Technologies
Roblox and its Generative AI: How Game Creation, and the Metaverse, May Be Changing
Two new creative tools are the start of possibly a lot more.

The world’s biggest metaverse may, arguably, be Roblox. The platform my kids play almost daily is a continuous playground of increasingly evolving experiences with a vast marketplace. It’s also going to become a space where generative AI emerges. Roblox released two new AI tools in the past week, but both are only showing up in the creator-focused Roblox Studio: a coding tool that lets anyone use conversational AI to generate code on the fly; and a way to create material designs just by describing what you want.
I watched demos of the new Roblox tools in action, and they’re very much in line with what generative AI tools like Midjourney, DALL-E 2 and ChatGPT can already do, as Microsoft and Google have expanded these tools elsewhere. In the case of Roblox, however, these tools are focused on particular uses. Both of the tools are also, for the moment, separate from each other and trained differently.
Beyond conversational AI and rapidly evolving art tools, it’s the way AI is moving into being a copilot for coding that grabs me the most. I don’t know how to code, and I’ve often found game creation tools, even ones like Sony’s Dreams on PlayStation, to be intimidating. It looks very much like this emerging wave of AI is turning into a coding assistant… I’d hesitate to say complete coding tool, because it sounds like you’d very much want to see what errors and results come from whatever you think you’ve discussed into being. But much more so than in any other capacity, it looks like a way to quickly enable complicated creations.
Stefano Corazza, former VP of Adobe’s Augmented Reality division and now head of Roblox Studio, says Roblox’s new AI features are targeted at «someone who is familiar with coding, and we just want to make them more productive.» But another initiative is coming for complete creative newcomers, too.
«We also have a parallel effort to help people that are completely new to coding,» Corazza says. «But if you are targeting people that are completely new to coding, we may need a different type of interface like ChatGPT that are a little bit more useful, because they explain to you what the code does, and then they write the code, and then they help you debug things. So I think we will have to think about an approach where the goal is learning, as opposed to writing a bunch of code.»
I’m curious about when these tools will emerge in the everyday Roblox app. There are already developers hooking in ChatGPT into Roblox now, but Roblox aims to eventually have some of these creative tools come outside of Studio.
«I think generative AI is really easier onboarding in the game development space overall, where people are less sophisticated in terms of, ‘Hey, I need something that gives me like, the Absolute Truth,’ right? It’s more of an iterative process,» Corazza says.


Is Roblox readying its platform to be able to more spontaneously generate worlds?
RobloxSomeday, players may have these generative AI tools right inside Roblox. And along with that future possibility comes parental guidance concerns.
«In the future as this becomes a superpower of players, we will have to implement more real-time moderation. It also needs to be not only age appropriate, but also context appropriate. Things that you may say with your close group of friends may not be OK in a public setting, for example, or during a concert on Roblox. We are trying to develop a more contextual type of moderation because we think that will be a big deal in the future,» Corazza adds.
Coding and creation is the focus now, but what I see after that is how these quick AI assistants can generate environments on the fly for metaverse environments. The «build and someone will come» idea behind large social VR worlds like Meta’s Horizon Worlds and AltSpace VR haven’t worked. Will more instantaneous AI-driven invocations be a way to make future AR and VR feel like an instant holodeck?
«I think what we have seen is a transformation where a lot of the strictly technical skills will be picked up by AI, and then it will leave creators more high-level controls,» Corazza says. «We will enable a lot more people to just manifest their ideas in the metaverse.»
Corazza refers to Roblox’s own metaverse, and its hundreds of millions of users, as an example. «Until now, just the scale of content that was needed was not met,» Corazza says, referring to metaverse platforms. «Very few companies in the world could actually afford it. If we lower the barrier, and now everybody can generate a city by just saying ‘create the city of San Francisco, it’s sunset and it’s raining,’ and poof, you see the city in front of you, the cost of creation gets really low, then people can start doing really fun things and can experiment.»
Roblox isn’t actively in VR and AR yet, although Corazza says the company’s exploring many different types of platforms. But it’s pretty clear that these beginning steps for generative AI in 3D worlds are going to make a big impact on the metaverse, VR and AR soon enough.
«VR was always starving for content, right? It was like, a great game was made, and then it’s like, ‘OK, try to make an experience, you know, good luck.’ That has been a very difficult process. There was one inflection with user-generated content that was really powerful, and then the second inflection point, now that we are seeing with generative AI, is going to be another order of magnitude of how much content is available,» Corazza adds. «Even things like VR and AR will flourish, will really have like a second wave. Because now people can do stuff in those worlds and they can be much faster. I think that’s going to be a big game-changer.»
Editors’ note: CNET is using an AI engine to create some personal finance explainers that are edited and fact-checked by our editors. For more, see this post.
Technologies
Why Are Switch 2 Games So Expensive? Trump’s Tariffs May Not Be Sole Factor
It still comes down to money.

Wednesday’s reveal of the Switch 2 had a lot of buzz from Nintendo surrounding its successor to the Switch. One shocking bit, though, was the high price of its games. There’s a lot of confusion, especially with news of President Donald Trump’s increased tariffs on many trading partners, including Japan.
After the Switch 2 Direct, Nintendo released the full details of the upcoming console and games on its website. The price of Mario Kart World shocked gamers and led to some disdain, as the $80 MSRP was $10 more than what most new games cost today. This led many to wonder if this would be a new normal for game prices due to Trump’s tariffs or if Nintendo was just being greedy. The answer, however, might be something completely different.
Are Nintendo Switch 2 game prices hiking?
To start, some details need to be cleared up. Some people have posted on social media that the price of Nintendo’s Switch 2 games, at least in the US, will be $90. That is incorrect, as of right now.
One X user posted Switch 2 EU prices for Mario Kart World, which start at 80 euros for a digital version and 90 euros for the physical copy. Typically, US and EU games match in price, which caused some to assume that this pricing would be the case for the US.
Nintendo Switch 2 games will be more expensive physically than digitally.
Mario Kart World will be 90 freaking euros phisically. pic.twitter.com/iXuRwzlFqH— Centro LEAKS (@CentroLeaks) April 2, 2025
US retailers, however, already posted their Switch 2 game prices, and Nintendo-published games are listed at $80.
Will Trump’s tariffs cause the Switch 2 to cost more?
As for Trump’s tariffs, that is unlikely to be a driver of this price bump. Tariffs are not applied to digital goods, and when the prices were published, there were no tariffs on Japan. Plus, games are similarly expensive in other countries like Canada and the UK.
With that cleared up, why are Nintendo games on the Switch 2 so expensive? One likely reason is game storage.
Read More: All the Nintendo Games You Can Update to Switch 2 for Free
The Switch 2 uses what Nintendo calls game-key cards, which are Switch 2 cartridges that don’t have all the game data on the cartridge itself. This helps save on production costs as storage is expensive. The original Switch cartridges went up to 32GB of storage, which doesn’t seem like a lot these days, with some games taking up 100GB or more of storage, but this is for the original Switch. Only a few games, like The Witcher 3, went above 32GB because the graphics for the Switch weren’t on the high end like with a PC, PS5 or Xbox Series console, where a Witcher 3 install size starts at 50GB.
Switch 2 games are going to be bigger in size — there is little doubt about it. CD Projekt Red confirmed it would put its Cyberpunk 2077: Ultimate Edition on one 64GB cartridge, and there will likely be other games to surpass that 64GB. With the max size of the cartridge doubling in size, it adds to the price of the physical card, as not only does storage have to be bigger, but they will need to transfer data faster. That can get more expensive for physical copies, unlike optical discs, which are still the same price whether it has 20GB or 100GB on the disc.
What does all this mean for gamers?
This leads to a dilemma for publishers: Put the entire game on the physical card and sell it at a loss, increase the price of the physical copy with the full game on it or use the game-key card to have a card with minimal storage, requiring gamers to download the entire game.
Read More: The 17 Best Nintendo Switch Games Right Now
It appears that Nintendo went with door No. 2. This doesn’t come as much of a surprise, knowing the company. Anyone who wants to save money on games knows that Nintendo will seldom bring the price down of its own games. Mario Kart 8 Deluxe, for example, is 8 years old and is still full price on Nintendo’s website.
According to an industry analysis from Niko Partners, this new pricing could become the new normal in a couple of years when it comes to physical cartridges.
«While there has been some sticker shock regarding the price of games increasing from $60 to $70 or $80, these price points are set to become industry standard over the next two years, especially so for Nintendo first-party games,» Niko Partners said in a statement Wednesday. «One reason for the higher price is the increased cost of the new and faster Game Cards themselves, with higher capacities being more expensive to manufacture than a PS5 Blu-ray disc.»
Nintendo didn’t respond to a request for comment about the higher price of its games.
That said, this doesn’t explain the lower price of Donkey Kong Bananza, which comes out in July; that’s listed on Nintendo’s site for $70. This could mean the game isn’t using a larger storage card, but that can’t be said for sure until the game comes out. It’s unclear how things will change in the future.
Technologies
Nintendo Switch 2 Pre-orders in US Delayed Due to Trump’s Tariffs
The Switch 2 launch is still happening on June 5, and preorders outside the US seem unchanged.

Nintendo Switch 2 preorders in the US were to start April 9, but it appears those plans have changed due to the new tariffs imposed this week by President Donald Trump. It’s unclear if this means Nintendo will also have to increase the price of the Switch successor, which currently starts at $450.
Nintendo said Friday that it’s delaying Switch 2 preorders in the US, but its June release date is unaffected.
«Pre-orders for Nintendo Switch 2 in the U.S. will not start April 9, 2025 in order to assess the potential impact of tariffs and evolving market conditions,» the company said in a statement. «Nintendo will update timing at a later date. The launch date of June 5, 2025 is unchanged.»
Nintendo didn’t indicate if preorder dates outside the US would change, but Eurogamer reports that preorders are live at various retailers in the UK.
A tariff of 24% has been applied by the US to goods from Japan. Were that rate to be applied directly to the Switch 2’s announced price, it would rise to $558, but it would be up to Nintendo how much of the tariff it will pass on to consumers.
This is a developing story.
Technologies
Twelve South’s Foldable Wireless Charger for iPhone and Apple Watch Is Up to 27% Off at Amazon
This handy accessory makes it easier to travel with your Apple gear and stay charged wherever you go.

Whether you’re traveling for business or off on a wonderful family vacation, charging your stuff shouldn’t be something you have to worry about. Taking extra chargers and cables can be a pain, and they all take up space in your bag. But the handy Twelve South Butterfly SE charger is a compact alternative that can wirelessly charge an iPhone and an Apple Watch at the same time. And it’s available with up to 27% off right now at Amazon.
That top line discount applies to the pink version, though the white model is only $7 more and other colors are seeing 15% off the usual $100 price tag if you have a strong preference. It’s not clear how long the discounts will last, though.
Hey, did you know? CNET Deals texts are free, easy and save you money.
The charger itself offers a way to wirelessly charge a iPhone and Apple Watch from a single AC outlet, and you can even charge your AirPods when your phone is done, too. And because this is a Qi2 charger you’ll get a full 15 watts of wireless charging for compatible devices — including the best iPhones.
When you’re not using the Butterfly SE, it folds up so it can be slid into a pocket, bag or luggage without taking up too much space. It really is the perfect partner for people who like to travel light.
Unfortunately, this charger doesn’t come with an AC adapter in the box, so you’ll need to provide your own. Make sure it’s rated for 20 watts or more. If you need to buy one, Apple’s 20-watt USB-C charger is just $15 right now.
Why this deal matters
We all carry multiple devices around with us these days. Anything that can make charging them more convenient is a win in our books, especially when you’re traveling. This charger takes up little space when it isn’t being used and charges quickly when it is.
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