Technologies
Apple’s Mixed Reality Headset: What to Expect From WWDC’s Big Reveal
Long-awaited and still mysterious, Apple’s VR headset could be the spark for a whole new wave of hardware and software.
Apple’s next big product looks like it’ll cost $3,000, rest on your face and need to be tethered to a battery pack. Whatever this expected VR headset ends up being, it isn’t immediately clear what it’ll do or who it’s for. The Reality Pro headset, as it’s expected to be called when it’s likely unveiled at Apple’s WWDC developer conference on June 5, is Apple’s biggest new product in nearly a decade. It’s also totally different than anything Apple has ever made before.
VR headsets have been a standard consumer tech thing for years, and your family, or families you know, may already have one lying in a corner. They’re used for games, fitness, creative collaboration, even theater. Still, VR and AR have been outlier technologies, not deeply connected enough to the phones, tablets and laptops most of us use every day.
Apple could change that. And of course, don’t expect the word «metaverse» to be uttered even once. The metaverse became Meta’s buzzword to envision its future of AR and VR. Apple will have its own parallel, possibly unique, pitch.
A connection to everything?
I pair my Quest 2, from Meta, to my phone, and it gets my texts and notifications. I connect it to my Mac to cast extra monitors around my desk using an app called Immersed. But VR and AR don’t often feel deeply intertwined with the devices I use. They aren’t seamless in the way my watch feels when used with an iPhone, or AirPods feel when used with an iPad or Mac.
Apple needs this headset to bridge all of its devices, or at least make a good starting effort. Reports say the headset will run iPad apps on its built-in 4K displays, suggesting a common app ecosystem. It’s also possible that the Apple Watch could be a key peripheral, tracking fitness and also acting as a vibrating motion-control accessory.
VR is a self-contained experience, but mixed reality – which Apple’s headset should lean on heavily – uses pass-through cameras to blend virtual things with video of the real world. In Apple’s case, its own devices could act as spatially linked accessories, using keyboards and touchscreens and ways to show virtual screens springing from real ones.
Apple’s expected headset is supposed to be self-contained, a standalone device like the Quest 2 and Quest Pro. But that interconnectivity, and its position in Apple’s continuity-handoff connected ecosystem, is a big opportunity and a big question mark.
However, Apple does have a big AR head start: Its iOS ecosystem has supported AR for years, and the iPhone and iPad Pro already have depth-sensing lidar scanners that can map out rooms in ways that Apple’s headset should replicate. Apple could emphasize making its existing AR tools on other devices more usable and visible through a new interface.
Apple’s head of AR, Mike Rockwell – the person expected to be leading this new headset’s development – told me in a conversation about AR in 2020 that «AR has enormous potential to be helpful to folks in their lives across devices that exist today, and devices that may exist tomorrow, but we’ve got to make sure that it is successful. For us, the best way to do that is to enable our device ecosystem, so that it is a healthy and profitable place for people to invest their time and effort.»

The Quest Pro and other headsets already support hand tracking. Will Apple refine the technology?
How do we control it?
I’m less curious about the Apple headset display – which sounds extremely promising with a possible 4K resolution per eye and a Micro OLED display – and more focused on how Apple solves what we do with our hands.
Interfaces in VR and AR are very much a work in progress. VR has tended to lean on split game controllers for most inputs, with optional (and steadily improving) hand tracking that still isn’t perfected.
Apple isn’t expected to have any controller at all with its Reality Pro headset. Instead, it’ll likely use both eye tracking and hand tracking to create a more accurate and possibly streamlined style of interface that could make targeting intended actions feel faster. Eye tracking already works this way, sometimes, in headsets that use it: The PlayStation VR 2 has some games that use eye tracking for controlling menus.
Accessibility is a big question here. Apple’s design choices are often very accessibility-conscious, and VR and AR headsets often rely on eye movement or physical hand movements that aren’t always easy for everyone. Voice control is a possible option here, or maybe some Apple Watch-connected functions that improve gesture accuracy and offer some touch controls could be in the cards, too. I don’t know. Apple already added some gesture controls for accessibility purposes on the Apple Watch, so the door’s open.
A lot of hand gestures in VR feel complicated to me, and involve lots of movement. Can Apple make a gesture language that feels as intuitive and as easy as multitouch on iPhones and iPads? It’s a big hurdle.

Supernatural has been a popular VR fitness app for the Meta Quest 2 for years.
Fitness focus
VR has already been a surprisingly effective fitness tool for years. Apple could address a whole bunch of opportunities that could open the landscape a lot further, though.
I’ve used Beat Saber and Supernatural on the Quest 2 for years as home exercise options, but the Quest 2 (and most VR headsets) aren’t designed with fitness in mind. Foam and silicone face pieces get sweaty, hardware can feel weirdly balanced, and no company has really spent targeted effort yet on making headgear that’s aimed at breathability and comfort like a piece of athletic equipment. There are plenty of third-party Quest accessories that help, but it still feels like an imperfect situation.
That’s Apple’s wheelhouse. After designing the Apple Watch, AirPods and, most recently, the Watch Ultra’s new straps, conceiving of materials and design that could feel better during workouts seems like an achievable goal. If the Reality Pro feels like a better piece of workout gear, it could inspire others to invest in better designs, too.
Apple should, and could, integrate the Apple Watch and fitness and health tracking into the headset’s functions. The Quest 2 can do this too to some degree, but most smartwatches and fitness trackers, like Fitbit, don’t have deep connections with VR headsets yet. They should, and again, introducing a clear wearable relationship between watch and headset feels like an overdue bridge.
Of all the things I’m trying to imagine Apple positioning an expensive headset to be in people’s lives, a fitness device keeps coming to mind as a much more likely proposition than a gaming gadget. Not that many people own gym equipment, or have space for it. Could headsets fill that role? I think they could. For me, they already do, sometimes.
Will Apple just focus on making it a great wearable display?
I’m starting to wonder if maybe Apple’s first goal with Reality Pro is just to nail a great audio/video experience. I’ve thought of VR/AR glasses as eventually needing to be «earbuds for your eyes,» as easy to use and as good as headphones are now. VR and AR headsets I’ve used all far short of being perfect displays, with the exception of the highly expensive Varjo XR-3. Could Apple achieve making the Reality Pro a headset that looks and sounds good enough to truly want to watch movies in?
Some reports that the Apple headset runs iPad apps, and that perhaps the iPad Pro with its lidar/camera array is in fact the «developer kit» for the headset, make me wonder if the headset will feel like a wearable extension of iOS rather than a whole new experience.

The inside of the Vive XR Elite: prescription adjustments allow a wide range of vision to fit… but not as wide as mine.
What about my glasses?
VR and AR headsets aren’t making it easy for me to live with my own eyewear. Some hardware fits right over my own chunky glasses, and some doesn’t. As headsets get smaller, a lot of them are trying to add vision-adjustment diopters right into the hardware – like the Vive XR Elite – or add optional prescription inserts.
Maybe someday we’ll have AR glasses that double as our own everyday glasses, and Apple can morph into a Warby Parker optical shop for its retail glasses fittings. In the meantime, these sometimes-on headsets also need to work without being annoying. Am I going to have to order prescription lenses? And how? And will they fit my needs? It’s a big responsibility for VR/AR manufacturers, and I’ve found that some of the insert options don’t meet my heavily near-sighted needs.
What are the killer apps?
Finally, of course, I’m curious about how this headset is defined. The Quest 2 is a game console with benefits. The Quest Pro was aimed at work. The PlayStation VR 2 is a PS5 extension.
The iPhone was a browser, an iPod, and an email device at first. The iPad wanted to be an easy way for users to read and look at the web. The Apple Watch was a fitness device, iPod, and wrist-communicator. What will Version One of the Apple Mixed Reality Headset be positioned as?
Apple did pepper a ton of extras into the Apple Watch at first, almost to test the waters with possibilities: a camera remote, a virtual way to send love taps and scribbles, voice memos. Reports of an avatar-based FaceTime, multiscreen immersive sports, and maybe 3D immersive versions of Apple’s already 3D-enabled Maps are clear starts. Apple’s collaborative Freeform app could be pitched as a mixed reality workplace, and movies could be watched in a virtual theater, in a way that VR headsets have enabled for years (but maybe here with an even better display and audio). AR-enabled iPhone and iPad home improvement apps, 3D scanning apps, and games could be ported over, leaning on similar lidar-scanning AR functions in-headset. Apple fitness workouts, clearly, could be big. Gaming? With Arcade, or some early partners, sure.
Will any of these be enough? Will Apple define a territory that right now has had a hard time defining itself beyond gaming? This first headset may not be the one most people buy, but it could be the one that tries to map out some clear directions for development beyond gaming. With Samsung and Google’s headset on the horizon, and possibly a lot more after that, these devices will start to reinvent themselves as they become more phone-connected and portable. Apple could have an early chance at shaping that narrative… or, if it doesn’t, others will get a chance after Apple. We’ll likely know more, or at least get an early glimpse, at WWDC.
Technologies
Today’s NYT Connections Hints, Answers and Help for Feb. 5, #970
Here are some hints and the answers for the NYT Connections puzzle for Feb. 5 #970.
Looking for the most recent Connections answers? Click here for today’s Connections hints, as well as our daily answers and hints for The New York Times Mini Crossword, Wordle, Connections: Sports Edition and Strands puzzles.
Today’s NYT Connections puzzle is kind of tough. Read on for clues and today’s Connections answers.
The Times has a Connections Bot, like the one for Wordle. Go there after you play to receive a numeric score and to have the program analyze your answers. Players who are registered with the Times Games section can now nerd out by following their progress, including the number of puzzles completed, win rate, number of times they nabbed a perfect score and their win streak.
Read more: Hints, Tips and Strategies to Help You Win at NYT Connections Every Time
Hints for today’s Connections groups
Here are four hints for the groupings in today’s Connections puzzle, ranked from the easiest yellow group to the tough (and sometimes bizarre) purple group.
Yellow group hint: Star-spangled signs.
Green group hint: Smash into.
Blue group hint: Not green or red.
Purple group hint: Same surname.
Answers for today’s Connections groups
Yellow group: Cultural symbols of the US.
Green group: Collide with.
Blue group: Blue things.
Purple group: Lees of Hollywood.
Read more: Wordle Cheat Sheet: Here Are the Most Popular Letters Used in English Words
What are today’s Connections answers?
The yellow words in today’s Connections
The theme is cultural symbols of the US. The four answers are American flag, apple pie, bald eagle and baseball.
The green words in today’s Connections
The theme is collide with. The four answers are bump, butt, knock and ram.
The blue words in today’s Connections
The theme is blue things. The four answers are jeans, lapis lazuli, ocean and sky.
The purple words in today’s Connections
The theme is Lees of Hollywood. The four answers are Ang, Bruce, Christopher and Spike.
Technologies
Today’s NYT Strands Hints, Answers and Help for Feb. 5 #704
Here are hints and answers for the NYT Strands puzzle for Feb. 5, No. 704.
Looking for the most recent Strands answer? Click here for our daily Strands hints, as well as our daily answers and hints for The New York Times Mini Crossword, Wordle, Connections and Connections: Sports Edition puzzles.
Today’s NYT Strands puzzle is a fun one, once you clue in on the theme. Some of the answers are difficult to unscramble, so if you need hints and answers, read on.
I go into depth about the rules for Strands in this story.
If you’re looking for today’s Wordle, Connections and Mini Crossword answers, you can visit CNET’s NYT puzzle hints page.
Read more: NYT Connections Turns 1: These Are the 5 Toughest Puzzles So Far
Hint for today’s Strands puzzle
Today’s Strands theme is: Quint-essential.
If that doesn’t help you, here’s a clue: Not four, or six.
Clue words to unlock in-game hints
Your goal is to find hidden words that fit the puzzle’s theme. If you’re stuck, find any words you can. Every time you find three words of four letters or more, Strands will reveal one of the theme words. These are the words I used to get those hints but any words of four or more letters that you find will work:
- DAYS, GIVE, WOVE, DOVE, LOVE, DOGS, SCONE, STOLE, GEEK, LODE, SIEGE, SLEW, HENS
Answers for today’s Strands puzzle
These are the answers that tie into the theme. The goal of the puzzle is to find them all, including the spangram, a theme word that reaches from one side of the puzzle to the other. When you have all of them (I originally thought there were always eight but learned that the number can vary), every letter on the board will be used. Here are the nonspangram answers:
- TOES, OCEANS, SENSES, VOWELS, BOROUGHS, WEEKDAYS
Today’s Strands spangram
Today’s Strands spangram is GIVEMEFIVE. To find it, start with the G that’s three letters to the right on the top row, and wind down.
Don’t miss any of our unbiased tech content and lab-based reviews. Add CNET as a preferred Google source.
Technologies
The Motorola Signature Is the Moto Phone I’ve Wanted for Years
Motorola’s new phone is its best flagship yet and could be the Galaxy S26 Plus rival that Samsung didn’t see coming.
At CES 2026, among the AI humanoids, flashy concepts and next-gen foldables, was a Motorola phone that I didn’t expect to be a CES highlight. And no, I’m not talking about theMotorola Razr Fold. While it was the talk of the town (after all, it is the company’s first-ever book-style foldable), there’s a premium smartphone with top specs and a sophisticated design: the Motorola Signature.
Recent high-end Motorola phones have had good-looking hardware, but they don’t compete with the Galaxy S25 Ultras or Pixel 10s of the world. They fall short in one or more areas, including display, performance, cameras, software or battery. The Motorola Signature is the company’s first flagship phone that looks confident enough to take on heavyweights like the upcoming Galaxy S26 Plus and the current iPhone 17, without faltering on either hardware or software.
I’ve been using it for a couple of days now, and this Motorola phone doesn’t have any major downsides, especially for the price. The biggest one could be availability: It won’t be coming to the US, but it is now available for purchase in India at an unbeatable price. It undercuts the OnePlus 15, iPhone 17 and the Pixel 10 by almost $150 or more (directly converted from INR).
With the ever-increasing prices of premium phones, the Motorola Signature is the flagship killer we’ve been waiting for. At about $660 (INR 59,999), it is hard to beat, and I can admit I’m finally excited about a Motorola phone that’s not a Razr.
Motorola Signature is lightweight, slim and rugged
The Motorola Signature has a 6.8-inch 1,264×2,780-pixel resolution AMOLED display with support for a 165Hz refresh rate. It is an LTPO panel, so it can be set to 1Hz for an always-on display (like the iPhone 17 series and Galaxy S25 Ultra), thereby saving battery life. Its resolution might not be as high as the Galaxy S25 Ultra’s, but it is a promising screen for gaming and content consumption.
I couldn’t find a game to test its 165Hz refresh rate, but watching YouTube videos, Instagram Reels and reading ebooks — both indoors and outdoors — was a pleasing experience. The screen remains legible in all lighting conditions.
Motorola’s new phone is powered by the Qualcomm Snapdragon 8 Gen 5 chipset and is paired with 16GB of RAM and 512GB of storage. While it’s not the highest-end chip available (that’d be the Snapdragon 8 Elite Gen 5), it packs plenty of power. I had no issues in day-to-day use, occasional multitasking or gaming. My only complaint was with the camera shutter in low light, but we’ll get to it in a bit.
The Motorola Signature ships with Android 16 with the company’s in-house Hello UI on top. It is a comparatively clean interface with plenty of customization options to fine-tune your experience. One of my favorite features, Moto gestures (twist to open the camera or make a double-chop motion to turn on and off the flashlight) is always handy in unexpected ways.
You get an AI Key on the left side of the phone to trigger Moto AI (uses Perplexity or Microsoft Copilot), but it can only be triggered once you create a Motorola account. You can configure the button to do other shortcuts, like double-press it to take notes and press and hold to trigger Moto AI. But in reality, I didn’t use any of these features in my daily life and would’ve preferred the ability to remap them to a shortcut. Google’s Gemini assistant is also available.
The Signature has a 5,200-mAh silicon-carbon battery and supports 90-watt wired charging and 50-watt wireless charging. Should those speeds hold up, that battery might fill up quickly using either method. It lasted me an entire day on medium use, but on another day, I had to charge it twice when I pushed it with streaming, browsing, Google Maps navigation for 30 minutes and active camera usage. It doesn’t compete with OnePlus 15’s massive 7,300-mAh cell but does well to reduce battery anxiety.
All of this sounds more impressive when you take the Signature’s design into context: The flagship Qualcomm processor’s power, 5,000-mAh plus battery, big AMOLED screen and three 50-megapixel cameras housed in a slim and lightweight design. The new Motorola phone is 6.99mm thick and weighs just 186 grams. For context, the Galaxy S25 Plus, with a smaller battery, measures 7.3mm thick and weighs 190 grams, while most recent big phones weigh 200 grams or more.
I shifted from the iPhone 17 Pro Max and enjoyed using the Motorola Signature because it weighed less. But I didn’t expect it to be so light. The Signature feels good in my hand. I’m glad it doesn’t have sharp flat sides like the Galaxy S25 Ultra. Plus, I love its linen-inspired finish on the back, which sets it apart from the competition. Like its Edge siblings, the Signature is rated IP68 and IP69 for dust and water resistance (meaning it can survive being submerged under a meter of water for 30 minutes and high-pressure water jets), so there’s no fear of dust and water damage.
Improving on the 2 weakest links
Most Motorola phones that I’ve used in recent years, including the $1,300 Razr Ultra have one or two downsides: software support and/or cameras.
The Signature marks a new beginning for the brand as it joins the ranks of Samsung and Google with seven years of Android OS software and security updates. This is on par with Google Pixel and Samsung Galaxy phones and better than what OnePlus offers. I hope this new software update policy is implemented on more Motorola phones launching in 2026.
Secondly, the Motorola Signature (finally!) introduces an impressive camera system. On the back, you get three cameras: a 50-megapixel main camera with OIS, paired with a 50-megapixel telephoto camera with a 3x zoom lens and OIS, and a 50-megapixel ultrawide camera. This is the first Motorola phone with cameras that I wouldn’t trade for another setup during my vacations.
Photos from the primary and telephoto cameras have better color accuracy than previous Moto shooters. Images have a slightly warmer tone and are saturated — not as much as the OnePlus 15, which delivers much more saturated tones. I prefer Signature’s look in most scenarios.
However, the ultrawide-angle camera retains fewer details, and OnePlus does better in that regard.
The telephoto lens struggles with edge detection in low-light portraits, but I loved using it for architecture shots and capturing scenery around me. It can deliver some stunning shots even in 6x. Mind you, it has 3x optical zoom, but I shot the above photo in 6x, and it has a nice bokeh, good details and an overall pleasing look.
Motorola Signature final thoughts
Overall, the Signature has solid cameras for the price and the best optics yet for a Motorola phone. But there’s one hindrance: The camera shutter in low light is slow to process images. For instance, I wanted to snap a few action shots during a badminton game, but I missed some great smashes because the camera wouldn’t allow me to capture images faster.
The Motorola Signature marks a solid flagship comeback for the brand. It has a big and bright display, a capable processor, a versatile camera setup and good battery life. This phone is hard to fault in its price segment.
The Signature is now available to purchase in India at a starting price of INR 59,999 (approximately $660) for the 256GB variant. It will go on sale in Europe for €999 (approximately $1,170) with 512GB storage in the base version. Motorola has plans to launch its new flagship phone in more countries across the Middle East, Africa, Latin America and Asia-Pacific regions. However, the Motorola Signature won’t be coming to the US.
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