Technologies
Best Wireless Headphones and Earbuds for iPhone 12
Need a swanky new pair of the best earbuds for iPhone? We’ll run through all the top options.

Sure, you can buy an adapter to use wired headphones with your iPhone 12 or any of the latest iPhones, including the iPhone 13 and iPhone 14, that don’t have a headphone jack. But most people are looking for a pair of wireless earbuds or headphones to use with their new iPhone, whatever model it may be.
As we’re all quite aware, Apple offers buds and headphones under its own brand and its Beats brand (yes, Apple owns Beats), and we’ve included the AirPods 3, AirPods Pro 2 and Beats Fit Pro on this list, but there are plenty of non-Apple-branded Bluetooth headphones and earbuds that work really well with iPhones, as well as other Apple devices and non-Apple devices, including Android smartphones and tablets.
For those looking for more budget AirPods alternatives, we’ve got a list of the best cheap earbuds and five true wireless earbuds worth buying for under $40.
Battery Life
Rated up to 6 hours
Noise Canceling
Yes (ANC)
Multipoint
No
Headphone Type
Wireless earbuds
Water-Resistant
Yes (IPX4 — splash-proof)
The new AirPods Pro (2nd generation) are powered by Apple’s new H2 chip, which delivers more processing power while being more energy efficient, according to Apple. The new chip, combined with new low-distortion drivers, allows for improved sound that offers better clarity and depth. The noise canceling is also improved — Apple says the new AirPods have «double» the noise canceling of the original AirPods Pro. Additionally, the new AirPods add an extra hour of battery life, up from five to six hours with noise canceling on. Plus, a speaker in the case that emits a sound that helps locate your buds via Find My should they decide to hide from you.
Earfun has put out a series of wireless earbuds over the last couple of years with one important commonality: They’re very good values, made more so by frequent discounts. The company’s new-for-2023 Earfun Air Pro 3 earbuds feature the latest Qualcomm QCC3071 system-on-a-chip with aptX Adaptive for Android and other devices that support the new LE Audio standard and LC3 audio codec, which is superior to the SBC codec (they also support AAC for Apple devices).
Lightweight and comfortable to wear — I got a good seal with the largest ear tip size — these aren’t a huge upgrade over the Earfun Air S, but they are better. They have slightly larger wool-composite drivers (11mm versus 10mm), slightly improved noise canceling and better battery life (up to seven hours with noise canceling on, according to Earfun).
In short, the Earfun Air 3 deliver strong performance for their modest price, with robust bass, good clarity and a relatively wide soundstage. They also pack in a lot of features, including a wireless charging case and «multidevice» connectivity. (I could pair them to two devices simultaneously but had to pause the music on one device and hit play on the other for the audio to switch.) They’re IPX5 splash-proof and also work well (though not exceptionally well) as a headset for making calls.
Note that after you activate the instant 10%-off coupon at Amazon, adding the code EAP3CNET at checkout gives you an additional 20% off, bringing the buds’ price down to $56.
While the Beats Fit Pro (on sale for $160) technically aren’t AirPods, they’re built on the same tech platform as the AirPods Pro (yes, Apple owns Beats). Unlike Beats’ earlier and less expensive Studio Buds, the Beats Fit Pro include Apple’s H1 chip and have most of the AirPods Pro’s features, including active noise canceling, spatial audio and Adaptive EQ. I’d venture to call them the sports AirPods you’ve always wanted. And for some people, they might just be better than the AirPods Pro.
Over the years, JBL has put out some decent true-wireless earbuds, but nothing that really got me too excited. That’s finally changed with the arrival of the Samsung-owned brand’s new Live Pro 2 and Live Free 2 buds. Both sets of buds — the Live Pro 2 have stems while the Live Free 2 have a pill-shaped design — offer a comfortable fit along with strong noise canceling, very good sound quality and voice-calling performance, plus a robust set of features, including multipoint Bluetooth pairing, an IPX5 splash-proof rating and wireless charging.
The Live Pro 2 and Live Free 2 are equipped with the same 11mm drivers, six microphones, oval tubes and oval silicon tips. Aside from the design, the biggest difference between the two buds is battery life; the stemless Live Free 2 is rated for up to seven hours, while the Live Pro 2 is rated for 10 hours. The Live Pro 2 is available in four color options.
Battery Life
Rated up to 9 hours
Noise Canceling
Yes (ANC)
Multipoint
No
Headphone Type
Wireless Earbuds
Water-Resistant
Yes (IPX4 — splash-proof)
Unlike the «open» LinkBuds, the LinkBuds S are traditional noise-isolating earbuds with tips you jam in your ears. They’re more compact and lighter than Sony’s flagship WF-1000XM4 and also feature Sony’s V1 processor. While their sound and noise canceling don’t quite measure up to the XM4’s, they’re close and cost less. They’re the Sony buds for people who can deal with larger buds like the XM4 but want 80 to 85% of those buds’ features and performance for $80 less.
Battery Life
Rated up to 12 hours
Noise Canceling
No
Multipoint
No
Headphone Type
Wireless earbuds
Water-Resistant
No IP rating
I didn’t think I’d ever see a version 2.0 of Beats’ once-popular BeatsX neckband-style wireless earphones, but it’s arrived with a new name — the Beats Flex — and a much-cheaper $50 price tag, which is half of what its predecessor had been selling for.
The Flex instantly becomes an affordable, Apple-friendly wireless alternative to the AirPods, which start around $100 for the standard version with a wired charging case (but will be selling for as low as $99 this holiday season). The good news is they sound better than both the original BeatsX and standard AirPods. They also work well for making calls and have better battery life than the original. The bad news? The design is passe in a world now dominated by true wireless earbuds.
They’re available in black or yellow at launch, with gray and light blue arriving in early 2021.
Battery Life
Rated up to 32 hours
Noise Canceling
Yes (ANC)
Multipoint
Yes
Headphone Type
Over-ear wireless headphones
Water-Resistant
No IP rating
When you have a product that a lot of people love, change can be risky. Such is the case for Sony’s WH-1000XM5, the fifth generation of the 1000X series headphones, which were first released in 2016 as the MDR-1000X Wireless and have become increasingly popular as they’ve improved with each generation. Over the years, Sony has made some tweaks to the design, but nothing as dramatic as what it’s done with the WH-1000XM5. Other than the higher $349 price tag most of those changes are good, and Sony’s made some dramatic improvements with voice-calling performance as well as even better noise canceling and more refined sound.
Battery Life
Rated up to 20 hours
Noise Canceling
Yes (ANC)
Multipoint
No
Headphone Type
Over-ear wireless headphones
Water-Resistant
No IP rating
Yes, they’re expensive, but the AirPods Max deliver richer, more detailed sound than lower-priced competitors from Bose and Sony. They also feature arguably the best noise canceling on the market along with premium build quality and Apple’s virtual surround spatial audio feature for video watching. While they’re heavy, they manage to be surprisingly comfortable, though I did have to adjust the mesh canopy headband to sit a little more forward on my head to get a comfortable secure fit when I was out walking with them. They should fit most heads well, but there will be exceptions.
Battery Life
Rated up to 25 hours
Multipoint
Yes
Headphone Type
Over-ear wireless headphones
Water-Resistant
No IP rating
The QuietComfort 45 has virtually the same design as its predecessor, the QuietComfort QC35 II, which many people considered one of the most comfortable over-ear headphones — if not the most comfortable. It has the same drivers, according to Bose, and the buttons are in the same place. However, there are small but notable changes. First off, these thankfully have USB-C instead of Micro-USB.
Secondly, the microphone configuration is different. Not only have the mics been shifted on the headphones, but there’s now an extra external microphone for voice pick-up, which means the QC45 has a total of six microphones, four of which are beamforming and used for voice. By contrast, the QC35 II has a total of four, two of which are used for voice. (The Bose Noise Canceling Headphones 700 also have six microphones total.)
These headphones are excellent for making calls. They’re similar to the Bose Headphones 700 in that regard. They also include top-notch noise canceling and multipoint Bluetooth pairing, so you can connect them with a PC and your phone simultaneously. Read our Bose QuietComfort 45 review.
Featuring excellent sound, improved noise canceling and voice-calling performance as well a smaller, more refined design that includes stabilizing fins (so the earbuds stay in your ears more securely), the Sennheiser Momentum True Wireless 3 are among the best new true-wireless earbuds for 2022. They’re also one of the best true-wireless earbuds overall, giving the Sony WF-1000XM4 a run for the money.
Battery Life
Rated up to 6 hours
Noise Canceling
No
Multipoint
No
Headphone Type
Wireless earbuds
Water-Resistant
Yes (IPX4 — splash-proof)
Take one look at the new design of the third-gen AirPods ($179), and the first thing you’ll probably think is: «Those look like the AirPods Pro without ear tips.» You wouldn’t be wrong. While they’re more fraternal than identical twins, the AirPods 3 are shaped like the AirPods Pro, with the same shorter stems and same pinch controls as those of the Pro. Aside from the design change, which should fit most ears better than the AirPods 2nd Generation (though not very small ears), the biggest change is to the sound quality: It’s much improved. Also, battery life is better, and the AirPods 3 are officially water-resistant.
More headphone recommendations
- Best Open Wireless Earbuds That Aren’t AirPods
- Best Wireless Earbuds and Headphones for Making Calls
- Best Wireless Headphones for Working at Home in 2023
- Best Noise-Canceling True Wireless Earbuds of 2023
- Best Headphones for Running
- Best On-Ear Headphones for 2023
- Best Workout Headphones in 2023
- Best Over-Ear Headphones of 2023
- Protect Your AirPods: 5 Cases Under $15
- Best Sony Headphones for 2023
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WWE 2K25 Jumps From the Top Rope Onto PlayStation Plus in September
Subscribers will also be able to play a turn-based strategy Persona game.

«The American Nightmare» Cody Rhodes, son of one of the greatest pro wrestlers of all time, «The American Dream» Dusty Rhodes, is the current undisputed WWE champion. And PlayStation Plus subscribers can bring Rhodes down a peg or help establish a new wrestling dynasty with the champion beginning on Sept. 16 in WWE 2K25.
PlayStation Plus is Sony’s version of Xbox Game Pass, and it offers subscribers a large and constantly expanding library of games. There are three PlayStation Plus tiers — Essential ($10 a month), Extra ($15 a month) and Premium ($18 a month) — and each gives subscribers access to games. However, only Extra and Premium tier subscribers can access the PlayStation Plus Game Catalog.
Here are all the games PS Plus Extra and Premium subscribers can access starting on Sept. 16. You can also check out the games all PS Plus subscribers can play in September, including Psychonauts 2.
Don’t miss any of our unbiased tech content and lab-based reviews. Add CNET as a preferred Google source.
WWE 2K25
Take control of your favorite superstar from the men’s and women’s divisions in this knockdown, dragout wrestling game. Become one of over 300 wrestlers from today and years past, like Rhea Ripley and Andre the Giant. This entry in the series also introduces intergender wrestling matches, barricade diving and new brawl environments where you can get over or turn heel.
Persona 5 Tactica
Join the Phantom Thieves in this real-time strategy game set in the Persona universe. You and the group wander into a bizarre realm where people are living under tyrannical oppression, and you cross paths with a revolutionary named Erina. Now you’re in cahoots with the rebels as you try to free an oppressed people and find your way back home.
Other games on PS Plus
Those are a few of the games Sony is bringing to PlayStation Plus, and subscribers can play these games as well starting on Sept. 16.
*Premium subscribers only.
For more on PlayStation Plus, here’s what to know about the service and a rundown of PS Plus Extra and Premium games added in August. You can also check out the latest and upcoming games on Xbox Game Pass and Apple Arcade.
Technologies
Little Nightmares 3 Hands-On: a Creepy Co-Op Game Arriving Just in Time for Halloween
The sequel adds cooperative play with all the haunting hallmarks of the earlier games.

After about an hour playing Little Nightmares 3, I’d used a person’s bisected halves to solve a puzzle, gotten a high score in a carnival shooting game and escaped the murderous claws of a deranged baby. As a 2-foot-tall youth trying to survive the morbid dangers of one demented area after another with my co-player, I was terrified and delighted.
I’ve only sampled the first two Little Nightmares games, but in my brief preview of Little Nightmares 3, it felt like a refined version of the series’ premise: small protagonists endangered by a large, grim world filled with traps to evade, puzzles to solve and horrid, lethal enemies to outwit. Take the scale of the animated horror movie 9, mix it with the darkest of stop-motion director Henry Selick’s maudlin settings and let players enjoy the haunting ride, room by perilous room.
This time, players aren’t alone. In Little Nightmares 3, developed by Supermassive Games, two players (or one and an AI companion) choose between characters Low (a bird-masked boy with a bow) and Alone (a girl with a jumpsuit and a wrench), who rely on each other and get out of rooms using their unique tools or just good ol’ fashioned teamwork. Sometimes this means pushing a box for the other to jump on, but other obstacles require rather complex puzzle-solving.
In the game, Low and Alone seek to escape the bleak Nowhere and its roulette of dystopian lands. My preview was limited to one of these areas — Carnevale, a demented circus where our small characters had to sneak under the feet of grotesque, ambling workers (or their corpses, tied up or swinging for the sport of their fellows). When we thought we were safe, possessed puppets sprinted after us until we could team up to knock their wooden heads off and crush them. Being noticed by anyone meant our demise, requiring frantic cooperation amid the anxious stakes of rather gruesome deaths.
It’s this tension and the dour setting that sets Little Nightmares 3 apart from other co-op games like the more excitable and dynamic Split Fiction released earlier this year, a rollercoaster flipbook of game genres that made for a breathless if not terribly coherent experience. In contrast, the section of Little Nightmares 3 I played unfolded like a series of grim vignettes that rely on its pleasingly goth trappings as much as working together with your friend (or computer teammate) to progress.
Surviving your little nightmares
While I got only an hour with the game, Little Nightmares 3 seems to iterate on rather than innovate away from its predecessors: Expect more of the same in new, grotesque settings, just with the welcome addition of tightly designed teamwork dynamics. For fans of the series, this is likely a good thing. There’s not much else like Little Nightmares.
The Carnevale stage I played through opened up with rain pelting red-and-white circus tent tops, which I as the masked Low (and someone from Bandai Namco who kindly played as the jumpsuit-wearing Alone) skittered between. Lumbering above us were brutish factory workers seeking escape at the funfair, which very quickly turned sinister as we very shortly saw some hanging tied-up as others took turns beating them like a piñata. We entered one room to find one worker in connected boxes as the subject of a magician’s saw-in-half trick…which was no trick, as we had to separate the halves to climb out of a window. I tried, and failed, to ignore the viscera slopping out of the boxes.
While we hid from the human-size enemies, we had to fight the wooden puppets. Like Geppeto’s most horrid creations, they ambushed us in several rooms, requiring me to knock their heads off with Low’s bow and run away from their decapitated bodies while my teammate rushed forward to crush their heads with Alone’s wrench.
But most of the rooms are about solving puzzles, which could be as simple as moving a box for my teammate to jump up and pull a switch or figure out how a radio plays into a complex solution. While these quiet moments are a nice break from the tense combat or pursuit, they also give time to appreciate the macabre backgrounds: I ran past one room with a circle of empty tall chairs only to come back a few seconds later to find them filled with puppets, unmoving but watching.
And then there are the really, really tense moments. We moved from the carnival to the adjoining candy factory (apparently where all those brutes work) and up to the offices where the boss works, to find him asleep with the TV droning on in the darkness…and his frankly hideous baby nestled next to him. Naturally, we had to make noise, cranking open a grate, awakening the terrifying spawn who ran after us. After many, many failed escapes, my teammate and I discovered we had to scramble for a hiding place after making it past the grate.
This was perhaps the most frustrating part of the preview as we panicked looking for a solution to our deadly woes (as opposed to the slow, methodical gameplay earlier) — but that’s part of the tension, especially when adding a teammate to the mix. Ultimately, it was a hard-won lesson in patience. In the next room, a kitchen, the nightmarish baby banged a bowl on the table until the father walked over to a corpse (presumably his worker) and cut out some meat for his ghoulish child to eat.
In my short time with it, Little Nightmares 3 seems like a cooperative spooky storybook for players and their friends (but not couch buddies, sadly — it’s online co-op only) to experience. How much it lives up to previous games in the series, especially as developer Supermassive Games takes more of the reins from the franchise’s original creators Tarsier Games, is anyone’s guess. (Tarsier’s similar spiritual sequel to Little Nightmares, Reanimal, is coming in 2026.)
But as the air turns crisp and Halloween beckons, it’s the best time of the year for a creepy co-op game like Little Nightmares 3 to land.
Little Nightmares 3 comes out Oct.10, 2025, for PC, PS4, PS5, Xbox One, Xbox Series X/S, Nintendo Switch and Nintendo Switch 2.
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