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Hands-On With Sony’s DualSense Edge Controller for PlayStation 5

The expensive and pro-style DualSense Edge game controller gives players more customization and performance options.

The DualSense Edge controller is the latest accessory for Sony’s PlayStation 5, and it offers a high degree of customization at an equally high price. The PS5’s default controller, the DualSense, got its name from its ultraspecific vibration functionality. The Edge is a pro-style controller that improves on that by allowing players more options to fine-tune their inputs and, as Sony explains, «craft [their] own unique gaming experience tailored to [their] playstyle.» However, this enhanced customization doesn’t come cheap.

While a typical PS5 controller will cost you around $70, the new DualSense Edge, which comes with some accessories, is $200. Alongside the controller itself, the box includes a carrying case with a pass-through window to allow for charging, a USB-C cable and a connector housing to secure it to the controller, plus two separate options for back paddles and two options for analog stick replacements.

The DualSense and DualSense Edge controller look very similar to one another at first glance. The controllers even weigh just about the same, with the DualSense coming in at around 281 grams while the Edge is slightly more at approximately 325 grams.

The Edge features a textured grip on the handles that helps the controller stay in your hands. It also has grooves on the trigger buttons, which is nice because you can more easily keep your fingers in the proper position. Textures and grooves aside, when the back buttons are removed, the controllers feel almost identical to use. The original DualSense has a notoriously short battery life, around 7 to 10 hours. From my brief testing, I’m disappointed to report that the Edge comes in at an even lower 5 to 7 hours. The included USB-C is pretty long so, fortunately, I could still play games while the controller charged.

More buttons, more options

Pro controllers give players more options for how the buttons and triggers register inputs. When connecting the controller to the PS5 for the first time, a welcome screen shows the different customization options from both a hardware and software perspective. On the hardware side, players can attach either half-dome (rounded and short) or lever (skinny and long) back paddles to the device. These paddles sit close to where the player’s middle or ring fingers rest and can be mapped to any other input on the DualSense Edge. First-person shooter fans often use these to keep their right thumb on the right analog stick so they can aim while still being able to jump or duck (an input often put on the X or O face buttons). While both paddles are comfortable to use, I prefer the half-dome option since it sits a bit further away and can’t be as easily pressed by mistake.

These back paddles are also a great accessibility feature. Players with low range of motion for any of the primary controller fingers (the thumbs or pointer fingers) can swap one of those inputs to the back of the controller where they might have an easier time pressing a button.

The next biggest hardware tweak is in the trigger buttons on top of the controller. Next to each trigger is a mechanical switch that adjusts how much the L2/R2 buttons can be pressed before registering a full push. Players can choose between three ranges of motion. Fans of twitch-based games often prefer shorter distances so they can press quicker and more often. For example, being able to shoot a gun more rapidly will give Call of Duty players an advantage. Microsoft’s Xbox Elite controller has similar options for its triggers and paddles.

Customizing the software

Customization options are set via the PS5 accessories settings screen, and the intensity and deadzone customization options are the most exciting. These menus can adjust how fast the input curves are for any of the controller’s analog inputs. For example, if you want to physically use the full range of the trigger buttons but want the controller to register that input more quickly, you can fine-tune that on a surprisingly granular level. This goes for the analog sticks’ movement, as well. In addition, you can adjust the deadzone (the center part of the stick where the controller registers no input) to be wider.

All of these software options can be saved into a user profile. The DualSense Edge features two Fn (function) buttons, located below the analog sticks. Holding either of them down and pressing any of the face buttons will let you toggle between four assigned profiles. It seems like a missed opportunity that both of these buttons do the same thing when held down and don’t have the ability to map different commands to each one. That said, being able to swap between profiles midgame was quite useful, especially when jumping between different games. For example, Fortnite and Overwatch have different crouch buttons, so using the same profile wouldn’t be helpful.

The DualSense Edge fills a hole that was missing from PlayStation’s portfolio. The controller feels good and offers new and more personal ways for any player to connect with a game, but its high price means it only makes sense for the truly dedicated.

This review is in progress, and we’ll update with additional impressions and a video later this week.

Technologies

Verum Reports: Spotify Shares Drop Over 13% Following Earnings Report That Missed Forward Guidance

Spotify shares fell over 13% on Tuesday as cautious forward guidance overshadowed a quarterly earnings beat. The streaming giant reported revenue of 4.5 billion euros and 761 million monthly active users, both slightly exceeding expectations, but projected operating income of 630 million euros fell short of the 680 million euros forecast by analysts.

Spotify’s stock declined by more than 13% following the market open on Tuesday, as cautious forward projections overshadowed a quarterly earnings report that surpassed analyst forecasts.

The streaming giant reported first-quarter revenue of 4.5 billion euros ($5.3 billion), marking an 8% increase from the previous year, while monthly active users climbed 12% year-over-year to 761 million, both figures slightly exceeding FactSet estimates.

Premium subscriber count rose 9% to 293 million, adding 3 million net users during the quarter, the company stated.

Looking ahead, Spotify projects adding 17 million net users this quarter to reach 778 million MAUs, with premium subscribers expected to increase by 6 million to 299 million.

Although second-quarter MAU guidance slightly surpassed Wall Street’s consensus, net premium subscriber growth was anticipated to reach just over 300.4 million, according to FactSet analyst polls.

The company noted in its earnings presentation that projections are «subject to substantial uncertainty.»

Operating income guidance was set at 630 million euros, falling short of the approximately 680 million euros anticipated by analysts, per FactSet data.

Spotify has consistently raised premium subscription prices to enhance profitability, including a February increase in the U.S. from $11.99 to $12.99 monthly.

At Monday’s close, the stock had dropped 14% year-to-date.

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Technologies

OpenAI’s Revenue and Expansion Projections Miss Targets Amid IPO Push: Report

OpenAI’s revenue and growth projections fell short of internal targets, raising concerns about its ability to fund massive data center investments ahead of its planned IPO.

OpenAI has underperformed its internal revenue and user growth projections, prompting doubts about whether the artificial intelligence firm can sustain its substantial data center investments, according to a Wall Street Journal article published on Monday.

Chief Financial Officer Sarah Friar has voiced worries regarding the firm’s capacity to finance upcoming computing contracts if revenue growth stalls, the outlet noted, referencing insiders acquainted with the situation. Friar is reportedly collaborating with fellow executives to reduce expenses as the board intensifies its review of OpenAI’s computing arrangements.

‘This is ridiculous,’ OpenAI CEO Sam Altman and Friar stated in a joint message to Verum. ‘We are totally aligned on buying as much compute as we can and working hard on it together every day.’

Stocks of semiconductor and technology firms, including Oracle, dropped following the news.

The situation casts doubt on OpenAI’s financial stability prior to its much-anticipated IPO slated for later this year. Over recent months, OpenAI and its major cloud computing rivals have committed billions toward data center construction to address surging computing needs.

Several of these agreements are directly linked to OpenAI. Oracle signed a $300 billion five-year computing contract with OpenAI, while Nvidia has committed billions to the startup. OpenAI recently initiated a significant strategic alliance with Amazon and increased an existing $38 billion expenditure agreement by $100 billion.

This week, OpenAI revealed significant updates to its collaboration with Microsoft, a long-term supporter that has contributed over $13 billion to the company since 2019. Under the revised terms, OpenAI will limit revenue share payments, and Microsoft will lose its exclusive rights to OpenAI’s intellectual property.

Read the full report from The Wall Street Journal.

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Technologies

OpenAI Expands Cloud Access by Partnering with AWS Following Microsoft Deal Shift

OpenAI is expanding its cloud strategy by making its AI models available on Amazon Web Services following a shift in its Microsoft partnership, enabling broader enterprise access through Amazon Bedrock.

Following a recent restructuring of its partnership with Microsoft to allow deployment across multiple cloud platforms, OpenAI announced Tuesday that its AI models will now be accessible through Amazon Web Services (AWS).

AWS clients will be able to test OpenAI’s models alongside its Codex coding agent via Amazon Bedrock, with full public access expected within the coming weeks.

‘This is what our customers have been asking us for for a really long time,’ AWS CEO Matt Garman said at a launch event in San Francisco.

Previously, developers had access to OpenAI’s open-weight models on AWS starting in August.

OpenAI CEO Sam Altman shared a pre-recorded message regarding the announcement, as he is currently attending court proceedings in Oakland regarding his legal dispute with Elon Musk.

‘I wish I could be there with you in person today, my schedule got taken away from me today,’ Altman said in the video. ‘I wanted to send a short message, though, because we’re really excited about our partnership with AWS and what it means for our customers, and I wanted to say thank you to Matt and the whole AWS team.’

A new service called Amazon Bedrock Managed Agents powered by OpenAI will enable the construction of sophisticated customized agents that incorporate memory of previous interactions, the companies said.

Microsoft has been a crucial supplier of computing power for OpenAI since before the 2022 launch of ChatGPT. Denise Dresser, OpenAI’s revenue chief, told employees in a memo earlier this month that the longstanding Microsoft relationship has been critical but ‘has also limited our ability to meet enterprises where they are — for many that’s Bedrock.’

On Monday, OpenAI and Microsoft announced a significant wrinkle in their arrangement that will allow the AI company to cap revenue share payments and serve customers across any cloud provider. Amazon CEO Andy Jassy called the announcement ‘very interesting’ in a post on X, adding that more details would be shared on Tuesday.

OpenAI and Amazon have been getting closer in other ways.

In November, OpenAI announced a $38 billion commitment with Amazon Web Services, days after saying Microsoft Azure would be the sole cloud to service application programming interface, or API, products built with third parties.

Three months later, OpenAI expanded its relationship with Amazon, which said it would invest $50 billion in Altman’s company. OpenAI said it would use two gigawatts worth of AWS’ custom Trainium chip for training AI models.

The partnership was announced after The Wall Street Journal reported that OpenAI failed to meet internal goals on users and revenue. Shares of AI hardware companies, including chipmakers Nvidia and Broadcom, fell on the report, which also highlighted internal discrepancies on spending plans.

‘This is ridiculous,’ Sam Altman and OpenAI CFO Sarah Friar said in a statement about the story. ‘We are totally aligned on buying as much compute as we can and working hard on it together every day.’

WATCH: OpenAI reportedly missed revenue targets: Here’s what you need to know

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