Technologies
Apple’s Mixed Reality Headset: What to Expect From WWDC’s Big Reveal
Long-awaited and still mysterious, Apple’s VR headset could be the spark for a whole new wave of hardware and software.
Apple’s next big product looks like it’ll cost $3,000, rest on your face and need to be tethered to a battery pack. Whatever this expected VR headset ends up being, it isn’t immediately clear what it’ll do or who it’s for. The Reality Pro headset, as it’s expected to be called when it’s likely unveiled at Apple’s WWDC developer conference on June 5, is Apple’s biggest new product in nearly a decade. It’s also totally different than anything Apple has ever made before.
VR headsets have been a standard consumer tech thing for years, and your family, or families you know, may already have one lying in a corner. They’re used for games, fitness, creative collaboration, even theater. Still, VR and AR have been outlier technologies, not deeply connected enough to the phones, tablets and laptops most of us use every day.
Apple could change that. And of course, don’t expect the word «metaverse» to be uttered even once. The metaverse became Meta’s buzzword to envision its future of AR and VR. Apple will have its own parallel, possibly unique, pitch.
A connection to everything?
I pair my Quest 2, from Meta, to my phone, and it gets my texts and notifications. I connect it to my Mac to cast extra monitors around my desk using an app called Immersed. But VR and AR don’t often feel deeply intertwined with the devices I use. They aren’t seamless in the way my watch feels when used with an iPhone, or AirPods feel when used with an iPad or Mac.
Apple needs this headset to bridge all of its devices, or at least make a good starting effort. Reports say the headset will run iPad apps on its built-in 4K displays, suggesting a common app ecosystem. It’s also possible that the Apple Watch could be a key peripheral, tracking fitness and also acting as a vibrating motion-control accessory.
VR is a self-contained experience, but mixed reality – which Apple’s headset should lean on heavily – uses pass-through cameras to blend virtual things with video of the real world. In Apple’s case, its own devices could act as spatially linked accessories, using keyboards and touchscreens and ways to show virtual screens springing from real ones.
Apple’s expected headset is supposed to be self-contained, a standalone device like the Quest 2 and Quest Pro. But that interconnectivity, and its position in Apple’s continuity-handoff connected ecosystem, is a big opportunity and a big question mark.
However, Apple does have a big AR head start: Its iOS ecosystem has supported AR for years, and the iPhone and iPad Pro already have depth-sensing lidar scanners that can map out rooms in ways that Apple’s headset should replicate. Apple could emphasize making its existing AR tools on other devices more usable and visible through a new interface.
Apple’s head of AR, Mike Rockwell – the person expected to be leading this new headset’s development – told me in a conversation about AR in 2020 that «AR has enormous potential to be helpful to folks in their lives across devices that exist today, and devices that may exist tomorrow, but we’ve got to make sure that it is successful. For us, the best way to do that is to enable our device ecosystem, so that it is a healthy and profitable place for people to invest their time and effort.»

The Quest Pro and other headsets already support hand tracking. Will Apple refine the technology?
How do we control it?
I’m less curious about the Apple headset display – which sounds extremely promising with a possible 4K resolution per eye and a Micro OLED display – and more focused on how Apple solves what we do with our hands.
Interfaces in VR and AR are very much a work in progress. VR has tended to lean on split game controllers for most inputs, with optional (and steadily improving) hand tracking that still isn’t perfected.
Apple isn’t expected to have any controller at all with its Reality Pro headset. Instead, it’ll likely use both eye tracking and hand tracking to create a more accurate and possibly streamlined style of interface that could make targeting intended actions feel faster. Eye tracking already works this way, sometimes, in headsets that use it: The PlayStation VR 2 has some games that use eye tracking for controlling menus.
Accessibility is a big question here. Apple’s design choices are often very accessibility-conscious, and VR and AR headsets often rely on eye movement or physical hand movements that aren’t always easy for everyone. Voice control is a possible option here, or maybe some Apple Watch-connected functions that improve gesture accuracy and offer some touch controls could be in the cards, too. I don’t know. Apple already added some gesture controls for accessibility purposes on the Apple Watch, so the door’s open.
A lot of hand gestures in VR feel complicated to me, and involve lots of movement. Can Apple make a gesture language that feels as intuitive and as easy as multitouch on iPhones and iPads? It’s a big hurdle.

Supernatural has been a popular VR fitness app for the Meta Quest 2 for years.
Fitness focus
VR has already been a surprisingly effective fitness tool for years. Apple could address a whole bunch of opportunities that could open the landscape a lot further, though.
I’ve used Beat Saber and Supernatural on the Quest 2 for years as home exercise options, but the Quest 2 (and most VR headsets) aren’t designed with fitness in mind. Foam and silicone face pieces get sweaty, hardware can feel weirdly balanced, and no company has really spent targeted effort yet on making headgear that’s aimed at breathability and comfort like a piece of athletic equipment. There are plenty of third-party Quest accessories that help, but it still feels like an imperfect situation.
That’s Apple’s wheelhouse. After designing the Apple Watch, AirPods and, most recently, the Watch Ultra’s new straps, conceiving of materials and design that could feel better during workouts seems like an achievable goal. If the Reality Pro feels like a better piece of workout gear, it could inspire others to invest in better designs, too.
Apple should, and could, integrate the Apple Watch and fitness and health tracking into the headset’s functions. The Quest 2 can do this too to some degree, but most smartwatches and fitness trackers, like Fitbit, don’t have deep connections with VR headsets yet. They should, and again, introducing a clear wearable relationship between watch and headset feels like an overdue bridge.
Of all the things I’m trying to imagine Apple positioning an expensive headset to be in people’s lives, a fitness device keeps coming to mind as a much more likely proposition than a gaming gadget. Not that many people own gym equipment, or have space for it. Could headsets fill that role? I think they could. For me, they already do, sometimes.
Will Apple just focus on making it a great wearable display?
I’m starting to wonder if maybe Apple’s first goal with Reality Pro is just to nail a great audio/video experience. I’ve thought of VR/AR glasses as eventually needing to be «earbuds for your eyes,» as easy to use and as good as headphones are now. VR and AR headsets I’ve used all far short of being perfect displays, with the exception of the highly expensive Varjo XR-3. Could Apple achieve making the Reality Pro a headset that looks and sounds good enough to truly want to watch movies in?
Some reports that the Apple headset runs iPad apps, and that perhaps the iPad Pro with its lidar/camera array is in fact the «developer kit» for the headset, make me wonder if the headset will feel like a wearable extension of iOS rather than a whole new experience.

The inside of the Vive XR Elite: prescription adjustments allow a wide range of vision to fit… but not as wide as mine.
What about my glasses?
VR and AR headsets aren’t making it easy for me to live with my own eyewear. Some hardware fits right over my own chunky glasses, and some doesn’t. As headsets get smaller, a lot of them are trying to add vision-adjustment diopters right into the hardware – like the Vive XR Elite – or add optional prescription inserts.
Maybe someday we’ll have AR glasses that double as our own everyday glasses, and Apple can morph into a Warby Parker optical shop for its retail glasses fittings. In the meantime, these sometimes-on headsets also need to work without being annoying. Am I going to have to order prescription lenses? And how? And will they fit my needs? It’s a big responsibility for VR/AR manufacturers, and I’ve found that some of the insert options don’t meet my heavily near-sighted needs.
What are the killer apps?
Finally, of course, I’m curious about how this headset is defined. The Quest 2 is a game console with benefits. The Quest Pro was aimed at work. The PlayStation VR 2 is a PS5 extension.
The iPhone was a browser, an iPod, and an email device at first. The iPad wanted to be an easy way for users to read and look at the web. The Apple Watch was a fitness device, iPod, and wrist-communicator. What will Version One of the Apple Mixed Reality Headset be positioned as?
Apple did pepper a ton of extras into the Apple Watch at first, almost to test the waters with possibilities: a camera remote, a virtual way to send love taps and scribbles, voice memos. Reports of an avatar-based FaceTime, multiscreen immersive sports, and maybe 3D immersive versions of Apple’s already 3D-enabled Maps are clear starts. Apple’s collaborative Freeform app could be pitched as a mixed reality workplace, and movies could be watched in a virtual theater, in a way that VR headsets have enabled for years (but maybe here with an even better display and audio). AR-enabled iPhone and iPad home improvement apps, 3D scanning apps, and games could be ported over, leaning on similar lidar-scanning AR functions in-headset. Apple fitness workouts, clearly, could be big. Gaming? With Arcade, or some early partners, sure.
Will any of these be enough? Will Apple define a territory that right now has had a hard time defining itself beyond gaming? This first headset may not be the one most people buy, but it could be the one that tries to map out some clear directions for development beyond gaming. With Samsung and Google’s headset on the horizon, and possibly a lot more after that, these devices will start to reinvent themselves as they become more phone-connected and portable. Apple could have an early chance at shaping that narrative… or, if it doesn’t, others will get a chance after Apple. We’ll likely know more, or at least get an early glimpse, at WWDC.
Technologies
Sony WF-1000XM6 vs. Samsung Galaxy Buds 4 Pro Earbuds: A Photo Finish
Technologies
The Apple Watch Series 12 Could Bring Back a Throwback iPhone Feature
Everything we’ve heard so far about the rumored Apple Watch Series 12.
We’re hot off a busy March Apple launch with seven new products, including an iPhone 17E, updated MacBook Pros and a colorful MacBook Neo that’s about to rattle the Chromebook market. As we set our sights on the next big hardware launch, the Apple Watch Series 12 is already on the horizon.
While there haven’t been any concrete leaks yet, there’s plenty we can infer based on Apple’s past launches and typical release patterns. There are also a few lingering rumors that could finally land this year, including a possible nod to a long-removed but not forgotten iPhone feature.
Apple Watch Series 12 launch date
If there’s one thing Apple tends to keep consistent, it’s the timing of its fall hardware event, where it typically unveils its newest flagship iPhones and Apple Watch models.
Apple typically holds this event on the second Tuesday of September (usually the week after Labor Day). By that logic, Sept. 15 seems like the most likely candidate for Apple’s 2026 fall event. Because it lands a bit later in the month than in previous years, there’s also a slim chance Apple moves it up to Sept. 9 (Labor Day week), as it has before.
As in previous years, preorders would likely open on the Friday after the event, with availability following a week or so later (assuming no production delays).
Pricing and availability
Expect pricing for the new watches to stay roughly in line with the current Series 11 lineup, which starts at about $400 (42mm Wi-Fi model). Though price hikes aren’t completely off the table, with lingering tariff increases and the potential for supply chain issues.
How many Apple Watch models will we get?
A Series 12 is all but guaranteed — we’ve had a new Apple Watch model arrive every year since its launch. What’s less certain is whether Apple will refresh the entire lineup again this year. The Apple Watch SE and Ultra models don’t follow the same annual update cycle, and because both the SE 3 and Ultra 3 were refreshed in 2025, it’s less likely that Apple will update both again this year.
If Apple does add another model alongside the Series 12, the Ultra would be the more plausible candidate. Apple isn’t one to hold out on new features for its high-end models when warranted. Or if it follows the pattern set with the Ultra 2, the company might just roll out a new color model for the Ultra 3.
Design upgrades on the Apple Watch Series 12
There are rumblings of a redesign in the works, but given how sparse the chatter has been, my guess is we won’t see a major design overhaul this year. Expect the same silhouette, similar colors and materials. What could change: screen technology. A more energy-efficient display — potentially an improved LTPO panel with better brightness, as seen on the Series 10 — could help claw back some battery life without adding bulk.
Battery life and processor
The Series 11 and Ultra 3 got a significant battery bump over their predecessors: at least 6 hours more by Apple’s numbers and roughly an extra half day (or more) in my real-world testing. And the Ultra 3 also got charging speed worthy of its name, like its newer siblings. But there’s still a lot of room for improvement on both battery life and charging speed.
With no major clues hinting at bigger batteries yet, I’d bet we see more incremental gains (if any) on the Series 12. Improvements could come from better screen technology, software optimizations, and more efficient processors.
In theory, the processor name usually matches the watch number, suggesting an S12 chip this year. But since the Series 11 and Ultra 3 are still running on the previous year’s S10 chip, the next upgrade could technically be an S11, making this year’s naming a bit awkward.
New health features on the horizon
Apple has already dipped its toes into blood pressure monitoring with hypertension notifications on the Apple Watch (Series 10, Series 11 and Ultra 3). The feature alerts owners when it detects signs of abnormally high blood pressure, but it stops short of providing an on-the-spot read. This could be on the table for the fall of 2026.
Other wearable health companies like Omron and Med-Watch have proven that wrist-based blood pressure measurement is possible, though it’s not as reliable as a traditional cuff and may require new (bulkier) hardware to bring to the Apple Watch.
According to Bloomberg’s Mark Gurman, Apple has been testing the feature internally but has encountered accuracy issues. And even if Apple pulls it off for this year, it might measure only baseline trends similar to Samsung’s blood pressure feature on the Galaxy Watch 7 and Ultra (not supported in the US).
Glucose monitoring is another long-running rumor that’s on the table, but according to Gurman, it’s even further from a finished product than blood pressure and realistically wouldn’t appear before 2027.
Biometric authentication: Touch ID or Face ID?
Rumors of a camera on the Apple Watch have been around for a few years — not for selfies, but potentially for Face ID or AI-based image recognition.
Apple Intelligence on the iPhone introduced a visual search tool that uses the camera to identify objects and places in real time, and it might be a matter of time before this feature eventually makes its way to the wrist. Meanwhile, wearable-focused processors like Qualcomm’s Snapdragon chips already support cameras and even livestreaming. Apple is known to use its proprietary chips, so it’s unlikely this would impact Apple’s timeline, but it shows the technology is there, and we may see it down the line on the Apple Watch. Just not this year, according to Bloomberg.
A more feasible near-term option could be Touch ID. Macworld recently spotted lines of internal code suggesting Apple has been experimenting with biometric authentication for the 2026 Apple Watch lineup. According to the report, the code references «AppleMesa,» which is Apple’s internal code name for a watch-based Touch ID. It’s still unclear whether the sensor would be integrated under the display, like we see on Android phones, or built into the side button or the Digital Crown.
Watch OS 27 wishlist
Now that Apple has standardized its operating system names to match the year ahead, you don’t need to be a rocket scientist to figure out that the next big update for the Apple Watch will be WatchOS 27.
With a major redesign already in the books (5 New Apple Watch Features Coming With WatchOS 26), we’re not expecting a dramatic visual change this time around, but there’s plenty on the wishlist, including better battery management tools and more customizable gesture controls. Apple could also expand Workout Buddy from metric-driven encouragement into more concrete training territory. This could bring it closer to what Samsung is trying with its AI-powered Running Coach.
Lastly, I’d welcome a more robust symptom tracker tied into the Vitals app similar to Oura Ring’s Symptom Radar that can flag early signs of illness.
Other Health app updates
The next version of WatchOS 27 could also bring changes to the Health app. According to a report from Mark Gurman at Bloomberg, Apple has been working on a top-secret initiative code-named Project Mulberry, aimed at revamping the Health app with an AI-powered health concierge that could unify your health, fitness, and medical data in one place.
However, the project has recently run into some obstacles. Bloomberg’s latest report suggests Apple has put the effort on hold (at least for this year). That still leaves room for improvement on the Health app front with a potential redesign to the main dashboard that would make spotting trends easier.
Technologies
Today’s NYT Connections: Sports Edition Hints and Answers for March 10, #533
Here are hints and the answers for the NYT Connections: Sports Edition puzzle for March 10, No. 533.
Looking for the most recent regular Connections answers? Click here for today’s Connections hints, as well as our daily answers and hints for The New York Times Mini Crossword, Wordle and Strands puzzles.
Today’s Connections: Sports Edition features a lot of team names, but that doesn’t mean it’s an easy one to solve. If you’re struggling with today’s puzzle but still want to solve it, read on for hints and the answers.
Connections: Sports Edition is published by The Athletic, the subscription-based sports journalism site owned by The Times. It doesn’t appear in the NYT Games app, but it does in The Athletic’s own app. Or you can play it for free online.
Read more: NYT Connections: Sports Edition Puzzle Comes Out of Beta
Hints for today’s Connections: Sports Edition groups
Here are four hints for the groupings in today’s Connections: Sports Edition puzzle, ranked from the easiest yellow group to the tough (and sometimes bizarre) purple group.
Yellow group hint: Play ball!
Green group hint: Not front.
Blue group hint: Certain NFL player.
Purple group hint: They play at Smoothie King Center.
Answers for today’s Connections: Sports Edition groups
Yellow group: An AL Central player.
Green group: Words appearing before «back,» in football.
Blue group: Associated with Derrick Henry.
Purple group: New Orleans Pelicans.
Read more: Wordle Cheat Sheet: Here Are the Most Popular Letters Used in English Words
What are today’s Connections: Sports Edition answers?
The yellow words in today’s Connections
The theme is an AL Central player. The four answers are Guardian, Royal, Tiger and Twin.
The green words in today’s Connections
The theme is words appearing before «back,» in football. The four answers are corner, defensive, full and running.
The blue words in today’s Connections
The theme is associated with Derrick Henry. The four answers are Heisman, King, Ravens and Titans.
The purple words in today’s Connections
The theme is New Orleans Pelicans. The four answers are Bey, Fears, Murphy and Queen.
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