Technologies
The Man Who Named the Metaverse Is Optimistic Despite Waning Hype
Sci-fi author Neal Stephenson says the metaverse’s foundations are maturing. New mixed reality headsets from Meta and Apple could help his case.
It’s OK to be confused about the metaverse. Pessimists can point to Meta’s difficulties over the last year convincing us we’ll all inhabit this immersive 3D realm. Optimists can point to Meta’s new $499 Quest 3 virtual and mixed reality headset, announced Thursday, and a competing headset Apple is expected to reveal in just a few days as evidence that tech giants are still backing the idea of an immersive digital realm.
Put Neal Stephenson, whose 1992 dystopian sci-fi novel Snow Crash introduced the term «metaverse,» in the optimist camp.
«Just in the last couple of years, it feels like a bunch of things have snapped into place — the prerequisites that we need to have on hand in order to really start building a metaverse,» Stephenson said Wednesday in a talk at Augmented Reality Expo.
Stephenson’s vested interest just isn’t from his novel. He’s worked at several startups since the 1990s, including augmented reality headset maker Magic Leap, but his current effort, Lamina1, is working on metaverse plumbing it hopes will lead to an open foundation easy for developers to build upon and for people to visit.
It’ll be a tough sell. The 2021 metaverse buzz has diminished greatly. Facebook renamed itself Meta, but investors have slammed its ambition to capitalize on the metaverse. And Web3 movement, which aimed to build «decentralized» metaverse tools that would reward those creating salable goods in the metaverse, has suffered persistent problems. That includes scams, security vulnerabilities and «rug pulls» in which project organizers hype a cryptocurrency then cash out, leaving investors with valueless assets.
Creative Strategies analyst Olivier Blanchard is a skeptic and the mainstream adoption of computer-generated virtual reality (VR), augmented reality (AR) that blends computer imagery with the real world, and the umbrella term encompassing both, mixed reality (XR).
«Once the AI gold rush cools off and Apple has finally given it some sense of direction, it is going to need to decide what it wants to be when it grows up if it has any hope of ever attracting mainstream consumers,» Blanchard said. «Metaverse and XR companies are going to have to clearly communicate to users how their solutions will actually make their lives better rather than just more expensive and complicated.»
But maybe the metaverse won’t be as tough a sell soon.
Apple’s expected headset, years in the works and likely to emerge at the company’s WWDC developer conference, could help convince developers to build mixed reality apps. Apple successfully wooed mobile developers to write millions of apps for iPhones and iPads. And Meta’s Quest 3 XR headset has video pass-through mode that will give it AR abilities.
The metaverse has a long way to go before matching the widespread adoption of today’s web or the metaverse in Snow Crash.
Snow Crash is a rollicking novel that uses humor and adventure to take the edge off its dystopian vision. The metaverse plays a central role in the book, but Stephenson places the blame for the dystopia on human society more broadly. With the metaverse, Stephenson wanted to present a technology realm that accommodated a broad span of human activity.
«Our initial exposure to the metaverse is a kind of very vast market, a lowest common denominator to include … the worst of television,» Stephenson said. «But later on, as we get farther into the book, we see that people have used it to make beautiful works of art. There are some people … who lavished a lot of time and attention on making homes in the metaverse that are exquisite works of art, both visually and in this sonic environment.»
That metaverse was all about VR, but Stephenson takes a broader definition today, «a three-dimensional, virtual, shared environment,» which includes AR, too. Although Snow Crash is famous for its metaverse, there also are «gargoyle» characters in the book’s real world, uber-techies hidden behind AR goggles who are constantly tapped into data feeds.
Stephenson said he was impressed with progress with VR, AR and XR, in particular with game engine tools like Unity and Unreal Engine that are widely used for 3D graphics and gaming. But so far, there’s not enough reason to hang out in the metaverse.

Ori Inbar, a leader of augmented, mixed, and extended reality technology, speaks at the AWE 2023 next to a virtual version of himself.
«If we’re going to have a metaverse that’s being used all the time by millions or billions of people, then there have to be experiences in the metaverse that are worth having,» Stephenson said. Lamina1’s goal is to improve the metaverse tooling so developers and other creators can build those experiences. That includes the blockchain and NFT technology that’s lost much of its luster as cryptocurrencies lost much of their value since peaking in 2021.
Lamina1 is working on partnerships to flesh out the metaverse. One is with Mira, which is scanning the real world to create a virtual version, but several others are with game developers.
Stephenson helped to co-found Lumina1 in 2022, but he’s pulled back some. He still serves as chairman, but in 2023, he resumed novel writing, too, he said.
At the Augmented World Expo, AR fans are abundant, including show organizer and AugmentedReality.org Chief Executive Ori Inbar, who shared the stage with a virtual, nearly life-size version of himself appearing in a telepresence box built by ARHT Media. Inbar spent much of his 20 minutes on stage at the show defending the technology, arguing that it’s thriving despite the tech world’s attention moving to AI.
«We won’t rest until everyone uses XR, everywhere, all the time.»
Technologies
My CES 2026 Secret Weapon? This New Wearable AI Note-Taking Pin From Plaud
During a week of information overload, I’m outsourcing my memory to the Plaud NotePin S.
CES is always one of the most hectic weeks of the year for CNET journalists — myself included. I’ll be jumping between booths, often speaking to multiple different companies within the span of an hour, having interesting and intense conversations about different products as I go.
Sometimes these conversations begin before I’ve even had a chance to pull my recorder from my bag, never mind switch it on. Often I end up scribbling down extra details or quotes in my notepad — a fun challenge for my memory and eyes when the time comes to sit down and write and I’m forced to decipher my own handwriting.
Not this year, though. At CES 2026, AI note-taking company Plaud is launching its new NotePin S, an AI wearable that can clip to your collar, strap onto your wrist, hang around your neck or cling to your shirt with a magnet and record your conversations as you go about your day.
Plaud sent me this updated version of the NotePin ahead of CES, so I’ll be able to test it out as I wander the show floors. Just as with the previous version of the pin and the Plaud Note Pro, which the company announced back in August, the NotePin S connects to your phone via Bluetooth, and transcriptions of your conversations will appear in the Plaud app.
I already expect the NotePin S, which is a sleek pill-shaped device that’s smaller than a USB stick, to be a game changer for me as I roam the halls of CES. In a briefing ahead of the show, Plaud said that the pin had been successfully tested out at the Dreamforce conference earlier this year, so I know the dual microphones, which have a range of around 9.8 feet, are capable of working well in a noisy convention center.
To activate the recording, all I’ll need to do is long press on the front of the pin. But the feature I’m most looking forward to testing out is the press to highlight button on the pin, which will allow me to mark key moments in conversations so they’ll be easy to find when I come to look through my transcriptions later.
I’m also glad that, thanks to the range of the wearable accessories bundled with the NotePin S, the device will work with a variety of different outfits. In such a busy environment, I might be tempted to use the lanyard to carry it around my neck, but on the days I’m wearing a jacket, the lapel clip might be more suitable. For sit-down interviews, I’m tempted to switch to wristband so that I can press to highlight with the least amount of intrusion into the conversation.
For when I’m back home, conducting interviews from the comfort of my office, Plaud has another new toy for me to play with. At CES the company also announced Plaud Desktop — an AI notetaker designed to bridge in-person and online meetings by capturing your conversations natively.
This means no intrusive meeting bots joining your call. (If you know, you know.) Instead, it will sit on your computer and detect when a meeting is taking place, record that meeting discreetly and then provide a context-rich summary within your Plaud account.
The most appealing part of this for me is the idea that all of my notes, meetings and conversations — whether captured by my wearable or my computer — will be accessible and organized in one place.
Both the NotePin S and Plaud Desktop will be available immediately, with the pin costing $179 (£159).
Technologies
Belkin’s CES 2026 Lineup Can Keep Your Phone Charged for Days (and Protect Its Screen, Too)
The accessory maker has a mix of fast-charging power banks, liquid screen protectors and even a case that charges your Nintendo Switch 2.
While CES 2026 won’t be too focused on phones, Belkin has a suite of new products to keep them charged and their displays protected. There are even a few products specifically designed for laptops and gamers.
Belkin’s main offering is a trio of power banks to recharge your devices on the go. The UltraCharge Pro Power Bank 10K, unsurprisingly, boasts a 10,000-mAh capacity. This power bank can charge two devices simultaneously, either via USB-C at 30W or wirelessly at 25W. It’ll be available in February. It’s priced at $100, which roughly converts to $75 or AU$150.
The BoostCharge Slim Magnetic Power Bank with Stand is available in two capacities: 5,000-mAh ($60) and 10,000-mAh ($85), with wired charging speeds of 20W and 30W, respectively. Both also offer 15W wireless charging and will be available in the second quarter of 2026.
Lastly among the power banks, the $150 UltraCharge Pro Laptop 27K has a 27,000-mAh capacity and can charge with up to 240W total output among its multiple ports, which can charge up to three devices at once. It also has a small display to show the remaining battery percentage. This power bank will be available in March.
The company is also adding to its lineup of Nintendo Switch 2 charging cases with a new $100 Pro model. This one has a removable 10,000-mAh power bank, which charges at 30W, and an LCD screen to show how much battery is left.
Belkin also has a pair of wireless chargers that support the Qi2 standard at 25W charging speeds. The UltraCharge Pro 2-in-1 ($100) can charge an iPhone and Apple Watch simultaneously and will be available in March. The UltraCharge Modular Charging Dock ($65) can charge up to three devices at once, via two wireless pads and one watch puck (charging at 10W). It’ll be available in the first quarter of 2026.
Belkin’s trio of screen protectors at CES
Belkin has a new line of screen protectors to safeguard the window to your digital world — and one of them is partially made of liquid.
While the Gorilla Glass used in the screens of most phones is durable, it’s still breakable, and one bad drop could turn a clear display into a spiderweb of regret. Screen protectors are cheap protective layers to reinforce surfaces and reassure phone owners. Belkin’s trio of products, debuting in Las Vegas at CES, defend against display cracks in different ways.
The first of these, the Titan LiquidGuard, uses a combination of water-based silicon oxide, graphene and what Belkin calls Nano-Titan Technology to reinforce phone displays at «the molecular level.» Retailing for $60, this protector has a $300 screen repair guarantee.
The Titan SmartShield is a conventional rigid screen protector with a surface hardness that’s rated for up to 2 meters of drop protection. The glass making up the SmartShield is made with up to 60% recycled materials, and retails for $50.
The $50 Titan EcoGuard protects phone screens with an anti-reflective coating. It’s made of 97% preconsumer recycled materials. For $60, two more premium versions of the EcoGuard offer a privacy screen to obscure your phone from onlookers and a red light protector that diminishes blue light, which can keep you up late at night. All three EcoGuard protectors use 100% recycled material in their packaging.
In addition to a standard warranty, Belkin is offering a new Wear and Tear program to replace screen protectors worn down by everyday use and accidents for free — all you’ll need to pay for is shipping ($10 in the US).
Technologies
Xreal’s Latest Glasses Get Better and Cheaper. And There’s a Switch Dock, Too
I loved playing Switch games on the Xreal 1S glasses, but getting them connected is a little awkward.
Smart glasses are in a period of rapidly accelerating change, and quick updates seem to be the norm. My favorite display glasses last year, the Xreal One, won me over because they have great displays with tons of adjustment options, including the ability to pin a display in place. The new Xreal 1S, which I saw ahead of CES 2026, does those glasses one better with more gaming-focused display updates and better resolution. But the best part is that I’m now connecting them with a Nintendo Switch 2, thanks to Xreal’s new $100 Neo mini-dock.
The $450 Xreal 1S is, in fact, better overall than the more expensive Xreal One Pro, which is still on sale. The Pro has a different and flatter lens system that keeps glare down when it’s worn. All these glasses still use «birdbath» displays that project vivid micro OLED images above your eyes down to you via half-mirrored prisms, but the Xreal 1S’s displays have a slightly larger 52-degree field of view (up from 50), 700 nits of brightness (100 more than before) and a 16:10 ratio, 1,200-pixel resolution. That’s better than the Pro’s 1080p resolution, and it’s in a ratio that fits gaming display modes better.
I’ve been trying a pair with prescription insert lenses (the 1S works with the same inserts as the Xreal One), and they look great. Xreal also updated its onboard processing tricks, adding automatic 3D media conversion via the glasses’ own chipset. The mode, which is in beta, feels pretty rough, though. Steam Deck and Switch games (or movies, or your own phone screen) can look 3D, but the autoconversion is imprecise and significantly lowers the frame rate on everything.
The 1S would be my top pick now over the Xreal One Pro, if it weren’t for the fact that I like the One Pro’s lenses better. But it’s likely that Xreal will update the Pro with the 1S’ new displays sometime soon. You might want to wait.
What I love even more than the glasses update is the Neo battery pack. It’s a new $100 mini-dock that acts as a passthrough converter to work with the Nintendo Switch. It works with existing Xreal glasses as well as the new 1S, and I’m already loving how portable it is. Unlike the Steam Deck, Windows handhelds and phones and laptops, the Switch doesn’t work natively with display glasses. But Xreal found a workaround somehow that functions fine, even with Nintendo’s lockdown firmware.
The 10,000-mAh battery pack can be used to charge anything and pass video through via USB-C. There’s a magnet on the back that snaps onto phones, and a kickstand too — but the Neo doesn’t have contactless charging. You have to connect using a built-in USB-C cable.
This isn’t my first time playing Switch games using display glasses and a dock. Last year, I tried Viture’s similar 10,000-mAh dock, which is compatible with the Switch and Switch 2. Neither company’s dock works with the other’s glasses for Switch gaming, though, which is a bummer. Viture’s battery dock allows two glasses to connect at once, but it’s almost twice the size. I like that the Neo is about as small as any other battery pack I typically take with me.
If only these docks weren’t awkward to connect, though. Xreal does its best, but the Switch 2 only supports video-out through its bottom USB-C port, not the top one. The Neo comes with a magnetic sticker you can put on the back of the Switch, allowing you to snap it onto the Neo in kickstand mode. This allows it to hover in the air slightly, so you can plug in the cable underneath. But the Switch in docked mode only works with Joy-Con controllers detached, so you’ll have to rest the whole Switch setup next to you.
I love the experience once it’s all set up, but using the dock is likely a step too far for most people — even if they like the idea of gaming with glasses on a Switch 2. But I’ll tell you it feels like playing in a little home theater, and games I’ve tried look great in micro OLED. Mario Kart World, Donkey Kong Bananza and Kirby Air Riders play fantastically. The only one that has had performance issues so far is Metroid Prime 4, which slows down and becomes unplayable using the Neo dock. Also odd: The Switch 2 kept asking me if I wanted to update the dock’s firmware, which wouldn’t work anyway. (I said no.) Clearly, the Switch 2 doesn’t exactly form a perfect handshake here.
But I seriously hope Nintendo works in glasses support on the next Switch 2, because Xreal and Viture have already shown me that it can be fun… if you feel motivated to buy display glasses and a dock that cost more than the Switch 2 itself.
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