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Apple’s Mixed Reality Headset: What to Expect From WWDC’s Big Reveal

Long-awaited and still mysterious, Apple’s VR headset could be the spark for a whole new wave of hardware and software.

Apple’s next big product looks like it’ll cost $3,000, rest on your face and need to be tethered to a battery pack. Whatever this expected VR headset ends up being, it isn’t immediately clear what it’ll do or who it’s for. The Reality Pro headset, as it’s expected to be called when it’s likely unveiled at Apple’s WWDC developer conference on June 5, is Apple’s biggest new product in nearly a decade. It’s also totally different than anything Apple has ever made before.

VR headsets have been a standard consumer tech thing for years, and your family, or families you know, may already have one lying in a corner. They’re used for games, fitness, creative collaboration, even theater. Still, VR and AR have been outlier technologies, not deeply connected enough to the phones, tablets and laptops most of us use every day.

Apple could change that. And of course, don’t expect the word «metaverse» to be uttered even once. The metaverse became Meta’s buzzword to envision its future of AR and VR. Apple will have its own parallel, possibly unique, pitch.

A connection to everything?

I pair my Quest 2, from Meta, to my phone, and it gets my texts and notifications. I connect it to my Mac to cast extra monitors around my desk using an app called Immersed. But VR and AR don’t often feel deeply intertwined with the devices I use. They aren’t seamless in the way my watch feels when used with an iPhone, or AirPods feel when used with an iPad or Mac.

Apple needs this headset to bridge all of its devices, or at least make a good starting effort. Reports say the headset will run iPad apps on its built-in 4K displays, suggesting a common app ecosystem. It’s also possible that the Apple Watch could be a key peripheral, tracking fitness and also acting as a vibrating motion-control accessory. 

VR is a self-contained experience, but mixed reality – which Apple’s headset should lean on heavily – uses pass-through cameras to blend virtual things with video of the real world. In Apple’s case, its own devices could act as spatially linked accessories, using keyboards and touchscreens and ways to show virtual screens springing from real ones.

Apple’s expected headset is supposed to be self-contained, a standalone device like the Quest 2 and Quest Pro. But that interconnectivity, and its position in Apple’s continuity-handoff connected ecosystem, is a big opportunity and a big question mark.

However, Apple does have a big AR head start: Its iOS ecosystem has supported AR for years, and the iPhone and iPad Pro already have depth-sensing lidar scanners that can map out rooms in ways that Apple’s headset should replicate. Apple could emphasize making its existing AR tools on other devices more usable and visible through a new interface.

Apple’s head of AR, Mike Rockwell – the person expected to be leading this new headset’s development – told me in a conversation about AR in 2020 that «AR has enormous potential to be helpful to folks in their lives across devices that exist today, and devices that may exist tomorrow, but we’ve got to make sure that it is successful. For us, the best way to do that is to enable our device ecosystem, so that it is a healthy and profitable place for people to invest their time and effort.»

Quest Pro VR headset, being worn while sitting at a desk Quest Pro VR headset, being worn while sitting at a desk

The Quest Pro and other headsets already support hand tracking. Will Apple refine the technology?

Meta

How do we control it?

I’m less curious about the Apple headset display – which sounds extremely promising with a possible 4K resolution per eye and a Micro OLED display – and more focused on how Apple solves what we do with our hands. 

Interfaces in VR and AR are very much a work in progress. VR has tended to lean on split game controllers for most inputs, with optional (and steadily improving) hand tracking that still isn’t perfected. 

Apple isn’t expected to have any controller at all with its Reality Pro headset. Instead, it’ll likely use both eye tracking and hand tracking to create a more accurate and possibly streamlined style of interface that could make targeting intended actions feel faster. Eye tracking already works this way, sometimes, in headsets that use it: The PlayStation VR 2 has some games that use eye tracking for controlling menus.

Accessibility is a big question here. Apple’s design choices are often very accessibility-conscious, and VR and AR headsets often rely on eye movement or physical hand movements that aren’t always easy for everyone. Voice control is a possible option here, or maybe some Apple Watch-connected functions that improve gesture accuracy and offer some touch controls could be in the cards, too. I don’t know. Apple already added some gesture controls for accessibility purposes on the Apple Watch, so the door’s open.

A lot of hand gestures in VR feel complicated to me, and involve lots of movement. Can Apple make a gesture language that feels as intuitive and as easy as multitouch on iPhones and iPads? It’s a big hurdle.

A woman wearing a VR headset punches an object, shattering it A woman wearing a VR headset punches an object, shattering it

Supernatural has been a popular VR fitness app for the Meta Quest 2 for years.

Within

Fitness focus

VR has already been a surprisingly effective fitness tool for years. Apple could address a whole bunch of opportunities that could open the landscape a lot further, though. 

I’ve used Beat Saber and Supernatural on the Quest 2 for years as home exercise options, but the Quest 2 (and most VR headsets) aren’t designed with fitness in mind. Foam and silicone face pieces get sweaty, hardware can feel weirdly balanced, and no company has really spent targeted effort yet on making headgear that’s aimed at breathability and comfort like a piece of athletic equipment. There are plenty of third-party Quest accessories that help, but it still feels like an imperfect situation.

That’s Apple’s wheelhouse. After designing the Apple Watch, AirPods and, most recently, the Watch Ultra’s new straps, conceiving of materials and design that could feel better during workouts seems like an achievable goal. If the Reality Pro feels like a better piece of workout gear, it could inspire others to invest in better designs, too.

Apple should, and could, integrate the Apple Watch and fitness and health tracking into the headset’s functions. The Quest 2 can do this too to some degree, but most smartwatches and fitness trackers, like Fitbit, don’t have deep connections with VR headsets yet. They should, and again, introducing a clear wearable relationship between watch and headset feels like an overdue bridge.

Of all the things I’m trying to imagine Apple positioning an expensive headset to be in people’s lives, a fitness device keeps coming to mind as a much more likely proposition than a gaming gadget. Not that many people own gym equipment, or have space for it. Could headsets fill that role? I think they could. For me, they already do, sometimes.

Will Apple just focus on making it a great wearable display?

I’m starting to wonder if maybe Apple’s first goal with Reality Pro is just to nail a great audio/video experience. I’ve thought of VR/AR glasses as eventually needing to be «earbuds for your eyes,» as easy to use and as good as headphones are now. VR and AR headsets I’ve used all far short of being perfect displays, with the exception of the highly expensive Varjo XR-3. Could Apple achieve making the Reality Pro a headset that looks and sounds good enough to truly want to watch movies in

Some reports that the Apple headset runs iPad apps, and that perhaps the iPad Pro with its lidar/camera array is in fact the «developer kit» for the headset, make me wonder if the headset will feel like a wearable extension of iOS rather than a whole new experience.

Inside a pair of VR goggles, showing lenses and a dial with numbers on the outside Inside a pair of VR goggles, showing lenses and a dial with numbers on the outside

The inside of the Vive XR Elite: prescription adjustments allow a wide range of vision to fit… but not as wide as mine.

Scott Stein/CNET

What about my glasses?

VR and AR headsets aren’t making it easy for me to live with my own eyewear. Some hardware fits right over my own chunky glasses, and some doesn’t. As headsets get smaller, a lot of them are trying to add vision-adjustment diopters right into the hardware – like the Vive XR Elite – or add optional prescription inserts.

Maybe someday we’ll have AR glasses that double as our own everyday glasses, and Apple can morph into a Warby Parker optical shop for its retail glasses fittings. In the meantime, these sometimes-on headsets also need to work without being annoying. Am I going to have to order prescription lenses? And how? And will they fit my needs? It’s a big responsibility for VR/AR manufacturers, and I’ve found that some of the insert options don’t meet my heavily near-sighted needs.

What are the killer apps?

Finally, of course, I’m curious about how this headset is defined. The Quest 2 is a game console with benefits. The Quest Pro was aimed at work. The PlayStation VR 2 is a PS5 extension. 

The iPhone was a browser, an iPod, and an email device at first. The iPad wanted to be an easy way for users to read and look at the web. The Apple Watch was a fitness device, iPod, and wrist-communicator. What will Version One of the Apple Mixed Reality Headset be positioned as?

Apple did pepper a ton of extras into the Apple Watch at first, almost to test the waters with possibilities: a camera remote, a virtual way to send love taps and scribbles, voice memos. Reports of an avatar-based FaceTime, multiscreen immersive sports, and maybe 3D immersive versions of Apple’s already 3D-enabled Maps are clear starts. Apple’s collaborative Freeform app could be pitched as a mixed reality workplace, and movies could be watched in a virtual theater, in a way that VR headsets have enabled for years (but maybe here with an even better display and audio). AR-enabled iPhone and iPad home improvement apps, 3D scanning apps, and games could be ported over, leaning on similar lidar-scanning AR functions in-headset. Apple fitness workouts, clearly, could be big. Gaming? With Arcade, or some early partners, sure.

Will any of these be enough? Will Apple define a territory that right now has had a hard time defining itself beyond gaming? This first headset may not be the one most people buy, but it could be the one that tries to map out some clear directions for development beyond gaming. With Samsung and Google’s headset on the horizon, and possibly a lot more after that, these devices will start to reinvent themselves as they become more phone-connected and portable. Apple could have an early chance at shaping that narrative… or, if it doesn’t, others will get a chance after Apple. We’ll likely know more, or at least get an early glimpse, at WWDC.

Technologies

If You’re Not Using ChatGPT for These 9 Things, You’re Working Way Too Hard

There are tons of things that ChatGPT just can’t handle. But you can feel good about trying these prompts out.

Like it or not, AI is everywhere. If ChatGPT isn’t the topic of conversation around you at work or at home, you’re hearing about it in the news and through other companies. Though it’s ubiquitous, however, it’s important to remember that it isn’t an all-knowing digital deity. It is, in fact, prone to offering misinformation and making mistakes. But that doesn’t mean that you shouldn’t skip using it at all. 

You should play around with AI to see its possibilities and limits. Be curious, experimental and have fun with it. There are some things you definitely shouldn’t use ChatGPT for, such as health diagnoses and legal decisions, but there are plenty of tasks and to-dos it’s great for.

ChatGPT isn’t alone out there. You can also use other chatbots for these tasks, like Google’s Gemini, Anthropic’s Claude and Perplexity. And because AI has the propensity to hallucinate answers, draw the wrong conclusions or make things up entirely, be sure to always double-check and use common sense whenever it gives you information.

Here’s a look at nine of the best things to use AI chatbots for. 

(Disclosure: Ziff Davis, CNET’s parent company, in April filed a lawsuit against OpenAI, alleging it infringed Ziff Davis copyrights in training and operating its AI systems.)

1. A beefed-up search engine 

I heard somewhere that millennials use ChatGPT as a search engine, while Gen Z uses it more as a «life advisor.» I’m showing my age here, but I love using it as a search engine on steroids. 

It’s really handy to be able to learn about a specific topic from one information interface. I use it for both quick answers to questions and in-depth topical research. 

ChatGPT’s Agent Mode can also run specific searches for you while you’re doing something else. 

2. Beauty and style advice 

This one’s fun. If you’re stuck on what lipstick suits your skin tone, what haircut is best for your face shape or how to accessorize an outfit, ask ChatGPT. 

You can upload a selfie and ask it for beauty advice or even how you’ll age (and what you can do about it). Ask who your doppelganger is.

3. Menu planning 

You can tell ChatGPT what’s in your fridge and pantry, and it’ll make a menu. This is a good little hack in this economy, especially with the holiday season coming up, and when your fridge is full of leftovers. 

You can also do other fun things, like take a photo of a menu at a restaurant and ask for the best wine pairing, if your server doesn’t beat you to it. 

4. Redesigning a room 

Whenever I try to create a cool art design in AI, it always falls short. But uploading a photo and asking it to redesign a room? Nails it. 

I prompted ChatGPT with the problems I was having with the space and what I envisioned for it, then it «redesigned» it within seconds. 

Try it with a room, an area or a nook that you want to jazz up in your home. It might not be perfect, but it will give you ideas on placement, paint colors, furniture and vibe. 

5. In your job search 

We all know how horrid the job market is right now, so you should absolutely leverage AI if you’re on the hunt. 

You can use it as a career coach, to find current openings, feed it job links and ask it to tell you why you’re a good candidate, create cover letters and refine your resume. Always edit your cover letter and resume and pepper it with your personality. Avoid sounding like everyone else using AI. 

6. To research people 

If you’re preparing for a job interview, talking to a potential client, meeting someone at a networking event, going on a date or wanting to look up an actor while watching TV, ChatGPT is a great way to find them. If I have a call coming up, I usually ask ChatGPT to «tell me everything I need to know about this person and their background.»

It can also help to find contact details, but always fact-check and be respectful. For example, I asked ChatGPT who someone was, and it gave me a name and email within seconds.

7. Tech troubles 

We’re all surrounded by so much tech, but not all of us have a handy spouse or tech support on call. I’ve turned to ChatGPT for issues like missing meeting recordings, storage issues on my MacBook, setting up YouTube on my TV, and whether my constantly humming fridge needs to be fixed. 

I wouldn’t try my hand at plumbing or anything electrical-related, but it’s helpful to troubleshoot tech.

8. Travel research 

I’m one of those people who thinks travel planning is part of the trip. I love researching destinations, looking at accommodations, comparing flights and planning things to do. 

ChatGPT can come in handy, especially in destination research. I haven’t had much luck using it to find cheap flights, but it’s awesome to ask about certain neighborhoods to stay in, the best times to visit, planning itineraries and getting travel tips. 

9. (Some) personal advice 

ChatGPT is an awesome thought partner, but just be wary about its people-pleasing tendencies. It’ll agree with you, unless you prompt it not to. Also, chatbots have nothing on your BFF or partner, who actually know what’s good for you. 

But if you can keep this in mind, it’s a handy «life advisor.» You can talk through a problem you’re having, role-play with it, ask it for advice, plan a career move, ask it to unpack the tone of a message and use it as a guide while going through something. In my case, I leaned on it while I was going through my first round of IVF.

A word of warning: ChatGPT uses a predictive model, so its «advice» is based on what you’ve told it before. It’s not going to «think» outside the box, so confirmation bias is a concern. 


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These Phones Have Gamer-Chic Looks, Touch Triggers and Cost Less Than the iPhone 17E

ZTE’s Nubia Neo 5 series of gaming phones has everything a die-hard mobile gamer could want: A big battery, fans and capacitive buttons for gaming.

ZTE has a trio of new phones that will make gamers happy, which it revealed at MWC 2026. The Nubia Neo 5 series takes some of the coolest features from the premium RedMagic 11 Pro (launched back in November) and packs them into budget phones — though they won’t be coming to the US any time soon.

Gaming phones are aimed at people who want the best performance, graphics and battery life from their handheld. These phones, aimed at mobile gamers, have always been niche devices, but many, like the RedMagic series and ASUS’ ROG devices, have been pricey, high-end handsets with elite features. ZTE’s Neo 5 phones are an attempt to introduce some of those cool perks at low enough costs to undercut or rival devices like the iPhone 17E or Google Pixel 10A. And as the RAM shortage could cause phone prices to rise this year (as we’ve already seen with the Galaxy S26 phones), consumers might look for cheaper options like the Neo 5 series.

The cream of ZTE’s budget crop is the Neo 5 GT. Priced at 450 euros (roughly $430), it inherits most of the RedMagic 11 Pro’s features. The most prominent is an internal cooling fan that, combined with the Neo 5 series’ heat-absorbing layer, cools the phone’s internals by 4 degrees Celsius, ZTE estimates. Fan ports are visible on either side of the phone near the volume and lock buttons, so it’s safe to say the phone should be kept away from dust and water (ZTE hasn’t released IP ratings for the Neo 5 GT).

The GT has a «gamer chic» look with LED lights. It has a 6,120-mAh battery and 80-watt charging and a 6.8-inch AMOLED display with a 144Hz refresh rate; features more common in handsets twice the price. The phone also packs capacitive touch shoulder buttons with latency below 5.5 milliseconds. 

The Nubia Neo 5 is the baseline model, which will retail for about 300 euros (roughly $350), with capacitive shoulder buttons and a cooling layer that ZTE estimates reduces internal temperatures by 2 degrees Celsius. 

The step-up Neo 5 Max lives up to its name. For about 350 euros (roughly $415), it has a 7.5-inch display — nearly as big as the 8-inch inner screen on the Samsung Galaxy Z Fold 7 — and a battery with over 7,000 mAh.

With features that make them competitive with pricier phones, such as the Google Pixel 10A, the Neo 5 phones will appeal to anyone, especially mobile gamers. The Neo 5 and Neo 5 GT are expected to start selling in Europe in April, then later in parts of Latin America. The Neo 5 Max will reach the same regions around July, ZTE said. It’s unclear if or when they’ll be sold in the US.

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Tecno’s New Concept Phones Get Even Slimmer at MWC 2026

The company showed off its latest ultrathin handsets, including a new trifold.

Wherever crowds converge at Mobile World Congress, there’s likely to be a thin or foldable phone — or both — on display. That was certainly the case at Tecno’s booth, where the phone-maker showed off several concept devices with astoundingly slim designs. 

The Tecno Slim 2 is a follow-up to last year’s Spark Slim, which I first saw as a concept at MWC 2025 before its eventual release. The upgraded model pares down the Spark Slim’s 5.93mm frame even more, to 5.49mm. It’s frankly a barely noticeable difference, given the minuscule unit of measurement. But it’s a testament to how phone companies keep pushing the boundaries of mobile hardware to develop jaw-droppingly thin and light phones. The Slim 2 also has super-narrow 0.7mm bezels for more immersive viewing.   

Another concept repurposes that thin design into a trifold. The Tecno Phantom Ultimate G Fold is just 3.49mm thick when unfolded and 11.49mm when folded. It unfurls to a spacious 9.94-inch main display, making it resemble a thin and light tablet that happens to unfold like a pamphlet. Like most existing foldables, the crease was still noticeable, but not glaringly so.  

While both the Slim 2 and the Phantom Ultimate G Fold are still only concepts, they reflect an existing mobile trend that’s picking up steam. Several phone companies, from Apple to Samsung to Motorola, have debuted thinner handsets in the last year. These are designed to appeal to shoppers who care less about having the biggest batteries or most advanced cameras and more about reducing bulk. 

Foldable phones are also slimming down, including the Samsung Galaxy Z Fold 7, Honor Magic V6 and Oppo Find N5 (and, soon, N6). And two thin trifolds have dominated the conversation for flexing design innovation: the Huawei Mate XTs and the Galaxy Z Trifold.  

If or when Tecno’s latest concoctions will join the thin phone party remains to be seen.

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