Technologies
Twitter sells mobile ad network MoPub to AppLovin for $1.05 billion in cash
CEO Jack Dorsey says the sale will allow Twitter to «invest in the core products that position Twitter for long-term growth.»

Twitter on Wednesday said it’s selling its MoPub mobile advertising network to marketing software company AppLovin for $1.05 billion in cash. Twitter bought MoPub in 2013, reportedly for $350 million in stock.
The social network said in a release that the sale will allow it to «accelerate the development of owned and operated revenue products and drive growth across key areas» like performance-based advertising and commerce incentives.
«This transaction increases our focus and demonstrates confidence in our revenue product roadmap, accelerating our ability to invest in the core products that position Twitter for long-term growth and best serve the public conversation,» Twitter CEO Jack Dorsey said in a release. «We thank the incredible teams and customers who have contributed to making MoPub a success within Twitter over the years.»
Last year, MoPub generated around $188 million in annual revenue, according to the release.
Technologies
Yes, an Elden Ring Live-Action Movie Directed by Alex Garland Is Coming
No details or release date, but boy will it be cool to see Malenia wipe the floor with someone else for a change.

Unbelievably, the rumors were true: Alex Garland is indeed set to write and direct a live-action film adaptation of Elden Ring, FromSoftware’s phenomenally successful and difficult video game. Award-winning producer and distributor A24 will work with Garland on the movie.
The dark fantasy Elden Ring is one of the best-selling games of all time, wowing players with its tight gameplay, expansive world and compelling yet cryptic lore, so it’s no surprise that it’s headed for the silver screen. Its epic storyline, written in part by A Game of Thrones author George R. R. Martin, could work well for a film — but it’s also a safe bet that many owners of the 30 million Elden Ring sales would go to see it, too.
Rumors had swirled that Alex Garland was adapting the game to film weeks ago, per Comic Book Resources, which seemed like an odd choice. But the director’s prior adaptations of nerd properties, from the gritty pulp dystopia of Dredd to the gnostic science fiction of Annihilation, could suit him to take on Elden Ring’s dark fantasy world.
Better still is Garland’s experience with A24, which has led to several of the director’s most compelling visions on celluloid. They first paired up for 2015’s Ex Machina, followed by 2022’s gender parable Men and the bleakly topical Civil War last year, and finally the Iraq War drama Warfare released last month.
There’s no release date or other details for Garland’s Elden Ring. But fans of the game won’t have to wait long to get another fix of their favorite game — its multiplayer spinoff, Elden Ring Nightreign, is coming out on May 30.
Technologies
Marvel Rivals’ Sharknado Team-Up Ability Cements the Game’s Fun Direction
This is a wacky, wild superhero game at its core — and superheroes aren’t perfectly balanced.

In Marvel Rivals Season 2.5, team-up abilities are going full camp. Keep your head down, because the sharknado is coming to gobble you up — and resistance is futile.
The Season 2 balance patch was the first one to make wide-reaching changes to the game’s iconic team-up abilities, and the midseason patch is about to arrive with a similar shakeup. Gone are the days of the Punisher’s infinite ammo and Spider-Man’s symbiote one-shot combo.
Now, Jeff the Shark can combine his ultimate ability with Storm’s tornado as a nod to one of the worst movies I’ve ever seen — and the little land shark can also team up with Venom to heal nearby teammates through symbiotic tendrils. Yes, that evil shark is getting two new team-up abilities in a single patch. It’s the type of lopsided favoritism that keeps me up at night.
These team-ups are fun ideas, but based on the team compositions I see in Diamond and above, I’d venture to guess they won’t get much playtime in highly competitive matches — even with these cooperative boosts, Jeff just doesn’t compete with more effective strategists. Instead, I think these gimmicks are here because what seems like publisher NetEase’s real No. 1 priority is providing different outlets for players to let loose as their favorite superheroes.
Maintaining the Marvel power fantasy
Marvel Rivals is first and foremost a game about stepping into the shoes of some of the most popular superheroes in the world. Comic books are a great storytelling medium — but they’re also a visual spectacle that will just as often fall back on the «rule of cool.»
It wouldn’t feel right playing as Wolverine if you didn’t have access to the iconic Fastball Special, where he’s picked up and tossed like a football by Colossus (or in Rivals, by Hulk or Thing). Giving up your autonomy to another player rarely goes well, and it’s not like the ability is all that useful — unless you’re one of the best players in the world with Rocket Raccoon’s rocket boots — but it’s an integral part of Wolverine’s combat style.
The same principle applies to Captain America and the Winter Soldier. These characters have known each other for nearly a century. They grew up together in Brooklyn. They’re going to combine their combat styles in a special move.
Is the reverberating slam between Bucky’s metal arm and Steve’s vibranium shield all that great? Not really, because Bucky likely has to be out of position to make use of it. But it’s extremely cool to use and makes players feel like they’re more fully embodying these characters.
That brings us to what will surely be the game’s most infamous combo. The Jeff-nado started out as a Marvel Rivals community joke, and now it’s going to be a real team-up. How often will Storm and Jeff realistically combine their ultimate abilities? I can’t imagine seeing it in many games, but the interaction exists for Jeff players that want to ride the lightning, and that is quite simply cool.
NetEase has designed a game where not every team-up ability should be expected to reshape the entire meta, and I think that’s a great thing. What matters to the developers is that you’re able to enjoy experiencing gameplay for Marvel heroes that isn’t replicated elsewhere.
Each update provides clarity on Marvel Rivals’ competitive mode
If imaginative power fantasy is NetEase’s No. 1 priority, that means the competitive balance of Marvel Rivals takes a backseat. And that’s OK — there are folks who argue that the incessant changes, nerfs and reworks to Overwatch characters have made them less fun over the years, especially oddballs like Sombra and Mercy that are very different from their original incarnations.
Counter to what a game community’s sweatiest players might say, a game is fine when it’s unbalanced. It’s fun to have abilities that aren’t as useful as others, but are super bombastic and flashy. It’s OK to have characters that just won’t make the cut in higher levels of play. There have long been signs that Marvel Rivals is not being designed as a hyper-competitive game — there don’t seem to be Overwatch League-level ambitions at work here.
Marvel Rivals’ competitive system has been criticized since launch, with many players reaching ranks as high as grandmaster with a sub-50% win rate. The rank distribution is extremely generous compared with other games (like Overwatch), and many players who actively play competitive matches will gravitate toward the top.
The recent introduction of Chrono Shield Cards has made it even easier to escape the lower skill brackets, and games in the middle ranks like Platinum and Diamond sometimes feel like a coin flip depending on how skilled the players that queue into the game are. The skill gap between players in each rank is far too wide, and that seems to be how the system is intended to function.
But that relaxed vision for the game may not last, as it seems like NetEase wants to have its cake and eat it too. The Marvel Rivals Ignite 2025 tournament is being backed with a smooth $3 million prize pool. Funky team-ups and a more casual ranked ladder are one thing, but that’s serious money, and it signals that NetEase wants players to get serious about winning.
Marvel Rivals is moving in two distinct directions at once. The actual patches lead me to believe that the developers want this game to be fun first, balancing it around unique hero ability interactions and lower-ranked casual play that the presumed majority of players will experience. The tournament money and the player culture are heavier stuff, and there are a lot of people who want to compete to be the best in Marvel Rivals.
Trying to split the difference will lead the game down a path that ends in an identity crisis. It happened to Overwatch before, and Marvel Rivals isn’t immune to falling into the same traps. If the Jeff-nado is any indication of things to come, I hope the devs at NetEase stick to their guns and keep balancing the game around the Marvel power fantasy rather than prioritize competitive balance for high-tier tournament players and One Above All-ranked streamers.
Technologies
Anthropic Launched New Claude 4 Gen AI Models. Here’s What They Do
The models can now use tools like web searches during extended reasoning tasks.

The latest versions of Anthropic’s Claude generative AI models made their debut Thursday, including a heavier-duty model built specifically for coding and complex tasks.
Anthropic launched the new Claude 4 Opus and Claude 4 Sonnet models during its Code with Claude developer conference, and executives said the new tools mark a significant step forward in terms of reasoning and deep thinking skills.
The company launched the prior model, Claude 3.7 Sonnet, in February. Since then, competing AI developers have also upped their game. OpenAI released GPT-4.1 in April, with an emphasis on an expanded context window, along with the new o3 reasoning model family. Google followed in early May with an updated version of Gemini 2.5 Pro that it said is better at coding.
Claude 4 Opus is a larger, more resource-intensive model built to handle particularly difficult challenges. Anthropic CEO Dario Amodei said test users have seen it quickly handle tasks that might have taken a person several hours to complete.
«In many ways, as we’re often finding with large models, the benchmarks don’t fully do justice to it,» he said during the keynote event.
Claude 4 Sonnet is a leaner model, with improvements built on Anthropic’s Claude 3.7 Sonnet model. The 3.7 model often had problems with overeagerness and sometimes did more than the person asked it to do, Amodei said. While it’s a less resource-intensive model, it still performs well, he said.
«It actually does just as well as Opus on some of the coding benchmarks, but I think it’s leaner and more narrowly focused,» Amodei said.
Anthropic said the models have a new capability, still being beta tested, in which they can use tools like web searches while engaged in extended reasoning. The models can alternate between reasoning and using tools to get better responses to complex queries.
The models both offer near-instant response modes and extended thinking modes.
All of the paid plans offer both Opus and Sonnet models, while the free plan just has the Sonnet model.
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