Technologies
Acer Spin 5 Review: Solid 2-in-1 With an OLED Omission
Competing models only slightly more expensive boast OLED displays. But if that’s not a must-have for you, the Spin 5 is a reliably good, lightweight convertible.
The Acer Spin 5 is a lightweight, all-aluminum, two-in-one laptop with a high-resolution, 14-inch display powered by speedy 12th-gen Intel silicon.
Its plain looks, however, are closer to that of the midrange Lenovo Yoga 7i than premium laptop-tablet hybrids like the Lenovo Yoga 9i, Samsung Galaxy Book 2 Pro 360 or HP Spectre x360 14. These competing models look sleeker with design flourishes like rounded edges and corners for added comfort and style.
With a price that’s on par with these premium competitors, the Spin 5 begins to lose its appeal. And it has less to do with its staid design and more with a missing feature. While the Spin 5’s 14-inch, 16:10 display is crisp and bright, it’s an ordinary IPS panel rather than an OLED panel that would offer greater contrast and color accuracy.
In 2023, it’s difficult to recommend a $1,350 laptop that lacks an OLED display when OLED models cost only a smidgen more. It’s otherwise a solid commute-friendly two-in-one that even comes with an active pen that stores and charges in the body. You might want to wait for a sale, though.
Like
- Strong overall performance
- 1080p webcam
- Comfortable keyboard
- Active pen included
Don’t Like
- IPS display can’t compete with OLED
- Ordinary appearance
- So-so battery life
Acer sells one configuration of the Spin 5 (model SP514-51N-70LZ). It costs $1,350 at Acer and features a 12th-gen Core i7 CPU, 16GB of RAM, a 1TB SSD and a 14-inch, 16:10 display with a 2,560×1,600-pixel resolution. In the UK, the Acer Spin 5 costs 1,400. It’s not currently available in Australia.
You may also see some previous-generation Spin 5 models based on AMD and 11th-gen Intel processors. They’re easy to spot because they feature a 13.5-inch display with a taller 3:2 aspect ratio.
With its Core i7-1260P CPU, 16GB of RAM and integrated Intel Iris Xe graphics, our Spin 5 review system is at or near the top of our benchmarks among a group of similarly priced two-in-ones, with one not insignificant exception. It and the Samsung Galaxy Book 2 Pro 360 feature a CPU from Intel’s 12th-gen P series, which is more performance-oriented than Intel’s U-series chips found in some of the other models you’ll see in the performance charts. The Spin 5 and Samsung along with the AMD-based HP Envy x360 were the best overall performers. The script flips for the Spin 5, however, with battery life. It lasted 9 hours and 39 minutes on our battery drain test, which was an hour shorter than the next closest system.
Beige and boring but well built
The chief attraction of the Spin 5’s design is its sturdiness. The color of the aluminum is what Acer calls Concrete Gray. It looks as dull as that sounds. And to me, it’s more beige, but the all-metal chassis feels rock solid. There’s no hint of flex when you pick it up by a corner or type thunderously on the keyboard. Even the thin lid protecting the display feels rigid when many thin, aluminum lids flex too much to my liking.
Don’t mistake the Spin 5’s sturdiness for it being clunky or heavy. Weighing only 2.9 pounds, this is an exceedingly portable 14-inch system. The chassis is compact, with thin bezels framing the 16:10 display. Despite the trim chassis, the keyboard feels roomy; the only small-ish keys are the half-height up- and down-arrow keys. The keys offer snappy feedback with shallow travel and allow for speedy and near-silent typing. There’s two-level keyboard backlighting, and the power button doubles as a fingerprint reader that you can use with Windows Hello to log in without needing to bother with entering a password.
The touchpad is a bit undersized but wholly functional with responsive and accurate feedback. You can also navigate Windows via the touch display, which can be tapped and swiped on using your fingertip or the included active stylus. The pen can be garaged in the right edge of the laptop when it’s not needed.
Most 14-inch laptops feature a full-HD resolution, but the Spin 5 bumps it up to a 2.5K resolution(2,560×1,600 pixels) for an incredibly sharp picture. The 16:10 aspect ratio makes a huge difference on a 14-inch panel because, at this size, a widescreen 16:9 panel can feel cramped from top to bottom. It’s less of an issue on larger laptops, but at 14 inches and smaller, a 16:10 panel feels so much roomier vertically. You can see more lines on the screen in long documents and web pages and don’t need to scroll as frequently.
The Spin 5’s screen is rated for 425 nits of brightness, and I measured it even a bit brighter than that at around 450 nits. The display was bright enough to see clearly in my sunny breakfast nook, and I didn’t even need to max out the brightness slider.
OLED > IPS
So, the display is crisp and bright and yet I found it ultimately disappointing because an OLED panel becomes an option right around the Spin 5’s price. For roughly $1,500, you can get an OLED panel on the Lenovo Yoga 9i, HP Spectre x360 14 and Samsung Galaxy Book 2 Pro 360. And once you’ve used an OLED laptop and experienced the incredible contrast with absolute black levels and vibrant color, it’s hard to go back to an IPS panel unless you are shopping under $1,000.
OLED panels trickling down from high-end, high-priced laptops for content creators to midrange models is one of the best laptop trends of the past year. The other? The move from grainy 720p webcams to 1080p cameras. The Spin 5 may have missed out on the OLED trend, but it hopped on the 1080p webcam trend.
You will appear in fine, accurate detail to your video conference mates when seated in front of the Spin 5. The webcam isn’t an IR camera, however, so you can’t use facial recognition with Windows Hello. The camera also lacks a physical privacy cover, and there’s no kill switch on the keyboard to guarantee privacy when the camera isn’t being used.
The Spin 5 offers a useful selection of ports. There are a pair of USB-C ports with Thunderbolt 4 support and a pair of USB Type-A ports so you need to hassle with an adapter for your USB devices. The USB-A ports are split with one on each side of the system, but the USB-C ports are both located on the left side. I wish the USB-C ports were also split across each side because you need to use one of them to charge the laptop, and I would have liked the flexibility to connect the power cord to either side of the laptop depending where the nearest power outlet is located. The Spin 5 also supplies an HDMI port as well as a microSD card slot — a rare inclusion.
As currently configured and priced, the Acer Spin 5 is an awkward proposition. There’s no fatal flaw to this 14-inch two-in-one, but it’s priced right about where OLED models start to become an option. The Spin 5 makes sense if you can find it on sale for closer to $1,000, but a better option is waiting for an OLED two-in-one to go on sale for around what the Spin 5 costs right now.
Technologies
Dreaming of a Touchscreen MacBook? You’d Better Be a Fan of Apple’s Dynamic Island
Apple’s first touchscreen MacBook Pros will reportedly include the iPhone’s Dynamic Island feature on their OLED screens.
Apple’s long-awaited first entries into the touchscreen laptop market could be here as early as the fall, according to a new report from Bloomberg. And they could arrive with a feature familiar to iPhone owners: Dynamic Island.
The pill-shaped cutout and alert interface sits at the top of the screen and would presumably offer to people using new touchscreen MacBook Pro models the same kind of conveniences Dynamic Island brings to iPhones — system alerts, app controls, and tracking live activities, among other features — at the top of the screen, using a small amount of real estate.
The Dynamic Island is an evolution of Apple’s much-maligned «notch» from 2017. In 2021, Apple brought the notch over to laptop models around the hardware’s camera.
Dynamic Island aside, the new laptops will not involve a massive redesign, according to Bloomberg’s report. The first touchscreen versions will reportedly be iterations of its 14- and 16-inch MacBook Pros with OLED screens. They’ll retain the keyboard and large trackpad, but will add a context-sensitive touch menu when someone puts their finger the the screen. Scrolling or pinching to zoom would be part of the touch interface.
Given that it’s Apple, you can expect other enhancements that make the most of to the touchscreen. Bloomberg suggests there may be touch-optimized features for choosing emojis, for instance. But since they’ll also have a physical keyboard, owners likely won’t use the screen to type as they would on an iPhone.
The report also suggests that Apple plans to redesign its Dynamic Island feature to make it smaller on its iPhone 18 Pro and Pro Max models.
Technologies
Resident Evil Requiem Review: Classic Survival Horror With Modern Action
Capcom finally found the right formula to give fans the scares they’ve wanted with the fan service they’ve been demanding.
The Resident Evil series is on a triumphant comeback. While Resident Evil 6 was critically panned, the series roared back with the horror-focused Resident Evil 7 in 2017. Since then, the series has seen another mainline entry (Resident Evil Village) and three remakes (Resident Evil 2, 3 and 4), with a majority of the games being highly praised by both fans and critics, which is a far cry from when the series was just a stumbling corpse of itself.
Resident Evil Requiem is the ninth game in the mainline series, and Capcom mixes some of the old with the new in this one. Experimentation with the formula was sorely needed as newer entries reminded fans of the delight of being scared, while the remakes had the fanbase pining for their favorite heroes, who had been hardly mentioned since Resident Evil 6. The result is a game that hits the right notes for fans while remaining approachable to nondiehard players who haven’t consumed every scrap of RE content ever made.
Requiem, like some previous Resident Evil games, has two protagonists: newcomer Grace Ashford and series mainstay Leon Kennedy. Grace is an FBI analyst sent to investigate mysterious murders at a hotel where her mother was killed a decade ago. Leon, meanwhile, goes where the bioweapons are, arriving just in time to meet Grace when all hell breaks loose.
Throughout the game, players switch between controlling Grace and Leon — you’ll spend roughly the same amount of time as each character by the end of the game. Grace is the primary character for the first chunk of the game, with Leon initially playable only briefly. But that changes in the second half, when Leon becomes the primary character.
Requiem in two parts
Playing as two different characters isn’t new in RE games, but in Requiem, Grace and Leon don’t play remotely the same, whereas in previous games, the two characters are relatively similar, aside from access to a couple of weapons and affinity for certain guns. Grace has access to a few weapons, while Leon has a full arsenal at his disposal. In Grace’s sections, the focus is more on stealth, and to preserve the horror tone of Resident Evil 7 and Village, Capcom sets the default camera to first-person. This ramps up the tension and adds plenty of jump scares while controlling Grace, though it can be switched to third-person if it’s too much.
Leon’s default view is third-person, and his sections largely serve as stress relief. You’re not constantly dealing with that same intense horror pressure. Instead, Leon is a full-on badass. He gets access to multiple handguns, a shotgun, a machine gun, grenades and his own special hand cannon, the Requiem. If that wasn’t enough, he also carries a hatchet to pull off melee combos and chop off heads, ensuring that even without ammo, he’s far from helpless.
That dichotomy between Grace and Leon is what the series needed. The previous two mainline games featured a protagonist with seemingly no combat experience who just happened to be resilient, while earlier entries starred highly trained professionals, members of the S.T.A.R.S. team. Feeling helpless as Grace, then exacting revenge in brutal fashion during Leon’s sections, creates an experience that delivers both the horror and the power fantasy the series is known for.
It makes sense, because you can’t bring back some of the series’ mainstays — like Leon — and have them be completely out of their depth. On the other hand, introducing new characters with minimal combat training risks sidelining the fan-favorite cast established across games, films and shows. Having both Grace and Leon keeps some segments scary while others deliver the Resident Evil joy fans crave, which helps explain the remakes’ popularity.
Take me back to Raccoon City
One of the big selling points for Requiem is its return to where the series started, Raccoon City. While time in the now-destroyed city is limited, Requiem is the first time we’re seeing what the city is like since it was destroyed in an attempt to contain the G-virus outbreak.
As a longtime RE fan, this new lore is exactly what many of us have been wanting. It provides more backstory on the events that led to the original outbreak in Resident Evil and more details about the destruction of Raccoon City in Resident Evil 2. While it doesn’t answer everything and may raise additional questions, it’s refreshing to play a new RE game that acknowledges the events of the first three games rather than ignoring them. It’s also hard to express the nostalgia I felt upon entering the remnants of the Raccoon City Police Department. There’s a strange fondness that contrasts with the obvious trauma Leon experiences as he returns to the place where his career as a monster fighter began.
Requiem’s gameplay is essentially the same as other modern RE games. There’s a lot of shooting and slashing at enemies, and it will feel familiar to anyone who has played any of the previous games. The new twist comes with Grace’s sections, where stealth is vital. She will have to routinely sneak around zombies and other monsters to avoid being attacked, as she can’t take as many hits as Leon. Grace does have a few tools at her disposal to go with her gun, including a glass to distract enemies when thrown and chemical concoctions that can cause zombies to explode.
The game’s visual presentation continues the high quality seen in recent games, including the remakes, which all use the RE Engine to power the graphics. The characters are detailed; the monsters are grotesque. Some vast landscapes are visible, but there’s only so much to explore, maintaining the tighter, more enclosed spaces typical of a survival horror game.
Not enough evil
If there is one glaring flaw with Requiem, it’s the lack of replay value. I finished the game in about 12 hours on my first playthrough, which could stretch to 15 if you explore every nook and cranny. That’s on par with other RE games, but that’s about it.
There are two endings available: one good and one bad. The good ending seemingly teases new modes or scenarios to play through, but once the credits roll, the only content unlocked is some new costumes and the highest possible difficulty, Insanity Mode. The game autosaves right before the big decision on determining which ending you’ll see, so seeing the other takes just a few minutes of play after loading the previous save before you have to make the important choice. Capcom confirmed that no new modes unlock after beating Insanity Mode, leaving only the self-satisfaction of completing the game at its toughest level, where just two or three zombie attacks can kill you, and every monster reacts to the slightest sound.
It’s a shame, as the game has so much potential for extra content, like the Mercenaries mode found in previous REs, which is like an arcade game where you try to achieve a high score by killing the most enemies possible. Capcom is rumored to be working on DLC for Requiem, but it won’t be released until later in the year. The good ending teases many possibilities to add to the RE lore via the extra content, which will make the DLC a must-play for diehard fans whenever it comes out.
Resident Evil Requiem is the perfect blend of the two sides of survival horror that Resident Evil established. There’s the genuinely scary survival horror, where you have to manage your items, and then the badass action side, where you can vent your aggression built up from being scared. Requiem nails everything except for providing a bit more content to justify the $70 price tag. Still, it’s one of the best Resident Evil games that both hard-core and casual fans will enjoy.
Resident Evil Requiem will be released on Feb. 27 for $70 on the PS5, PC, Nintendo Switch 2 and Xbox Series X and S.
Technologies
TextNow Adds eSIM Option for Immediate Unlimited Phone Data Access
The company’s new eSIM option should allow for a faster sign-up experience.
TextNow has built a business on free calling and texting, as long as you’re fine with using its app over Wi-Fi, viewing ads and letting TextNow determine which data is free and which you’ll need to pay for.
If you want to communicate away from Wi-Fi, you can sign up for a free or paid data plan, but that requires purchasing a physical SIM card and waiting for it to be delivered.
Now, customers can circumvent the wait and the cost (just $4 for the card, but still) with TextNow’s new eSIM option, which is set up from within the TextNow app. eSIM is currently available on iOS and will be coming soon for Android, according to the company.
Once people decide to sign up for cellular data, they want it right away, said TextNow CEO and founder Derek Ting, noting that eSIM reduces the friction of a physical SIM. «They can download a fully functioning phone plan on their phone without spending a nickel,» he said.
Upon activation, the eSIM defaults to the Free Essential Data plan, which offers unlimited talk, texting and data «for apps like email, maps, rideshare and finance,» according to TextNow. Or, customers can sign up for one of the following unlimited data plans that open up wireless data to any app: Day Pass ($3 a month), Week Pass ($9 a month) or Month Pass ($36 a month).
During setup, FaceTime and Messages can be enabled. However, phone calls still need to be made using the TextNow app. Ting also said that support for using a phone as a mobile hotspot is not yet available, but the company is working on it.
While this eSIM option should provide a fast way to activate service on most modern phones, TextNow will still offer a physical SIM option.
TextNow also said its 5G network infrastructure has been improved, but didn’t point to specific improvements. Ting declined to disclose which network provider TextNow relies on, whether that’s T-Mobile, Verizon, AT&T or a mix, such as the way US Mobile straddles all three.
«It’s not just eSIM. There’s a lot of stuff we did underneath the hood,» he said, noting that customers will see improvements in coverage and connectivity.
While TextNow’s free service could get customers in the door, ramping up to its $36 monthly pass to use it for all purposes puts it squarely into the same price range as other prepaid carriers like Verizon’s Visible and US Mobile.
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