Technologies
T-Mobile’s 3 Years With Sprint: What’s Changed Since the Merger
T-Mobile has expanded its 5G network and kept plan and phone prices down, but other premerger pledges are still unfulfilled.

Three years ago, T-Mobile’s merger with Sprint was finalized, and the nation’s list of top carriers shrank from four to three. At the time, T-Mobile made promises that the merger would be positive for consumers and the larger mobile industry — and though that’s been more true than not, there are still some pledges that haven’t been seen through.
But it also hasn’t led to a worse situation for consumers, at least not yet. Though having three major carriers to choose from instead of four is worrisome for the future (with Dish so far failing to pose a real challenge), competition has kept plan prices relatively stable and even led to big savings on top-tier phones. Carriers have continued to build out their respective 5G networks, leading to new 5G home internet options for people who aren’t connected to broadband (or are looking for an alternative to their traditional cable options). It isn’t the rosiest future, but it isn’t as bad as some critics had feared.
In an April 10 blog post, T-Mobile CEO Mike Sievert trumpeted how far the carrier has come in three years, citing everything from better 5G service to the greater availability of home internet to lower prices for all, even people signing up with other carriers.
Indeed, folding in Sprint’s midband 5G towers has given T-Mobile a lead on 5G, letting it achieve nationwide coverage of more than 200 million Americans with faster 5G in 2021, years ahead of both Verizon and AT&T. T-Mobile has also improved 5G access for rural customers, Sievert said.
T-Mobile piggybacked off its larger 5G network to launch and grow its 5G home internet service. For a $50 monthly subscription fee (if they set up automatic payments), the service offers customers higher-speed connectivity compared with dial-up, costly satellite, or underdeveloped DSL or cable alternatives. Though the speeds aren’t as fast or reliable as those of a good cable or fiber connection, T-Mobile’s 5G service can reach consumers who aren’t hooked up to the highest-speed internet networks.
And as Sievert notes, competition between carriers has kept prices on par — for instance, Verizon’s comparable 5G Home service also starts at $50 per month.
Keeping phone plans low
As far as phone plan prices go, the carrier landscape after T-Mobile and Sprint’s merger has preserved competition in consumers’ favor, at least for the time being. Indeed, carrier discounts and deals have even led to a boom in premium phones, which climbed to up to 18% of the phone market early this year, according to IDC analyst Nabila Popal (up from 10% before the pandemic). Carriers have been desperate to get consumers signed to three-year contracts, so they’ve subsidized most or all of the price for phones like the iPhone 14 or Samsung Galaxy S23 series.
T-Mobile remains one the last of the big three providers to still offer two-year options on most of its devices, a more consumer-friendly deal. (A notable exception are pricey foldables like Samsung’s Galaxy Z Fold line, which requires a three-year commitment to get an upgrade discount.) That said, the carrier has tied some of its best perks and promotions — like free Apple TV Plus and its best device trade-in deals — to a requirement to be on its priciest Magenta Max plans.
On the low end of the price spectrum, T-Mobile did fulfill a premerger promise to offer a $15 per month plan with unlimited talk and text as well as 2.5GB of data, which the carrier has since increased to 3.5GB in compliance with its proposal to increase this cheap plan’s data allowance by 500MB per year. It also has said it’ll keep Mint Mobile’s $15 per month plan should its planned $1.35 billion purchase of the Ryan Reynolds’ owned prepaid carrier go through.
Another major element in T-Mobile and Sprint’s merger proposal was offering low-cost or free data plans; discounted laptops and tablets; and mobile hotspot access to 10 million low-income households. What the carrier branded as Project 10 Million has so far followed through on providing $4.8 billion in services and supplying 5.3 million students with devices through the end of 2022, a T-Mobile spokesperson told CNET.
The carrier hadn’t proposed a deadline for hitting the 10 million marker, but it said the program, which launched in 2020, would last five years, meaning it will expire in 2025. T-Mobile hasn’t said what’ll happen after its commitment period ends.
Merger misses: jobs fall short of promises
T-Mobile doesn’t seem to have fulfilled other pledges made for the merger. The biggest involves jobs, with then-CEO John Legere saying the new combined company would create new jobs and hire 11,000 more workers by 2024. The new T-Mobile started with around 80,000 employees in 2020, according to regulatory filings, but after losing around 5,000 employees in 2021 due to layoffs, along with more jobs shed among network and engineering as well as retail employees, the carrier so far seems to have fallen short of its promise.
When reached for comment, T-Mobile pushed back on the idea that the carrier employs fewer people now than it did before the merger. But it didn’t share exact personnel numbers, saying only that thousands of jobs have been created. T-Mobile also didn’t address whether it’ll make the 11,000-person hiring goal set by Legere.
«Before we merged with Sprint, we said we’d have more employees as a combined company than the two standalone companies would have had on their own without the merger — and we have done just that,» said a T-Mobile spokesperson. In the years since the merger, the spokesperson said, the carrier has also «created thousands of jobs for vendors and partners.»
Granted, the jobs-related proposal was made by a different CEO and before a pandemic led to layoffs and challenging economic conditions across many industries. But the current situation is still gloomier than T-Mobile had originally proposed.
The merger also shifted the balance of power among carriers. In their premerger assurances, T-Mobile and Sprint said they’d divest some of their assets to Dish, turning the satellite TV provider into the nation’s de facto fourth-largest carrier and saving the merger. Dish acquired Sprint’s prepaid mobile brand Boost and has the option to pay $3.59 billion for 800MHz wireless spectrum to form its own 5G network, though it may end up passing on the offer to save money after finishing testing the spectrum. In the meantime, Dish has secured agreements with AT&T and T-Mobile to use their 5G networks while it builds its own.
Though Dish finally opened sign-ups for its 5G service back in August, and launched its own $25 prepaid service in December, progress has been slow to get the carrier in line with the far more established T-Mobile, Verizon and AT&T. For now, Dish isn’t a serious threat to its bigger siblings.
What comes after the merger timeline expires?
The US Department of Justice required a lot of assurances, like those listed above, to approve the T-Mobile and Sprint merger, but they all have expiration dates. This has implications for who’s helped by the new T-Mobile’s plans — like students aided by Project 10 Million, which lasts through 2025, as well as regular consumers through plan pricing.
As part of the merger, T-Mobile agreed to lock in pricing on its plans for three years, though it’s unclear what will happen after. Last year, the carrier introduced the similarly named Price Lock as a broad feature for most of its prepaid and postpaid mobile as well as broadband internet plans, but only new customers qualify.
There are still a few other merger pledges stretching into the years to come. By the end of 2023, T-Mobile must provide 5G service to 97% of the population, and within six years 99%. The carrier must cover 85% of the rural American population by the end of this year, and 90% within six years. But beyond that, it’s unclear what T-Mobile has in store for consumers.
Technologies
Anthropic Launched New Claude 4 Gen AI Models. Here’s What They Do
The models can now use tools like web searches during extended reasoning tasks.

The latest versions of Anthropic’s Claude generative AI models made their debut Thursday, including a heavier-duty model built specifically for coding and complex tasks.
Anthropic launched the new Claude 4 Opus and Claude 4 Sonnet models during its Code with Claude developer conference, and executives said the new tools mark a significant step forward in terms of reasoning and deep thinking skills.
The company launched the prior model, Claude 3.7 Sonnet, in February. Since then, competing AI developers have also upped their game. OpenAI released GPT-4.1 in April, with an emphasis on an expanded context window, along with the new o3 reasoning model family. Google followed in early May with an updated version of Gemini 2.5 Pro that it said is better at coding.
Claude 4 Opus is a larger, more resource-intensive model built to handle particularly difficult challenges. Anthropic CEO Dario Amodei said test users have seen it quickly handle tasks that might have taken a person several hours to complete.
«In many ways, as we’re often finding with large models, the benchmarks don’t fully do justice to it,» he said during the keynote event.
Claude 4 Sonnet is a leaner model, with improvements built on Anthropic’s Claude 3.7 Sonnet model. The 3.7 model often had problems with overeagerness and sometimes did more than the person asked it to do, Amodei said. While it’s a less resource-intensive model, it still performs well, he said.
«It actually does just as well as Opus on some of the coding benchmarks, but I think it’s leaner and more narrowly focused,» Amodei said.
Anthropic said the models have a new capability, still being beta tested, in which they can use tools like web searches while engaged in extended reasoning. The models can alternate between reasoning and using tools to get better responses to complex queries.
The models both offer near-instant response modes and extended thinking modes.
All of the paid plans offer both Opus and Sonnet models, while the free plan just has the Sonnet model.
Technologies
Today’s NYT Strands Hints, Answers and Help for May 23, #446
Here are hints and answers for the NYT Strands puzzle No. 446 for May 23.

Looking for the most recent Strands answer? Click here for our daily Strands hints, as well as our daily answers and hints for The New York Times Mini Crossword, Wordle, Connections and Connections: Sports Edition puzzles.
Today’s NYT Strands puzzle has a humorous title, and if you understand the reference, you’ll know what words to look for. If you need hints and answers, read on.
I go into depth about the rules for Strands in this story.
If you’re looking for today’s Wordle, Connections and Mini Crossword answers, you can visit CNET’s NYT puzzle hints page.
Read more: NYT Connections Turns 1: These Are the 5 Toughest Puzzles So Far
Hint for today’s Strands puzzle
Today’s Strands theme is: The musical fruit
If that doesn’t help you, here’s a clue: There are magical ones in fairy tales.
Clue words to unlock in-game hints
Your goal is to find hidden words that fit the puzzle’s theme. If you’re stuck, find any words you can. Every time you find three words of four letters or more, Strands will reveal one of the theme words. These are the words I used to get those hints, but any words of four or more letters that you find will work:
- REEK, GADS, PLAY, PLAYS, PITA, DIAL, FALL, PALL, PALLS, FALLS, GENIE, BEEN, LACK, DENY, NILL.
Answers for today’s Strands puzzle
These are the answers that tie into the theme. The goal of the puzzle is to find them all, including the spangram, a theme word that reaches from one side of the puzzle to the other. When you’ve got all of them (I originally thought there were always eight but learned that the number can vary), every letter on the board will be used. Here are the nonspangram answers:
- FAVA, NAVY, BLACK, GREEN, PINTO, KIDNEY, CANNELLINI
Today’s Strands spangram
Today’s Strands spangram is BEANSALAD. To find it, start with the B that’s three letters to the right on the top row, and wind down.
Technologies
The Marvel Rivals Auto Battler Is a Natural Evolution of Hero Shooters
Move over Teamfight Tactics. Marvel Rivals’ new limited-time mode is the perfect addition to the auto battler genre.

Marvel Rivals has been a breath of fresh air for the hero shooter genre, combining popular comic book characters and chaotic third-person shooter action to create epic team fights that keep me coming back for more.
Fast-paced combat is the name of the game in Marvel Rivals, which is why it could come across as a confusing development that the next limited-time mode launching in Marvel Rivals Season 2.5 is a form of auto battler (also frequently referred to as auto chess).
Ultron’s Battle Matrix Protocol is an experimental mode launching on June 6, where six players will draft teams of heroes to go head to head with their opponents’ drafts. You’ll be able to support your AI teams while the new hero Ultron (also debuting in season 2.5) is chipping in extra healing and damage to the fight.
Aside from the fact that it’ll be cool to stage your own version of Marvel Comics’ Secret Wars, is the decision to add an auto battler to Marvel Rivals (which has previously released limited-time modes that mostly tracked with the shooter’s core gameplay loop) really all that far out of left field? I don’t think so.
Why is Marvel Rivals getting an auto battler mode?
The new mode is similar to multiplayer online battle arena spinoffs such as Dota Auto Chess and League of Legends’ Teamfight Tactics. I think drawing the line from a multiplayer online battle arena (MOBA) to auto battler is easy for most people.
MOBAs are strategy games first and foremost, where players pick and choose items to craft builds that will help them win their lane, while also contributing to big team fights. Players need to work together to overwhelm the other team and push them back to their spawn.
MOBAs and auto battlers are both about team synergy, positioning and picking the right upgrades, so it’s not surprising to people when characters from a game in one of these genres appear in another.
There are many people that wouldn’t associate hero shooters with MOBAs in the slightest. Games like Marvel Rivals have a high ceiling for very different mechanical skills — especially aiming. But hero shooters are also complex strategy games that share many of the same fundamentals as a MOBA.
Putting together a viable team composition with strong character is the most important part of a hero shooter — and Marvel Rivals takes this to another level with the strongest team-up abilities that require multiple heroes to activate.
An auto battler will allow people to experiment team compositions that don’t often get played in real Marvel Rivals’ matches, and could even help the community find new experimental hero combinations that have the potential to shake up common ways people play the game.
In Ultron’s Battle Matrix Protocol, as the auto battler mode is called, players will be able to put together balanced teams, lock in the risky GATOR strategy (which is nightmarishly similar to Overwatch’s GOATS meta) or fall back on triple support with brand new upgrades that change how the game works.
Absurd power scaling might look like Overwatch 2’s Stadium mode
There’s a clear rivalry between Overwatch 2 and Marvel Rivals, since they’re the two biggest hero shooters on the market right now. Blizzard’s hero shooter is entering its ninth year of life with flagging interest, but its solid fundamentals have been a high bar for Marvel Rivals to hurdle.
Both games have been trying out bold new things — Overwatch 2 recently shipped the MOBA-like Stadium mode that lets players augment popular abilities and take powerful passives as they fight in a flurry of different objectives in a best of seven gauntlet.
Ultron’s Battle Matrix Protocol in some ways feels like NetEase’s response to Blizzard’s big success with Stadium mode. You might not have quite as much influence on the outcome of each battle, but this serves as a proof of concept for Marvel Rivals’ hero power scaling.
This new mode also lets players pick passive abilities that buff certain roles as well as more powerful hero-specific upgrades that drastically alter the course of a fight, so the snowballing power of a Stadium match is very much emulated here.
In the Season 2.5 developer vision video, we got a look at what some of the upgrades will look like.
Venom can grow into a hulking monster after devouring enemies with his ultimate ability, Hela cuts a swath through the playing field with a field of flying daggers, Psylocke zips around her ultimate ability’s area of effect at twice her normal speed and Namor summons many more squid turrets to attack his enemies.
It’s safe to assume that every character in the game will have some kind of special power unlocked in the later rounds of an Ultron’s Battle Matrix Protocol match. This definitely isn’t NetEase reheating Blizzard’s nachos, but I do think it’s indicative of a broader shift toward making hero shooters feel a little bit more chaotic and unrestrained.
Game balance is important, but one of the biggest draws of this genre is that each character is a unique power fantasy you can’t find elsewhere. I can’t imagine such in-depth upgrades were designed for a one-and-done mode, so it’ll be interesting to see where they might show up next.
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