Technologies
Hogwarts Legacy Rekindles That Harry Potter Magic
Commentary: The game lets you dive into an unseen era of the wizarding world, and it’s a joy to explore.
Playing Hogwarts Legacy is a reminder that few fictional worlds are as bewitching as Harry Potter’s. In 1998, my Mum handed me a copy of Philosopher’s Stone — Sorcerer’s Stone in the US — and that first chapter sucked me right in its magical universe. I was hooked for life.
Or so I thought. After the core book series wrapped up and there were no more movie adaptations coming, my emotional connection diminished. The overstuffed spinoffs, along with the controversy surrounding author J.K. Rowling, sucked the remaining fun out of the franchise, and I guessed it was time to move on.
All that baggage fell away as soon as I started Hogwarts Legacy, which hits PS5, Xbox Series X|S and PC on Friday. (It’ll come to other consoles in the coming months.) This open-world action RPG game, developed by Avalanche Software, is designed to let us live out our fantasy of enrolling at the iconic School of Witchcraft and Wizardry as a new student.
Having played the PS5 version for 10 hours, it captures the wonder of the early books, with an intriguing original narrative, engagingly varied gameplay and intricately designed world to explore.
Back to basics
The game sidesteps the narrative restrictions of Harry’s story by jumping way back in the timeline, to the 1890s. After creating your character, you’re whisked off on a brief opening adventure before reaching the Hogwarts School of Witchcraft and Wizardry.
Even though you’re a new student, you’re starting your magical career a little late and enroll as a fifth year. That’s presumably because having a wide-eyed first year, just 11 years old, explore dangerous caves, learn dangerous spells and battle dark wizards would feel kinda weird.
The customization options are a key element in living out your wizarding world fantasy, and they’re a joy. You can choose your character’s gender and appearance, pick and alter your wand (don’t worry, the one you start the game with is a loaner) and broom.
You also get sorted into Hogwarts house (Slytherin FTW) based on a series of questions shortly after arriving at the school, but you can have a do-over if the initial selection isn’t to your liking.
The house you end up in doesn’t seem to change much beyond the common room, your uniform and some throwaway lines. Though teachers mention house points in some classes, you won’t actually be competing for them in the game.
Your education is occasionally interrupted by the main story, which focuses on your connection to mysterious ancient magic and a sinister dark wizard in league with the intense leader of a goblin rebellion — these baddies sport the excellent names of Victor Rookwood and Ranrok, respectively. It’s an intriguing narrative that expands this universe’s lore nicely, especially when it hints at events further back in the timeline.
Living in a wizarding world
The development team’s love for Harry Potter is apparent in every aspect of Hogwarts Legacy, but shines most brightly in the world and its characters. Every teacher, student and local feels distinct and real, with a peppering of familiar names like Weasley and Black to make fans feel comfortable.
Each character is richly written, cleverly voiced — Simon Pegg plays the unpleasant headmaster — and visually diverse, so talking to them and learning about their backgrounds is fascinating (it’s frustrating that you can’t pause during cutscenes though). This characterisation is weaved into the main story and side quests they offer, which range from investigating one of the castle’s mysteries, sneakily grabbing potion ingredients or wandering into a dangerous cave.
These are varied and fun in terms of gameplay, exploration and puzzle-solving, but feel even more worthwhile since they present opportunities to learn more about the quest-givers and world. And getting into teenage tomfoolery like sneaking into the library in the dead of night, with the help of an invisibility charm, just feels like vintage Harry Potter.
Your customized avatar’s voice acting is solid, but occasionally a bit flat — like you’re overly polite or reserved (which is preferable to listening to a realistic teenager). The character models are convincing enough, but the eyes sometimes move unnaturally and feel unnerving.
The world is sumptuously designed too, particularly in the beautifully gothic Hogwarts with its moving paintings, chatty gargoyles and fascinating student banter. Every inch is begging to be explored, with heaps of collectibles and Easter eggs to discover — a hint of the John Williams theme plays when you pick up certain items, and it’s deeply satisfying. The nearby village of Hogsmeade isn’t quite as big, but still densely packed with fun diversions.
The colorful rolling hills, plains and hamlets that make up the rest of the world can feel a little bland by comparison, despite their Elder Scrolls vibes.
The game’s technical limitations are occasionally evident as you dash around the environment too; sometimes assets will load at the edge of your screen and doors will appear to be stuck as the area beyond loads. It never felt game-breaking, but might briefly shake your sense of immersion.
Tricks of the magical trade
The multifaceted nature of your wizarding unfolds gradually through Hogwarts Legacy’s early hours. Your character starts out with the most basic dueling skills and spells, but the way you flick out spells with your wand gives combat a unique flow and sense of kineticism.
You block incoming attacks with a magical shield and dodge bigger ones — similar to the combat seen in the Batman: Arkham and Spider-Man games, with a sorcery aesthetic. It’s immediately gratifying, to the point where you’ll be hankering for magical battles.
Once you get to Hogwarts, you’ll learn new spells and skills in classes like Defense Against the Dark Arts, Potions and Herbology. Crucially, the flow of quests gives you time to get comfortable with each new ability before introducing another — you’ll attend a class and then use what you’ve learnt in a few story missions or side quests.
It encourages the use of every tool in your arsenal, instead getting comfortable with a few basic combos and using them to get through every battle. You’ll be playing for a few hours before the skill trees are unlocked, but you’ll likely have a sense of your preferred combat style by then. Pretty much everything you do gives you experience points too, so you’ll level up at a steady clip.
There’s also a constant flow of new gear that’ll enhance your attack and defense, in addition to changing your character’s look. You can also apply the appearance of any previous clothing to new ones, so you aren’t stuck looking ridiculous just because a certain item has higher stats.
Annoyingly, inventory limits add needless friction to exploration — you can find new gear but be unable to pick it up. It’s irritating to have to fast travel to Hogsmeade to sell off excess items while wandering around the castle. You can increase your inventory with certain side quests, at least.
A joyous school reunion
Thankfully, Hogwarts Legacy doesn’t lean too hard into its school setting — you won’t have to adhere to a rigid schedule. Instead, you attend class to advance the narrative and add new gameplay elements rather than going because you have to.
The world opens up in a big way once you finish your first flying lesson and get your own broom. There’s a bit of a learning curve to soaring above it all, but it’s exhilarating and highlights the scope of the playing area.
Hogwarts Legacy has the same magic as the first book’s opening chapter, letting you explore a beautifully realized world, meet a fascinating cast of characters and embark on your own wizarding career. It’s the Harry Potter game fans have been dreaming of for decades.
Technologies
Today’s NYT Mini Crossword Answers for Saturday, Feb. 28
Here are the answers for The New York Times Mini Crossword for Feb. 28.
Looking for the most recent Mini Crossword answer? Click here for today’s Mini Crossword hints, as well as our daily answers and hints for The New York Times Wordle, Strands, Connections and Connections: Sports Edition puzzles.
Need some help with today’s Mini Crossword? As is usual for Saturday, it’s pretty long, and should take you longer than the normal Mini. A bunch of three-initial terms are used in this one. Read on for all the answers. And if you could use some hints and guidance for daily solving, check out our Mini Crossword tips.
If you’re looking for today’s Wordle, Connections, Connections: Sports Edition and Strands answers, you can visit CNET’s NYT puzzle hints page.
Read more: Tips and Tricks for Solving The New York Times Mini Crossword
Let’s get to those Mini Crossword clues and answers.
Mini across clues and answers
1A clue: Rock’s ___ Leppard
Answer: DEF
4A clue: Cry a river
Answer: SOB
7A clue: Clean Air Act org.
Answer: EPA
8A clue: Org. that pays the Bills?
Answer: NFL
9A clue: Nintendo console with motion sensors
Answer: WII
10A clue: ___-quoted (frequently said)
Answer: OFT
11A clue: With 13-Across, narrow gap between the underside of a house and the ground
Answer: CRAWL
13A clue: See 11-Across
Answer: SPACE
14A clue: Young lady
Answer: GAL
15A clue: Ooh and ___
Answer: AAH
17A clue: Sports org. for Scottie Scheffler
Answer: PGA
18A clue: «Hey, just an F.Y.I. …,» informally
Answer: PSA
19A clue: When doubled, nickname for singer Swift
Answer: TAY
20A clue: Socially timid
Answer: SHY
Mini down clues and answers
1D clue: Morning moisture
Answer: DEW
2D clue: «Game of Thrones» or Homer’s «Odyssey»
Answer: EPICSAGA
3D clue: Good sportsmanship
Answer: FAIRPLAY
4D clue: White mountain toppers
Answer: SNOWCAPS
5D clue: Unrestrained, as a dog at a park
Answer: OFFLEASH
6D clue: Sandwich that might be served «triple-decker»
Answer: BLT
12D clue: Common battery type
Answer: AA
14D clue: Chat___
Answer: GPT
16D clue: It’s for horses, in a classic joke punchline
Answer: HAY
Technologies
Ultrahuman Ring Pro Brings Better Battery Life, More Action and Analysis
The company’s new flagship smart ring stores more data, too. But that doesn’t really help Americans.
Sick of your smart ring’s battery not holding up? Ultrahuman’s new $479 Ring Pro smart ring, unveiled on Friday, offers up to 15 days of battery life on a single charge. The Ring Pro joins the company’s $349 Ring Air, which boosts health tracking, thanks to longer battery life, increased data storage, improved speed and accuracy and a new heart-rate sensing architecture. The ring works in conjunction with the latest Pro charging case.
Ultrahuman also launched its Jade AI, which can act as an agent based on analysis of current and historical health data. Jade can synthesize data from across the company’s products and is compatible with its Rings.
«With industry-leading hardware paired with Jade biointelligence AI, users can now take real-time actionable interventions towards their health than ever before,» said Mohit Kumar, CEO of Ultrahuman.
No US sales
That hardware isn’t available in the US, though, thanks to the ongoing ban on Ultrahuman’s Rings sales here, stemming from a patent dispute with its competitor, Oura Ring. It’s available for preorder now everywhere else and is slated to ship in March. Jade’s available globally.
Ultrahuman says the Ring Pro boosts battery life to about 15 days in Chill mode — up to 12 days in Turbo — compared to a maximum of six days for the Air. The Pro charger’s battery stores enough for another 45 days, which you top off with Qi-compatible wireless charging. In addition, the case incorporates locator technology via the app and a speaker, as well as usability features such as haptic notifications and a power LED.
The ring can also retain up to 250 days of data versus less than a week for the cheaper model. Ultrahuman redesigned the heart-rate sensor for better signal quality. An upgraded processor improves the accuracy of the local machine learning and overall speed.
It’s offered in gold, silver, black and titanium finishes, with available sizes ranging from 5 to 14.
Jade’s Deep Research Mode is the cross-ecosystem analysis feature, which aggregates data from Ring and Blood Vision and the company’s subscription services, Home and M1 CGM, to provide historical trends, offer current recommendations and flag potential issues, as well as trigger activities such as A-fib detection. Ultrahuman plans to expand its capabilities to include health-adjacent activities, such as ordering food.
Some new apps are also available for the company’s PowerPlug add-on platform, including capabilities such as tracking GLP-1 effects, snoring and respiratory analysis and migraine management tools.
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