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Hogwarts Legacy Renews That Classic Harry Potter Magic

Commentary: The open-world RPG game, available now, lets you explore a previously unseen era of this enchanting world of wizardry. Despite the controversy around this franchise, it’s a joy.

Playing Hogwarts Legacy instantly reminds me few fictional worlds are as bewitching as Harry Potter’s. In 1998, my mum handed me a copy of Philosopher’s Stone — published under the lesser name Sorcerer’s Stone in the US — and that opening chapter awakened a sense of wonder. I was hooked for life.

Or so I thought. After the core book series wrapped up and there were no more movie adaptations coming, my emotional connection diminished. The overstuffed spinoffs, along with author J.K. Rowling’s inflammatory comments about transgender people, sucked the remaining fun out of the franchise, and I figured it was time to move on.

Most of that baggage fell away as soon as I started Hogwarts Legacy, which hit PlayStation 5, Xbox Series X, Series S and PC on Friday (it arrives on other consoles in the coming months). This open-world action RPG game, developed by Avalanche Software, is designed to let us live out our fantasies of enrolling at the iconic School of Witchcraft and Wizardry as a new student.

Having played the PS5 version for 12 hours, it captures the wonder of the early books, with an intriguing original narrative, engagingly varied gameplay and intricately designed world to explore.

Back to basics

The game sidesteps the narrative restrictions of Harry’s story by jumping way back in the timeline, to the 1890s. After creating your character, you’re whisked off on a brief opening adventure before reaching the Hogwarts School of Witchcraft and Wizardry.

Even though you’re a new student, you’re starting your magical career a little late and enroll as a fifth year. That’s presumably because having a wide-eyed first year, just 11 years old, explore dangerous caves, learn dangerous spells and battle dark wizards would feel kinda weird.

The customization options are a key element in living out your wizarding world fantasy, and they’re a joy. You can choose your character’s gender and appearance. Then you’ll pick and alter your wand (don’t worry, the one you start the game with is a loaner) and broom.

You also get sorted into a Hogwarts house (Slytherin FTW), based on a series of questions you’ll answer shortly after arriving at the school, but you can have a do-over if the initial selection isn’t to your liking.

The house you end up in doesn’t seem to change much beyond the common room, your uniform and some throwaway lines. Though teachers mention house points in some classes, you won’t actually be competing for them in the game.

Your education is occasionally interrupted by the main story, which focuses on your connection to mysterious ancient magic and a sinister dark wizard in league with the intense leader of a goblin rebellion — these baddies sport the excellent names of Victor Rookwood and Ranrok, respectively. It’s an absorbing narrative that expands this universe’s lore nicely, especially when it hints at events further back in the timeline, but sometimes fades into the background amidst all the game’s other distractions.

Living in a wizarding world

The development team’s love for Harry Potter is apparent in every aspect of Hogwarts Legacy, but shines most brightly in the world and its characters. Every teacher, student and location feels distinct and real, with a peppering of familiar names like Weasley and Black to make fans feel comfortable.

Each character is richly written, cleverly voiced — Simon Pegg plays the unpleasant headmaster — and visually diverse, so talking to them and learning about their backgrounds is fascinating. (It’s frustrating that you can’t pause during cutscenes though.) This characterisation is woven through the main story and its side quests, which range from investigating one of the castle’s mysteries and sneakily grabbing potion ingredients to wandering into a dangerous cave.

These are varied and fun in terms of gameplay, exploration and puzzle-solving, but feel even more worthwhile since they present opportunities to learn more about the quest-givers and world. And teenage tomfoolery, like sneaking into the library in the dead of night with the help of an invisibility charm, just feels like vintage Harry Potter.

Your customized avatar’s voice acting is solid, but occasionally a bit flat — like you’re overly polite or reserved. That’s preferable to listening to a realistic teenager, though. The character models are convincing enough, but the eyes sometimes move unnaturally and feel unnerving.

The world is sumptuously designed too, particularly in the beautifully gothic Hogwarts, with its moving paintings, chatty gargoyles and fascinating student banter. Every inch is begging to be explored, with heaps of collectibles and Easter eggs to discover — you hear a satisfying hint of the John Williams theme when you pick up certain items. The nearby village of Hogsmeade isn’t quite as big, but it’s still full of fun diversions.

The colorful rolling hills, plains and hamlets that make up the rest of the world can feel a little bland by comparison, despite their Elder Scrolls vibes.

The game’s technical limitations are occasionally evident as you dash around the environment too; sometimes assets will pop up at the edge of your screen and doors will appear to be stuck as the area beyond loads. It never felt game-breaking, but might briefly shake your sense of immersion. I fell through the scenery and died while wandering outside the castle once too — luckily the game had autosaved seconds beforehand and the glitch didn’t repeat.

Tricks of the magical trade

The multifaceted nature of your wizarding unfolds gradually through Hogwarts Legacy’s early hours. Your character starts out with the most basic dueling skills and spells, but the way you flick out spells with your wand gives combat a unique, kinetic flow.

You block incoming attacks with a magical shield and dodge bigger ones. The combat is similar to that seen in the Batman: Arkham and Spider-Man games, but with a sorcery aesthetic. It’s immediately gratifying, to the point where you’ll be hankering for magical battles.

Once you get to Hogwarts, you’ll learn new spells and skills in classes like Defense Against the Dark Arts, Potions and Herbology. Crucially, the flow of quests gives you time to get comfortable with each new ability before introducing another — you’ll attend a class and then use what you’ve learnt in a few story missions or side quests.

The game encourages you to use every tool in your arsenal, instead getting comfortable with a few basic combos and relying on them to get through every battle. You’ll be playing for a few hours before the skill trees are unlocked, but you’ll likely have a sense of your preferred combat style by then. Pretty much everything you do gives you experience points too, so you’ll level up at a steady clip.

There’s also a constant flow of new gear that’ll enhance your attack and defense, in addition to changing your character’s look. You can also apply the appearance of any previous clothing to new ones, so you aren’t stuck looking ridiculous just because a certain item has higher stats.

Annoyingly, inventory limits add needless friction to exploration — you can find new gear but be unable to pick it up. It’s irritating to have to fast travel to Hogsmeade to sell off excess items while wandering around the castle. You can increase your inventory with certain side quests, at least.

A joyous school reunion

Thankfully, Hogwarts Legacy doesn’t lean too hard into its school setting — you won’t have to adhere to a rigid schedule. Instead, you attend class to advance the narrative and add new gameplay elements rather than going because you have to.

The world opens up in a big way once you finish your first flying lesson and get your own broom. There’s a bit of a learning curve to soaring above it all, but it’s exhilarating and highlights the scope of the playing area.

Hogwarts Legacy evokes the same magic as the first book’s opening chapter and simpler time for the franchise, letting you explore a beautifully realized world, meet a fascinating cast of characters and embark on your own wizarding career. It’s the Harry Potter game fans have been dreaming of for decades, if they’re willing to revisit this universe.

Technologies

Don’t Say Goodbye to Black Friday Yet. These Rare Apple Discounts Are Still Going Strong

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Technologies

What a Ban Would Actually Mean for DJI Drone Owners and Holiday Shoppers

What’s the secret to a very un-merry shopping season? A brand new, unusable drone.

With Thanksgiving wrapped up and the Black Friday shopping sales here, if a DJI drone is on your holiday wish list, you might want to hit «buy» immediately. The company has issued a stark warning: Its drones could be banned from sale in the US, and the deadline is looming. 

The Federal Communications Commission voted 3-0 at the end of October to «close loopholes» that allow tech deemed a «national security risk» to be sold in the US. In plain English, the US government is clearing the path to give DJI the same treatment it gave Chinese phone-maker Huawei, effectively banning its products from the American market.

The US government has deemed DJI, which is based in China, a security risk. It’s also considering a separate ban on TP-Link routers.

DJI is already sounding the alarm, posting on Instagram that a «deadline that could decide DJI’s fate in the US is just 43 days away» (now 19 days away). The company is warning that without an audit, its products could face an «automatic ban.» The US government has long labeled the Chinese drone maker a security risk, and it looks like the hammer might finally be coming down right before the holidays.


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The vote isn’t the end of the road, however. Future bans would need to target specific products and would require a period of public consultation. But it appears the groundwork is being set for the FCC to block sales of future and some existing DJI drones from US shores, as well as products that use DJI technology.

The government has called for a DJI audit by the end of the year, but if that doesn’t happen, DJI drone products could be banned for sale by default under a national security law.

DJI asks for a security audit before any ban

A representative for DJI told CNET that while the FCC vote references a rule change that doesn’t currently apply to DJI specifically, the National Defense Authorization Act deadline in December would put Chinese companies like it on the FCC’s ban list, «without any evidence of wrongdoing or the right to appeal.»

Adam Welsh, head of global policy at DJI, said the company has repeatedly said it would be open to audit, but that «more than 10 months have now passed with no sign that the process has begun.» 

«The US government has every right to strengthen national security measures, but this must go hand in hand with due process, fairness, and transparency,» Welsh said.

Welsh said DJI is urging the government to start the audit process or grant an extension.

Will DJI drone owners need to give them up?

Because the ban would apply to new sales, not drones that have already been sold, a DJI drone you already own would still be legal to use — at least under current rules. 

Government agencies, however, are prohibited from purchasing or using drones from Chinese companies, including DJI.

DJI’s drones consistently rank high in their product category. In January, they dominated CNET’s list of best drones for 2025. But some of the company’s newest products, such as the DJI Mavic 4 Pro, haven’t been available for sale in the United States.

Even DJI products that are not yet banned may be hard to find. The website UAV Coach has posted a guide to the bans and reports that, due to inventory issues, most DJI drone models are sold out at retailers regardless of future FCC action. 

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Today’s NYT Strands Hints, Answers and Help for Nov. 29 #636

Here are hints and answers for the NYT Strands puzzle for Nov. 29, No. 636.

Looking for the most recent Strands answer? Click here for our daily Strands hints, as well as our daily answers and hints for The New York Times Mini Crossword, Wordle, Connections and Connections: Sports Edition puzzles.


Today’s NYT Strands puzzle is a real puzzler. Some of the answers are difficult to unscramble, so if you need hints and answers, read on.

I go into depth about the rules for Strands in this story. 

If you’re looking for today’s Wordle, Connections and Mini Crossword answers, you can visit CNET’s NYT puzzle hints page.

Read more: NYT Connections Turns 1: These Are the 5 Toughest Puzzles So Far

Hint for today’s Strands puzzle

Today’s Strands theme is: What a piece of work!

If that doesn’t help you, here’s a clue: You can build it in a shop.

Clue words to unlock in-game hints

Your goal is to find hidden words that fit the puzzle’s theme. If you’re stuck, find any words you can. Every time you find three words of four letters or more, Strands will reveal one of the theme words. These are the words I used to get those hints but any words of four or more letters that you find will work:

  • CREW, REAM, LANE, WHEE, DELL, CANE, PULL, REVEL

Answers for today’s Strands puzzle

These are the answers that tie into the theme. The goal of the puzzle is to find them all, including the spangram, a theme word that reaches from one side of the puzzle to the other. When you have all of them (I originally thought there were always eight but learned that the number can vary), every letter on the board will be used. Here are the nonspangram answers:

  • WHEEL, AXLE, LEVER, WEDGE, PLANE, PULLEY, SCREW

Today’s Strands spangram

Today’s Strands spangram is SIMPLEMACHINE. To find it, start with the S that’s three letters to the right on the top row, and wind over and down.

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