Technologies
Best Gaming Laptops for 2023
Check out the best gaming laptops, for when it’s time to play.

Gaming laptops are great for playing PC games on the go. Though they aren’t the most portable laptops, the best gaming laptops are a somewhat portable alternative to the powerful and towering desktop PC.
But there’s a lot more you need to know than just the laptop’s raw power. A laptop with the best graphics card, SSD and processor may have the specs to blow your mind, but it could all underperform if the components overheat easily and don’t have proper airflow.
Battery life can also impact the stability of your gaming performance. And though you probably don’t want to always use an external mechanical keyboard with per-key RGB backlighting, a system’s WASD keys can feel like mashed potatoes under your fingers.
Quality doesn’t come cheap, but if you’re on a tight budget and know where to compromise — such as looking for a model with components you can upgrade later to make your up-front cost a little lower, or opting for a screen that’s lower resolution and slower — you can still get something that’ll ensure a good gaming experience.
Plus, advances in cloud gaming mean you can play more games on lower-end hardware than ever before. So it’s not a given that you’ll need to bust your budget to pay for a new laptop. With cloud gaming, you do have subscription fees, so make sure to factor that in.
Check out our recommendations for best gaming laptops below. This list is periodically updated as we test and review products so you can find your own best gaming laptop.
James Martin/CNET
The HP Victus 16 is a strong, affordable option. It offers a respectable balance for people with different needs for play and work. Spending more will likely get you better build quality and more enjoyable audio. But if you can get past the screen wobble, the Victus can hold its own against pricier models.
Prices start at about $700 for the 15-inch model, but I really recommend avoiding configurations with 8GB RAM; MacOS can get away with that, but Windows has more overhead. For a little more ($890), you can get a reasonable low-end model that you won’t outgrow quickly with an Intel i5-12450H, 12GB RAM, 512GB PCIe NVMe, a 144Hz 1080p screen and GeForce GTX 1650.
The cheapest model should still be able to play most games in 1080p with the graphics settings at medium to high.
Josh Goldman/CNET
The Acer Nitro 5 comes in both 17.3- and 15.6-inch sizes. A 17-inch cheap gaming laptop is a rarity with entry-level gaming laptops; most sub-$1,000 gaming laptops have 15.6-inch displays, and the Acer’s larger screen lets you sink in and get lost in your chosen gaming world. The 17-inch version we reviewed starts at less than $900 with an AMD Ryzen 5 5600H,1080p screen and an GTX if you’re OK with 8GB RAM. If you can manage about $200 more though, you can get a significantly better system, with an i7-11800H, RTX 3050 Ti and 16GB RAM.
At this level, you’ll be able to play current games at FHD resolution with the graphics settings at medium to high, depending on the game you’re playing, of course. Still, Acer makes an affordable gaming laptop that packs in some nice extras like direct controls for power and cooling and upgrades access to memory and storage.
Lori Grunin/CNET
A smaller version than the 15-inch staple, the 14-inch Razer Blade delivers a lot of gaming power for its size without feeling small — an important consideration for a gaming laptop. It also offers decent battery life, a nice size for travel and a subtle design (for a gaming laptop) that’s buttoned-up enough for sitting in a meeting with the top brass or clients.
Lori Grunin/CNET
Asus pairs an ultraportable 13-inch two-in-one that has a relatively powerful AMD CPU with an external GPU dock equipped with a near-top-of-the-line Nvidia GeForce RTX 3080 mobile processor, and the result is an incredibly flexible system for both work and play that outperforms many bigger, clunkier gaming laptops. Because it’s a two-in-one, you can comfortably use an external gaming keyboard without the built-in keyboard getting in the way. The stand-alone model has gotten an upgrade to an Nvidia RTX 3050 Ti since I reviewed it, but the bundle with the XG Mobile still has a GTX 1650.
Other notable gaming laptops we’ve tested
We’re working our way through a raft of 2022 systems, and we’ll update here with those that stand out — just not quite enough for a blanket recommendation.
Razer Blade 15 ($2,600): The 2022 refresh of the Blade 15 retains the title of least-gaming-like gaming laptop, but doesn’t forgo the speed. Like all Razers it’s pretty expensive. The 14-inch is our pick between the two, though, because it’s less expensive and more portable. However, if you need more speed you may need to splurge a little for a bigger system that has more power to cool the hot components. Read the Razer Blade 15 review
Asus ROG Zephyrus G14 ($1,529): Asus’s latest version of its all-AMD 14-inch laptop is compact and definitely turns in some excellent performance when it’s plugged in, but when you pull the plug it can get subpar speeds on the types of things you’d frequently do unplugged. Like work. Read the Asus ROG Zephyrus G14 review
Gaming laptop FAQs
Do you still have to compromise on battery life?
A compromise you’ve traditionally had to make has been battery life, which has typically lasted as little as 2 hours of nonstop gaming. You also couldn’t play most complex games — GPU- or CPU-intensive ones — on battery power. Processors would get throttled back and screens dim during hard-core gaming sessions, so a laptop that felt nimble when connected became a slog on battery power, turning your epic battles into battles of frustration.
That’s been changing recently, as Intel, AMD and Nvidia have concentrated on improving their power management technologies. No, you still can’t play for 10 hours on battery power, but now you can find some great gaming laptops with 10-hour battery lives to make gaming on the road more feasible.


The Asus ROG Flow X13 with its optional sidekick the Mobile XG offers a blended option for gamers: The small, lightweight laptop has a powerful AMD Ryzen 5900HS CPU and an Nvidia GTX 1650 GPU for lightweight gaming, while the external dock incorporates an RTX 3080 mobile GPU and extra connections.
Lori Grunin/CNETWhat do I need to know about a gaming laptop’s GPU (beyond speed)?
The fastest graphics card currently available in a laptop is the Nvidia GeForce RTX 3080 Ti with the usual Max-Q variants. The Max-Q versions run at slower frequencies than their full-size siblings — that keeps down the noise and heat and allows them to fit into thinner designs. RTX models also accelerate ray-traced rendering and provide intelligent upscaling (also known as DLSS) where it’s explicitly supported. If your favorite games don’t use it, the lower-end Nvidia GTX 1660 Ti incorporates Turing, the last generation of Nvidia’s technology, without the extra cost or power burden of the RT cores.
The problem with the Max-Q, though, is that with its last-generation Optimus technology that’s still used by a lot of laptops, you have to reboot to switch between a dedicated GPU mode and a power-saving mode, which only uses the GPU for accelerating, not actually drawing the screen (so every frame has to travel from the GPU’s dedicated memory over the system bus to the CPU and then to the screen rather than going directly from the GPU memory to the screen).
That means it can’t take advantage of adaptive refresh-rate technologies and it can negatively affect frame rates. So why not leave it on the GPU mode all the time? Because you’ll frequently get poorer CPU performance and even lesser graphics performance in games that balance CPU and GPU usage rather than going all-out on the GPU.
Nvidia launched the new generation of its Max-Q architecture, which introduced Advanced Optimus, in 2020. It’s smarter, with the integrated and discrete graphics sharing (rather than switching) the pipeline to the display, no reboot necessary. But Advanced Optimus needs a major change to system design, so laptops supporting Advanced Optimus still aren’t plentiful.
You can spot systems that require a reboot, both AMD- and Nvidia-equipped models, when they say they offer a MUX switch. That just means it’s more convenient than the next-step-down alternative, which is having to manually change it in the BIOS.
AMD’s current high-power laptop GPUs, the Radeon RX 6600M, 6700M and 6800M, don’t quite reach the level of the fastest Nvidia RTX models, but the 6800M has gotten pretty close, with performance on average falling between the RTX 3070 and 3080. AMD also launched its first line of S-series mobile GPUs, which require less power, and thus less cooling, for new thin-and-light gaming laptops like the 2022 ROG Zephyrus G14.
On the near horizon, Intel finally launched its first generation of Arc discrete high-performance GPUs, though we’ve yet to see any for the gaming laptops.
Does a gaming laptop’s CPU matter?
Yes, but not always. In general, sims benefit from faster clock speeds and more cores since those are required for the heavy calculations when worlds get complex. More and more AAA games are also starting to balance loads better between the CPU and GPU where possible as well. And if you bounce back and forth between a game and the rest of Windows, it can help speed that kind of multitasking a bit.
Still, a lot of games, especially first-person shooters, don’t take advantage of more than four cores. That was partly Intel’s rationalization for its continued reliance on its old 14-nanometer architecture for the 10th-gen high-performance (H series) processors. It let the company boost single-core clock frequencies, compared with gains it would have made by moving to a smaller process technology such as Ice Lake, which is designed to support more cores on less power draw.
Intel recently jumped to 10nm Alder Lake for its 12th-gen CPUs, which combines performance and power-efficient cores similar to Apple’s M1 and M2 chips. What we’ve seen thus far (like in the MSI Raider GE76) does show how fast the 12th-gen H-series CPUs can run and how it can help extend battery life.
What do I need to know about screen size and refresh rate?
And then there are the screens. All the major companies bumped their flagship 1080p configurations to 360Hz, but for many a gamer, they’re not essential: 240Hz max should be fine for those few times you can get frame rates above 240fps. Even 144Hz will do for many people, but artifacts like tearing, caused by the screen refresh rate becoming out of sync with the frame rate, depend on your games as much as your laptop brand and hardware.
We’re also seeing a lot more 120Hz 4K screens in the flagship models in both 17- and 15-inch sizes and a ton of 165Hz and 240Hz QHD (1440p) options. The latter are my favorites, balancing higher resolution — certainly enough on a laptop screen — with gaming-friendly refresh rates.
How we test computers
The review process for laptops, desktops, tablets and other computer-like devices consists of two parts: performance testing under controlled conditions in the CNET Labs and extensive hands-on use by our expert reviewers. This includes evaluating a device’s aesthetics, ergonomics and features. A final review verdict is a combination of both those objective and subjective judgments.
The list of benchmarking software we use changes over time as the devices we test evolve. The most important core tests we’re currently running on every compatible computer include: Primate Labs Geekbench 5, Cinebench R23, PCMark 10 and 3DMark Fire Strike Ultra.
A more detailed description of each benchmark and how we use it can be found in our How We Test Computers page.
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Technologies
I Accidentally Learned Just How Durable the Galaxy Z Flip 7 Is
Commentary: Samsung’s Galaxy Z Flip 7 comes with a welcome overhaul to its design. And I can definitely vouch for the new phone’s sturdiness.

If you’re concerned about how durable Samsung’s foldable phones can be, I’m here to tell you not to worry. And that’s especially true when it comes to the new Galaxy Z Flip 7.
After less than six hours with the Galaxy Z Flip 7, I accidentally performed my own informal drop test. At a catered affair in Brooklyn, I walked outside to get a view of the waterfront, and when I pulled the Z Flip 7 out of my pocket, I fumbled it. I watched helplessly as Samsung’s newest foldable phone fell to the ground. The noise it made when it clacked against the concrete caused everyone around to look at me with a knowing, sympathetic expression that said, «Aw, that’s a shame. Your phone is toast.»
Have you ever dropped your phone? There’s that Schrödinger’s cat-like moment before you pick it up when you’re anxious to see if the phone survived.
Fortunately, the Galaxy Z Flip 7 was fine. The 4.1-inch cover screen didn’t have any cracks or scuffs. The 6.9-inch inner display was unharmed because the phone was shut. The only tell that it kissed the ground was a tiny scuff on the bottom of the phone near the microphones. Samsung’s claim that its new «Armour Flex Hinge» is built to withstand impact is indeed true.
In the early days of foldable phones, one of the biggest unknowns was their durability. It’s amazing that about six years later, the Galaxy Z Flip 7 can handle being dropped on concrete like it had landed on a velvet pillow. Now, I still wouldn’t take the Flip 7 (or any foldable phone) to the beach, as it can only withstand particles that are 1mm or larger. So going to a confetti factory would be fine, but a salt factory is a definite no-no.
The Galaxy Z Flip 7’s thin design
The star of Samsung’s Galaxy Unpacked event was the Galaxy Z Fold 7. At 8.9mm thick when closed, the Fold 7 is ridiculously thin. The Galaxy Z Flip 7 looks like it also went on Ozempic, but it’s 13.7mm thick when closed. That’s slim, but not Fold 7 slim. Why couldn’t the Flip 7 be super slim like the Fold 7? I just keep imagining a Galaxy Z Flip 8 with the same thinness as the Fold 7.
For some perspective, here’s how the Flip 7 compares to its clamshell kinfolk:
Galaxy Z Flip 7 thickness vs. other flip phones
Phone | Closed | Open |
---|---|---|
Samsung Galaxy Z Flip 7 | 13.7mm | 6.5mm |
Samsung Galaxy Z Flip 6 | 14.9mm | 6.9mm |
Motorola Razr Plus | 15.32mm | 7.09mm |
Motorola Razr Ultra | 15.69mm | 7.19mm |
Motorola Razr (2025) | 15.85mm | 7.25mm |
The Galaxy Z Flip 7’s big cover screen
The original Galaxy Z Flip had a tiny, 1.1-inch pill-shaped cover display. It was perfect for showing the time but pretty much useless for anything else. The defining feature on the Galaxy Z Flip 7 is its 4.1-inch cover display. The screen looks incredible. I was checking my notifications on the screen under direct sunlight and was able to read everything. One of the hang-ups I had reviewing the Galaxy Z Flip 6 was switching from the inner screen to the cover display outdoors. There would be times on sunny days where I could barely make out what was on the cover display, despite having no issues with the main screen.
Samsung has increased the maximum brightness of the Flip 7’s cover screen to 2,600 nits, which is the same as the inner display. Both screens now top out at 120Hz, too, which should make for a much more consistent experience by having system animations, gameplay and scrolling through a social feed look super smooth.
The 6.9-inch inner screen is big, but it doesn’t feel unwieldy when I use it. The Flip 6 had a 6.7-inch display, but that extra 0.2 inches on the Flip 7’s screen makes it feel much bigger, which my middle-aged eyes are grateful for.
In terms of functionality, the cover screen’s natural state is widgets. And some, like Spotify’s widget, are all I need in lieu of using full apps. But I want apps on the home screen, so I need to enable this functionality in the Labs section of Settings and download the MultiStar app. It takes a couple of minutes to set up, but I do wish the interface supported apps by default.
The Galaxy Z Flip 7’s cameras
The Flip 7 has three cameras: a 50-megapixel wide-angle, a 12-megapixel ultrawide and a 10-megapixel selfie camera (in the main 6.9-inch screen). The cameras are the same as those on the Flip 6 and Flip 7 FE. But the phones run on different processors, so differences or improvements in photos and videos (if any) will come from Samsung’s processing and machine learning.
Here are some of my favorite photos from the Galaxy Z Flip 7 so far:
Galaxy Z Flip 7 final thoughts for now
Samsung gave its foldable line a major overhaul. And while the Galaxy Z Fold 7 feels like an entirely different phone from previous Folds, the Galaxy Z Flip 7 seems like a nice refinement. I will say that I’ve had only two days with the phone. And as enamored as I am with the larger cover screen, I’m excited to see how the battery life measures up.
Samsung gave the Flip 7 a 4,300-mAh battery (compared with the Galaxy Z Flip 6’s 4,000-mAh battery), but I wonder if the increased capacity will be offset by the power needed for its Snapdragon 8 Elite chip and those larger, brighter displays.
I have a lot more testing to do. But as I work my way toward a full review, I’ll try not to drop the Flip 7 anymore.
Samsung Galaxy Z Flip 7 specs vs. Motorola Razr Ultra, Samsung Galaxy Z Flip 6
Samsung Galaxy Z Flip 7 | Motorola Razr Ultra (2025) | Samsung Galaxy Z Flip 6 | |
Cover display size, tech, resolution, refresh rate | 4.1-inch AMOLED, 948×1,048p, 120Hz refresh rate | 4-inch pOLED, 2,992×1,224p, up to 165Hz variable refresh rate | 3.4-inch AMOLED; 720×748 pixels; 60Hz refresh rate |
Internal display size, tech, resolution, refresh rate | 6.9-inch AMOLED, 2,520×1,080p, 1-120Hz refresh rate | 7-inch AMOLED; 1,272×1,080p, up to 165Hz variable refresh rate | 6.7-inch AMOLED; 2,640×1,080 pixels; 1-120Hz refresh rate |
Pixel density | Cover: 342ppi. Internal: 397ppi | Cover: 417 ppi. Internal: 464 ppi | Cover: 306 ppi. Internal: 425 ppi |
Dimensions (inches) | Open: 2.96×6.56×0.26 Closed: 2.96×3.37×0.26 | Open: 2.91×6.75×0.28 Closed: 2.91×3.47×0.62 | Open: 6.5 x 2.83 x 0.27 Closed: 3.35 x 2.83 x 0.59 |
Dimensions (millimeters) | Open: 75.2×166.7×6.5 Closed: 75.2×85.5×13.7 | Open: 73.99×171.48×7.19 Closed: 73.99×88.12×15.69 | Open: 165.1×71.9×6.9 Closed: 85.1×71.9×14.9 |
Weight (grams, ounces) | 188 g (6.63 oz) | 199 g (7 oz) | 187 g (6.6 oz) |
Mobile software | Android 16 | Android 15 | Android 14 |
Cameras | 50 megapixel (main), 12 megapixel (ultrawide) | 50 megapixel (wide), 50 megapixel (ultrawide) | 50 megapixel (wide), 12 megapixel (ultrawide) |
Internal screen camera | 10 megapixel | 50 megapixel | 10 megapixel |
Video capture | 4K at 60fps | 4K | TBD |
Processor | Samsung Exynos 2500 | Snapdragon 8 Elite | Snapdragon 8 Gen 3 |
RAM/storage | 12GB + 256GB, 12GB + 512GB | 16GB + 512GB, 1TB | 12GB + 256GB, 512GB |
Expandable storage | No | None | None |
Battery | 4,300 mAh | 4,700 mAh | 4,000 mAh |
Fingerprint sensor | Yes | Side | Side |
Connector | USB-C | USB-C | USB-C |
Headphone jack | None | None | None |
Special features | One UI 8, IP48 water resistance, 25-watt wired charging, Qi wireless charging, Wi-Fi 7, Bluetooth 5.4, Galaxy AI | IP48 rating, 68-watt wired charging, 30-watt wireless charging, 5-watt reverse charging, dual stereo speakers, Corning Gorilla Glass Ceramic cover display, 3,000 nits peak brightness on cover display, 4,500 nits peak brightness on main display, 5G. | IP48 rating, 25-watt wired charging, wireless charging + powershare, 3x optical zoom (up to 10x digital and 30x Space Zoom with AI Super Resolution tech) |
US price starts at | $1,100 | $1,300 | $1,100 |
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Technologies
War for Westeros, Coming in 2026, Will Let Fans Make Their Own Game of Thrones Ending
The director of the upcoming strategy game chats about how players can forge a different path from the books and show.

For a moment in time, fantasy fans were split between whether Peter Jackson’s Lord of the Rings movies or HBO’s Game of Thrones prestige TV show was the best adaptation of a classic book series. But the Oliphaunt in the room is that the last seasons of the latter plummeted so far in quality that it soured opinions on the show as a whole, especially with its divisive ending. But an upcoming GoT video game adaptation due out in 2026 will give players a chance to set the record straight and make their own new ending to the saga of noble houses, loyalty, betrayal and dragons.
Game of Thrones: War for Westeros, from Australian developer and publisher PlaySide Studios, is a real-time strategy game for PC in which players take on their faction of choice and veer away from the storyline of the books and TV show. Back in June at Summer Game Fest, I descended the stairs below the media lounge into a dimly lit interview spot (the most fantasy dungeon-adjacent spot at the event) to chat with Ryan McMahon, the game’s director.
McMahon explained PlaySide’s vision for the game alongside his own deep affection for the Song of Ice and Fire books and Game of Thrones TV show. In the latter years of the show, he’d hold watch parties with other PlaySide developers to see the latest episodes the night they aired.
PlaySide’s history of RTS games, like its own property Age of Darkness: Final Stand, and work on Warcraft 3: Reforged and Civilization 7 VR, made the strategy genre seem appropriate for its adaptation of the franchise.
«Game of Thrones really felt like a natural fit for that because it’s a show about mass conquest and fighting for territory and leading these armies, as well as the political layers within it,» McMahon said. «There’s a lot of complexity to it that really can shine in a strategy genre.»
That includes representing the warring factions in Game of Thrones as different forces in War for Westeros, each with their own distinct units and strategies. The game will have four playable factions at launch: House Stark with all its minor houses representing the North of the continent of Westeros; House Lannister representing those in the southern half; House Targaryen with the forces she’s collected in the Free Cities, along with her dragons; and finally the Night King with his army of the dead and White Walkers.
While War for Westeros primarily references the Game of Thrones world built in the TV show, PlaySide used lore from the books to fill in the gaps, including among the minor houses and the forces of the Night King, McMahon explained. PlaySide didn’t consult directly with series creator George R.R. Martin, but the studio has consulted the author’s team through rights holder Warner Bros. during development when exploring new territory, McMahon said, «especially when it comes to the White Walkers.»
And while War for Westeros focuses on strategy gameplay over character building and world lore, there are still nods to the source material.
«We definitely are trying to sprinkle as many little Easter eggs and lore mentions where we can to really bring that flavor,» McMahon said. «If you’re a book reader, there will definitely be stuff for you.»
A clash of player-kings
PlaySide is designing War for Westeros’ four factions to be balanced but distinct. In the game, cavalry, siege engines, giants and dragons are among the units unique to each faction, though McMahon declined to elaborate further about how each force will differ from the other, saying PlaySide would share additional details when it was ready to reveal more gameplay.
But even the reveal trailer unveiled during SGF hints at the mechanics and asymmetric units fielded by each faction. The accompanying developer diary showed prealpha gameplay footage that includes columns of foot soldiers arranged to march into battle — some of which were completely incinerated by a massive dragon belching flames.
Though the armies will each have their different units, mechanics, heroes and play styles, PlaySide is striving to keep them balanced against each other — and most importantly, make each side interesting to play.
«We want to make dragons feel powerful, but we want to make sure that the Lannisters, the Starks and the White Walkers all have something that feels like a powerful equivalent that can potentially contest the dragons in some way,» McMahon said.
The developer diary also touches on the political aspect of War for Westeros, though this is less like the systems-heavy diplomacy of strategy games like Civilization 7 and more like the jockeying that happens whenever multiple players are gunning for the win in a tabletop game like Risk or Settlers of Catan. Each playthrough of War for Westeros only ends when one player sits the Iron Throne, so McMahon expects them to naturally form and break alliances at strategic moments — just like in Game of Thrones.
«If I know this person over here [controlling] House Stark is pushing in on the Lannisters, and I’m playing as the Targaryens, that could be my opportunity to push in if they’re ahead,» McMahon said.
Single-player mode will have its own specific layers of political interaction, he added, but the game design’s focus is on how players pit themselves against each other. There will be a game mode where players can set custom modifiers to vary their playthrough and set their own rules. The geography has its own conditions: In the developer diary, there’s footage of an overworld map of Westeros featuring famous locations like Winterfell and King’s Landing. Players won’t be fighting within the iconic castles of the show, but they will clash against enemy armies in handcrafted maps tailored to the various biomes of the continent.
A storm of strategy swords
PlaySide has leaned on its previous strategy experience, making its own RTS, Age of Darkness, and strategy games from other IPs to ensure War for Westeros has a satisfying core gameplay loop. With all that experience, the studio can incorporate layers of complexity while also making it approachable, McMahon said. Given Game of Thrones’ popularity, the game is probably going to be a lot of players’ first RTS (or first in a very long time).
As a game in development, things can always change before War for Westeros comes out in 2026, and McMahon couldn’t say a lot about the game. But I had to ask: What’s the faction McMahon himself likes playing most right now? While his favorite character from the books is Tyrion Lannister, and he really enjoys how the Targaryen hero Daenerys functions, and the faction’s dragons, his sympathies lie with the undead Night King and his White Walkers.
«I’m naturally a very aggressive player in video games, wanting to push forward, take territory, put a lot of pressure on my opponent,» McMahon said. «The White Walkers, as they stand right now, lean heavily into that type of play.»
Much of our conversation centered around the state of the game at launch, with the implication that more could be coming later, though that all depends on how the game is received. Still, McMahon emphasized that the team has a lot of ideas.
«Actually, there’s so much you can do with the world of the Song of Ice and Fire — outside of Westeros, within Westeros — that we can tap into,» McMahon said. «But right now, our focus is on the launch itself. And then, [if] things go well there, there’s a lot we’d love to do.»
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