Connect with us

Technologies

Apple’s Vision Pro Hands-On: This Is the VR Headset I’d Use to Watch 3D Avatar

I experienced incredible fidelity, surprising video quality and a really smooth interface. Apple’s first VR headset nails it.

I was in a movie theater last December watching Avatar: The Way of Water in 3D and I said to myself: «Wow, this is an immersive film I’d love to watch in next-gen VR.» That’s exactly what I just experienced in Apple’s Vision Pro headset, and yeah, it’s amazing.

I just tried out Vision Pro in a series of carefully-picked WWDC demos at WWDC at Apple’s Cupertino headquarters. I’ve been using cutting-edge VR devices for years and I found all sorts of augmented reality memories bubbling up in my brain. Apple’s compact – but still not small – headset reminds me of an Apple-designed Meta Quest Pro. The fit of the back strap was comfy yet stretchy, with a dial to adjust the rear fit and a top strap for the top of my head. 

apple-reveals-vision-pro-mixed-reality-headset-mp4-00-00-12-10-still001.png apple-reveals-vision-pro-mixed-reality-headset-mp4-00-00-12-10-still001.png
Watch this: First Impressions of Apple’s Vision Pro Mixed Reality Headset

04:21

I couldn’t wear my glasses during the demo. Apple’s headset does not support glasses, instead relying on Zeiss custom inserts to correct wearers’ vision. Apple did manage to easily find lenses that fit my vision well enough so that everything seemed crystal-clear, which is not an easy task. Also, we adjusted the fit and tuned spatial audio for my head, a process that will be finessed when the headset releases in 2024.

From there, I did my demos seated, mostly, and found myself surprised from the start. The passthrough video camera quality of this headset is good. Really, really good. Not as good as my own vision, but good enough that I could see the room well, see people in it with me, see my watch notifications easily on my wrist. The only headset that’s done this is the Varjo XR-3, and Apple’s display and cameras may rival that one.

Apple’s floating grid of apps appears when I press the top digital crown, which auto-centers the home screen to wherever I am looking. I set up eye tracking, which worked like many other VR headsets I’ve used: I looked at glowing dots as musical notes played, and a successful chime when it all worked.

An app menu in Apple's VisionOS. An app menu in Apple's VisionOS.

A list of apps as they would appear inside of the Apple Vision Pro headset.

Apple

From there, the interface was surprisingly fluid. Looking at icons or interface options slightly enlarges them, or changes their boldness. Tapping with my fingers while looking at something opens an app up. 

I’ve used tons of hand tracking technology on headsets like the Hololens 2 and Meta Quest 2 and Pro, and usually there’s a lot of hand motion. Here, I could be really lazy. I pinched to open icons even as my hand was resting in my lap, and it worked. 

Scrolling involves pinching and pulling with my fingers, again pretty easy to do. I resized windows by moving my hand to throw a window across the room or pin it closer to me. I opened multiple apps at once, including Safari, Messages, and Photos. It was easy enough to scroll around, although sometimes my eye tracking needed a bit of extra concentration to pull off.

I don’t know how the Vision Pro will work with keyboards and trackpads, since I didn’t get to demo the headset that way. But it works with Apple’s Magic Keyboard and Magic Trackpad, and Macs. But, not iPhone and iPad or Watch touchscreens…not now, at least.

Dialing in reality

I scrolled through some photos in Apple’s preset photo album, plus a few 3D photos and video clips shot with the Vision Pro’s 3D camera. All the images looked really crisp, and a panoramic photo that spread around me looked almost like it was a window on a landscape that extended just beyond the room I was in. 

Apple has volumetric 3D landscapes on the Vision Pro that are immersive backgrounds like 3D wallpaper, but looking at one really shows off how nice that Micro OLED display looks. A lake looked like it was rolling up to a rocky shore that ended right where the real coffee table in front of me was. 

man using keyboard to work using apple vision pro headset man using keyboard to work using apple vision pro headset

Apple/Screenshot by James Martin/CNET

Raising my hands to my face, I saw how the headset separates my hands out from VR, a trick that’s already in ARKit. It’s a little rough around the edges but good enough. Similarly, there’s a wild new trick where anyone else in the room can ghost into view if you look at them, a fuzzy halo with their real passthrough video image slowly materializing. It’s meant to help create meaningful contact with people while wearing the headset. I also wondered how you could turn that off or tune it to be less present, but it’s a very new idea in mixed reality.

Apple’s digital crown, a small dial borrowed from the Apple Watch, handles reality blend. I could turn the dial to slowly extend the 3D panorama until it surrounded me everywhere, or dial it back so it just emerged a little bit like a 3D window. 

Cinematic fidelity that wowed me

The cinema demo was what really shocked me, though. I played a 3D clip of Avatar: The Way of Water in-headset, on a screen in various viewing modes including a cinema. Apple’s mixed reality passthrough can also dim the rest of the world down a bit, in a way like the Magic Leap 2 does with its AR. But the scenes of Way of Water sent little chills through me. It was vivid. This felt like a movie experience. I don’t feel that way in other VR headsets.

Jake Sully flies over Pandora's waters on a winged creature's back in Avatar: The Way of Water Jake Sully flies over Pandora's waters on a winged creature's back in Avatar: The Way of Water

Avatar: The Way of Water looked great in Vision Pro.

20th Century Studios

Apple also demonstrated its Immersive Video format that’s coming as an extension to Apple TV Plus. It’s a 180-degree video format, similar to what I’ve seen before in concept, but with really strong resolution and video quality. A splash demo reel of Alisha Keys singing, Apple Sports events, documentary footage, and more reeled off in front of me, a teaser of what’s to come. 180-degree video is never quite as crisp to me as big-screen film content, but the sports clips I saw made me wonder how good virtual Jets games could be in the future. Things have come a long way.

Would I pay $3,499 for a head-worn cinema? No, but it’s clearly one of this device’s greatest unique strengths. The resolution and brightness of the display was surprising.

Convincing avatars (I mean personas)

Apple’s Personas are 3D-scanned avatars generated by using the Vision Pro to scan your face, making a version of yourself that shows up in FaceTime chats if you want, or also on the outside of the Vision Pro’s curved OLED display to show whether you’re «present» or in an app. I didn’t see how that outer display worked, but I had a FaceTime with someone in their Persona form, and it was good. Again, it looked surprisingly good.

I’ve seen Meta’s ultra-realistic Codec Avatars, which aim for realistic representations of people in VR. Those are stunning, and I’ve also seen Meta’s phone-scanned step-down version in an early form last year, where a talking head spoke to me in VR. Apple’s Persona looked better than Meta’s phone-scanned avatar, although a bit fuzzy around the edges, like a dream. The woman whose Persona was scanned appeared in her own window, not in a full-screen form. 

And I wondered how expressive the emotions are with the Vision Pro’s scanning cameras. The Pro has an ability to scan jaw movement similar to the Quest Pro, and the Persona I chatted with was friendly and smiling. How would it look for someone I know, like my mom? Here, it was good enough that I forgot it was a scan.

We demoed a bit of Apple’s Freeform app, where a collaboration window opened up while my Persona friend chatted in another window. 3D objects popped up in the Freeform app, a full home scan. It looked realistic enough.

Dinosaurs in my world

The final demo was an app experience called Encounter Dinosaurs, which reminded me of early VR app demos I had way back: an experience emphasizing just the immersive wow factor of dinosaurs appearing in a 3D window that seemed to open up in the back wall of my demo room. Creatures that looked like carnotauruses slowly walked through the window and into my space. 

All my demos were seated except for this one, where I stood up and walked around a bit. This sounds like it wouldn’t be an impressive demo, but again, the quality of the visuals and how they looked in relation to the room’s passthrough video capture was what made it feel so great. As the dinosaur snapped at my hand, it felt pretty real. And so did a butterfly that danced through the room and tried to land on my extended finger.

I smiled. But even more so, I was impressed when I took off the headset. My own everyday vision wasn’t that much sharper than what Apple’s passthrough cameras provided. The gap between the two was closer than I would have expected, and it’s what makes Apple’s take on mixed reality in VR work so well.

But, the battery pack. There’s a corded battery that’s needed to power the headset, instead of a built-in battery like most others have. That meant I had to make sure to grab the battery pack as I started to move around, which is probably a reason why so many of Apple’s demos were seated.

What about fitness, and everything else?

Apple didn’t emphasize fitness much at all, a surprise to me. VR is already a great platform for fitness, although no one’s finessed headset design for fitness comfort. Maybe having that battery pack right now will limit movement in active games and experiences. Maybe Apple will announce more plans here later. The only taste I got of health and wellness was a one-minute micro meditation, which was similar to the one on the Apple Watch. Pretty, and again a great showcase of the display quality, but I want more.

2024 is still a while away, and Apple’s headset is priced way out of range for most people. And, I have no idea how much this current headset will feel functional doing everyday work. But Apple did show off a display, and an interface, that are far better than I was ready for. If Apple can build on that, and Vision Pro finds ways of expanding its mixed reality capabilities, then who knows what else is possible?

This was only my speedy reaction to a quick set of demos one day in Cupertino. There are a lot more questions to come.

Technologies

Today’s Wordle Hints, Answer and Help for July 5, #1477

Here are hints and the answer for today’s Wordle for July 5, No. 1,477.

Looking for the most recent Wordle answer? Click here for today’s Wordle hints, as well as our daily answers and hints for The New York Times Mini Crossword, Connections, Connections: Sports Edition and Strands puzzles.


Today’s Wordle puzzle is a pretty tough one. I grew up on a farm, so I know the word, but I didn’t put it together right away, even though the letters are common ones. If you need a new starter word, check out our list of which letters show up the most in English words. If you need hints and the answer, read on.

Today’s Wordle hints

Before we show you today’s Wordle answer, we’ll give you some hints. If you don’t want a spoiler, look away now.

Wordle hint No. 1: Repeats

Today’s Wordle answer has no repeated letters.

Wordle hint No. 2: Vowels

There is are two vowels in today’s Wordle answer.

Wordle hint No. 3: First letter

Today’s Wordle answer begins with the letter B.

Wordle hint No. 4: Down on the farm

Today’s Wordle answer describes a piece of farm equipment.

Wordle hint No. 5: Meaning

Today’s Wordle answer refers to a machine for making paper, hay, or cotton into bales.

TODAY’S WORDLE ANSWER

Today’s Wordle answer is BALER.

Yesterday’s Wordle answer

Yesterday’s Wordle answer, July 4,  No. 1476 was CURVE.

Recent Wordle answers

June 30, No. 1472: BLINK

July 1, No. 1473: MOLDY

July 2, No. 1474: INCUR

July 3, No. 1475: POPPY

Continue Reading

Technologies

Today’s NYT Strands Hints, Answers and Help for July 5, #489

Here are hints and answers for the NYT Strands puzzle for July 5, No. 489.

Looking for the most recent Strands answer? Click here for our daily Strands hints, as well as our daily answers and hints for The New York Times Mini Crossword, Wordle, Connections and Connections: Sports Edition puzzles.


The theme of today’s NYT Strands puzzle isn’t terribly tough, but at least one of the words is unusual and really, really long to unscramble. If you need hints and answers, read on.

I go into depth about the rules for Strands in this story. 

If you’re looking for today’s Wordle, Connections and Mini Crossword answers, you can visit CNET’s NYT puzzle hints page.

Read more: NYT Connections Turns 1: These Are the 5 Toughest Puzzles So Far

Hint for today’s Strands puzzle

Today’s Strands theme is: Every second counts.

If that doesn’t help you, here’s a clue: Does anybody really know what time it is?

Clue words to unlock in-game hints

Your goal is to find hidden words that fit the puzzle’s theme. If you’re stuck, find any words you can. Every time you find three words of four letters or more, Strands will reveal one of the theme words. These are the words I used to get those hints but any words of four or more letters that you find will work:

  • DIAL, SOLE, MOLE, MOLES, SHAKE, CHEEP, ROLE, HOME, LOCK, MEAT, TAME, TAMES, ROLES, ROON, TRON

Answers for today’s Strands puzzle

These are the answers that tie into the theme. The goal of the puzzle is to find them all, including the spangram, a theme word that reaches from one side of the puzzle to the other. When you have all of them (I originally thought there were always eight but learned that the number can vary), every letter on the board will be used. Here are the nonspangram answers:

  • CLOCK, WATCH, SUNDIAL, HOURGLASS, CHRONOMETER

Today’s Strands spangram

Today’s Strands spangram is TIMEKEEPERS. To find it, look for the T that’s four letters down on the far left, and wind across.

Continue Reading

Technologies

Microsoft Is Eliminating Passwords in August: Here’s What You Need to Do to Prepare

Microsoft Authenticator has already stopped autofilling passwords, but the biggest change comes next month.

In June, Microsoft Authenticator stopped letting users create new passwords. In July, it turned off the autofill password function. And in August, the login app will stop supporting passwords entirely, moving to more secure passkeys, such as a PIN, fingerprint or facial recognition.

Attila Tomaschek, CNET’s software senior writer and digital security expert, says that passkeys are a safer alternative to the risky password habits practiced by 49% of US adults, according to a recent survey by CNET.

«Passwords can be cracked, whereas passkeys need both the public and the locally stored private key to authenticate users, which can help mitigate risks like falling victim to phishing and brute-force or credential-stuffing attacks,» Tomaschek said.

Using the same password for several accounts or adding personal hints can be a convenient way to remember your login. But that puts you at a big risk for scammers, identity theft and fraud. Here’s more on Microsoft’s plan for eliminating passwords and how to make the switch to passkeys before August.

When will Microsoft Authenticator stop supporting passwords?

Microsoft Authenticator houses your passwords and lets you sign into all your Microsoft accounts using a PIN, facial recognition like Windows Hello, or other biometric data like a fingerprint. Authenticator can be used in other ways, such as verifying you’re logging in if you forgot your password, or using two-factor authentication as an extra layer of security for your accounts. In June, the company stopped letting users add passwords to Authenticator, but here’s a timeline of other changes you can expect from Microsoft.

  • July 2025: You won’t be able to use the autofill password function.
  • August 2025: You’ll no longer be able to use saved passwords.

If you still want to use passwords instead of passkeys, you can store them in Microsoft Edge. However, CNET experts recommend adopting passkeys during this transition. «Passkeys use public key cryptography to authenticate users, rather than relying on users themselves creating their own (often weak or reused) passwords to access their online accounts,» Tomaschek said.

Why are passkeys a better alternative to passwords?

So what exactly is a passkey? It’s a credential created by the Fast Identity Online Alliance that uses biometric data or a PIN to verify your identity and access your account. Think about using your fingerprint or Face ID to log into your account. That’s generally safer than using a password that is easy to guess or susceptible to a phishing attack.

Passkeys aren’t stored on servers like passwords. Instead, they’re stored only on your personal device. More conveniently, this takes the guesswork out of remembering your passwords and the need for a password manager.

How to set up a passkey in Microsoft Authenticator

Microsoft said in a May 1 blog post that it will automatically detect the best passkey to set up and make that your default sign-in option. «If you have a password and ‘one-time code’ set up on your account, we’ll prompt you to sign in with your one-time code instead of your password. After you’re signed in, you’ll be prompted to enroll a passkey. Then the next time you sign in, you’ll be prompted to sign in with your passkey,» according to the blog post.

To set up a new passkey, open your Authenticator app on your phone. Tap on your account and select «Set up a passkey.» You’ll be prompted to log in with your existing credentials. After you’re logged in, you can set up the passkey.

Continue Reading

Trending

Copyright © Verum World Media