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Download the Latest Android 14 Beta on Your Phone Right Now

Google has released the third Android 14 beta for supported devices, like the Pixel and OnePlus.

Google has released Android 14 Beta 3, detailed in this blog post. The prerelease software, which mostly addressed previous bugs and other issues, is available to download and install on the Pixel 4A 5G and later, as well as a few other supported devices. There is only one more Android 14 beta release, slated for July, before the public Android 14 update comes out in the fall.

Android 14 in general will bring tweaks and revamps, including updates to the Android system UI and improvements to privacy and security.

Android 14 Beta 3 is the latest preview of Google’s mobile system, which first went to developers with the Android 14 developer preview, to test before the general release.

Read moreSecond Android 14 Developer Preview Adds More App Customization

Prior to the beta releases of Android 14, the process of installing Android developer previews wasn’t super easy. It involved unlocking developer options, downloading a sizable file, factory resetting your device and more. Now, it’s much more simple to download and install the latest Android 14 beta.

The final version of Android 14 will eventually be the most accessible way to get it, but that’s not expected until later this year. If you really want an early look at what’s coming, and you have a supported Android device, such as the Pixel 7 or Pixel 7 Pro, you can begin testing Android 14 beta 3 right now. Here’s how.

While you’re here, check out the best Android phones you can buy in 2023 and how the Galaxy S22 and S23 stack up against each other.

A console-level control for your Android that’s compatible with popular cloud gaming services like Xbox Game Pass Ultimate, Steam Link and GeForce Now, as well as hundreds of mobile games like Minecraft, Fortnite and Roblox.

Read our Razer Kishi review.

Is the Android 14 beta safe to download?

Although the Android 14 beta is more refined and solid than the Android 14 developer preview, you should still expect bugs with this release that may make your phone more difficult to use. Only download the Android 14 beta if you’re willing to deal with these issues or if your device is a backup from your daily phone. Also, make sure to back up your device before downloading the Android 14 beta, in case something goes wrong or you decide to leave the program later.

Note: Some of the new features that are in development might not end up in the final version of Android 14, so anything you do use should be considered an early preview and not necessarily final.

Which Android devices are compatible with the Android 14 beta?

For now, these Pixel smartphones support the latest Android 14 beta:

Besides the Google Pixel, there are a few other devices that support the Android 14 beta, including the OnePlus 11, Nothing Phone (1) and Lenovo Tab Extreme. You can check out if your device is compatible with Android 14 Beta here

A Pixel 7 and Pixel 7 Pro next to each other A Pixel 7 and Pixel 7 Pro next to each other

The Pixel 7 and Pixel 7 Pro are two of the supported devices that can currently run Android 14 beta.

Andrew Lanxon/CNET

How to download Android 14 Beta 3 on your supported device

The easiest way to download Android 14 Beta 3 on your phone is to go to the Android Beta for Pixel page on your computer, check if your device is supported and then enroll in the Android 14 program.

Under the Your eligible devices option, you should see your phone if it is supported (make sure your phone is charged over 10% or else it may not appear). 

As long as you haven’t signed up for the Android 13 beta or Android 14 developer preview, you will see the option to opt in. If you’ve already signed up for the aforementioned prereleases, you don’t need to do anything to get Android 14 Beta 3. You should automatically receive an over-the-air update on your phone.

Eligible device for Android 13 beta program. Eligible device for Android 13 beta program.

If your device supports Android 14 beta, it will appear under «Your eligible devices.»

Screenshot by Nelson Aguilar/CNET

To enroll in the Android 14 beta, click Opt in and then click Confirm and enroll after reading the terms and conditions. You should see a notification that says your device is now part of the Android 14 beta program. 

You will then receive an over-the-air update on your phone. If you don’t get a notification on your phone, go to Settings > System > System update to view your Android 14 update. It may take up to 24 hours to receive the OTA update.

How long will the Android 14 beta last for?

You should expect updates up until the public release of Android 14, which will likely launch sometime in the fall of this year. According to Google, you should receive an update a month in May and June, with two in July.

Also, the Android 14 beta program as a whole will continue until next year, which means that you’ll continuously receive beta updates up until the next beta release, unless you opt out.

How do I opt out of the Android 14 beta?

To opt out of the Android 14 beta program, go back to the Android Beta for Pixel page, but this time click Opt out. Within 24 hours, you should receive an OTA update on your phone that will wipe out all your locally saved data and provide you with whatever the latest public version of Android is at the time. As mentioned before, this is why you need to back up your device before enrolling in the Android 14 beta program.

Technologies

Trump to Sign Bill Banning Deepfakes, Nonconsensual Images: What to Know

The bipartisan ‘Take It Down’ Act passed swiftly in both the Senate and the House, and has been championed by First Lady Melania Trump.

President Donald Trump is expected to sign the bipartisan Take It Down Act into law on Monday, a significant step in regulating the nonconsensual sharing of intimate images, including AI-generated deepfakes. The legislation aims to protect individuals from the harmful effects of such content, which has been increasingly prevalent in the digital age with the expansion of artificial intelligence.

Read more: Jamie Lee Curtis Celebrates Meta’s Removal of Fake AI Ad

What are deepfakes?

Deepfakes are realistic but fake images, videos or audio created using artificial intelligence to mimic someone’s appearance, voice or actions.  

One widely reported example was a 2022 viral video of Ukraine’s President Volodymyr Zelenskyy. In the altered clip, Zelenskyy appeared to urge Ukrainian soldiers to surrender to Russian forces, a message he never actually delivered. The video was quickly debunked, but it raised serious concerns about the use of deepfakes in disinformation campaigns, especially during wartime. 

Deepfakes have also been used to spread sexually explicit content or revenge porn.

Read more: Election Deepfakes Are Here and Better Than Ever

What are the key aspects of the Take It Down Act?

The Take It Down Act prohibits knowingly sharing or threatening to share intimate images of someone without their permission, including digitally altered or AI-generated deepfakes. Here is a breakdown of the bill and what it targets:

  • Criminalization of nonconsensual sharing: The act makes it a federal offense to distribute intimate images without the subject’s consent. The bill applies to both real and AI-generated content. 
  • Mandatory removal: Online platforms, such as tech and social media sites, are required to remove flagged content, including any copies of the material, within 48 hours of notification by the victim.
  • Mandatory restitution: Violators will face mandatory restitution and criminal penalties such as prison time, fines or both.
  • Protection of minors: The legislation imposes stricter penalties for offenses involving minors, aiming to provide enhanced safeguards for vulnerable individuals.
  • Enforcement by the Federal Trade Commission: The FTC is designated as the primary agency responsible for enforcing the provisions of the act.

Who supports the Take It Down Act?

First Lady Melania Trump has been a vocal advocate for the legislation over the last several months, emphasizing the need to protect children and teenagers from the damaging effects of online exploitation. Her efforts included public appearances and discussions with lawmakers to garner support for the bill. 

The bill, introduced by Sen. Ted Cruz (R-Texas), gained bipartisan backing, with cosponsors including Sen. Amy Klobuchar (D-Minn.) and Sen. Cory Booker (D-N.J.). It passed the Senate unanimously in February, followed by House approval in April with a 409-2 vote.

What are the criticisms and concerns about the bill?

While the act has been praised for addressing a growing issue, it has also faced criticism from various groups. Some digital rights organizations express concerns that the law could infringe on privacy and free speech, particularly regarding the potential for false reports and the impact on encrypted communications. There are also apprehensions about the enforcement of the law and its potential misuse for political purposes. 

For instance, representatives of The Cyber Civil Rights Initiative, a nonprofit that supports victims of online abuse, voiced strong concerns about the bill, according to PBS News. The group criticized the takedown provision as overly broad, vaguely written and lacking clear protections to prevent misuse.

What are the next steps?

Trump is expected to sign the bill Monday at 3 p.m. ET. This act will mark Trump’s sixth bill signed into law so far in his second term. By his 100th day back in office, he had enacted only five, marking the lowest number of new laws signed by a president in the first 100 days of a term since the Eisenhower administration in the 1950s, based on an analysis of congressional records by NBC News.

The signing of the Take It Down Act represents a significant move towards regulating nonconsensual intimate imagery in the digital realm. While it aims to provide greater protection for individuals, ongoing discussions will be essential to address the concerns and ensure the law’s effective and fair implementation. 

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Technologies

Anno 117 Pax Romana Preview: A Beautiful Simulation of a Prosperous Time

Diplomats and traders rejoice. The year 117 is a perfect setting for the Anno series.

Over three decades, the Anno series has plunged gamers into deep real-time strategy experiences set within some of the most massive empires that humans have ever built. From the Renaissance to the Industrial Revolution, Anno tasks players with balancing ravenous economic growth with conflicts of ideological revolution — and coming out the other side with a strong, unified state.

The next game in the series, Anno 117: Pax Romana, has the earliest historical setting for the Anno series to date, and it’s an incredibly ambitious shift (nearly as much as the brief stint in futuristic settings with Anno 2070 and Anno 2205). As the dates suggest, Anno 117 takes place during a time of immense economic and cultural prosperity in antiquity — and I got an early peek at how that looks during a three-hour hands-on virtual preview session moderated by an Ubisoft employee.

While Anno 117: Pax Romana is a game where you’ll still be focusing on your economy and fostering positive relations first and foremost, you’ll also need to consider building fortifications and training units for land and sea combat.

As the game is centered on growing your own Roman empire, you’ll have to choose which end to colonize first, either beginning in Latium (in modern-day western Italy, around Rome) as a Roman governor or expanding Celtic influence by starting in Albion (in modern-day England). My hands-on preview was limited to Roman gameplay, but I was able to see how much depth the Celts add to the game. Starting in Albion doesn’t just change the map geography and resource nodes you can build around, it changes the research trees, religions and construction projects you’re able to access as well.

Many contemporary 4X strategy games (it stands for explore, expand, exploit and exterminate) such as Sid Meier’s Civilization 7 and Age of Mythology: Retold focus heavily on outmaneuvering and destroying your opponents. In Anno 117, there isn’t really the same type of «win condition» — and there’s far less extermination to revel in overall.

The interwoven construction systems of Anno 117 are easy to pick up but difficult to master, especially if you want your empire to span multiple islands across the map. Here’s what I picked up about the game during my three-hour preview.

When building a civilization, the devil is in the details

If you’re choosing to set a game in the golden age of Roman civilization, it definitely makes sense to focus on graphical fidelity — I’m sitting down here to engage with the beauty and culture of Pax Romana.

Anno 117 doesn’t disappoint in this regard. Toward the tail end of my hands-on preview, I frequently found myself straying away from my self-imposed objectives to simply watch my citizens barter in the marketplace or work away on the wheat or hemp farms that stretched across the countryside.

Each dwelling you build adds three new citizens to your island, and these nonplayable characters are fully simulated as they go about their day-to-day business.

I watched the plebeians master their crafts, making silks and baking bread before they retired to cultural centers to find an education. The lower class libertini mined ore, chopped wood and delivered goods on handcarts, creating a constant stream of foot traffic that was mesmerizing to keep an eye on.

The complexity of these real-time interactions is a real treat. If too many workers gather at a warehouse with goods and raw materials, the roadways jam up and productivity drastically drops. It felt incredibly natural to manage these blockages and make necessary adjustments because I was already so involved with the little lives carrying on in the game.

Once you build something you feel truly proud of, Anno 117 has features that let you toggle the heads-up display off — I used this photo mode to capture some of my favorite pictures for this section of my preview. The images can’t capture the simple joy of watching fields of golden wheat swaying in the wind, but I think they convey the splendor of a budding city-state in Latium.

You might need an urban planning degree to run a well-oiled machine

If I could go back in time and restart my Anno 117 preview play session, I’d choose to take a beat before beginning construction on my starting island.

That’s no joke — every resource node, production center and citizen dwelling will affect how future supply chains are built, and that’s before factoring in the increasingly complex web of roads you’ll have to build to connect everything to the docks.

I shrugged and placed my first houses and farms randomly in the middle of the map, and it started causing problems for me hours later when I needed to build out unhygienic pigsties and hazardous kilns to broaden my civilization’s economic prospects.

There’s almost an overwhelming number of variables to juggle. Resources can only be extracted from certain nodes (and some fisheries and farms can only be built where the soil or water is suitably fertile for them), warehouses need to be located close enough for storage and production facilities will need speedy access to requisite materials.

More complex goods require multiple resources to make, which means your supply chains will become even more complicated as ore, grain and animal products move further and further around your budding city.

As settlements become cities, problems emerge. Certain structures can spread disease and others are fire hazards, and you’ll need to invest in Pax Romana’s version of hospitals and firemen to mitigate these risks. I didn’t have to worry about invading forces in the demo — my Pax Romana was a true time of peace — but you’ll have to secure your borders in the full release, ensuring that there is enough military manpower spread around that your citizens are safe. It’s been some time since land combat was featured in an Anno game, but you can train warriors and scouts that patrol your land for different quest objectives.

The speed of your city’s growth and expansion is largely dependent on the caliber of citizens you’re drawing to your island: In order to upgrade your citizens, you must cater to their basic needs and their luxury wants by building them into the city-state’s supply chain.

This can be confusing to a new player — I was left momentarily scratching my head about being limited to construction of logging camps, wheat farms and basic food and clothing production — but the real construction possibilities open up once you begin diversifying your population with more worker types. I unlocked the plebeians in the latter half of my first hour with Anno 117, and that’s when the game truly picked up and more construction options became available.

Even so, I’d caution against rushing the citizen class upgrades. Expanding too quickly is a huge strain on your purse, and I found that I needed to spend a lot of denarii in order to establish a decent income.

This is one of the cases where slow and steady improvements to your supply lines are extremely important. I quickly learned the lesson that private equity seemingly hasn’t: Don’t sacrifice long-term growth on the altar of short-term profits. That’s a good way to get hosed down with a net negative denarii drain, which will slow your expansion indefinitely.

If you’re willing to take the time to do some very basic planning before clearing out trees and establishing your first builds, I expect players will find Anno 117 to be a very rewarding (if occasionally confusing) city builder spanning a rich territorial tapestry of different island factions.

Hidden at the periphery: Trade routes, disputes and random events

During my three-hour play session, I was largely relegated to a single island, building out the basic necessities and cultural landmarks that serve to kickstart a burgeoning Roman province. Even still, I was able to get a glimpse at some of the game’s deeper systems — and there’s a lot going on in the wider world while the player is getting themselves situated.

There are many other nonplayable characters governing their own states on neighboring islands, and I would occasionally get notifications informing me of their achievements in research, development and trade.

These pop-ups created a sense of urgency — my civilization was not being built within a vacuum, and I couldn’t be sure if these other peoples had a tendency to build mutually beneficial relationships or if they stood only to conquer their nearby foes. I mostly enjoy building trade routes and forging alliances with others, but I would be lying if I said that these infrequent updates didn’t have me contemplating an investment in a bigger military presence.

I imagine that starting with the Romans in Latium or the Celts in Albion won’t just affect the nodes you can unlock in your research tree, but will change the way different neighbors interact with you as you make contact with them throughout the wider world.

Not every interaction with outsiders is a promise to paint the streets or oceans red — and outside of trade, there are other ways that NPC factions help you build a better future.

Provinces that adopt the same faith as you cement the belief in your gods, and both societies will reap greater buffs as the religion spreads among a larger population. These boons can increase research speed, military might or economic production. A rising tide raises all ships, and spreading religious fervor benefits all governors who worship the same gods.

Players will exert influence on the wider world, but it will also exert an influence on their own city-state: The society they’ll build is only one piece of a much grander, ever-shifting puzzle.

On a more granular level, a player’s civilization will undergo random events and disputes that keep it in a state of perpetual motion. Their people are never at a standstill (unless one uses their omnipotent powers to literally pause time) and as such, they’ll have trade disagreements, spread rumors and even riot.

Some of these events are simple decisions: In a moment of economic turmoil, I took a bribe from a wealthy businessman, but ended up enraging workers throughout the city; another time, I chose a personal advisor who increased my passive income instead of one who would optimize the storage of my warehouses.

Other events start up more involved questlines — when citizens live in fear of a nearby shipwreck that is said to be haunted, I’d have to train up a scouting party and send them into the depths to report on what was truly happening. These secondary objectives make your territories feel alive and engage the player outside of the usual city-building activities.

There’s a complex world hidden behind the curtain of Anno 117, but the game is approachable for new real-time strategy players, continuing the series’ usual throughline of placing an emphasis on solving conflict through economic and diplomatic means.

Combat is certainly present, but I was able to completely avoid it during my preview session, leading me to wonder how much fighting there will truly be for the more military-minded players. Either way, Anno 117: Pax Romana sold me on its premise — and I wanted to continue building my empire during this historically unprecedented time of peace.

Anno 117: Pax Romana is set to be released in 2025, but we don’t have an exact date as of yet. The game will be available on PC, PS5 and Xbox Series X and S.

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Technologies

Google I/O 2025: How to Watch Google’s Biggest Event (and What to Expect)

Google’s biggest event of the year will almost certainly be about all the ways AI will help you get stuff done.

Google’s main I/O 2025 keynote takes place on May 20, with I/O continuing over May 21 for developers to get hands-on with Google’s latest products. At its keynote, we expect Big G to talk about its various innovations across its constantly expanding suite of products and tools — no doubt with a huge focus on AI throughout. If we collectively cross our fingers, promise to be good and eat all our vegetables, then we may even be treated to a sneak peek at upcoming hardware. 

Read more: Android 16: Everything Google Announced at the Android Show

Google also hosted a totally separate event that focused solely on Android. The Android Show: I/O Edition saw the wrappers come off Android 16, with insights into the new Material 3 Expressive interface, updates to security and a focus on Gemini and how it’ll work on a variety of other devices. 

By breaking out Android news into its own virtual event, Google frees itself to spend more time during the I/O keynote to talk about Gemini, Deep Mind, Android XR and Project Astra. It’s going to be a jam-packed event, so here’s how you can watch I/O 2025 as it happens and what you can look forward to.

Google I/O: Where to watch

Google I/O proper kicks off with a keynote taking place on May 20, 10 a.m. PDT (1 p.m. EDT, 6 p.m. BST). It’ll be available to stream online on Google’s own YouTube channel. There’s no live link on the I/O website yet, though you can use the handy links to add the event to your calendar of choice and register your details if you want more info from Google. Which maybe you do. 

What to expect from Google I/O 2025

Not much chat about Android 16: As Google gave Android 16 its own outing already, it’s likely that it won’t be mentioned all that much during I/O. In fact at last year’s event, Android was barely mentioned, while uses of the term «AI» went well over a hundred. 

Android XR: Google didn’t talk much about Android XR during the Android show, focusing instead on the purely phone-based updates to the platform. We expected to hear more about the company’s latest foray into mixed-reality headsets in partnership with Samsung and its Project Moohan headset, so it’s possible that this is being saved for I/O proper. 

Gemini: With Android being spun out into its own separate event, Google is evidently clearing the way for I/O to focus on everything else the company does. AI will continue to dominate the conversation at I/O, just as it did last year (though hopefully Google can make it more understandable) with updates to many of its AI platforms expected to be announced. 

Gemini is expected to receive a variety of update announcements, including more information on its latest 2.5 Pro update which boasts various improvements to its reasoning abilities, and in particular to its helpfulness for coding applications. Expect lots of mentions of Google’s other AI-based products, too, including DeepMind, LearnLM and Project Astra. Let’s just hope Google has figured out how to make this information make any kind of sense.

Beyond AI, Google may talk about updates to its other products including GMail, Chrome and the Play Store, although whether these updates are big enough to be discussed during the keynote rather than as part of the developer-focused sessions following I/O’s opening remains to be seen.

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