Technologies
Apple’s Mixed Reality Headset: What to Expect From WWDC’s Big Reveal
Long-awaited and still mysterious, Apple’s VR headset could be the spark for a whole new wave of hardware and software.
Apple’s next big product looks like it’ll cost $3,000, rest on your face and need to be tethered to a battery pack. Whatever this expected VR headset ends up being, it isn’t immediately clear what it’ll do or who it’s for. The Reality Pro headset, as it’s expected to be called when it’s likely unveiled at Apple’s WWDC developer conference on June 5, is Apple’s biggest new product in nearly a decade. It’s also totally different than anything Apple has ever made before.
VR headsets have been a standard consumer tech thing for years, and your family, or families you know, may already have one lying in a corner. They’re used for games, fitness, creative collaboration, even theater. Still, VR and AR have been outlier technologies, not deeply connected enough to the phones, tablets and laptops most of us use every day.
Apple could change that. And of course, don’t expect the word «metaverse» to be uttered even once. The metaverse became Meta’s buzzword to envision its future of AR and VR. Apple will have its own parallel, possibly unique, pitch.
A connection to everything?
I pair my Quest 2, from Meta, to my phone, and it gets my texts and notifications. I connect it to my Mac to cast extra monitors around my desk using an app called Immersed. But VR and AR don’t often feel deeply intertwined with the devices I use. They aren’t seamless in the way my watch feels when used with an iPhone, or AirPods feel when used with an iPad or Mac.
Apple needs this headset to bridge all of its devices, or at least make a good starting effort. Reports say the headset will run iPad apps on its built-in 4K displays, suggesting a common app ecosystem. It’s also possible that the Apple Watch could be a key peripheral, tracking fitness and also acting as a vibrating motion-control accessory.
VR is a self-contained experience, but mixed reality – which Apple’s headset should lean on heavily – uses pass-through cameras to blend virtual things with video of the real world. In Apple’s case, its own devices could act as spatially linked accessories, using keyboards and touchscreens and ways to show virtual screens springing from real ones.
Apple’s expected headset is supposed to be self-contained, a standalone device like the Quest 2 and Quest Pro. But that interconnectivity, and its position in Apple’s continuity-handoff connected ecosystem, is a big opportunity and a big question mark.
However, Apple does have a big AR head start: Its iOS ecosystem has supported AR for years, and the iPhone and iPad Pro already have depth-sensing lidar scanners that can map out rooms in ways that Apple’s headset should replicate. Apple could emphasize making its existing AR tools on other devices more usable and visible through a new interface.
Apple’s head of AR, Mike Rockwell – the person expected to be leading this new headset’s development – told me in a conversation about AR in 2020 that «AR has enormous potential to be helpful to folks in their lives across devices that exist today, and devices that may exist tomorrow, but we’ve got to make sure that it is successful. For us, the best way to do that is to enable our device ecosystem, so that it is a healthy and profitable place for people to invest their time and effort.»

The Quest Pro and other headsets already support hand tracking. Will Apple refine the technology?
How do we control it?
I’m less curious about the Apple headset display – which sounds extremely promising with a possible 4K resolution per eye and a Micro OLED display – and more focused on how Apple solves what we do with our hands.
Interfaces in VR and AR are very much a work in progress. VR has tended to lean on split game controllers for most inputs, with optional (and steadily improving) hand tracking that still isn’t perfected.
Apple isn’t expected to have any controller at all with its Reality Pro headset. Instead, it’ll likely use both eye tracking and hand tracking to create a more accurate and possibly streamlined style of interface that could make targeting intended actions feel faster. Eye tracking already works this way, sometimes, in headsets that use it: The PlayStation VR 2 has some games that use eye tracking for controlling menus.
Accessibility is a big question here. Apple’s design choices are often very accessibility-conscious, and VR and AR headsets often rely on eye movement or physical hand movements that aren’t always easy for everyone. Voice control is a possible option here, or maybe some Apple Watch-connected functions that improve gesture accuracy and offer some touch controls could be in the cards, too. I don’t know. Apple already added some gesture controls for accessibility purposes on the Apple Watch, so the door’s open.
A lot of hand gestures in VR feel complicated to me, and involve lots of movement. Can Apple make a gesture language that feels as intuitive and as easy as multitouch on iPhones and iPads? It’s a big hurdle.

Supernatural has been a popular VR fitness app for the Meta Quest 2 for years.
Fitness focus
VR has already been a surprisingly effective fitness tool for years. Apple could address a whole bunch of opportunities that could open the landscape a lot further, though.
I’ve used Beat Saber and Supernatural on the Quest 2 for years as home exercise options, but the Quest 2 (and most VR headsets) aren’t designed with fitness in mind. Foam and silicone face pieces get sweaty, hardware can feel weirdly balanced, and no company has really spent targeted effort yet on making headgear that’s aimed at breathability and comfort like a piece of athletic equipment. There are plenty of third-party Quest accessories that help, but it still feels like an imperfect situation.
That’s Apple’s wheelhouse. After designing the Apple Watch, AirPods and, most recently, the Watch Ultra’s new straps, conceiving of materials and design that could feel better during workouts seems like an achievable goal. If the Reality Pro feels like a better piece of workout gear, it could inspire others to invest in better designs, too.
Apple should, and could, integrate the Apple Watch and fitness and health tracking into the headset’s functions. The Quest 2 can do this too to some degree, but most smartwatches and fitness trackers, like Fitbit, don’t have deep connections with VR headsets yet. They should, and again, introducing a clear wearable relationship between watch and headset feels like an overdue bridge.
Of all the things I’m trying to imagine Apple positioning an expensive headset to be in people’s lives, a fitness device keeps coming to mind as a much more likely proposition than a gaming gadget. Not that many people own gym equipment, or have space for it. Could headsets fill that role? I think they could. For me, they already do, sometimes.
Will Apple just focus on making it a great wearable display?
I’m starting to wonder if maybe Apple’s first goal with Reality Pro is just to nail a great audio/video experience. I’ve thought of VR/AR glasses as eventually needing to be «earbuds for your eyes,» as easy to use and as good as headphones are now. VR and AR headsets I’ve used all far short of being perfect displays, with the exception of the highly expensive Varjo XR-3. Could Apple achieve making the Reality Pro a headset that looks and sounds good enough to truly want to watch movies in?
Some reports that the Apple headset runs iPad apps, and that perhaps the iPad Pro with its lidar/camera array is in fact the «developer kit» for the headset, make me wonder if the headset will feel like a wearable extension of iOS rather than a whole new experience.

The inside of the Vive XR Elite: prescription adjustments allow a wide range of vision to fit… but not as wide as mine.
What about my glasses?
VR and AR headsets aren’t making it easy for me to live with my own eyewear. Some hardware fits right over my own chunky glasses, and some doesn’t. As headsets get smaller, a lot of them are trying to add vision-adjustment diopters right into the hardware – like the Vive XR Elite – or add optional prescription inserts.
Maybe someday we’ll have AR glasses that double as our own everyday glasses, and Apple can morph into a Warby Parker optical shop for its retail glasses fittings. In the meantime, these sometimes-on headsets also need to work without being annoying. Am I going to have to order prescription lenses? And how? And will they fit my needs? It’s a big responsibility for VR/AR manufacturers, and I’ve found that some of the insert options don’t meet my heavily near-sighted needs.
What are the killer apps?
Finally, of course, I’m curious about how this headset is defined. The Quest 2 is a game console with benefits. The Quest Pro was aimed at work. The PlayStation VR 2 is a PS5 extension.
The iPhone was a browser, an iPod, and an email device at first. The iPad wanted to be an easy way for users to read and look at the web. The Apple Watch was a fitness device, iPod, and wrist-communicator. What will Version One of the Apple Mixed Reality Headset be positioned as?
Apple did pepper a ton of extras into the Apple Watch at first, almost to test the waters with possibilities: a camera remote, a virtual way to send love taps and scribbles, voice memos. Reports of an avatar-based FaceTime, multiscreen immersive sports, and maybe 3D immersive versions of Apple’s already 3D-enabled Maps are clear starts. Apple’s collaborative Freeform app could be pitched as a mixed reality workplace, and movies could be watched in a virtual theater, in a way that VR headsets have enabled for years (but maybe here with an even better display and audio). AR-enabled iPhone and iPad home improvement apps, 3D scanning apps, and games could be ported over, leaning on similar lidar-scanning AR functions in-headset. Apple fitness workouts, clearly, could be big. Gaming? With Arcade, or some early partners, sure.
Will any of these be enough? Will Apple define a territory that right now has had a hard time defining itself beyond gaming? This first headset may not be the one most people buy, but it could be the one that tries to map out some clear directions for development beyond gaming. With Samsung and Google’s headset on the horizon, and possibly a lot more after that, these devices will start to reinvent themselves as they become more phone-connected and portable. Apple could have an early chance at shaping that narrative… or, if it doesn’t, others will get a chance after Apple. We’ll likely know more, or at least get an early glimpse, at WWDC.
Technologies
Today’s NYT Connections Hints, Answers and Help for Feb. 28, #993
Here are some hints and the answers for the NYT Connections puzzle for Feb. 28 #993
Looking for the most recent Connections answers? Click here for today’s Connections hints, as well as our daily answers and hints for The New York Times Mini Crossword, Wordle, Connections: Sports Edition and Strands puzzles.
Today’s NYT Connections puzzle is pretty tricky. Both the blue and the purple categories really require you to look for hidden connections. Read on for clues and today’s Connections answers.
The Times has a Connections Bot, like the one for Wordle. Go there after you play to receive a numeric score and to have the program analyze your answers. Players who are registered with the Times Games section can now nerd out by following their progress, including the number of puzzles completed, win rate, number of times they nabbed a perfect score and their win streak.
Read more: Hints, Tips and Strategies to Help You Win at NYT Connections Every Time
Hints for today’s Connections groups
Here are four hints for the groupings in today’s Connections puzzle, ranked from the easiest yellow group to the tough (and sometimes bizarre) purple group.
Yellow group hint: When you really want something.
Green group hint: Flight attendants also.
Blue group hint: What’s your name?
Purple group hint: Stars and space.
Answers for today’s Connections groups
Yellow group: Craving.
Green group: Jobs that involve traveling.
Blue group: Name homophones.
Purple group: Astronomical terms plus a letter.
Read more: Wordle Cheat Sheet: Here Are the Most Popular Letters Used in English Words
What are today’s Connections answers?
The yellow words in today’s Connections
The theme is craving. The four answers are desire, itch, thirst and urge.
The green words in today’s Connections
The theme is jobs that involve traveling. The four answers are cruise director, pilot, roadie and salesman.
The blue words in today’s Connections
The theme is name homophones. The four answers are earnest, kneel, rustle and tailor.
The purple words in today’s Connections
The theme is astronomical terms plus a letter. The four answers are cometh (comet), Novak (nova), start (star) and sung (sun).
Toughest Connections puzzles
We’ve made a note of some of the toughest Connections puzzles so far. Maybe they’ll help you see patterns in future puzzles.
#5: Included «things you can set,» such as mood, record, table and volleyball.
#4: Included «one in a dozen,» such as egg, juror, month and rose.
#3: Included «streets on screen,» such as Elm, Fear, Jump and Sesame.
#2: Included «power ___» such as nap, plant, Ranger and trip.
#1: Included «things that can run,» such as candidate, faucet, mascara and nose.
Technologies
MWC Barcelona 2026: All the New Tech, Phones, Wearables and AI We Expect to See
This year’s Mobile World Congress starts Monday and will be packed with reveals from Xiaomi, Honor, Nvidia and more.
Every year, the moment we witness the very earliest signs of spring, CNET takes its cue to decamp to Barcelona for Mobile World Congress.
This is the world’s most important mobile show, and one of the most exciting events in the tech calendar. This year, we’re sending a bigger team to bring you all the news from the show as it happens.
It’s set to be a bonanza of new phones and wearables, with the odd robot thrown in for good measure. Sure, some of the fun tech we see at MWC never makes it out into the wider world, but we’ve also seen some of our most beloved tech debut at the show over the years — so expect a little of both.
Big themes are set to include AI and 6G, and with keynotes from SpaceX and Qualcomm, we’ll no doubt get a solid glimpse of the future of mobile. With Gemini in everything and satellite dominance on the horizon, it’s an exciting time for the industry.
Here’s more of what we expect to see.
What are the key dates for MWC?
MWC 2026 is set to run from March 2 to 5, although we’ll be in town a couple of days beforehand to report on some of the big launch events scheduled for this weekend. Don’t miss Xiaomi’s launch event on Feb. 28 and Honor’s event on March 1.
How to watch along
No matter how far away you live from Spain, there’s no need to feel like you’re missing out. The best place for all the latest MWC news is on our CNET live blog.
We’ve been attending this show for decades (this is MWC’s 20th year in Barcelona, by the way), and we have a team of experienced reporters and reviewers on the ground.
We’ll show you everything we deem interesting and important, and we’re not just admiring new products from afar. We’re touching, tinkering with and trying not to drop them, so be sure to follow us across Bluesky, Instagram, TikTok, X and YouTube, too.
What phones to expect at MWC 2026
For the past few years, Chinese phone-makers have dominated MWC, and 2026 looks to be no different.
The first big phone launch event is scheduled for 6 a.m. PT Saturday, Feb. 28, when we expect Xiaomi to unveil its latest camera-focused flagship. We loved the Xiaomi 15 Ultra, and the 14 Ultra before it, so we’re excited to see what the company has in store for us. A teaser image hints at its partnership with premium camera brand Leica and promises a «new wave of imagery.»
Next up, we have Honor on Sunday, March 1, when the company has said it will unveil its Magic V6 phone, alongside the MagicPad 4 and MagicBook Pro 14. Perhaps more exciting still, Honor has said it will give us a first glimpse of a working version of its Robot Phone, and will also unveil a humanoid robot at its event.
For other phone-makers, MWC is likely to serve as more of a victory lap for its existing devices — particularly Samsung, which held its own event in San Francisco this week to unveil the flagship S26 series. Motorola will be in town, likely showing off its Razr, which just like the Samsung Galaxy TriFold, has yet to be seen much in Europe.
On the whole, MWC 2026 is likely to be a big show for foldable phones, which, according to Ben Wood, CMO and chief analyst at CCS Insight, «is now becoming quite a mature category.»
Another major trend in the phone space is likely to be a focus on batteries, particularly silicon carbon-based tech, Wood said in an MWC preview session. «We’re expecting to see phones with some of the biggest batteries we’ve seen for a long time, [with] fast charging — perhaps 300-watt charging — being introduced,» he added.
What other tech to expect at MWC 2026
After the early flops that were the Humane AI Pin and the Rabbit R1, we’re seeing more companies moving to jump on the wearable AI bandwagon. We expect to see a number of devices and demos pop up at MWC — perhaps trying to beat OpenAI and Jony Ive to the punch.
This will include AI- and AR-based glasses, said CCS Insight analyst Ben Hatton during the firm’s briefing session. «We are expecting to see a huge number of glasses on show this year, not just from Meta, but also from the smaller players, [like] TCL and Oppo, looking to take a slice of the pie,» he said.
One of the key challenges for these companies will be differentiation, Hatton said. «Ultimately, there’s still a long way to go before these become generally mass market products,» he added, pointing out that at this stage, compelling use cases are still a bit thin on the ground.
It’s been two years since Samsung launched the Galaxy Ring at MWC, and smart rings have been fairly thin on the ground ever since — although Oura CEO Tom Hale is slated to speak at the show. We’re not necessarily expecting to see any new rings this year, but there’s always an outside chance.
Much more likely to show up are a slew of new laptops and tablets. They rarely get top billing at MWC, but we’ll keep an eye out for the most exciting launches. There’s also likely to be some intriguing concepts on show from the likes of Lenovo and Samsung Display, which is responsible for the tech behind the new Galaxy S26 Ultra’s scene-stealing Privacy Display.
The big themes: AI, 6G and beyond
No surprises here that AI will, of course, be a major theme at MWC. For the past few years, Google has dominated the AI conversation at the event by showcasing Gemini’s capabilities and its widespread integration. Will this year be any different? Probably not, but that doesn’t mean the AI conversation has stalled.
We expect to see more sophisticated AI agents that are more deeply integrated into wearables, offering live translation, more actionable health insights and more personalized experiences. Some of the biggest players in the AI game will be present, including Nvidia and Qualcomm, on the hardware side. They’ll likely have saved some juicy announcements for the show and, hopefully, have some exciting demos we can try out.
Wind the clock back a decade, and everyone was talking about 5G and what a dramatic difference it was going to make to our lives. Now that 5G is old news, we’re looking forward to 6G. Most discussions about 6G so far have focused on its impact on the industry, but that doesn’t mean there’s nothing to be excited about.
At the Web Summit in November, Qualcomm CEO Cristiano Amon told me that 6G will make our phones faster than ever and connect us to an «always-sensing network.» This could include wearables, smart devices, cars and even robots. No doubt, Amon will expound on this subject further during his MWC keynote, which is all about 6G and AI.
Another theme likely to be prevalent at the show is the role of satellites in enhancing network connectivity. SpaceX President Gwynne Shotwell will be on stage to talk about Starlink, and all the world’s biggest carriers will have their own booths where they’ll show us what they’re doing to tap into the latest network technologies.
Technologies
Today’s NYT Mini Crossword Answers for Saturday, Feb. 28
Here are the answers for The New York Times Mini Crossword for Feb. 28.
Looking for the most recent Mini Crossword answer? Click here for today’s Mini Crossword hints, as well as our daily answers and hints for The New York Times Wordle, Strands, Connections and Connections: Sports Edition puzzles.
Need some help with today’s Mini Crossword? As is usual for Saturday, it’s pretty long, and should take you longer than the normal Mini. A bunch of three-initial terms are used in this one. Read on for all the answers. And if you could use some hints and guidance for daily solving, check out our Mini Crossword tips.
If you’re looking for today’s Wordle, Connections, Connections: Sports Edition and Strands answers, you can visit CNET’s NYT puzzle hints page.
Read more: Tips and Tricks for Solving The New York Times Mini Crossword
Let’s get to those Mini Crossword clues and answers.
Mini across clues and answers
1A clue: Rock’s ___ Leppard
Answer: DEF
4A clue: Cry a river
Answer: SOB
7A clue: Clean Air Act org.
Answer: EPA
8A clue: Org. that pays the Bills?
Answer: NFL
9A clue: Nintendo console with motion sensors
Answer: WII
10A clue: ___-quoted (frequently said)
Answer: OFT
11A clue: With 13-Across, narrow gap between the underside of a house and the ground
Answer: CRAWL
13A clue: See 11-Across
Answer: SPACE
14A clue: Young lady
Answer: GAL
15A clue: Ooh and ___
Answer: AAH
17A clue: Sports org. for Scottie Scheffler
Answer: PGA
18A clue: «Hey, just an F.Y.I. …,» informally
Answer: PSA
19A clue: When doubled, nickname for singer Swift
Answer: TAY
20A clue: Socially timid
Answer: SHY
Mini down clues and answers
1D clue: Morning moisture
Answer: DEW
2D clue: «Game of Thrones» or Homer’s «Odyssey»
Answer: EPICSAGA
3D clue: Good sportsmanship
Answer: FAIRPLAY
4D clue: White mountain toppers
Answer: SNOWCAPS
5D clue: Unrestrained, as a dog at a park
Answer: OFFLEASH
6D clue: Sandwich that might be served «triple-decker»
Answer: BLT
12D clue: Common battery type
Answer: AA
14D clue: Chat___
Answer: GPT
16D clue: It’s for horses, in a classic joke punchline
Answer: HAY
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