Connect with us

Technologies

Moto G 5G (2023) Review: A Tough Buy, Even for $250

Motorola’s newest affordable phone provides plenty for $250, but you may want to consider cheaper options.

The $250 Moto G 5G is not a bad phone. It’s just that you might get more value looking around.

I kept returning to that feeling throughout my weeks reviewing the phone, despite the dramatically reduced price this year’s model hits compared with last year’s $400 Moto G 5G. For instance, I like the phone’s 6.5-inch 120Hz display. But the screen isn’t dramatically better than the 90Hz displays I see in $200 phones like the Moto G Stylus or the Samsung Galaxy A14 5G.

The 5G connectivity is noticeably fast compared with 4G-only phones like the Stylus, but the Moto G 5G’s slower Snapdragon 480 Plus processor coupled with 4GB of RAM aren’t quite enough to power resource-heavy multitasking that truly take advantage of 5G speeds.

Even though the Moto G 5G’s cameras are similar those on other Moto G phones, photos are hit or miss. Images come out nice in bright outdoor areas but struggle with getting detail in low-light environments. I took the phone on a sunny Central Park picnic and got a lot of vibrant photos that I’m super happy with. But the opposite was true when I took the phone to a Kim Petras performance thrown by Motorola, where my photos on the crowded indoor dance floor came out blurry, noisy and lacked a lot of detail. It’s typical for this price range, and is a similar issue across all of the Moto G phones that I’ve tested this year.

When I compare the Moto G 5G against phones that are just $50 more, I realize how much I’m sacrificing. If you can swing it, $300 phones offer a lot of perks that are worth the upcharge. The $300 Moto G Power 5G for instance doubles your available storage space to 256GB, which is the cheapest phone I’m currently aware of offering that much internal space. The $300 OnePlus Nord N30 5G can quickly recharge its battery from nothing to 100% in 45 minutes with its included charger. By comparison the Moto G 5G takes well over 90 minutes to do the same thing.

And whenever the Pixel 6A is on sale for $299 — its power, performance, photography and longer software support outshine all of these $300 and under phones. 

The Moto G 5G tries to hit a strange middle ground between $200 phones and $300 phones, but I think it’s more likely you’ll spend slightly less money or slightly more money on a different phone. Again, that’s not to say the Moto G 5G doesn’t offer a lot for $250. It’s just that you can get a very similar phone and save $50, or get a substantially better phone by spending $50 more.

Moto G 5G on lockscreen.

Moto G 5G design, specs, performance

The Moto G 5G is one of the cheapest phones I’ve seen that has a 120Hz refresh rate display. I found the phone animates very smoothly when reading websites, scrolling apps and playing games, and that’s quite appreciated even with the display’s lower 720p resolution. But like I mentioned earlier, due to that lower resolution I don’t feel like the screen looks that much better than the 90Hz 720p displays I see in phones that cost less. It also left me missing the more detailed 120Hz 1,080p displays I see on the $300 Moto G Power 5G and the OnePlus Nord N30 5G.

The phone’s otherwise basic design comes in two color options: Harbor Gray or Ink Blue. The display includes a hole punch for its 8-megapixel selfie camera. The back of the phone highlights its two cameras, a 48-megapixel main camera and a 2-megapixel macro camera. It’s a simple matte plastic design, which does pick up smudges.

Along the sides of the phone are a power button that doubles as a fingerprint sensor, a headphone jack, a SIM card tray and a microSD card slot. It continues to be notable that the headphone jack and microSD card remain standard features in this price range, as they are otherwise rare finds on more expensive phones.

The phone’s performance is adequate. I didn’t experience problems with most tasks such as making phone calls, reading articles, listening to music or playing games. However, more demanding apps might overwhelm the phone’s processor and 4GB of RAM, which I consistently experienced when I tried to play Marvel Snap while toggling between other tasks. The game reloaded whenever I switched apps, which was an issue because I usually like to play it while multitasking since Snap is a card game.

Moto G 5G front facing camera close up

Those who just need a phone for making calls, sending texts, listening to music and reading news articles will likely be satisfied with the Moto G 5G. The phone’s 128GB of space should be plenty of room for storing apps, photos and media — but the option to expand with a microSD card means you can add more if you need to.

The issue with the Moto G 5G, however, is that its middling performance makes me question whether I get that much more value out of this it compared with the cheaper Moto G Stylus. In my Geekbench testing the Moto G 5G’s processor does run faster than the Stylus. Yet in real-world use, I felt like performance between the two phones was about the same — slightly sluggish but gets me through most tasks.

Geekbench 6 Benchmarks

Moto G 5G (2023) 740 1,790Moto G Stylus (2023) 448 1,471OnePlus Nord N30 5G 893 2,037Moto G Power 5G 878 2,206
  • Single-core
  • Multi-core
Note: Higher scores are better.

For some people, a faster data connection is worth the extra money. 5G networks are starting to hit a point of maturity where many devices benefit from faster video streaming and downloading while on the go. However, 4G LTE is still quite capable and ubiquitous. Unless you plan on tackling cloud gaming or have a lot of large files to regularly upload from your phone, there’s hardly anything yet that truly requires a 5G connection.

Another miss for me is that the Moto G 5G, like all Moto G phones, will receive only one software update and three years of security updates.

Moto G 5G cameras

Moto G 5G photography

The Moto G 5G’s photos are colorful with plenty of detail when taken in daylight. While on that aforementioned Central Park picnic, both regular pictures and portrait mode photos came out vibrant with a pronounced bokeh effect on the latter. However, the mix of bright highlights, like clouds and shadows under the trees show just how limited the Moto G 5G’s dynamic range is.

Mike Sorrentino in Central Park with beer, taken on Moto G 5G.
Central Park photo taken on Moto G 5G

I took the photo below with the 8-megapixel front-facing camera. This was inside of a well-lit elevator, but the photos has more details than I would have expected.

Mike Sorrentino inside selfie photo

Below are closeups of pets and food, which look OK.

Puppy photo taken on Moto G 5G.
Chicken gyro wrap, taken on the Moto G 5G.

And here are the pictures that I took at that Motorola event with Kim Petras and Cirque Du Soleil. The Moto G 5G struggled to document the action so poorly that I switched to my personal phone to share photos with friends.

Cirque Du Soleil performance
Kim Petras on stage at Motorola's event.
Bar at a Motorola event

But these camera pluses and minuses aren’t isolated to the Moto G 5G. I had the roughly the same camera challenges across the Moto G Stylus, Moto G 5G and the Moto G Power 5G. Since you’re not getting better camera quality by paying more for the Moto G 5G, Motorola’s cheaper option could be the better choice as long as you don’t mind sacrificing 5G.

In my comparison photos below of the grass wall in CNET’s office, all three phones were similarly able to differentiate between the different shades of green featured in the decoration.

Grass wall photo taken on the Moto G 5G.
Grass wall taken on the Moto G Stylus
Grass wall photo take on the Moto G Power 5G.

While I’m still in the process of testing the $200 Samsung Galaxy A14 5G, I took a comparison photo of the same grass wall, finding the image quality to be a little more saturated by comparison.

Grass wall taken on the Samsung Galaxy A14 5G.

Moto G 5G bottom line

The $250 Moto G 5G does include a lot of value for its price. You get a 120Hz display at one of the cheapest prices I’ve seen so far, along with 5G compatibility. Its processor can stand up to most tasks, even if it struggles with some multitasking. And if your carrier ends up subsidizing the phone to a price that’s free or close to free, it’s a very appealing option for someone that just wants a basic 5G phone.

But if you aren’t getting a carrier subsidy, I recommend you either consider Motorola’s cheaper Stylus or phones that are $50 more expensive. The 4G-only $200 Moto G Stylus includes much of the same functionality as the Moto G 5G along with a built-in stylus, but it comes with 64GB of storage, a noticeable step down. 

Moto G 5G showing Motorola settings

There’s a lot to gain from stretching your budget beyond the Moto G 5G’s $250 price, if you can. For example, the $300 Moto G Power 5G offers twice the storage, while the $300 OnePlus Nord N30 provides exceptionally fast charging.

The Moto G 5G does include many essential features that I want to see in a cheaper phone, but it just feels lost compared with other options in this price range. In some ways it’s so similar to $200 phone options, that it doesn’t stand out enough to justify the extra money. Yet it also doesn’t stand out enough at $250 when phones that cost just a little bit more are including tangible features that can increase how useful your phone can be.

Moto G 5G vs. Moto G Stylus vs. Moto G Power 5G vs. OnePlus Nord N30 5G vs. Google Pixel 6A

Moto G 5G (2023) Moto G Stylus (2023) Moto G Power 5G (2023) OnePlus Nord N30 5G Google Pixel 6A
Display size, resolution 6.5-inch HD Plus LCD display (720p resolution); 120Hz refresh rate 6.5-inch IPS LCD; 1,600×720; 90Hz refresh rate 6.5-inch LCD display; 2,400×1,080 pixels; 120Hz refresh rate 6.72-inch FHD (1080p resolution); 120Hz refresh rate 6.1-inch OLED; (1,080 x 2,400); 60Hz
Pixel density 269 ppi 269 ppi 405 ppi 391 ppi 429 ppi
Dimensions (inches) 6.45 x 2.95 x 0.33 in. 6.41 x 2.91 x 0.36 in. 6.41 x 2.94 x 0.33 in. 6.51 x 2.99 x 0.32 in. 6.0 x 2.8 x 0.35 in.
Dimensions (millimeters) 163.94 x 74.98 x 8.39mm 162.9 x 74.1 x 9.2mm 163 x 75 x 8.45mm 165.5 x 76 x 8.3mm 152.2 x 7.18 x 8.9mm
Weight (ounces, grams) 189g (6.66 oz.) 195 g 185 g (6.52 oz.) 195g (6.97 oz.) 6.3 oz.; 178g
Mobile software Android 13 Android 13 Android 13 Android 13 Android 12
Camera 48-megapixel main, 2-megapixel macro 50-megapixel (main), 2-megapixel (macro) 50-megapixel (main), 2-megapixel (macro), 2-megapixel (depth sensor) 108-megapixel main, 2-megapixel macro, 2-megapixel depth sensing 12.2-megapixel (wide), 12-megapixel ultra wide)
Front-facing camera 8-megapixel 8-megapixel 16-megapixel 16-megapixel 8-megapixel
Video capture 720p at 30 fps 1080p at 30 fps 720p at 60 fps 1080p at 30 fps 4K
Processor Snapdragon 480 Plus MediaTek Helio G85 MediaTek Dimensity 930 Qualcomm Snapdragon 695 Google Tensor
RAM/Storage 4GB + 128GB 4GB + 64GB; 4GB + 128GB 4GB RAM + 128GB; 6GB RAM + 256GB 8GB + 128GB 6GB RAM/128GB storage
Expandable storage Yes Yes Yes Yes None
Battery/Charger 5,000 mAh (15W charging) 5,000 mAh (15W charging) 5,000 mAh (15W wired charging speed, 10W adapter included) 5,000 mAh (50W wired charging) 4,410 mAh capacity; 18-watt fast charging (adapter sold separately)
Fingerprint sensor Side Side Side Side Under display
Connector USB-C USB-C USB-C USB-C USB-C
Headphone jack Yes Yes Yes Yes None
Special features 5G enabled, dual stereo speakers, Moto Gestures Stylus, Moto Gestures Estimated 38-hour battery life, Moto Gestures, stereo speakers 50W SuperVooc fast charging, 108-megapixel main camera, game mode, dual stereo speakers 5G-enabled, 18W fast charging, WiFi 6E, security updates for 5 years, Android OS updates for 3 years, dual SIM, IP67 water resistance
Price off-contract (USD) $250 $200 $300 $300 $349 ($299 when on sale)
Price (GBP) N/A, Converts to £195 Converts to £158 Converts to £240 Converts to £238 £349
Price (AUD) N/A, Converts to £380 Converts to AU$295 Converts to AU$445 Converts to AU$443 AU$599

How we test phones

Every phone tested by CNET’s reviews team was actually used in the real world. We test a phone’s features, play games and take photos. We examine the display to see if it’s bright, sharp and vibrant. We analyze the design and build to see how it is to hold and whether it has an IP-rating for water resistance. We push the processor’s performance to the extremes using both standardized benchmark tools like GeekBench and 3DMark, along with our own anecdotal observations navigating the interface, recording high-resolution videos and playing graphically intense games at high refresh rates.

All the cameras are tested in a variety of conditions from bright sunlight to dark indoor scenes. We try out special features like night mode and portrait mode and compare our findings against similarly priced competing phones. We also check out the battery life by using it daily as well as running a series of battery drain tests.

We take into account additional features like support for 5G, satellite connectivity, fingerprint and face sensors, stylus support, fast charging speeds, foldable displays among others that can be useful. And we balance all of this against the price to give you the verdict on whether that phone, whatever price it is, actually represents good value.

Technologies

Yes, an Elden Ring Live-Action Movie Directed by Alex Garland Is Coming

No details or release date, but boy will it be cool to see Malenia wipe the floor with someone else for a change.

Unbelievably, the rumors were true: Alex Garland is indeed set to write and direct a live-action film adaptation of Elden Ring, FromSoftware’s phenomenally successful and difficult video game. Award-winning producer and distributor A24 will work with Garland on the movie.

The dark fantasy Elden Ring is one of the best-selling games of all time, wowing players with its tight gameplay, expansive world and compelling yet cryptic lore, so it’s no surprise that it’s headed for the silver screen. Its epic storyline, written in part by A Game of Thrones author George R. R. Martin, could work well for a film — but it’s also a safe bet that many owners of the 30 million Elden Ring sales would go to see it, too. 

Rumors had swirled that Alex Garland was adapting the game to film weeks ago, per Comic Book Resources, which seemed like an odd choice. But the director’s prior adaptations of nerd properties, from the gritty pulp dystopia of Dredd to the gnostic science fiction of Annihilation, could suit him to take on Elden Ring’s dark fantasy world.

Better still is Garland’s experience with A24, which has led to several of the director’s most compelling visions on celluloid. They first paired up for 2015’s Ex Machina, followed by 2022’s gender parable Men and the bleakly topical Civil War last year, and finally the Iraq War drama Warfare released last month.

There’s no release date or other details for Garland’s Elden Ring. But fans of the game won’t have to wait long to get another fix of their favorite game — its multiplayer spinoff, Elden Ring Nightreign, is coming out on May 30. 

Continue Reading

Technologies

Marvel Rivals’ Sharknado Team-Up Ability Cements the Game’s Fun Direction

This is a wacky, wild superhero game at its core — and superheroes aren’t perfectly balanced.

In Marvel Rivals Season 2.5, team-up abilities are going full camp. Keep your head down, because the sharknado is coming to gobble you up — and resistance is futile.

The Season 2 balance patch was the first one to make wide-reaching changes to the game’s iconic team-up abilities, and the midseason patch is about to arrive with a similar shakeup. Gone are the days of the Punisher’s infinite ammo and Spider-Man’s symbiote one-shot combo. 

Now, Jeff the Shark can combine his ultimate ability with Storm’s tornado as a nod to one of the worst movies I’ve ever seen — and the little land shark can also team up with Venom to heal nearby teammates through symbiotic tendrils. Yes, that evil shark is getting two new team-up abilities in a single patch. It’s the type of lopsided favoritism that keeps me up at night.

These team-ups are fun ideas, but based on the team compositions I see in Diamond and above, I’d venture to guess they won’t get much playtime in highly competitive matches — even with these cooperative boosts, Jeff just doesn’t compete with more effective strategists. Instead, I think these gimmicks are here because what seems like publisher NetEase’s real No. 1 priority is providing different outlets for players to let loose as their favorite superheroes.

Maintaining the Marvel power fantasy

Marvel Rivals is first and foremost a game about stepping into the shoes of some of the most popular superheroes in the world. Comic books are a great storytelling medium — but they’re also a visual spectacle that will just as often fall back on the «rule of cool

It wouldn’t feel right playing as Wolverine if you didn’t have access to the iconic Fastball Special, where he’s picked up and tossed like a football by Colossus (or in Rivals, by Hulk or Thing). Giving up your autonomy to another player rarely goes well, and it’s not like the ability is all that useful — unless you’re one of the best players in the world with Rocket Raccoon’s rocket boots — but it’s an integral part of Wolverine’s combat style.

The same principle applies to Captain America and the Winter Soldier. These characters have known each other for nearly a century. They grew up together in Brooklyn. They’re going to combine their combat styles in a special move.

Is the reverberating slam between Bucky’s metal arm and Steve’s vibranium shield all that great? Not really, because Bucky likely has to be out of position to make use of it. But it’s extremely cool to use and makes players feel like they’re more fully embodying these characters.

That brings us to what will surely be the game’s most infamous combo. The Jeff-nado started out as a Marvel Rivals community joke, and now it’s going to be a real team-up. How often will Storm and Jeff realistically combine their ultimate abilities? I can’t imagine seeing it in many games, but the interaction exists for Jeff players that want to ride the lightning, and that is quite simply cool.

NetEase has designed a game where not every team-up ability should be expected to reshape the entire meta, and I think that’s a great thing. What matters to the developers is that you’re able to enjoy experiencing gameplay for Marvel heroes that isn’t replicated elsewhere.

Each update provides clarity on Marvel Rivals’ competitive mode

If imaginative power fantasy is NetEase’s No. 1 priority, that means the competitive balance of Marvel Rivals takes a backseat. And that’s OK — there are folks who argue that the incessant changes, nerfs and reworks to Overwatch characters have made them less fun over the years, especially oddballs like Sombra and Mercy that are very different from their original incarnations.

Counter to what a game community’s sweatiest players might say, a game is fine when it’s unbalanced. It’s fun to have abilities that aren’t as useful as others, but are super bombastic and flashy. It’s OK to have characters that just won’t make the cut in higher levels of play. There have long been signs that Marvel Rivals is not being designed as a hyper-competitive game — there don’t seem to be Overwatch League-level ambitions at work here.

Marvel Rivals’ competitive system has been criticized since launch, with many players reaching ranks as high as grandmaster with a sub-50% win rate. The rank distribution is extremely generous compared with other games (like Overwatch), and many players who actively play competitive matches will gravitate toward the top.

The recent introduction of Chrono Shield Cards has made it even easier to escape the lower skill brackets, and games in the middle ranks like Platinum and Diamond sometimes feel like a coin flip depending on how skilled the players that queue into the game are. The skill gap between players in each rank is far too wide, and that seems to be how the system is intended to function.

But that relaxed vision for the game may not last, as it seems like NetEase wants to have its cake and eat it too. The Marvel Rivals Ignite 2025 tournament is being backed with a smooth $3 million prize pool. Funky team-ups and a more casual ranked ladder are one thing, but that’s serious money, and it signals that NetEase wants players to get serious about winning.

Marvel Rivals is moving in two distinct directions at once. The actual patches lead me to believe that the developers want this game to be fun first, balancing it around unique hero ability interactions and lower-ranked casual play that the presumed majority of players will experience. The tournament money and the player culture are heavier stuff, and there are a lot of people who want to compete to be the best in Marvel Rivals.

Trying to split the difference will lead the game down a path that ends in an identity crisis. It happened to Overwatch before, and Marvel Rivals isn’t immune to falling into the same traps. If the Jeff-nado is any indication of things to come, I hope the devs at NetEase stick to their guns and keep balancing the game around the Marvel power fantasy rather than prioritize competitive balance for high-tier tournament players and One Above All-ranked streamers.

Continue Reading

Technologies

Anthropic Launched New Claude 4 Gen AI Models. Here’s What They Do

The models can now use tools like web searches during extended reasoning tasks.

The latest versions of Anthropic’s Claude generative AI models made their debut Thursday, including a heavier-duty model built specifically for coding and complex tasks.

Anthropic launched the new Claude 4 Opus and Claude 4 Sonnet models during its Code with Claude developer conference, and executives said the new tools mark a significant step forward in terms of reasoning and deep thinking skills.

The company launched the prior model, Claude 3.7 Sonnet, in February. Since then, competing AI developers have also upped their game. OpenAI released GPT-4.1 in April, with an emphasis on an expanded context window, along with the new o3 reasoning model family. Google followed in early May with an updated version of Gemini 2.5 Pro that it said is better at coding.

Claude 4 Opus is a larger, more resource-intensive model built to handle particularly difficult challenges. Anthropic CEO Dario Amodei said test users have seen it quickly handle tasks that might have taken a person several hours to complete. 

«In many ways, as we’re often finding with large models, the benchmarks don’t fully do justice to it,» he said during the keynote event.

Claude 4 Sonnet is a leaner model, with improvements built on Anthropic’s Claude 3.7 Sonnet model. The 3.7 model often had problems with overeagerness and sometimes did more than the person asked it to do, Amodei said. While it’s a less resource-intensive model, it still performs well, he said. 

«It actually does just as well as Opus on some of the coding benchmarks, but I think it’s leaner and more narrowly focused,» Amodei said.

Anthropic said the models have a new capability, still being beta tested, in which they can use tools like web searches while engaged in extended reasoning. The models can alternate between reasoning and using tools to get better responses to complex queries.

The models both offer near-instant response modes and extended thinking modes. 

All of the paid plans offer both Opus and Sonnet models, while the free plan just has the Sonnet model.

Continue Reading

Trending

Copyright © Verum World Media