Technologies
Lenovo Slim Pro 7 Review: Portable Power for Content Creators
The 14.5-inch Slim Pro 7 is the rare content-creation laptop that serves up Nvidia RTX graphics in a compact package.

Like
- Unusual combination of power and portability
- Sharp, fast display
- Rugged chassis
- Long-running battery
Don’t like
- Drab exterior
- Limited storage space
- «Clacky» touchpad
Geared toward content creators whose work has them on the go, the Lenovo Slim Pro 7 offers an uncommon combination of power and portability. It’s built around a 14.5-inch, 90Hz display and powered by an AMD Ryzen 7 and entry-level Nvidia GeForce RTX 3050 discrete graphics. Content creation laptops usually pair a dedicated GPU with a larger 16- or 17-inch display that provides a larger canvas on which to work at the expense of travel ease. With a 14.5-inch display and thin, compact chassis, the Lenovo Slim Pro 7 weighs only 3.5 pounds and makes a better travel companion than a full-size mobile content creation station.
And while the display may be smaller than the usual, it’s fine and fast with a 2.5K resolution that’s finer than the usual full-HD resolution and a 90Hz refresh rate that’s faster than the typical 60Hz panel. Add in long battery life and a rugged chassis, and the Lenovo Slim Pro 7 makes a compelling case for wandering content creators or part-time gamers. The laptop’s pedestrian looks, however, may underwhelm graphics pros with an eye for style.
Lenovo Slim Pro 7
Price as reviewed | $1,200 |
---|---|
Display size/resolution | 14.5-inch 2,560 x 1,600 90Hz IPS Touch Display |
CPU | 3.2GHz AMD Ryzen 7 7735HS |
Memory | 16GB DDR5 6,400MHz |
Graphics | 6GB Nvidia GeForce RTX 3050 |
Storage | 512 GB PCIe Gen 4 M.2 SSD |
Networking | Wi-Fi 6E* 802.11AX (2 x 2) Bluetooth 5.1 |
Operating system | Window 11 Home 22H2 |
Lenovo makes only one model of the Lenovo Slim Pro 7, and it’s not customizable. It’s available direct from Lenovo and also at Best Buy for $1,200 and, at the moment, it’s only $900. It features a 14.5-inch display powered by AMD Ryzen 7 7735HS, 16GB of RAM and Nvidia GeForce RTX 3050 graphics. It also supplies a 512GB SSD. The 14.5-inch, 16:10 display features a 2.5K resolution (2,560×1,600 pixels), a 90Hz refresh rate and touch support. The Ryzen 7 7735HS CPU is a member of AMD’s latest Ryzen 7 7000 series and has eight cores, 16 threads and a base frequency of 3.2GHz. The RTX 3050 is the entry-level GPU in Nvidia’s previous RTX 30 series.
In lab testing, the Slim Pro 7 proved itself to be a strong performer and long runner. Along with the AMD-based HP Dragonfly Pro, it trailed the two Intel-based laptops, the Asus ROG Flow Z13 and Dell XPS 15, on the PCMark and Geekbench tests, but the AMD pair was able to flip the script on Cinebench. Although the Slim Pro 7 isn’t designed to be a gaming laptop, we ran our 3D graphics and gaming benchmarks to see what the RTX 3050 could handle. And it performed admirably on these tests, keeping pace and in some instances outpacing the Asus and Dell laptops that feature RTX 3050 Ti graphics. And the Slim Pro 7 was the runaway winner on our battery life test, easily outpacing the others here with a running time of more than 12 hours on our demanding online streaming battery drain test.

Dull gray but rugged chassis
The Slim Pro 7 has an all-aluminum chassis with a staid, all-business look. It’s entirely a dark gray color that Lenovo calls Storm Gray. The lid is dark gray, the keyboard deck is gray, the keys are dark gray and the bottom panel is dark gray. That’s a lot of a rather dull, dark gray. We’ve asked laptop makers in the past why color options regularly lean toward drab in the US and the standard answer is, «Other colors don’t sell well.» And this dark gray is the result.
The only accents are small silver Lenovo badges on the left edge of the keyboard deck and the left edge of the lid. It lacks the style of the HP Dragonfly Pro, which features a gorgeous, minimalistic design with a matte-black finish and gently rounded edges.

What the Slim Pro 7 lacks in looks, it makes up for in ruggedness. The chassis feels very firm and has passed MIL-STD 810H tests, proving an ability to withstand drops, vibration, shock, dust, altitude and extreme temperatures. The military-grade ruggedness doesn’t turn the Slim Pro 7 into a hulking laptop, though. It measures a trim 12.8 inches wide by 8.9 inches deep and is only 0.6-inch thick. It weighs 3.56 pounds, which is basically the same as the 3.52-pound MacBook Pro 14 and slightly heavier than the 14-inch HP Dragonfly Pro which weighs 3.42 pounds.
The display hinge is stellar. It might seem odd to praise a hinge, but it runs nearly the width of the laptop and holds the display firmly in place while also gliding smoothly when you open and close the lid. And the lid is easy to open, thanks to the notch that gently juts out from the center of the top edge of the display.

The keyboard feels roomy and comfortable with snappy feedback for fast and accurate typing. The touchpad, however, sounds a bit «clacky.» It offers a bit too much travel and emits a louder-than-usual sound when clicked. The keyboard offers two-level backlighting, and there’s also an Auto setting that turns on the backlighting when conditions darken.

The keyboard lacks a fingerprint reader, but the webcam is an IR camera that lets you skip entering a password and log in using facial recognition. The camera also has a 1080p sensor that creates better-balanced images with less grainy noise than previous-generation 720p webcams. And when you aren’t video conferencing, you can flip the kill switch on the laptop’s right edge to kill the power to the camera to protect your privacy.
A fine display
The 14.5-inch display’s 2.5K resolution sits at the midway point between the 14-inch HP Dragonfly Pro’s Full HD (1,920×1,200-pixel) panel and the 14-inch MacBook Pro’s Liquid Retina XRD display that has a 3,024×1,964-pixel resolution. Having just reviewed the Dragonfly Pro and using the 14-inch MacBook Pro as my everyday laptop, I can state with authority that the Slim Pro 7’s display is closer to that of the MacBook Pro than Dragonfly Pro. Text looks crisp and inky black as it does on the MacBook Pro, with none of the blurriness I saw with text on the Dragonfly Pro. The Slim Pro 7 is the least bright, however, of this trio. It’s rated for 350 nits of brightness, and I measured a peak brightness of 375 nits with a lux meter. The Dragonfly Pro is rated for 400 nits and hit 450 nits in my testing, while the MacBook Pro hits a peak of 500 nits.
Video editors will appreciate the panel’s 90Hz refresh rate, which is 50% faster than the typical 60Hz panel. I was unable to detect smoother movement in watching videos, but video pros ought to notice a difference when engaged in their detailed editing work.
Video editors may not appreciate the Slim Pro 7’s 512GB SSD, which could quickly reach full capacity if you are working with large video files. Even an option to upgrade the SSD to a larger size would be useful, but Lenovo offers only one model of the Slim Pro 7, and it’s a fixed configuration.
Narrow speaker grilles flank the keyboard, and behind each one is not one but two speakers. The Slim Pro 7’s audio output is fuller than that of typical laptop stereo sound. Music playback lacks bass, but the four speakers produce enough oomph to fill a small room.

The Slim Pro 7 features a pair of USB-C ports — one USB 3.2 Gen 2 port with 20Gbps speed and a faster 40Gbps USB 4 connection — along with a USB Type-A port on the right side to connect a mouse or an older USB peripheral. You also get an HDMI port and a headphone jack but no Ethernet jack, which would be handy for uploading large photo and video files.
If the staid design and smallish SSD don’t trip you up, there’s a lot to like about the rugged and compact Lenovo Slim Pro 7, especially when it’s on sale with a hefty $300 discount. It’s a rarity among content creation laptops in packaging RTX graphics in a laptop that’s smaller than 15 inches; most at this size are for gaming. What you sacrifice in screen real estate with the 14.5-inch display you gain in portability with a 3.5-pound travel companion. And stepping down in display size doesn’t also step you down to a full-HD resolution — the display’s 2.5K resolution looks incredibly sharp across the 14.5-inch panel. The Slim Pro 7’s long battery life also extends its portability — this is a laptop that will likely get you through the workday on a single charge.
How we test computers
The review process for laptops, desktops, tablets and other computer-like devices consists of two parts: performance testing under controlled conditions in the CNET Labs and extensive hands-on use by our expert reviewers. This includes evaluating a device’s aesthetics, ergonomics and features. A final review verdict is a combination of both objective and subjective judgments.
The list of benchmarking software we use changes over time as the devices we test evolve. The most important core tests we’re currently running on every compatible computer include: Primate Labs Geekbench 5, Cinebench R23, PCMark 10 and 3DMark Fire Strike Ultra.
A more detailed description of each benchmark and how we use it can be found in our How We Test Computers page.
Geekbench 5 (multicore)
Cinebench R23 (multicore)
3DMark Wild Life Extreme
PCMark 10 Pro
Guardians of the Galaxy (High @1920×1080)
The Riftbreaker GPU @1920×1080
Online streaming battery drain test
System configurations
Lenovo Slim Pro 7 (14ARP8) | Microsoft Windows 11 Home; 3.2GHz AMD Ryzen 7 7735HS with Radeon Graphics; 16GB DDR5 6,400MHz RAM; 6GB Nvidia GeForce RTX 3050; 512GB SSD |
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HP Dragonfly Pro | Microsoft Windows 11 Home; 2.7GHz AMD Ryzen 7 7736U with Radeon Graphics; 16GB DDR5 6,400MHz RAM;512MB AMD Graphics; 512GB SSD |
Asus ROG Flow Z13 | Microsoft Windows 11 Home; 2.5GHz Intel Core i9-12900H; 16GB DDR5 6,400MHz; RAM 4GB Nvidia GeForce RTX 3050Ti; 1TB SSD |
Dell XPS 15 9520 | Microsoft Windows 11 Home; 2.3GHz Intel Core i7-12700H; 16GB DDR5 4,800MHz RAM; 4GB Nvidia GeForce RTX 3050Ti; 512GB SSD |
Technologies
Zelle App Is Gone. Use These Alternatives to Send Money Digitally
You still have lots of free ways to send money to friends and family electronically.

If Zelle has been your go-to app for sending money digitally, it’s time to find a new method. The digital payment app shut down on April 1.
That doesn’t mean you can’t use Zelle altogether, however. Zelle has only discontinued its standalone app. You can still send money using Zelle if your bank belongs to the Zelle network. You’ll just need to do it through your bank’s app or website. You also have other services to choose from. Here’s what you need to know about this change and your options moving forward.
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Why the Zelle app is shutting down
When Zelle launched in 2017, only about 60 US financial institutions offered the service by the end of that year. Today, that number exceeds 2,200. As a result, less than 2% of Zelle transactions occur through the standalone app. Zelle has been phasing out the ability to make transactions on its mobile app since October 2024.
«Today, the vast majority of people using Zelle to send money use it through their financial institution’s mobile app or online banking experience, and we believe this is the best place for Zelle transactions to occur,» Zelle said in an October 2024 press release.
In December, Zelle was in the spotlight when the Consumer Financial Protected Bureau sued the company and three of the largest US banks for failing to protect consumers from widespread fraud on the peer-to-peer payment network. The lawsuit has since been dropped.
Other ways to send money digitally
You can still use Zelle through your bank’s app or website if it belongs to the Zelle network. You can also switch to another digital payment app, such as:
- Apple Wallet
- Cash App
- PayPal
- Venmo
Take some basic precautions when using Zelle or any other digital payment service. These apps are a frequent target for scammers, and Chase Bank has started blocking some Zelle payments it believes could be fraudulent. Only send money to people you know and trust, and watch for red flags like an urgent message claiming to be from your bank or an online ad for concert tickets that seem impossibly cheap.
Technologies
Marvel Rivals Season 2 Starts Next Week, Devs Drop Big News
Emma Frost and Ultron are joining the Rivals roster in season 2, and developers are upping the pace to one new hero per month starting with season 3.

After surviving the endless night in New York City with the Fantastic Four, Marvel Rivals players are getting invited to the shores of Krakoa for the start of season 2 on April 11. The game dropped the first trailer for the new season, giving us our first official look at the new heroes, and a developer vision video dropped major news about the future of hero releases.
The trailer features the former foe and sometimes-leader of the X-Men, Emma Frost, inviting people from across Rivals’ various timelines to the mutant nation of Krakoa, where everyone gets dressed up for a fancy gala — even Wolverine puts on a white tux. The event, however, is unceremoniously interrupted when Ultron shows up preaching extermination.
We also got a look at some of the cosmetics in season 2, though it’s unclear which are from the shop and which might be in the battle pass. In addition to the dressed-up Wolverine, we also got looks at Magik and Psylocke in the traditional X-Men blue and yellow. Nonmutant guests are also getting in on the fun, with fancy attire for heroes like Cap, Widow and Luna Snow.
New Heroes and balance changes in Marvel Rivals Season 2
Emma Frost joins the roster as a Vanguard. We don’t have detailed information about her abilities yet but expect that information to drop ahead of next week’s season launch. Ultron is coming in the season 2.5 update, which should be in late May.
Some team-ups are changing in season 2, including three new team-up abilities that were previewed in the newest developer vision video.
- Emma Frost allows Magneto and Psylocke to create illusions of themselves.
- Doctor Strange teams up with Scarlet Witch allowing her to use small portals to seemingly increase her damage output via a rapid-shooting alternate fire.
- Cap finally teams up with Bucky, allowing the Winter Soldier to leap to allies.
A few existing team-ups are getting adjustments, with Psylocke, Winter Soldier and Doctor Strange being removed from older team-ups in favor of new ones, and Namor moving from working with Luna’s anchor to Hulk’s to empower his ultimate with gamma energy. Two team-ups are being removed entirely: Magneto can no longer team up with Scarlet Witch, and Thor is no longer anchoring Cap and Storm.
The developers vaguely teased other balance changes, including buffs to Peni, Mister Fantastic and Moon Knight, with Strange trading offensive pressure for more survivability and Rocket getting more utility while Loki and Adam Warlock receive nerfs to their Regeneration Domain and Soul Bond abilities.
Future seasons will be shorter, which means more new heroes
One of the most surprising moments in the developer video was the announcement that, beginning with season 3, seasons will be two months long instead of roughly three. There has been a lot of discussion online about whether Rivals’ pace of new heroes (about eight per year based on three-month seasons) was sustainable. Well, apparently the Rivals devs took that personally and are cranking up that pace to a new hero every month, meaning 12 new heroes per year.
This feels borderline ludicrous compared with other hero shooters that average about three new heroes per year, or even MOBAs like League of Legends, which has averaged about four new champions per year over the past five years. Rivals benefits from having an overflowing stable of Marvel characters to pull from rather than inventing their own hero concepts, and compared with Overwatch, the developers seem less worried about mechanical overlap in their heroes, as seen with many support ultimates. Still, a new hero every month feels unheard of for a hero shooter.
New Krakoa map and competitive changes
A new Krakoa-themed domination map is being added in season 2, and Yggsgard: Royal Palace (domination) and Tokyo 2099: Shin-Shibuya (convergence) will rotate out of the map pool for ranked modes, though they’ll still be available in quick play and custom games.
The threshold for competitive picks and bans, which currently only happen in diamond-ranked lobbies, will be lowered to gold 3. Players in Eternity or One Above All ranks will only be able to duo queue, instead of queuing with larger groups — a measure that’s likely intended to keep high-level teams from stomping lobbies.
Speaking of ranks, season 2 will drop everyone by 9 divisions, which is equal to 3 ranks. That means players in Eternity will drop to diamond, and any players at platinum 3 or below will start their climb from bronze 3 again. (AGAIN… AGAIN.)
Rivals developers also announced that individual player performance will be weighted higher when determining competitive progress after a match, meaning if your stats outperform your team’s, you’ll earn more for winning and drop less for losing. This change can help elevate smurfs and other high-skill players in lower-ranked lobbies by getting them into their appropriate ranks faster. However, it can also lead to players stat-farming, instead of playing in a way that is most effective for winning games. Overall, given that Rivals doesn’t use any sort of competitive placement matches, this should be a net positive for the game.
Other announcements
Rivals is adding new skin recolors to certain hero skins and (finally) giving players the option to gift costumes to their friends so they can surprise someone for their birthday, which you definitely did not forget about.
Missions are changing a bit, with the addition of weekly missions and a redistribution of where battle-pass-progressing chrono tokens are earned. The devs framed this as creating a «smoother expectation» of how to earn chrono tokens, but the surface-level description sounds like they’re just making it harder to earn battle pass progress over the season by tucking away more progress under missions with shorter time limits.
The developer vision update also gave us our first look at the competitive distribution, showing how many Rivals players are in each tier as of season 1.5.
The Hellfire Gala trailer says season 2 will start on April 11. While it doesn’t give a specific start time, expect the between-seasons maintenance to finish sometime in the middle of the night in the US.
For more on Marvel Rivals, check out which heroes and roles you should play and how to get free skins.
Technologies
Nintendo Switch 2 vs. Switch 1: Every Detail Compared
The Nintendo Switch 2’s official specs aren’t too different, but the new console has a lot of upgrades on the original Switch.

The Nintendo Switch 2 may look like its predecessor, but there’s been a lot of changes to its features and under the hood. The new console has «10x the graphics performance» compared to the original Switch, says Nvidia, which built the custom processor powering the Switch 2.
The Switch 2, with a release date on June 5, is priced at $450 alone or $500 in a bundle with Mario Kart World, the headliner of the console’s launch games. Here’s all the info on how to preorder the Switch 2.
Note that we’re mostly comparing the Switch 2 to the original Switch 1 released in March 2017, because looping in the Switch Lite and Switch OLED gets complicated.
Design
Broadly, the Switch 2 is a larger version of its predecessor, with everything looking slightly inflated: bigger footprint, bigger screen, bigger Joy-Cons.
Original Switch: The original Switch, with Joy-Cons slotted into the side rails, is a little over 9.4 inches wide, 4 inches tall, a little over half an inch thick and weighs about 10.5 ounces (297 grams). The Joy-Cons slide into place from the top of the device’s sides, while a thin wedge of plastic pops out of the back of the console to serve as a kickstand.
The Switch also came with a dock, which the console could slot into to for recharging and outputting to a TV or large display via HDMI port.
Switch 2: The new Switch 2 is bigger in every way, but it has the same overall shape and layout as the original. The new Joy-Cons will indeed be held in place on the console magnetically, and connect to the console via pins. The new console also sports a wide U-shaped kickstand that spans almost its entire rear width, which can be moved around to prop up the Switch 2 at a variety of angles. Nintendo says the console has more powerful speakers, which we’re looking forward to testing.
The Switch 2’s dock is largely similar in function though it has rounded edges and an internal fan to cool down the console during long game sessions. More importantly, it can output games in 4K to TVs, but only for select games.
Joy-Cons
The Joy-Cons were a marvel when they arrived on the first Switch, and while they’re functionally similar in its successor, there have been upgrades in the Switch 2’s controllers.
Original Switch: The Switch Joy-Cons are simple but powerful controllers that slid on and off the console via plastic rails, connecting and recharging via pins on the side. Detach and they become their own micro-controllers, with little shoulder buttons to boot.
Switch 2: The new console’s Joy-Cons are larger to fit the Switch 2, and lock into the side of the console via powerful magnets — there are small inward-facing buttons to the side of ZR and ZL to detach the controllers from the console. The larger-size Joy-Cons have longer L and R outside shoulder buttons, as well as much wider SL and SR internal shoulder buttons, which are accessible when detached from the console.
And yes, you can use the Switch 2 Joy-Cons as mice by placing their inner edges flat on a surface. During the Nintendo Direct, we saw it being used to control active action games like the wheelchair basketball-simulating DragXDrive and strategy games like Civilization VII.
Display size
Original Switch: The original Switch has a 6.2-inch LCD screen with 1,280×720-pixel resolution, which was reasonably impressive at launch in 2017 but has been outclassed by newer handhelds with sharper displays. The Switch OLED upgraded this with a larger 7-inch display showing deeper blacks and colors, but no upgrade in resolution. The Switch Lite has a 5.5-inch LCD screen.
Switch 2: Unsurprisingly, the Switch 2’s larger size means a larger display. The new console has a 7.9-inch 1080p LCD screen that can get up to 120Hz refresh rate in handheld mode, or up to 4K when docked and outputting to a TV.
Why no OLED display? Possibly to save on costs… or possibly to give Nintendo room to release a Switch 2 OLED version down the line.
CPU/GPU
Original Switch: The original Switch runs on an Nvidia custom Tegra X1 processor split into four ARM Cortex A57 CPU cores, and according to Hackaday, there are four extra A53 cores that aren’t used.
Switch 2: Once again, Nintendo hasn’t released any official info on the Switch 2’s specs, even after the Nintendo Direct reveal stream — and they most the company reveals is that it has a «custom processor made by Nvidia» on the Switch 2’s official specs page. Nvidia confirmed it also has a custom GPU, claiming that the new console has «10x the graphics performance» of the Switch 1, and the custom processor’s AI-powered features include Deep Learning Super Sampling (DLSS), face tracking and background removal for video chat and real-time ray tracing.
We do still have more supposed details from previous leaks. Months ago on X (formerly Twitter), leaker Zuby_Tech posted that the Switch 2’s CPU will be an eight-core Arm Cortex A78C. They also suggested that the GPU will be an Nvidia T239 Ampere, aligning with years of similar rumors reported on by Eurogamer and others about the custom chip, which derives from Nvidia’s Tegra line of chips for smartphones and mobile devices.
RAM and storage
Original Switch. The Switch has 4GB of LPDDR4 RAM and 32GB of onboard storage, expandable up to 2TB via microSD cards in the slot beneath the kickstand.
Switch 2: Even after the reveal stream, Nintendo didn’t release official specs for RAM. Leaker Zuby_Tech posted on X back in September suggesting the Switch 2 will have 12GB of LPDDR5 RAM and 256GB of onboard storage. That leak also suggested the new console will have two internal fans, up from the single one in the original Switch.
Nintendo did confirm that the new console will have 256GB of onboard storage, which can be expanded with special microSD Express cards — sorry, your old Switch-compatible microSD cards won’t work on the Switch 2.
Battery life
Original Switch: The original Switch packs a 4,310-mAh battery, which gives between 4.5 and 9 hours of battery life depending on screen brightness and other factors.
Switch 2: Though Nintendo didn’t release details on the Switch 2’s capacity in the reveal stream, the company does list specs on its website, showing it packs a 5,220mAh battery. While that’s notably larger than the one in its predecessor, Nintendo estimates this will only get players between an estimated 2 and 6.5 hours, depending on games played.
Ports
Original Switch: The first Switch sports a single USB-C port out the bottom, a 3.5mm headphone jack on the top and Wi-Fi 5 plus Bluetooth 4.1 connectivity. On the top is a slot at the top for Switch game cartridges as well as the microSD slot beneath the kickstand on the rear of the console.
Switch 2: The Switch 2 retains the original’s USB-C port on the bottom and 3.5mm jack on the top while adding another USB-C port topside, and now we know what it’s for: to connect with accessories like the Nintendo Switch Camera, a webcam-like camera on a stand to let you do Nintendo’s version of FaceTiming while you play games with your friends.
Nintendo hasn’t clarified the console’s connectivity options, and rumors are scarce on the subject.
As for cartridges, Switch 2 will play some original Switch games in physical versions. The cartridge slot is to the right of the headphone jack in the above image, which is where the slot is on the original Switch. You can tell game cartridges from the two console generations apart by color: ones for the new Switch 2 are red, while older Switch 1 games are black.