Technologies
Dell XPS 13 2-in-1 Review: A Surface-like Slate for Less
The latest hybrid XPS isn’t as expensive as the Microsoft Surface it apes, but parts of it aren’t as good, either.

The newest XPS 13 two-in-one from Dell looks and feels a lot like the Surface Pro from Microsoft. Yes, there are many other Windows tablets with clip-on keyboards, but the Surface is the original and still best known, so it’s the one you’re most likely to compare with this.
I’ve always been a fan of the XPS line in general, and specifically the XPS 13 clamshell laptops. This two-in-oneversion has some of the same aesthetically minimalist touches and mod-feeling matte aluminum body. Even better, it costs a good deal less than a comparable Surface Pro, depending on how you configure each system.
Like
- Less expensive than some competing products
- Fanless, silent operation
- Excellent keyboard feel
Don’t Like
- Kickstand implementation is poor
- Keyboard lies perfectly flat
- No headphone jack
A Surface Pro 9 with a Core i5 CPU, 16GB of RAM and a 256GB SSD, along with the keyboard cover, is $1,578. A similarly configured XPS 13 two-in-one, also with the keyboard cover, is $1,299. And that’s with a bigger 512GB SSD, too. An exact comparison is tough because the Surface Pro 9 doesn’t offer a pairing of Core i5 and 512GB, while the XPS 13 two-in-oneoffers only 512GB and 1TB storage options. Prices can also change regularly with limited time discounts and deals. (As of this review, the Surface Pro 9 is offering a free keyboard cover for a limited time, a savings of $179.)
There’s also an ARM-based Surface Pro 9 (the model we reviewed) that uses Microsoft’s SQ3 chip instead of one from Intel and adds 5G support, but there’s no comparable XPS two-in-oneoption for that.
Dell XPS 13 9315 2-in-1
Price as reviewed | $1,299 |
---|---|
Display size/resolution | 13-inch 2,880×1,920 Touch |
CPU | 1GHz Intel Core i5-1230 |
Memory | 16GB LP-DDR4 |
Graphics | 128MB Intel Iris Xe Graphics |
Storage | 512GB, M.2, PCIe NVMe, SSD |
Networking | Wi-Fi 6E 1675 (AX211) 2×2 + Bluetooth 5.2 |
Keyboard and kickstand sins
But configured as closely as possible, there’s a pretty big price difference. Still, I’m still not sure I would go with the XPS two-in-oneover the Surface Pro 9. Why? Because the two things the Surface has perfected about tablet/laptop hybrids, the kickstand and the keyboard cover, are not quite as perfected here.


And that’s a shame because the 13-inch 2,880×1,920 screen is bright and rich-looking. It’s rated for 500 nits brightness, and in practice it makes for a very good TV/movie streaming device when lying in bed. The Surface Pro supports a faster 120Hz refresh rate, versus just 60Hz here. That can mean smoother video, but also have an impact on battery life. Having a higher, or variable, refresh rate is a nice feature to have, but most people will be happy with a 60Hz screen.
But the keyboard cover, which Dell calls the XPS Folio, is a letdown. I’ll start with the good news: It’s just $100 extra, not the criminal $179 Microsoft charges for its keyboard cover. But unlike the Surface keyboard, which can angle up at the back for a more ergonomic experience, the Dell version sits flat on your desk and that’s it. The actual keys are large, flat, edge-to-edge-style keys, which is a good use of limited space, and in fact, it feels more like a solid laptop keyboard than the Surface version. But, the lack of any kind of incline option made it feel awkward.


A far bigger sin is how the kickstand is incorporated into the XPS Folio itself, instead of being built into the tablet. That means to prop up the XPs 13 two-in-one, you need the full keyboard cover attached, even if you just want to prop the tablet up like a standalone screen. While the Surface Pro allows for almost unlimited kickstand angles, the back of the XPs Folio slides down into three magnetic stops, and it’s entirely possible none of them will feel exactly right to you.
Fanless performance
Once you get past these design foibles, the XPs 13 two-in-oneis a respectable performer for a U-series Core i5 Windows system. It’s fanless, which makes it totally silent and helps battery life, even if it’s a theoretical limiter on overall performance because the heat needs to be regulated.
A current M2 MacBook is faster, as is the Core i7 XPS 13 Plus and the most recent Core i5 XPS 13, but not by a huge amount. I’d call this a perfectly fine PC for mainstream tasks and even some photo or video work.


Battery life is also nearly 7.5 hours on our online video streaming test. Again, nowhere near what some other laptops with bigger batteries can pull off, but still very good if you’re going to be doing a lot of video streaming.
This see-sawing list of pluses and minuses leave the XPS 13 two-in-onein a strange place. The price is right, considering the components, accessories, design and performance. But in some of the quality of life issues, it falls behind the more expensive Surface Pro line, and you’ll have to decide if the price tradeoff is worth it for the kickstand and keyboard differences.
Geekbench 5 (multicore)
Note:
Longer bars indicate better performance
Cinebench R23 (multicore)
Note:
Longer bars indicate better performance
Online streaming battery drain test
Note:
Longer bars indicate better performance
System configurations
Dell XPS 13 9315 2-in-1 | Microsoft Windows 11 Home; 1GHz Intel Core i5-1230U; 16GB DDR4 4,266MHz RAM; 128MB Intel Iris Xe Graphics; 512GB SSD |
---|---|
Dell XPS 13 9315 | Windows 11 Home; 1GHz Intel Core i5-1230U; 16GB DDR5 6,400MHz RAM; 128MB Intel Iris Xe Graphics; 512GB SSD |
Dell XPS 13 Plus 9320 | Windows 11 Home; 1.8GHz Intel Core i7-1280P; 16GB DDR5 6,400MHz RAM; 128MB Intel Iris Xe Graphics; 512GB SSD |
Microsoft Surface Pro 9 | Microsoft Windows 11 Home; 3GHz Microsoft SQ3; 16GB DDR4 RAM; 7,889MB shared Qualcomm Adreno graphics; 256GB SSD |
Microsoft Surface Pro 8 | Microsoft Windows 11 Home; 3GHz Intel Core i7-118G7; 16GB DDR4 RAM; 128MB Intel Iris Xe graphics; 256GB SSD |
Apple MacBook Air (13-inch, M2, 2022) | Apple MacOS Monterey 12.4; Apple M2 8-core chip; 8GB RAM; Apple 10-core GPU; 256GB SSD |
Asus ROG Flow Z13 | Microsoft Windows 11 Home; 2.5GHz Intel Core i9-12900H; 16GB DDR5 6,400MHz RAM; 4GB Nvidia RTX 3050 Ti graphics; 1TB SSD |
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Technologies
Invincible VS Is a Tag-Team Brawler Packed With Bloody Superhero Carnage
The Invincible franchise is heading to Xbox.

Microsoft’s Xbox Games Showcase had its share of surprises, including a new game from Pokemon developer Game Freak and the ROG Xbox Ally portable handheld. Another surprise is a fighting game featuring characters from the Invincible comic and show.
Invincible VS is a three-versus-three tag fighting game featuring characters from the Invincible universe. The trailer showed several characters from the show, including Invincible, Omni-Man, Atom Eve, Rex Splode, Bulletproof, and two Viltrumites — the powerful alien species Omni-Man and Invincible belong to.
The game itself has a comic book art style to it, but its action is more along the lines of Mortal Kombat. The fighting is very bloody, which is faithful to the comic and show, but no kind of fatalities were shown in the trailer. There are also a couple of familiar settings from the show. While we saw only a handful of characters in this first glimpse of Invincible VS, there is a wealth of heroes and villains that could be added to the game before it launches.
Robert Kirkman’s Invincible
started as a comic in 2003 and ended its run in 2018. In 2021, an animated series based on the comic made its debut on Amazon Prime Video. The show wrapped up its third season in March and has already been renewed for a fourth season.
Skybound Games is publishing Invincible VS with development handled by Quarter Up, an in-house studio led by members of the team that created 2013’s Killer Instinct.
Invincible VS will be released sometime in 2026 for PC and Xbox Series consoles.
Technologies
I Played With the ROG Xbox Ally, the Upcoming Xbox Handheld
The new handheld console was revealed during the Xbox Games Showcase, and I got to spend some time with my hands on it.

Microsoft revealed its long-rumored Xbox handheld console running Windows 11 during the Xbox Games Showcase — two models called the ROG Xbox Ally and ROG Xbox Ally X — and I spent a short time playing around with one soon after.
Unfortunately, I wasn’t allowed to take any pictures or videos of the demo since the hardware we got to test wasn’t final. That became evident when our designated guide had HDMI connection issues with the unit. I was able to play around with the Xbox full-screen experience and the various settings menus and play the beginning minutes of Gears of War Reloaded, which comes out this summer.
The device is quite comfortable to hold, with slightly textured grips. The face buttons, triggers and analog sticks all felt familiar, very similar to what I’m used to on an Xbox controller.
What’s really exciting is that you can download your games, remote play from your Xbox or stream from the cloud, making this more useful than PlayStation’s Portal, which can only stream and play remotely. That’s one of the major benefits of being inside Xbox’s ecosystem: You can play a game on any of its devices, regardless of where you bought it, whether that be Xbox consoles, PC, cloud or this new handheld. This more open-platform approach makes the Xbox Ally closer in spirit to a Steam Deck compared with a Nintendo Switch, which can only run Nintendo games.
When it ships — expected in time for the winter holidays — you’ll be able to navigate via a full-screen Xbox app, which combines your Xbox game library with installed games from several other marketplaces into a single Xbox experience. The company specifically mentioned Xbox, Game Pass, battle.net (owned by Microsoft) and «other leading PC storefronts,» which I’m hoping includes Steam. Much like on an Xbox, each game has icons depicting which platform they’re from. In my demo, the only example of a different storefront was Hearthstone, which had a battle.net icon.
The Xbox Ally consoles use the Game Bar, and if you’ve used the Xbox app on PC, then you’ll find it familiar. In fact, pressing the new Xbox button opens an almost identical version of the guide when playing Xbox games on PC. However, there’s also a new Command Center tab on the far left to adjust settings for power consumption and performance, similar to what we’ve seen on Steam Deck.
In Game Bar, you can quickly jump to the home screen, your library, launch games, open apps, chat with friends, adjust settings and more. And this Game Bar works alongside Asus’s Armoury Crate overlay. This is a little worrisome, as Armoury Crate has usually felt more like unnecessary bloatware, but when we get to test the device later this year we’ll see if Asus has stripped it down to the relevant functions rather than just added more on top.
Since it’s a Windows 11 device, you’ll also be able to launch and use apps like Discord and Twitch and access game mods. The Xbox Ally boots directly into the «Xbox full screen experience» similar to how a Steam Deck launches into Big Picture mode. The full-screen experience is optimized specifically for handheld gaming, and Xbox told me the device minimizes background activity and allocates more system resources to gameplay like Game Mode does on Windows. This means more memory and potentially higher framerates for your games.
The ROG Ally and Ally X have been out for a bit now, but the Xbox models have some unique features. In addition to the Xbox button, the ROG Xbox Ally also has larger, contoured grips. The previous ROG Ally is more rectangular; the Xbox Ally is closer to the design of the PlayStation Portal, with dedicated, slightly separated hand grips that mimic the look and feel of a standard game controller. They also have upgraded components over the Asus versions.
The handheld comes in two options, a white Xbox Ally and the more powerful Xbox Ally X that comes in black. The lower-end Ally is powered by an AMD Ryzen Z2A processor, comes with 16GB of RAM and 512GB of SSD storage, weighs 23.6 ounces (670 grams) and has a 60Wh battery. The Ally X has an AMD Ryzen AI Z2 Extreme processor, 24GB of RAM, 1TB of SSD storage, weighs a bit more at 25.2 ounces (715 grams) and has an 80Wh battery.
Both models are equipped with a 7-inch,120Hz 1080p screen, the same as on the original Asus versions of the devices. They also have RGB lights surrounding the analog sticks, something I hope I’ll be able to turn off when I spend some real time playing on the device. The Ally X did feel on the heavier side, but then again, the recently released Switch 2 and my Steam Deck OLED are also pretty heavy, so I think that’s just what handhelds weigh these days.
Xbox hasn’t yet revealed the pricing or release date, aside from «this holiday.»
Technologies
Everything I Suspect Will Be Announced at WWDC 2025 Monday
We could see new iPhone, Mac and Apple Watch software called iOS 26, MacOS Tahoe and WatchOS 26. Apple is rumored to overhaul all of its OSes with a unifying visual interface.

Apple’s developer conference, WWDC 2025, kicks off Monday at 10 a.m. PT. At its last two WWDC events, Apple launched itself into new territories, jumping into both AR/VR and generative AI. There’s pressure on the company to match, if not top, what it’s done in the past. CNET has editors and writers attending in person to report on live WWDC 2025 developments as they break.
There was the Vision Pro in 2023, and then Apple Intelligence in 2024. What big announcement is coming in 2025? With both the Vision Pro and Apple Intelligence having faced slow and heavily criticized starts, the big message at this year’s WWDC doesn’t seem clear at all. Apple might focus on operating system redesigns and gradual improvements across the board.
WWDC is usually a showcase for Apple’s future-forward ideas. It’s also where the company discusses its developer tools, as you’d expect. And it’s where previews of all the new OS versions are revealed, giving an early look at what’s coming to the iPhone, iPad, Mac and other Apple devices.
It’s possible Apple will reveal a new home device — a display-enabled HomePod — or even a new Apple Pencil with a calligraphy mode. But the biggest rumors so far suggest a new cross-OS redesign and renaming that could be Apple’s way of deflecting some attention away from not having big new AI features to show off.
OS by year: Will it be iOS 26?
Recent reports from Bloomberg’s often-correct Mark Gurman say Apple is going to ditch the existing numbered OS convention it’s used for years and instead go with another approach to naming: labeling all annual OSes by year number. Instead of iOS 19, we’ll have iOS 26. And iPadOS 26, and MacOS 26, and WatchOS 26, TVOS 26, VisionOS 26. Samsung made a similar move in 2020, jumping from the Galaxy S10 in 2019 to the Galaxy S20 in 2020.
Apple’s numbering has felt pretty disjointed as the numbers have gone ever-higher across multiple device categories. A yearly number would at least help people know if they’re on the current version.
Glass as the new look
The WWDC invites, featuring a hazy transparent ring, hint at a reported redesign of all the company’s software to a new «glass» look. Bloomberg’s Gurman reported on a large incoming cross-OS design shift, calling it a dramatic redesign and one of the biggest Apple’s done in years. The design may mirror the Vision Pro’s VisionOS feel, which has lots of frosted glass panes, layers of transparency and circular app icons. Front Page Tech’s Jon Prosser showed a preview of the expected design based on information from his sources, and it definitely looks VisionOS-esque.
Beyond a coat of paint, will the OSes start to feel more similar in function too? I’m particularly curious about how iPadOS and MacOS start to close in on each other even more. Apple’s iPad has slowly inched toward acting like a computer, with features like Stage Manager for multitasking, and it’s felt inevitable that the tablet line would eventually provide a comparable experience to the MacBook.
WatchOS should get Apple Intelligence, and the Health app may be part of it
One of the devices that’s missed out on Apple Intelligence so far has been the Apple Watch, and that should be changing soon. Apple is expected to put more AI on the next Watch OS, which could help with message summaries, translation and maybe even composing messages. It could also bring overdue health and fitness upgrades. Reports say Apple could be working on adding generative AI insights to its Health app data and even using AI as a medical service, with a launch target of 2026. Health could possibly get a paid subscription tier, similar to Fitness and what many of Apple’s current services are adding. This could be like what Google is doing with Wear OS, which has long used Fitbit Premium as a health subscription (a broader Gemini rollout is on the way too).
I like AI coaching and insights on a watch, but I don’t like subscriptions. We’ll see what happens, and if Apple gets into any of these future plans at this WWDC.
Battery life boosts
Another recent report (again, Gurman) says AI will help Apple improve battery life on its devices. How many devices? The iPhone, but hopefully the Apple Watch, too — these are the products in the lineup that I find I need to charge more than I’d like. For me, at least, iPads and Macs are mostly fine on battery life as is, but I’ll never refuse longer battery life for anything.
Apple has made gradual boosts to its battery features over time, but maybe there will be more intelligently applied power modes this time.
Game news?
Apple may be pushing the importance of games again, just as the Nintendo Switch 2 debuts. Bloomberg reports that the company could release a new app to act as a hub for games and game services including Apple Arcade, becoming an overdue overhaul of Game Center.
A number of game controller accessories, like Backbone, already have app hubs that function as game launchers, but Apple has never done much to help organize games on its devices in a way that feels more like what you find on a console. A new app seems like a good fit for those types of controllers, too.
Apple just acquired its first game studio: RAC7, the developers of hit Apple Arcade game Sneaky Sasquatch.
Apple could also have VR gaming news, if older reports come true: PlayStation VR 2 controllers have been expected to work with Vision Pro headsets, in a push to expand gaming on Apple’s VR/AR headset. Maybe that’ll be part of a push to get more developers onboard, as Apple could be readying a less expensive version of the Vision Pro in the next year. Right now the headset can’t compete with Meta’s more affordable Quest headsets in the gaming department.
AI: Live translation, and maybe Vision camera advancements
Apple opened up camera access to enterprise developers last year, and now it’s time for AI tools to emerge for everyone else — tools that could help describe what you’re seeing, or help you remember things too. Apple has already added assistive support for some camera-enabled functions on the Vision Pro and other products, suggesting more to come.
Though Apple’s WWDC keynote presentation isn’t expected to include many announcements of AI strides, the company still needs to compete with Google, Open AI, Perplexity and many others who are making such strides. Reports say live translation will come to some AirPods models, which would mirror what Google and Meta have been doing on glasses and earbuds and on phones.
The biggest VisionOS move I’d expect to see is some introduction of camera-aware AI. Apple Intelligence debuted on Apple’s VR/AR spatial computer headset earlier this year, but none of the AI can take advantage of the system’s cameras to «see» what you’re seeing. At least not yet. Google’s use of Gemini to access the cameras on upcoming headsets and glasses, and Meta’s support of camera access for Quest developers (and its expanding AI tools on Ray-Bans), suggest Apple needs to move this way now to begin paving a way for camera-aware AI to work on future headsets and eventually glasses.
Apple Pencil
We could see either a brand-new Apple Pencil or updated features that make the current device feel new, according to a report from Bloomberg. Expect to see a new a digital reed calligraphy pen feature unveiled. It’s unclear whether this new software will be for both the original Apple Pencil and the Apple Pencil 2, or if we’ll actually see a brand-new version of the stylus.
A new HomePod-slash-iPad?
There could be a new product emerging at WWDC: a look at a long-expected screen-enabled HomePod that may be part of a bigger push into smarter smart home tech. Reports suggest it’ll be something like a HomePod now — speaker-enabled, with an array of mics — but with a touchscreen. Would it be a screen big enough to act as a photo frame, or something more like a control panel? Where would this thing live, exactly? And what would it cost? Originally, reports of this device even suggested a robotic arm that would allow the screen to follow your face, but those plans seem to be off the table for now.
Of all the wild-card product ideas Apple could announce at this show, this seems the most likely.
WWDC/Gurman potpourri
There are, of course, a number of other rumors from Gurman. Here are some that caught our attention:
- Messages app: iOS could get the ability to add backgrounds to chats and group chats.
- iPadOS: Apple may reveal an iPadOS version of the Preview app.
- iPadOS: MacOS-like multitasking might come to the iPad.
- iPhone Camera app: The interface could get an overhaul focused on making it simpler to use.
We’ll know more soon
WWDC is happening June 9, with the keynote video presentation streaming at 10 a.m. Pacific. We’ll be there at Apple Park, too, covering it in person. We’ll know more about how all this software could be hinting at new products, and get a check-in on where exactly Apple is with its AI strategies. And maybe we’ll get a bit of product news, too — you never know.
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