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‘Star Wars Jedi: Battle Scars’ Builds Hype for Survivor With a Fun Tale

Book review: Author Sam Maggs gets into the heads Cal Kestis and company in this fun prequel to the upcoming video game.

It’s been more than three years since Star Wars Jedi: Fallen Order‘s trainee Force wielder Cal Kestis and his swashbuckling buddies survived an encounter with the Sith, so the details of that video game adventure may have faded with time. With sequel Jedi: Survivor coming to PS5, Xbox Series X|S and PC in April, you might be pondering a replay of the 2019 original.

Star Wars: Jedi Battle Scars cover

Star Wars: Jedi Battle Scars takes place between video game Fallen Order and upcoming sequel Survivor. 

Penguin Random House

You could also check out author Sam Maggs’ tie-in novel Jedi: Battle Scars, which comes out March 7 and takes place in the five-year period between the two games. The writer effortlessly reacquaints us with Cal and the rest of the Stinger Mantis crew, taking us on an intense adventure that captures the danger of living on the run from the Galactic Empire and waging a seemingly hopeless rebel campaign in the era between Revenge of the Sith and A New Hope.

This story follows the crew after they encounter a defecting Imperial who says she can lead them to fancy cloaking technology that would give them a major advantage over the totalitarian regime. However, following this lead represents a major risk since it’s unclear if the defector is trustworthy and her mission will bring them directly into the path of a Jedi-hunting Imperial Inquisitor.

The sense of mistrust is among the tale’s most engaging elements, since Maggs infuses our heroes with convincing internal conflict and reminds us of their past traumas. Each character has a distinct voice that comes to the forefront when we jump to their point of view, giving each character new dimension beyond what we saw in the game.

As the main hero of the games, Cal will be the most familiar personality to fans. This novel dives into his doubts and fears more than the game could, and exploring his unexpressed thoughts proves fascinating. Maggs nicely captures his mixture of irreverence and seriousness, along with his uncertain dynamic with his master Cere Junda. Cere herself has an intriguing arc but remains aloof for much of the tale. 

Merrin, a Nightsister who joined the crew in Fallen Order, adds another wrinkle by becoming emotionally entangled with their new ally. She presents a severe exterior, but this novel places her at the center of its story and reveals a rich inner life.

Since her Force abilities are derived from the Dark Side, this should put her at odds with the Light Side-wielding Cal. Maggs touches on this only briefly; it’s disappointing that we don’t dive into this dichotomy more deeply.

Offering a break from all the intensity is four-armed alien pilot Greez Dritus, whose wise-cracking tone Maggs clearly enjoys writing. You’re in for a treat whenever the story jumps to his perspective, since he’s so clearly exhausted with his crewmates’ idealism and willingness to rush into danger.

Greez openly mistrusts the defector, making him the most pragmatic and relatable of the crew (mirroring the movies’ Han Solo). He’s still on board with his friends when it counts though, and his comic relief status feeds into the drama wonderfully in the novel’s latter stages.

The action sequences mirror the game in a deeply satisfying way, right down to Cal’s supercute droid buddy BD-1 flinging him healing stims in the longer battle sequences. However, both Cal and Merrin feel invincible as they mow down squads of stormtroopers and bounty hunter goons — there’s little sense of peril and these scenes can drag on a little. The danger comes only when they run into more intense foes, since we don’t know if everyone in this novel will make it to the video game sequel. 

Some of the environments our heroes explore are a little dull as well; the bases and prisons lack much color. In contrast, Maggs’ descriptions of the Stinger Mantis make the ship feel incredibly homey and familiar (especially if you’ve played the game). We also get to see city planet Hosnian Prime long before its destruction in The Force Awakens.

Jedi: Battle Scars sends Cal and his buddies on a tense adventure and infuses them with new depth. It doesn’t dive into every intriguing narrative possibility as much as it could, but it offers a way to reintroduce yourself to these rebels as Jedi: Survivor draws near. 

Technologies

How Much Energy Do Your AI Prompts Consume? Google Just Shared Its Gemini Numbers

Current measurements of AI’s impact aren’t telling the full story. Google has offered a new method it hopes to standardize.

The explosion of AI tools worldwide is increasing exponentially, but the companies that make these tools often don’t express their environmental impact in detail. 

Google has just released a technical paper detailing measurements for energy, emissions and water use of its Gemini AI prompts. The impact of a single prompt is, it says, minuscule. According to its methodology for measuring AI’s impact, a single prompt’s energy consumption is about the equivalent of watching TV for less than 9 seconds. 

That’s quite in a single serving, except when you consider the variety of chatbots being used, with billions of prompts easily sent every day. 

On the more positive side of progress, the technology behind these prompts has become more efficient. Over the past 12 months, the energy of a single Gemini text prompt has been reduced by 33x, and the total carbon footprint has been reduced by 44x, Google says. According to the tech giant, that’s not unsubstantial, and it’s a momentum that will need to be maintained going forward.

Google did not immediately respond to CNET’s request for further comment.

Google’s calculation method considers much more

The typical calculation for the energy cost of an AI prompt ends at the active machine it’s been run on, which shows a much smaller per-prompt footprint. But Google’s method for measuring the impact of a prompt purportedly spans a much wider range of factors that paint a clearer picture, including full-system dynamic power, idle machines, data center overhead, water consumption and more.

For comparison, it’s estimated that only using the active TPU and GPU consumption, a single Gemini prompt uses 0.10 watt-hours of energy, 0.12 milliliters of water and emits 0.02 grams of carbon dioxide equivalent. This is a promising number, but Google’s wider methodology tells a different story. With more considerations in place, a Gemini text prompt uses 0.24Wh of energy, 0.26mL of water and emits 0.03 gCO2e — around double across the board. 

Will new efficiencies keep up with AI use?

Through a multilayered series of efficiencies, Google is continually working on ways to make AI’s impact less burdensome, from more efficient model architectures and data centers to custom hardware. 

With smarter models, use cases and tools emerging daily, those efficiencies will be critical as we immerse ourselves deeper in this AI reality. 

For more, you should stop using ChatGPT for these things.

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Technologies

Vivo Launches Mixed-Reality Headset, an Apple Vision Pro Competitor

Vivo Vision has many of the same design elements as Apple’s VR/AR, but is only available in China, for now.

Look-alikes of Apple products often pop up in China, and mixed-reality headsets have now joined the party. Chinese smartphone maker Vivo has introduced the Vivo Vision, a headset mixing both AR and VR, and it bears many similarities to the Apple Vision Pro.

The company announced the Vivo Vision Discovery Edition at its 30th anniversary celebration in Dongguan, China, saying it’s «the first MR product developed by a smartphone manufacturer in China, positioning Vivo as the first Chinese company to operate within both the smartphone and MR product sectors.»

The Vivo Vision, currently only an in-store experience in mainland China, has a curved glass visor, an aluminum external battery pack and downward-pointing cameras like the Vision Pro. But it also has some differences — an 180-degree panoramic field of view and a much lighter weight at 398 grams (versus the Vision Pro’s 650 grams).

CNET asked Vivo if it plans to sell the Vivo Vision to non-China markets, but the company did not immediately respond.

The Vivo Vision runs on OriginOS Vision, Vivo’s mixed-reality operating system. It supports 3D video recording, spatial photos and audio, and a 120-foot cinematic screen experience. 

The starting cost in China will be $1,395 (converted to US dollars), compared to the Vision Pro at $3,500.

Even if the Vivo Vision came to the consumer market in the US, it might not matter much to Apple’s bottom line. The Vision Pro hasn’t been a big seller, likely because of the price tag. Still, the headset market is expected to grow quickly over the next several years, and Apple is already working on new versions of the Vision Pro, including one that’s more affordable than the original. 

Jon Rettinger, a tech influencer with more than 1.65 million YouTube subscribers, says he’s not overly enthusiastic about VR/AR just yet. «It’s heavy, invasive and without a must-have use case,» Rettinger told CNET. «If the technology can go from goggles to glasses, I think we’ll see a significant rise. But if the current form factors stay, it will always be niche.

The YouTuber loves that the technology exists, but still doesn’t use it. «The honeymoon wore off. Aside from some gaming and content viewing, it’s still cumbersome, and I tend to go back to my laptop,» he said. 

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Technologies

Today’s NYT Strands Hints, Answers and Help for Aug. 22 #537

Here are hints and answers for the NYT Strands puzzle for Aug. 22, No. 537.

Looking for the most recent Strands answer? Click here for our daily Strands hints, as well as our daily answers and hints for The New York Times Mini Crossword, Wordle, Connections and Connections: Sports Edition puzzles.


Today’s NYT Strands puzzle has a fun theme, especially if you have ever read Agatha Christie books or played a few rounds of the board game Clue. If you need hints and answers, read on.

I go into depth about the rules for Strands in this story. 

If you’re looking for today’s Wordle, Connections and Mini Crossword answers, you can visit CNET’s NYT puzzle hints page.

Read more: NYT Connections Turns 1: These Are the 5 Toughest Puzzles So Far

Hint for today’s Strands puzzle

Today’s Strands theme is: Whodunit?

If that doesn’t help you, here’s a clue: Solve the crime

Clue words to unlock in-game hints

Your goal is to find hidden words that fit the puzzle’s theme. If you’re stuck, find any words you can. Every time you find three words of four letters or more, Strands will reveal one of the theme words. These are the words I used to get those hints but any words of four or more letters that you find will work:

  • REST, POEM, SOUR, SOURS, DIAL, HOLE, VOLE, ROLE, ROLES, VOLES, HOLES, DEEM, GAIT, SAME

Answers for today’s Strands puzzle

These are the answers that tie into the theme. The goal of the puzzle is to find them all, including the spangram, a theme word that reaches from one side of the puzzle to the other. When you have all of them (I originally thought there were always eight but learned that the number can vary), every letter on the board will be used. Here are the nonspangram answers:

  • HEIR, LOVER, RIVAL, SPOUSE, STRANGER, DETECTIVE

Today’s Strands spangram

Today’s Strands spangram is ITSAMYSTERY, with all the answers being characters common to mystery novels. To find it, look for the I that’s the farthest left letter on the top row, and wind down.

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