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Is the Galaxy S23 Worth the Upgrade? How It Compares to 5 Older Samsung Phones

The answer depends on how old your phone is and how much you’re willing to spend.

This story is part of Samsung Event, CNET’s collection of news, tips and advice around Samsung’s most popular products.

Samsung’s Galaxy S23 just launched in February, so you may be wondering: Is it worth the upgrade? There’s no one-size-fits all answer that applies to everyone. The age and condition of your current phone, your budget and whether your device will support new versions of Android should all factor into your decision. 

The Galaxy S23, which starts at $800, has a 6.1-inch screen and a 50-megapixel main camera, just like the Galaxy S22. But the S23 has a larger battery, a new processor and slightly updated camera algorithms that improve the way photos are processed. While these changes are appreciated, the Galaxy S23 is generally a minor improvement over the Galaxy S22. The upgrade is worth it if you’re looking to replace a phone you’ve had for several years, ideally one that’s more than two years old. Even the Galaxy S21, which launched in 2021, likely still has enough life left to make it through another year. 

Buying decisions will always vary depending on your needs and budget. But if you’re a current Samsung user considering making the jump, here’s what to know about how the Galaxy S23 compares to older devices.

Galaxy S23 vs. Galaxy S22

Samsung Galaxy S22Samsung Galaxy S22

The Samsung Galaxy S22.

Lisa Eadicicco/CNET

With the Galaxy S23, Samsung addressed my biggest concern about the Galaxy S22: its short battery life. The new phone has a larger battery (3,900 mAh compared to 3,700), which has made a difference in my testing.

Otherwise, compared to the Galaxy S22, you’re getting a new Qualcomm Snapdragon 8 Gen 2 processor that’s been optimized for the new Galaxy lineup specifically, while the Galaxy S22 runs on last year’s Snapdragon 8 Gen 1 chip. Performance is faster, especially when exporting video. But you probably won’t notice much of a jump in everyday use, since most modern processors are well-equipped to handle gaming, multitasking and other run-of-the-mill tasks.

The Galaxy S23’s cameras are largely the same as the Galaxy S22’s, except the algorithms have been updated to improve processing in low light conditions. The selfie camera also has a slightly higher resolution (12 megapixels versus 10), although I didn’t notice much of a difference. There’s nothing about the Galaxy S23’s camera that feels hugely different from the previous generation, although I did notice that low-light portraits looked better.

The phone launches with Android 13 and Samsung’s One UI 5.1 software, both of which are available for the Galaxy S22 series. 

The bottom line: Don’t upgrade to the Galaxy S23 if you have a Galaxy S22. The changes aren’t noticeable enough to warrant an upgrade. Battery life is the only meaningful change you’ll notice between the two phones, but I’d only recommend upgrading if you can get the S23 for free through a trade-in deal

Galaxy S23 vs. Galaxy S21

Samsung's Galaxy S21Samsung's Galaxy S21

Samsung’s Galaxy S21.

Sarah Tew/CNET

The differences between the Galaxy S23 and Galaxy S21 are more noticeable, but you can probably hold onto your S21 for another year before upgrading. 

The Galaxy S23 has a noticeably improved camera since it inherits the 50-megapixel sensor that debuted on the Galaxy S22. As I wrote in my review, the Galaxy S22’s cameras offer better color, contrast and low-light performance compared to the Galaxy S21. 

The Galaxy S21 also runs on a processor that’s now two years old, compared to the brand-new chip in the Galaxy S23. That said, if you’re just using your phone for simple tasks like video calls, playing games and checking social media, the older Snapdragon 888 chip is probably holding up just fine. 

The bottom line: If your Galaxy S21 still feels fast and the battery life is satisfactory, you can wait another year before upgrading. Samsung supports three generations of Android operating system updates for the Galaxy S21, meaning it will get new platform-wide software updates until 2024. 

Galaxy S23 vs. Galaxy S20

Samsung's Galaxy S20Samsung's Galaxy S20

Samsung’s Galaxy S20.

Angela Lang/CNET

Whether you should upgrade from the Galaxy S20 isn’t as straightforward of an answer. There’s enough to gain that would justify making the jump, but the Galaxy S20 also still has plenty to offer.

By upgrading, you’ll get a faster chip, an improved camera with significantly better low-light performance and a fresh design. Since the Galaxy S20 launched in 2020 with Android 10, it’ll no longer be eligible for new Android OS updates moving forward. 

Samsung committed to providing three generations of updates for the Galaxy S20 lineup, making Android 13 the last one. That means you’ll have to upgrade to get future versions of Android and the new features that come along with these updates. The company does, however, still provide monthly security updates for the Galaxy S20. 

At the same time, the Galaxy S20 is still a very capable phone. Even though you won’t get the option to shoot photos at a 50-megapixel resolution like on the Galaxy S23, you’ll still get a triple-camera setup on the Galaxy S20. The Galaxy S20 also has a 30x digital zoom like the Galaxy S23, so you won’t miss out on getting close-up shots.

But keep in mind that the Galaxy S20 has a larger battery and a slightly bigger screen than the Galaxy S23. And most importantly, the Galaxy S20 has a microSD card slot for adding more storage, which the Galaxy S23 does not. 

The bottom line: The updates in the Galaxy S23 will feel significant enough to justify the upgrade, but you also don’t need to if you’re happy with your Galaxy S20. Hang onto the S20 if you’re happy with its performance, battery life and if you value keeping that microSD card slot over having a better camera. Just remember you won’t get the next version of Android. 

Galaxy S23 vs. Galaxy S10

The Samsung Galaxy S10 lineupThe Samsung Galaxy S10 lineup

The Samsung Galaxy S10 lineup.

Angela Lang/CNET

Galaxy S10 owners: it’s time to upgrade. Not only will the camera and processor feel like a huge step up, but you’ll get 5G and the latest version Android. 

If you purchased the Galaxy S10 at launch back in 2019, the processor and battery are now four years old. That means your phone may be starting to feel sluggish, and the battery probably struggles to get through a day. The Galaxy S10’s battery is also smaller than the Galaxy S23’s (3,400 mAh capacity versus 3,900) and the S23’s processor is more power efficient — so the battery gains should be meaningful. Your Galaxy S10 also doesn’t support 5G, unless you splurged on the 6.7-inch Galaxy S10 5G, which started at $1,300 when it launched.

But more importantly, the Galaxy S10 no longer receives Android version updates. Like the Galaxy S20, the Galaxy S10 was eligible for three generations of new Android releases. That would make last year’s Android 12 update the last one since the Galaxy S10 launched with Android 9. (You will, however, still get quarterly security updates if you have the regular Galaxy S10, S10 Plus, S10E or S10 5G.)

While software support and battery life are among the biggest reasons to upgrade, you’ll also get a much better camera on the Galaxy S23. Samsung’s camera has come a long way over the last four years, now offering a higher resolution main sensor (50 megapixels versus 12 megapixels on the Galaxy S10), enhanced performance in low light and a closer digital zoom (up to 30x on the Galaxy S23 compared to 10x on the Galaxy S10). 

One thing to keep in mind, however, is that you’ll lose the beloved microSD card slot by upgrading to the Galaxy S23. So be sure to pick a storage capacity that makes sense for your needs since you won’t be able to expand it. 

The bottom line: Yes, if you have a Galaxy S10 it’s worth upgrading to the Galaxy S23. You’ll get 5G support, access to new versions of Android, longer battery life, a faster new processor and a much-improved camera. But be prepared to say goodbye to the microSD card slot. 

Galaxy S23 vs. Galaxy S9

Samsung Galaxy S9Samsung Galaxy S9

The Samsung Galaxy S9.

James Martin/CNET

There are many reasons to upgrade from the Galaxy S9 — so many, in fact, it’s hard to know where to start. All of the points mentioned above for the Galaxy S10 also apply to the Galaxy S9. Samsung’s five-year-old phone lacks 5G, and its processor and battery have likely started to show their age. You’ll also no longer receive Android version updates. 

But there are plenty of other benefits to be had from upgrading. The camera is among the biggest changes; the Galaxy S9 only has one rear 12-megapixel camera, and the Galaxy S9 Plus has an additional 12-megapixel telephoto camera. The Galaxy S23 has a higher resolution 50-megapixel main camera, along with a 10-megapixel telephoto camera and a 12-megapixel ultrawide lens for capturing a wider field of view. The Galaxy S23’s selfie camera also has a higher resolution (12 megapixels versus the S9’s 8), along with other improvements like better low-light capture. 

If you have the standard 5.8-inch Galaxy S9, you’ll also get a larger screen since the Galaxy S23 has a 6.1-inch display. The Galaxy S23 also has twice the storage in the base model compared to the Galaxy S9, but there’s no microSD card slot in Samsung’s new phone for adding more storage. 

The bottom line: There are a bunch of reasons to upgrade if you have a Galaxy S9. You’ll get a significantly improved camera with multiple lenses, much faster performance, longer battery life, new versions of Android and 5G support. 

Overall, it’s worth upgrading if you have a phone that’s more than two years old. Galaxy S20 owners can probably get another year out of their device if it’s in good condition, but the Galaxy S23 also offers enough improvements to justify the upgrade. If you have a Galaxy S10 or earlier, the answer to whether you should upgrade is a resounding yes. 

Samsung Galaxy S23 vs. older Galaxy phones

Galaxy S23 Galaxy S22 Galaxy S21 Galaxy S20 Galaxy S10 Galaxy S9
Display 6.1-inch AMOLED; 2,340×1,080 resolution; 120Hz Adaptive Refresh Rate 6.1-inch AMOLED; 2,340×1,080 resolution; 120Hz Adaptive Refresh Rate 6.2-inch AMOLED;2,400×1,080 resolution; 120Hz Adaptive Refresh Rate 6.2-inchAMOLED; 3,200×1,440 resolution; 120Hz Adaptive Refresh Rate 6.1-inch AMOLED; 3,040×1,440 resolution 5.8-inch AMOLED; 2,960×1,440 resolution
Pixel density 425 pixels per inch 425 pixels per inch 421 pixels per inch 563 pixels per inch 550 pixels per inch 570 pixels per inch
Dimensions (inches) 2.79 x 5.76 x 0.3 in 2.78 x 5.74 x 0.3 in 2.80 x 5.97 x 0.31 in 2.72 x 5.97 x 0.311 in 5.9 x 2.77 x 0.31 in 5.81 x 2.70 x 0.33 in
Dimensions (millimeters) 70.9 x 146.3 x 7.6 mm 70.6 x 146 x 7.6 mm 71.2 x 151.7 x 7.9mm 69.1 x 151.7 x 7.9 mm 149.9 x 70.4 x 7.8 mm 147.7 x 68.7 x 8.5 mm
Weight (grams, ounces) 168 g (5.93 oz) 167 g(5.93 oz) 171 g(6.03 oz) 5.75 oz (163 g) 5.53 oz (157 g) 5.75 oz (163 g)
Mobile software Android 13 Android 12 Android 11 Android 10 Android 9 Android 8
Camera 50-megapixel (wide), 12-megapixel (ultrawide), 10-megapixel (telephoto) 50-megapixel (wide), 12-megapixel (ultrawide), 10-megapixel (telephoto) 64-megapixel (telephoto), 12-megapixel (wide), 12-megapixel (ultrawide) 12-megapixel (wide-angle), 64-megapixel (telephoto), 12-megapixel (ultrawide) 12-megapixel (wide-angle), 16-megapixel (ultrawide), 12-megapixel (telephoto) 12-megapixel
Front-facing camera 12-megapixel 10-megapixel 10-megapixel 10-megapixel 10-megapixel 8-megapixel
Video capture 8K at 30fps 8Kat 24 fps 8K at 24fps 8K at 24fps 4K at 60fps 4K at 60 fps
Processor Qualcomm Snapdragon 8 Gen 2 for Galaxy Qualcomm Snapdragon 8 Gen 1 Qualcomm Snapdragon 888 Qualcomm Snapdragon 865 5G Qualcomm Snapdragon 855 Qualcomm Snapdragon 845
RAM/storage 8GB RAM + 128GB; 8GB RAM + 256GB 8GB RAM + 128GB8GB RAM + 256GB 8GB RAM + 128GB 8GB RAM + 128GB 8GB RAM + 128GB; 8GB RAM + 512GB 4GB RAM + 64GB; 4GB RAM + 128GB; 4GB RAM + 256GB
Expandable storage None None None Yes (Up to 1TB) Yes (Up to 512GB) Yes (Up to 400GB)
Battery 3,900 mAh 3,700 mAh 4,000 mAh 4,000mAh 3,400mAh 3,000 mAh
Fingerprint sensor In-display In-display In-display In-display In-display Back
Connector USB-C USB-C USB-C USB-C USB-C USB-C
Headphone jack No No No No Yes Yes
Special features 5G (mmw/Sub6), IP68 rating, wireless PowerShare to charge other devices 5G (mmw/Sub6), 120Hz display, IP68 rating, 25W wired charging, 15W wireless charging IP68 rating, 5G-enabled, 30x Space Zoom, 10W wireless charging, 120Hz display 5G enabled; 120Hz refresh rate; water resistant (IP68) Wireless PowerShare; hole punch screen notch; water resistant (IP68); Fast Wireless Charging 2.0 Dual-aperture camera, water-resistant (IP68); super slo-mo video; wireless charging; iris scanning

Technologies

Zelle App Shuts Down. Here’s How to Still Digitally Send Money for Free

Zelle killed off its free mobile app, but many banks still support its digital money transfers.

There are tons of digital payment apps for sending money to friends, family or for paying for services, but if you’ve been using the Zelle mobile app, you’ll need to find something new. The service decided to shutter its free app on April 1.

That doesn’t mean you can’t use Zelle altogether. Zelle has only discontinued its standalone app, so you can still send money using Zelle if your bank belongs to the Zelle network. You’ll just need to do it through your bank’s app or website. You also have other services to choose from. Here’s what you need to know about this change and your options moving forward.

TAX SOFTWARE DEALS OF THE WEEK

Deals are selected by the CNET Group commerce team, and may be unrelated to this article.

Why the Zelle app is shutting down

When Zelle launched in 2017, only about 60 US financial institutions offered the service by the end of that year. Today, that number exceeds 2,200. As a result, less than 2% of Zelle transactions occur through the standalone app. Zelle has been phasing out the ability to make transactions on its mobile app since October 2024.

«Today, the vast majority of people using Zelle to send money use it through their financial institution’s mobile app or online banking experience, and we believe this is the best place for Zelle transactions to occur,» Zelle said in an October 2024 press release

In December, Zelle was in the spotlight when the Consumer Financial Protected Bureau sued the company and three of the largest US banks for failing to protect consumers from widespread fraud on the peer-to-peer payment network. The lawsuit has since been dropped.

Other ways to send money digitally

You can still use Zelle through your bank’s app or website if it belongs to the Zelle network, which includes Bank of America, Chase, Wells Fargo, TD Bank, PNC Bank and Citi.

You can also switch to another digital payment app, such as:

  • Apple Wallet
  • Cash App
  • PayPal
  • Venmo

Take some basic precautions when using Zelle or any other digital payment service. These apps are a frequent target for scammers, and Chase Bank has started blocking some Zelle payments it believes could be fraudulent. Only send money to people you know and trust, and watch for red flags like an urgent message claiming to be from your bank or an online ad for concert tickets that seem impossibly cheap.


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Technologies

Today’s NYT Mini Crossword Answers for Tuesday, April 8

Here are the answers for The New York Times Mini Crossword for April 8.

Looking for the most recent Mini Crossword answer? Click here for today’s Mini Crossword hints, as well as our daily answers and hints for The New York Times Wordle, Strands, Connections and Connections: Sports Edition puzzles.


Today’s NYT Mini Crossword was a tough one for me. I guess I need to brush up on my edible rocks and 10-legged sea creatures. Need some help with today’s Mini Crossword? Read on. And if you could use some hints and guidance for daily solving, check out our Mini Crossword tips.

The Mini Crossword is just one of many games in the Times’ games collection. If you’re looking for today’s Wordle, Connections, Connections: Sports Edition and Strands answers, you can visit CNET’s NYT puzzle hints page.

Read more: Tips and Tricks for Solving The New York Times Mini Crossword

Let’s get at those Mini Crossword clues and answers.

Mini across clues and answers

1A clue: Only rock that humans regularly eat
Answer: SALT

5A clue: Ten-legged sea creature
Answer: CRAB

6A clue: Ones who might be «cheesed off» (annoyed) or «chuffed to bits» (happy)
Answer: BRITS

7A clue: Right-E?
Answer: EAST

8A clue: Fencing sword
Answer: EPEE

Mini down clues and answers

1D clue: Throw in the trash
Answer: SCRAP

2D clue: Come up
Answer: ARISE

3D clue: Caffè ___ (espresso drink)
Answer: LATTE

4D clue: Cable channel that airs March Madness games
Answer: TBS

6D clue: Busy buzzer
Answer: BEE

How to play more Mini Crosswords

The New York Times Games section offers a large number of online games, but only some of them are free for all to play. You can play the current day’s Mini Crossword for free, but you’ll need a subscription to the Times Games section to play older puzzles from the archives.

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Technologies

Hands On With Nintendo Switch 2: I Played All the Games and Wonder if It’s Worth It

Nintendo’s $450 Switch 2 is almost here, and I spent a day playing the new games. Here’s what I think about the second-gen console.

When I say I got plenty of hands-on time with the new Nintendo Switch 2, I don’t mean that I got to just check out the slightly-larger unit and play demos of a few games. I worked gaming muscles I didn’t know I had.

Pushing my hands around a fabric-covered table while holding two mouse controllers is surprisingly tiring. I was playing Drag x Drive, a new wheelchair sports game coming for the Nintendo Switch 2 that uses one of the console’s new features: Joy-Cons that work like computer mice. I felt vibrations under my hands as though I was spinning my wheels. But I wondered: Who will play the Switch 2 while seated at a table? I realized later that you can also rub them on your pants legs to make them work. So I did that, too. It was a little less tiring. 

This was just one weird part of a long day playing the Nintendo Switch 2, the $450 sequel to one of Nintendo’s most popular game consoles ever, arriving June 5, with preorders opening soon. I’ve loved playing games on the Switch, just like many people. However, the Switch 2, while being a new console, feels a lot like an updated version of a system many people already own. 

Much like the PlayStation 5 or the Xbox Series X, it’s betting that playing games that look a little better matters enough to upgrade. But Nintendo’s also laying down some side bets on new features that could make a difference: in-game voice chat with friends at the press of a button, a plug-in camera that can work with wacky party games and, yeah, new controllers that double as mice.

So here’s the question: Is this more fun than the existing Switch and its games? I’d say the Switch 2 is a better piece of hardware, no doubt, but the upgrade proposition feels pretty uncertain until Nintendo shows many more games that make it worth it.

That being said, the Switch 2, as a bigger, better version of the existing Switch, could make a lot of sense for those who can afford it, especially since there’s still nothing quite like it out there. At $450 (£395, AU$699), plus $70 or $80 for its two biggest launch-window games, Mario Kart World and Donkey Kong Bananza, this is an expensive proposition for any family right now. A CNET survey recently found that affordability is the top concern for US gamers considering making the purchase. Then again, as a handheld game console with its own included dock that can also play games in 4K on a TV, it’s actually competitively priced versus the Steam Deck and Windows gaming handhelds

I played Mario Kart World. I played Donkey Kong Bananza. I played remastered versions of Zelda: Breath of the Wild and Tears of the Kingdom, and Kirby and the Forgotten Land. I played Cyberpunk 2077 and Split Fiction. And I played Mario Party Jamboree with new mouse-Joy-Con and camera-optional modes that projected me onto the TV. It was all fun, and the Switch 2 is the handheld I’d prefer to play my library of Switch games on. But I don’t think it’s a necessary upgrade for anyone right now. That said, your kids will probably ask for Mario Kart World and a Switch 2.

Hands-on with the handheld: Nice screen, larger feel, similar buttons

The Switch 2 is big, and feels dense. It’s not that much bigger than the Switch OLED, to me, but that larger 7.9-inch screen feels welcome. I play on a large Steam Deck a lot lately, and the Switch 2 feels sort of like that, but actually thinner. It’s about the same thickness as the Switch in casual holding-and-looking comparisons. 

The Switch 2 has an LCD, not OLED, like the last iteration of the Switch, which went on sale in 2021. But honestly, it looked great to me in the hours I tried it. The 1080p resolution, HDR capabilities and refresh rate that can go up to 120Hz, depending on the game, stood out while playing. I’d take this over the Switch OLED display right now.

The larger Joy-Cons now magnetically snap in and out but have little release buttons on the back. They snap in smoothly, and then you eject them with the trigger release and remove them. It’s a smooth action and a lot easier than pressing that small button on the current Switch Joy-Cons. The controllers, though sturdy-feeling, have a surprisingly similar feel. The analog sticks felt like existing Joy-Cons, and the buttons clicked similarly. I’m bummed that there’s no analog rear trigger.

Instead, these triggers click just like the older Switch — something that the Switch 2’s producers and directors, in a round table chat during my New York demo day, said was decided upon because they offer a more immediate response in games. I think it’s a miss since every other console I’ve played has analog triggers, and they work well. Putting analog triggers on a Switch 2 would have made previous Switch games feel different on the Switch 2, though, and maybe that’s where the challenge lay.

The C button on the right Joy-Con launches Game Chat, a new mode that allows four-player audio chats with trusted Switch friends (that can be parent-approved). These chats can also become grainy video chats with an optional plug-in camera that can be used with the Switch when docked. Nintendo sells its own stand-like camera for $50, but you could also use a third-party camera (mileage may vary, according to Nintendo). 

I didn’t get to try Game Chat during the demo day, but I’m curious about how good the audio quality and noise cancellation are. Nintendo says it’s good enough to filter around room noise while talking from across the room. The Switch 2 has a microphone, but the Joy-Cons don’t. A new $80 Switch 2 Pro Controller, which feels similar to the previous Switch Pro Controller with two added rear paddle buttons, does have a headphone jack that can be used to connect a microphone-enabled headset, though.

The new Switch 2 dock has its own fan system and looks chunky. It’ll sit near a TV, so you probably won’t mind, but it’s a bigger unit than before and, like several accessories, won’t work with the first-gen Switch. It enables 4K gaming modes on TVs, though, so that’s the reason.

There’s a new Switch 2 kickstand, which tilts at a wider range of angles. But it’s made of plastic and feels a bit flimsier than I expected, although it holds its position well. And there are two USB-C ports now — one on top, one on bottom — but it turns out the top port won’t do video-out. Nintendo’s creative team told me at a developer round table that there are no plans to support plug-in display glasses such as the Xreal One, a trick the Steam Deck and Windows handhelds can pull off. 

I like the way the Switch 2 feels, though. It seems like it’ll be easier to travel with than Windows handhelds and the Steam Deck, which have bulky side grips that add to the system’s case size needs. The Switch 2 rides somewhat flat, although it’s bigger and longer.

OK, at this point, you’re probably saying, «Scott, please, just talk about the games.» So, I played each game in roughly 20-minute sessions as we were shuttled around different stations in the New York exhibition space that will host the public Switch 2 Experience. It’ll work similarly at other Switch 2 Experience locations, too.

Mario Kart World: Open-world Mario Kart madness

I have no idea how big Mario Kart World is. I drove around freely for a few minutes before a race mode started, and I madly rambled from a town to a farm to an arena to mountain roads, jumped on train tracks, hopped on a power line and rode it up in the air, knocked down a lot of fences and found some sinister Bowser-ish castle. The newest Mario Kart game, a Switch 2 exclusive and launch title, is clearly the «game to get.» What I love is the sense that this racing game could be as full of surprises as an open-world Mario game.

It’s Grand Theft Mario, or Mario Horizon, or whatever you want to call it: This open expanse game’s real estate makes it far vaster than existing Mario Karts. But I played two races, mostly. I don’t even remember exactly what the course looked like because I was so busy navigating against 23 other players. The 24-player gameplay is new, and combined with wider, more expansive-feeling tracks, it’s a lot to take in. There are lots of new characters to choose from — I picked Luigi with a gondolier outfit and later a hamburger-hatted Toad and Donkey Kong with battle armor. There are bikes, cars and all sorts of other familiar vehicles.

A new knockout tournament mode has players racing across multiple tracks in a world-spanning rally to win. You’re eliminated if you’re in the bottom four. I thought I came in first and got way too excited, but I was one lap short of the actual end. I came in 16th. Competitiveness in a field full of this many cars reaches total absurdity.

I want to play more. The game looks great and handles like classic Mario Kart, but it’s the extras that make me curious.

Donkey Kong Bananza: Showcase for smashing stuff

Nintendo doesn’t have a new 3D Mario game for the Switch 2 yet, but Donkey Kong Bananza looks like a solid replacement. It’s the first open-world (sensing a theme here?) Donkey Kong game in years. It’s also a Switch 2 exclusive, coming July 17. Nobody saw this game coming (well, almost nobody), and I liked what I tried.

The game’s biggest mechanic is digging and destroying nearly everything. Donkey Kong can burrow through walls or the ground, and, depending on the level, you can burrow far. I started digging into a wall in my first cave-like level, got lost in my tunneling, then burst out again. Some areas have you digging all the way down to new depths, almost like Tears of the Kingdom (but not really). Where does the madness end?

Donkey Kong is full of goofy expressions, and enemies look dynamic in a way that feels almost like Sony’s Ratchet and Clank games. It’s a loud and fun action adventure, but I have no idea how long the game actually is. It did showcase a lot more particles of stuff flying around than the older Switch has pulled off, and the graphics kept a crisp frame rate.

Metroid Prime 4 Beyond: A technical showcase for graphics (and the mouse mode)

My 20 minutes or so with Metroid Prime 4 made me realize how good Switch 2 games could look. Running at 1080p and 120Hz on a big TV, it moved extremely smoothly and was as impressive a shooter as I’ve ever seen on a Nintendo console. From landing on a barren planet to firing through waves of creatures, rolling around in ball mode and losing a tough battle against a big ugly boss, it won me over.

I played on TV mode only, using the Joy-Cons in standard controller mode and then a mouse-and-controller mode. You can put one Joy-Con down at any time and make it a mouse for controlling movement, just like on a PC. I loved the fast reaction feel of it, and I also liked that I could just lift my hand up and go back to analog stick controls if I changed my mind midstream.

Switch 2 Welcome Tour: Why isn’t this free?

I was expecting a dose of the weird at Nintendo’s Switch 2 event, but this wasn’t it. Still, the idea of Welcome Tour isn’t bad. Much like Valve’s Aperture Desk Job and the PlayStation 5’s Astro’s Playroom (or several tutorial apps for the Meta Quest), this looks like a guided tour of the Switch 2’s features, complete with insights from Nintendo and minigames. I played a few, some of which were more like glorified demos at best. 

I dodged asteroids using a Joy-Con in mouse mode, played the first level of Super Mario Bros. in pixel-accurate mode on a 4K TV setting to show how much screen real estate is available and played a guessing game for what frame rate a bouncing ball was moving at. One «game» showed me HDR on and off while launching fireworks. The problem is, this is a paid digital game, instead of the freebie it clearly should have been. I can’t understand why this probably helpful system tutorial isn’t just included on the Switch 2, and I never will.

Drag x Drive: Nintendo’s wild-card game

Somewhere between Arms and Rocket League, Drag x Drive is a Switch 2 exclusive that uses the Joy-Cons in mouse mode to control wheelchair-using players in an intense hoop-shooting sports game. Moving each wheel requires pushing one Joy-Con forward and backward. It gets intense fast. 

The feeling ends up being a bit like rowing, and my arms tired out; you have to keep wheeling around and moving your arms rapidly, pretty much nonstop. One neat thing is you can feel rumbling haptic clicks beneath your controllers as you «wheel,» making it feel more convincing. Racing to the ball, hitting other players, and shooting baskets felt as chaotic as a game of Rocket League. I’m not sure if I’ll ever find this game fun to play because of its seemingly high exertion requirements, but I enjoyed trying it for a while.

Mario Party Jamboree flexes camera, mouse modes

The most wacky stuff I tried were probably the new mini-games for the Switch 2 update of Mario Party Jamboree, which add mini-games that work with the Joy-Cons’ new mouse features and a game mode that uses the optional plug-in camera.

Bridget Carey and I revved little wind-up cars by pulling back on the Joy-Con mouse and releasing it to launch forward, with vibrating haptics to add clicking feedback. We played air hockey by pushing our Mouse-Cons around the table to hit the Koopa shells flying back and forth. And then we screamed and danced and balanced shells on our heads in camera mini-games that made us look like we were transported into Mario Party, popping out of warp pipes.

The camera-based games were flashbacks to the days when the PlayStation had a TV camera, and the Xbox had the Kinect, which both did similar things. It was definitely fun, and it makes Mario Party Jamboree even better, but I don’t know how much I’d feel compelled to play the new modes long-term.

Updated Switch games look better — for a price

I played a handful of games optimized for the Switch 2, which will be sold in Switch 2 Editions at a higher price or existing game owners can buy a digital upgrade. The upgrades can come for free in some cases if you have the Nintendo Switch Online Plus membership, while others will cost you extra, regardless.

Zelda: Breath of the Wild and Tears of the Kingdom, the Switch’s two epic Zeldas, both have Switch 2 upgrades I briefly played. For sure, they look better, with better frame rates. I’d prefer to play them this way, but the difference wasn’t massive. The Switch 2 versions also gain compatibility with a new phone app companion called Zelda Notes that we didn’t get to demo. 

Kirby and the Forgotten Land has a new story mode and better-looking graphics on Switch 2. I had fun playing a bit of the new storyline, which involved a lot of freezing-up landscapes. Is it worth the upgrade price? Maybe, since it also has some DLC extras.

GameCube Mode… activated!

Nintendo is adding another bonus to the Switch 2 equation with a Nintendo GameCube virtual console library. It’s part of the Switch Online Plus Expansion Pack subscription, but Switch owners cannot play those GameCube games.

There are only a few GameCube games expected at the Switch 2 launch, but I gave a few a quick play to remind myself of when I played them back in my own GameCube days: Wind Waker and F-Zero GX. Wind Waker is a classic Zelda, and I loved F-Zero GX, which was co-developed by Sega. It still feels ridiculously fast. Nintendo’s selling a GameCube wireless controller, which I also tried out. The buttons and sticks feel just like they used to.

Ports of new third-party games: Are they good enough?

Part of the Switch 2’s appeal to other non-Nintendo gamers is its ability to play games that PC, Xbox and PlayStation folks could play but Switch owners couldn’t. Elden Ring, Madden, Cyberpunk 2077 and Split Fiction are some of the biggest newcomers. The performance, from my quick early plays, was a mixed bag. Split Fiction is a hit co-op game that debuted earlier this year, and I love it on the Switch, but the split-screen gameplay I tried had less than stellar frame rates and graphics quality. It was fun, but didn’t look beautiful. 

Cyberpunk 2077 shows off sprawling cityscapes, but again, on a big TV, it was clearly not as good as what you could get from a PS5 or Xbox. Madden and Elden Ring weren’t there.

I know what playing games like these feels like on handhelds, though. The Steam Deck already has Elden Ring, Split Fiction and Cyberpunk 2077 support. The Switch 2 looks like a strong competitor to the Steam Deck and current Windows gaming handhelds for a wave of third-party games that’ll finally play decently. Still, I’m not sure how much it’ll convince Steam Deck owners or Windows handheld owners since the whole appeal of those systems is they’ll play PC games you already own.

It shows some promise for the Switch 2 being a step up for playing current-gen games, but Nintendo didn’t share any details on how powerful the Nvidia processor onboard is. It’s capable of ray tracing and can upscale game graphics, but what are the limits?

Verdict for now: The best Switch, but not yet a necessary one

I wanted more from the Switch 2. More surprises, more wow factor. That being said, it looks like easily the best Switch upgrade since 2017. And yet why do I feel like it’s not a must-buy yet? Because the games, as fun as they were, weren’t doing anything totally new. Because Nintendo raised prices for a lot of things, including more expensive games, Switch 2 Edition modes and even that tutorial game. And because, well, the world’s not in a great economic place right now.

I still want one and want to play Nintendo’s new games, though. Nintendo brings joy and unique experiences. In 2025, it’s the biggest thing gaming has. And the improved Steam Deck-ishness of this Switch 2 is slotting right into my recent handheld gaming habits. I can’t wait to try more when it arrives June 5.

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