Connect with us

Technologies

LG UltraGear OLED 27 Gaming Monitor Review: Part Beauty, Part Beast

HDR, OLED’s naturally high contrast and a 240Hz refresh rate can make games look beautiful, but this monitor’s brightness behavior may make other tasks beastly.

LG’s UltraGear gaming monitors are some of the most popular models you can buy, so the $1,000, 240Hz 27-inch UltraGear 27GR95QE-B OLED HDR model sounded like one of the most interesting monitors to launch at CES this year. And it’s certainly interesting. OLED screens have the highest contrast you can find in a display thanks to their true blacks, and their naturally wide color gamut makes them excellent for TV screens. 

But because monitors are used for so many different types of tasks, OLED’s strengths can occasionally become weaknesses and some of the technology’s inherent weaknesses, like brightness, need to be finessed. LG succeeds at gaming, for the most part, but doesn’t entirely succeed at all the other things the monitor needs to do when you’re not playing. There are some things that competing technologies like Quantum Dot OLED, found in monitors such as the Alienware 34 QD-OLED models, handle a bit better.

The UltraGear OLED 27 has a curved 45-inch sibling, the $1,700 45GR95QE-B. It has similar specs to the 27-inch model, with some similar complaints, but its low resolution for its size (3,440×1,440 pixels) means it’s not great for a lot of general uses despite its productivity-friendly dimensions.

7.9

LG UltraGear OLED 27GR95QE-B

You’re receiving price alerts for LG UltraGear OLED 27GR95QE-B

Like

  • Well constructed with good physical layout
  • A ton of features

Don’t Like

  • Some people don’t like the antiglare screen
  • Can only access all the settings with the remote control
  • Brightness performance issues

Design and features

The monitor’s physical design hits most of my checklist items for a «yay!» Easy to access ports: check. Easily maneuverable cable management: check. Solid build quality: check. A stand that allows the screen to pivot, swivel and adjust the height: check. Its only illumination is stripes wrapping around the electronics section the screen is mounted on, which may be too subtle for some people, but I like it. Plus, it looks like a gaming monitor without looking like every other gaming monitor.

The side of the LG Ultragear OLED 27-inch monitor on a wood surface with a blue and purple curtain in the backgroundThe side of the LG Ultragear OLED 27-inch monitor on a wood surface with a blue and purple curtain in the background

The vents around the electronics section can be lit up.

Lori Grunin/CNET

But I hate that you can only access the full set of menu options via the remote. There are a few (like inputs) that you can get to using the hard-to-manipulate single joystick on the monitor and a few more that you can get to using LG’s OnScreen Control software, but a lot of the nitty gritty stuff — gamma and white balance choices, for example — requires the remote. And being able to maintain a slim profile with the skinny OLED screen means it’s got a huge AC adapter brick.

LG UltraGear OLED 27GR95QE-B

Price $1,000
Size (diagonal) 26.5 in (67cm)
Panel and backlight OLED
Flat or curved Flat
Resolution, pixel density 2,560×1,440 pixels, 111ppi
Aspect ratio 16:9
Maximum gamut 98.5% P3
Brightness (nits, peak/typical) 1,000 (HDR)/200 (SDR)
HDR HDR10
Adaptive sync FreeSync Premium and G-Sync Compatible
Max vertical refresh rate 240Hz (DisplayPort and HDMI)
Gray/gray response time (milliseconds) 0.03ms
Connections 2x HDMI 2.1, 1x DisplayPort 1.4, 2x USB-A (plus USB 3.0 upstream)
Audio 3.5mm, SPDIF out; DTS:X support
VESA mountable Yes, 100×100 mm
Panel warranty 2 years parts and labor
Release date January 2023

It has an extensive feature set as well. That includes all the basics for gaming, plus a full-range slider for the Black Stabilizer (a necessity for OLED), LG’s Dynamic Action Sync mode, which reduces latency between the system and the screen, and HDMI 2.1 for use with variable refresh-rate supporting Xbox Series X and S, and PS5

But it’s got a ton of color and image-adjustment options that you rarely see in a gaming monitor, like 18 steps of manual white balance. The LG Calibration Studio is a full-featured profiling tool, complete with recalibration reminders, a host of predefined target spaces (including CIE RGB, Apple RGB, monochrome and a fully user-definable one) and the ability to save two of the custom profiles as hardware presets.

The back of the LG Ultragear OLED to show the stand and portsThe back of the LG Ultragear OLED to show the stand and ports

The ports are not only easily accessible, but they sit on either side of the stand so you don’t have to try to tilt or rotate it to accommodate hand contortions in order to plug something in.

Lori Grunin/CNET

The calibration software can be a bit glitchy, but it’s generally well designed. I’m a big fan of being able to set all the options on a single screen, and it’s pretty straightforward to understand and use. There’s one big thing I miss, though, and that’s the choice of calibrating for a full screen (as with most calibration software) rather than just within a 10% window. In the case of the LG, it’s critically important.

Performance

Basically, in SDR the screen can hit around 200 nits for any screen coverage except full screen. At that point, it seems like it drops to a maximum of around 150 nits. That’s why it seems so dim for most general use — because most of us work on full white screens. The perception of dimness isn’t helped by the excellent antiglare treatment, and a more matte finish makes it seem like it’s lower contrast as well, despite OLED’s effectively infinite contrast. People have complained that they wish the screen was more like the typical glossy TV OLED, which tends to look brighter with more saturated colors, but, well, I loathe glossy screens for the same reasons. I’m used to swimming upstream in life.

But it also screws up calibration, because LG’s software (and presumably its factory) calibrates over an area that has different brightness characteristics than full screen, which screws up the gamma calculations. You may not have any problems with gamma oddities and a lot of profile definitions (like sRGB) are based around low peak brightness, partly because they were defined for a time when monitors tended to peak at 200 or 250 nits. However if you’re, say, doing illustrations on a paper white background, it can mess things up and certainly makes color unpredictable.

SDR Color measurements

Preset Gamut (% coverage) White point Gamma Peak brightness Accuracy (DE2K average/max)
Gamer 1 (default) 97% P3 7,950K 2.2 205 5.3/18.4
Gamer 1 (with manual white balance setting C1) 97% P3 6,450K 2.2 188 1.9/3.58
Gamer 2 n/a 6,900K 1.2 206 n/a
FPS n/a 6,800K 0.97 163 n/a
RTS n/a 6,500K 0.83 139 n/a
sRGB 96% sRGB 6,150K 1.6 110 4.06/8.17
Vivid 97% P3 8,600K 0.93 139 14.6/27.13
Custom calibration: Adobe RGB (75% window) 90% Adobe RGB 6,400K 2.2 197 1.8/4.6
Custom calibration: Adobe RGB (full screen) 90 % Adobe RGB 6,400K 1.2 170 (at 95% gray), 144 (white) 5.7/12.1

That’s illustrated by the two Adobe RGB calibrations in the chart: I calibrated the monitor using LG Studio, with its 10% window, then measured the results with fractional and full-screen targets in Calman 2023. You can always use a third-party calibration utility to massage it to work, but those profiles can’t be saved as a monitor preset.

The brightness variability also results in odd results for the gaming presets which are further complicated by the Black Stabilizer settings. (OLED can render pure black, which is a case traditional gamma calculations was never meant to handle, so the ability to boost the brightness in shadow areas is essential for visibility.) 

The shape of the gamma curve doesn’t really matter much for gaming; appropriate — rather than accurate — shadow detail, contrast, brightness and color matter a lot more (though game designers might disagree). DAS isn’t a pixel refresh booster (OLED is plenty fast at 1ms or less) or motion blur compensation feature so it really doesn’t affect brightness the way those can. And the 240Hz screen refresh is rock solid.

HDR mode measurements

Preset White point Full screen brightness (nits) 10% window brightness (nits)
Gamer 1 6,350K 146 642
Gamer 2 8,100K 159 750 (peak 883 — 938 nits in 2% window)
FPS 8,750K 145 709
RTS 6,350K 143 661
Vivid 10,000K 142 663

HDR looks great, and unlike a lot of HDR monitors this one lets you adjust settings like brightness and the gaming presets have settings for HDR along with SDR. In HDR it hits the full rated 98.5% P3 gamut coverage. 

LG rates the display at a peak brightness of 800-1,000 nits for a 3% window, which it certainly hit. But it requires several seconds to ramp up to peak and can’t sustain it for more than a few. In practice, you’re more likely to see a maximum of about 700-750 nits consistently, which still looks great given the monitor’s price. The full-screen brightness is still low, but you’re far less likely to encounter situations where it matters. 

If you can get away with spending $1,000 on a monitor that you’ll love for gaming but probably not so much for work, then the 27-inch LG UltraGear OLED will probably tickle your eyeballs. But if it needs to multitask while it takes up space on your desk, you may need to put a little more thought into the purchase.

Testing

All measurements are performed using Portrait Display’s Calman 2023 software using a Calibrite ColorChecker Display Plus (formerly X-Rite i1Display Pro Plus) and a Murideo Six-G pattern generator for HDR testing where necessary, or the Client3 HDR patterns within Calman, where possible. How extensive our testing is depends on the capabilities of the monitor, the screen and backlight technology used, and the judgment of the reviewer. For a complete description of our testing procedures, see How CNET Tests Monitors.

Technologies

Why Are Switch 2 Games So Expensive? Trump’s Tariffs May Not Be Sole Factor

It still comes down to money.

Wednesday’s reveal of the Switch 2 had a lot of buzz from Nintendo surrounding its successor to the Switch. One shocking bit, though, was the high price of its games. There’s a lot of confusion, especially with news of President Donald Trump’s increased tariffs on many trading partners, including Japan. 

After the Switch 2 Direct, Nintendo released the full details of the upcoming console and games on its website. The price of Mario Kart World shocked gamers and led to some disdain, as the $80 MSRP was $10 more than what most new games cost today. This led many to wonder if this would be a new normal for game prices due to Trump’s tariffs or if Nintendo was just being greedy. The answer, however, might be something completely different. 

Are Nintendo Switch 2 game prices hiking?

To start, some details need to be cleared up. Some people have posted on social media that the price of Nintendo’s Switch 2 games, at least in the US, will be $90. That is incorrect, as of right now. 

One X user posted Switch 2 EU prices for Mario Kart World, which start at 80 euros for a digital version and 90 euros for the physical copy. Typically, US and EU games match in price, which caused some to assume that this pricing would be the case for the US. 

US retailers, however, already posted their Switch 2 game prices, and Nintendo-published games are listed at $80.

Will Trump’s tariffs cause the Switch 2 to cost more?

As for Trump’s tariffs, that is unlikely to be a driver of this price bump. Tariffs are not applied to digital goods, and when the prices were published, there were no tariffs on Japan. Plus, games are similarly expensive in other countries like Canada and the UK.

With that cleared up, why are Nintendo games on the Switch 2 so expensive? One likely reason is game storage. 

Read More: All the Nintendo Games You Can Update to Switch 2 for Free

The Switch 2 uses what Nintendo calls game-key cards, which are Switch 2 cartridges that don’t have all the game data on the cartridge itself. This helps save on production costs as storage is expensive. The original Switch cartridges went up to 32GB of storage, which doesn’t seem like a lot these days, with some games taking up 100GB or more of storage, but this is for the original Switch. Only a few games, like The Witcher 3, went above 32GB because the graphics for the Switch weren’t on the high end like with a PC, PS5 or Xbox Series console, where a Witcher 3 install size starts at 50GB

Switch 2 games are going to be bigger in size — there is little doubt about it. CD Projekt Red confirmed it would put its Cyberpunk 2077: Ultimate Edition on one 64GB cartridge, and there will likely be other games to surpass that 64GB. With the max size of the cartridge doubling in size, it adds to the price of the physical card, as not only does storage have to be bigger, but they will need to transfer data faster. That can get more expensive for physical copies, unlike optical discs, which are still the same price whether it has 20GB or 100GB on the disc. 

What does all this mean for gamers?

This leads to a dilemma for publishers: Put the entire game on the physical card and sell it at a loss, increase the price of the physical copy with the full game on it or use the game-key card to have a card with minimal storage, requiring gamers to download the entire game.

Read More: The 17 Best Nintendo Switch Games Right Now

It appears that Nintendo went with door No. 2. This doesn’t come as much of a surprise, knowing the company. Anyone who wants to save money on games knows that Nintendo will seldom bring the price down of its own games. Mario Kart 8 Deluxe, for example, is 8 years old and is still full price on Nintendo’s website

According to an industry analysis from Niko Partners, this new pricing could become the new normal in a couple of years when it comes to physical cartridges.

«While there has been some sticker shock regarding the price of games increasing from $60 to $70 or $80, these price points are set to become industry standard over the next two years, especially so for Nintendo first-party games,» Niko Partners said in a statement Wednesday. «One reason for the higher price is the increased cost of the new and faster Game Cards themselves, with higher capacities being more expensive to manufacture than a PS5 Blu-ray disc.»

Nintendo didn’t respond to a request for comment about the higher price of its games. 

That said, this doesn’t explain the lower price of Donkey Kong Bananza, which comes out in July; that’s listed on Nintendo’s site for $70. This could mean the game isn’t using a larger storage card, but that can’t be said for sure until the game comes out. It’s unclear how things will change in the future.

Continue Reading

Technologies

Nintendo Switch 2 Pre-orders in US Delayed Due to Trump’s Tariffs

The Switch 2 launch is still happening on June 5, and preorders outside the US seem unchanged.

Nintendo Switch 2 preorders in the US were to start April 9, but it appears those plans have changed due to the new tariffs imposed this week by President Donald Trump. It’s unclear if this means Nintendo will also have to increase the price of the Switch successor, which currently starts at $450. 

Nintendo said Friday that it’s delaying Switch 2 preorders in the US, but its June release date is unaffected. 

«Pre-orders for Nintendo Switch 2 in the U.S. will not start April 9, 2025 in order to assess the potential impact of tariffs and evolving market conditions,» the company said in a statement. «Nintendo will update timing at a later date. The launch date of June 5, 2025 is unchanged.»

Nintendo didn’t indicate if preorder dates outside the US would change, but Eurogamer reports that preorders are live at various retailers in the UK.

A tariff of 24% has been applied by the US to goods from Japan. Were that rate to be applied directly to the Switch 2’s announced price, it would rise to $558, but it would be up to Nintendo how much of the tariff it will pass on to consumers.

This is a developing story.

Continue Reading

Technologies

Twelve South’s Foldable Wireless Charger for iPhone and Apple Watch Is Up to 27% Off at Amazon

This handy accessory makes it easier to travel with your Apple gear and stay charged wherever you go.

Whether you’re traveling for business or off on a wonderful family vacation, charging your stuff shouldn’t be something you have to worry about. Taking extra chargers and cables can be a pain, and they all take up space in your bag. But the handy Twelve South Butterfly SE charger is a compact alternative that can wirelessly charge an iPhone and an Apple Watch at the same time. And it’s available with up to 27% off right now at Amazon.

That top line discount applies to the pink version, though the white model is only $7 more and other colors are seeing 15% off the usual $100 price tag if you have a strong preference. It’s not clear how long the discounts will last, though. 

Hey, did you know? CNET Deals texts are free, easy and save you money.

The charger itself offers a way to wirelessly charge a iPhone and Apple Watch from a single AC outlet, and you can even charge your AirPods when your phone is done, too. And because this is a Qi2 charger you’ll get a full 15 watts of wireless charging for compatible devices — including the best iPhones.

When you’re not using the Butterfly SE, it folds up so it can be slid into a pocket, bag or luggage without taking up too much space. It really is the perfect partner for people who like to travel light.

Unfortunately, this charger doesn’t come with an AC adapter in the box, so you’ll need to provide your own. Make sure it’s rated for 20 watts or more. If you need to buy one, Apple’s 20-watt USB-C charger is just $15 right now.

Why this deal matters

We all carry multiple devices around with us these days. Anything that can make charging them more convenient is a win in our books, especially when you’re traveling. This charger takes up little space when it isn’t being used and charges quickly when it is.

Continue Reading

Trending

Copyright © Verum World Media