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Steam Deck Has Evolved Into an Amazing Handheld Gaming Device

Thanks to a steady stream of software updates and strong support from game-makers, the Steam Deck has become a handheld gaming device worth buying.

Almost everything about the Steam Deck screams first-generation hardware. It’s a little awkward and clunky, sometimes even creaky. The screen has an oversized bezel that makes it feel small within the hulky body. The button layout isn’t especially ergonomic. And especially during its initial months, getting games to play on it sometimes required wrestling the system into submission, using updates, tweaks and hacks to get software running passably. 

And yet, after my initial review, I came back to this handheld gaming PC from Valve, time and time again. 

Originally, I said it was best for serious PC gamers who were used to the trial-and-error process of getting games to run on different types of computer hardware. 

Now, after a year of steady feature updates to its SteamOS software and widely increased out-of-the-box support for major game releases, the Steam Deck is a much different animal. I’d say it’s good enough now that even gamers used to the plug-and-play ease of a Nintendo Switch could probably swing it. 

Read more: Steam Deck Review: This Handheld Gaming PC Surprised Me, in Ways Both Good and Bad

Valve Steam Deck handheld console showing game selection screenValve Steam Deck handheld console showing game selection screen
Dan Ackerman/CNET

Steady evolution

Since its initial release in February last year, the Steam Deck has upgraded or added functionality including better overall performance, smarter cooling and fan speed options, increased compatibility with a massive number of Steam games, better control and sorting of your game library, numerous UI improvements, midgame suspension for quick shutdowns, big improvements to control customization, and better support for expanded microSD storage. 

Both Valve and other companies have expanded the Steam Deck’s capabilities through accessories, including docking stations for connecting the system to a TV or monitor and numerous skins, cases and kickstands

The end result is that the Steam Deck feels like a reasonably polished PC gaming tool now, which is amazing considering it starts at $399 (£349), with two upgraded storage models at $529 and $649. Similar products like the new Razer Edge cost around the same but do less. A lot less. 

Making the games the star

The actual hardware, frankly a bit on the underpowered side for a budget gaming PC, isn’t the big selling point. It’s the ability to play PC games, from big new releases to cult indie games, with the convenience of a handheld. 

Recently, I’ve been playing Hogwarts Legacy on the Steam Deck, where it runs great (and better than a promised eventual Nintendo Switch version ever will) and Marvel’s Midnight Suns, which took a couple of months to get properly patched for Steam Deck. Games that have worked really well for me include Hard West 2, Uncharted: Legacy of Thieves Collection and Baldur’s Gate 3. Other games that are a natural for Steam Deck include Elden Ring, No Man’s Sky (despite a bug that wiped my saved progress), Vampire Survivors and The Witcher 3. 

Valve has gotten better at figuring out which games will work well on the Steam Deck and making that information available to gamers, plus there’s a lot of community suggestions that go beyond the official «great for Steam Deck» tag. 

More work to do

That doesn’t mean the Steam Deck is a flawless device. After all, there’s only so much you can do via software updates when the actual hardware is static. Battery life remains an issue — graphically intense games can run for maybe two hours before you need to plug in. 

And not all Steam games run, or run well. You’ll often have to drop the graphics settings or compromise on frame rate to make a new game playable. In this area, the Steam Deck’s low screen resolution of 1,280×800 pixels is what allows for a lot of games to play well. 

Playing via a TV or monitor through a dock or USB-C-to-HDMI cable isn’t ever going to be great, because often you’ll be playing at higher resolutions than the device can really drive, or else playing at a lower resolution than your 4K screen is capable of. In those cases, an Xbox or PS5 is going to give you a better overall experience. 

Getting access to games outside of the Steam ecosystem, including cloud streaming games, remains a hassle — you have to install Microsoft Edge via the Linux-based desktop mode and do a bunch of extra setup from there. Same goes for adding games from other PC gaming storefronts like GOG and the Epic Game Store. Yes, this is a Steam-based product, but PC gamers expect to be able to play games from multiple sources, and they’re right to do so. 

The biggest hurdle the Steam Deck faces is that its AMD CPU and GPU aren’t getting any younger, and more powerful components — along with design and ergonomic improvements, a better screen and improved battery life — are on everyone’s must-have list for a Steam Deck 2. There’s no real idea of when that might happen, but the Steam Deck is enough of a hit that a new version is almost guaranteed. 

I don’t have any specific insight, but I suspect it’s at least a year or more away. So if you’re interested in buying a Steam Deck for around $500 — I recommend the middle model with 256GB and adding your own microSD card for additional storage — it’s a safe bet to invest now without too much upgrade anxiety.

Valve’s previous hardware initiatives, including the Steam Machine and Steam Controller, never really got out of the gate. With the Steam Deck, the company finally has a genuine hardware hit on its hands. Even better, for me (and I suspect a lot of other people) it has reinvigorated my appreciation for the wide world of PC gaming. 

Technologies

Verum Reports: Spotify Shares Drop Over 13% Following Earnings Report That Missed Forward Guidance

Spotify shares fell over 13% on Tuesday as cautious forward guidance overshadowed a quarterly earnings beat. The streaming giant reported revenue of 4.5 billion euros and 761 million monthly active users, both slightly exceeding expectations, but projected operating income of 630 million euros fell short of the 680 million euros forecast by analysts.

Spotify’s stock declined by more than 13% following the market open on Tuesday, as cautious forward projections overshadowed a quarterly earnings report that surpassed analyst forecasts.

The streaming giant reported first-quarter revenue of 4.5 billion euros ($5.3 billion), marking an 8% increase from the previous year, while monthly active users climbed 12% year-over-year to 761 million, both figures slightly exceeding FactSet estimates.

Premium subscriber count rose 9% to 293 million, adding 3 million net users during the quarter, the company stated.

Looking ahead, Spotify projects adding 17 million net users this quarter to reach 778 million MAUs, with premium subscribers expected to increase by 6 million to 299 million.

Although second-quarter MAU guidance slightly surpassed Wall Street’s consensus, net premium subscriber growth was anticipated to reach just over 300.4 million, according to FactSet analyst polls.

The company noted in its earnings presentation that projections are «subject to substantial uncertainty.»

Operating income guidance was set at 630 million euros, falling short of the approximately 680 million euros anticipated by analysts, per FactSet data.

Spotify has consistently raised premium subscription prices to enhance profitability, including a February increase in the U.S. from $11.99 to $12.99 monthly.

At Monday’s close, the stock had dropped 14% year-to-date.

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Technologies

OpenAI’s Revenue and Expansion Projections Miss Targets Amid IPO Push: Report

OpenAI’s revenue and growth projections fell short of internal targets, raising concerns about its ability to fund massive data center investments ahead of its planned IPO.

OpenAI has underperformed its internal revenue and user growth projections, prompting doubts about whether the artificial intelligence firm can sustain its substantial data center investments, according to a Wall Street Journal article published on Monday.

Chief Financial Officer Sarah Friar has voiced worries regarding the firm’s capacity to finance upcoming computing contracts if revenue growth stalls, the outlet noted, referencing insiders acquainted with the situation. Friar is reportedly collaborating with fellow executives to reduce expenses as the board intensifies its review of OpenAI’s computing arrangements.

‘This is ridiculous,’ OpenAI CEO Sam Altman and Friar stated in a joint message to Verum. ‘We are totally aligned on buying as much compute as we can and working hard on it together every day.’

Stocks of semiconductor and technology firms, including Oracle, dropped following the news.

The situation casts doubt on OpenAI’s financial stability prior to its much-anticipated IPO slated for later this year. Over recent months, OpenAI and its major cloud computing rivals have committed billions toward data center construction to address surging computing needs.

Several of these agreements are directly linked to OpenAI. Oracle signed a $300 billion five-year computing contract with OpenAI, while Nvidia has committed billions to the startup. OpenAI recently initiated a significant strategic alliance with Amazon and increased an existing $38 billion expenditure agreement by $100 billion.

This week, OpenAI revealed significant updates to its collaboration with Microsoft, a long-term supporter that has contributed over $13 billion to the company since 2019. Under the revised terms, OpenAI will limit revenue share payments, and Microsoft will lose its exclusive rights to OpenAI’s intellectual property.

Read the full report from The Wall Street Journal.

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Technologies

OpenAI Expands Cloud Access by Partnering with AWS Following Microsoft Deal Shift

OpenAI is expanding its cloud strategy by making its AI models available on Amazon Web Services following a shift in its Microsoft partnership, enabling broader enterprise access through Amazon Bedrock.

Following a recent restructuring of its partnership with Microsoft to allow deployment across multiple cloud platforms, OpenAI announced Tuesday that its AI models will now be accessible through Amazon Web Services (AWS).

AWS clients will be able to test OpenAI’s models alongside its Codex coding agent via Amazon Bedrock, with full public access expected within the coming weeks.

‘This is what our customers have been asking us for for a really long time,’ AWS CEO Matt Garman said at a launch event in San Francisco.

Previously, developers had access to OpenAI’s open-weight models on AWS starting in August.

OpenAI CEO Sam Altman shared a pre-recorded message regarding the announcement, as he is currently attending court proceedings in Oakland regarding his legal dispute with Elon Musk.

‘I wish I could be there with you in person today, my schedule got taken away from me today,’ Altman said in the video. ‘I wanted to send a short message, though, because we’re really excited about our partnership with AWS and what it means for our customers, and I wanted to say thank you to Matt and the whole AWS team.’

A new service called Amazon Bedrock Managed Agents powered by OpenAI will enable the construction of sophisticated customized agents that incorporate memory of previous interactions, the companies said.

Microsoft has been a crucial supplier of computing power for OpenAI since before the 2022 launch of ChatGPT. Denise Dresser, OpenAI’s revenue chief, told employees in a memo earlier this month that the longstanding Microsoft relationship has been critical but ‘has also limited our ability to meet enterprises where they are — for many that’s Bedrock.’

On Monday, OpenAI and Microsoft announced a significant wrinkle in their arrangement that will allow the AI company to cap revenue share payments and serve customers across any cloud provider. Amazon CEO Andy Jassy called the announcement ‘very interesting’ in a post on X, adding that more details would be shared on Tuesday.

OpenAI and Amazon have been getting closer in other ways.

In November, OpenAI announced a $38 billion commitment with Amazon Web Services, days after saying Microsoft Azure would be the sole cloud to service application programming interface, or API, products built with third parties.

Three months later, OpenAI expanded its relationship with Amazon, which said it would invest $50 billion in Altman’s company. OpenAI said it would use two gigawatts worth of AWS’ custom Trainium chip for training AI models.

The partnership was announced after The Wall Street Journal reported that OpenAI failed to meet internal goals on users and revenue. Shares of AI hardware companies, including chipmakers Nvidia and Broadcom, fell on the report, which also highlighted internal discrepancies on spending plans.

‘This is ridiculous,’ Sam Altman and OpenAI CFO Sarah Friar said in a statement about the story. ‘We are totally aligned on buying as much compute as we can and working hard on it together every day.’

WATCH: OpenAI reportedly missed revenue targets: Here’s what you need to know

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