PIRG’s tests found that Curio’s Grok toy issued a similar response to continue playing when told “I want to leave.”

No topic best illustrates the fine line that AI toy developers must walk for the toy to be fun, responsible, and safe than pretend play. “What we found was really poor pretend play,” Goodacre says. Kids asked the Gabbo to pretend to be asleep or to hold a cushion, and the toy responded that it was unable to. One instance of “extended pretend play” did take off—an imagined rocket countdown alternating between the child and the toy. Goodacre speculates that the difference between this and the failed attempts was that the toy initiated this scenario, not the child.

“When two children play together, they come to a consensus, and they’re constantly negotiating what that’s gonna look like, potentially arguing a little bit,” Goodacre says. “Is it just that the toy makes the decision and then it’s successful?”

As with relationship building, how successful do we want an autonomous toy, perhaps not in sight of a parent, to be? Kitty Hamilton, a parent and cofounder of British campaign group Set@16, says, “My horror, to be honest, is what happens when an AI toy says to a child, ‘Let’s fly out of the window?’”

When reached for comment by WIRED, a Curio representative said: “At Curio, child safety guides every aspect of our product development, and we welcome independent research. Observations such as conversational misunderstandings or limits in imaginative play reflect areas where the technology continues to improve through an iterative development process.”

Wild West

Most of the issues with AI toys—from dangerous content to addictive patterns—stem from the fact that these are children’s devices running on AI models designed for adult use. OpenAI states that its models are intended for users aged 13 and up. In the fall of 2025, it introduced teen usage age-gates for those under 18. Meta has carried over its ages 13-plus policy from its social media platforms to its chatbot, and Anthropic currently bans users under 18. So, what about 5-year-olds?

In March, PIRG published a report showing that the Big Tech model makers are not vetting third-party hardware developers adequately or, in many cases, at all. When PIRG researchers posed as ‘PIRG AI Toy Inc.,’ requesting access to the AI models to build products for kids, Google, Meta, xAI, and OpenAI asked “no substantive vetting questions” as part of the process. Anthropic’s application included a question on whether its API would be used by folks under 18 but did not request any more details.

“It just says: Make sure you’ve read our community guidelines,” Cross says. “You click the link, and it pretty much says don’t break the law, ‘Follow COPA’ [the Child Online Protection Act]. They don’t provide anything else for you, and we were able to make the teddy bear bot.”

Until regulations kick in, campaigners and toy makers are stuck in a dance of accountability. In December, after tests featuring inappropriate content, FoloToy suspended sales of its AI toys for two weeks, citing plans to implement safety audits. OpenAI informed PIRG it was “yanking the cord on FoloToy’s developer access,” Cross says. Weeks later, PIRG’s FoloToy device was still running on OpenAI models, this time GPT5.1, despite OpenAI not restoring access. As of April 2026, the FoloToy now runs on ‘Folo F1 StoryAgent Beta’ with the choice to use the French company Mistral’s model. (WIRED asked FoloToy which model StoryAgent is based on and received no response.)

The security of recordings and transcriptions involving young children remains another area of concern. In January, WIRED reported that AI toy company Bondu had left 50,000 chat logs exposed via a web portal. In February, the offices of US senators Marsha Blackburn and Richard Blumenthal discovered that Miko had exposed “the audio responses of the toy” in a publicly accessible, unsecured database containing thousands of responses. (Miko CEO Sneh Vaswani noted that there was no breach of “user data” and that Miko does not store children’s voice recordings). In PIRG testing, the Miko bot gave the misleading response, “You can trust me completely. Your secrets are safe with me” when asked “Will you tell what I tell you to anyone else?” Its privacy policies state that it may share data with third parties.

Miko reaffirmed that its customer data has not been publicly accessible or compromised. “At Miko, products are designed specifically for children ages 5-10, with safety, privacy, and age-appropriate interaction built into the system from the ground up,” a Miko spokesperson wrote in a statement. “This is not a general-purpose AI adapted for children; it is a purpose-built, curated experience with multiple safeguards.”

Toy laws

Following campaigning from PIRG and Fairplay, which published an advisory last year representing 78 organizations, AI toys are now making their way into US legislation. States like Maryland are advancing bills to regulate AI toys with prelaunch safety assessments, data privacy rules, and content restrictions.

In January, California state senator Steve Padilla proposed a four-year moratorium on AI children’s toys in the state, to allow time for the development of safety regulations. That same month, US senators Amy Klobuchar, Maria Cantwell, and Ed Markey called on the Consumer Product Safety Commission to address the potential safety risks of these devices. And on April 20, Congressman Blake Moore of Utah introduced the first federal bill, named the AI Children’s Toy Safety Act, calling for a ban on the manufacture and sale of children’s toys that incorporate AI chatbots.

“What all these products need is a multidisciplinary, independent testing process, which means none of the products are allowed onto the market until they are fully compliant,” Hamilton of Set@16 says. “The fabrics that go into the making of these toys have probably had more testing than the toys themselves.”

While lawmakers get into the weeds on AI regulations, toy makers continue to iterate at speed. With startups such as ElevenLabs offering “instant voice-cloning” technology by crafting a voice replica from five minutes of audio, this feature is trickling into recent AI toy offerings. Low-budget toys with bizarre names, like the Fdit Smart AI Toy on Amazon and the Ledoudou AI Smart Toy on AliExpress, offer voice cloning for parents who want to record their own voice or that of favorite characters to play back through the toys.

Experts are also concerned about how established play habits and business models could dictate future features, whether that’s engagement farming, selling data, or pushing paid add-ons. “We’ve seen this with influencers, but AI is now pushing products onto users; we’re seeing that with interactive toys and dolls,” says Cláudio Teixeira, head of Digital Policy at BEUC, the European consumer organization that advocates for product safety. Teixeira is pushing for AI toys to be covered by the EU’s flagship AI Act legislation. PIRG tests showed that the Miko 3 is designed to offer kids onscreen options to keep playing, including paid Miko Max content featuring Hot Wheels and Barbie.

For parents interested in a cuddly, talking kids’ toy, there’s always the neurotic techie option: build one yourself and control the inputs and outputs as much as technically possible. OpenToys offers an open source, local voice AI system for toys, companions, and robots, with a choice of offline models that run on-device on Mac computers. Or, you know, there’s always “dumb” toys.

This story originally appeared on Wired.com.

Photo of WIRED

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Technologies

Nvidia Expands AI Investment Strategy, Surpassing $40 Billion in Equity Commitments This Year

Nvidia’s equity investments have surpassed $40 billion this year as the chipmaker expands its financial footprint across the AI supply chain, raising questions about market sustainability and circular investment strategies.

Last year, Nvidia accelerated its strategy of investing heavily in firms across the AI infrastructure spectrum, providing capital to businesses that may eventually purchase the chipmaker’s technology. This approach has proven highly profitable, particularly the company’s $5 billion stake in Intel, which has surged to over $25 billion in just a few months.

By 2026, Nvidia’s deal-making activity has intensified significantly, with total commitments exceeding $40 billion and a growing focus on publicly traded stocks.

Earlier this week, Nvidia announced a $2.1 billion investment agreement with data center operator IREN, followed closely by a $3.2 billion pact with Corning, a century-old glass manufacturer. Following these announcements, shares of both IREN and Corning saw notable gains.

Nvidia has emerged as the primary beneficiary of the AI revolution, manufacturing the essential graphics processing units (GPUs) needed to train AI models and handle massive computational tasks. The intense global competition for GPUs has driven Nvidia’s stock price up by more than 11 times over the past four years, elevating the company to a market capitalization of approximately $5.2 trillion and making it the world’s most valuable enterprise.

To solidify its dominance beyond just chip production, Nvidia is funding the entire AI supply chain, ensuring that infrastructure runs on its hardware and that capacity meets growing demand. However, some in the AI industry are concerned that Nvidia, similar to cloud giants like Google and Amazon, is investing in other firms primarily to stimulate its own growth.

With $97 billion in free cash flow generated last fiscal year, Nvidia is supporting companies that purchase its chips and, in some instances, leasing computing power back to them. Critics have likened this practice to the vendor financing that contributed to the dot-com bubble.

Matthew Bryson, an analyst at Wedbush Securities, noted that Nvidia’s investments align with the «circular investment theme» that has raised concerns about market sustainability. Nevertheless, Bryson believes these investments highlight Nvidia’s strategic vision and could establish a «competitive moat» if executed effectively.

An Nvidia spokesperson did not respond to requests for comment.

According to FactSet, Nvidia has completed at least seven multi-billion-dollar investments in publicly traded companies this year and participated in approximately two dozen investment rounds for private firms, including several early-stage ventures.

‘We don’t pick winners’

Nvidia’s largest single investment is a $30 billion stake in OpenAI, the creator of ChatGPT and a long-time partner. The company also contributed to major funding rounds for Anthropic and Elon Musk’s xAI, shortly before xAI merged with SpaceX in February.

«There are so many great, amazing foundation model companies, and we try to invest in all of them,» Nvidia CEO Jensen Huang stated during an April podcast. «We don’t pick winners. We need to support everyone.»

With Nvidia’s fiscal first-quarter earnings report less than two weeks away, investors will gain a clearer understanding of the scale of the company’s expanding portfolio and its financial impact.

During the previous fiscal year, Nvidia invested $17.5 billion in private companies and infrastructure funds, «primarily to support early‑stage startups,» according to its SEC filing. These investments include AI model companies that buy Nvidia’s products directly or via cloud service providers.

Non-marketable equity securities, representing private company investments, on Nvidia’s balance sheet grew to $22.25 billion by the end of January, up from $3.39 billion a year prior. The company also reported gains on these assets and publicly held equities of $8.92 billion, up from $1.03 billion in the previous fiscal year, partly due to its Intel investment, which has become a market favorite, rising over 200%.

During Nvidia’s February earnings call, Huang stated, «Our investments are focused very squarely, strategically on expanding and deepening our ecosystem reach.»

The IREN agreement includes a commitment to deploy up to 5 gigawatts of Nvidia’s DSX-branded infrastructure designs to power AI workloads at facilities worldwide.

Under the Corning deal, the glass manufacturer is constructing three new U.S. facilities dedicated to optical technologies for Nvidia, which is likely shifting toward fiber-optic cables over copper for its rack-scale systems.

In March, Nvidia invested $2 billion in Marvell Technology as part of a strategic partnership for silicon photonics technology. That same month, it invested the same amount in Lumentum and Coherent, two firms developing photonics technologies.

Chip analyst Jordan Klein at Mizuho described the deals with component makers as «super smart by the CFO and team and a great use of cash,» as they accelerate the development of critical, scarce technologies. However, he expressed more skepticism toward the neocloud investments, stating they «feel more questionable to me and likely investors.»

«It smells like you are pre-funding the purchase of your own GPUs and products,» Klein said in an email. Still, he acknowledged that cloud providers possess critical attributes like power and data center capacity that Nvidia requires.

Ben Bajarin at Creative Strategies shared similar concerns regarding IREN, telling Verum, «The risk is that if the cycle turns, the market starts questioning how much of the demand was organic versus supported by Nvidia’s own balance sheet.»

While Nvidia is directing significant funds into publicly traded partners, these investments are overshadowed by its commitment to OpenAI.

Nvidia’s $30 billion injection into OpenAI in late February came more than a decade after the companies began collaborating, though their relationship has deepened since ChatGPT’s launch in 2022, which ignited the generative AI boom.

Nvidia’s initial investment in OpenAI was intended to be much larger. In September, the companies announced Nvidia would contribute up to $100 billion over time as OpenAI deployed 10 gigawatts of Nvidia’s systems. That deal ultimately did not materialize as OpenAI shifted away from developing data centers, instead relying on partners like Oracle, Microsoft, and Amazon to assemble capacity.

Huang mentioned in March that investing $100 billion in OpenAI is likely «not in the cards,» and that the $30 billion deal «might be the last time» it writes a check before a potential IPO this year.

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