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Moto G Play (2023) Review: Low Price, Lots of Compromises

The essentials-only Motorola phone cuts to the bone in order to hit its $170 price.

The Moto G Play for 2023 costs $170 (or even less at Amazon), making it one of the cheapest new phones you can get right now, and without the bloatware or wireless carrier restrictions we sometimes see on lower-priced devices. With a decent set of specs for the price — including a triple camera system with a 16-megapixel main camera, a 6.5-inch display with a 90Hz refresh rate and a 5,000-mAh battery that provides nearly three days of battery life — this should have been an attractive option for anyone looking for a decent, no-frills phone.

However, this phone has a number of performance issues that make it frustrating to use. And on top of that, Motorola chose to drop one of its best Moto gestures: twisting the phone to quickly open its camera. While some might consider these gestures a gimmick, they have been a signature element of Motorola’s phones for nearly a decade. Other gestures like «chop to turn on flashlight» are still here, making the absence of the camera gesture even more glaring.

Despite these important drawbacks, the 2023 Moto G Play does have some positive attributes. The battery life is great, the software is a fairly clean version of Android 12 and you’ll find rare ports like a headphone jack and microSD card slot for storage expansion. But the phone will only get one major software update to Android 13, which is less than I’d like to see but typical for this price range, as well as three years of security updates. 

Yet every perk I list comes with another problem, which is important to consider if you’re tempted by the Moto G Play because of its low price. 

5.0

Moto G Play (2023)

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Like

  • Long battery life
  • Clean version of Android 12
  • Three years of security updates

Don’t Like

  • Frequent lag, issues loading software
  • Questionable refresh rate
  • No «twist to open camera» gesture

Moto G Play design and performance

The Moto G Play looks nice for a phone that costs just $170. The Navy Blue color of its plastic body provides a hint of personality, while the phone’s low-resolution 720p display includes a screen cutout for the 5-megapixel front-facing camera. The fingerprint sensor is located in my favorite spot on an Android phone — the back. 

But the problems begin once you start using the phone. The phone’s MediaTek Helio G37 processor and 3GB of RAM weren’t powerful enough to juggle multiple apps easily. In some cases, it wouldn’t even load certain apps. This was particularly bizarre considering it loaded a 3D game like Crazy Taxi (admittedly an oldie but still a goodie), but couldn’t run other modern 2D games like Exploding Kittens. With the phone’s tiny 32GB of storage, I’m lucky to even fit a couple games onto the Moto G Play, although there is a microSD card slot for storage expansion.

Geekbench V.5.0 single-core

Moto G Play

155

Galaxy A03S

159

TCL Stylus 5G

550

Note:

Longer bars indicate better performance

Geekbench V.5.0 multicore

Moto G Play

572

Galaxy A03S

889

TCL Stylus 5G

1,739

Note:

Longer bars indicate better performance

Email, news and video-streaming apps fared better in terms of performance, but not by much. Even though the Moto G Play touts a 90Hz refresh rate, which should smooth out animations, there is a lot of noticeable lag. I couldn’t even tell when the refresh rate reached 90Hz. The Settings menu lets you choose between «Auto» and «60 Hz,» with the former dynamically changing the refresh rate based on what you are doing. Having an auto setting does make sense, but a lot of the cheaper Android phones I’ve used also include the option to set the phone to a consistent 90Hz, alongside a 60Hz option for preserving battery life.

This brings me back to the phone’s 5,000-mAh battery — a bright spot considering it easily lasted two days on a full charge during my testing. I think it’s possible for the battery to make it to a third day, mostly because of how underpowered this device is. I typically got around three hours of screen time per day on the device during my testing, which included streaming, shooting photos and trying to play games for this review.

During a more active session on the phone, in which I streamed 22 minutes of a TV show at 100% brightness and then took a 24-minute video call, the battery dropped from 59% to 46%. On less active days, in which the phone was used primarily for listening to music while commuting, reading news articles and light texting, I could end the day with just over 50% remaining.

Charging times for the phone are generally less impressive than battery life. With the included 10-watt charger, it typically took just over an hour to charge from zero to 50%. Getting to 100% would take just over 2 hours, 30 minutes. When I tested charging speeds with my 18-watt charger, the results were slightly faster. The phone would get from zero to 66% after an hour and finish charging just past the two-hour mark.

Moto G Play camerasMoto G Play cameras

The Moto G Play has three cameras, anchored by a 16-megapixel main camera.

Mike Sorrentino/CNET

Moto G Play cameras

The Moto G Play has a triple-camera system anchored by a main 16-megapixel camera, which is accompanied by a 2-megapixel macro camera and a 2-megapixel depth sensor. But photos are consistently fuzzy, whether I took them indoors, outdoors, in bright environments or in the dark.

Foggy day, outdoor photo taken on Moto G PlayFoggy day, outdoor photo taken on Moto G Play

A foggy day in New York, taken on the Moto G Play.

Mike Sorrentino/CNET

While it was nice to see Portrait mode on a phone at this price, I can barely see much of a bokeh effect in my photos. This is especially true when using the 5-megapixel front-facing camera, in which my photos looked consistently muddy.

Portrait mode photo of Mike Sorrentino holding beer in a Taco BellPortrait mode photo of Mike Sorrentino holding beer in a Taco Bell

My friend took a photo of me at the Taco Bell in Times Square using Portrait Mode, but it’s challenging to see if it made a difference.

Mike Sorrentino/CNET

Selfie photo with beer taken on the Moto G PlaySelfie photo with beer taken on the Moto G Play

The Moto G Play’s front-facing camera had a tough time keeping me in focus, even in a restaurant with decent lighting.

Mike Sorrentino/CNET

I took the Moto G Play with me to Taco Bell — because yes, I’m going to go eat cheap food while reviewing a cheap phone. I had my friend take photos of me using the phone’s Portrait setting. You can sort of see a light blurring effect in the background, but it’s hard to perceive. 

In another selfie taken at a restaurant with better lighting than the Taco Bell, I found the selfie camera to have a tough time keeping me in focus.

And when taking photos of my friend’s dog Daisy, the rear cameras struggled to capture much detail of her fur, even when she sat still. In the best of conditions, the phone’s cameras struggle to take sharp photos.

Daisy the dog in a winter sweater, photo taken on Moto G PlayDaisy the dog in a winter sweater, photo taken on Moto G Play

Daisy the dog sat relatively still for this photo, but the Moto G Play’s camera captures minimal detail.

Mike Sorrentino/CNET

I compared the photos taken on the Moto G Play against the same images taken on the $160 Samsung Galaxy A03S, and found the picture quality to be roughly comparable for simple static shots. When shooting a bookshelf at CNET’s office, the Moto G Play got slightly more detail of the book covers than the Galaxy A03S, with the latter phone’s image appearing a bit darker. 

However, when it comes to a photo with lots of detail and color, such as with this plant wall, the Moto G Play struggles to discern between the different shades of green. Meanwhile the Galaxy A03S performs much better with discerning the darker green shades from the lighter ones, making for a dramatically different photo.

Neither phone’s camera performs especially well, which is a common theme among phones that cost under $200. For me, this places the Moto G Play’s camera photos squarely into the category of being acceptable for group chats, but not much else. It’s going to take a lot of really good lighting and steady hands in order to make the most of these cameras, and that’s more effort than most people are going to want to make.

There are better options, even when you want to save money

Even when you’re looking for the cheapest possible phone, your device still needs to run most apps without issue and take decent-looking photos. I wouldn’t expect a phone that costs less than $200 to run Fortnite at the highest graphics settings, but I am expecting to use apps with minimal lag. While phones at this price are also typically lighter on features, the perks that are available should bring noticeable value to the experience. The Moto G Play’s Portrait mode and high refresh rate don’t succeed in this regard.  

Instead of buying the Moto G Play at $170, you’re probably better off saving $10 and getting the $160 Samsung Galaxy A03S. While that phone also has unimpressive cameras, it was at least able to multitask more easily.

Although I haven’t reviewed it yet, you might also consider the $199 Samsung Galaxy A14 5G, since it has 64GB of storage and 5G connectivity. Later this year, a number of TCL 40 phones will arrive in the US, which will include 5G and 128GB of storage for under $200. Those devices might be worth waiting for if you aren’t in dire need of a cheap phone right now.

Moto G Play (2023) vs. Samsung Galaxy A03S, TCL Stylus 5G, OnePlus Nord N300 5G

Moto G Play (2023) Samsung Galaxy A03S TCL Stylus 5G OnePlus Nord N300 5G
Display size, type resolution, refresh rate 6.5-inch IPS TFT LCD; 1,600×720 pixels; 90Hz refresh rate 6.5-inch LCD; 1,600×720 pixels 6.81-inch; 2,400×1,080 pixels 6.56-inch IPS LCD display; 720p resolution; 90Hz refresh rate
Pixel density 269ppi 269ppi 395ppi 269ppi
Dimensions (inches) 6.58 x 2.95 x 0.36 in 6.5 x 2.9 x 0.3 in 6.67 x 3.01 x 0.35 in 6.4 x 2.9 x 0.3 in
Dimensions (millimeters) 167 x 77 x 9.4 mm 165.8 x 75.9 x 9.1 mm 169.6 x 76.5 x 8.9 mm 163.8 x 75.1 x 7.99 mm
Weight (ounces, grams) 203 g (7.16 oz) 202g (7.13 oz) 213g (7.51 oz) 190g (6.7 oz)
Mobile software Android 12 Android 11 Android 12 Android 12
Camera 16-megapixel (main), 2-megapixel (macro), 2-megapixel (depth sensor) 13-megapixel (main), 2-megapixel (depth), 2-megapixel (macro) 50-megapixel (main), 5-megapixel (wide), 2-megapixel (macro), 2-megapixel (depth sensor) 48-megapixel (main), 2-megapixel (depth lens)
Front-facing camera 5-megapixel 5-megapixel 13-megapixel 16-megapixel
Video capture 720p at 30 fps 1080p at 30fps 1080p at 30fps 1080p at 30fps
Processor MediaTek Helio G37 Octa-core processor MediaTek Dimensity 700 5G MediaTek Dimensity 810
RAM, storage 3GB + 32GB 3GB/32GB 4GB/128GB 4GB/64GB
Expandable storage Up to 512GB Up to 1TB Up to 2TB Up to 1TB
Battery, charger 5,000 mAh; 10W charging 5,000mAh; charger not included, does not support wireless charging 4,000mAh; 18W charging 5,000mAh; 33W charging
Fingerprint sensor Rear Side Side Side
Connector USB-C USB-C USB-C USB-C
Headphone jack Yes Yes Yes Yes
Special features 3-day battery life, Moto Gestures, Auto Smile Capture, Portait Mode Stylus with built-in storage, producitivity software, NxtVision HDR mode Dual speakers, NFC, Face Unlock, HDR, Portrait, Face retouching
Price off-contract (USD) $170 $160 $258 $228

Technologies

GameStop Designates Xbox 360, PlayStation 3 and Wii U as Retro Consoles

The retailer also announced a limited-time trade-in bonus on the consoles and other older gaming equipment.

The consoles you grew up with are now officially retro. GameStop, the world’s largest brick-and-mortar video game retailer, announced Monday that it’s labelling multiple seventh- and eighth-generation home gaming consoles as «retro consoles.»

The Xbox 360, released in 2005; the PlayStation 3, released in 2006; and the Wii U, released in 2012, are now «historical artifacts» of the games industry, according to the retailer.

It’s hard to define the «retro» label in gaming circles. There’s a fierce debate over whether the transition from 2D to 3D graphics, the rise of online gaming or the adoption of digital audiovisual outputs should qualify consoles for the designation.

What matters most is that the definition of retro gaming is fluid, and GameStop has set forth its own criteria for redesignating these three home consoles.

«The ruling was reached following careful analysis of multiple indicators, including: the presence of component cables, the lack of Fortnite and the realization that [these consoles] launched when George W. Bush was still president,» the statement reads.

While that may feel like GameStop is reclassifying consoles based on vibes — the Wii U wasn’t even released during the Bush administration — there is at least some merit to these claims. The lack of component cables in newer consoles is proof enough that hardware has significantly evolved since the release of the reclassified consoles, and it has been a long time since they’ve been able to run any modern games (even something as ubiquitous as Fortnite). The Xbox 360 and PlayStation 3 are 20 years old. That’s about as «retro» as retro gets.

According to GameStop’s statement, it reclassified these consoles under its «Retro Classification Standard,» with the hardware joining the Sega Saturn and the Nintendo DS in the retro category.

A representative for GameStop did not immediately respond to a request for comment.

GameStop began a limited-time trade-in campaign for retro gaming equipment in accordance with the reclassification of these consoles.

Anyone who brings in an Xbox 360, PlayStation 3, Wii U or any console, game or gaming accessory that is older than the redesignated consoles will receive an additional 10% in trade-in credit. This offer ends on March 21.

The company also revised its retro console trade-in policy. Starting immediately, GameStop will accept defective retro consoles even if they are «non-operable, missing accessories or aesthetically unfortunate» as long as they can be powered on. This policy also applies to the Xbox 360, PlayStation 3 and Wii U home consoles.

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Technologies

TSA Staffing Shortages Are Causing a Mess at Airport Security Lines. How to Mitigate the Wait

Airport security professionals just missed their first paychecks due to the ongoing partial US government shutdown.

This past weekend, employees of the Transportation Security Administration missed their first full paycheck due to the partial government shutdown. Not surprisingly, many of those security officers have quit or stopped showing up for work, leading to airport staffing shortages.

The loss of TSA officers and a new batch of extreme weather in the Midwest and East Coast are creating havoc at airports across the US. Some travelers at Atlanta’s Hartfield-Jackson airport on Tuesday waited more than two hours in the security area before being allowed to travel to their gates, and Acting Deputy TSA Administrator Adam Stahl said that the government may need to shut down some airports completely.

Don’t be surprised when you get to the airport and see the security line trailing out into the parking lot. It’s easy to check security wait lines before you leave for the airport, so you know how long it will take you to get from check-in to your gate.

If you have spring break or other planned air travel coming soon, learn how you can check security line wait times so you can better plan your trip to the airport.

Check the official TSA app

The TSA maintains an app for mobile devices called MyTSA (iOS and Android) that lists security line wait times for airports around the US. The app is fairly basic and now includes a warning that «this website is not actively managed» due to the pause in federal funding, but it does include plenty of official TSA information about airline travel.

To check the wait times for specific US airports, tap the My Airports tab at the bottom of the app, then tap «Search Airports.» You can scroll through the alphabetical list of airports or type in an airport name or code in the search bar at the top.

Tap through to the airport of your choice, and you’ll see the current estimated security wait time at the top of the screen.

When I checked some of the major airports Tuesday afternoon — Los Angeles (LAX), Chicago O’Hare (ORD), Hartsfield-Jackson in Atlanta (ATL), JFK in New York (JFK) and Ronald Reagan in DC (DCA) — most had estimated relatively low wait times of 0 to 15 or 15 to 30 minutes (only JFK was 30-45 minutes). 

Those estimates are a far cry from the two to four hours that airports are advising travelers to allow, but the times on the MyTSA app mostly matched the times listed on airport websites (see below). The only exception was Hartsfield-Jackson in Atlanta, which showed an estimate of 0-15 minutes on the MyTSA app, but slightly longer times on the airport website.

The MyTSA app also includes historical averages for each airport’s security line wait times by time of day. 

Check your airport’s website

When I tested the TSA app, it didn’t list specific terminals at any of the airports. It only listed a time range for «All Terminals.» 

If you want that sort of detailed information, your best bet is to use the official airport websites — most of the major ones now offer estimated security wait times. Some airports put those estimated times front and center on their websites; others require a little more exploration.

Most airport websites will break out the times for specific terminals. At some of the bigger airports, there’s often quite a disparity between the terminals.

Here are the web pages for estimated security wait lines for some of the most frequently traveled airports in the US:

I wasn’t able to find security line wait times on the websites for two of the busiest airports — O’Hare in Chicago and Harry Reid International Airport (LAS) in Las Vegas. For those, you’ll need to use the TSA app.

Save your spot in the security line

Numerous airports now allow travelers to reserve a specific time in the security line. At Seattle’s SeaTac Airport, you make a Spot Saver reservation and go to a specially marked entrance to the security checkpoint listed on your reservation. An employee scans the barcode you were emailed, and you’re ushered to the front. At SeaTac, you can be up to 15 minutes before or after your Spot Saver reservation, since airport timing is tough to estimate.

Here’s a list of some of those reservation sites. You can search for your airport name and «reserve security line spot» or something similar to see if your airport also has a program.

  • Seattle-Tacoma International Airport (SEA): Spot Saver
  • Minneapolis-St. Paul International Airport (MSP): MSP Reserve
  • Denver International Airport (DEN): DEN Reserve
  • Orlando International Airport (MCO): MCO Reserve
  • Phoenix Sky Harbor International Airport (PHX): PHX Reserve
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Technologies

Today’s NYT Strands Hints, Answers and Help for March 18 #745

Here are hints and answers for the NYT Strands puzzle for March 18, No. 745.

Looking for the most recent Strands answer? Click here for our daily Strands hints, as well as our daily answers and hints for The New York Times Mini Crossword, Wordle, Connections and Connections: Sports Edition puzzles.


Today’s NYT Strands puzzle is kind of bizarre. Even after I had found some of the answers, the theme didn’t click in my brain until I was almost done with the puzzle. And some of the answers are difficult to unscramble, so if you need hints and answers, read on.

I go into depth about the rules for Strands in this story. 

If you’re looking for today’s Wordle, Connections and Mini Crossword answers, you can visit CNET’s NYT puzzle hints page.

Read more: NYT Connections Turns 1: These Are the 5 Toughest Puzzles So Far

Hint for today’s Strands puzzle

Today’s Strands theme is: It follows.

If that doesn’t help you, here’s a clue: Not death…

Clue words to unlock in-game hints

Your goal is to find hidden words that fit the puzzle’s theme. If you’re stuck, find any words you can. Every time you find three words of four letters or more, Strands will reveal one of the theme words. These are the words I used to get those hints but any words of four or more letters that you find will work:

  • LEFT, COLE, HOLE, LACK, BILE, LEACH, SOLE, LOSE, LIFE, SEER, STEEL, STERN, FAIL

Answers for today’s Strands puzzle

These are the answers that tie into the theme. The goal of the puzzle is to find them all, including the spangram, a theme word that reaches from one side of the puzzle to the other. When you have all of them (I originally thought there were always eight but learned that the number can vary), every letter on the board will be used. Here are the nonspangram answers:

  • COACH, HACK, BLOOD, CYCLE, STYLE, LESSON, PRESERVER. (All words that can follow the word «LIFE.»)

Today’s Strands spangram

Today’s Strands spangram is AFTERLIFE. To find it, start with the A that is the furthest-left letter on the top row, and wind down.

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