Technologies
Razer Edge Review in Progress: Caught Between Switch and Steam Deck
Razer’s new gaming handheld isn’t enough of any single thing so far. Could it be enough for you?

The Razer Edge isn’t Razer’s first gaming handheld. That honor goes to the original Razer Edge, a large experimental gaming PC tablet that I reviewed a decade ago. Handheld gaming hardware has come a long way since then, and so has Razer, a company known for stellar laptops and gaming peripherals. I wish I could say the Razer Edge was as good as most serious gamers might hope it would be, but this first effort seems meager after being spoiled by Switch and Steam Deck.
I watched my 14-year-old son play Elden Ring on the Razer Edge one morning, and I asked him how it felt. He’s already beaten Elden Ring and keeps playing it on the Xbox Series X. He told me he wouldn’t go back to the Razer Edge to play for several reasons. First, the controller quality. He felt it was a big step back from playing on an Xbox controller, and he isn’t wrong.
The Razer Edge is an Android handheld, a 6.8-inch phone-type mini tablet that comes with a clip-on USB-C controller. Razer already has Kishi game controllers for phones, which are similar to the Backbone One and can turn phones into little gaming handhelds for around $100. The Edge is basically that same type of controller, bundled with its own mini tablet. At $400 for the Wi-Fi version, the price isn’t awful. You could think of this as paying $300 more for a 6.8-inch AMOLED-dedicated mini tablet, which is equipped with a brand-new Qualcomm Snapdragon G3X gaming-focused chipset.
I’m reviewing a Verizon version with 5G that costs more. It’s $600, or $360 if you sign up for a $10/month 5G wireless plan. I briefly tried the Razer Edge in Las Vegas earlier this year, but here are my thoughts after playing at home for longer.
It’s not a Steam Deck
If you think you’re getting a Steam Deck-alike here, well… you’re not. The Edge is pure Android and runs apps off the Google Play store. You’ll have a standard selection of Android games that you’d also get on your phone, many of which work with the Edge controller scheme. You could use the Edge mini tablet to access other Android apps, like Gmail, Marvel Snap or Chrome.
You can run streaming games on the Edge, similar to your phone or tablet. I locally streamed Xbox games and played Xbox Game Pass games streaming from the cloud. There’s Steam Link local-game streaming (if you have a gaming PC) and Nvidia GeForce Now cloud-streaming game support, too. Verizon anticipates you’ll use the Edge to stream games on the go, via 5G.
While the Edge can decently run the streaming games I’ve played on the Xbox so far, it doesn’t feel as impressive as I’d hoped for. The controller seems a step below normal game console controls. The triggers and buttons are fine, but shallower and more hollow-feeling. Also, although Razer supports haptics on these controllers, I have yet to play a game that can use them (and haptics are a big deal for me).
The Edge’s display, while beautifully vivid, is long like a phone. PC and console games end up pillar-boxed, shrinking the playable space and leaving extra-large bezels on the sides. It turns what seems like a big screen into one not quite so big — and for console games designed for big screens, it makes text and menus super small and hard to read.
It’s not a Switch
The Edge also lacks a few things that I’ve taken for granted on the 6-year-old Nintendo Switch. The Switch can easily dock with a TV to become a regular sofa console, or it can be a handheld. It also has detachable wireless controllers and a kickstand. The Edge, meanwhile, is designed to be purely a handheld. And its controller, which stretches and plugs into the tablet, doesn’t work wirelessly. There’s no kickstand, either.
I would love a more modular design — for instance, if I wanted to prop it up on a table with a kickstand or dock. The handheld design is OK, and after all, the Steam Deck does the same (though the Steam Deck has an optional dock like the Switch). But the Steam Deck’s controls feel more refined. The Edge has the limits of a handheld-only design with few perks.
It’s not a phone
Also, it’s good to remember that the Edge isn’t a phone, even if it resembles one. The 5G model can connect to cellular, and you could certainly try video chat or other calls with it. However, the Edge only has one camera (front-facing), and it lacks a fingerprint sensor.
It also has some pretty noisy fans in the back that purr while the system is on, meaning it definitely isn’t water-resistant. The fans kick in quite a bit, even when the system seems to be in sleep mode. I’ve found battery life on standby can disappear fast, but then again, this is with 5G on.
Still, you could easily use the Edge as a small handheld tablet for reading, videos, mail, social media and whatever else. It’s a fully equipped smart device, although the 128GB onboard storage means you’ll probably want to add a microSD card. I haven’t felt the need to do so yet, mostly because all the games I’ve wanted to play are streaming.
A good idea, but an imperfect landing
I’m only harping on the downsides because Razer has excellent game controller products, and the company can clearly make fantastic hardware. I’d love to see more thought put into how a handheld could be not only serviceable, but designed perfectly, with more modularity and a display with a better aspect ratio.
There’s also a weird element with the target audience and software library. The Switch leans on Nintendo’s eShop, and the Steam Deck has Steam. The Razer Edge has a split focus on Android games, Steam Link, Xbox Game Pass and other streaming options like Nvidia GeForce Now. Much like the Logitech G Cloud, another Android device aimed at streamers, it feels a little redundant or superfluous.
While the Edge is functional enough, if you own a newer smartphone, you could simply buy a controller accessory instead. The Razer Edge doesn’t excel in any one area for me, and that’s why I’d like to see the overall idea pushed further. Whether Razer and Qualcomm will choose to do that remains to be seen.
Technologies
Today’s NYT Connections: Sports Edition Hints and Answers for April 4, #193
Three of the four categories are especially tough today. Here are hints and the answers, for the NYT Connections: Sports Edition puzzle, No. 193, for April 4.

Looking for the most recent regular Connections answers? Click here for today’s Connections hints, as well as our daily answers and hints for The New York Times Mini Crossword, Wordle and Strands puzzles.
I only solved one of the four categories for today’s Connections: Sports Edition on my own, so if you need help, you’re not alone.
The yellow category was pretty simple, but after that I couldn’t make any connections. It might help if you know a lot about a certain NBA player’s resume. Read on for hints and the answers.
Connections: Sports Edition is out of beta now, making its debut on Super Bowl Sunday, Feb. 9. That’s a sign that the game has earned enough loyal players that The Athletic, the subscription-based sports journalism site owned by the Times, will continue to publish it. It doesn’t show up in the NYT Games app but now appears in The Athletic’s own app. Or you can continue to play it free online.
Read more: NYT Connections: Sports Edition Puzzle Comes Out of Beta
Hints for today’s Connections: Sports Edition groups
Here are four hints for the groupings in today’s Connections: Sports Edition puzzle, ranked from the easiest yellow group to the tough (and sometimes bizarre) purple group.
Yellow group hint: Do better.
Green group hint: March Madness.
Blue group hint: Six-time all-star.
Purple group hint: Think Wimbledon.
Answers for today’s Connections: Sports Edition groups
Yellow group: Not meeting expectations.
Green group: Teams in the Women’s Final Four.
Blue group: Teams Kawhi Leonard has played for.
Purple group: Ends in a piece of tennis equipment.
Read more: Wordle Cheat Sheet: Here Are the Most Popular Letters Used in English Words
What are today’s Connections: Sports Edition answers?
The yellow words in today’s Connections
The theme is not meeting expectations. The four answers are bust, disappointment, dud and failure.
The green words in today’s Connections
The theme is teams in the Women’s Final Four. The four answers are Bruins, Gamecocks, Huskies and Longhorns.
The blue words in today’s Connections
The theme is teams Kawhi Leonard has played for. The four answers are Aztecs, Clippers, Raptors and Spurs.
The purple words in today’s Connections
The theme is ends in a piece of tennis equipment. The four answers are bracket, eyeball, horseshoes and internet.
Quick tips for Connections: Sports Edition
#1: Don’t grab for the easiest group. For each word, think about other sports categories it might fit in – is this a word that can be used in football, or to describe scoring options?
#2: Second meanings are important. The puzzle loves to use last names and even college names that mean other things, to fool you into thinking they are words, not names.
#3: And the opposite is also true. Words like HURTS might seem like a regular word, but it’s also the last name of at least one pro athlete.
Technologies
Skip Your iPhone’s Lockscreen: Here’s the Hidden Flashlight Trick You Need to Know
A couple of taps can really make a difference on your iPhone.

Not long ago, your iPhone’s lockscreen would only allow two app shortcuts that you couldn’t change: camera controls and a flashlight toggle. However, iOS 18.2 allows you to customize these shortcuts to almost anything you might want. This small but impactful change is one of many ways iOS 18 supercharges customization for iPhone and iPad users. But what if you still want an easy-to-access way to toggle your flashlight without unlocking your phone?
Apple introduced an accessibility feature in iOS 14 that, once enabled, allows you to perform actions by just tapping on the back of your phone. The feature is called Tap Back and it remains a sleeper feature that’s sneakily hidden away in your settings menu. Enabling Tap Back essentially allows you to create a button on the back of your iPhone to perform an action without needing to take up any space.
Once you have Tap Back enabled, it doesn’t take long to see how much of a game-changer it can be with its added convenience. Below, we’ll show you how to set it up so a couple of taps on the back of your iPhone will let you launch just about anything you want.
For more, check out what’s in the latest iOS 18.4 release.
How to set up Back Tap on iPhone
Whether you want to link Back Tap with your flashlight, camera or launch a different iPhone app, the path through your iPhone settings begins the same way.
On your compatible iPhone (iPhone 8 or later), launch the Settings application and go to Accessibility > Touch > Back Tap. Now you have the option to launch your action (in this case, your flashlight) with either two or three taps. Although two taps is obviously faster, I would suggest three taps because if you fidget with your phone, it’s easy to accidentally trigger the accessibility feature.
Once you choose a tap option, select the Flashlight option — or a different action if you prefer. You’ll see over 30 options to choose from, including system options like Siri or taking a screenshot, to accessibility-specific functions like opening a magnifier or turning on real-time live captions. You can also set up Back Tap to open the Control Center, go back home, mute your audio, turn the volume up and down and run any shortcuts you’ve downloaded or created.
You’ll know you’ve successfully selected your choice when a blue checkmark appears to the right of the action. You could actually set up two shortcuts this way — one that’s triggered by two taps and one that’s triggered by three taps to the iPhone’s back cover.
Once you exit the Settings application, you can try out the newly enabled Back Tap feature by tapping the back of your iPhone — in my case, to turn on the flashlight. To turn off the flashlight, you can tap on the back of your iPhone as well, but you can also just turn it off from your lock screen if that’s easier.
For more great iPhone tips, here’s how to keep your iPhone screen from dimming all the time and canceling all those subscriptions you don’t want or need.
Technologies
All the Nintendo Games You Can Update to Switch 2 for Free
Bad news: Mario Kart World will cost $80. Good news: These classic games will get free revamped versions for Switch 2.

Nintendo’s Switch 2 launch event on Wednesday has upset some fans for one key reason: pricing. The new console will be released on June 5 at a starting price of $450, and it will have new games, like Mario Kart World, Kirby Air Riders and Donkey Kong Bananza. But those games could cost as much as $80 (and that’s before factoring in possible tariffs).
Fortunately, Nintendo has also announced that some Nintendo Switch games will get free updates to improve playability on the upcoming console.
«By connecting your Nintendo Switch 2 to the internet, you can download free updates that may improve performance or add support for features such as GameShare in select games,» the company posted.
Here are all the Nintendo Switch games that can get a free update for the Switch 2.
- Arms
- Captain Toad: Treasure Tracker
- Super Mario Odyssey
- Super Mario 3D World + Bowser’s Fury
- Clubhouse Games: 51 Worldwide Classics
- The Legend of Zelda: Link’s Awakening
- The Legend of Zelda: Echoes of Wisdom
- Game Builder Garage
- New Super Mario Bros. U Deluxe
- Pokemon Scarlet
- Pokemon Violet
- Big Brain Academy: Brain vs. Brain
Nintendo also announced that other Switch games will have upgraded versions of the base game, called Switch 2 Editions. These games, which include The Legend of Zelda: Breath of the Wild and Tears of the Kingdom, may offer improved graphics, unique ways to play the game with the Switch 2 hardware, and other features.
You can buy a digital or physical copy of these games if you’re purchasing them for the first time. But Switch 2 Edition games are not free if you already own the Switch version of one of these games, so you’ll have to buy an upgrade pack to play the updated version.
It’s unclear how much Switch 2 Editions of games and upgrade packs will cost, and it’s also unclear how upgrade packs will work with physical versions of Switch games.
The Nintendo Switch 2 will also be backward compatible with certain games. While we don’t know all the Switch games that will be playable on the Switch 2, we know some Switch games have startup (PDF) or in-game (PDF) compatibility issues with the upcoming console.
For more on the Nintendo Switch 2 Direct, here’s what we know about the upcoming console and what to know about games like Mario Kart World and Duskbloods.
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