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What is Micro-OLED? Apple Vision Pro’s Screen Tech Explained

The microscopic version of the beloved display tech winds up the pixels per inch to insane levels. Here’s why Apple and others are so excited about this new version of OLED.

At WWDC 2023, Apple announced the Vision Pro AR/VR headset, which offered an impressive amount of technology and an equally imposing $3,500 price tag. Yet, one of the things that helps the Vision stand out from cheaper products from Valve and Meta is the use of a new type of display called micro-OLED. More than just a rebranding by the marketing experts at Apple, micro-OLED is a variation on the screen technology which has become a staple of best TV lists over the last few years. 

Micro-OLED’s main difference from «traditional» OLED is right in the name. Featuring far smaller pixels, micro-OLED has the potential for much, much higher resolutions than traditional OLED: think 4K TV resolutions on chips the size of postage stamps. Until recently, the technology has been used in things like electronic viewfinders in cameras, but the latest versions are larger and even higher resolution, making them perfect for AR and VR headsets.

Here’s an in-depth look at this tech and where it could be used in the future. 

What’s OLED?

OLED stands for Organic Light Emitting Diode. The term «organic» means the chemicals that help the OLED create light incorporate the element carbon. The specific chemicals beyond that don’t matter much, at least to us end-users, but suffice it to say when they’re supplied with a bit of energy, they create light. You can read more about how OLED works in What is OLED and what can it do for your TV?.

A chart showing the basic differences between OLED microdisplays and traditional OLED displays. A chart showing the basic differences between OLED microdisplays and traditional OLED displays.

The basic differences between micro-OLED and «traditional» OLED.

Sony

The benefit of OLED in general is that it creates its own light. So unlike LED LCD TVs, which currently make up the rest of the TV market, each pixel can be turned on and off. When off, they emit no light. You can’t make an LED LCD pixel totally dark unless you turn off the backlight altogether, and this means OLED’s contrast ratio, or the difference between the brightest and darkest part of an image, is basically infinite in comparison.

OLED TVs, almost all manufactured by LG, have been on the market for several years. Meanwhile, Samsung Display has recently introduced OLED TVs that also feature quantum dots (QD-OLED), which offer even higher brightness and potentially greater color. These QD-OLEDs are sold by Samsung, Sony, and, in computer monitor form, Alienware.

Micro-OLED aka OLED on Silicon

A cutaway diagram of a micro-OLED display. A cutaway diagram of a micro-OLED display.

The layers of a micro-OLED display.

Shanghai University

Micro-OLED, also known as OLEDoS and OLED microdisplays, is one of the rare cases where the tech is exactly as it sounds: tiny OLED «micro» displays. In this case, not only are the pixels themselves smaller, but the entire «panels» are smaller. This is possible thanks to advancements in manufacturing, including mounting the display-making segments in each pixel directly to a silicone chip. This enables pixels to be much, much smaller .  

Two Sony micro-OLED displays. They look like computer chips. Two Sony micro-OLED displays. They look like computer chips.

Two Sony micro-OLED displays. They look like computer chips because that’s what they’re based on.

Sony

If we take a look at Apple’s claims, we can estimate how small these pixels really are. Firstly, Apple says the twin displays in the Vision Pro include «More pixels than a 4K TV. For each eye» or «23 million pixels.» A 4K TV is 3,840×2,160, or 8,294,400 pixels, so that should equate to around 11,500,000 pixels per eye for the Apple screens. 

Next, Apple partnered with Sony (or maybe TSMC) to create these micro-OLED displays and they are approximately 1-inch in size. To calculate the size of each pixel I’m going to use 32-inch 4K TVs as a comparison, and these boast about 138 pixels per inch (ppi). We don’t know the aspect ratio of the chips in the Vision Pro, but if they’re a square 3,400×3,400 resolution that would be a total of 11,560,000 pixels, so that’s a safe bet. So, if that’s the case, these displays have a ppi of around 4,808(!) and that’s more than almost anything else on the market, and that’s by a lot. Even the high-resolution OLED screen on the Galaxy S23 Ultra has a ppi of «only» 500. Regardless of the panel’s production aspect ratio, the ppi is going to be impressive. Apple didn’t respond immediately to CNET’s request for clarification.

AR and VR microdisplays are so close to your eyes that they need to be extremely high performance in order to be realistic. They need extreme resolution so you don’t see the pixels, they need high contrast ratios so they look realistic, and they need high framerates to minimize the chance of motion blur and motion sickness. In addition, being in portable devices means they need to be able to do all that with low power consumption. Micro-OLED seems able to do all of these, but at a cost. Literally a cost. The Vision Pro is the most high-profile use of the high-end of the technology and it costs $3,500.  

A tiny monochrome micro-OLED display next to the tip of a mechanical pencil. A tiny monochrome micro-OLED display next to the tip of a mechanical pencil.

A monochrome micro-OLED display from the company Microoled, one of the largest manufactures of micro-OLED displays. On the right is the tip of a mechanical pencil.

Microoled

The Micro-OLED technology isn’t particularly new, having been available in some form for over a decade. Sony has been using them in camera viewfinders for several years, as have Canon and Nikon. Like all display techs, however, micro-OLED has evolved quite a bit over the years. The displays in the Vision Pro, for instance, are huge and very high resolution for a micro-OLED display. 

A 7.8mm wide high-resolution Micro-OLED display. A 7.8mm wide high-resolution Micro-OLED display.

A high-resolution color micro-OLED display by the company Microoled.

Microoled

How is micro-OLED different from MicroLED? Despite the fact that they’re written slightly differently, they are superficially similar in the way they are both self-emitting, or can make their own light. But on a more in-depth level, the differences between the carbon-based OLED and the non-carbon LED are sadly beyond the scope of this article. Suffice it to say right now, MicroLED is better suited for large, wall-sized displays using individual pixels made up of LEDs. Micro-OLED is better suited for tiny, high-resolution displays. This isn’t to say that MicroLED can’t be used in smaller displays, and we’ll likely see some eventually. But for now they’re different tools for different uses. 

The future is micro?

The ENGO 2 eyeware with the tiny Micro-OLED display built into the nosepiece. The ENGO 2 eyeware with the tiny Micro-OLED display built into the nosepiece.

The ENGO 2 eyeware uses a tiny micro-OLED made by the company Microoled. The display reflects off the inside of the eyeware to show you your speed, time, direction and other data. Basically anything an athlete would need for better training, but instead of on a watch or phone, it’s projected in real time in front of you. Essentially, a heads-up display built into sunglasses.

ENGO

Where else will we see micro-OLED? At MWC 2023, Xiaomi announced its AR Glass Discovery Edition featured the technology, and future high-end VR headsets from Meta, HTC and others will likely use it. Currently, a company named Engo is using a tiny micro-OLED projector to display speed and other data on the inside of its AR sunglasses. I know I sure don’t need these, but I want them. Then there’s the many mirrorless and other cameras that have been using micro-OLED viewfinders for years.

Could we see ultra-ultra-ultra high-resolution TVs with this new technology? Technically, it’s possible but highly unlikely. Macro micro-OLED is just OLED. The resolutions possible using more traditional OLED manufacturing are more than enough for a display that’s 10 feet from your eyeballs. However, it’s possible micro-OLED might find its way into wearables and other portable devices where its size, resolution and efficiency will be an asset. That’s likely why LG, Samsung Display, Sony and others are all working on micro-OLED.

Will ultra-thin, ultra-high resolution micro-OLED displays compete in a market with ultra-thin, ultra-high resolution nanoLED? Could be. We shall see.


As well as covering TV and other display tech, Geoff does photo tours of cool museums and locations around the world, including nuclear submarinesmassive aircraft carriersmedieval castles, epic 10,000-mile road trips and more. Check out Tech Treks for all his tours and adventures.

He wrote a bestselling sci-fi novel about city-size submarines and a sequel. You can follow his adventures on Instagram and his YouTube channel.

Technologies

Southwest Airlines Says You Can’t Use Portable Chargers Inside Your Bags

There’s a new airline safety rule for everyone’s favorite travel tech because of the risk of fire.

Southwest Airlines is implementing a new safety policy, effective May 28, requiring passengers to keep portable phone chargers and power banks visible during flights when you’re charging a device. The airline will prohibit the use of these devices while they’re stored in carry-on bags or overhead bins, aiming to mitigate the risk of lithium-ion battery fires.

This policy change comes in response to a series of incidents involving overheating lithium-ion batteries. According to the Federal Aviation Administration, there have been 22 battery-related incidents on flights in 2025 alone, following a record 89 such events in 2024. Notably, a fire aboard an Air Busan flight in South Korea in January — suspected to have been caused by a power bank with deteriorated insulation — led to the evacuation of 176 people, including passengers and crew.

Read more: The Best Way to Pack Your Carry-On Bag to Breeze Through TSA Lines

While the FAA and the Transportation Security Administration currently allow lithium-powered devices, like e-cigarettes and power banks, in carry-on luggage but prohibit them in checked bags, they do not mandate that portable chargers be kept in plain sight. Southwest’s new policy goes a step further, aligning with practices already adopted by some Asia-based carriers, including Singapore Airlines, AirAsia and all South Korean airlines, according to Reuters.

This move by Southwest Airlines reflects a growing concern in the aviation industry regarding the safe transport and use of lithium-ion batteries on aircraft. Passengers are encouraged to stay informed about airline policies and to handle electronic devices with care to ensure a safe travel experience.

«Southwest will introduce a first-in-industry safety policy on May 28 requiring customers to keep portable charging devices visible while in use during flight,» Southwest Airlines confirmed in a statement to CNET via email. «Using portable charging devices while stored in a bag or overhead bin will no longer be permitted. Nothing is more important to Southwest than the safety of its customers and employees.»

For more travel-related articles, explore these travel essentials you need for every vacation and then take a look at this travel checklist. You should also read about the new Real ID requirement for getting through airport security.

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Walmart Says Tariffs Will Drive Up Prices but Avoid Panic-Buying. Do This Instead

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Technologies

Sega’s Re-Released Games for Switch 2 Include Yakuza 0 and Puyo Puyo Tetris 2S

The first of Sega’s third-party games to hit the console are re-releases from consoles past.

As the Nintendo Switch 2 prepares to launch, its list of third-party games grows, including a trio of Sega and Atlus games that include classics and deep cuts. I got to play all three ahead of the Switch 2 release on June 5. 

The three games — Yakuza 0: Director’s Cut, Puyo Puyo Tetris 2S and RAIDOU Remastered — are odd bedfellows that represent distinct eras and genres among Sega’s oeuvre. All three play well on the Switch 2, which is unsurprising given the console’s rumored PS4-equivalent performance but still reassuring given the original Switch’s limited capability.

Yakuza 0 is the marquee title of the trio for its role in the series — a prequel to the original Yakuza and de facto entry point for new players that details the origins of fan favorites Kazuma Kiryu and Daigo Dojima. In addition to the story, Yakuza 0: Director’s Cut includes a new mode, Red Light Raid, that lets you pick a character from a roster of Yakuza heroes and nobodies to brawl with successively harder rounds of enemy groups. 

While dated compared with the sharp combat and graphics of the latest in the series, February’s Pirate Yakuza in Hawaii, Yakuza 0 is still a fantastic game and great to have on the new console. I only played it in docked mode, so I can’t say how the game plays in handheld with a 1080p and 120 frames per second display graphics cap.

Raidou Remastered: The Mystery of the Soulless Army is a deeper cut, the third game in the Devil Summoner series within the Megami Tensei franchise, which was originally released for the PS2 in 2006. Though the game has been refreshed for modern consoles (the game will also be out on PS5, Xbox Series X/S, PC and last-gen systems), it preserves the charm of the era’s games — one where very little is explained and players have to figure it out for themselves. (I had to have a certain solution to a puzzle spelled out for me.)  

Starring the eponymous Raidou as a detective assisted by demons he captures and can use to investigate denizens of his town or summon for battle in real-time combat, the game is a little slower and less dense than today’s graphically-intense titles. 

Puyo Puyo Tetris 2S is the opposite — a contemporary puzzle game first released in 2020 for current and last-gen consoles, the re-release preserves the bright colors and frantic gameplay with a few new multiplayer modes. In our preview, Sega paired up gamers for 2-vs-2 puzzler matches where we tried to stay out of each other’s way while clearing lines. For Switch 2, players can switch from Joy-Con mode to Mouse mode, which is precise enough but adds to the frenetic tension.

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