Technologies
Best Cellphone Plans of 2023: Our Top Picks
A one-stop shop for figuring out which carrier is best for you.

Picking or changing a phone plan isn’t easy. There are overwhelming number of options from the three main players, AT&T, T-Mobile and Verizon; as well as an exponentially larger assortment from prepaid and smaller mobile virtual network operator options like Mint Mobile, Visible, Google Fi and more. Sorting through it all is a hassle, which could very well be why you’re paying more for service you don’t need — or are not maximizing what you are paying to get the best value for your money.
Let’s try and fix that. We’ve been covering the latest in wireless plans across a host of providers and plans — from breaking down how to switch carriers, to the top unlimited and prepaid plans to knowing which network the smaller carriers use. Here is our guide for sorting through the madness and some of our picks for what we think are the best unlimited and prepaid plans available right now.
What’s the difference between «prepaid» and «postpaid» plans?
When choosing a phone plan there are generally two main options: a postpaid carrier like AT&T, Verizon and T-Mobile (plus cable options like Spectrum Mobile and Xfinity Mobile) and prepaid providers such as Mint Mobile, Metro by T-Mobile, Google Fi and Cricket.
The difference boils down to this: With postpaid you are paying for your plan after you’ve used your service, while prepaid lets you buy that allotment in advance.
Prepaid providers are generally cheaper than postpaid options, though they also often (but not always) are more limited when it comes to additional streaming perks, hotspot data or device discounts. To get a several hundred dollar trade-in credit toward a new iPhone, Pixel or Galaxy, you often will need to commit to a postpaid plan from one of the big three carriers and be willing to stay with that provider for 24 to 36 months.
All three of the major wireless carriers also offer a variety of discounts on the plan pricing depending on age, employment, military or veteran status or if you or someone on your family plan are a nurse, teacher or first responder. You can find those details here: AT&T, T-Mobile, Verizon.
What about networks?
Look at a zoomed-out map of the US on AT&T, T-Mobile or Verizon’s respective websites and you’ll likely see it pretty well colored in by their respective color. Zooming in is where things get a bit more complicated, which is why we can’t offer blanket recommendations for one carrier over another. T-Mobile’s service in New York may be excellent, but if you’re in a rural area in Colorado, Verizon could be more reliable.
All three, however, offer 5G and ever-increasing coverage and data speeds as they all ramp up deployments of the latest wireless flavor. It’s quite possible that a decade ago you left a network complaining about its weak service, but now it’s beefed itself up because of that race to acquire customers.
This is also why we recommend talking to friends, family or colleagues that have a different provider where you live, as locally your mileage may vary. You could also go to a carrier’s store and see if it offers any free ways to try out the service before switching over, such as T-Mobile’s Network Pass. Verizon now offers a similar 30-day «Test Drive» program, while the Cricket prepaid service has rolled out its own trial program that lets you sample parent AT&T’s network.
As for the smaller carriers, they often use the networks of the larger providers. This includes the prepaid options owned by the big carriers (AT&T owns Cricket, Verizon owns Tracfone, T-Mobile owns Metro) as well as smaller options like Mint Mobile (which runs on T-Mobile), Google Fi (which runs on T-Mobile and US Cellular) and Boost Mobile (which runs on AT&T, T-Mobile and parent company Dish’s 5G networks). We explain this all in more detail here.
Why get unlimited?
If you’re on T-Mobile, all of your plans are unlimited, and Verizon no longer lets new users sign up for a shared data plan. Only AT&T still offers some tiered data plans and… it’s not great.
It has a 4GB-per-line plan that runs $50 a month for one line ($160 for four lines). Each line here gets 4GB of data, but if you go over that threshold in a month you’re paying $10 for every 2GB. AT&T’s plan also does not include access to its 5G networks.
Although everyone’s wireless needs are different, for most we think unlimited plans make the most sense, especially when it comes to choosing a new plan.
AT&T’s basic unlimited plan, called Unlimited Starter, is $65 a month for one line or $140 for four lines.
If you have one or two lines and don’t use a lot of data, you may be fine with one of these plans, though if you have just one line we’d recommend switching over to AT&T’s $50-per-month Value Plus option or T-Mobile’s Base Essentials. Two lines of that T-Mobile plan runs $80 a month, which is $10 cheaper than two lines of AT&T’s 4GB plan and comes without the worry of navigating how much data you use.
Best Postpaid Phone Plans
Sarah Tew/CNET
T-Mobile has a cheaper unlimited plan for those who don’t need three or more lines. Called Base Essentials, this plan has unlimited talk, text and data including 5G. While the data is unlimited, only the first 20GB each month are at high speed — if you go over that threshold, your speeds will slow to 1.5Mbps for the remainder of your billing period.
While perks like free Netflix or the bundling of taxes and fees into the sticker price are not included, you do get unlimited hotspot at «3G speeds,» a free year of Paramount Plus, and unlimited talk, text and 2G data in Mexico and Canada.
Priced at $5 less per month for a single line than AT&T’s Value Plus plan, this could be a solid option for those looking for a single line without frills. The carrier also allows for multiple lines via this plan, with two lines running $80 a month (if you need three or more you may want to look at one of T-Mobile’s other plans, which could be cheaper thanks to various promotions the carrier regularly runs).
T-Mobile keeps this plan surprisingly under wraps, but you can find it by heading to the «Plans» section of its website and clicking «lowest priced plan.»
Sarah Tew/CNET
Those looking to save the most on unlimited service from the major carriers may be best with T-Mobile’s Essentials. Unlimited talk, text and data are included for all of the carrier’s base unlimited plans. In this price-focused comparison, T-Mobile’s option comes in at $60 for a single line, $5 a month cheaper than AT&T’s Unlimited Starter and $10 less than Verizon’s 5G Start.
In addition to being $5 less than AT&T’s option, T-Mobile’s Essentials includes unlimited mobile hotspot (albeit at slower «3G speeds»), giving you a little more flexibility. All three carriers offer 5G access with their base plans. We should note that Verizon’s 5G Start doesn’t support its fastest forms of 5G.
You can always reevaluate your options as the three major carriers roll out the latest updates to their respective 5G networks over the next couple of years.
The savings of T-Mobile’s plan also become more pronounced the more lines you add. Two lines of Essentials is $90 a month, while a similar offering from AT&T or Verizon runs $120 a month. Three lines will also run $90 at T-Mobile thanks to a promotion, compared to $135 monthly at AT&T or Verizon. The four-line option is $100 at T-Mobile, compared to $140 at the other carriers.
These prices do come with a couple of caveats: Unlike T-Mobile’s Magenta or Magenta Max plans, taxes and fees are not included in any of these prices, making the final total a little higher. All the deals also require that you set up AutoPay and paperless billing.
Sarah Tew/CNET
If you’re looking for freebies with your wireless service, Verizon has one of the most aggressive bundles out there with its Play More plan ($80 a month for one line; $45 a month if you have four lines, you aren’t bringing your own phone and you’re switching to the carrier).
Verizon’s Play More plan includes unlimited talk, text and data and 25GB of higher-speed 5G and 4G LTE hotspot data. Among the perks are a free subscription to the Disney bundle (Disney Plus, ESPN Plus and Hulu) and either Apple Arcade or Google Play Pass.
All told, the perks quickly add up if you use any of these services. The Disney bundle normally runs $14 a month, and Apple Arcade and Google Play Pass each cost $5.
That’s potentially $19 a month in services. Verizon offers these benefits as part of its Play More and Get More plans, but for most people, the Play More choice is the best fit. Get More runs an extra $10 a month ($90 a month for a single line, $220 a month for four lines) and adds an extra 25GB of high-speed hotspot data, 50% off a connected device (like a monthly plan for tablet or smartwatch) and 600GB of Verizon’s Cloud Storage. Get More also includes a subscription to Apple Music, normally $10 a month.
Something to note: These perks are often limited to one per account, so only one line on a family plan would qualify to open a Disney Plus account and get it covered by the carrier.
Verizon also lets you mix and match plans when you have multiple lines.
If you have four people on your family plan, only one needs to have Play More to get the perks for the whole family. The rest can be on the cheaper 5G Start, which would make four lines $140 a month — as opposed to $180 a month if all four lines have Play More.
You can also combine these plans with Verizon’s other discounts for teachers, nurses, military and first responders to save a bit more.
Lastly, Verizon has a «One Unlimited for iPhone» plan geared toward Apple fans that includes the Apple One bundle (Apple Music, Apple TV Plus, Apple Arcade and iCloud storage). The pricing on that plan ($90 per month for one line, $200 a month for four lines) is higher than Play More, however, and the One plan lacks the ability to put other lines onto cheaper plans. Combining those two factors makes this option a worse deal than the Play More plan.
Best Prepaid Phone Plans
Sarah Tew/CNET
Boost Mobile has added an unlimited plan that offers unlimited talk, text and data to new users for $25 per month with taxes and fees included. Unlike Mint Mobile’s 12-month plan, our previous pick in this slot, Boost’s plan isn’t tied to 12-month increments. You do, however, need to be a new Boost customer to get this offer.
The plan includes 5G access and 30GB per month of high-speed data (if you blow through that, your data will slow until your next billing month starts). Hotspot is included as well, with that data pulling from your high-speed allotment. One thing worth noting: You need to set up automatic payments to get the $25-per-month rate.
Sarah Tew/CNET
Google’s cellphone service got a pricing revamp that makes it a much more appealing alternative to major providers. For a family of four, you can now get its Simply Unlimited plan for $80 per month ($20 per month, per line) which includes not only unlimited talk, text and data but also 5GB of mobile hotspot access. There also is free roaming in Canada and Mexico, though taxes and fees are not included in the sticker price.
Google Fi runs on T-Mobile’s and US Cellular’s networks and its service includes 5G access, though we should note that iPhones running on Google Fi can’t use 5G.
Sarah Tew/CNET
When it comes to data under 10GB, Mint once again has the best value if T-Mobile’s network is solid in your area. Whereas Metro and Cricket charge $40 per month for one line and Boost has a $35 plan for 10GB of data, Mint beats them all on price.
Getting 10GB of 4G LTE/5G monthly data is $20 per month at Mint when purchased in 12-month increments for new users. After that, you can buy three more months at $35 per month ($105 total), six months at $25 per month ($150 total) or another year at $20 per month ($240 total).
Sarah Tew/CNET
If you’re looking for service for a backup phone that’s rarely used, TextNow has a free plan. Running on T-Mobile’s network, the service offers free unlimited talk and unlimited texting, though ads are placed in its app which you use to call and text people. There isn’t any data included with this option and removing the ads without adding data would run you $10 a month. If you want to watch YouTube, FaceTime, or surf the web make sure to connect to Wi-Fi.
Text messages are also done through the company’s TextNow app, not through iMessage or WhatsApp which makes sense as those services require data.
Getting 1GB of high-speed mobile data starts at $9 a month, with the company throttling you down to «2G speeds» if you use that up before your billing cycle resets. If you are largely on Wi-Fi, this could be a good option. 2GB runs $16 a month, with the company offering up to 5GB of high-speed data for $28 a month.
Technologies
Zelle App Is Gone. Use These Alternatives to Send Money Digitally
You still have lots of free ways to send money to friends and family electronically.

If Zelle has been your go-to app for sending money digitally, it’s time to find a new method. The digital payment app shut down on April 1.
That doesn’t mean you can’t use Zelle altogether, however. Zelle has only discontinued its standalone app. You can still send money using Zelle if your bank belongs to the Zelle network. You’ll just need to do it through your bank’s app or website. You also have other services to choose from. Here’s what you need to know about this change and your options moving forward.
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Why the Zelle app is shutting down
When Zelle launched in 2017, only about 60 US financial institutions offered the service by the end of that year. Today, that number exceeds 2,200. As a result, less than 2% of Zelle transactions occur through the standalone app. Zelle has been phasing out the ability to make transactions on its mobile app since October 2024.
«Today, the vast majority of people using Zelle to send money use it through their financial institution’s mobile app or online banking experience, and we believe this is the best place for Zelle transactions to occur,» Zelle said in an October 2024 press release.
In December, Zelle was in the spotlight when the Consumer Financial Protected Bureau sued the company and three of the largest US banks for failing to protect consumers from widespread fraud on the peer-to-peer payment network. The lawsuit has since been dropped.
Other ways to send money digitally
You can still use Zelle through your bank’s app or website if it belongs to the Zelle network. You can also switch to another digital payment app, such as:
- Apple Wallet
- Cash App
- PayPal
- Venmo
Take some basic precautions when using Zelle or any other digital payment service. These apps are a frequent target for scammers, and Chase Bank has started blocking some Zelle payments it believes could be fraudulent. Only send money to people you know and trust, and watch for red flags like an urgent message claiming to be from your bank or an online ad for concert tickets that seem impossibly cheap.
Technologies
Marvel Rivals Season 2 Starts Next Week, Devs Drop Big News
Emma Frost and Ultron are joining the Rivals roster in season 2, and developers are upping the pace to one new hero per month starting with season 3.

After surviving the endless night in New York City with the Fantastic Four, Marvel Rivals players are getting invited to the shores of Krakoa for the start of season 2 on April 11. The game dropped the first trailer for the new season, giving us our first official look at the new heroes, and a developer vision video dropped major news about the future of hero releases.
The trailer features the former foe and sometimes-leader of the X-Men, Emma Frost, inviting people from across Rivals’ various timelines to the mutant nation of Krakoa, where everyone gets dressed up for a fancy gala — even Wolverine puts on a white tux. The event, however, is unceremoniously interrupted when Ultron shows up preaching extermination.
We also got a look at some of the cosmetics in season 2, though it’s unclear which are from the shop and which might be in the battle pass. In addition to the dressed-up Wolverine, we also got looks at Magik and Psylocke in the traditional X-Men blue and yellow. Nonmutant guests are also getting in on the fun, with fancy attire for heroes like Cap, Widow and Luna Snow.
New Heroes and balance changes in Marvel Rivals Season 2
Emma Frost joins the roster as a Vanguard. We don’t have detailed information about her abilities yet but expect that information to drop ahead of next week’s season launch. Ultron is coming in the season 2.5 update, which should be in late May.
Some team-ups are changing in season 2, including three new team-up abilities that were previewed in the newest developer vision video.
- Emma Frost allows Magneto and Psylocke to create illusions of themselves.
- Doctor Strange teams up with Scarlet Witch allowing her to use small portals to seemingly increase her damage output via a rapid-shooting alternate fire.
- Cap finally teams up with Bucky, allowing the Winter Soldier to leap to allies.
A few existing team-ups are getting adjustments, with Psylocke, Winter Soldier and Doctor Strange being removed from older team-ups in favor of new ones, and Namor moving from working with Luna’s anchor to Hulk’s to empower his ultimate with gamma energy. Two team-ups are being removed entirely: Magneto can no longer team up with Scarlet Witch, and Thor is no longer anchoring Cap and Storm.
The developers vaguely teased other balance changes, including buffs to Peni, Mister Fantastic and Moon Knight, with Strange trading offensive pressure for more survivability and Rocket getting more utility while Loki and Adam Warlock receive nerfs to their Regeneration Domain and Soul Bond abilities.
Future seasons will be shorter, which means more new heroes
One of the most surprising moments in the developer video was the announcement that, beginning with season 3, seasons will be two months long instead of roughly three. There has been a lot of discussion online about whether Rivals’ pace of new heroes (about eight per year based on three-month seasons) was sustainable. Well, apparently the Rivals devs took that personally and are cranking up that pace to a new hero every month, meaning 12 new heroes per year.
This feels borderline ludicrous compared with other hero shooters that average about three new heroes per year, or even MOBAs like League of Legends, which has averaged about four new champions per year over the past five years. Rivals benefits from having an overflowing stable of Marvel characters to pull from rather than inventing their own hero concepts, and compared with Overwatch, the developers seem less worried about mechanical overlap in their heroes, as seen with many support ultimates. Still, a new hero every month feels unheard of for a hero shooter.
New Krakoa map and competitive changes
A new Krakoa-themed domination map is being added in season 2, and Yggsgard: Royal Palace (domination) and Tokyo 2099: Shin-Shibuya (convergence) will rotate out of the map pool for ranked modes, though they’ll still be available in quick play and custom games.
The threshold for competitive picks and bans, which currently only happen in diamond-ranked lobbies, will be lowered to gold 3. Players in Eternity or One Above All ranks will only be able to duo queue, instead of queuing with larger groups — a measure that’s likely intended to keep high-level teams from stomping lobbies.
Speaking of ranks, season 2 will drop everyone by 9 divisions, which is equal to 3 ranks. That means players in Eternity will drop to diamond, and any players at platinum 3 or below will start their climb from bronze 3 again. (AGAIN… AGAIN.)
Rivals developers also announced that individual player performance will be weighted higher when determining competitive progress after a match, meaning if your stats outperform your team’s, you’ll earn more for winning and drop less for losing. This change can help elevate smurfs and other high-skill players in lower-ranked lobbies by getting them into their appropriate ranks faster. However, it can also lead to players stat-farming, instead of playing in a way that is most effective for winning games. Overall, given that Rivals doesn’t use any sort of competitive placement matches, this should be a net positive for the game.
Other announcements
Rivals is adding new skin recolors to certain hero skins and (finally) giving players the option to gift costumes to their friends so they can surprise someone for their birthday, which you definitely did not forget about.
Missions are changing a bit, with the addition of weekly missions and a redistribution of where battle-pass-progressing chrono tokens are earned. The devs framed this as creating a «smoother expectation» of how to earn chrono tokens, but the surface-level description sounds like they’re just making it harder to earn battle pass progress over the season by tucking away more progress under missions with shorter time limits.
The developer vision update also gave us our first look at the competitive distribution, showing how many Rivals players are in each tier as of season 1.5.
The Hellfire Gala trailer says season 2 will start on April 11. While it doesn’t give a specific start time, expect the between-seasons maintenance to finish sometime in the middle of the night in the US.
For more on Marvel Rivals, check out which heroes and roles you should play and how to get free skins.
Technologies
Nintendo Switch 2 vs. Switch 1: Every Detail Compared
The Nintendo Switch 2’s official specs aren’t too different, but the new console has a lot of upgrades on the original Switch.

The Nintendo Switch 2 may look like its predecessor, but there’s been a lot of changes to its features and under the hood. The new console has «10x the graphics performance» compared to the original Switch, says Nvidia, which built the custom processor powering the Switch 2.
The Switch 2, with a release date on June 5, is priced at $450 alone or $500 in a bundle with Mario Kart World, the headliner of the console’s launch games. Here’s all the info on how to preorder the Switch 2.
Note that we’re mostly comparing the Switch 2 to the original Switch 1 released in March 2017, because looping in the Switch Lite and Switch OLED gets complicated.
Design
Broadly, the Switch 2 is a larger version of its predecessor, with everything looking slightly inflated: bigger footprint, bigger screen, bigger Joy-Cons.
Original Switch: The original Switch, with Joy-Cons slotted into the side rails, is a little over 9.4 inches wide, 4 inches tall, a little over half an inch thick and weighs about 10.5 ounces (297 grams). The Joy-Cons slide into place from the top of the device’s sides, while a thin wedge of plastic pops out of the back of the console to serve as a kickstand.
The Switch also came with a dock, which the console could slot into to for recharging and outputting to a TV or large display via HDMI port.
Switch 2: The new Switch 2 is bigger in every way, but it has the same overall shape and layout as the original. The new Joy-Cons will indeed be held in place on the console magnetically, and connect to the console via pins. The new console also sports a wide U-shaped kickstand that spans almost its entire rear width, which can be moved around to prop up the Switch 2 at a variety of angles. Nintendo says the console has more powerful speakers, which we’re looking forward to testing.
The Switch 2’s dock is largely similar in function though it has rounded edges and an internal fan to cool down the console during long game sessions. More importantly, it can output games in 4K to TVs, but only for select games.
Joy-Cons
The Joy-Cons were a marvel when they arrived on the first Switch, and while they’re functionally similar in its successor, there have been upgrades in the Switch 2’s controllers.
Original Switch: The Switch Joy-Cons are simple but powerful controllers that slid on and off the console via plastic rails, connecting and recharging via pins on the side. Detach and they become their own micro-controllers, with little shoulder buttons to boot.
Switch 2: The new console’s Joy-Cons are larger to fit the Switch 2, and lock into the side of the console via powerful magnets — there are small inward-facing buttons to the side of ZR and ZL to detach the controllers from the console. The larger-size Joy-Cons have longer L and R outside shoulder buttons, as well as much wider SL and SR internal shoulder buttons, which are accessible when detached from the console.
And yes, you can use the Switch 2 Joy-Cons as mice by placing their inner edges flat on a surface. During the Nintendo Direct, we saw it being used to control active action games like the wheelchair basketball-simulating DragXDrive and strategy games like Civilization VII.
Display size
Original Switch: The original Switch has a 6.2-inch LCD screen with 1,280×720-pixel resolution, which was reasonably impressive at launch in 2017 but has been outclassed by newer handhelds with sharper displays. The Switch OLED upgraded this with a larger 7-inch display showing deeper blacks and colors, but no upgrade in resolution. The Switch Lite has a 5.5-inch LCD screen.
Switch 2: Unsurprisingly, the Switch 2’s larger size means a larger display. The new console has a 7.9-inch 1080p LCD screen that can get up to 120Hz refresh rate in handheld mode, or up to 4K when docked and outputting to a TV.
Why no OLED display? Possibly to save on costs… or possibly to give Nintendo room to release a Switch 2 OLED version down the line.
CPU/GPU
Original Switch: The original Switch runs on an Nvidia custom Tegra X1 processor split into four ARM Cortex A57 CPU cores, and according to Hackaday, there are four extra A53 cores that aren’t used.
Switch 2: Once again, Nintendo hasn’t released any official info on the Switch 2’s specs, even after the Nintendo Direct reveal stream — and they most the company reveals is that it has a «custom processor made by Nvidia» on the Switch 2’s official specs page. Nvidia confirmed it also has a custom GPU, claiming that the new console has «10x the graphics performance» of the Switch 1, and the custom processor’s AI-powered features include Deep Learning Super Sampling (DLSS), face tracking and background removal for video chat and real-time ray tracing.
We do still have more supposed details from previous leaks. Months ago on X (formerly Twitter), leaker Zuby_Tech posted that the Switch 2’s CPU will be an eight-core Arm Cortex A78C. They also suggested that the GPU will be an Nvidia T239 Ampere, aligning with years of similar rumors reported on by Eurogamer and others about the custom chip, which derives from Nvidia’s Tegra line of chips for smartphones and mobile devices.
RAM and storage
Original Switch. The Switch has 4GB of LPDDR4 RAM and 32GB of onboard storage, expandable up to 2TB via microSD cards in the slot beneath the kickstand.
Switch 2: Even after the reveal stream, Nintendo didn’t release official specs for RAM. Leaker Zuby_Tech posted on X back in September suggesting the Switch 2 will have 12GB of LPDDR5 RAM and 256GB of onboard storage. That leak also suggested the new console will have two internal fans, up from the single one in the original Switch.
Nintendo did confirm that the new console will have 256GB of onboard storage, which can be expanded with special microSD Express cards — sorry, your old Switch-compatible microSD cards won’t work on the Switch 2.
Battery life
Original Switch: The original Switch packs a 4,310-mAh battery, which gives between 4.5 and 9 hours of battery life depending on screen brightness and other factors.
Switch 2: Though Nintendo didn’t release details on the Switch 2’s capacity in the reveal stream, the company does list specs on its website, showing it packs a 5,220mAh battery. While that’s notably larger than the one in its predecessor, Nintendo estimates this will only get players between an estimated 2 and 6.5 hours, depending on games played.
Ports
Original Switch: The first Switch sports a single USB-C port out the bottom, a 3.5mm headphone jack on the top and Wi-Fi 5 plus Bluetooth 4.1 connectivity. On the top is a slot at the top for Switch game cartridges as well as the microSD slot beneath the kickstand on the rear of the console.
Switch 2: The Switch 2 retains the original’s USB-C port on the bottom and 3.5mm jack on the top while adding another USB-C port topside, and now we know what it’s for: to connect with accessories like the Nintendo Switch Camera, a webcam-like camera on a stand to let you do Nintendo’s version of FaceTiming while you play games with your friends.
Nintendo hasn’t clarified the console’s connectivity options, and rumors are scarce on the subject.
As for cartridges, Switch 2 will play some original Switch games in physical versions. The cartridge slot is to the right of the headphone jack in the above image, which is where the slot is on the original Switch. You can tell game cartridges from the two console generations apart by color: ones for the new Switch 2 are red, while older Switch 1 games are black.
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