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You Can Now Download a ChatGPT App on Your iPhone and iPad

OpenAI’s ChatGPT AI software is officially on iOS.

ChatGPT, the revolutionary and controversial artificial intelligence chatbot, is now available to use as a dedicated app for your iPhone or iPad. OpenAI, the company behind ChatGPT, released the official ChatGPT application for iOS last week — a smart move, considering all the fakes and copycats that have flooded the market since ChatGPT first came out in late 2022.

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The free ChatGPT app does everything you would expect from the web version, which is mostly providing comprehensive answers to your many prompts. Thanks to Bing Search, you can even get access to real-time information, something which ChatGPT has never been able to do (it could only provide data before 2021). There is one new feature exclusive to the iOS app — you can now ask ChatGPT questions using voice recognition.

Don’t missChatGPT vs. Bing vs. Google Bard: Which AI Is the Most Helpful?

If you’re interested in testing out ChatGPT on your iPhone or iPad, we’ll show you how to download the application, sign up for the service, and use ChatGPT to get answers to your biggest and most complicated questions.

And if you need a device to test out the ChatGPT app, check out the best iPhone models of 2023 and our review of the iPhone 14.

Download ChatGPT on your iPhone or iPad

As previously mentioned, there are a ton of third-party applications pretending to be ChatGPT, so you have to be careful when downloading the correct one. If you don’t want to search for it in the App Store, use the link below to download ChatGPT for iOS. You’ll know it’s the correct one if the developer is OpenAI.

ChatGPT in the App Store ChatGPT in the App Store

The ChatGPT iOS application is free to download.

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Sign in or create an account to use ChatGPT

If you already have an account, hit the Log in button and sign in with your existing email and password. 

If you don’t, you can easily create an account using your Apple ID, Google account or email. You’ll then be asked to enter your name and birthday (people age 13 and older can use ChatGPT, but minors may need a parent’s consent) and type in your phone number to verify that you’re a real person.

Finally, you’ll see a single welcome page, where ChatGPT will warn you that its responses may be inaccurate and that you shouldn’t share sensitive information because the chats may be reviewed by AI trainers. Hit Continue to use ChatGPT.

ChatGPT log in and sign in pages on iOS ChatGPT log in and sign in pages on iOS

If you already have a ChatGPT account through OpenAI, you can log in with your existing credentials.

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Using ChatGPT on your iPhone or iPad

Now you can use ChatGPT just as you would in your web browser, although the user interface does have a slightly different look on mobile. 

To ask ChatGPT a question, tap on the text field at the bottom of the screen that says Message. If you want to use the new voice-to-text feature, tap on the audio icon on the far right of the text field. ChatGPT will ask for access to your microphone. After providing access, you can then speak for as long as you like — tap to stop recording. Hit the enter button to send your prompt to ChatGPT.

ChatGPT on iOS ChatGPT on iOS

The voice-to-text feature allows you to speak for minutes at a time while creating ChatGPT prompts.

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In the top right, you can access ChatGPT’s menu, which allows you to rename your chats, delete your chats, view your history, manage your settings and start a new chat. 

In your settings, you can subscribe to ChatGPT Plus, which gives you access to OpenAI’s most current language model — GPT-4 — and provides access to ChatGPT, even when demand is high and free users may be locked out. You’ll also get early access to any new features. It’s $20 a month for ChatGPT Plus, but it’s not necessary to pay for ChatGPT on iOS unless you want these advanced features and guaranteed access.

ChatGPT settings on iOS ChatGPT settings on iOS

ChatGPT Plus gives you access to GPT-4.

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ChatGPT on iOS is currently limited to the US, but will expand to other countries in the following weeks. And for Android users, don’t fret — OpenAI says that ChatGPT will be coming to Android devices soon.

For more on AI, check out all the big AI reveals that Google made in its keynote and why Apple isn’t in the generative AI game just yet.

Technologies

Here’s Why Taylor Swift’s Opalite Music Video Isn’t on YouTube Yet

The video is now available on Apple Music and Spotify, but it isn’t landing on YouTube for a couple more days.

YouTube may still be where many people instinctively go to watch music videos, but when Taylor Swift dropped her video for Opalite on Friday, it was noticeably absent from the platform. In fact, it won’t be landing on YouTube until Sunday, two days after its release on other streaming platforms.

So, why is the Opalite music video only available on Apple Music and Spotify Premium right now? It likely has to do with a disagreement between YouTube and Billboard, which ranks the most popular songs and albums of the week.

In December, Billboard shifted its charting methodology so paid and subscription-based streams are weighted even more favorably than ad-supported streams. Billboard started weighting paid streams higher than ad-supported ones in 2018. This most recent shift narrows that ratio from 1:3 to 1:2.5, putting numbers from platforms like YouTube at more of a disadvantage.

Following the change, YouTube posted a statement about its dispute with Billboard, calling the charting company’s methodology «an outdated formula.» It added, «This doesn’t reflect how fans engage with music today and ignores the massive engagement from fans who don’t have a subscription…We’re simply asking that every stream is counted fairly and equally, whether it is subscription-based or ad-supported—because every fan matters and every play should count.»

YouTube said that starting Jan. 16, 2026, its data would «no longer be delivered to Billboard or factored into their charts.» 

For artists like Taylor Swift who count on early streams to boost their Billboard rankings, that could make YouTube a less appealing option for debuting new content. So the Opalite video will still be making its way to YouTube, but you’ll have to wait until Sunday, Feb. 8, at 8 a.m. ET to watch it there. Representatives for Swift, YouTube and Billboard did not immediately respond to a request for comment.

YouTube has an ad-supported streaming service as well as a paid one called YouTube Premium. However, even YouTube Premium subscribers can’t see the Opalite music video on Friday. (I’m a subscriber and can confirm it’s nowhere to be found.) According to Statista, in March 2025, YouTube had 125 million paid subscribers across its Premium and Music services. (YouTube Music is included in its Premium subscription.) That pales in comparison with the estimated 2.5 billion total users on YouTube, the majority of whom still rely on that ad-supported offering. 

It remains to be seen whether or when YouTube and Billboard will mend their affairs and whether, in the words of Taylor Swift in Opalite, «this is just a temporary speed bump.»

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Technologies

Valve Delays Steam Frame and Steam Machine Pricing as Memory Costs Rise

The company says its 2026 release window remains intact, but final prices and dates are still in flux.

Valve revealed its lineup of upcoming hardware in November, including a home PC-gaming console called the Steam Machine and the Steam Frame, a VR headset. At the time of the reveal, the company expected to release its hardware in «early 2026,» but the current state of memory and storage prices appears to have changed those plans. 

Valve says its goal to release the Steam Frame and Steam Machine in the first half of 2026 has not changed, but it’s still deliberating on final shipping dates and pricing, according to a post from the company on Wednesday. While the company didn’t provide specifics, it said it was mindful of the current state of the hardware and storage markets. All kinds of computer components have rocketed in price due to massive investments in AI infrastructure.

«When we announced these products in November, we planned on being able to share specific pricing and launch dates by now. But the memory and storage shortages you’ve likely heard about across the industry have rapidly increased since then,» Valve said. «The limited availability and growing prices of these critical components mean we must revisit our exact shipping schedule and pricing (especially around Steam Machine and Steam Frame).»

Valve says it will provide more updates in the future about its hardware lineup. 

What are the Steam Frame and Steam Machine?

The Steam Frame is a standalone VR headset that’s all about gaming. At the hardware reveal in November, CNET’s Scott Stein described it as a Steam Deck for your face. It runs on SteamOS on an ARM-based chip, so games can be loaded onto the headset and played directly from it, allowing gamers to play games on the go. There’s also the option to wirelessly stream games from a PC. 

The Steam Machine is Valve’s home console. It’s a cube-shaped microcomputer intended to be connected to a TV. 

When will the Steam Frame and Steam Machine come out? 

Valve didn’t provide a specific launch date for either. The initial expectation after the November reveal was that the Steam Frame and Steam Machine would arrive in March. Valve’s statement about releasing its hardware in the first half of 2026 suggests both will come out in June at the latest. 

How much will the Steam Frame and Steam Machine cost? 

After the reveal, there was much speculation on their possible prices. For the Steam Frame, the expectation was that it would start at $600. The Steam Machine was expected to launch at a price closer to $700. Those estimates could easily increase by $100 or more due to the current state of pricing for memory and storage.

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Technologies

Valve’s Steam Machine: How Much It Will Cost, When It Comes Out and More

The Steam Deck dominates gaming on the go, and the Steam Machine looks to conquer the living room.

Valve dipped its toe into the hardware business when it released the Steam Deck handheld back in 2022. This past November, the company revealed an expanded lineup of hardware that includes a VR headset, controller and a living room game console called the Steam Machine.

The Steam Machine is Valve’s gaming PC, built into a roughly 6-inch cube designed to connect to a living room TV. The aim is to deliver a simplified PC gaming experience for a broad audience. While the Steam Machines’ hardware makes it slightly more powerful than the standard PS5 or Xbox Series X, the company doesn’t see the Steam Machine as a direct competitor to those consoles.

Here’s everything we know about the Steam Machine.

When does the Steam Machine come out? 

Valve has yet to give a firm release date for the Steam Machine, but last November, when showing off the new hardware lineup, Valve employees said it would be coming in early 2026. On Feb. 4, Valve shared its first major update about the Steam Machine since the reveal, and it looks like it will be delayed a bit. 

«Our goal of shipping all three products in the first half of the year has not changed,» the company said. «But we have work to do to land on concrete pricing and launch dates that we can confidently announce, being mindful of how quickly the circumstances around both of those things can change.»

This could mean that Valve was expecting to release the Steam Machine in March, but the company is now changing to maybe a May or June launch. 

Can I preorder the Steam Machine?

There are no preorders available for the Steam Machine yet. When preorders become available, they will likely be available on the Steam Machine hardware page

If Valve does do preorders, the company may have a system in place to roll out consoles in a timely manner, as it did with the Steam Deck. With the Steam Deck, you could preorder the device, and based on when an order was submitted, you would get a designated timeframe for its release and when you’d receive it. 

Valve also required anyone who wanted to preorder the Steam Deck to have a Steam account. This would prevent scalpers from ordering numerous devices at once, which will likely be the case with the Steam Machine. 

How much will the Steam Machine cost? 

This is arguably the biggest question about the Steam Machine, and for good reason. Valve said the console would be priced in the same range as a gaming PC with the same kind of power. There has been speculation that this would put the price at around $600 to $800. 

However, the global RAM shortage continues to raise the price of memory. This could mean the Steam Machine may cost $1,000 or more, which would be a hard sell for many and make it less competitive against the PlayStation 5 or a regular gaming PC. 

Valve said on Feb. 4 that it’s still trying to figure out the price of the Steam Machine.

«The limited availability and growing prices of these critical components mean we must revisit our exact shipping schedule and pricing (especially around Steam Machine and Steam Frame),» the company said.

What are the Steam Machine specs? 

Valve has released the specs for the Steam Machine, but on the hardware page, there is a note at the bottom stating, «some specifications subject to change ahead of availability.» It’s not common to see that kind of disclaimer, which hints that if tariffs or  RAM shortages make the console too expensive, Valve may make adjustments to keep the price attractive. 

Steam Machine Specs

CPU AMD Zen 4 6C / 12T, up to 4.8 GHz, 30W TDP
Memory 16GB DDR5 plus 8GB GDDR6 VRAM
Graphics Semi-custom AMD RDNA3 28CUs, 2.45GHz max sustained clock, 110-watt TDP
Storage 512GB NVMe SSD or 1TB NVMe SSD, high-speed microSD slot
Ports USB-A 3.2 Gen 1 (x2), USB-A 2.0 (x2), USB-C 3.2 Gen 2, DisplayPort 1.4 (up to 4K @ 240Hz or 8K@60Hz, supports HDR, FreeSync and daisy-chaining), HDMI 2.0 (up to 4K @ 120Hz, supports HDR, FreeSync and CEC), Gigabit Ethernet
Wireless Networking 2×2 Wi-Fi 6E, Bluetooth 5.3
Operating system SteamOS 3
Weight 5.7 pounds (2.6 kilograms)
Size 6 inches tall (5.8 inches without feet), 6.4 inches deep, 6.1 inches wide

What else is unique to the Steam Machine? 

Valve is doing a bit more than just making a tiny gaming PC. The company is offering some features that aren’t found on the PS5, Switch 2 or Xbox Series consoles. 

To start, there are removable face plates for the Steam Machine. This is similar to the faceplates for the Xbox 360, which offer a bit of customization for the console. 

Steam Machines are upgradable. You can increase the storage by adding a microSD card to the respective slot on the console or switching out the solid-state drive. There is also the possibility to upgrade the RAM, but that will take a few more steps versus the storage swapping. 

The Steam Machine will also be just a computer when needed. Connect it to a monitor with a mouse and keyboard, and the console will act just like a Linux desktop. There’s also the option to install Windows in lieu of SteamOS, which would make it still play PC games, although the experience won’t be as smooth as SteamOS.

The Steam Controller for the Steam Machine will connect seamlessly to the console. And, for multiplayer games, four controllers can connect with a console very easily.

Wait, didn’t Valve already have Steam Machines?

Kind of. Back in 2013, Valve revealed a new operating system called SteamOS. It’s what powers the Steam Deck and creates the Big Picture Mode, which allows gamers to play their PC games in a mostly console-like experience instead of the typical desktop experience of using a mouse to double-click a game to start. 

Along with the operating system, Valve also released its Steam Machine platform. This allowed computer hardware makers to develop computers shaped more like a home console instead of a desktop. Alienware and Dell were some of the notable companies that developed their own Steam Machines, but none of them really caught on, partly due to many games not being compatible with the Linux-based SteamOS. 

The Steam Machines fizzled out in the mid-2010s as making games compatible with SteamOS was not a priority for game developers at the time. It wasn’t until 2018 that Valve developed Proton, a compatibility layer for SteamOS to make it easier to run most Windows games. Proton currently supports more than 20,000 Windows games

Valve also ended up offering an alternative to getting a whole new piece of hardware. In 2015, the company released Steam Link, a device that allowed PC games to be streamed directly to a TV. 

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