Technologies
Why Apple’s First VR Headset May Not Be the One You Buy
The next Apple mixed reality device is reportedly already in the works, and it may be much more consumer-friendly.
Apple’s long-expected, quite mysterious mixed reality headset seems ready to emerge any month now: Perhaps it’ll be announced as soon as Apple’s next WWDC developer’s conference, in June. The headset, which will enter an emerging landscape of hardware including Meta’s Quest 2 and Quest Pro, the PlayStation VR 2 and a bunch of other AR and VR devices, has been reported to be expensive, maybe have its own tethered processing device and perhaps be very limited in its launch features.
Reports also suggest that Apple’s own staff could be divided on whether this headset should launch now, in a not-quite-perfected state, or held for later on when it may approach a more functional pair of everyday glasses.
I’m not sure it makes a difference, because in all likelihood you’re not going to buy the first version anyway, which is expected to cost as much as $3,000.
I don’t mean to sound dismissive, but it’s true: Barring some sort of miracle, there doesn’t seem to be any way Apple’s first-gen AR/VR device will be anything more than a sort of foot in the door. And, by the way, that’s exactly what Apple’s previous big product line entries were, too.


The first Apple Watch wasn’t the same device it is now.
The first Apple Watch: Did you own one?
I remember reviewing the very first Apple Watch, in 2015, and finding it a pretty mixed bag. Nice design touches, really cool digital crown and… very slow. Also, expensive. And kind of complicated, with all its specific features and settings.
Odds are you didn’t own one. Apple added more useful features later: a far faster processor, a bigger screen, an onboard app store, better fitness functions, an always-on display. The price came down, too.
The Apple Watch’s biggest advantage now is its consistency. After generations of other smartwatches have come and gone, Apple has largely stayed the course and iterated on a theme.
The original iPhone: More nostalgia trip than good product
The first iPhone was the same story. I loved how it was a very small web-browsing and email-equipped iPod, and it went with me on my honeymoon. The 2G cellular data was terrible, and most of the features we associate with iPhones (video chat, GPS, Apple Pay, Touch ID or Face ID, an App Store) weren’t around. It was a fancy iPod phone.
The multitouch was impressive, and certain apps, like Google Maps, were stunning. People thought it was cool. Few people were ready to buy one.
AirPods: Initially mockable
I test-drove AirPods at Apple’s 2016 iPhone event, and a photo of me wearing them ended up becoming a meme. It was a given that they looked absurd. Yes, these were wireless earbuds, but wireless earbuds already existed. The price wasn’t bad, but plenty of people seemed happy with the cheap, free-with-iPhone wired earbuds that wouldn’t fall out of your ears and get lost, or didn’t look like cigarette butts sticking out of your ears.
But it didn’t take long for opinion on AirPods to shift, and now… well, they’re everywhere.


The Meta Quest Pro: Since its first VR headset in 2016, Meta is still trying to find a perfect form.
Scott Stein/CNETHow much patience does Apple have?
The big question is how much time Apple has to give to its headset, and multiple iterations of it, to succeed. That’ll be the difference between success and failure. Meta stuck with the Oculus Rift from 2016 to now, creating many versions before the Quest 2 finally started selling decently. It could take years before the real applications of VR and AR are figured out on a larger scale and wireless networks are able to take on the cloud processing that could allow these headsets to eventually work in smaller, lighter forms.
It could be years before input devices like Meta’s neural input wristbands are advanced enough to allow accurate gesture controls that could really be used to replace controllers and touchscreens. It may take several generations of hardware before enough people are in VR and AR to allow truly large-scale metaverse communities to feel meaningful, even after all these years waiting for the tech to arrive.
Apple’s headset will most likely involve every other product in its lineup, connecting with iPhones, iPads and Macs, enhancing the Apple Watch, and pairing with AirPods. It’ll need to bridge every OS and every service. That’s no small amount of work, and it’s doubtful that most of it will be enabled this year.
Whatever next-gen, more affordable headset Apple is expected to work on next, or the eventual glasses it’s aiming for, will be closer to the end goal. As every other VR and AR hardware manufacturer also continues to flex and evolve its offerings, from HTC’s more glasses-like XR Elite to Qualcomm’s smaller AR glasses to Meta’s gradual pivot from VR to an AI-driven AR platform, we don’t know what the final form of any of these headsets will be.
And every VR and AR headset looks weird. I’ve never worn a headset that didn’t make me look either absurd or terrifyingly dystopian.
In that sense, whatever Apple’s first headset looks like doesn’t really matter, because the future for Apple and every other VR/AR company is bound to continue to change. This year looks like a make-or-break year for the metaverse, but in the long run, it’s also just a foot in the door.
Technologies
The Messenger Reinvented: How Verum Is Expanding the Boundaries of Digital Communication
The Messenger Reinvented: How Verum Is Expanding the Boundaries of Digital Communication
For more than a decade, the global messaging landscape has been defined by a handful of dominant platforms. Despite incremental updates, the core experience has remained largely unchanged: text, media sharing, and voice or video calls layered on centralized infrastructure.
Yet a new category of messaging platforms is beginning to emerge — one that treats communication not as a standalone function, but as part of a broader digital ecosystem.
Verum Messenger is one of the more ambitious entrants in this space. Rather than competing solely on interface or speed, it is positioning itself as an integrated environment that combines communication, privacy infrastructure, connectivity, and financial tools within a single application.
Beyond Messaging: Feature Density as Strategy
At the surface level, Verum includes many of the features now expected in modern messaging platforms, such as an AI assistant embedded directly within conversations, scheduled message delivery, disappearing messages after being read, and the ability to edit sent messages.
But it extends further into behavioral transparency and control. Users can receive notifications when someone takes a screenshot, copies, or forwards their messages, while also having the ability to block screenshots entirely and prevent screen recording. These controls are complemented by granular privacy settings, pinned messages, smart notification prioritization, message reactions and quick replies, customizable chat interfaces, and advanced notification controls.
Privacy as Infrastructure, Not Feature
Where Verum attempts to differentiate more aggressively is in its security architecture. The platform incorporates end-to-end encryption across all communications, including encrypted voice and video calls, along with automatic message deletion timers.
Account-level control is also emphasized through one-tap account deletion, restricted chat access, and active session management. Personal data protection is reinforced by storing security keys exclusively on the user’s device and implementing a multi-layered security model.
Additional safeguards include advanced privacy configuration, biometric authentication such as Face ID or Touch ID, passcode-based app locking, protection against unauthorized access, and dedicated private communication modes.
A Built-In Digital Layer
One of the platform’s more distinctive elements is its attempt to consolidate multiple digital services into a single environment.
This includes an integrated VPN, disposable anonymous email addresses, and built-in eSIM functionality, enabling connectivity across more than 150 countries. The application is designed to unify multiple services while supporting international communication, large file transfers, and group chats of up to 10,000 participants.
These are complemented by broader communication tools and an overarching goal of functioning as a centralized hub for managing digital interactions.
Financial Integration Without Fragmentation
In parallel, Verum incorporates a set of financial utilities that aim to reduce reliance on external applications. These include peer-to-peer transfers in fiat currencies, in-app balance top-ups, and a virtual payment card.
Support for Apple Pay and similar services is intended to streamline transactions, while built-in financial management tools suggest a move toward embedding everyday financial activity directly within the messaging layer.
Toward Network Independence
Perhaps the most forward-looking aspect of the platform lies in its recent technical developments.
Verum has introduced messaging capabilities that function without a traditional internet connection, relying instead on direct peer-to-peer communication between devices. This architecture reduces dependence on centralized servers, aligning with a broader industry trend toward decentralization and resilience.
At the same time, the platform incorporates on-device message translation, supporting dozens of languages with local processing. By avoiding cloud-based translation, this approach attempts to preserve user privacy while enabling cross-language communication.
A Broader Industry Signal
Whether Verum itself achieves mainstream adoption remains an open question. Network effects continue to favor established players, and feature breadth alone does not guarantee user migration.
However, the platform illustrates a broader shift in how messaging applications are being conceptualized. Increasingly, they are evolving into multi-functional environments that combine communication, privacy infrastructure, connectivity, and financial interaction.
In that context, Verum is less a direct competitor to existing messengers and more an early example of what a fully integrated digital platform might look like — one where messaging is no longer the product, but the foundation.
Technologies
YouTube Will Let You Turn Off Shorts, but Only on Mobile
You can set a timer for bedtime or breaks, or just get rid of Shorts once and for all.
You can stop scrolling: YouTube just gave iOS and Android users the power to turn YouTube Shorts off completely.
YouTube’s short-form videos are similar to TikTok and Instagram Reels. The videos are designed to be quick bursts of content, but can lead to more screen time than you may have initially intended. YouTube is rolling out a solution, at least for those who use the YouTube mobile app.
The YouTube Shorts Timer lets you set how much time you want to spend watching YouTube Shorts. Or you can set the timer to zero to stop seeing YouTube Shorts altogether. Google has instructions to disable Shorts or enable the timer in the YouTube app. You can limit your Shorts scrolling session to 15, 30 or 45 minutes, or for an hour or two. When the timer is up, you’ll see a message that you’ve reached your set time limit, but you can dismiss it. Google also says you can set reminders for bedtime and breaks.
The ability to set the timer to zero minutes isn’t available for everyone yet. A Google spokesperson told CNET that the feature was made available first to parents linked to supervised accounts. It’s still rolling out to all other users.
As a parent, I’m relieved to know parents now have more control over screen time through Google’s Family Link, an app and website for Google and YouTube parental controls. It also makes me wonder what other screen-time controls could be on the horizon.
YouTube did not immediately respond to a request for comment.
A recent Pew Research Center study of teens who use TikTok, Snapchat and Instagram found that their screen time on these social media apps affects their sleep and productivity. Meanwhile, teens are using these apps for entertainment and say that the apps help their friendships — which could be important for teens. However, parental controls, app settings and other timers, like Brick, could help if you’re consistent and set schedules to have screen time without impeding on your time to rest or complete other tasks.
Last month, a California jury found YouTube and Instagram’s respective parent companies liable in a landmark civil case brought by a woman who claimed the apps were designed to be addictive to children. YouTube owner Google has said the platform is a streaming service, not a social media site, and plans to appeal.
YouTube says parents can use the timer to control how much time teens spend watching Shorts, including setting reminders for bedtime and breaks. Or parents can turn off Shorts in the YouTube mobile app by setting the timer to 0 minutes.
The feature is only available for mobile, so Shorts can’t yet be disabled on desktop. TikTok rolled out new time-management features last year, including a positive affirmations journal and missions to earn badges for reducing screen time.
Technologies
MacOS Now Has a Native Gemini AI App
Get faster access to some of Gemini’s best features without switching tabs.
Gemini is getting a native MacOS app so that you have a faster way to talk to Google’s AI chatbot, bringing access to some of its best features with just a couple of clicks.
Artificial intelligence is becoming more ingrained in everyday life, and companies are trying to make it easier than ever to access. On smartphones, AI is already just a button press away, but for desktops, LLMs like Google’s Gemini have been restricted to web applications.
With the new app, Gemini is available via a simple keyboard shortcut.
If you’ve got a MacBook, you can access Gemini at any time by pressing Option and Space on the keyboard, without having to switch tabs or open another window.
Gemini’s best features, like Nano Banana image generation, video and music generation, are also just a few clicks away.
Much like you can do with the Gemini mobile app, the new MacOS app will let you share context from a window instantly so you can get insight on the content you’re viewing. Google says this will also work with local files on your computer and isn’t limited to web pages.
The free, native app is available now for all users on MacOS 15 and up. Google says this is just the beginning and that it’s building the foundation for a «personal, proactive and powerful desktop assistant.»
The app can be downloaded at gemini.google/mac.
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