Technologies
Apple’s Mixed Reality Headset: What to Expect From WWDC’s Big Reveal
Long-awaited and still mysterious, Apple’s VR headset could be the spark for a whole new wave of hardware and software.

Apple’s next big product looks like it’ll cost $3,000, rest on your face and need to be tethered to a battery pack. Whatever this expected VR headset ends up being, it isn’t immediately clear what it’ll do or who it’s for. The Reality Pro headset, as it’s expected to be called when it’s likely unveiled at Apple’s WWDC developer conference on June 5, is Apple’s biggest new product in nearly a decade. It’s also totally different than anything Apple has ever made before.
VR headsets have been a standard consumer tech thing for years, and your family, or families you know, may already have one lying in a corner. They’re used for games, fitness, creative collaboration, even theater. Still, VR and AR have been outlier technologies, not deeply connected enough to the phones, tablets and laptops most of us use every day.
Apple could change that. And of course, don’t expect the word «metaverse» to be uttered even once. The metaverse became Meta’s buzzword to envision its future of AR and VR. Apple will have its own parallel, possibly unique, pitch.
A connection to everything?
I pair my Quest 2, from Meta, to my phone, and it gets my texts and notifications. I connect it to my Mac to cast extra monitors around my desk using an app called Immersed. But VR and AR don’t often feel deeply intertwined with the devices I use. They aren’t seamless in the way my watch feels when used with an iPhone, or AirPods feel when used with an iPad or Mac.
Apple needs this headset to bridge all of its devices, or at least make a good starting effort. Reports say the headset will run iPad apps on its built-in 4K displays, suggesting a common app ecosystem. It’s also possible that the Apple Watch could be a key peripheral, tracking fitness and also acting as a vibrating motion-control accessory.
VR is a self-contained experience, but mixed reality – which Apple’s headset should lean on heavily – uses pass-through cameras to blend virtual things with video of the real world. In Apple’s case, its own devices could act as spatially linked accessories, using keyboards and touchscreens and ways to show virtual screens springing from real ones.
Apple’s expected headset is supposed to be self-contained, a standalone device like the Quest 2 and Quest Pro. But that interconnectivity, and its position in Apple’s continuity-handoff connected ecosystem, is a big opportunity and a big question mark.
However, Apple does have a big AR head start: Its iOS ecosystem has supported AR for years, and the iPhone and iPad Pro already have depth-sensing lidar scanners that can map out rooms in ways that Apple’s headset should replicate. Apple could emphasize making its existing AR tools on other devices more usable and visible through a new interface.
Apple’s head of AR, Mike Rockwell – the person expected to be leading this new headset’s development – told me in a conversation about AR in 2020 that «AR has enormous potential to be helpful to folks in their lives across devices that exist today, and devices that may exist tomorrow, but we’ve got to make sure that it is successful. For us, the best way to do that is to enable our device ecosystem, so that it is a healthy and profitable place for people to invest their time and effort.»

The Quest Pro and other headsets already support hand tracking. Will Apple refine the technology?
How do we control it?
I’m less curious about the Apple headset display – which sounds extremely promising with a possible 4K resolution per eye and a Micro OLED display – and more focused on how Apple solves what we do with our hands.
Interfaces in VR and AR are very much a work in progress. VR has tended to lean on split game controllers for most inputs, with optional (and steadily improving) hand tracking that still isn’t perfected.
Apple isn’t expected to have any controller at all with its Reality Pro headset. Instead, it’ll likely use both eye tracking and hand tracking to create a more accurate and possibly streamlined style of interface that could make targeting intended actions feel faster. Eye tracking already works this way, sometimes, in headsets that use it: The PlayStation VR 2 has some games that use eye tracking for controlling menus.
Accessibility is a big question here. Apple’s design choices are often very accessibility-conscious, and VR and AR headsets often rely on eye movement or physical hand movements that aren’t always easy for everyone. Voice control is a possible option here, or maybe some Apple Watch-connected functions that improve gesture accuracy and offer some touch controls could be in the cards, too. I don’t know. Apple already added some gesture controls for accessibility purposes on the Apple Watch, so the door’s open.
A lot of hand gestures in VR feel complicated to me, and involve lots of movement. Can Apple make a gesture language that feels as intuitive and as easy as multitouch on iPhones and iPads? It’s a big hurdle.

Supernatural has been a popular VR fitness app for the Meta Quest 2 for years.
Fitness focus
VR has already been a surprisingly effective fitness tool for years. Apple could address a whole bunch of opportunities that could open the landscape a lot further, though.
I’ve used Beat Saber and Supernatural on the Quest 2 for years as home exercise options, but the Quest 2 (and most VR headsets) aren’t designed with fitness in mind. Foam and silicone face pieces get sweaty, hardware can feel weirdly balanced, and no company has really spent targeted effort yet on making headgear that’s aimed at breathability and comfort like a piece of athletic equipment. There are plenty of third-party Quest accessories that help, but it still feels like an imperfect situation.
That’s Apple’s wheelhouse. After designing the Apple Watch, AirPods and, most recently, the Watch Ultra’s new straps, conceiving of materials and design that could feel better during workouts seems like an achievable goal. If the Reality Pro feels like a better piece of workout gear, it could inspire others to invest in better designs, too.
Apple should, and could, integrate the Apple Watch and fitness and health tracking into the headset’s functions. The Quest 2 can do this too to some degree, but most smartwatches and fitness trackers, like Fitbit, don’t have deep connections with VR headsets yet. They should, and again, introducing a clear wearable relationship between watch and headset feels like an overdue bridge.
Of all the things I’m trying to imagine Apple positioning an expensive headset to be in people’s lives, a fitness device keeps coming to mind as a much more likely proposition than a gaming gadget. Not that many people own gym equipment, or have space for it. Could headsets fill that role? I think they could. For me, they already do, sometimes.
Will Apple just focus on making it a great wearable display?
I’m starting to wonder if maybe Apple’s first goal with Reality Pro is just to nail a great audio/video experience. I’ve thought of VR/AR glasses as eventually needing to be «earbuds for your eyes,» as easy to use and as good as headphones are now. VR and AR headsets I’ve used all far short of being perfect displays, with the exception of the highly expensive Varjo XR-3. Could Apple achieve making the Reality Pro a headset that looks and sounds good enough to truly want to watch movies in?
Some reports that the Apple headset runs iPad apps, and that perhaps the iPad Pro with its lidar/camera array is in fact the «developer kit» for the headset, make me wonder if the headset will feel like a wearable extension of iOS rather than a whole new experience.

The inside of the Vive XR Elite: prescription adjustments allow a wide range of vision to fit… but not as wide as mine.
What about my glasses?
VR and AR headsets aren’t making it easy for me to live with my own eyewear. Some hardware fits right over my own chunky glasses, and some doesn’t. As headsets get smaller, a lot of them are trying to add vision-adjustment diopters right into the hardware – like the Vive XR Elite – or add optional prescription inserts.
Maybe someday we’ll have AR glasses that double as our own everyday glasses, and Apple can morph into a Warby Parker optical shop for its retail glasses fittings. In the meantime, these sometimes-on headsets also need to work without being annoying. Am I going to have to order prescription lenses? And how? And will they fit my needs? It’s a big responsibility for VR/AR manufacturers, and I’ve found that some of the insert options don’t meet my heavily near-sighted needs.
What are the killer apps?
Finally, of course, I’m curious about how this headset is defined. The Quest 2 is a game console with benefits. The Quest Pro was aimed at work. The PlayStation VR 2 is a PS5 extension.
The iPhone was a browser, an iPod, and an email device at first. The iPad wanted to be an easy way for users to read and look at the web. The Apple Watch was a fitness device, iPod, and wrist-communicator. What will Version One of the Apple Mixed Reality Headset be positioned as?
Apple did pepper a ton of extras into the Apple Watch at first, almost to test the waters with possibilities: a camera remote, a virtual way to send love taps and scribbles, voice memos. Reports of an avatar-based FaceTime, multiscreen immersive sports, and maybe 3D immersive versions of Apple’s already 3D-enabled Maps are clear starts. Apple’s collaborative Freeform app could be pitched as a mixed reality workplace, and movies could be watched in a virtual theater, in a way that VR headsets have enabled for years (but maybe here with an even better display and audio). AR-enabled iPhone and iPad home improvement apps, 3D scanning apps, and games could be ported over, leaning on similar lidar-scanning AR functions in-headset. Apple fitness workouts, clearly, could be big. Gaming? With Arcade, or some early partners, sure.
Will any of these be enough? Will Apple define a territory that right now has had a hard time defining itself beyond gaming? This first headset may not be the one most people buy, but it could be the one that tries to map out some clear directions for development beyond gaming. With Samsung and Google’s headset on the horizon, and possibly a lot more after that, these devices will start to reinvent themselves as they become more phone-connected and portable. Apple could have an early chance at shaping that narrative… or, if it doesn’t, others will get a chance after Apple. We’ll likely know more, or at least get an early glimpse, at WWDC.
Technologies
Memorial Day Deal: We Love These Twelve South Charging Devices and They’re Now Up to $50 Off
Never run out of battery, thanks to these fantastic Memorial Day deals from Twelve South.

If you’re like me, to get through the day you probably need your earbuds, phone and devices. That also means constantly scanning for electrical outlets and strategizing which gadget deserves to be charged first. Thankfully, there are gadgets that can take care of more than one precious device at a time, and they can be had for less this Memorial Day. Twelve South is now offering its wares for up to $50 off, and Amazon is matching many of its offers.
The Twelve South 2-in-1 ButterFly wireless charger is one of the highlights of this sale. It’s now down to just $80, saving you $50 off its usual asking price of $130. This portable charger lets you power two devices while you’re on the go, and it can fold up, so you can put it in your pocket or purse for safekeeping. Twelve South is also behind the ButterFly SE, a more budget-friendly alternative that works with iPhones and Apple Watches. This is down to $70 right now and saves you $30.
Twelve South also makes MagSafe chargers capable of charging even more devices, such as the HiRise 3 Deluxe, which is now only $80. This MagSafe charger is perfect for ensuring your phone, smartwatch and earbuds can all be powered at once.
Finally, the PlugBug with FindMy is the perfect USB-C charger for anyone who wants a traditional charging block that can be easily tracked. The 50-watt version is now just $60, bringing it down from its usual price of $70. We suggest looking through the entire set of deals available at Twelve South and Amazon, because selection might vary.
If you’re in need of a charging device but aren’t sure if these deals are for you, check out our list of Memorial Day deals under $25, which features some standout offers.
Why this deal matters
Twelve South makes a variety of chargers that are perfect for your smartphone, earbuds, smartwatch and other devices. Its Memorial Day sale offers ample opportunity to save, and Amazon is matching many of the markdowns as well.
Technologies
Memorial Day Deal: My Favorite iPhone Portable Charger Is 25% Off at Amazon
The Anker 622 MagGo snaps neatly onto the back of my iPhone and goes everywhere I do. Grab it now for less than $35 for Memorial Day.

Like most people, I take my phone with me wherever I go and use it for just about every aspect of my life. And like most folks, I also live in constant fear that my iPhone’s battery will die on me right when I need it most. The Anker 622 MagGo, which CNET ranked as the best magnetic power bank with an integrated stand, has alleviated that concern.
And right now for Memorial Day, it’s seeing a 30% discount on Amazon. That drops the price down to just $34, making it an excellent value. The charger comes in a variety of colors, with Interstellar Gray being the cheapest at the moment when you apply the on-page coupon. Misty Blue and Buds Green are down to $36, which is still a pretty great deal.
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Here’s why I’ve stuck with this little charger for so long
Have you seen people walk around with a loop of cable hanging from their pocket to their phone? I’ve been there and hooked that loop on too many chairs and table corners. Never again. The ring of magnets in the Anker 622 MagGo aligns with the MagSafe magnets in every iPhone since the iPhone 12, latching securely and charging without wires. (The notable exception is the iPhone 16E, which does not offer MagSafe but does charge wirelessly using Qi technology. The Anker 622 MagGo will charge the iPhone 16E but won’t latch to it magnetically.)
It’s also compact — a little backpack feeding power to the phone while you’re holding it or have it stashed in a pocket, even a jeans pocket if your fit isn’t too tight.
Those features alone would have convinced me but the Anker 622 also includes a fold-out back flap that props up my iPhone and can also hold the phone in its wide orientation for StandBy mode. With a power adapter such as the Anker Nano Pro (not included) and a charging cable, I’ve taught long classes with the phone angled to help me keep track of the time without checking my watch.
Essential Anker 622 MagGo specs
Here’s what you need to know.
- Battery capacity: 5,000 milliamp hours
- Voltage: 1.55 volts
- Output: 7.5-watt Magnetic (compatible with MagSafe-equipped devices, iPhone 12 and later) or 20-watt USB-C port. Can charge only one device at a time.
- Input: The same single USB-C is also how you recharge the device.
- Size: 4.13-inch by 2.61 inches by 0.5 inch
- Weight: 5 ounces
- Included: Magnetic battery, 60cm (23.6 inches) USB-C to USB-C cable
- Warranty: 24 months
MagSafe-compatible charging
I’ve owned several battery chargers and each one has some sort of compromise. They’re bulky. They require a cable. They charge wirelessly but don’t include a magnet to keep the phone in place so it’s hard to maintain that connection. There’s always something.
The Anker 622 is half an inch thick and snaps onto the back of my iPhone using the MagSafe-aligned magnets. I don’t have to turn it on to start charging — power flows as soon as the connection is made.
Now, this isn’t the highest-capacity (5,000 mAh) or fastest portable charger. That’s fine. What I usually need is a way to eke out a few more hours of battery life on my iPhone. I can typically get a full top-off of my iPhone 15 Pro.
Making a stand
The other appealing feature of the Anker 622 MagGo for me is its built-in stand. Honestly, it doesn’t look like it should work well: It’s a fabric-covered set of plastic pieces that lie flush against the case, folds in two places and attaches to the back of the unit with a magnetic strip when extended. Yet I’ve had no problems with the stability of my iPhone 15 Pro or even the larger iPhone 15 Pro Max size.
This also lets me use standby mode by turning the iPhone to landscape orientation (the magnets are strong enough to hold the phone in place) when it’s on a table or desk.
Smart port placement matters
The charger gets its juice from a single USB-C port, which is positioned on the edge of the case, not the bottom. That means you can replenish it while the stand is open — many chargers’ ports are stuck on the bottom.
That USB-C port also acts as a charger for other devices when you plug in a cable, such as when your Apple Watch needs a boost.
How the Anker 622 MagGo compares to similar power banks
Before getting the Anker 622 MagGo, I carried an Anker PowerCore III 10K Wireless, which doubles the battery capacity, includes a USB-A port and charges wirelessly but without magnets to hold the phone in place. That meant if I didn’t use a cable, the phone and charger needed to be stable and level; too often I’d find the iPhone slid off its wireless perch and not charged. It’s also larger and heavier. I still use it, but it’s the power bank that goes into my carry-on suitcase as a backup charger.
Since I’ve owned this Anker 622 MagGo, the company has released a few updated models. The $55 Anker 633 (currently on sale for $45) packs 10,000 mAh into a slightly thicker brick, includes a USB-A port in addition to USB-C and has a metal kickstand for resting the phone upright.
You can also consider getting the chunkier Anker MagGo Power Bank that delivers 10,000 mAh and follows the same idea of compact magnetic charging and a convenient kickstand. Its main appeals are faster 15-watt magnetic charging and Qi2 compatibility, plus a small display on the side that reports the battery capacity and an estimate of the remaining battery in hours.
For more smart buys, check out this amazing multitool and a portable TV that can go anywhere. And if you happen to be gift shopping, check out our roundup of the best gifts for grads and the best tech gifts for anyone, anytime of year.
Technologies
Memorial Day Deal: The Apple Watch SE Returns to Its Best Price of 2025 So Far
Buy the Apple Watch SE for just $169 before the deal ends.

Memorial Day deals are in full swing right now and one of our top-rated smartwatches is on sale. The Apple Watch SE has dropped to its best price of the year, albeit one that might not last for long. If an Apple Watch SE is on your wish list, this deal is for you — order today, and you’ll pay just $169 for the 40mm version in your choice of case and band combinations.
Given the sometimes volatile pricing, we suggest ordering as soon as possible. This is your chance to pick up a solid smartwatch at a price that won’t break the bank.
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The Apple Watch SE is a great wearable. It also makes an excellent first smartwatch for kids. Features include crash detection, heart rate monitoring and activity tracking. Apple also says this model is carbon-neutral when you choose the Sport Loop band.
Looking to compare prices on Apple Watches? We’ve rounded up the best Apple Watch bargains. And if you’re hoping for a new iPhone to pair with that watch, we’ve rounded up our favorite iPhone deals, too.
Why this deal matters
We’re big fans of Apple’s smartwatches but not everyone can pay to put the company’s premium models on their wrist. The Apple Watch SE offers many of the same features on a budget, and this is your chance to get it for even less than usual. This is the lowest price we’ve seen this model fall to in the last few months, which makes now the perfect time to order yours.
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