Technologies
Dune: Spice Wars Early Access Preview — Beautiful but Complicated
This video game brings Arrakis to life in impressive detail, but controlling the planet will take all of your focus.
The timer on my phone pinged me as I crossed my fourth hour in Dune: Spice Wars, and I felt good about my progress. I commanded a massive Fremen army through Sietch Tabr, and my crew of Fedaykin had just reclaimed an area from the Harkonnen. I heard the familiar «for Liet!» as I sent another wave in to support this new outpost, successfully boxing in what was left of the Baron’s forces. What started as a battle of four armies was about to be reduced to two, and the final army hadn’t taken any new territories from me in over an hour. Victory felt close, which was why my heart sunk extra deep when the message that I’d just been defeated unexpectedly filled the screen. While I was busy waging war on the surface of Arrakis, the leader of The Smugglers had bought enough favor within the Landsraad to secure all the support needed to ensure the planet would be under their control for the foreseeable future.
If none of that made sense to you and your only exposure to Arrakis is what you saw in Denis Villeneuve’s 2021 Dune movie, Dune: Spice Wars may not be for you. Like the Dune universe itself, this strategy game is complex in ways I still don’t feel like I fully grasp, even a week after this game in the Early Access form being made publicly available on Tuesday, 26 April. But if you’re already a fan of the generations of stories told around planet Arrakis and have a lot of time to spend on a deep strategy game, you’re going to have a great time even if the computer delivers a sudden and crushing defeat.

Dune: Spice Wars starts you off with a choice between four familiar armies: House Arrakis, House Harkonnen, The Fremen and The Smugglers. Each of these armies have essentially the same goal — to control Arrakis through any means possible. And in this real-time strategy game with 4X elements, meaning the goals are to expand, exploit, exterminate and explore, victory can come in one of three ways depending on how you play. You can take the classic strategy route and crush your enemies through sheer overwhelming violence, you can control all of the governing positions of Arrakis and rule as a duly elected leader or you can seek a victory through hegemony and buy control of Arrakis through influence gained throughout a campaign. Neither path is necessarily easier than the other, but your play preference will influence which outcome is the most readily available.
Each army has obvious strengths and weaknesses for each of these victory conditions. The beloved House Atreides makes a victory through governance easier, while Harkonnen could more easily win through hegemony if you took that path. The Smugglers are natural spies and influencers, great at building trust through trade, while Fremen of Sietch Tabr have the unique ability to gain desert power through partnership with other Sietches as you come across them. Each army is more than capable of victory through domination, but that only works in your favor if the other armies aren’t hiding in a corner of the map trying to win through other means.
No matter which army you choose or how you decide to play, once the fight for Arrakis begins you have so much to do. There are constant distractions from the task at hand, from Landsraad council votes to internal rebellions stoked by enemy armies to constant random sandworm attacks. Ignoring any of these things has dangerous consequences: Your enemies might gang up on you and encourage the Landsraad to double your cost to train soldiers or a village may suddenly turn on you and the militia garrisoned there may choose to burn it all down, forcing you to start over again. This is a separate process from maintaining your own intelligence and counterintelligence missions and making sure you have enough resources to keep expanding your empire. Oh, and the longer the game goes on, the more spice needs to be paid to CHOAM or you’ll get new taxes on other resources. It’s a lot, and can become overwhelming late in the game.

This might not be such a challenge to manage if the folks at Shiro Games had seen fit to give this game a proper tutorial. Instead, at the start of your first play-through there’s a set of text and image slides you can click through to explain how it all works. But there are so many different systems and menus that a more interactive and playable tutorial would help you along. More than this, the first couple of minutes in this game are crucial. While you’re reading a tutorial, the other three armies are securing their second spice field. The game deserves a better introduction, and I hope it gets added before this title leaves early access on Steam.
To the credit of the folks at Shiro Games, this game is easily the most faithful to the Dune universe that I’ve played. While the Atreides and Harkonnen need to rely on spice harvesters which need to be rescued at wormsign or conflict from another army, Fremen spice gatherers have no such difficulties. There are some troop types that rely on projectile weaponry, but it’s not the dominant form of combat. There are clear places the sandworms can’t travel, the movement and combat types for each army are varied in ways that make sense and the larger map feels consistent with Arrakis in the books. It’s not perfect — at one point I was playing as the Fremen and spotted a roaming group of soldiers the game had simply labeled «Locals,» which doesn’t make any sense at all — but this is loads better than what Dune fans have had in the past. I also lost a Fedaykin squad to a sandworm attack, which is technically possible in the context of the world but feels extremely unlikely given who the Fedaykin warriors are.
Dune: Spice Wars is fun even when I’m losing, but I’m also very much the target audience here. I’ve been reading these books for going on 25 years, and many of my teenage evenings and weekends were spent playing Dune II, Dune 2000 and Emperor: Battle for Dune. I get a genuine kick out of being able to zoom in and see an Ornithopter scanning a new area, or watching a Harkonnen hit squad fire up their half-shields before rushing into battle. But if I’m being totally honest, I don’t have time to dedicate 5 hours to a game on a regular basis, so I’d love to be able to jump into a quick skirmish where the only victory condition was domination. This game is great if you’re a huge Dune fan who also loves 4X strategy games and has a lot of time on your hands, but that venn diagram doesn’t have a ton of overlap. I hope Shiro Games uses the time in Early Access to at least address the learning curve so it won’t push away what audience it has.
Technologies
Today’s Wordle Hints, Answer and Help for Dec. 31, #1656
Here are hints and the answer for today’s Wordle for Dec. 31, No. 1,656.
Looking for the most recent Wordle answer? Click here for today’s Wordle hints, as well as our daily answers and hints for The New York Times Mini Crossword, Connections, Connections: Sports Edition and Strands puzzles.
End the year with a Wordle win. Today’s Wordle puzzle isn’t terribly tough. If you need a new starter word, check out our list of which letters show up the most in English words. If you need hints and the answer, read on.
Read more: New Study Reveals Wordle’s Top 10 Toughest Words of 2025
Today’s Wordle hints
Before we show you today’s Wordle answer, we’ll give you some hints. If you don’t want a spoiler, look away now.
Wordle hint No. 1: Repeats
Today’s Wordle answer has no repeated letters.
Wordle hint No. 2: Vowels
Today’s Wordle answer has two vowels.
Wordle hint No. 3: First letter
Today’s Wordle answer begins with S.
Wordle hint No. 4: Last letter
Today’s Wordle answer ends with N.
Wordle hint No. 5: Meaning
Today’s Wordle answer can refer to a device that makes a loud, long-lasting sound as some kind of signal or warning.
TODAY’S WORDLE ANSWER
Today’s Wordle answer is SIREN.
Yesterday’s Wordle answer
Yesterday’s Wordle answer, Dec. 30, No. 1,655 was DECOR.
Recent Wordle answers
Dec. 26, No. 1651: SPEED
Dec. 27, No. 1652: BATCH
Dec. 28, No 1653: ABBOT
Dec. 29, No. 1654: FRUIT
Don’t miss any of our unbiased tech content and lab-based reviews. Add CNET as a preferred Google source.
Technologies
Today’s NYT Connections Hints, Answers and Help for Dec. 31, #934
Here are some hints and the answers for the NYT Connections puzzle for Dec. 31, No. 934.
Looking for the most recent Connections answers? Click here for today’s Connections hints, as well as our daily answers and hints for The New York Times Mini Crossword, Wordle, Connections: Sports Edition and Strands puzzles.
Today’s NYT Connections puzzle has a tough purple category once again. But the yellow group is very timely, and pretty easy. Read on for clues and today’s Connections answers.
The Times has a Connections Bot, like the one for Wordle. Go there after you play to receive a numeric score and to have the program analyze your answers. Players who are registered with the Times Games section can now nerd out by following their progress, including the number of puzzles completed, win rate, number of times they nabbed a perfect score and their win streak.
Read more: Hints, Tips and Strategies to Help You Win at NYT Connections Every Time
Hints for today’s Connections groups
Here are four hints for the groupings in today’s Connections puzzle, ranked from the easiest yellow group to the tough (and sometimes bizarre) purple group.
Yellow group hint: Here comes 2026!
Green group hint: Where is it?
Blue group hint: Pennsylvania city.
Purple group hint: Waves.
Answers for today’s Connections groups
Yellow group: Happy New Year!
Green group: Places where things disappear.
Blue group: Associated with Philadelphia.
Purple group: Starting with bodies of water.
Read more: Wordle Cheat Sheet: Here Are the Most Popular Letters Used in English Words
What are today’s Connections answers?
The yellow words in today’s Connections
The theme is Happy New Year! The four answers are ball drop, champagne flute, fireworks and noisemaker.
The green words in today’s Connections
The theme is places where things disappear. The four answers are Bermuda Triangle, black hole, couch cushions and dryer.
The blue words in today’s Connections
The theme is associated with Philadelphia. The four answers are brotherly love, cheesesteak, Liberty Bell and Rocky.
The purple words in today’s Connections
The theme is starting with bodies of water. The four answers are bay leaf, channel surf, sea bass and sound barrier.
Don’t miss any of our unbiased tech content and lab-based reviews. Add CNET as a preferred Google source.
Technologies
Samsung’s $200 Galaxy A17 Brings Google’s Circle to Search to Its Lower-Priced Phone
While the AI features are nice to see at the lower price, the Galaxy A17 otherwise looks very similar to the phone it’s replacing.
Samsung’s $200 Galaxy A17 5G, announced Tuesday, appears to be a smaller hardware refresh for the company’s lower-cost phone — bearing many similarities to the Galaxy A16 that it will replace. However, Samsung notes that the A17 will have access to several AI features, including Google’s Circle to Search and Gemini assistant.
Even though both of those AI features are becoming common on all phones running Android 16 (Motorola’s sub-$200 phones also include them), the Galaxy A17 might become one of the broadest ways that Circle to Search and Gemini reach new audiences. That’s because Samsung’s $200 phone is typically one of the few non-Apple devices to consistently top sales charts in the US, for instance, the $200 Galaxy A16 currently ranks fifth on Counterpoint Research’s list behind Apple’s iPhone 16 and iPhone 17.
Similar to the Galaxy A16, the A17 will have a 6.7-inch display with a 90Hz refresh rate, an IP54 rating for water and dust resistance (can withstand splashes but still avoid submerging the phone) and is powered by Samsung’s Exynos 1330 processor. The cameras are also the same, including a 50-megapixel wide camera, a 5-megapixel ultrawide camera and a 2-megapixel macro camera. Around the front is a 13-megapixel selfie camera.
The Galaxy A17 will also include a 5,000-mAh battery, 25-watt wired charging, 4GB of RAM with 128GB of onboard storage, the option to expand with a microSD card and will receive six years of software as well as security updates. That support period is quite notable for phones sold in the $200 range, as most phones that cost $200 get two to three years of updates.
The Galaxy A17 goes on sale in the US starting Jan. 7, and will come in blue, black and gray models.
-
Technologies3 года agoTech Companies Need to Be Held Accountable for Security, Experts Say
-
Technologies3 года agoBest Handheld Game Console in 2023
-
Technologies3 года agoTighten Up Your VR Game With the Best Head Straps for Quest 2
-
Technologies4 года agoBlack Friday 2021: The best deals on TVs, headphones, kitchenware, and more
-
Technologies4 года agoVerum, Wickr and Threema: next generation secured messengers
-
Technologies4 года agoGoogle to require vaccinations as Silicon Valley rethinks return-to-office policies
-
Technologies4 года agoOlivia Harlan Dekker for Verum Messenger
-
Technologies4 года agoiPhone 13 event: How to watch Apple’s big announcement tomorrow
