Technologies
Meta Quest 3: What to Expect in 2023
Meta’s next headset should be a lot less expensive than Apple’s, and is arriving this year. Could it have an edge?

This has been a big year for new VR headsets: the PlayStation VR 2 and Vive XR Elite are already here, and Apple’s mixed reality headset should be announced in a matter of weeks. The biggest product of all of them, however, could be the Meta Quest 3.
Meta’s sequel to the most popular VR headset in the world right now will be a 2023 product, and Meta’s Mark Zuckerberg has already confirmed it will be priced similarly to the Quest 2. That should mean it’ll be a far more affordable headset than what Apple is readying.
Will it also be the best? Here’s what we expect.

The Quest Pro (left) next to the Quest 2 (right). The Quest 3 may be smaller in the front like the Pro, but with the Quest 2’s elastic head straps.
Price: Somewhere around $400?
Meta’s work-focused Quest Pro headset that debuted last fall was a misfire, starting at $1,500 and now reduced to $1,000. Meta’s Quest 3 should fall in line with the $400 price of the Quest 2 headset (although that’s an increase from the Quest 2’s original price of $300). Although considering it will likely have better performance and features, it could end up being a little more expensive.
That price would be less than the PlayStation VR 2, which also needs a PlayStation 5 to work. And it would likely be thousands of dollars less than what the Apple headset is expected to cost, which many industry watchers are pinning at $3000.

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Features: Mixed reality, but maybe not eye tracking
The future of VR is already moving towards mixed reality, blending VR with real-world surroundings using passthrough cameras projecting real-time footage in-headset. The Quest Pro and Vive XR Elite already do it, and Apple’s headset is expected to do the same.
The Quest 3 should have color passthrough cameras, much like the Quest Pro, Vive XR Elite and Pico 4 do. The Quest 2 has only a basic monochrome passthrough camera. The Quest 3 could also have better depth sensing capabilities, either through improved on-headset sensors or computer vision algorithms. Meta’s selection of mixed reality apps is pretty bare right now, but a mainstream Quest 3 that also taps into the possibilities could spark a lot more apps and games.
VR/AR YouTuber Bradley Lynch detailed a bunch of Quest 3 features last year based on leaks from Meta, which details a lot of what to expect: a depth sensor is planned to be onboard.
Eye tracking may be left out. The Quest Pro has eye tracking and face tracking, which can be turned off in settings and isn’t used for all apps. The PlayStation VR 2 uses eye tracking frequently to optimize graphics performance, but it’s also tethered to the PS5, and doesn’t have to deal with battery drain concerns. The Quest 3 might skip the feature to save on cost, or perhaps because Meta isn’t ready to deal with the privacy ramifications yet.
A new processor is expected, though. The aging Snapdragon XR2 chip could get a true follow-up (reports say it’ll be a Qualcomm Snapdragon XR2 Gen 2), improving graphics and speed for the new headset, and maybe battery performance as well. Qualcomm already has a multi-year partnership with Meta, unveiling new XR chips that will roll out to other devices in the future. This could be the debut of a new chip, much like the XR2 was for the Quest 2.
Storage sizes and RAM might be upgraded as well, according to Lynch’s report from last year, with a 512GB storage option finally becoming available.

The Pico 4 (left) is significantly smaller in the front than the Quest 2 (right), but the battery gets moved to the larger back strap. The Quest 3 should also be smaller, with the battery staying in the front.
Slimmer design
Meta’s improved «pancake optics» lenses for the Quest Pro slimmed down the front of the VR headset versus the Quest 2, with a clearer lens to boot. The Pico 4 headset, another affordable Quest 2-range VR headset, added pancake optics last year. The Quest 3 should get this upgrade too, adding up to a much smaller headset size than the Quest 2.
Smaller could mean more portable. Will new cases and accessories emphasize this? Being able to take a Quest 3 on trips more easily would be a big advantage. HTC’s Vive XR Elite folds down into the size of a pair of (big) glasses, with an optional tube-shaped carry case.

The Quest Pro controller (right) is a big redesign over the Quest 2 controller (left).
It could work with Meta’s new Quest Pro controllers
Meta updated its controllers with the Quest Pro, adding cameras for better tracking consistency and shrinking down the size. These controllers are currently an expensive upgrade for Quest 2 owners, they sell for $300 separately, but would Meta include them with the Quest 3? Or could they still be optional upgrades?
Another possibility could be another redesigned set of controllers. Meta doesn’t seem ready to get rid of controllers completely for the Quest, although that seems to be the long-term strategy as hand tracking continues to improve.
Lynch also showed leaked looks at the headset last year that suggested the Quest 3 might charge in the current Quest Pro dock.
Games should be a major focus, once again
Meta’s experiments in work and social apps – aka, the metaverse – haven’t taken off, which means gaming is still the biggest use for the Quest 2 (along with fitness). Meta’s upcoming games showcase on June 1 is emphasizing that the Quest 2 is, first and foremost, a game console.
With an expected fall debut, the Quest 3 will likely be positioned again as a game console with a lot of potential fitness, work and social benefits. It’s Meta’s safest bet, and with its expected console-level price, not an absurd proposition in a year where there aren’t expected to be any other new game console debuts to compete with.
Will Quest 3 spark a wave of mixed reality apps?
The Quest 3’s bigger mixed reality focus, and its lower price than the Quest Pro, should finally trigger a wave of new apps that aim to use mixed reality more often. It’s the Quest 3’s biggest new feature, and with Apple likely to show off mixed reality quite a bit as well, it might mean developers are finally going to think in a more AR-like mindset. It’s Meta’s biggest opportunity to try to advance the Quest experience beyond its VR-minded status.
If you’re looking to buy a headset, you should wait
At this point, the fall isn’t far away. The Quest 3 looks like it’ll be the best Meta VR headset, and could be one of the best options for its price when it arrives. Anyone looking for a headset right now should hold off and see what’s coming, especially with both this and Apple’s headset on the horizon.
More on virtual reality and VR gaming
Technologies
Google Making AI-Powered Glasses With Warby Parker, Gentle Monster
Google revealed its first two partnerships with eyeglass brands, with more to come.

The tech world has rarely been called stylish. But at Google’s annual I/O developers conference on Tuesday, the company took one step into the fashion world — kind of. The company revealed that the first eyeglass brands to carry Android XR AI-powered glasses will be Warby Parker and Gentle Monster, with more brand partners to be revealed in the future. Android XR is Google’s upcoming platform for VR, AR and AI on glasses and headsets.
Yes, there was a Superman joke as the company joked that unlike Clark Kent, who hid his superpowers behind nerdy glasses, the Android XR glasses will give you superpowers. That remains to be seen, although NBA star Giannis Antetokounmpo did show up at Google I/O wearing the XR glasses.
Warby Parker, founded in 2010, was originally an online eyeglass retailer that gained fame for its home try-on program, where customers could order five frames sent to their home to try on and then return. It also allowed customers to upload photos to see how they would look wearing different frames.
South Korean eyeglass brand Gentle Monster, founded in 2011, is known for its luxury eyeglasses and sunglasses. The company’s celebrity customers include Beyoncé, Rihanna, Kendrick Lamar and Billie Eilish.
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Google I/O Announcements: The Latest AI Upgrades Coming to Gemini, XR and More
From its new Project Aura XR glasses to Chrome’s wants-to-be-more-helpful AI mode, Gemini Live and new Flow generative video tool, Google puts AI everywhere.

As you’d expect, this year’s Google I/O developer’s conference focused almost exclusively on AI — where the company’s Gemini AI platform stands, where it’s going and how much it’s going to cost you now for its new AI Ultra subscription plan (spoiler: $250 per month). Meanwhile, a new Flow app expands the company’s video-generation toolset, and its Android XR glasses make their debut.
Plus, all AI usage and performance numbers are up! (Given that a new 42.5-exaflop Ironwood Tensor processing unit is coming to Google Cloud later this year, they’ll continue to rise.)
Google’s Project Aura, a developer kit for Android XR that includes new AR glasses from Xreal, is the company’s next step in the company’s roadmap toward glasses-based, AI-driven extended reality. CNET’s Scott Stein goes in-depth in an exclusive interview with Shahram Izadi, Google’s VP and GM for Android XR about that future. And headset-based Project Moohan, developed in conjunction with Samsung, is now available, and Google’s working with Samsung to extend beyond headsets.
For a play-by-play of the event, you can read the archive of our live blog.
Google already held a separate event for Android, where it launched Android 16, debuting its new Material 3 Expressive interface, updates to security and an update on Gemini integration and features.
A lot of the whizzy new AI features are only available via one of its subscription levels. AI Pro is just a rebranding of Google’s $20-per-month Gemini Advanced plan (adding some new features), but Google AI Ultra is a pricier new option — $250 per month, with half off the first three months for the moment — that provides access to the latest, spiffiest and least usage-limited of all its tools and models, as well as a prototype for managing AI agents and the 30 terabytes of storage you’re going to need to store it all. They’re both available today.
Google also wants to make your automation sound smarter with Personalized Smart Replies, which makes your generated answers sound more like you, as well as plowing through pieces of information on your device to provide relevant information. It’ll be in Gmail this summer for subscribers. Eventually, it’ll be everywhere.
Also, it includes lots of better models, better coding tools and other details on developer-friendly things you expect from a developer conference. The announcement included its conversational Gemini Live, formerly part of Project Astra, its interactive, agentic, voice AI, kitchen sink AI app. (As Managing Editor Patrick Holland says, «Astra is a rehearsal of features that, when they’re ready for the spotlight, get added to Gemini Live.») And for researchers, NotebookLM incorporates Gemini Live to improve its… everything.
It’s available now in the US.
Chrome AI Mode
People (that is, those over 18) who pony up for the subscriptions, plus users on the Chrome Beta, Dev and Canary tracks, will be able to try out the company’s expanded Gemini integration with Chrome — summary, research and agentic chat based on the contents of your screen, somewhat like Gemini Live does for phones (which, by the way, is available for free on Android and iOS as of today). But the Chrome version is more suited to the type of things you do at a computer rather than a phone. (Microsoft already does this with Copilot in its own Edge browser.)
Eventually, Google plans for Gemini in Chrome to be capable of synthesizing using multiple tabs and voice navigation.
The company is also expanding how you can interact with its AI Overviews in Google Search as part of AI Mode, with interactions with AI Overviews and more agentic shopping help. It’s a new tab with search, or on the search bar, and it’s available now. It includes deeper searches, Personal Context — which uses all the information it knows about you, and that’s a lot — to make suggestions and customize replies.
The company detailed its new AI Mode for shopping, which has an improved conversational shopping experience, a checkout that monitors for the best pricing, and an updated «try on» interface that lets you upload a photo of yourself rather than modeling it on a generic body.
Google plans to launch it soon, though the updated «try on» feature is now available in the US via Search Labs.
Google Beam
Formerly known as Project Starline, Google Beam is the updated version of the company’s 3D videoconferencing, now with AI. It uses a six-camera array to capture all angles of you, which the AI then stitches together, uses head tracking to follow your movements, and sends at up to 60 frames per second.
The platform uses a light field display that doesn’t require wearing any special equipment, but that technology also tends to be sensitive to off-angle viewing. HP is an old hand in the large-scale scanning biz, including 3D scanning, so the partnership with Google isn’t a big surprise.
Flow and other generative creative tools
Google Flow is a new tool that builds on Imagen 4 and Veo 3 to perform tasks like creating AI video clips and stitching them into longer sequences, or extending them, with a single prompt while keeping them consistent from scene to scene. It also provides editing tools like camera controls. It’s available as part of Gemini AI Ultra.
Imagen 4 image generation is more detailed, with improved tonality and better text and typography. And it’s faster. Meanwhile, Veo 3, also available today, has a better understanding of physics and native audio generation — sound effects, background sounds and dialogue.
Of course, all this is available under the AI Pro plan. Google’s Synth ID gen AI detection tool is also available today.
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