Technologies
Apple’s Mixed Reality Headset: What to Expect From WWDC’s Big Reveal
Long-awaited and still mysterious, Apple’s VR headset could be the spark for a whole new wave of hardware and software.
Apple’s next big product looks like it’ll cost $3,000, rest on your face and need to be tethered to a battery pack. Whatever this expected VR headset ends up being, it isn’t immediately clear what it’ll do or who it’s for. The Reality Pro headset, as it’s expected to be called when it’s likely unveiled at Apple’s WWDC developer conference on June 5, is Apple’s biggest new product in nearly a decade. It’s also totally different than anything Apple has ever made before.
VR headsets have been a standard consumer tech thing for years, and your family, or families you know, may already have one lying in a corner. They’re used for games, fitness, creative collaboration, even theater. Still, VR and AR have been outlier technologies, not deeply connected enough to the phones, tablets and laptops most of us use every day.
Apple could change that. And of course, don’t expect the word «metaverse» to be uttered even once. The metaverse became Meta’s buzzword to envision its future of AR and VR. Apple will have its own parallel, possibly unique, pitch.
A connection to everything?
I pair my Quest 2, from Meta, to my phone, and it gets my texts and notifications. I connect it to my Mac to cast extra monitors around my desk using an app called Immersed. But VR and AR don’t often feel deeply intertwined with the devices I use. They aren’t seamless in the way my watch feels when used with an iPhone, or AirPods feel when used with an iPad or Mac.
Apple needs this headset to bridge all of its devices, or at least make a good starting effort. Reports say the headset will run iPad apps on its built-in 4K displays, suggesting a common app ecosystem. It’s also possible that the Apple Watch could be a key peripheral, tracking fitness and also acting as a vibrating motion-control accessory.
VR is a self-contained experience, but mixed reality – which Apple’s headset should lean on heavily – uses pass-through cameras to blend virtual things with video of the real world. In Apple’s case, its own devices could act as spatially linked accessories, using keyboards and touchscreens and ways to show virtual screens springing from real ones.
Apple’s expected headset is supposed to be self-contained, a standalone device like the Quest 2 and Quest Pro. But that interconnectivity, and its position in Apple’s continuity-handoff connected ecosystem, is a big opportunity and a big question mark.
However, Apple does have a big AR head start: Its iOS ecosystem has supported AR for years, and the iPhone and iPad Pro already have depth-sensing lidar scanners that can map out rooms in ways that Apple’s headset should replicate. Apple could emphasize making its existing AR tools on other devices more usable and visible through a new interface.
Apple’s head of AR, Mike Rockwell – the person expected to be leading this new headset’s development – told me in a conversation about AR in 2020 that «AR has enormous potential to be helpful to folks in their lives across devices that exist today, and devices that may exist tomorrow, but we’ve got to make sure that it is successful. For us, the best way to do that is to enable our device ecosystem, so that it is a healthy and profitable place for people to invest their time and effort.»

The Quest Pro and other headsets already support hand tracking. Will Apple refine the technology?
How do we control it?
I’m less curious about the Apple headset display – which sounds extremely promising with a possible 4K resolution per eye and a Micro OLED display – and more focused on how Apple solves what we do with our hands.
Interfaces in VR and AR are very much a work in progress. VR has tended to lean on split game controllers for most inputs, with optional (and steadily improving) hand tracking that still isn’t perfected.
Apple isn’t expected to have any controller at all with its Reality Pro headset. Instead, it’ll likely use both eye tracking and hand tracking to create a more accurate and possibly streamlined style of interface that could make targeting intended actions feel faster. Eye tracking already works this way, sometimes, in headsets that use it: The PlayStation VR 2 has some games that use eye tracking for controlling menus.
Accessibility is a big question here. Apple’s design choices are often very accessibility-conscious, and VR and AR headsets often rely on eye movement or physical hand movements that aren’t always easy for everyone. Voice control is a possible option here, or maybe some Apple Watch-connected functions that improve gesture accuracy and offer some touch controls could be in the cards, too. I don’t know. Apple already added some gesture controls for accessibility purposes on the Apple Watch, so the door’s open.
A lot of hand gestures in VR feel complicated to me, and involve lots of movement. Can Apple make a gesture language that feels as intuitive and as easy as multitouch on iPhones and iPads? It’s a big hurdle.

Supernatural has been a popular VR fitness app for the Meta Quest 2 for years.
Fitness focus
VR has already been a surprisingly effective fitness tool for years. Apple could address a whole bunch of opportunities that could open the landscape a lot further, though.
I’ve used Beat Saber and Supernatural on the Quest 2 for years as home exercise options, but the Quest 2 (and most VR headsets) aren’t designed with fitness in mind. Foam and silicone face pieces get sweaty, hardware can feel weirdly balanced, and no company has really spent targeted effort yet on making headgear that’s aimed at breathability and comfort like a piece of athletic equipment. There are plenty of third-party Quest accessories that help, but it still feels like an imperfect situation.
That’s Apple’s wheelhouse. After designing the Apple Watch, AirPods and, most recently, the Watch Ultra’s new straps, conceiving of materials and design that could feel better during workouts seems like an achievable goal. If the Reality Pro feels like a better piece of workout gear, it could inspire others to invest in better designs, too.
Apple should, and could, integrate the Apple Watch and fitness and health tracking into the headset’s functions. The Quest 2 can do this too to some degree, but most smartwatches and fitness trackers, like Fitbit, don’t have deep connections with VR headsets yet. They should, and again, introducing a clear wearable relationship between watch and headset feels like an overdue bridge.
Of all the things I’m trying to imagine Apple positioning an expensive headset to be in people’s lives, a fitness device keeps coming to mind as a much more likely proposition than a gaming gadget. Not that many people own gym equipment, or have space for it. Could headsets fill that role? I think they could. For me, they already do, sometimes.
Will Apple just focus on making it a great wearable display?
I’m starting to wonder if maybe Apple’s first goal with Reality Pro is just to nail a great audio/video experience. I’ve thought of VR/AR glasses as eventually needing to be «earbuds for your eyes,» as easy to use and as good as headphones are now. VR and AR headsets I’ve used all far short of being perfect displays, with the exception of the highly expensive Varjo XR-3. Could Apple achieve making the Reality Pro a headset that looks and sounds good enough to truly want to watch movies in?
Some reports that the Apple headset runs iPad apps, and that perhaps the iPad Pro with its lidar/camera array is in fact the «developer kit» for the headset, make me wonder if the headset will feel like a wearable extension of iOS rather than a whole new experience.

The inside of the Vive XR Elite: prescription adjustments allow a wide range of vision to fit… but not as wide as mine.
What about my glasses?
VR and AR headsets aren’t making it easy for me to live with my own eyewear. Some hardware fits right over my own chunky glasses, and some doesn’t. As headsets get smaller, a lot of them are trying to add vision-adjustment diopters right into the hardware – like the Vive XR Elite – or add optional prescription inserts.
Maybe someday we’ll have AR glasses that double as our own everyday glasses, and Apple can morph into a Warby Parker optical shop for its retail glasses fittings. In the meantime, these sometimes-on headsets also need to work without being annoying. Am I going to have to order prescription lenses? And how? And will they fit my needs? It’s a big responsibility for VR/AR manufacturers, and I’ve found that some of the insert options don’t meet my heavily near-sighted needs.
What are the killer apps?
Finally, of course, I’m curious about how this headset is defined. The Quest 2 is a game console with benefits. The Quest Pro was aimed at work. The PlayStation VR 2 is a PS5 extension.
The iPhone was a browser, an iPod, and an email device at first. The iPad wanted to be an easy way for users to read and look at the web. The Apple Watch was a fitness device, iPod, and wrist-communicator. What will Version One of the Apple Mixed Reality Headset be positioned as?
Apple did pepper a ton of extras into the Apple Watch at first, almost to test the waters with possibilities: a camera remote, a virtual way to send love taps and scribbles, voice memos. Reports of an avatar-based FaceTime, multiscreen immersive sports, and maybe 3D immersive versions of Apple’s already 3D-enabled Maps are clear starts. Apple’s collaborative Freeform app could be pitched as a mixed reality workplace, and movies could be watched in a virtual theater, in a way that VR headsets have enabled for years (but maybe here with an even better display and audio). AR-enabled iPhone and iPad home improvement apps, 3D scanning apps, and games could be ported over, leaning on similar lidar-scanning AR functions in-headset. Apple fitness workouts, clearly, could be big. Gaming? With Arcade, or some early partners, sure.
Will any of these be enough? Will Apple define a territory that right now has had a hard time defining itself beyond gaming? This first headset may not be the one most people buy, but it could be the one that tries to map out some clear directions for development beyond gaming. With Samsung and Google’s headset on the horizon, and possibly a lot more after that, these devices will start to reinvent themselves as they become more phone-connected and portable. Apple could have an early chance at shaping that narrative… or, if it doesn’t, others will get a chance after Apple. We’ll likely know more, or at least get an early glimpse, at WWDC.
Technologies
In a World Without BlackBerry, Physical Keyboards on Phones Are Making a Comeback
Commentary: You might not even need a new phone to get clicky buttons.
If you have fond memories of clicking away on the BlackBerry, the Palm Treo, the T-Mobile Sidekick or similar handhelds from back in the day, I have good news for you: Phones with keyboards are making a comeback. Sort of.
There’s a growing number of companies looking to bring back clicky, tactile buttons, whether for that nostalgic appeal or to reinvent phone keyboards as an addition to your iPhone or Android device. Some of these have even just announced their plans at CES 2026 or will be bringing these button-filled phones to this year’s Mobile World Congress.
From keyboard cases to modern-day BlackBerry clones, here’s what we know about the potential QWERTY renaissance.
Why are keyboards on phones making a comeback?
It’s difficult to assess the exact turning point for when physical phone keyboards made a comeback, but we have a couple of guesses. Perhaps the biggest reason this is happening is that people rely on their phones as their primary computer. As such, they’re probably typing long emails or editing documentation with just their phone’s touch keyboard.
While that’s perfectly fine for most people, some yearn for the comfort and tactile feel of physical keys. And perhaps getting tired of bad autocorrect errors when typing too quickly.
Another potential case for phones with keyboards is simply the desire for variety. Some people might feel a general fatigue over the familiar look and feel of modern smartphones. Having a handset that functions differently — see the popularity of recent flip and folding phones — is a welcome change.
Plus, phones with keyboards appeal not just to the older generation who miss them, but also to the younger generation who are increasingly into retro tech.
Can I get a BlackBerry in 2026?
Not really. If you want to get a new BlackBerry right out of the factory, you’re out of luck, as the company discontinued hardware production in 2020 and further discontinued its software services in 2022.
You could try to get a BlackBerry on the secondary market (like the TCL-made KeyOne or Key2), but the Android version is outdated and won’t be as functional as other smartphones. Wirecutter’s Brenda Stolyar recently attempted to revive a Blackberry Classic Q20 from 2015 and discovered that, while it can still run modern apps, it takes a lot of patience to sideload them onto the device.
Zinwa is one company that’s buying up old stock of BlackBerry hardware, replacing the internals with new components, installing Android and then reselling them. Its first «product» is the Zinwa Q25, which is essentially a retrofitted BlackBerry Classic. You can buy the finished product for $400 or get a conversion kit for $300.
What keyboard phones and accessories are currently available?
There are several options for keyboard phones on the market.
Clicks keyboard case
The easiest way to get a phone with a keyboard is to turn your existing phone into one. That’s the promise of the Clicks keyboard case, which adds a physical keyboard to most modern smartphones. It made a big splash at CES 2024 and has continued to expand its lineup (we’ll get to that shortly). Simply pop your phone inside the case, and voila, you’ll have a phone with a keyboard.
In our hands-on, we liked the extra screen real estate, how quickly the keyboard interface worked, the preprogrammed keyboard shortcuts and the tactile keys. That said, the keyboard does feel a bit crowded, and it’s unclear if it’s that much more comfortable than the default touch keyboard. Currently, the Clicks keyboard case works with the iPhone 14 and newer, the Razr 2024 and newer and the Pixel 9 and 9 Pro. Its price starts at $139.
There are also plans to release a Clicks Power Keyboard, that attaches to your phone via MagSafe or Qi2 magnetic connection. The Power Keyboard has a slider that accommodates phones of different sizes, plus it can be paired with a tablet, a smart TV or anything that uses Bluetooth. This makes the Power Keyboard much more flexible than the Clicks case, since it doesn’t need to be made for a particular device.
The preorder price is $79, though that could go up in the future.
Clicks Communicator
If you feel ready to get a dedicated keyboard-equipped phone, Clicks also recently announced the Clicks Communicator, an Android smartphone centered around the keyboard experience. It is designed by a former BlackBerry designer to show what a new BlackBerry phone would be like for 2026. It has a slimmed-down interface that prioritizes messaging apps, a text-based home screen and of course, a tactile and clicky keyboard.
As it’s not as full-featured as other modern smartphones, Clicks is positioning the Communicator as a secondary productivity-focused device, which might be a good thing if you’re trying to limit your social media screen time.
It’ll be available later this year for $499, but you can preorder it now for $399.
Unihertz Titan
Unihertz is a Chinese company that’s been making keyboard phones for a few years now. They’re all part of the Titan series and run Android. The current lineup includes the Titan, Titan Pocket, Titan Slim and Titan 2. Plus, an upcoming Titan 2 Elite has been teased for Mobile World Congress. It looks like a curvier addition to the lineup, compared with the other passport-shaped models.
These phones look a lot like BlackBerrys of yore, and the Titan 2 in particular seems to bear a passing resemblance to the BlackBerry Passport.
Prices start at around $300.
Ikko Mind One
The Ikko Mind One is a unique «card-sized» Android phone that comes with an innovative Sony 50-megapixel flip-up camera and, indeed, an optional keyboard case. It also ships with an «Ikko AI OS,» though it’s unclear how that works just yet. It looks utterly adorable, but we haven’t heard enough about it yet.
The Pro version sells for $429.
Minimal Phone
If you combined a Kindle with a BlackBerry, you might have the Minimal Phone. As the name suggests, the Minimal Phone is designed to be a super-simple distraction-free alternative to the modern smartphone. It has a generic e-paper display, a straightforward user interface, a QWERTY keyboard and the Android operating system.
The price starts at $449. You can check out PCMag’s review of the Minimal Phone here.
Which physical phone keyboard should I get?
For now, the easiest way to get a physical keyboard on your phone is likely one of the Clicks accessories, since the keyboard case and power keyboard won’t require a full phone purchase.
For most of these other devices, you’re entering a niche phone category, so support could be all over the place. You’ll want to check how many years of software and security updates these other phones are expected to receive. That way, you can have an idea about how many years of use you can safely get with these phones.
You’ll also want to consider how you want to use the device. If you’re looking for something that’s a step back from a more powerful yet constantly pinging device, the Clicks Communicator or the Minimal Phone might make a good secondary phone. The Unihertz Titan line and the Ikko Mind One may be a closer mimic of that BlackBerry experience.
Technologies
I Asked Audiologists if My Earbuds Are Damaging My Ears
I spoke with ear health experts to learn more about the risks of wearing earbuds and which headphone style is best to prevent hearing loss.
I experienced hearing loss for the first time in early 2025 due to a case of eustachian tube dysfunction, which is when the tube connecting the middle ear to the back of the nose no longer functions properly. Even after I recovered, I was scared it would happen again. So as a wellness writer with 10-plus years of experience who understands the importance of being proactive with my health, I decided to do everything in my power to prevent hearing loss from affecting me again.
While researching ear health tips, I discovered that a common piece of technology, my earbuds, could have been contributing to my hearing issues. To find out if that’s actually the case, I spoke to ear health experts. This is what they had to say, and what they taught me about preserving my ear health.
Earbuds, ear health and hearing risks
Earbuds can pose a few risks, according to Dr. Ruth Reisman, a licensed audiologist and New York hearing aid dispenser. They can trap heat and moisture in the ear, increasing the risk of ear infections. With repeated use, earbuds can also push earwax deeper into the ear, leading to buildup or impaction. Plus, if your earbuds don’t fit correctly or you wear them for long periods, they can cause irritation or soreness in your ear canal.
“Earbuds sit directly in the ear canal, which can increase several risks. The biggest concern is noise-induced hearing loss if volume is too high or listening time is too long,” said Reisman. “I have witnessed all of these problems in the course of my 15 years as an audiologist.”
When you listen to content at high volume, particularly for an extended period, Dan Troast, an audiologist at HearUSA, explains that it can permanently damage the delicate hair cells in your inner ear. Earbud use combined with high volume can cause:
- Noise-induced hearing loss
- Tinnitus (ringing, buzzing or hissing in the ears)
- Sound sensitivity over time
Misusing earbuds is also common. If they don’t have noise cancellation, you might repeatedly turn up the volume to avoid hearing background noise, which can put you in an unsafe listening range fast. However, even listening at a moderate volume can become a problem if you do so for hours each day.
“Early signs of overexposure include temporary muffled hearing or ringing after listening sessions — both are warning signals from the auditory system,” Troast said. Even if you periodically experience temporary ringing in your ears, it can ultimately increase your risk of developing chronic tinnitus.
Earbuds and radiation
In my search for ear health tips, I came across several articles discussing whether wireless Bluetooth earbuds can cause harm through radiation. I asked Reisman if this is true.
“Current scientific evidence doesn’t show that the energy from Bluetooth earbuds causes harm,” she said. “These devices emit far less radiation than cell phones and remain well below established safety limits. From an audiology standpoint, sound exposure is a far greater risk than radiation.”
The 60/60 rule you’ll want to follow if you wear earbuds
Both Reisman and Troast recommend the “60/60 rule” to people who wear earbuds. The 60/60 rule means you listen at no more than 60% of the maximum volume for no more than 60 minutes at a time.
“Daily use is fine if the volume stays safe and ears are given time to rest,” Reisman advises. “I usually tell patients to take a 15- to 20-minute break for every hour of use.”
If you haven’t already, Troast recommends checking whether your devices have built-in hearing health settings that automatically monitor volume exposure. For instance, on your iPhone, Apple Watch or iPad, you can set up headphone notifications to alert you to lower the volume when you’ve reached the seven-day audio exposure limit (such as 80 decibels for 40 hours over seven days). Or, you can activate the Reduce Loud Audio feature to have your headphone volume automatically lowered once it exceeds your set decibel level.
Safer types of headphones for your ears
Over-the-ear headphones are generally safer, according to Reisman, because they sit outside the ear canal and don’t concentrate sound as directly on the eardrum. Since they aren’t in the ear canal like earbuds, they’re also less likely to cause irritation or earwax buildup.
“Over-the-ear headphones can be safer — if they allow for lower listening volumes,” said Troast. “Even better are noise-canceling headphones, which reduce background noise, so listeners don’t feel the need to crank up the volume.” Just make sure you’re still aware of your surroundings, especially if you’re outdoors near traffic.
Open earbuds could also be a safer option. They use bone-conduction technology, which transmits sound through the earbones and the skull rather than directly to the eardrum. «Several headphone companies claim open earbuds are better for your hearing health and are more hygienic,» said David Carnoy, CNET’s resident headphone expert.
Since open earbuds don’t sit inside or cover the ear:
- Warmth and moisture, like sweat, won’t build up, which can cause ear infections.
- Debris, such as dust, won’t transfer from the earbuds into the ear.
- They won’t push earwax deeper in your ear, which can lead to impaction.
- Don’t rub or press on the ear canal, reducing discomfort or irritation.
However, if you listen to content at high volumes, no headphone style is completely safe. What matters most for your ear and hearing health is total sound exposure over time, so make sure you’re monitoring your volume level and giving your ears breaks.
Expert earbud tips
If earbuds are your preferred headphone type for listening to your favorite music, shows and podcasts, Troast offers the following tips from an audiology perspective:
- Use built-in volume limit settings on smartphones.
- Choose noise-canceling earbuds or headphones to avoid increasing volume in loud environments.
- Take regular listening breaks.
- Avoid sleeping in earbuds.
- Get a baseline hearing test, especially if you use earbuds daily.
If you’re already experiencing tinnitus, it’s especially important that you manage your volume level to prevent it from worsening.
Carnoy adds that there have also been instances of people being allergic to the materials used for earbud tips. If you have a known allergy, make sure your earbuds don’t use that material, or replace the tips. If you do have an allergic reaction, stop using the earbud tips until you can find a substitute.
Lastly, Reisman advises keeping your earbuds clean, avoiding sharing them and ensuring they fit properly. Most earbuds come with tips in different sizes, so you can find the right fit for your ear size.
When to see an audiologist or doctor
If you experience ringing in the ears, muffled hearing, ear pain or frequent infections, Reisman recommends you consider an evaluation with an audiologist.
You’ll also want to pay attention to early warning signs of inner ear damage from noise exposure, such as ringing in the ears, difficulty hearing or needing to turn up the volume over time.
If you’re already experiencing hearing loss, Troast said that addressing it with hearing aids can provide relief. Tinnitus, on the other hand, can be treated with evidence-based approaches such as sound therapy or specific counseling strategies.
“Hearing damage is gradual and cumulative,” Reisman said, “but it’s also largely preventable with smart and healthy listening habits.” And that includes using your headphones — or, in my case, earbuds — responsibly.
Technologies
Today’s NYT Mini Crossword Answers for Saturday, Feb. 21
Here are the answers for The New York Times Mini Crossword for Feb. 21.
Looking for the most recent Mini Crossword answer? Click here for today’s Mini Crossword hints, as well as our daily answers and hints for The New York Times Wordle, Strands, Connections and Connections: Sports Edition puzzles.
Need some help with today’s Mini Crossword? It’s the long Saturday version, and some of the clues are stumpers. I was really thrown by 10-Across. Read on for all the answers. And if you could use some hints and guidance for daily solving, check out our Mini Crossword tips.
If you’re looking for today’s Wordle, Connections, Connections: Sports Edition and Strands answers, you can visit CNET’s NYT puzzle hints page.
Read more: Tips and Tricks for Solving The New York Times Mini Crossword
Let’s get to those Mini Crossword clues and answers.
Mini across clues and answers
1A clue: «Jersey Shore» channel
Answer: MTV
4A clue: «___ Knows» (rhyming ad slogan)
Answer: LOWES
6A clue: Second-best-selling female musician of all time, behind Taylor Swift
Answer: MADONNA
8A clue: Whiskey grain
Answer: RYE
9A clue: Dreaded workday: Abbr.
Answer: MON
10A clue: Backfiring blunder, in modern lingo
Answer: SELFOWN
12A clue: Lengthy sheet for a complicated board game, perhaps
Answer: RULES
13A clue: Subtle «Yes»
Answer: NOD
Mini down clues and answers
1D clue: In which high schoolers might role-play as ambassadors
Answer: MODELUN
2D clue: This clue number
Answer: TWO
3D clue: Paid via app, perhaps
Answer: VENMOED
4D clue: Coat of paint
Answer: LAYER
5D clue: Falls in winter, say
Answer: SNOWS
6D clue: Married title
Answer: MRS
7D clue: ___ Arbor, Mich.
Answer: ANN
11D clue: Woman in Progressive ads
Answer: FLO
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