Technologies
Best Cheap Wireless Earbuds for 2023: Great Budget Picks
Looking for AirPods alternatives that cost less? Here are some of the best budget wireless earbuds worth considering.

Premium wireless earbuds like Apple’s AirPods Pro 2, Sony’s WF-1000XM4 or Bose’s QuietComfort Earbuds 2 may be excellent, but a lot of people just can’t afford them (or just don’t think they’re worth what they cost). But the good news is that you don’t need to spend a lot to be able to afford good sounding earbuds. There are a number of affordable and even downright cheap wireless earbuds that not only offer decent audio quality but perform well overall, with solid battery life, reliable Bluetooth connectivity and good voice call quality for both Apple and Android devices.
I’ve tested a variety of budget true-wireless earphones and found some standout AirPods alternatives for budget-conscious shoppers. All of my picks for the best cheap wireless earbuds cost $100 or less — and several of these Bluetooth true-wireless earbuds cost less than $50.
For these mini reviews, I’ve included info on battery life, audio quality and key features, including whether they have active noise canceling or not, plus their IPX water-resistant rating in case you’re interested in using these for running or working out at the gym. I’ll update this list as other top affordable wireless earbuds are released.
Read more: Best Wireless Earbuds for 2023
Earfun has put out a series of wireless earbuds over the last couple of years with one important thing in common: They’re very good values, made more so by frequent discounts. The company’s new-for-2023 Earfun Air Pro 3 earbuds feature the latest Qualcomm QCC3071 system-on-a-chip with aptX Adaptive for Android and other devices that support the new LE Audio standard and LC3 audio codec, which is superior to the SBC codec (they also support AAC for Apple devices).
Lightweight and comfortable to wear — I got a good seal with the largest ear tip size — these aren’t a huge upgrade over the Earfun Air S, but they are better. They have slightly larger wool-composite drivers (11mm versus 10mm), slightly improved noise canceling and better battery life (up to seven hours with noise canceling on, according to Earfun).
In short, the Earfun Air 3 deliver strong performance for their modest price, with robust bass, good clarity and a relatively wide soundstage. They also pack in a lot of features, including a wireless charging case and «multidevice» connectivity. (I could pair them to two devices simultaneously but had to pause the music on one device and hit play on the other for the audio to switch.) They’re IPX5 splash-proof and also work well, though not exceptionally well, as a headset for making calls.
Note that after you activate the instant 10%-off coupon at Amazon, adding the code EAP3CNET at checkout gives you an additional 20% off, bringing the buds’ price down to $56.
Here’s a deal worth checking out on a set of open earbuds that perform surprisingly well: the Soundpeats Air3 Deluxe HS. Their list price is $50, but there is currently an extra 20% off on-page coupon that drops the price to $40 for a limited time.
What makes these Soundpeats Air3 Deluxe HS buds special is that they sound surprisingly good for open earbuds — they’re pretty close to what you get from Apple’s AirPods 3 for sound. On top of that, they support Sony’s LDAC audio codec for devices that offer it. Not too many cheap open earbuds have good sound but these Soundpeats have good bass response and clarity. They’re also good for making calls and have a low-latency gaming mode.
In the past, we’ve recommended Earfun’s AirPro SV and Air Pro 2 as excellent budget noise-canceling earbuds choices (they’re still good values). But the new-for-2022 Earfun Air S may be the best of the trio, with multipoint Bluetooth pairing and the latest Qualcomm QCC3046 chip with the aptX audio codec for Android and other devices that support it. They have the same 10mm wool drivers as the AirPro SV and feature surprisingly impressive sound for their modest price. They also work well as a headset for making calls with decent background noise reduction. The buds have an IPX5 water-resistance rating, which means they’re splashproof and can withstand a sustained spray of water.
Note that the earbuds cost as low as $49 when you apply the CNET-exclusive discount code EFAIRS07 at checkout at Amazon, or the code E4AH201 at Earfun’s online store.
Battery Life
Rated up to 8 hours
Noise Canceling
No
Multipoint
No
Headphone Type
Wireless earbuds
Water-Resistant
Yes (IPX7 — can be submerged for 30 minutes up to 1 meter)
The Tranya T20 earbuds remind me a little of a cheaper version of Samsung’s Galaxy Buds 2 without the noise canceling. They’re no-frills and don’t have features such as ear-detection sensors that automatically pause your music when you take a bud out of your ears. But they sound surprisingly decent for their modest price. If you get a tight seal, they sit pretty flush with your ears (they don’t really stick out much) and they have decent battery life — up to eight hours at moderate volume levels. They also work pretty well for making calls and are IPX7 waterproof.
The case feels a little cheap and the buds are lightweight. The Galaxy Buds 2 definitely feel more premium. However, the buds are well-tuned and have a relatively wide soundstage. Don’t expect the world from them and I think you’ll be pleasantly surprised.
Battery Life
Rated up to 7 hours
Noise Canceling
Yes (ANC)
Multipoint
No
Headphone Type
Wireless earbuds
Water-Resistant
Yes (IPX5 — protection against low-pressure water streams)
The Earfun Air Pro 2 earbuds have solid active noise cancellation, and their sound is also impressive for their relatively modest price, with overall well-balanced sound, decent clarity and solid bass performance. Some of Earfun’s buds have had a bit too much treble push — referred to as «presence boost» — but these mostly manage to avoid that. They do sound better than the original Air Pro earbuds.
They have some extra features, like an ear-detection sensor so your music pauses when you take the buds out of your ears, and a case that has USB-C and wireless charging, which you don’t often find at this price. Equipped with Bluetooth 5.2, they’re splash-proof with an IPX5 rating and offer up to seven hours of battery life on a single charge at moderate volume levels, though you’ll probably get closer to six hours with noise cancellation on.
There’s also a transparency mode that lets ambient sound in. It sounds pretty natural and is closer than I thought it would be to the AirPods Pro earbuds’ excellent transparency mode. Alas, there’s no companion app that allows you to tweak the sound or upgrade the firmware.
Earfun talks up the Air Pro 2 model’s voice-calling capabilities — the buds have three microphones in each earbud — and I thought call performance was good but these didn’t reduce background noise as much the new Soundpeats T3, which are also good for the money ($40). However, while the Soundpeats T3 are better for calls, the Earfun Air Pro 2 earbuds’ noise-canceling and transparency modes are superior and the Soundpeats don’t have the ear-detection sensor. Also, the Earfun Air Pro 2 buds sound better, with richer, more dynamic sound.
The Jabra Elite 3 headphones are Jabra’s most affordable true-wireless earbuds to date and have a fairly basic feature set, though they offer strong sound and call quality for the money. They have 6mm drivers, four microphones for calls and Jabra’s HearThrough transparency mode. Qualcomm aptX HD audio is supported for aptX-enabled devices.
Battery life is rated at up to seven hours on a single charge at moderate volume levels, with the case storing an extra three full charges (28 hours total). They have an IP55 water-resistance rating, which means they can take a sustained spray of water and are also dust-resistant. As with a lot of other new buds, you can use either bud independently in a mono mode.
While they don’t have such extras as active noise canceling, the Elite 3 earbuds offer solid performance and a comfortable fit for a reasonable price.
Battery Life
Rated up to 10 hours
Noise Canceling
No
Multipoint
No
Headphone Type
Wireless earbuds
Water-Resistant
Yes (IPX4 — splash-proof)
Sony’s entry-level C500 earbuds don’t feature active noise canceling and are pretty basic as far as earbuds go, with no ear-detection sensors or transparency mode. But the buds are compact and lightweight, fit comfortably and sound good for an entry-level model.
While these earbuds have background noise reduction during voice calls, they only have one microphone in each earbud. Many earbuds now have two or more microphones to help process ambient noise and capture your voice.
In some ways, these are similar to Jabra’s new $80 Elite 3 earbuds, delivering respectable sound quality for less than $100 (but you’ll want to buy them for less than $60). The C500 don’t have the richer, more refined — and dynamic — sound of the high-end WF-1000XM4, but they have ample bass and decent clarity, as Sony says they benefit from its Digital Sound Enhancement Engine technology that it says helps «restore high-frequency sound to create a more authentic listening experience.»
The earbuds are rated IPX4, so they’re splash-proof, and offer up to 10 hours of battery life at moderate volume levels on a single charge. That’s very good.
Battery Life
Rated up to 6 hours
Noise Canceling
Yes (ANC)
Multipoint
No
Headphone Type
Wireless earbuds
Water-Resistant
Yes (IPX5 — protection against low-pressure water streams)
Yes, Ugreen’s HiTune X6 buds are a bit weird looking, but they should fit most ears well and come with a few different sizes of ear tips (I went with large). Their charging case feels solid, and the buds themselves don’t look or feel cheap. IPX5 splash-resistant, they feature active noise canceling — it does manage to muffle a reasonable amount of ambient noise — but their best feature is arguably their sound. They offer good clarity along with a wide soundstage and very plump bass that avoids being boomy. They sound as good as many buds that cost more than $100 and sometimes even $150. Note that to get the $26 price on Amazon, there’s a coupon box that must be checked on the product page.
There are some caveats. First, I noticed that these sound better with the noise canceling off (they lose some clarity with it on). Also, while the included tips should fit most people’s ears, I swapped in a pair of my favorite tips and got an even tighter seal, which improved sound quality.
Battery Life
Rated up to 9 hours
Noise Canceling
No
Multipoint
No
Headphone Type
Wireless earbuds
Water-Resistant
Yes (IPX4 — splash-proof)
The Sennheiser CX earbuds sound excellent for their price point but do stick out of your ears a little more than some buds. (Note that there’s also the new Sennheiser CX Plus model, which adds noise canceling for $50 more and sounds very similar.)
The buds are equipped with Bluetooth 5.2 and battery life is up to nine hours at moderate volume levels (the slightly bulky charging case stores an additional three charges) versus seven hours for the previous model. The CX also adds an extra microphone on each bud, which does improve the voice-calling experience from the earlier CX400 and makes it easier for callers to hear you speak, even in noisy environments. To be clear, however, these are not active noise-canceling earbuds — they simply offer noise reduction for calls. They have an IPX4 rating and are splash-proof. Read our Sennheiser CX first take.
Battery Life
Rated up to 6 hours
Noise Canceling
Yes
Headphone Type
Wireless earbud
Water-Resistant
No IP rating, advertised as sweat-proof
I never tried the original Fiil CC earbuds, but the next-generation CC2 improves on the performance of the originals, with better battery life (they’re rated at five hours on a single charge) and no audio latency issues when watching videos.
These did stay in my ears better than the standard AirPods. They pair quickly — they’re equipped with Bluetooth 5.2 — there’s a Fiil companion app for tweaking settings and they sound quite decent for open-style buds, with just enough bass to keep you from feeling they’re bass shy. They’re also decent for making calls and have touch controls.
One of their distinguishing features is their open case, which makes it easy to access the buds and put them back in their case. Thanks to some integrated magnets, they stay in the case securely — you can turn it upside down and the buds won’t come out. Unlike the AirPods, these have square, not rounded, stems, which seems a little weird at first, and they do fit in your ears slightly differently than AirPods as a result.
Battery Life
Rated up to 6 hours
Noise Canceling
Yes (ANC)
Multipoint
No
Headphone Type
Wireless earbuds
Water-Resistant
Yes (IPX4 — splash-proof)
The Soundpeats Air Pro 3 are lightweight buds that sound quite good and offer decent noise canceling for their modest price. They use Qualcomm’s latest QCC3046 chipset (Bluetooth 5.2) with the aptX Adaptive Bluetooth audio streaming that’s supported by many Android smartphones. They’re IPX4 splash-proof and have a battery life of six hours, with an additional three charges in their compact charging case, which is around the same size as the AirPods Pro’s case.
While the buds’ biggest strengths are their lightweight design and sound quality (you get big, bold sound with strong bass that only lacks that extra bit of clarity and definition that higher-end buds offer), the only downside is the voice-calling performance is only so-so — callers said the microphone pickup and voice clarity just wasn’t as good as some earbuds we’ve tested and reduction of background noise was not great either. In other words, don’t buy these if voice calling is a priority.
Battery Life
Rated up to 6 hours
Noise Canceling
Yes (ANC)
Multipoint
No
Headphone Type
Wireless earbuds
Water-Resistant
Yes (IPX5 — protection against low-pressure water streams)
I was a fan of Earfun’s earlier Free Pro earbuds, which offer good sound for around $50 and have little sport fins that help keep them in your ears securely. Now Earfun has released the Earfun Pro 2 buds with aluminum alloy caps, improved noise canceling and a couple of extra microphones that help boost voice-calling performance.
The Free Pro 2 deliver good sound for their modest price, with decent clarity and deep but well-defined bass. They produce relatively big, open sound. They don’t have such extra features as an ear-detection sensor so your music automatically pauses when you take one or both earbuds out of your ears, or an app that allows you to update their firmware. But they’re lightweight, should fit most ears well and have decent noise canceling along with a transparency mode. (It’s not as good as the AirPods Pro’s transparency mode, which is hard to beat.)
I found the voice-calling performance good but not great. They did an acceptable job reducing background noise and picking up my voice in noisy environments but they aren’t necessarily top-notch in this department. Battery life is rated at up to six hours, they’re IPX5 splash-proof and their elongated case, which charges wirelessly, is compact and lightweight. It’s better designed than the Free Pro’s case.
Battery Life
Rated up to 5.5 hours
Noise Canceling
Yes (ANC)
Multipoint
No
Headphone Type
Wireless earbuds
Water-Resistant
Yes (IPX4 — splash-proof)
The Soundpeats T3 buds have two things going for them aside from their modest price tag: They sound decent and work well for making calls, offering good noise reduction. They’re also comfortable to wear and have both active noise canceling and transparency mode. The noise canceling is only OK, not great (same goes for the transparency mode), but you can’t expect everything for such a low price.
Equipped with Bluetooth 5.2, they’re IPX4 splash-proof and have a battery-life rating of up to five and a half hours on a single charge at moderate volume levels.
They have relatively smooth, balanced sound and ample bass. They’re not going to wow you with clarity or dynamic sound, but they’re pleasant to listen to, which is all you can ask of a budget set of earbuds.
Callers said that my voice sounded clearer when I was using the AirPods Pro but the Soundpeats actually reduced more background noise that the AirPods Pro. I was able to have conversations on the noisy streets of New York without a problem.
Battery Life
Rated up to 7 hours
Noise Canceling
Yes (ANC)
Multipoint
No
Headphone Type
Wireless earbuds
Water-Resistant
Yes (IPX5 — protection against low-pressure water streams)
The Soundpeats Mini Pro have a few things going for them. For starters, they’re relatively compact and fit my ears comfortably and securely (I got a tight seal with the largest included ear tips). They also sound surprisingly good, with clear, nice-detailed sound and punchy bass. They sound as good or better than buds I’ve used in the $100 to $150 price range. Also, since they’re powered by a Qualcomm Bluetooth chip (it’s Bluetooth 5.2), they have support for Qualcomm’s aptX audio codec, which can offer slightly better sound on aptX-enabled devices such as some Android phones.
These are IPX5 splash-proof active noise-canceling earbuds. While the noise cancellation muffles background noise to a degree, it isn’t as effective as what you get with Apple’s AirPods Pro or top noise-canceling buds from Sony and Bose. Battery life is rated at up to seven hours with noise canceling off and five hours with it on.
On a more critical note, voice-calling performance was only average. In quieter environments they work decently, but outdoors in the streets of New York, callers said they heard a lot of background noise and they didn’t do well with wind noise. The Soundpeats T3 ($36) are better for voice calling but these Mini Pro buds sound significantly better.
The new Soundcore Sport X10 have an interesting design with rotating, swiveling ear hooks that flip up when you’re using them and flip down when you want to set them in their charging case, which has a smaller footprint than for a lot of earbuds with ear hooks.
As long as you get a tight seal, they sound good, with powerful, punchy bass and good detail. They also have active noise canceling, which is effective though not as good as Sony’s or Bose’s. They’re also fully waterproof with an IPX7 rating, which means they can be fully submerged in up to 3 feet of water for 30 minutes. Battery life is rated at up to eight hours with an additional three charges in the charging case.
Battery Life
Rated up to 7 hours
Noise Canceling
Yes (Qualcomm cVc 8.0)
Multipoint
Yes
Headphone Type
Wireless earbuds
Water-Resistant
Yes (IPX7 — can be submerged for 30 minutes up to 1 meter)
I was a fan of the original Earfun Free buds, and now there’s an upgraded version called the Earfun Free 2 (which has been subsequently upgraded to the 2S). They’re not a huge upgrade, but like the originals they fit my ears well and deliver decent bang for the buck with strong sound — it has just a touch of treble and bass boost (there’s plenty of bass) — and extra features such as wireless charging.
Battery life is rated at up to seven hours at moderate volume levels, and these buds are fully waterproof with an IPX7 rating. These are equipped with Bluetooth 5.2 and use Qualcomm’s QCC3040 chip that includes support for the aptX audio codec if you’re using a compatible device (certain Android smartphones support that protocol).
The Earfun Air Pro SV have a few things going for them. First, they sound shockingly good for a set of earbuds in this price range. They feature big, open sound with well-defined bass and good clarity. They’re also lightweight and comfortable to wear, their noise canceling is effective and they have a fairly natural-sounding transparency mode that allows ambient sound in if you want to hear the outside world around you for safety reasons.
Earfun is highlighting how you can see the buds’ squared-off stems through the case — there’s a little window — but aside from the stems, the buds themselves have a similar shape and design to the AirPods Pro. While the case offers wireless charging, the buds are missing a sensor that pauses your music when you take them out of your ears (you can use a single bud if you want) and resumes playback when you put them back in. Their touch controls work reasonably well. They’re IPX5 splash-proof, and battery life is rated at six hours with noise canceling turned on. There’s also a low-latency gaming mode and you can upgrade the buds’ firmware and tweak sound settings in a companion app for iOS and Android.
Earfun talks about them having «six professional mics for a stunning call experience» — and they do work decently enough for calls — but I was slightly disappointed with the noise reduction while using them in the streets of New York. Aside from that small gripe, they’re a very good value, particularly now that Earfun is offering them for $54 when you input the code SUMMER40 (40% off) at checkout on its site.
Do cheap earbuds sound as good as the AirPods 3rd Gen and AirPods Pro 2?
Apple improved the sound quality of the third-gen AirPods so it raised the bar. That said, many true wireless earbuds that cost less than $100 or even less than $50 offer surprisingly good sound for the money and measure up pretty well against the AirPods and AirPods Pro, though not the AirPods Pro 2, which offer significantly improved sound.
What are the biggest differences between cheaper buds and more premium buds?
Often, the biggest difference is build quality. Premium buds tend to feel sturdier and tend to be built with more premium materials. They also have a more premium look and feel to both the buds themselves and their charging case. In theory, premium buds should hold up better over time. Additionally, they tend to have more features such as ear-detection sensors and they pair with a companion app so you can upgrade the firmware (as well as tweak the sound and possibly customize the controls). Finally, while some cheaper buds have active noise cancellation, the performance of the noise-canceling and transparency modes tends to be better with more premium buds.
Do cheap earbuds work well for making voice calls?
Some do. Many cheaper buds now feature multiple microphones and some do a surprisingly good job when it comes to voice calling. A few models on this list have surprisingly good noise reduction and measure up well against the AirPods, which are known for their strong voice-calling performance.
Technologies
Trump to Sign Bill Banning Deepfakes, Nonconsensual Images: What to Know
The bipartisan ‘Take It Down’ Act passed swiftly in both the Senate and the House, and has been championed by First Lady Melania Trump.

President Donald Trump is expected to sign the bipartisan Take It Down Act into law on Monday, a significant step in regulating the nonconsensual sharing of intimate images, including AI-generated deepfakes. The legislation aims to protect individuals from the harmful effects of such content, which has been increasingly prevalent in the digital age with the expansion of artificial intelligence.
Read more: Jamie Lee Curtis Celebrates Meta’s Removal of Fake AI Ad
What are deepfakes?
Deepfakes are realistic but fake images, videos or audio created using artificial intelligence to mimic someone’s appearance, voice or actions.
One widely reported example was a 2022 viral video of Ukraine’s President Volodymyr Zelenskyy. In the altered clip, Zelenskyy appeared to urge Ukrainian soldiers to surrender to Russian forces, a message he never actually delivered. The video was quickly debunked, but it raised serious concerns about the use of deepfakes in disinformation campaigns, especially during wartime.
Deepfakes have also been used to spread sexually explicit content or revenge porn.
Read more: Election Deepfakes Are Here and Better Than Ever
What are the key aspects of the Take It Down Act?
The Take It Down Act prohibits knowingly sharing or threatening to share intimate images of someone without their permission, including digitally altered or AI-generated deepfakes. Here is a breakdown of the bill and what it targets:
- Criminalization of nonconsensual sharing: The act makes it a federal offense to distribute intimate images without the subject’s consent. The bill applies to both real and AI-generated content.
- Mandatory removal: Online platforms, such as tech and social media sites, are required to remove flagged content, including any copies of the material, within 48 hours of notification by the victim.
- Mandatory restitution: Violators will face mandatory restitution and criminal penalties such as prison time, fines or both.
- Protection of minors: The legislation imposes stricter penalties for offenses involving minors, aiming to provide enhanced safeguards for vulnerable individuals.
- Enforcement by the Federal Trade Commission: The FTC is designated as the primary agency responsible for enforcing the provisions of the act.
Who supports the Take It Down Act?
First Lady Melania Trump has been a vocal advocate for the legislation over the last several months, emphasizing the need to protect children and teenagers from the damaging effects of online exploitation. Her efforts included public appearances and discussions with lawmakers to garner support for the bill.
The bill, introduced by Sen. Ted Cruz (R-Texas), gained bipartisan backing, with cosponsors including Sen. Amy Klobuchar (D-Minn.) and Sen. Cory Booker (D-N.J.). It passed the Senate unanimously in February, followed by House approval in April with a 409-2 vote.
What are the criticisms and concerns about the bill?
While the act has been praised for addressing a growing issue, it has also faced criticism from various groups. Some digital rights organizations express concerns that the law could infringe on privacy and free speech, particularly regarding the potential for false reports and the impact on encrypted communications. There are also apprehensions about the enforcement of the law and its potential misuse for political purposes.
For instance, representatives of The Cyber Civil Rights Initiative, a nonprofit that supports victims of online abuse, voiced strong concerns about the bill, according to PBS News. The group criticized the takedown provision as overly broad, vaguely written and lacking clear protections to prevent misuse.
What are the next steps?
Trump is expected to sign the bill Monday at 3 p.m. ET. This act will mark Trump’s sixth bill signed into law so far in his second term. By his 100th day back in office, he had enacted only five, marking the lowest number of new laws signed by a president in the first 100 days of a term since the Eisenhower administration in the 1950s, based on an analysis of congressional records by NBC News.
The signing of the Take It Down Act represents a significant move towards regulating nonconsensual intimate imagery in the digital realm. While it aims to provide greater protection for individuals, ongoing discussions will be essential to address the concerns and ensure the law’s effective and fair implementation.
Technologies
Anno 117 Pax Romana Preview: A Beautiful Simulation of a Prosperous Time
Diplomats and traders rejoice. The year 117 is a perfect setting for the Anno series.

Over three decades, the Anno series has plunged gamers into deep real-time strategy experiences set within some of the most massive empires that humans have ever built. From the Renaissance to the Industrial Revolution, Anno tasks players with balancing ravenous economic growth with conflicts of ideological revolution — and coming out the other side with a strong, unified state.
The next game in the series, Anno 117: Pax Romana, has the earliest historical setting for the Anno series to date, and it’s an incredibly ambitious shift (nearly as much as the brief stint in futuristic settings with Anno 2070 and Anno 2205). As the dates suggest, Anno 117 takes place during a time of immense economic and cultural prosperity in antiquity — and I got an early peek at how that looks during a three-hour hands-on virtual preview session moderated by an Ubisoft employee.
While Anno 117: Pax Romana is a game where you’ll still be focusing on your economy and fostering positive relations first and foremost, you’ll also need to consider building fortifications and training units for land and sea combat.
As the game is centered on growing your own Roman empire, you’ll have to choose which end to colonize first, either beginning in Latium (in modern-day western Italy, around Rome) as a Roman governor or expanding Celtic influence by starting in Albion (in modern-day England). My hands-on preview was limited to Roman gameplay, but I was able to see how much depth the Celts add to the game. Starting in Albion doesn’t just change the map geography and resource nodes you can build around, it changes the research trees, religions and construction projects you’re able to access as well.
Many contemporary 4X strategy games (it stands for explore, expand, exploit and exterminate) such as Sid Meier’s Civilization 7 and Age of Mythology: Retold focus heavily on outmaneuvering and destroying your opponents. In Anno 117, there isn’t really the same type of «win condition» — and there’s far less extermination to revel in overall.
The interwoven construction systems of Anno 117 are easy to pick up but difficult to master, especially if you want your empire to span multiple islands across the map. Here’s what I picked up about the game during my three-hour preview.
When building a civilization, the devil is in the details
If you’re choosing to set a game in the golden age of Roman civilization, it definitely makes sense to focus on graphical fidelity — I’m sitting down here to engage with the beauty and culture of Pax Romana.
Anno 117 doesn’t disappoint in this regard. Toward the tail end of my hands-on preview, I frequently found myself straying away from my self-imposed objectives to simply watch my citizens barter in the marketplace or work away on the wheat or hemp farms that stretched across the countryside.
Each dwelling you build adds three new citizens to your island, and these nonplayable characters are fully simulated as they go about their day-to-day business.
I watched the plebeians master their crafts, making silks and baking bread before they retired to cultural centers to find an education. The lower class libertini mined ore, chopped wood and delivered goods on handcarts, creating a constant stream of foot traffic that was mesmerizing to keep an eye on.
The complexity of these real-time interactions is a real treat. If too many workers gather at a warehouse with goods and raw materials, the roadways jam up and productivity drastically drops. It felt incredibly natural to manage these blockages and make necessary adjustments because I was already so involved with the little lives carrying on in the game.
Once you build something you feel truly proud of, Anno 117 has features that let you toggle the heads-up display off — I used this photo mode to capture some of my favorite pictures for this section of my preview. The images can’t capture the simple joy of watching fields of golden wheat swaying in the wind, but I think they convey the splendor of a budding city-state in Latium.
You might need an urban planning degree to run a well-oiled machine
If I could go back in time and restart my Anno 117 preview play session, I’d choose to take a beat before beginning construction on my starting island.
That’s no joke — every resource node, production center and citizen dwelling will affect how future supply chains are built, and that’s before factoring in the increasingly complex web of roads you’ll have to build to connect everything to the docks.
I shrugged and placed my first houses and farms randomly in the middle of the map, and it started causing problems for me hours later when I needed to build out unhygienic pigsties and hazardous kilns to broaden my civilization’s economic prospects.
There’s almost an overwhelming number of variables to juggle. Resources can only be extracted from certain nodes (and some fisheries and farms can only be built where the soil or water is suitably fertile for them), warehouses need to be located close enough for storage and production facilities will need speedy access to requisite materials.
More complex goods require multiple resources to make, which means your supply chains will become even more complicated as ore, grain and animal products move further and further around your budding city.
As settlements become cities, problems emerge. Certain structures can spread disease and others are fire hazards, and you’ll need to invest in Pax Romana’s version of hospitals and firemen to mitigate these risks. I didn’t have to worry about invading forces in the demo — my Pax Romana was a true time of peace — but you’ll have to secure your borders in the full release, ensuring that there is enough military manpower spread around that your citizens are safe. It’s been some time since land combat was featured in an Anno game, but you can train warriors and scouts that patrol your land for different quest objectives.
The speed of your city’s growth and expansion is largely dependent on the caliber of citizens you’re drawing to your island: In order to upgrade your citizens, you must cater to their basic needs and their luxury wants by building them into the city-state’s supply chain.
This can be confusing to a new player — I was left momentarily scratching my head about being limited to construction of logging camps, wheat farms and basic food and clothing production — but the real construction possibilities open up once you begin diversifying your population with more worker types. I unlocked the plebeians in the latter half of my first hour with Anno 117, and that’s when the game truly picked up and more construction options became available.
Even so, I’d caution against rushing the citizen class upgrades. Expanding too quickly is a huge strain on your purse, and I found that I needed to spend a lot of denarii in order to establish a decent income.
This is one of the cases where slow and steady improvements to your supply lines are extremely important. I quickly learned the lesson that private equity seemingly hasn’t: Don’t sacrifice long-term growth on the altar of short-term profits. That’s a good way to get hosed down with a net negative denarii drain, which will slow your expansion indefinitely.
If you’re willing to take the time to do some very basic planning before clearing out trees and establishing your first builds, I expect players will find Anno 117 to be a very rewarding (if occasionally confusing) city builder spanning a rich territorial tapestry of different island factions.
Hidden at the periphery: Trade routes, disputes and random events
During my three-hour play session, I was largely relegated to a single island, building out the basic necessities and cultural landmarks that serve to kickstart a burgeoning Roman province. Even still, I was able to get a glimpse at some of the game’s deeper systems — and there’s a lot going on in the wider world while the player is getting themselves situated.
There are many other nonplayable characters governing their own states on neighboring islands, and I would occasionally get notifications informing me of their achievements in research, development and trade.
These pop-ups created a sense of urgency — my civilization was not being built within a vacuum, and I couldn’t be sure if these other peoples had a tendency to build mutually beneficial relationships or if they stood only to conquer their nearby foes. I mostly enjoy building trade routes and forging alliances with others, but I would be lying if I said that these infrequent updates didn’t have me contemplating an investment in a bigger military presence.
I imagine that starting with the Romans in Latium or the Celts in Albion won’t just affect the nodes you can unlock in your research tree, but will change the way different neighbors interact with you as you make contact with them throughout the wider world.
Not every interaction with outsiders is a promise to paint the streets or oceans red — and outside of trade, there are other ways that NPC factions help you build a better future.
Provinces that adopt the same faith as you cement the belief in your gods, and both societies will reap greater buffs as the religion spreads among a larger population. These boons can increase research speed, military might or economic production. A rising tide raises all ships, and spreading religious fervor benefits all governors who worship the same gods.
Players will exert influence on the wider world, but it will also exert an influence on their own city-state: The society they’ll build is only one piece of a much grander, ever-shifting puzzle.
On a more granular level, a player’s civilization will undergo random events and disputes that keep it in a state of perpetual motion. Their people are never at a standstill (unless one uses their omnipotent powers to literally pause time) and as such, they’ll have trade disagreements, spread rumors and even riot.
Some of these events are simple decisions: In a moment of economic turmoil, I took a bribe from a wealthy businessman, but ended up enraging workers throughout the city; another time, I chose a personal advisor who increased my passive income instead of one who would optimize the storage of my warehouses.
Other events start up more involved questlines — when citizens live in fear of a nearby shipwreck that is said to be haunted, I’d have to train up a scouting party and send them into the depths to report on what was truly happening. These secondary objectives make your territories feel alive and engage the player outside of the usual city-building activities.
There’s a complex world hidden behind the curtain of Anno 117, but the game is approachable for new real-time strategy players, continuing the series’ usual throughline of placing an emphasis on solving conflict through economic and diplomatic means.
Combat is certainly present, but I was able to completely avoid it during my preview session, leading me to wonder how much fighting there will truly be for the more military-minded players. Either way, Anno 117: Pax Romana sold me on its premise — and I wanted to continue building my empire during this historically unprecedented time of peace.
Anno 117: Pax Romana is set to be released in 2025, but we don’t have an exact date as of yet. The game will be available on PC, PS5 and Xbox Series X and S.
Technologies
Google I/O 2025: How to Watch Google’s Biggest Event (and What to Expect)
Google’s biggest event of the year will almost certainly be about all the ways AI will help you get stuff done.

Google’s main I/O 2025 keynote takes place on May 20, with I/O continuing over May 21 for developers to get hands-on with Google’s latest products. At its keynote, we expect Big G to talk about its various innovations across its constantly expanding suite of products and tools — no doubt with a huge focus on AI throughout. If we collectively cross our fingers, promise to be good and eat all our vegetables, then we may even be treated to a sneak peek at upcoming hardware.
Read more: Android 16: Everything Google Announced at the Android Show
Google also hosted a totally separate event that focused solely on Android. The Android Show: I/O Edition saw the wrappers come off Android 16, with insights into the new Material 3 Expressive interface, updates to security and a focus on Gemini and how it’ll work on a variety of other devices.
By breaking out Android news into its own virtual event, Google frees itself to spend more time during the I/O keynote to talk about Gemini, Deep Mind, Android XR and Project Astra. It’s going to be a jam-packed event, so here’s how you can watch I/O 2025 as it happens and what you can look forward to.
Google I/O: Where to watch
Google I/O proper kicks off with a keynote taking place on May 20, 10 a.m. PDT (1 p.m. EDT, 6 p.m. BST). It’ll be available to stream online on Google’s own YouTube channel. There’s no live link on the I/O website yet, though you can use the handy links to add the event to your calendar of choice and register your details if you want more info from Google. Which maybe you do.
What to expect from Google I/O 2025
Not much chat about Android 16: As Google gave Android 16 its own outing already, it’s likely that it won’t be mentioned all that much during I/O. In fact at last year’s event, Android was barely mentioned, while uses of the term «AI» went well over a hundred.
Android XR: Google didn’t talk much about Android XR during the Android show, focusing instead on the purely phone-based updates to the platform. We expected to hear more about the company’s latest foray into mixed-reality headsets in partnership with Samsung and its Project Moohan headset, so it’s possible that this is being saved for I/O proper.
Gemini: With Android being spun out into its own separate event, Google is evidently clearing the way for I/O to focus on everything else the company does. AI will continue to dominate the conversation at I/O, just as it did last year (though hopefully Google can make it more understandable) with updates to many of its AI platforms expected to be announced.
Gemini is expected to receive a variety of update announcements, including more information on its latest 2.5 Pro update which boasts various improvements to its reasoning abilities, and in particular to its helpfulness for coding applications. Expect lots of mentions of Google’s other AI-based products, too, including DeepMind, LearnLM and Project Astra. Let’s just hope Google has figured out how to make this information make any kind of sense.
Beyond AI, Google may talk about updates to its other products including GMail, Chrome and the Play Store, although whether these updates are big enough to be discussed during the keynote rather than as part of the developer-focused sessions following I/O’s opening remains to be seen.
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