Technologies
Best Online D&D Tools
If you want to play D&D online, these services will help you ditch the pen and paper.

Dungeons & Dragons has been around for decades, but we’re in the middle of a D&D renaissance that’s breathing new life and new players into the world’s best-known tabletop RPG. There’s a new movie coming out in April, and Amazon studios just inked a major deal in January to bring more Critical Role adventures, such as Legend of Vox Machina, to Prime Video.
Critical Role, along with similar tabletop RPG shows like Dimension 20, have introduced more people to the game, and online video chat apps have made it easier to pull a D&D group together. There are plenty of D&D tools that allow you to play the game online, but it can be a chore to go through each one and understand what it offers, what it doesn’t and how easy it is to use.
We looked at three of the most popular online D&D services — D&D Beyond, Roll20 and Fantasy Grounds — testing each one on a variety of basics:
- How easy was it to build a character sheet?
- How well did the service guide new players through the process?
- How effective and easy to use was the map function, if it had one?
- What does the service add to the D&D experience, and what does it limit?
Each service has different strengths and drawbacks, and we looked at them through the eyes of both experienced and inexperienced players to see how they compared.
Read more: D&D Dragonlance Reboot Is More Than Nostalgia, Less Than It Could Be
If you’re new to the game and mainly interested in trying out a tabletop RPG, D&D Beyond makes it easy to get a character sheet and campaign up and running. If you want everything you need in one place with relatively little fuss, check out Roll20. And for D&D power gamers, Fantasy Grounds allows you amazing levels of automation and control once you invest the time to learn it.
So whether your play group has scattered to different cities, or maybe it’s just easier for everyone to jump on a Zoom call once a week (or month), here are our picks for the best D&D tools to use online.
Best online D&D tools
Fandom
Likes
- Extremely easy to pick up and get started
- Design is simple and easy to navigate
- Impressive features for free accounts
Dislikes
- No interactive map feature
- Limited to Dungeons & Dragons
D&D Beyond was already a popular service long before it was bought by Hasbro, which also owns D&D publisher Wizards of the Coast. It’s a straightforward tool that makes creating characters fun by simplifying most of the process. For people who are new to the game, there’s no easier way to get started.
D&D Beyond’s online character creator is free, allowing you to try different character builds without having to spend a dime. Free accounts only have access to the basic rules (including races and classes), and are limited to six characters, but that should be plenty for most new players.
If you want to invest in your D&D games, you can buy digital versions of official D&D books in a few different flavors. D&D Beyond offers sourcebooks, like Tasha’s Cauldron of Everything and Explorer’s Guide to Wildemount, which give you new settings and character options. It also offers adventure books, like Curse of Strahd and Candlekeep Mysteries, which DMs can use to run campaigns. Both types of books are typically $30 apiece, though some smaller packages cost less.
You can also buy a subscription at either the Hero tier ($3 per month) or the Master tier ($6 per month) to unlock extra features. The Hero tier allows you to make as many character sheets as you want and also opens up access to test new D&D Beyond tools. The Master tier adds the option to share content from any of your purchased books with the rest of the players in your campaign.
A Hero tier subscription isn’t great value unless you play in a lot of D&D groups (more than six). The real value of a subscription is sharing content with the Master Tier — that $6 per month allows you to share features from sourcebooks and adventure books with your entire group, rather than requiring everyone to buy their own copy. A DM with a Master-tier subscription can spend $6 per month and share purchased content with the rest of the group even if they have free accounts.
The primary drawback of D&D Beyond is that it focuses on character sheets, not other elements of a D&D table. Most notably, it lacks meaningful map features to help your group visualize combat and exploration. If your gaming sessions focus on those elements, you’ll need to supplement with your own maps or the map tools of our other top picks. Both Roll20 and Fantasy Grounds offer useful map features.
But of the tools we tested, D&D Beyond was far and away the simplest to get started with. It walks you through each step of the process — choosing a race and class for your character, constructing your build as you level your character, and navigating the rest of the starting options. For options and systems that are a little confusing, you’ll have the ability to read through more detailed explanations in popups. If you’re trying D&D for the first time or you just want an easy way to manage your character sheet, D&D Beyond should be your first stop.
Roll20
Likes
- Character sheets, maps and dice in one tool
- Interactive maps that are easy to learn
- Includes video chat
Dislikes
- Overall design is a little messy
- DMs have to give other players character sheets to fill out
If you’re looking for a one-stop shop for all your D&D gaming, we recommend Roll20 for its versatility. Roll20 offers practically everything you could ask for in a virtual D&D tool: You’ll be able to make characters and play out epic battles on an interactive map, all without even needing an external service for video or voice chat. The tradeoff is a little more time spent figuring out how features work.
Everything in Roll20 is run through its Games feature, and your DM will need to create a game for everyone to get started. The DM can then invite players to join through emailed invitations or simple copy-and-paste links. Once everyone’s in, the DM can create blank character sheets and assign those characters out to players for them to customize.
Players can create their characters using Roll20’s Charactermancer tool, which walks them step by step through the character creation process, similar to D&D Beyond. You’ll see snippets from the core rules to help explain any new or confusing features. At the end of the process, your character sheet will be set up and ready to go. You also have the option of pulling up a blank character sheet and filling it out directly, which may be appealing for more experienced players, but the Charactermancer is generally the simpler option.
The Roll20 character sheets don’t feel quite as stylish or easy to navigate as D&D Beyond’s, but Roll20 makes up for it with a variety of other features you won’t find on D&D Beyond. The biggest one is interactive maps. DMs can create maps for their campaigns, allowing your group to traverse dungeons and engage in battles more tactically. DMs can use fog of war to limit map vision to what players can actually see, and players can move tokens representing their characters around the map, just like you would at a physical table.
Like the other online D&D tools we reviewed, Roll20 has a marketplace where you can buy digital versions of sourcebooks and adventure books, which unlock new features for your character sheets and maps. The costs will generally match what you see in D&D Beyond and Fantasy Grounds, so don’t worry too much about bargain hunting. The biggest difference is that Roll20 and Fantasy Grounds also offer books from other tabletop RPGs like Pathfinder and Call of Cthulhu, whereas D&D Beyond is strictly based on Dungeons & Dragons.
Roll20 offers free accounts and two subscription options that unlock additional features. Like D&D Beyond, you can pay $6 per month (discounted to $50 annually if you pay upfront) to share purchased content with other players in their game. That subscription also unlocks features like dynamic lighting and the ability to transfer characters between games. For $10 per month ($100 annually if you pay upfront), you can also copy other materials between games, unlock additional customization options and get a monthly reward.
Roll20 is a good middle ground between the other tools we tested. It’s not quite as slick as D&D Beyond, but it offers more features like interactive maps, and it works with other game systems. It’s not quite as robust as Fantasy Grounds, but it’s generally easier to pick up and use. If you want a tool that lets you run a whole tabletop RPG virtually, and you’re less interested in learning how to customize or automate your gameplay, try Roll20.
SmiteWorks
Likes
- Takes care of rules so you can focus on play
- Enables homebrew content
- One-time purchase option
Dislikes
- Steep learning curve just to get started
- Less beginner-friendly than other services
Fantasy Grounds is a powerful but complex tool that requires a lot of work upfront to be able to get the most out of the service. It allows the most customization of the tools we reviewed, but it also took the longest to get started. If you want a tool that’s easy to pick up and get started with, you’re better off with D&D Beyond or Roll20, but if you want ultimate control over your session and want something that will handle most of the rules for you, Fantasy Grounds is the most complete option we tested.
Before we get into the good parts of Fantasy Grounds, it’s important to understand the barrier to entry. Fantasy Grounds is not intuitive or beginner-friendly. It does offer video guides to help you get started, but you’ll need to spend about an hour just watching those to get a handle on the barest basics. Even after watching the tutorial, it was sometimes a struggle to operate the system’s mechanics. It also seems designed for a desktop setup — we had a hard time navigating the very small menu options on a laptop trackpad, which wasn’t a problem with the other services. Even with guides, Fantasy Grounds was sometimes frustrating to learn how to use.
The flip side of that coin is that Fantasy Grounds is astoundingly robust. It knows that some D&D players want to control every detail of their sessions. Just like the other tools we reviewed, Fantasy Grounds lets you build a digital character sheet. And like Roll20, it lets you use digital maps for combat and exploration. But Fantasy Grounds gives you the tools to customize your entire campaign in more ways than the other tools we tested.
Perhaps more importantly, Fantasy Grounds understands the rules of a system and will automatically apply them. If a player clicks an enemy on the map and chooses the weapon they want to attack with, Fantasy Grounds will roll a d20, add the appropriate attack roll modifier, then compare that to the enemy’s armor class and tell you whether the attack hits or misses. Other online D&D tools will do individual pieces of that (like adding the appropriate modifier to your attack roll), but won’t compare that to the enemy’s AC and translate it into a hit or miss. Once you’re up and running, Fantasy Grounds allows your play group to spend less time doing math or looking up rules and more time just playing the game.
Fantasy Grounds uses similar subscription pricing to the other services. Players can create free accounts with limited functionality. Or you can pay $4 per month for a standard subscription that lets you play with other people who have a Fantasy Grounds subscription. You also have the option of an ultimate subscription for $10 per month, which allows you to host a campaign for players on free accounts and share content with them. That makes it a little more expensive than other services for DMs who want to share content with players on free accounts. Uniquely, Fantasy Grounds also offers one-time payment options: $39 for a standard license and $149 for an ultimate license. Players on standard or ultimate subscriptions or licenses will be able to purchase sourcebooks for their campaigns, and just like Roll20, Fantasy Grounds allows you to play multiple tabletop RPG systems in addition to D&D.
Fantasy Grounds is best suited for detail-oriented dungeon masters who want to be able to fine-tune every aspect of their campaign and their players’ experience. If you like to create your own campaign (aka «homebrew») or let your players run customized classes, you’ll have an easier time doing that in Fantasy Grounds than Roll20. D&D Beyond is also pretty capable with homebrew content, but again, it doesn’t offer a maps feature.
Online D&D FAQs
What do I need to play D&D online?
You can play Dungeons & Dragons online without investing in tools or game services. All you really need are a group of people to play with, an internet connection and a copy of the basic rules, which are available for free from Wizards of the Coast. Those three things are enough for you to run a basic session. The appeal of online D&D tools is the way they help you organize and automate the game. For example, D&D Beyond’s character sheets will automatically tally your proficiency bonus, your ability modifiers and your items’ stats and will calculate everything for you whenever you need to roll for something. Without those tools, you have to manually keep track of bonuses and add them to the appropriate rolls. D&D Beyond lets you sign up for a free account and start making character sheets if you want to try out the game without investing money into it. Roll20 and Fantasy grounds also offer free accounts, but it’s not as easy to start making characters with those accounts.
What are the best D&D map makers?
There are dozens of online tools to help you build a map for your Dungeons & Dragons campaign. However, of the services we tested, only Roll20 and Fantasy Grounds feature interactive maps. Both allow you to use maps from official Dungeons & Dragons adventures or make your own custom maps. You’ll be able to place player characters and enemies across the map to let your players visualize exploration and combat. Roll20’s map system was easier to use, but Fantasy Grounds had more features.
Which D&D service is best?
We tested three Dungeons & Dragons tools and found that each one had its own particular strengths and drawbacks. Roll20 might be the best option if you want a single solution for all your online RPG adventures. D&D Beyond has excellent digital character sheets and resources for beginners. Fantasy Grounds is the most powerful tool overall, but requires substantially more time to learn and set up than the other two. You can also mix and match — making character sheets in D&D Beyond, but using Roll20 for any combat encounters, for example. We recommend creating free accounts with different services to find out what you like or dislike and choose what works best for you.
Technologies
Apple CarPlay Ultra vs. Google Built-In: How the Next-Gen Auto Software Rivals Compare
Apple and Google are supercharging their car software experiences. Here’s how they differ.

I’d spent an hour driving a $250,000-plus Aston Martin up the Los Angeles coast when my hunger pangs became impossible to ignore, and as I’ve done many times before, I asked Siri (through Apple CarPlay) to find me a taco place. But then I did something no other car on the planet allows: I asked Siri to blast the AC and make the air colder. That’s because the 2025 Aston Martin DBX I drove was the first vehicle to come with Apple CarPlay Ultra, the upgraded version of the company’s car software.
Apple debuted CarPlay Ultra at WWDC 2025 last month, and this year’s version of the Aston Martin DBX is the first vehicle to launch with it (pairing with an iPhone running iOS 18.5 or later). As I drove the luxury crossover around, I fiddled with other features that aren’t available in regular CarPlay, from climate control to radio to checking the pressure on the car’s tires. Ultimately, Ultra gives deeper access to more car systems, which is a good thing.
That reminded me a lot of a new feature announced at Google I/O back in May: Google Built-In, which similarly lets users control more of a car’s systems straight from the software interface (in that case, Android Auto). When I got a demonstration of Google Built-In, sitting in a new Volvo EX90 electric SUV, I saw what this new integration of Google software offered: climate controls, Gemini AI assistance and even warnings about car maintenance issues.
But the name is telling: Google Built-In requires automakers to incorporate Android deeper into their cars’ inner workings. Comparatively, Apple CarPlay Ultra support seems like it won’t require car manufacturers to do nearly as much work to prepare their vehicles, just adding a reasonably advanced multicore processor onboard that can handle an increased task load. (Aston Martin will be able to add CarPlay Ultra support to its 2023 and 2024 lineups through firmware updates because they already contain sufficiently advanced CPUs.)
Both solutions reflect Apple’s and Google’s different approaches to their next versions of car software. Apple’s is lighter weight, seemingly requiring less commitment from the automaker to integrate CarPlay Ultra into their vehicles (so long as it has adequate processing power onboard), which will run through a paired iPhone. Google Built-In does require much more integration, but it’s so self-sufficient that you can leave your Android phone at home and still get much of its functionality (aside from getting and sending messages and calls).
Driving with Apple CarPlay Ultra: Controlling climate, radio and more
As I drove around Los Angeles in the Aston Martin with Apple CarPlay Ultra, I could tell what new features I would be missing once I stepped back into my far more humble daily driver.
At long last, I could summon Siri and ask it to play a specific song (or just a band) and have it pulled up on Spotify. Since Apple’s assistant now has access to climate controls, I asked to turn up the AC, and it went full blast. I asked to find tacos and it suggested several fast food restaurants — well, it’s not perfect, but at least it’s listening.
To my relief, Aston Martin retained the physical knobs by the gearshift to control fan speed, temperature, stereo volume and the car’s myriad roadway options (like driving assistance) in case the driver likes traditional controls, but almost all of them could also be altered in the interface. Now, things like radio controls (AM/FM and satellite) and car settings are nestled in their own recognizable apps in CarPlay’s interface.
Ultimately, that’ll be one of CarPlay Ultra’s greatest advantages: If you enter an unfamiliar vehicle (like a rental), you still know exactly where everything is. No wrestling with a carmaker’s proprietary software or trying to figure out where some setting or other is located. It’s not a complete replacement — in the Aston Martin’s case, there were still a handful of settings (like for ambient light projected when the doors open) that the luxury automaker controlled, but they were weaved into CarPlay so you could pop open those windows and go back to Apple’s interface without visibly changing apps.
The dependable ubiquity of Apple’s CarPlay software will likely become even more essential as cars swap out their analog instrument clusters for screens, as Aston Martin did. There’s still a touch of the high-end automaker’s signature style as the default screen behind the wheel shows two traditional dials (one for the speedometer, one for RPMs) with Aston Martin’s livery. But that can be swapped out for other styles, from other dials with customizable colors to a full-screen Maps option.
Each of the half-dozen or so dashboard options was swapped out via square touchpads smaller than a dime on the wheel next to the other touch controls. On the dual-dial display types, I swiped vertically to rotate between a central square (with Maps directions, current music or other app information) or swiped horizontally to switch to another dashboard option. No matter which one you choose, the bottom bar contains all the warning lights drivers will recognize from analog cars — even with digital displays, you’re not safe from the check engine light (which is a good thing).
Apple CarPlay Ultra doesn’t yet do everything I want. I wish I could also ask Siri to roll down the windows (as Google Built-In can — more on that later) and lock or unlock specific doors. If Apple is connected to the car enough to be able to read the pressure in each tire, I wish it could link up with the engine readout and be able to tell me in plain language what kind of maintenance issue has sprung up. Heck, I wish it could connect to the car remotely and blast the AC before I get in (or fire up the seat warmer), as some proprietary car apps can do. And while Apple Maps and Waze will be included at launch, Google Maps support is not, but it’s coming later.
These aren’t huge deficiencies, and they do show where CarPlay Ultra could better meet driver needs in future updates, notwithstanding the potentially dicey security concerns for using CarPlay Ultra for remote climate or unlocking capabilities. But it shows where the limits are today compared to Google’s more in-depth approach.
Google Built-In: Deeper car integrations — and, of course, Gemini AI
The day after Google I/O’s keynote was quieter back in May, as attendees flitted between focused sessions and demos of upcoming software. It was the ideal time to check out Google Built-In, which was appropriately shown off in a higher-end Volvo EX90 electric SUV (though not nearly as pricey as an Aston Martin).
As mentioned above, Google Built-In has deeper integrations with vehicles than what I saw in Apple CarPlay Ultra, allowing users to change the climate through its interface or access other systems, including through voice requests. For instance, it can go beyond AC control to switch on the defroster, and even raise and lower specific windows relative to the speaker’s position: cameras within the car (in the rearview mirror, if I remember right) meant that when my demonstrator asked to «roll down this window» pointing over his left shoulder, the correct window rolled down.
Google Built-In is also connected to Gemini, Google’s AI assistant, for what the company is calling «Google Live,» a separate and more capable version of the Android Auto assistant experience in cars right now. With a Live session, I could request music or directions much like I could with Siri — but my demo went further, as the demonstrator tasked Gemini with requests better suited for generative AI, such as asking, «Give me suggestions for a family outing» and telling it to send a specific text to a contact.
The demonstrator then asked Gemini for recipe advice — «I have chicken, rice and broccoli in the fridge, what can I make?» — as an example of a query someone might ask on the drive home.
Since you’re signed into your Google account, Gemini can consult anything connected to it, like emails and messages. It’s also trained on the user manuals from each car-maker, so if a warning light comes on, the driver can ask the voice assistant what it means — no more flipping through a dense manual trying to figure out what each alert means.
There are other benefits to Google Built-In, like not needing your phone for some features. But there are also drawbacks, like the need to keep car software updated, requiring more work on Google’s end to make sure cars are protected from issues or exploits. They can’t just fix it in the most current version of Android — they’ll need to backport that fix to older versions that vehicles might still be on.
This deeper integration with Google Built-In has a lot of the benefits of Apple CarPlay Ultra (a familiar interface, easier to access features), just cranked up to a greater degree. It surely benefits fans of hands-off controls, and interweaving Gemini naturally dovetails with Google’s investments, so it’s easy to see that functionality improving. But a greater reliance on Android within the car’s systems could be concerning as the vehicle ages: Will the software stop being supported? Will it slow down or be exposed to security exploits? A lot of questions remain regarding making cars open to phone software interfaces.
Technologies
A Samsung Tri-Fold Phone Could Be in Your Future, if This Leak Is to Be Believed
UI animations might have revealed the imminent release of a so-called «Galaxy G Fold» device with three screens.

Samsung has been showing off mobile display concepts with three screens at trade events such as CES for several years, but it might finally bring one to market soon if a leaked UI animation is any indicator.
As reported by Android Authority, an animated image from a software build of One UI 8 appears to show what some are dubbing a «Galaxy G Fold» device with three display panels. The screens would be capable of displaying different information or working in unison as one large display. The new phone model could debut as early as next week at Samsung’s Unpacked event on July 9 in Brooklyn.
Huawei released a tri-folding phone in February, the Mate XT Ultimate Design.
Some websites have gone into overdrive trying to uncover details on what Samsung’s new device might include and how much it may cost, with Phone Arena reporting that according to a Korean media report, it could be priced at about $3,000.
Samsung didn’t immediately respond to request for comment.
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