Technologies
Google’s Pixel 7A: The Biggest Features I Want on the Rumored Phone
Commentary: Wireless charging, a screen with a higher refresh rate, and more Android updates, please.
Google’s Pixel 6A was my favorite Android phone under $500 last year, which means Google has a lot to live up to for its rumored Pixel 7A. That’s especially true as the company faces more competition in the budget phone space from Samsung, which just announced the $450 Galaxy A54 5G.
The $449 Pixel 6A is essentially a smaller, less expensive version of the Pixel 6, Google’s flagship phone from 2021. The Pixel 6A has the same Tensor processor and general design as the Pixel 6, but with a lower-resolution, 12-megapixel main camera and a few other compromises. But its relatively low cost, solid photography for the price and attractive design made it a top choice for Android fans shopping on a budget.
Google got a lot right with the Pixel 6A, but that doesn’t mean there isn’t room for improvement. For example, I sometimes felt the Pixel 6A’s screen was too dim, and its lack of wireless charging feels antiquated in 2023.
Google hasn’t mentioned any details about its upcoming product launch plans. But if the company maintains the same product launch strategy as last year, the Pixel 7A could appear as soon as this summer. Here’s what I’d like to see.
Same screen size, but smoother and brighter
The Pixel 6A’s 6.1-inch screen size is perfect for people who prefer smaller phones, so I’m hoping the Pixel 7A inherits this trait. It rounds out Google’s Pixel family nicely by ensuring there’s a small, medium and large option within the lineup.
However, I am hoping to see display upgrades in other areas. Google could improve the brightness on the Pixel 7A, for example, considering I was sometimes tempted to crank the brightness above 50% on the Pixel 6A, even when indoors. That’s one area where Samsung rarely has an issue, especially in the Galaxy S22 and S23 lineups.
I’d also like to see a higher refresh rate on the Pixel 7A. Since Google’s A-series phones aren’t meant to have all the flourishes you’d find on a flagship phone, a standard refresh rate may seem reasonable for the Pixel 7A. The problem, though, is that high refresh rates are no longer reserved just for premium devices. Budget phones like last year’s Galaxy A53 5G and even Motorola’s Moto G 5G have refresh rates that are higher than the standard 60Hz, resulting in smoother scrolling. That makes the Pixel 6A feel a little behind, though it excels over these competing devices in other ways, like the camera.
Luckily, Google might address this with the Pixel 7A, if a leak from developer Kuba Wojciechowski turns out to be true. Wojciechowski claims to have found details in the Android codebase indicating that the Pixel 7A could have a higher, 90Hz refresh rate, which would match the Pixel 7’s.
Wireless charging
Another feature missing from the Pixel 6A is wireless charging. The ability to charge your phone on a wireless charging pad instead of by plugging it in may not seem like a deal breaker for most people. But similar to high refresh rates, wireless charging doesn’t feel like it should be a premium feature in 2023, especially since it’s been common on most phones for the last five years. That said, many competing phones in this price range don’t support wireless charging either, aside from the $429 iPhone SE.
Thankfully, the Pixel 7A may indeed gain wireless charging, if Wojciechowski‘s findings are accurate.
More guaranteed Android updates
Google’s Pixel phones are among the first to get new Android software updates. Google, however, doesn’t offer Android version updates for as long as Samsung does. Samsung provides four generations of Android version updates, while Google offers only three. Considering Google is the purveyor of Android, and that Pixel phones are expected to provide the ideal Android experience, I’m hoping Google considers extending support in the future. And not just for the Pixel 7A, but for all upcoming Pixel phones.
Face Unlock
The Pixel 7 and 7 Pro support the ability to unlock your phone with your face, unlike the Pixel 6. Since that functionality primarily relies on the Pixel 7’s front-facing camera, unlike Apple’s Face ID, which creates a depth map of your face, I don’t see any reason why Google couldn’t easily bring this feature to the Pixel 7A. Samsung’s Galaxy A53 5G, which was in the same price range as the Pixel 6A at launch, also supports facial recognition.
If the Pixel 7A does gain the Pixel 7’s Face Unlock, just remember that Google cautions it isn’t as secure as using the fingerprint reader or a PIN. Because of this, it’s meant for unlocking your phone more conveniently, rather than authenticating purchases.
Photo Unblur
One of the biggest ways Google differentiates its Pixel phones from other Android devices is by providing software and camera features you can’t get elsewhere. One of my favorite additions to the Pixel 7 is a feature called Photo Unblur, which sharpens old photos that may’ve been taken out of focus. If the Pixel 7A runs on the same Tensor G2 processor as the Pixel 7 and 7 Pro, it’ll likely support Photo Unblur, too. And I hope it does, because during my review, I was seriously impressed with how well it sharpened a photo of me from 10 years ago.
Google has an opportunity to make its next A-series Pixel phone even more compelling by adding features that should be standard in 2023 — namely wireless charging and a screen with a higher refresh rate. Google will naturally need to make some compromises with the Pixel 7A to keep its price competitive and maintain some separation from the Pixel 7. But even with the features mentioned above, there’s still plenty that would distinguish the Pixel 7 from its cheaper sibling, like a larger screen, a higher resolution camera, a larger storage option and more RAM.
We’re hoping to find out more about Google’s upcoming Pixel plans at its Google I/O developer conference in May.
Technologies
If You Miss MTV and Dunkaroos, This Indie Game Is for You
Mixtape is an upcoming game about being a teenager when «everything meant the end of the world or the start of the world.»
At a record store in northern Los Angeles, I walked past racks of albums, a DJ spinning records and a stack of Dunkaroos, a cookies and icing snack that was all the rage in ’90s America. It felt like stepping back into an earlier era, the same one backdropping the upcoming game Mixtape, a story about a group of self-mythologizing teens hanging out before life pulls them away from their suburban American town.
In an amusing twist of fate, the main brain behind the game is an Australian rocker who didn’t step foot in the US until his 30s. Johnny Galvatron (a stage name and lead singer of the band The Galvatrons), creative director at studio Beethoven & Dinosaur, dreamed up Mixtape based on a blend of American youth culture that was broadcast worldwide, along with his own upbringing loving music of the period and playing in bands.
In a recording room behind the record store, I chatted with Galvatron about why a man from the Antipodes would tackle American youth, nostalgia through the lens of music and analog audio tech, the earnest wrongness of being a teenager and why the US is like Middle-earth.
I also got to play a short slice of Mixtape ahead of the conversation, a demo I originally saw at Summer Game Fest last year (but with a couple extra scenes exclusive to this event). It opened up with the game’s older teen heroine, Stacy Rockford, skateboarding down a winding road with her friends, lazily pulling kickflips and calling out oncoming cars in the golden hour before twilight, a fitting start for a game about the last days before adulthood knocks.
From what I saw, there’s a bit of overlap with other nostalgia-laden narrative games about teens growing up, such as studio Don’t Nod’s Life is Strange series or last year’s Lost Records: Bloom and Rage. But Mixtape avoids the plotty drama of those games in favor of lionizing the humble wonder of teens killing time. And it does it in style, with kinetic editing and needle drops that immerse players in the MTV-drenched lives of kids whose rebellious days are numbered. It’s tonally different, reflecting Galvatron’s memories of being an earnest teen, liking music and tossing out strong opinions.
«There’s a lot of stories about teenagers where they’re portrayed as very shy and not confident. And that’s not really my experience of being a teenager,» Galvatron said. «I was very confident and wrong about things and about how I felt about music.»
Galvatron’s earnest teenagehood was in Australia, but setting the game there might have been too close to home. Plus, his favorite music and culture came from America. Despite not coming to the US until he was 32, he’s watched America every single day of his life, he said. Seeing it in person is like coming to a theme park, or a fantasy land: «To people who live in Western cultures, America is Middle-earth,» Galvatron said.
The game is split into chapters, each patterned after a carefully-chosen song. They all come together in the titular mixtape, the swan song of a cherished friend group, one last rock-out to tunes that speak to the moment. It was those songs that drove the creation of the emotional sequencing of Mixtape, Galvatron told me. Whereas most games start development by creating a «vertical slice» that represents the core loop of the game, Beethoven & Dinosaur made «a real shitty version of the whole game» and swapped around the songs to see what different stories the configurations told.
«We would play with that soundtrack until it seemed to have this cinematic flow to it, like a really lovely narrative that chained these songs together,» Galvatron said. «Once we had that right, we could put the story and the characters in.»
Picking the songs was a delicate process to find the right tone (and to ensure variety, as Galvatron joked he kept wanting more Devo songs, which the team vetoed and limited him to one). There’s a pivotal moment in the game where the main character Rockford is betrayed by her friend, and despite digging up the saddest songs they could think of, none worked. So they flipped the emotions to the other extreme, trying tunes evoking over-the-top happiness like Stuck In The Middle With You, and went with songs from the artist BJ Miller from the 1960s, «and that seemed to make it just all the more devastating,» Galvatron said.
I saw parts of 4-5 song chapters out of what Galvatron told me will be a total of 26 or 27. But each felt like a sublime snippet (in Pixar parlance, a core memory) that the player gets to control, from an embellished shopping cart escape from the cops to a flailing first kiss of awkward tongues to rocking out in the car on the way to a party. It sounds mundane, but these delightful moments hearken to a time in everyone’s lives when the people and the songs around you elevated the simple into the unforgettable.
«We don’t have skill trees, we don’t have (gameplay) loops. We have moments where mechanics, music, dialogue, narrative all meet and hit these crescendos,» Galvatron said, and emphasized the importance of their brevity. «Get in, deliver the mechanic, make it beautiful, make it a great experience. Don’t overstay your welcome.»
It’s undeniable that Mixtape reaches back into the past to evoke a feeling of place and time, specifically this moment in the American 90s where music was blasting from cassette tapes and CDs. There’s a warmth to this equipment, Galvatron noted, and to the music it produces. Moreover, the tactility lends itself very well to touching, spinning and clicking motions on game controllers, giving players a real feel for the music they’re playing on screen.
Yet when I asked how he felt the game fit amid our current era of nostalgia — which media like Stranger Things have built IP empires upon with period-appropriate references, fashion and songs — Galvatron asserts that the game has a different aim than prompting viewers to remember specific songs, CD players and Tamagotchis. «What I want people to remember is when you defined yourself by the singles you liked, by art, and I think that’s something naive and sweet,» he said.
If the rest of the game meets the bar set by the demo I saw, players will be pretty awestruck by the polished, electric delivery of moments from scene to scene. Mixtape feels intentionally designed, likely meticulously storyboarded, to land moments with camera angles and timing that make you feel along for the ride.
Beethoven & Dinosaur’s strengths are leaning into the grandness of cinematics and music, Galvatron said. «That’s how I remember being a teenager,» he said, «[it’s] something theatrical and fast, and everything meant the end of the world or the start of the world.»
Technologies
These MWC Phones and Gadgets Wowed Me, but Where Are They Now?
From AI hardware to wearable phones, these products promised a lot. So what happened to them?
Mobile World Congress sees the biggest and best tech companies, the world over, gather in Barcelona to show off their latest, greatest products. MWC 2026 runs March 2 to 5 and we expect to see several major phone launches, some wild concepts and a lot of tapas. But what about products we saw in prior years?
From Samsung’s flagship Galaxy S phones to incredible hardware from Xiaomi, we’ve seen some amazing devices in the years CNET has been attending the show. But we’ve also seen a lot of unusual products that have promised more than they’ve delivered.
From concept devices that are quickly forgotten to new gadgets that boast revolutionary functions, these are the MWC tech launches that arrived with a fanfare… but aren’t necessarily where you’d expect them to be today.
Humane AI pin
AI might still be the biggest buzzword in tech, thanks to every phone company cramming their devices with all kinds of bizarre AI functions. But at MWC 2024, one company wanted to take that further. The Humane AI pin was a wearable badge that you could talk to and ask questions about your schedule, the weather or things like sports results. It could read answers out and even project them onto your hand with a laser. Because everyone loves lasers.
Sounds fun, right? And the company’s rhetoric around how AI-based devices like this will replace phones sounded compelling. However, the product, well, sucked (just ask CNET’s Scott Stein, who spent extended time with it) and the company was eventually swallowed by HP, with the Pin itself ceasing to function in February last year. If you were one of the early adopters, do let us know what you’ve done with that $699(!) paperweight now.
Motorola Rizr
MWC is a great place to show off concepts that will excite technology nerds like us. Motorola has a good history of this at the show and the Rizr is one of my favorites. This phone didn’t just have a flexible display like we’ve seen on many of today’s foldable phones, its display could actually mechanically unroll at the push of a button, extending the top of the screen to give a more immersive display for watching videos or playing games.
It was amazing to see in person and it was certainly a different idea on how to use flexible displays. But that’s all it was; an idea. Motorola hasn’t deployed the Rizr’s mechanical unfurling into any of its products, with its upcoming Razr Fold launch being just a standard book-style foldable. The reason is obvious: The technology is likely expensive and probably fragile too. Three years on and Motorola hasn’t said a thing about this cool concept, but I’ll still keep my fingers crossed for this year.
Xiaomi SU7 EV
Xiaomi might be better known for its superb camera phones, but the Chinese firm has fingers in many pies, including scooters, vacuums, air fryers and, er, water pistols. It was no surprise then that during MWC 2024, the company showed off its first EV, the Xiaomi SU7. With sleek, sporty looks and a promised range of over 470 miles, I was excited.
I was excited again when the company showed off an even more performance-focused model at last year’s show, which had already delivered some blistering track times on the infamous Nürburgring. But I’ve yet to get behind the wheel. While Xiaomi is already producing and selling cars in its native China, the company has no plans to launch in the UK or wider Europe until at least 2027 and they almost certainly won’t sell in the US at all.
As a result, I feel like I’ve been teased somewhat with the promise of this slick, powerful EV that would have sat perfectly on my driveway. In reality, I still have a big wait ahead of me, if the SU7 European launch happens at all. Sales of the SU7 in China have surpassed those of the Tesla Model 3, according to a report by Car News China. Meanwhile, the same story shows that the SU7 Ultra’s sales have declined dramatically due to a number of controversies and lawsuits around the car and Xiaomi’s rollout.
Samsung Galaxy Ring
Samsung’s Galaxy Ring made for an interesting MWC in 2024. Here was a new type of wearable that promised advanced health and fitness tracking, while blending into your daily life by sitting unobtrusively on your finger. And that’s what it does, with CNET giving it a healthy 8.5 out of 10 in our full review.
But that was in 2024, and a full two years later, I’m left wondering what’s happening with the wonderful world of smart jewelry. Samsung has made no official comment around a follow-up, through rumors suggest we may see one in late 2026 or 2027. Smart ring manufacturer Oura, meanwhile, has filed a public lawsuit against Samsung and other smart ring companies claiming patent infringement. This is likely one of the reasons we’ll have to wait for a Galaxy Ring 2. While other smart rings do exist — like the Oura Ring 4 — it’s not a category that flourished after Samsung launched its ring.
There’s no Google Pixel Ring, no Apple iRing and not even an LED-infused Nothing Ring (1). Most other smart rings are made by smaller companies, such as Pebble’s recently announced $75 recyclable ring. Smart rings may have a place on our hands for a while yet, but Samsung’s lengthy delay in launching a follow-up might suggest that it’s not exactly a priority product.
Motorola wrist phone
I said that the aforementioned Moto Rizr was «one of» my favorite MWC concepts.That’s because the company’s flexible wrist phone from 2024 absolutely takes my top spot. This candybar-style Android phone had a fully flexible body that let you to wrap the whole thing around your wrist and wear it like something resembling Leela from Futurama’s wrist-mounted doodad.
I found it extremely intriguing. Here was a phone that doesn’t bulge out your skinny jeans when it’s in your pocket, but that’s also just a glance away like a smartwatch. And compared to the precision engineering required for the Rizr, the wrist phone’s technology seemed relatively achievable. After all, we already have flexible displays and this didn’t even require any specialized tiny motors — you just whack it onto your wrist like a ’90s slap bracelet.
But, like the Rizr, the wrist-mounted phone remained just a flight of fancy I experienced oh so briefly for a few days in Spain. And like any holiday romance, perhaps it’s best for me to simply remember it for what it was and not spend my days pining for what could have been.
With MWC 2026 just a few days away I’m excited to see new and wild products show their face, and I’m curious to see which of them will have staying power.
Technologies
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