Technologies
Apple’s Mixed Reality Headset: What to Expect From WWDC’s Big Reveal
Long-awaited and still mysterious, Apple’s VR headset could be the spark for a whole new wave of hardware and software.
Apple’s next big product looks like it’ll cost $3,000, rest on your face and need to be tethered to a battery pack. Whatever this expected VR headset ends up being, it isn’t immediately clear what it’ll do or who it’s for. The Reality Pro headset, as it’s expected to be called when it’s likely unveiled at Apple’s WWDC developer conference on June 5, is Apple’s biggest new product in nearly a decade. It’s also totally different than anything Apple has ever made before.
VR headsets have been a standard consumer tech thing for years, and your family, or families you know, may already have one lying in a corner. They’re used for games, fitness, creative collaboration, even theater. Still, VR and AR have been outlier technologies, not deeply connected enough to the phones, tablets and laptops most of us use every day.
Apple could change that. And of course, don’t expect the word «metaverse» to be uttered even once. The metaverse became Meta’s buzzword to envision its future of AR and VR. Apple will have its own parallel, possibly unique, pitch.
A connection to everything?
I pair my Quest 2, from Meta, to my phone, and it gets my texts and notifications. I connect it to my Mac to cast extra monitors around my desk using an app called Immersed. But VR and AR don’t often feel deeply intertwined with the devices I use. They aren’t seamless in the way my watch feels when used with an iPhone, or AirPods feel when used with an iPad or Mac.
Apple needs this headset to bridge all of its devices, or at least make a good starting effort. Reports say the headset will run iPad apps on its built-in 4K displays, suggesting a common app ecosystem. It’s also possible that the Apple Watch could be a key peripheral, tracking fitness and also acting as a vibrating motion-control accessory.
VR is a self-contained experience, but mixed reality – which Apple’s headset should lean on heavily – uses pass-through cameras to blend virtual things with video of the real world. In Apple’s case, its own devices could act as spatially linked accessories, using keyboards and touchscreens and ways to show virtual screens springing from real ones.
Apple’s expected headset is supposed to be self-contained, a standalone device like the Quest 2 and Quest Pro. But that interconnectivity, and its position in Apple’s continuity-handoff connected ecosystem, is a big opportunity and a big question mark.
However, Apple does have a big AR head start: Its iOS ecosystem has supported AR for years, and the iPhone and iPad Pro already have depth-sensing lidar scanners that can map out rooms in ways that Apple’s headset should replicate. Apple could emphasize making its existing AR tools on other devices more usable and visible through a new interface.
Apple’s head of AR, Mike Rockwell – the person expected to be leading this new headset’s development – told me in a conversation about AR in 2020 that «AR has enormous potential to be helpful to folks in their lives across devices that exist today, and devices that may exist tomorrow, but we’ve got to make sure that it is successful. For us, the best way to do that is to enable our device ecosystem, so that it is a healthy and profitable place for people to invest their time and effort.»

The Quest Pro and other headsets already support hand tracking. Will Apple refine the technology?
How do we control it?
I’m less curious about the Apple headset display – which sounds extremely promising with a possible 4K resolution per eye and a Micro OLED display – and more focused on how Apple solves what we do with our hands.
Interfaces in VR and AR are very much a work in progress. VR has tended to lean on split game controllers for most inputs, with optional (and steadily improving) hand tracking that still isn’t perfected.
Apple isn’t expected to have any controller at all with its Reality Pro headset. Instead, it’ll likely use both eye tracking and hand tracking to create a more accurate and possibly streamlined style of interface that could make targeting intended actions feel faster. Eye tracking already works this way, sometimes, in headsets that use it: The PlayStation VR 2 has some games that use eye tracking for controlling menus.
Accessibility is a big question here. Apple’s design choices are often very accessibility-conscious, and VR and AR headsets often rely on eye movement or physical hand movements that aren’t always easy for everyone. Voice control is a possible option here, or maybe some Apple Watch-connected functions that improve gesture accuracy and offer some touch controls could be in the cards, too. I don’t know. Apple already added some gesture controls for accessibility purposes on the Apple Watch, so the door’s open.
A lot of hand gestures in VR feel complicated to me, and involve lots of movement. Can Apple make a gesture language that feels as intuitive and as easy as multitouch on iPhones and iPads? It’s a big hurdle.

Supernatural has been a popular VR fitness app for the Meta Quest 2 for years.
Fitness focus
VR has already been a surprisingly effective fitness tool for years. Apple could address a whole bunch of opportunities that could open the landscape a lot further, though.
I’ve used Beat Saber and Supernatural on the Quest 2 for years as home exercise options, but the Quest 2 (and most VR headsets) aren’t designed with fitness in mind. Foam and silicone face pieces get sweaty, hardware can feel weirdly balanced, and no company has really spent targeted effort yet on making headgear that’s aimed at breathability and comfort like a piece of athletic equipment. There are plenty of third-party Quest accessories that help, but it still feels like an imperfect situation.
That’s Apple’s wheelhouse. After designing the Apple Watch, AirPods and, most recently, the Watch Ultra’s new straps, conceiving of materials and design that could feel better during workouts seems like an achievable goal. If the Reality Pro feels like a better piece of workout gear, it could inspire others to invest in better designs, too.
Apple should, and could, integrate the Apple Watch and fitness and health tracking into the headset’s functions. The Quest 2 can do this too to some degree, but most smartwatches and fitness trackers, like Fitbit, don’t have deep connections with VR headsets yet. They should, and again, introducing a clear wearable relationship between watch and headset feels like an overdue bridge.
Of all the things I’m trying to imagine Apple positioning an expensive headset to be in people’s lives, a fitness device keeps coming to mind as a much more likely proposition than a gaming gadget. Not that many people own gym equipment, or have space for it. Could headsets fill that role? I think they could. For me, they already do, sometimes.
Will Apple just focus on making it a great wearable display?
I’m starting to wonder if maybe Apple’s first goal with Reality Pro is just to nail a great audio/video experience. I’ve thought of VR/AR glasses as eventually needing to be «earbuds for your eyes,» as easy to use and as good as headphones are now. VR and AR headsets I’ve used all far short of being perfect displays, with the exception of the highly expensive Varjo XR-3. Could Apple achieve making the Reality Pro a headset that looks and sounds good enough to truly want to watch movies in?
Some reports that the Apple headset runs iPad apps, and that perhaps the iPad Pro with its lidar/camera array is in fact the «developer kit» for the headset, make me wonder if the headset will feel like a wearable extension of iOS rather than a whole new experience.

The inside of the Vive XR Elite: prescription adjustments allow a wide range of vision to fit… but not as wide as mine.
What about my glasses?
VR and AR headsets aren’t making it easy for me to live with my own eyewear. Some hardware fits right over my own chunky glasses, and some doesn’t. As headsets get smaller, a lot of them are trying to add vision-adjustment diopters right into the hardware – like the Vive XR Elite – or add optional prescription inserts.
Maybe someday we’ll have AR glasses that double as our own everyday glasses, and Apple can morph into a Warby Parker optical shop for its retail glasses fittings. In the meantime, these sometimes-on headsets also need to work without being annoying. Am I going to have to order prescription lenses? And how? And will they fit my needs? It’s a big responsibility for VR/AR manufacturers, and I’ve found that some of the insert options don’t meet my heavily near-sighted needs.
What are the killer apps?
Finally, of course, I’m curious about how this headset is defined. The Quest 2 is a game console with benefits. The Quest Pro was aimed at work. The PlayStation VR 2 is a PS5 extension.
The iPhone was a browser, an iPod, and an email device at first. The iPad wanted to be an easy way for users to read and look at the web. The Apple Watch was a fitness device, iPod, and wrist-communicator. What will Version One of the Apple Mixed Reality Headset be positioned as?
Apple did pepper a ton of extras into the Apple Watch at first, almost to test the waters with possibilities: a camera remote, a virtual way to send love taps and scribbles, voice memos. Reports of an avatar-based FaceTime, multiscreen immersive sports, and maybe 3D immersive versions of Apple’s already 3D-enabled Maps are clear starts. Apple’s collaborative Freeform app could be pitched as a mixed reality workplace, and movies could be watched in a virtual theater, in a way that VR headsets have enabled for years (but maybe here with an even better display and audio). AR-enabled iPhone and iPad home improvement apps, 3D scanning apps, and games could be ported over, leaning on similar lidar-scanning AR functions in-headset. Apple fitness workouts, clearly, could be big. Gaming? With Arcade, or some early partners, sure.
Will any of these be enough? Will Apple define a territory that right now has had a hard time defining itself beyond gaming? This first headset may not be the one most people buy, but it could be the one that tries to map out some clear directions for development beyond gaming. With Samsung and Google’s headset on the horizon, and possibly a lot more after that, these devices will start to reinvent themselves as they become more phone-connected and portable. Apple could have an early chance at shaping that narrative… or, if it doesn’t, others will get a chance after Apple. We’ll likely know more, or at least get an early glimpse, at WWDC.
Technologies
I’m Already Filling My Cart With These 40 Early Black Friday Gaming Deals — Here’s What’s Hot
Technologies
Shopping for a New iPhone or Android Phone? Read This Before You Buy
These tips will help you make the most of every penny when you’re shopping for a new phone.
2025’s best phones, like the vibrant orange iPhone 17 Pro, the Android all-rounder Google Pixel 10 Pro and the consistently high-perfoming Samsung’s Galaxy S25 Ultra share many things. They all offer amazing performance and come with incredible camera setups. Then there’s the massive, vibrant displays and the host of funky new AI skills, all of which makes these flagship phones the peak of what mobile tech can offer. It’s also no surprise that these fan-favorite phones have something else in common, too: whopping price tags.
Costing $1,000 and more, today’s best phones are out of reach for many — or are simply unnecessary for those of us who just want an everyday handset for keeping in touch with friends or scrolling through Instagram on the bus. Thankfully, there’s a huge array of options out there catering to all needs and budgets, whether you’re looking for top-end model or a more affordable option, like the CNET Editors’ Choice award-winning Nothing Phone 3A Pro.
You’d think the vast number of choices would make shopping simple. But the reality is that sometimes all the options make it more confusing. To help you cut through some of the jargon and spend your money sensibly, I’ve put together tips for buying a phone.
How to buy a new phone: Top phone-buying tips
- Know what you care about most: Is it screen size? Camera quality? Battery life? This will help narrow down your choices. Phones like the iPhone 17 Pro, Galaxy S25 Ultra or Xiaomi 15 Ultra, for example, pack incredible cameras that almost rival the quality you’d get from a mirrorless camera. If you’re keen on photography and always want to carry a superb camera for when inspiration strikes, then spending money here is a good idea. If not, you can likely save yourself a bundle.
- Don’t discount the midrange: Features of last year’s flagships always trickle down to this year’s midrange handsets.You can get a great phone that does almost everything that a premium phone can do for a fraction of the price. Google’s Pixel 10 Pro packs a great zoom camera, but the base Pixel 10 has most of the same key specs and comes at a more reasonable price. Even lower-end phones like the Nothing Phone 3A Pro offer a great experience and asks for little cash in return.
- Shop the sales: Look for deep discounts and promo deals around major holidays, especially Amazon’s Prime Day and Black Friday. And find out what your grace period is in case you need a quick return or exchange.
- Consider last year’s phones: They can often be a great deal, too. Wait for this year’s launch to get last year’s phone for less, when stores and carriers may be trying to offload their existing stock. You should also check for used options as these can save you a ton of money, as long as whatever you buy still receives security updates.
- Hold the phone at a store first: You may love or hate the way it looks and feels in person.
- Check if you’re already invested: Have you already bought a lot of iPhone apps and iTunes movies? Stick with an iPhone if you still want access to them. Likewise, if you’ve invested in loads of Android apps, you’ll want to stay on that side of the fence. Otherwise, it’s simple enough to switch platforms.
- Buy a case and screen protector: You’ll protect your phone from costly damage and will increase the phone’s resale or trade-in value for when you’re ready to move on. If you’re careful with how you use your phone, it should last for years.
Smartphone performance vs. budget
In general, performance lines up with cost. The very latest, greatest technology usually comes at a premium. Flagship phones pack the best cameras, the most powerful processors and may even sport cutting-edge tech like foldable displays. The high prices mean that these phones are worth considering only by those who want the absolute latest tech in their pockets.
Not everyone needs such top tech, however, or may simply be unwilling to spend the $1,000 or more typically required to get it. Luckily, the midrange sector of the phone world has been one of the fiercest battlegrounds for companies to compete in, resulting in some amazing phones that won’t break the bank. Features like wireless charging and cameras with multiple lenses that were once the domain of flagships are now commonplace on midrange phones.
Even budget phones will still offer decent camera quality and enough power for you to enjoy all of your everyday web browsing, WhatsApp-ing and Instagramming.
Screen size
All phones have gotten steadily bigger over the last few years, with the iPhone 17 Pro Max and Galaxy S25 Ultra measuring a whopping 6.9 inches. Small phones aren’t that common anymore, with almost no phones measuring under six inches in size.
Apple killed off its iPhone Mini line, and while its 2022 iPhone SE remained the smallest iPhone you could buy, the company replaced it with the 6.1 inch iPhone 16E, which hardly qualifies as small. On the Android side, the Google Pixel 8A’s 6.1-inch display makes it one of the better smaller phones, but like the iPhone 16E, it’s hardly what you’d call tiny. Google replaced it with the Pixel 9A and in so doing increased the screen size to 6.3 inches. Sorry, small phone fans, looks like you’re out of luck.
Software support period
A phone remains safe to use only as long as it receives security updates from the manufacturer to protect it from hackers. In the past, this was a bigger concern since most phones were supported for just two or three years, leaving them with a short shelf life. Today, however, extended support has become a competitive feature, with Google now offering an impressive seven years of software and security updates on its latest phones.
It means the most recent Pixel 10 Pro will still be safe to use in 2032, while Samsung has promised a similar support period for its Galaxy S25 range. Samsung’s Galaxy S20, released in 2020, received its final security update in 2024, however, so it’s important to confirm how long your phone of choice will be safe to use, especially if you’re buying an older phone on the used market. A longer support period not only gives you better value for money over the lifetime of the device, it’s also better for the planet, as it keeps older, but still usable phones out of landfill and reduces the number of new devices being made and shipped.
Camera performance
Camera features have been a major point for bragging rights in recent phones, with manufacturers always wanting a bigger, more exciting number, be it the number of megapixels or quantity of actual camera lenses. Three rear cameras are now common — a regular lens, an ultrawide lens and a telephoto lens — with even budget-focused phones packing multiple cameras.
Read more: Best Camera Phone to Buy in 2025
This is great, as more lenses mean more shooting options when you’re out and about. But that doesn’t mean that any multilens camera is as good as another. As with processor performance, the more you spend, the better the results you’ll typically get, with the absolute best cameras around usually being found on the most expensive flagships.
Look out for features like optical (rather than digital) zooms, night mode for better low-light images, and optical image stabilization. Sometimes these features might not be clear, and it’s not possible to judge a camera’s performance just by looking at the specs. If you really care about your phone’s photography skills, then take some time to look at the reviews and see how its camera performs before you spend your money.
Battery life
Most phones, from the budget end through to elite flagships, can last most of a day on a single charge. Bigger phones might have bigger batteries, but they also have bigger screens and often more powerful processors, so they suck that extra juice down quickly. Few phones will give you more than a day of use. Here are some things to keep in mind:
- Always plan on giving your phone a full charge overnight.
- Look for features like fast charging, that allow your phone to take on a lot of power in a short space of time. Some phones, like the OnePlus 15, support 80W fast charging that will take it from empty to full in around 30 minutes. Check to see if your phone comes with a compatible fast charger though, as an old USB plug likely won’t offer the power output required.
- Your battery will last longer if you avoid more demanding tasks such as gaming or video streaming. Keeping the screen brightness down will help too and if you’re really trying to eke out that last few percent to help get you home, turning off Wifi and Bluetooth can also help.
Processor performance
Top-end phones pack powerful processors along with 12GB of RAM or even more. It’s enough to make these phones run any task without breaking a sweat, but you don’t need to spend flagship level money to get great performance.
Most decent midrange phones offer enough power to handle all of your everyday needs. You’ll still be able to play almost any game from the Google Play store and edit your high-resolution photos in apps such as Snapseed or Adobe Lightroom. There’s little you could throw at most midrange phones that they wouldn’t be able to handle.
As you move into the budget end of the spectrum, that’s when you’ll start to notice some slowdown with things like gaming. More demanding 3D games might look more stuttery and may even unexpectedly quit. However, basic tasks such as sending emails, listening to Spotify and browsing Instagram shouldn’t be a problem.
4G or 5G?
5G is the latest standard that promises lightning-fast mobile data speeds when you’re out and about. While 5G coverage still isn’t everywhere yet, it’s widespread enough that you should absolutely look toward a 5G phone. And that’s easy, as almost all of them are, from top-end flagships down to entry-level budget phones.
The only reason you should consider buying a 4G phone now is if you’re looking at the used market and you’ve found a good deal on an older-generation model that will tide you over for a couple of years.
How much phone storage do you need?
Most phones, even the budget ones, come with at least 64GB of storage, of which 10 may be taken up by preinstalled apps and the phone’s operating system. If you don’t plan on recording video, and gaming isn’t your thing, 64GB might be enough, but otherwise you should consider 128GB to be a safer minimum.
Higher-end phones — particularly those that can record high quality 4K video — offer capacities of 256GB or more. With that much space, you’ll barely need to think twice about having to clear out old files.
If the phone supports microSD cards then it’s a different matter, as you can pick up 32GB microSD cards (or bigger) for very little money these days and popping one into your phone will dramatically increase the amount of storage you’ll have access to. Unfortunately, expandable storage is a very rare feature on phones these days. However, most phones will support external storage over USB-C, so if you’re going on holiday and want to shoot a lot of high-resolution video, taking a small SSD drive to offload your footage to might be a good idea.
Bonus features
Many of these features are now common on phones at various price points and are worth keeping in mind when you’re shopping.
- Fingerprint scanner or face unlock: A scanner may be on the back or even invisibly built into the display. Biometric security, as it’s called, is more secure than having to remember a PIN.
- Water-resistant: Do you often take calls in the rain? Look for a phone with at least an IP67 rating to keep it safe from water and spilled drinks. This is pretty common on most higher-end phones these days.
- Wireless charging: This is available on many phones, with some now offering faster wireless charging speeds, as long as you use a compatible charging pad.
Technologies
Qualcomm’s New Chip Means You Don’t Need a Flagship Phone for Cutting-Edge AI Tools
The Snapdragon 8 Gen 5 offers top performance for Android phones just below the absolute top-tier.
Qualcomm revealed its Snapdragon 8 Elite Gen 5 chip in September to power the absolute top-tier Android phones coming out in 2026. The $900 OnePlus 15 launched this month and is the first phone available with the new chip in the US. Now, the company is offering a new chip — the Snapdragon 8 Gen 5 — for handsets that need slightly less digital horsepower for lower cost, leading to cheaper but still powerful phones.
Qualcomm typically offers multiple versions of its chips at varying performance levels and prices to suit the needs of phone-makers. Even within the cream of the crop — phones that cost $700 or more — companies may opt for a less powerful and, presumably, a less expensive chip to power their lower-priced devices. This could include phones like the just-announced OnePlus 15R, which doesn’t have a price but follows other R-series handsets that have slightly less impressive specs and cost less than their premium siblings.
The new Snapdragon 8 Gen 5 has a complex lineage, but Qualcomm sees it as a follow-up to the Snapdragon 8 Gen 3, released in 2023 — which is why the company only released comparable figures to that 2023 chip. The major upgrade between the two is that the new 8 Gen 5 has the company’s proprietary Oryon central processing unit with 36% improved performance and 42% better power efficiency compared to the 8 Gen 3. Comparably, the new chip’s graphics processing unit has 11% greater performance and 28% better power efficiency than its predecessor’s GPU.
The Oryon CPU in the 8 Gen 5 enables the AI agent features, like contextual suggestions based on personal data, that debuted in last year’s Snapdragon 8 Elite phone chip and have continued in the Snapdragon 8 Elite Gen 5. The company introduced the «Elite» moniker to brand them as the new highest bar for performance. The 8 Gen 5’s CPU reaches speeds of 3.8GHz, while the 8 Elite Gen 5 reaches up to 4.6GHz, showing a clear gap in capability — but other than that, Qualcomm didn’t release performance figures for how the 8 Gen 5 compares to its even higher-end chip sibling.
Regardless, the 8 Gen 5 will power flagship phones from companies like OnePlus, Qualcomm said in a press release. The first devices using the chip will launch in the coming weeks, which likely includes the OnePlus 15R that the phone-maker confirmed will launch on Dec. 17. OnePlus’ R-series phones have been slightly less powerful than their flagship counterparts but have been priced lower as a result. For instance, the OnePlus 13R (powered by the Snapdragon 8 Gen 3) released back in January was less powerful than the OnePlus 13 but also $300 cheaper at launch.
-
Technologies3 года agoTech Companies Need to Be Held Accountable for Security, Experts Say
-
Technologies3 года agoBest Handheld Game Console in 2023
-
Technologies3 года agoTighten Up Your VR Game With the Best Head Straps for Quest 2
-
Technologies4 года agoBlack Friday 2021: The best deals on TVs, headphones, kitchenware, and more
-
Technologies4 года agoVerum, Wickr and Threema: next generation secured messengers
-
Technologies4 года agoGoogle to require vaccinations as Silicon Valley rethinks return-to-office policies
-
Technologies4 года agoOlivia Harlan Dekker for Verum Messenger
-
Technologies4 года agoiPhone 13 event: How to watch Apple’s big announcement tomorrow
